Prephy

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Jul 5th, 2020
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7. --Fixed By Suricate (NyanCat_360NOSCOP)
  8.  
  9. --------------------------------
  10. you find rare script good
  11. dont leak...
  12. --------------------------------
  13. ]])
  14.  
  15. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  16. local Player,game,owner = owner,game
  17. local RealPlayer = Player
  18. do
  19. local rp = RealPlayer
  20. script.Parent = rp.Character
  21.  
  22. --RemoteEvent for communicating
  23. local Event = Instance.new("RemoteEvent")
  24. Event.Name = "UserInput_Event"
  25.  
  26. --Fake event to make stuff like Mouse.KeyDown work
  27. local function fakeEvent()
  28. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  29. t.connect = t.Connect
  30. return t
  31. end
  32.  
  33. --Creating fake input objects with fake variables
  34. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  35. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  36. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  37. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  38. end}
  39. --Merged 2 functions into one by checking amount of arguments
  40. CAS.UnbindAction = CAS.BindAction
  41.  
  42. --This function will trigger the events that have been :Connect()'ed
  43. local function te(self,ev,...)
  44. local t = m[ev]
  45. if t and t._fakeEvent then
  46. for _,f in pairs(t.Functions) do
  47. f(...)
  48. end
  49. end
  50. end
  51. m.TrigEvent = te
  52. UIS.TrigEvent = te
  53.  
  54. Event.OnServerEvent:Connect(function(plr,io)
  55. if plr~=rp then return end
  56. m.Target = io.Target
  57. m.Hit = io.Hit
  58. if not io.isMouse then
  59. local b = io.UserInputState == Enum.UserInputState.Begin
  60. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  61. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  62. end
  63. for _,t in pairs(CAS.Actions) do
  64. for _,k in pairs(t.Keys) do
  65. if k==io.KeyCode then
  66. t.Function(t.Name,io.UserInputState,io)
  67. end
  68. end
  69. end
  70. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  71. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  72. end
  73. end)
  74. Event.Parent = NLS([==[
  75. local Player = game:GetService("Players").LocalPlayer
  76. local Event = script:WaitForChild("UserInput_Event")
  77.  
  78. local Mouse = Player:GetMouse()
  79. local UIS = game:GetService("UserInputService")
  80. local input = function(io,a)
  81. if a then return end
  82. --Since InputObject is a client-side instance, we create and pass table instead
  83. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  84. end
  85. UIS.InputBegan:Connect(input)
  86. UIS.InputEnded:Connect(input)
  87.  
  88. local h,t
  89. --Give the server mouse data 30 times every second, but only if the values changed
  90. --If player is not moving their mouse, client won't fire events
  91. while wait(1/30) do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. end]==],Player.Character)
  97.  
  98. ----Sandboxed game object that allows the usage of client-side methods and services
  99. --Real game object
  100. local _rg = game
  101.  
  102. --Metatable for fake service
  103. local fsmt = {
  104. __index = function(self,k)
  105. local s = rawget(self,"_RealService")
  106. if s then return s[k] end
  107. end,
  108. __newindex = function(self,k,v)
  109. local s = rawget(self,"_RealService")
  110. if s then s[k]=v end
  111. end,
  112. __call = function(self,...)
  113. local s = rawget(self,"_RealService")
  114. if s then return s(...) end
  115. end
  116. }
  117. local function FakeService(t,RealService)
  118. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  119. return setmetatable(t,fsmt)
  120. end
  121.  
  122. --Fake game object
  123. local g = {
  124. GetService = function(self,s)
  125. return self[s]
  126. end,
  127. Players = FakeService({
  128. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  129. },"Players"),
  130. UserInputService = FakeService(UIS,"UserInputService"),
  131. ContextActionService = FakeService(CAS,"ContextActionService"),
  132. }
  133. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  134. g.service = g.GetService
  135.  
  136. g.RunService = FakeService({
  137. RenderStepped = _rg:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145.  
  146. setmetatable(g,{
  147. __index=function(self,s)
  148. return _rg:GetService(s) or typeof(_rg[s])=="function"
  149. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  150. end,
  151. __newindex = fsmt.__newindex,
  152. __call = fsmt.__call
  153. })
  154. --Changing owner to fake player object to support owner:GetMouse()
  155. game,owner = g,g.Players.LocalPlayer
  156. end
  157.  
  158. Player = owner
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178.  
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. ---------
  182. plr = game.Players.LocalPlayer
  183. chara = plr.Character
  184. mouse = plr:GetMouse()
  185. Create = Instance.new
  186. Huge = math.huge
  187.  
  188.  
  189.  
  190.  
  191. local shadowhead = Create("Part",chara.Head)
  192. shadowhead.BrickColor = BrickColor.new("Really black")
  193. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  194. shadowhead.CanCollide = false
  195. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  196. shadowheadmesh.MeshType = "Head"
  197. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  198. local weld2 = Create("Weld",shadowhead)
  199. weld2.Part0 = shadowhead
  200. weld2.Part1 = chara.Head
  201. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202.  
  203. Player = game:GetService("Players").LocalPlayer
  204. PlayerGui = Player.PlayerGui
  205. Cam = workspace.CurrentCamera
  206. Backpack = Player.Backpack
  207. Character = Player.Character
  208. char = Player.Character
  209. Humanoid = Character.Humanoid
  210. Mouse = Player:GetMouse()
  211. RootPart = Character["HumanoidRootPart"]
  212. Torso = Character["Torso"]
  213. Head = Character["Head"]
  214. RightArm = Character["Right Arm"]
  215. LeftArm = Character["Left Arm"]
  216. RightLeg = Character["Right Leg"]
  217. LeftLeg = Character["Left Leg"]
  218. RootJoint = RootPart["RootJoint"]
  219. Neck = Torso["Neck"]
  220. RightShoulder = Torso["Right Shoulder"]
  221. LeftShoulder = Torso["Left Shoulder"]
  222. RightHip = Torso["Right Hip"]
  223. LeftHip = Torso["Left Hip"]
  224.  
  225. local Orin = "http://www.roblox.com/asset/?id=10521899"
  226. Head.face.Texture = Orin
  227. function weld(a, b, acf)
  228. local w = Instance.new("Weld", a)
  229. w.Part0 = a
  230. w.Part1 = b
  231. w.C0 = acf
  232. end
  233.  
  234. char.Humanoid.MaxHealth = 9999
  235. char.Humanoid.Health = 9999
  236.  
  237. char.Humanoid.Changed:Connect(function()
  238.  
  239.  
  240. char.Humanoid.Health = 9999
  241.  
  242. end)
  243. --------------------------------
  244. char.Head.face.Texture = "rbxassetid://10521899"
  245. --------------------------------
  246.  
  247.  
  248.  
  249.  
  250. -------------------------------------------------------
  251.  
  252. local FavIDs = {
  253. 340106355, --Nefl Crystals
  254. 927529620, --Dimension
  255. 876981900, --Fantasy
  256. 398987889, --Ordinary Days
  257. 1117396305, --Oh wait, it's you.
  258. 885996042, --Action Winter Journey
  259. 919231299, --Sprawling Idiot Effigy
  260. 743466274, --Good Day Sunshine
  261. 727411183, --Knife Fight
  262. 1402748531, --The Earth Is Counting On You!
  263. 595230126 --Robot Language
  264. }
  265.  
  266.  
  267.  
  268. --The reality of my life isn't real but a Universe -makhail07
  269. wait(0.2)
  270. local plr = game:service'Players'.LocalPlayer
  271. print('Local User is '..plr.Name)
  272. print('SCRIPTNAME Loaded')
  273. print('SCRIPT DESCRIPTION')
  274. local char = plr.Character
  275. local hum = char.Humanoid
  276. local hed = char.Head
  277. local root = char.HumanoidRootPart
  278. local rootj = root.RootJoint
  279. local tors = char.Torso
  280. local ra = char["Right Arm"]
  281. local la = char["Left Arm"]
  282. local rl = char["Right Leg"]
  283. local ll = char["Left Leg"]
  284. local neck = tors["Neck"]
  285. local mouse = plr:GetMouse()
  286. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  287. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  288. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  289. local maincolor = BrickColor.new("New Yeller")
  290.  
  291. -------------------------------------------------------
  292. --Start Good Stuff--
  293. -------------------------------------------------------
  294. cam = game.Workspace.CurrentCamera
  295. CF = CFrame.new
  296. angles = CFrame.Angles
  297. attack = false
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. Rad = math.rad
  300. IT = Instance.new
  301. BrickC = BrickColor.new
  302. Cos = math.cos
  303. Acos = math.acos
  304. Sin = math.sin
  305. Asin = math.asin
  306. Abs = math.abs
  307. Mrandom = math.random
  308. Floor = math.floor
  309.  
  310.  
  311.  
  312. -------------------------------------------------------
  313. --End Good Stuff--
  314. -------------------------------------------------------
  315. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316. RSH, LSH = nil, nil
  317. RW = Instance.new("Weld")
  318. LW = Instance.new("Weld")
  319. RH = tors["Right Hip"]
  320. LH = tors["Left Hip"]
  321. RSH = tors["Right Shoulder"]
  322. LSH = tors["Left Shoulder"]
  323. RSH.Parent = nil
  324. LSH.Parent = nil
  325. RW.Name = "RW"
  326. RW.Part0 = tors
  327. RW.C0 = CF(1.5, 0.5, 0)
  328. RW.C1 = CF(0, 0.5, 0)
  329. RW.Part1 = ra
  330. RW.Parent = tors
  331. LW.Name = "LW"
  332. LW.Part0 = tors
  333. LW.C0 = CF(-1.5, 0.5, 0)
  334. LW.C1 = CF(0, 0.5, 0)
  335. LW.Part1 = la
  336. LW.Parent = tors
  337. Effects = {}
  338. -------------------------------------------------------
  339. --Start HeartBeat--
  340. -------------------------------------------------------
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "Heartbeat"
  343. script:WaitForChild("Heartbeat")
  344.  
  345. frame = 1 / 60
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349.  
  350.  
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354.  
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356. tf = tf + s
  357. if tf >= frame then
  358. if allowframeloss then
  359. script.Heartbeat:Fire()
  360. lastframe = tick()
  361. else
  362. for i = 1, math.floor(tf / frame) do
  363. script.Heartbeat:Fire()
  364. end
  365. lastframe = tick()
  366. end
  367. if tossremainder then
  368. tf = 0
  369. else
  370. tf = tf - frame * math.floor(tf / frame)
  371. end
  372. end
  373. end)
  374. -------------------------------------------------------
  375. --End HeartBeat--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Important Functions--
  380. -------------------------------------------------------
  381. function swait(num)
  382. if num == 0 or num == nil then
  383. game:service("RunService").Stepped:wait(0)
  384. else
  385. for i = 0, num do
  386. game:service("RunService").Stepped:wait(0)
  387. end
  388. end
  389. end
  390. function thread(f)
  391. coroutine.resume(coroutine.create(f))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / Sin(theta)
  453. startInterp = Sin((1 - t) * theta) * invSinTheta
  454. finishInterp = Sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / Sin(theta)
  462. startInterp = Sin((t - 1) * theta) * invSinTheta
  463. finishInterp = Sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Position, Direction, Range, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  472. end
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. function getRegion(point,range,ignore)
  477. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  478. end
  479.  
  480. function GetTorso(char)
  481. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  482. end
  483.  
  484. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  485. -------------------------------------------------------
  486. --Start Damage Function--
  487. -------------------------------------------------------
  488. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  489. if hit.Parent == nil then
  490. return
  491. end
  492. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  493. for _, v in pairs(hit.Parent:children()) do
  494. if v:IsA("Humanoid") then
  495. h = v
  496. end
  497. end
  498. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  499.  
  500. hit.Parent:FindFirstChild("Head"):BreakJoints()
  501. end
  502.  
  503. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  504. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  505. if hit.Parent.DebounceHit.Value == true then
  506. return
  507. end
  508. end
  509. if insta == true then
  510. hit.Parent:FindFirstChild("Head"):BreakJoints()
  511. end
  512. local c = Create("ObjectValue"){
  513. Name = "creator",
  514. Value = game:service("Players").LocalPlayer,
  515. Parent = h,
  516. }
  517. game:GetService("Debris"):AddItem(c, .5)
  518. if HitSound ~= nil and HitPitch ~= nil then
  519. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  520. end
  521. local Damage = math.random(minim, maxim)
  522. local blocked = false
  523. local block = hit.Parent:findFirstChild("Block")
  524. if block ~= nil then
  525. if block.className == "IntValue" then
  526. if block.Value > 0 then
  527. blocked = true
  528. block.Value = block.Value - 1
  529. print(block.Value)
  530. end
  531. end
  532. end
  533. if blocked == false then
  534. h.Health = h.Health - Damage
  535. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  536. else
  537. h.Health = h.Health - (Damage / 2)
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. end
  540. if Type == "Knockdown" then
  541. local hum = hit.Parent.Humanoid
  542. hum.PlatformStand = true
  543. coroutine.resume(coroutine.create(function(HHumanoid)
  544. swait(1)
  545. HHumanoid.PlatformStand = false
  546. end), hum)
  547. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  548. local bodvol = Create("BodyVelocity"){
  549. velocity = angle * knockback,
  550. P = 5000,
  551. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  552. Parent = hit,
  553. }
  554. local rl = Create("BodyAngularVelocity"){
  555. P = 3000,
  556. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  557. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  558. Parent = hit,
  559. }
  560. game:GetService("Debris"):AddItem(bodvol, .5)
  561. game:GetService("Debris"):AddItem(rl, .5)
  562. elseif Type == "Normal" then
  563. local vp = Create("BodyVelocity"){
  564. P = 500,
  565. maxForce = Vector3.new(math.huge, 0, math.huge),
  566. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  567. }
  568. if knockback > 0 then
  569. vp.Parent = hit.Parent.Torso
  570. end
  571. game:GetService("Debris"):AddItem(vp, .5)
  572. elseif Type == "Up" then
  573. local bodyVelocity = Create("BodyVelocity"){
  574. velocity = Vector3.new(0, 20, 0),
  575. P = 5000,
  576. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  577. Parent = hit,
  578. }
  579. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  580. elseif Type == "DarkUp" then
  581. coroutine.resume(coroutine.create(function()
  582. for i = 0, 1, 0.1 do
  583. swait()
  584. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  585. end
  586. end))
  587. local bodyVelocity = Create("BodyVelocity"){
  588. velocity = Vector3.new(0, 20, 0),
  589. P = 5000,
  590. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  591. Parent = hit,
  592. }
  593. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  594. elseif Type == "Snare" then
  595. local bp = Create("BodyPosition"){
  596. P = 2000,
  597. D = 100,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. game:GetService("Debris"):AddItem(bp, 1)
  603. elseif Type == "Freeze" then
  604. local BodPos = Create("BodyPosition"){
  605. P = 50000,
  606. D = 1000,
  607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  608. position = hit.Parent.Torso.Position,
  609. Parent = hit.Parent.Torso,
  610. }
  611. local BodGy = Create("BodyGyro") {
  612. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  613. P = 20e+003,
  614. Parent = hit.Parent.Torso,
  615. cframe = hit.Parent.Torso.CFrame,
  616. }
  617. hit.Parent.Torso.Anchored = true
  618. coroutine.resume(coroutine.create(function(Part)
  619. swait(1.5)
  620. Part.Anchored = false
  621. end), hit.Parent.Torso)
  622. game:GetService("Debris"):AddItem(BodPos, 3)
  623. game:GetService("Debris"):AddItem(BodGy, 3)
  624. end
  625. local debounce = Create("BoolValue"){
  626. Name = "DebounceHit",
  627. Parent = hit.Parent,
  628. Value = true,
  629. }
  630. game:GetService("Debris"):AddItem(debounce, Delay)
  631. c = Create("ObjectValue"){
  632. Name = "creator",
  633. Value = Player,
  634. Parent = h,
  635. }
  636. game:GetService("Debris"):AddItem(c, .5)
  637. end
  638. end
  639. -------------------------------------------------------
  640. --End Damage Function--
  641. -------------------------------------------------------
  642.  
  643. -------------------------------------------------------
  644. --Start Damage Function Customization--
  645. -------------------------------------------------------
  646. function ShowDamage(Pos, Text, Time, Color)
  647. local Rate = (1 / 30)
  648. local Pos = (Pos or Vector3.new(0, 0, 0))
  649. local Text = (Text or "")
  650. local Time = (Time or 2)
  651. local Color = (Color or Color3.new(255, 255, 1))
  652. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  653. EffectPart.Anchored = true
  654. local BillboardGui = Create("BillboardGui"){
  655. Size = UDim2.new(3, 0, 3, 0),
  656. Adornee = EffectPart,
  657. Parent = EffectPart,
  658. }
  659. local TextLabel = Create("TextLabel"){
  660. BackgroundTransparency = 1,
  661. Size = UDim2.new(1, 0, 1, 0),
  662. Text = Text,
  663. Font = "Bodoni",
  664. TextColor3 = Color,
  665. TextScaled = true,
  666. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  667. Parent = BillboardGui,
  668. }
  669. game.Debris:AddItem(EffectPart, (Time))
  670. EffectPart.Parent = game:GetService("Workspace")
  671. delay(0, function()
  672. local Frames = (Time / Rate)
  673. for Frame = 1, Frames do
  674. wait(Rate)
  675. local Percent = (Frame / Frames)
  676. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  677. TextLabel.TextTransparency = Percent
  678. end
  679. if EffectPart and EffectPart.Parent then
  680. EffectPart:Destroy()
  681. end
  682. end)
  683. end
  684. -------------------------------------------------------
  685. --End Damage Function Customization--
  686. -------------------------------------------------------
  687.  
  688. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  689. for _, c in pairs(workspace:children()) do
  690. local hum = c:findFirstChild("Humanoid")
  691. if hum ~= nil then
  692. local head = c:findFirstChild("Head")
  693. if head ~= nil then
  694. local targ = head.Position - Part.Position
  695. local mag = targ.magnitude
  696. if magni >= mag and c.Name ~= plr.Name then
  697. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  698. end
  699. end
  700. end
  701. end
  702. end
  703.  
  704.  
  705. CFuncs = {
  706. Part = {
  707. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  708. local Part = Create("Part")({
  709. Parent = Parent,
  710. Reflectance = Reflectance,
  711. Transparency = Transparency,
  712. CanCollide = false,
  713. Locked = true,
  714. BrickColor = BrickColor.new(tostring(BColor)),
  715. Name = Name,
  716. Size = Size,
  717. Material = Material
  718. })
  719. RemoveOutlines(Part)
  720. return Part
  721. end
  722. },
  723. Mesh = {
  724. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  725. local Msh = Create(Mesh)({
  726. Parent = Part,
  727. Offset = OffSet,
  728. Scale = Scale
  729. })
  730. if Mesh == "SpecialMesh" then
  731. Msh.MeshType = MeshType
  732. Msh.MeshId = MeshId
  733. end
  734. return Msh
  735. end
  736. },
  737. Mesh = {
  738. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  739. local Msh = Create(Mesh)({
  740. Parent = Part,
  741. Offset = OffSet,
  742. Scale = Scale
  743. })
  744. if Mesh == "SpecialMesh" then
  745. Msh.MeshType = MeshType
  746. Msh.MeshId = MeshId
  747. end
  748. return Msh
  749. end
  750. },
  751. Weld = {
  752. Create = function(Parent, Part0, Part1, C0, C1)
  753. local Weld = Create("Weld")({
  754. Parent = Parent,
  755. Part0 = Part0,
  756. Part1 = Part1,
  757. C0 = C0,
  758. C1 = C1
  759. })
  760. return Weld
  761. end
  762. },
  763. Sound = {
  764. Create = function(id, par, vol, pit)
  765. coroutine.resume(coroutine.create(function()
  766. local S = Create("Sound")({
  767. Volume = vol,
  768. Pitch = pit or 1,
  769. SoundId = id,
  770. Parent = par or workspace
  771. })
  772. wait()
  773. S:play()
  774. game:GetService("Debris"):AddItem(S, 6)
  775. end))
  776. end
  777. },
  778. ParticleEmitter = {
  779. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  780. local fp = Create("ParticleEmitter")({
  781. Parent = Parent,
  782. Color = ColorSequence.new(Color1, Color2),
  783. LightEmission = LightEmission,
  784. Size = Size,
  785. Texture = Texture,
  786. Transparency = Transparency,
  787. ZOffset = ZOffset,
  788. Acceleration = Accel,
  789. Drag = Drag,
  790. LockedToPart = LockedToPart,
  791. VelocityInheritance = VelocityInheritance,
  792. EmissionDirection = EmissionDirection,
  793. Enabled = Enabled,
  794. Lifetime = LifeTime,
  795. Rate = Rate,
  796. Rotation = Rotation,
  797. RotSpeed = RotSpeed,
  798. Speed = Speed,
  799. VelocitySpread = VelocitySpread
  800. })
  801. return fp
  802. end
  803. }
  804. }
  805. function RemoveOutlines(part)
  806. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  807. end
  808. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  809. local Part = Create("Part")({
  810. formFactor = FormFactor,
  811. Parent = Parent,
  812. Reflectance = Reflectance,
  813. Transparency = Transparency,
  814. CanCollide = false,
  815. Locked = true,
  816. BrickColor = BrickColor.new(tostring(BColor)),
  817. Name = Name,
  818. Size = Size,
  819. Material = Material
  820. })
  821. RemoveOutlines(Part)
  822. return Part
  823. end
  824. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  825. local Msh = Create(Mesh)({
  826. Parent = Part,
  827. Offset = OffSet,
  828. Scale = Scale
  829. })
  830. if Mesh == "SpecialMesh" then
  831. Msh.MeshType = MeshType
  832. Msh.MeshId = MeshId
  833. end
  834. return Msh
  835. end
  836. function CreateWeld(Parent, Part0, Part1, C0, C1)
  837. local Weld = Create("Weld")({
  838. Parent = Parent,
  839. Part0 = Part0,
  840. Part1 = Part1,
  841. C0 = C0,
  842. C1 = C1
  843. })
  844. return Weld
  845. end
  846.  
  847.  
  848. -------------------------------------------------------
  849. --Start Effect Function--
  850. -------------------------------------------------------
  851. EffectModel = Instance.new("Model", char)
  852. Effects = {
  853. Block = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  855. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. if Type == 1 or Type == nil then
  861. table.insert(Effects, {
  862. prt,
  863. "Block1",
  864. delay,
  865. x3,
  866. y3,
  867. z3,
  868. msh
  869. })
  870. elseif Type == 2 then
  871. table.insert(Effects, {
  872. prt,
  873. "Block2",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. else
  881. table.insert(Effects, {
  882. prt,
  883. "Block3",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. end
  891. end
  892. },
  893. Sphere = {
  894. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  895. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  896. prt.Anchored = true
  897. prt.CFrame = cframe
  898. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "Cylinder",
  903. delay,
  904. x3,
  905. y3,
  906. z3,
  907. msh
  908. })
  909. end
  910. },
  911. Cylinder = {
  912. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  913. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  914. prt.Anchored = true
  915. prt.CFrame = cframe
  916. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  917. game:GetService("Debris"):AddItem(prt, 10)
  918. table.insert(Effects, {
  919. prt,
  920. "Cylinder",
  921. delay,
  922. x3,
  923. y3,
  924. z3,
  925. msh
  926. })
  927. end
  928. },
  929. Wave = {
  930. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  932. prt.Anchored = true
  933. prt.CFrame = cframe
  934. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  935. game:GetService("Debris"):AddItem(prt, 10)
  936. table.insert(Effects, {
  937. prt,
  938. "Cylinder",
  939. delay,
  940. x3 / 60,
  941. y3 / 60,
  942. z3 / 60,
  943. msh
  944. })
  945. end
  946. },
  947. Ring = {
  948. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  949. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  950. prt.Anchored = true
  951. prt.CFrame = cframe
  952. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  953. game:GetService("Debris"):AddItem(prt, 10)
  954. table.insert(Effects, {
  955. prt,
  956. "Cylinder",
  957. delay,
  958. x3,
  959. y3,
  960. z3,
  961. msh
  962. })
  963. end
  964. },
  965. Break = {
  966. Create = function(brickcolor, cframe, x1, y1, z1)
  967. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  968. prt.Anchored = true
  969. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  970. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  971. local num = math.random(10, 50) / 1000
  972. game:GetService("Debris"):AddItem(prt, 10)
  973. table.insert(Effects, {
  974. prt,
  975. "Shatter",
  976. num,
  977. prt.CFrame,
  978. math.random() - math.random(),
  979. 0,
  980. math.random(50, 100) / 100
  981. })
  982. end
  983. },
  984. Spiral = {
  985. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  986. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  987. prt.Anchored = true
  988. prt.CFrame = cframe
  989. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  990. game:GetService("Debris"):AddItem(prt, 10)
  991. table.insert(Effects, {
  992. prt,
  993. "Cylinder",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. },
  1002. Push = {
  1003. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1004. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1005. prt.Anchored = true
  1006. prt.CFrame = cframe
  1007. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1008. game:GetService("Debris"):AddItem(prt, 10)
  1009. table.insert(Effects, {
  1010. prt,
  1011. "Cylinder",
  1012. delay,
  1013. x3,
  1014. y3,
  1015. z3,
  1016. msh
  1017. })
  1018. end
  1019. }
  1020. }
  1021. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1022. local fp = IT("Part")
  1023. fp.formFactor = formfactor
  1024. fp.Parent = parent
  1025. fp.Reflectance = reflectance
  1026. fp.Transparency = transparency
  1027. fp.CanCollide = false
  1028. fp.Locked = true
  1029. fp.BrickColor = brickcolor
  1030. fp.Name = name
  1031. fp.Size = size
  1032. fp.Position = tors.Position
  1033. RemoveOutlines(fp)
  1034. fp.Material = "SmoothPlastic"
  1035. fp:BreakJoints()
  1036. return fp
  1037. end
  1038.  
  1039. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1040. local mesh = IT(Mesh)
  1041. mesh.Parent = part
  1042. if Mesh == "SpecialMesh" then
  1043. mesh.MeshType = meshtype
  1044. if meshid ~= "nil" then
  1045. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1046. end
  1047. end
  1048. mesh.Offset = offset
  1049. mesh.Scale = scale
  1050. return mesh
  1051. end
  1052.  
  1053. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1054. local type = type
  1055. local rng = Instance.new("Part", char)
  1056. rng.Anchored = true
  1057. rng.BrickColor = color
  1058. rng.CanCollide = false
  1059. rng.FormFactor = 3
  1060. rng.Name = "Ring"
  1061. rng.Material = "Neon"
  1062. rng.Size = Vector3.new(1, 1, 1)
  1063. rng.Transparency = 0
  1064. rng.TopSurface = 0
  1065. rng.BottomSurface = 0
  1066. rng.CFrame = pos
  1067. local rngm = Instance.new("SpecialMesh", rng)
  1068. rngm.MeshType = MType
  1069. rngm.Scale = scale
  1070. local scaler2 = 1
  1071. if type == "Add" then
  1072. scaler2 = 1 * value
  1073. elseif type == "Divide" then
  1074. scaler2 = 1 / value
  1075. end
  1076. coroutine.resume(coroutine.create(function()
  1077. for i = 0, 10 / bonuspeed, 0.1 do
  1078. swait()
  1079. if type == "Add" then
  1080. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1081. elseif type == "Divide" then
  1082. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1083. end
  1084. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1085. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1086. end
  1087. rng:Destroy()
  1088. end))
  1089. end
  1090.  
  1091. function Eviscerate(dude)
  1092. if dude.Name ~= char then
  1093. local bgf = IT("BodyGyro", dude.Head)
  1094. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1095. local val = IT("BoolValue", dude)
  1096. val.Name = "IsHit"
  1097. local ds = coroutine.wrap(function()
  1098. dude:WaitForChild("Head"):BreakJoints()
  1099. wait(0.5)
  1100. target = nil
  1101. coroutine.resume(coroutine.create(function()
  1102. for i, v in pairs(dude:GetChildren()) do
  1103. if v:IsA("Accessory") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("Humanoid") then
  1107. v:Destroy()
  1108. end
  1109. if v:IsA("CharacterMesh") then
  1110. v:Destroy()
  1111. end
  1112. if v:IsA("Model") then
  1113. v:Destroy()
  1114. end
  1115. if v:IsA("Part") or v:IsA("MeshPart") then
  1116. for x, o in pairs(v:GetChildren()) do
  1117. if o:IsA("Decal") then
  1118. o:Destroy()
  1119. end
  1120. end
  1121. coroutine.resume(coroutine.create(function()
  1122. v.Material = "Neon"
  1123. v.CanCollide = false
  1124. local PartEmmit1 = IT("ParticleEmitter", v)
  1125. PartEmmit1.LightEmission = 1
  1126. PartEmmit1.Texture = "rbxassetid://2582829122"
  1127. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1128. PartEmmit1.Rate = 150
  1129. PartEmmit1.Lifetime = NumberRange.new(1)
  1130. PartEmmit1.Size = NumberSequence.new({
  1131. NumberSequenceKeypoint.new(0, 0.75, 0),
  1132. NumberSequenceKeypoint.new(1, 0, 0)
  1133. })
  1134. PartEmmit1.Transparency = NumberSequence.new({
  1135. NumberSequenceKeypoint.new(0, 0, 0),
  1136. NumberSequenceKeypoint.new(1, 1, 0)
  1137. })
  1138. PartEmmit1.Speed = NumberRange.new(0, 0)
  1139. PartEmmit1.VelocitySpread = 30000
  1140. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1141. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1142. local BodPoss = IT("BodyPosition", v)
  1143. BodPoss.P = 3000
  1144. BodPoss.D = 1000
  1145. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1146. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1147. v.Color = maincolor.Color
  1148. coroutine.resume(coroutine.create(function()
  1149. for i = 0, 49 do
  1150. swait(1)
  1151. v.Transparency = v.Transparency + 0.08
  1152. end
  1153. wait(0.5)
  1154. PartEmmit1.Enabled = false
  1155. wait(3)
  1156. v:Destroy()
  1157. dude:Destroy()
  1158. end))
  1159. end))
  1160. end
  1161. end
  1162. end))
  1163. end)
  1164. ds()
  1165. end
  1166. end
  1167.  
  1168. function FindNearestHead(Position, Distance, SinglePlayer)
  1169. if SinglePlayer then
  1170. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1171. end
  1172. local List = {}
  1173. for i, v in pairs(workspace:GetChildren()) do
  1174. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1175. table.insert(List, v)
  1176. end
  1177. end
  1178. return List
  1179. end
  1180.  
  1181. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1182. local type = type
  1183. local rng = Instance.new("Part", char)
  1184. rng.Anchored = true
  1185. rng.BrickColor = color
  1186. rng.CanCollide = false
  1187. rng.FormFactor = 3
  1188. rng.Name = "Ring"
  1189. rng.Material = "Neon"
  1190. rng.Size = Vector3.new(1, 1, 1)
  1191. rng.Transparency = 0
  1192. rng.TopSurface = 0
  1193. rng.BottomSurface = 0
  1194. rng.CFrame = pos
  1195. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1196. local rngm = Instance.new("SpecialMesh", rng)
  1197. rngm.MeshType = MType
  1198. rngm.Scale = Vector3.new(x1, y1, z1)
  1199. local scaler2 = 1
  1200. local speeder = FastSpeed
  1201. if type == "Add" then
  1202. scaler2 = 1 * value
  1203. elseif type == "Divide" then
  1204. scaler2 = 1 / value
  1205. end
  1206. coroutine.resume(coroutine.create(function()
  1207. for i = 0, 10 / bonuspeed, 0.1 do
  1208. swait()
  1209. if type == "Add" then
  1210. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1211. elseif type == "Divide" then
  1212. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1213. end
  1214. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1215. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1216. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1217. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1218. end
  1219. rng:Destroy()
  1220. end))
  1221. end
  1222.  
  1223. function SoulSteal(dude)
  1224. if dude.Name ~= char then
  1225. local bgf = IT("BodyGyro", dude.Head)
  1226. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1227. local val = IT("BoolValue", dude)
  1228. val.Name = "IsHit"
  1229. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1230. local soulst = coroutine.wrap(function()
  1231. local soul = Instance.new("Part",dude)
  1232. soul.Size = Vector3.new(1,1,1)
  1233. soul.CanCollide = false
  1234. soul.Anchored = false
  1235. soul.Position = torso.Position
  1236. soul.Transparency = 1
  1237. local PartEmmit1 = IT("ParticleEmitter", soul)
  1238. PartEmmit1.LightEmission = 1
  1239. PartEmmit1.Texture = "rbxassetid://2582829122"
  1240. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1241. PartEmmit1.Rate = 250
  1242. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1243. PartEmmit1.Size = NumberSequence.new({
  1244. NumberSequenceKeypoint.new(0, 1, 0),
  1245. NumberSequenceKeypoint.new(1, 0, 0)
  1246. })
  1247. PartEmmit1.Transparency = NumberSequence.new({
  1248. NumberSequenceKeypoint.new(0, 0, 0),
  1249. NumberSequenceKeypoint.new(1, 1, 0)
  1250. })
  1251. PartEmmit1.Speed = NumberRange.new(0, 0)
  1252. PartEmmit1.VelocitySpread = 30000
  1253. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1254. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1255. local BodPoss = IT("BodyPosition", soul)
  1256. BodPoss.P = 3000
  1257. BodPoss.D = 1000
  1258. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1259. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1260. wait(1.6)
  1261. soul.Touched:connect(function(hit)
  1262. if hit.Parent == char then
  1263. soul:Destroy()
  1264. end
  1265. end)
  1266. wait(1.2)
  1267. while soul do
  1268. swait()
  1269. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1270. BodPoss.Position = tors.Position
  1271. end
  1272. end)
  1273. soulst()
  1274. end
  1275. end
  1276. function FaceMouse()
  1277. local Cam = workspace.CurrentCamera
  1278. return {
  1279. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1280. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1281. }
  1282. end
  1283.  
  1284. BTAUNT = Instance.new("Sound", tors)
  1285. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1286. BTAUNT.Volume = 10
  1287. BTAUNT.Pitch = 1
  1288. BTAUNT.Looped = true
  1289. BTAUNT.TimePosition = 0
  1290.  
  1291. BTAUNT2 = Instance.new("Sound", tors)
  1292. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1293. BTAUNT2.Volume = 10
  1294. BTAUNT2.Pitch = 1
  1295. BTAUNT2.Looped = false
  1296. BTAUNT2.TimePosition = 0
  1297.  
  1298. BTAUNT3 = Instance.new("Sound", tors)
  1299. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1300. BTAUNT3.Volume = 2
  1301. BTAUNT3.Pitch = 1
  1302. BTAUNT3.Looped = true
  1303. BTAUNT3.TimePosition = 0
  1304.  
  1305. TEST = Instance.new("Sound", tors)
  1306. TEST.SoundId = "http://www.roblox.com/asset/?id=130766856"
  1307. TEST.Volume = 25
  1308. TEST.Pitch = 1
  1309. TEST.Looped = false
  1310. TEST.TimePosition = 0
  1311. -------------------------------------------------------
  1312. --End Effect Function--
  1313. -------------------------------------------------------
  1314. function Cso(ID, PARENT, VOLUME, PITCH)
  1315. local NSound = nil
  1316. coroutine.resume(coroutine.create(function()
  1317. NSound = IT("Sound", PARENT)
  1318. NSound.Volume = VOLUME
  1319. NSound.Pitch = PITCH
  1320. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1321. swait()
  1322. NSound:play()
  1323. game:GetService("Debris"):AddItem(NSound, 50)
  1324. end))
  1325. return NSound
  1326. end
  1327. function CameraEnshaking(Length, Intensity)
  1328. coroutine.resume(coroutine.create(function()
  1329. local intensity = 1 * Intensity
  1330. local rotM = 0.01 * Intensity
  1331. for i = 0, Length, 0.1 do
  1332. swait()
  1333. intensity = intensity - 0.05 * Intensity / Length
  1334. rotM = rotM - 5.0E-4 * Intensity / Length
  1335. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1336. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1337. end
  1338. hum.CameraOffset = Vector3.new(0, 0, 0)
  1339. end))
  1340. end
  1341. -------------------------------------------------------
  1342. --End Important Functions--
  1343. -------------------------------------------------------
  1344.  
  1345.  
  1346. -------------------------------------------------------
  1347. --Start Customization--
  1348. -------------------------------------------------------
  1349. local Player_Size = 1
  1350. if Player_Size ~= 1 then
  1351. root.Size = root.Size * Player_Size
  1352. tors.Size = tors.Size * Player_Size
  1353. hed.Size = hed.Size * Player_Size
  1354. ra.Size = ra.Size * Player_Size
  1355. la.Size = la.Size * Player_Size
  1356. rl.Size = rl.Size * Player_Size
  1357. ll.Size = ll.Size * Player_Size
  1358. ----------------------------------------------------------------------------------
  1359. rootj.Parent = root
  1360. neck.Parent = tors
  1361. RW.Parent = tors
  1362. LW.Parent = tors
  1363. RH.Parent = tors
  1364. LH.Parent = tors
  1365. ----------------------------------------------------------------------------------
  1366. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1369. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1370. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1371. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1372. ----------------------------------------------------------------------------------
  1373. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1377. --hat.Parent = Character
  1378. end
  1379. ----------------------------------------------------------------------------------
  1380. ----------------------------------------------------------------------------------
  1381. local equipped = false
  1382. local idle = 0
  1383. local change = 1
  1384. local val = 0
  1385. local toim = 0
  1386. local idleanim = 0.4
  1387. local sine = 0
  1388. local Sit = 1
  1389. ----------------------------------------------------------------------------------
  1390. hum.WalkSpeed = 8
  1391. hum.JumpPower = 57
  1392. hum.Animator.Parent = nil
  1393. ----------------------------------------------------------------------------------
  1394.  
  1395.  
  1396. -------------------------------------------------------
  1397. --End Customization--
  1398. -------------------------------------------------------
  1399. local Blobby = Instance.new("Part", char)
  1400. Blobby.Name = "Blob"
  1401. Blobby.CanCollide = false
  1402. Blobby.BrickColor = BrickColor.new("Really black")
  1403. Blobby.Transparency = 0
  1404. Blobby.Material = "Plastic"
  1405. Blobby.Size = Vector3.new(1, 1, 2)
  1406. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1407. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1408.  
  1409. local Weld = Instance.new("Weld", Blobby)
  1410. Weld.Part0 = ra
  1411. Weld.Part1 = Blobby
  1412. Weld.C1 = CFrame.new(0, 0.8, 0)
  1413. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1414.  
  1415. local M2 = Instance.new("SpecialMesh")
  1416. M2.Parent = Blobby
  1417. M2.MeshId = "rbxassetid://0"
  1418. M2.TextureId = "rbxassetid://0"
  1419. M2.Scale = Vector3.new(1, 0.8, 1)
  1420.  
  1421. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1422. naeeym2.AlwaysOnTop = true
  1423. naeeym2.Size = UDim2.new(5,35,2,15)
  1424. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1425. naeeym2.Adornee = hed
  1426. naeeym2.Name = "Name"
  1427. --naeeym2.PlayerToHideFrom = Player
  1428. local tecks2 = Instance.new("TextLabel",naeeym2)
  1429. tecks2.BackgroundTransparency = 1
  1430. tecks2.TextScaled = true
  1431. tecks2.BorderSizePixel = 0
  1432. tecks2.Text = "Fight Me"
  1433. tecks2.Font = Enum.Font.Bodoni
  1434. tecks2.TextSize = 30
  1435. tecks2.TextStrokeTransparency = 0
  1436. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1437. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1438. tecks2.Size = UDim2.new(1,0,0.5,0)
  1439. tecks2.Parent = naeeym2]]
  1440. ----------------------------------------------------------------------------------
  1441. local AddInstance = function(Object, ...)
  1442. local Obj = Instance.new(Object)
  1443. for i,v in next,(...) do
  1444. Obj[i] = v
  1445. end
  1446. return Obj
  1447. end
  1448. ----------------------------------------------------
  1449.  
  1450. MeshT = "rbxassetid://1028713"
  1451. TextureM = "rbxassetid://127678851"
  1452.  
  1453.  
  1454.  
  1455.  
  1456. local Load = Instance.new("Animation", char)
  1457.  
  1458.  
  1459. local Reaper = AddInstance("Part",{
  1460. Parent = hed,
  1461. CFrame = hed.CFrame,
  1462. formFactor = "Symmetric",
  1463. Size = Vector3.new(1, 1, 1),
  1464. CanCollide = false,
  1465. TopSurface = "Smooth",
  1466. BottomSurface = "Smooth",
  1467. Locked = true,
  1468. })
  1469. local Weld = AddInstance("Weld",{
  1470. Parent = Reaper,
  1471. Part0 = hed,
  1472. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1473. Part1 = Reaper,
  1474. })
  1475. local Mesh = AddInstance("SpecialMesh",{
  1476. Parent = Reaper,
  1477. MeshId = MeshT,
  1478. TextureId = TextureM,
  1479. Offset = Vector3.new(0, 0.3, 0),
  1480. Scale = Vector3.new(1.05,1.05,1.05),
  1481. VertexColor = Vector3.new(0.3, 0, 0.3),
  1482. })
  1483.  
  1484.  
  1485.  
  1486.  
  1487.  
  1488. -------------------------------------------------------
  1489.  
  1490.  
  1491.  
  1492.  
  1493. wait(1)
  1494. plr = game.Players.LocalPlayer
  1495. char = plr.Character
  1496. mouse = plr:GetMouse()
  1497. whitecolor = Color3.new(255,255,1)
  1498. epicmode = false
  1499. normal = true
  1500. for i,v in pairs(char:GetChildren()) do
  1501. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1502. v:Destroy()
  1503. end
  1504. end
  1505. local shirt = Instance.new("Shirt",char)
  1506. shirt.ShirtTemplate = "rbxassetid://463141967"
  1507. local pants = Instance.new("Pants",char)
  1508. pants.PantsTemplate = "rbxassetid://175974404"
  1509. local bdycolors = char["Body Colors"]
  1510. bdycolors.HeadColor3 = whitecolor
  1511. bdycolors.LeftArmColor3 = whitecolor
  1512. bdycolors.LeftLegColor3 = whitecolor
  1513. bdycolors.RightArmColor3 = whitecolor
  1514. bdycolors.RightLegColor3 = whitecolor
  1515. bdycolors.TorsoColor3 = whitecolor
  1516. for i,v in pairs(char:GetChildren()) do
  1517. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1518. v:Destroy()
  1519. end
  1520. end
  1521.  
  1522.  
  1523.  
  1524. local BC = Character["Body Colors"]
  1525. BC.HeadColor = BrickColor.new("New Yeller")
  1526. BC.LeftArmColor = BrickColor.new("New Yeller")
  1527. BC.LeftLegColor = BrickColor.new("New Yeller")
  1528. BC.RightArmColor = BrickColor.new("New Yeller")
  1529. BC.RightLegColor = BrickColor.new("New Yeller")
  1530. BC.TorsoColor = BrickColor.new("New Yeller")
  1531.  
  1532.  
  1533.  
  1534. local righteyebrickcolor = "Institutional white"
  1535. local reye = Instance.new("Part", char)
  1536. reye.CanCollide = false
  1537. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1538. reye.Material = "Neon"
  1539. reye.Size = Vector3.new(.25,.35,.15)
  1540. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1541. m1 = Instance.new("SpecialMesh", reye)
  1542. m1.MeshType = "Sphere"
  1543. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1544. reye.Locked = true
  1545. reye.Name = "re"
  1546.  
  1547. local wings = Instance.new("Part", char)
  1548. wings.CFrame = char.Torso.CFrame
  1549. wings.BrickColor = BrickColor.new("Black")
  1550. wings.Locked = true
  1551. wings.CanCollide = false
  1552.  
  1553. local weld = Instance.new("Weld", wings)
  1554. weld.Part0 = wings
  1555. weld.Part1 = char.Torso
  1556.  
  1557. local specialMesh = Instance.new("SpecialMesh", wings)
  1558. specialMesh.MeshId = "rbxassetid://0"
  1559. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1560. specialMesh.Scale = Vector3.new(1,1,1)
  1561.  
  1562.  
  1563.  
  1564. -------------------------------------------------------
  1565. --Start Attacks N Stuff--
  1566. -------------------------------------------------------
  1567. local naeeym2 = Instance.new("BillboardGui",char)
  1568. naeeym2.AlwaysOnTop = true
  1569. naeeym2.Size = UDim2.new(5,35,2,35)
  1570. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1571. naeeym2.Adornee = hed
  1572. naeeym2.Name = "Name"
  1573.  
  1574. local tecks2 = Instance.new("TextLabel",naeeym2)
  1575. tecks2.BackgroundTransparency = 1
  1576. tecks2.TextScaled = true
  1577. tecks2.BorderSizePixel = 0
  1578. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1579. tecks2.Font = "Fantasy"
  1580. tecks2.TextSize = 30
  1581. tecks2.TextStrokeTransparency = 0
  1582. tecks2.TextColor3 = BrickColor.new('Black').Color
  1583. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1584. tecks2.Size = UDim2.new(1,0,0.5,0)
  1585. tecks2.Parent = naeeym2
  1586. textfag = tecks2
  1587. tecks2.Text = "Load....."
  1588. wait(2)
  1589. tecks2.Text = "Script Leaked"
  1590. wait(1)
  1591. tecks2.Text = "Noob Switcher"
  1592. BTAUNT:Play()
  1593. coroutine.resume(coroutine.create(function()
  1594. while textfag ~= nil do
  1595. swait()
  1596. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1597. textfag.Rotation = math.random(-3,3)
  1598. end
  1599. end))
  1600.  
  1601.  
  1602. char.Humanoid.JumpPower = 115
  1603. char.Humanoid.WalkSpeed = 30
  1604.  
  1605.  
  1606. -----------------------------------------------
  1607.  
  1608. function chatfunc(text, color)
  1609. local chat = coroutine.wrap(function()
  1610. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1611. char:FindFirstChild("TalkingBillBoard"):destroy()
  1612. end
  1613. local naeeym2 = Instance.new("BillboardGui", char)
  1614. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1615. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1616. naeeym2.Adornee = hed
  1617. naeeym2.Name = "TalkingBillBoard"
  1618. local tecks2 = Instance.new("TextLabel", naeeym2)
  1619. tecks2.BackgroundTransparency = 1
  1620. tecks2.BorderSizePixel = 0
  1621. tecks2.Text = ""
  1622. tecks2.Font = "SciFi"
  1623. tecks2.TextSize = 30
  1624. tecks2.TextStrokeTransparency = 0
  1625. tecks2.TextColor3 = color
  1626. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1627. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1628. local tecks3 = Instance.new("TextLabel", naeeym2)
  1629. tecks3.BackgroundTransparency = 1
  1630. tecks3.BorderSizePixel = 0
  1631. tecks3.Text = ""
  1632. tecks3.Font = "SciFi"
  1633. tecks3.TextSize = 30
  1634. tecks3.TextStrokeTransparency = 0
  1635. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1636. tecks3.TextStrokeColor3 = color
  1637. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1638. coroutine.resume(coroutine.create(function()
  1639. while true do
  1640. swait(1)
  1641. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1642. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1643. tecks2.Rotation = math.random(-5, 5)
  1644. tecks3.Rotation = math.random(-5, 5)
  1645. end
  1646. end))
  1647. for i = 1, string.len(text) do
  1648. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1649. tecks2.Text = string.sub(text, 1, i)
  1650. tecks3.Text = string.sub(text, 1, i)
  1651. swait(1)
  1652. end
  1653. wait(1)
  1654. local randomrot = math.random(1, 2)
  1655. if randomrot == 1 then
  1656. for i = 1, 50 do
  1657. swait()
  1658. tecks2.Rotation = tecks2.Rotation - 0.75
  1659. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1660. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1661. tecks3.Rotation = tecks2.Rotation + 0.75
  1662. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1663. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1664. end
  1665. elseif randomrot == 2 then
  1666. for i = 1, 50 do
  1667. swait()
  1668. tecks2.Rotation = tecks2.Rotation + 0.75
  1669. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1670. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1671. tecks3.Rotation = tecks2.Rotation - 0.75
  1672. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1673. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1674. end
  1675. end
  1676. naeeym2:Destroy()
  1677. end)
  1678. chat()
  1679. end
  1680.  
  1681.  
  1682.  
  1683.  
  1684.  
  1685.  
  1686.  
  1687. --Switcher-------------------------------------
  1688.  
  1689.  
  1690. local effectTorso = Instance.new("Sparkles", char.Torso)
  1691. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1692. effectTorso.Enabled = false
  1693.  
  1694. local animation = Instance.new("NumberValue", char)
  1695. animation.Value = 1
  1696. animation.Name = "Animation"
  1697.  
  1698. local animation2 = Instance.new("NumberValue", char)
  1699. animation2.Value = 1
  1700. animation2.Name = "mode"
  1701.  
  1702.  
  1703.  
  1704.  
  1705. ---------------------------
  1706.  
  1707.  
  1708. function Noob2 ()
  1709.  
  1710.  
  1711. if animation2.Value == 1 then
  1712.  
  1713. animation2.Value = 2
  1714.  
  1715. specialMesh.MeshId = "rbxassetid://0"
  1716.  
  1717. wait(0.1)
  1718. shirt.ShirtTemplate = "rbxassetid://583914109"
  1719. wait(0.1)
  1720. pants.PantsTemplate = "rbxassetid://7825739"
  1721. tecks2.Text = "Anime"
  1722.  
  1723. tecks2.TextColor3 = BrickColor.new('Black').Color
  1724. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1725. maincolor = BrickColor.new("Hot pink")
  1726.  
  1727. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146"
  1728.  
  1729. BC.HeadColor = BrickColor.new("New Yeller")
  1730. BC.LeftArmColor = BrickColor.new("New Yeller")
  1731. BC.LeftLegColor = BrickColor.new("New Yeller")
  1732. BC.RightArmColor = BrickColor.new("New Yeller")
  1733. BC.RightLegColor = BrickColor.new("New Yeller")
  1734. BC.TorsoColor = BrickColor.new("New Yeller")
  1735. char.Torso.Material = ("Plastic")
  1736.  
  1737. effectTorso.Enabled = false
  1738.  
  1739. animation.Value = 3
  1740.  
  1741.  
  1742. hed.face.Texture = "rbxassetid://10521899"
  1743.  
  1744.  
  1745.  
  1746. end
  1747.  
  1748.  
  1749.  
  1750. end
  1751.  
  1752. function Noob3 ()
  1753.  
  1754.  
  1755. if animation2.Value == 1 then
  1756.  
  1757. animation2.Value = 3
  1758.  
  1759. specialMesh.MeshId = "rbxassetid://0"
  1760. wait(0.1)
  1761. shirt.ShirtTemplate = "rbxassetid://259122117"
  1762. wait(0.1)
  1763. pants.PantsTemplate = "rbxassetid://227915108"
  1764. tecks2.Text = "Murder"
  1765.  
  1766. tecks2.TextColor3 = BrickColor.new('Black').Color
  1767. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1768. maincolor = BrickColor.new("Really red")
  1769.  
  1770. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997"
  1771.  
  1772. BC.HeadColor = BrickColor.new("New Yeller")
  1773. BC.LeftArmColor = BrickColor.new("New Yeller")
  1774. BC.LeftLegColor = BrickColor.new("New Yeller")
  1775. BC.RightArmColor = BrickColor.new("New Yeller")
  1776. BC.RightLegColor = BrickColor.new("New Yeller")
  1777. BC.TorsoColor = BrickColor.new("New Yeller")
  1778.  
  1779. char.Torso.Material = ("Plastic")
  1780.  
  1781. effectTorso.Enabled = false
  1782.  
  1783. animation.Value = 1
  1784.  
  1785. hed.face.Texture = "rbxassetid://10521899"
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791. end
  1792.  
  1793.  
  1794.  
  1795. end
  1796.  
  1797. function Noob4 ()
  1798.  
  1799.  
  1800.  
  1801.  
  1802. animation2.Value = 1
  1803.  
  1804.  
  1805. specialMesh.MeshId = "rbxassetid://0"
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811. wait(0.1)
  1812. shirt.ShirtTemplate = "rbxassetid://463141967"
  1813. wait(0.1)
  1814. pants.PantsTemplate = "rbxassetid://175974404"
  1815. tecks2.Text = "Noob Switcher"
  1816.  
  1817. tecks2.TextColor3 = BrickColor.new('Black').Color
  1818. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1819. maincolor = BrickColor.new("New Yeller")
  1820.  
  1821.  
  1822. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432"
  1823.  
  1824. BC.HeadColor = BrickColor.new("New Yeller")
  1825. BC.LeftArmColor = BrickColor.new("New Yeller")
  1826. BC.LeftLegColor = BrickColor.new("New Yeller")
  1827. BC.RightArmColor = BrickColor.new("New Yeller")
  1828. BC.RightLegColor = BrickColor.new("New Yeller")
  1829. BC.TorsoColor = BrickColor.new("New Yeller")
  1830. char.Torso.Material = ("Plastic")
  1831. effectTorso.Enabled = false
  1832.  
  1833. animation.Value = 1
  1834.  
  1835. hed.face.Texture = "rbxassetid://10521899"
  1836.  
  1837.  
  1838. end
  1839.  
  1840.  
  1841. function Noob5 ()
  1842.  
  1843.  
  1844. if animation2.Value == 1 then
  1845.  
  1846. animation2.Value = 5
  1847. specialMesh.MeshId = "rbxassetid://0"
  1848.  
  1849.  
  1850. wait(0.1)
  1851. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1852. wait(0.1)
  1853. pants.PantsTemplate = "rbxassetid://1460022985"
  1854. tecks2.Text = "Pandora"
  1855.  
  1856. tecks2.TextColor3 = BrickColor.new('Black').Color
  1857. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1858. maincolor = BrickColor.new("White")
  1859.  
  1860.  
  1861. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262"
  1862.  
  1863. BC.HeadColor = BrickColor.new("New Yeller")
  1864. BC.LeftArmColor = BrickColor.new("New Yeller")
  1865. BC.LeftLegColor = BrickColor.new("Black")
  1866. BC.RightArmColor = BrickColor.new("New Yeller")
  1867. BC.RightLegColor = BrickColor.new("Black")
  1868. BC.TorsoColor = BrickColor.new("New Yeller")
  1869. char.Torso.Material = ("Plastic")
  1870. effectTorso.Enabled = false
  1871.  
  1872. animation.Value = 1
  1873.  
  1874.  
  1875. hed.face.Texture = "rbxassetid://10521899"
  1876.  
  1877.  
  1878.  
  1879.  
  1880. end
  1881.  
  1882.  
  1883. end
  1884.  
  1885.  
  1886.  
  1887. function Noob6 ()
  1888.  
  1889.  
  1890. if animation2.Value == 1 then
  1891.  
  1892. animation2.Value = 6
  1893. specialMesh.MeshId = "rbxassetid://0"
  1894.  
  1895. wait(0.1)
  1896. shirt.ShirtTemplate = "rbxassetid://338740550"
  1897. wait(0.1)
  1898. pants.PantsTemplate = "rbxassetid://338750779"
  1899. tecks2.Text = "Injustice"
  1900.  
  1901. tecks2.TextColor3 = BrickColor.new('Black').Color
  1902. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1903. maincolor = BrickColor.new("Really black")
  1904.  
  1905.  
  1906. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882"
  1907.  
  1908. BC.HeadColor = BrickColor.new("White")
  1909. BC.LeftArmColor = BrickColor.new("White")
  1910. BC.LeftLegColor = BrickColor.new("White")
  1911. BC.RightArmColor = BrickColor.new("White")
  1912. BC.RightLegColor = BrickColor.new("White")
  1913. BC.TorsoColor = BrickColor.new("White")
  1914. char.Torso.Material = ("Plastic")
  1915.  
  1916. effectTorso.Enabled = false
  1917.  
  1918. animation.Value = 1
  1919.  
  1920.  
  1921. hed.face.Texture = "rbxassetid://10521899"
  1922.  
  1923.  
  1924.  
  1925.  
  1926. end
  1927.  
  1928.  
  1929.  
  1930.  
  1931. end
  1932.  
  1933.  
  1934. function Noob7 ()
  1935.  
  1936.  
  1937. if animation2.Value == 1 then
  1938.  
  1939. animation2.Value = 7
  1940. specialMesh.MeshId = "rbxassetid://0"
  1941.  
  1942.  
  1943. wait(0.1)
  1944. shirt.ShirtTemplate = "rbxassetid://45695443"
  1945. wait(0.1)
  1946. pants.PantsTemplate = "rbxassetid://45696190"
  1947. tecks2.Text = "God of Time"
  1948.  
  1949. tecks2.TextColor3 = BrickColor.new('Black').Color
  1950. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1951. maincolor = BrickColor.new("Deep orange")
  1952.  
  1953.  
  1954. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484"
  1955.  
  1956. BC.HeadColor = BrickColor.new("Smoky grey")
  1957. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1958. BC.LeftLegColor = BrickColor.new("Black")
  1959. BC.RightArmColor = BrickColor.new("Smoky grey")
  1960. BC.RightLegColor = BrickColor.new("Black")
  1961. BC.TorsoColor = BrickColor.new("Smoky grey")
  1962.  
  1963. char.Torso.Material = ("Plastic")
  1964.  
  1965.  
  1966. effectTorso.Enabled = false
  1967.  
  1968. animation.Value = 1
  1969.  
  1970. hed.face.Texture = "rbxassetid://10521899"
  1971.  
  1972.  
  1973.  
  1974. end
  1975.  
  1976.  
  1977.  
  1978.  
  1979.  
  1980. end
  1981.  
  1982.  
  1983.  
  1984. function Noob8 ()
  1985.  
  1986.  
  1987. if animation2.Value == 1 then
  1988.  
  1989. animation2.Value = 8
  1990.  
  1991.  
  1992. specialMesh.MeshId = "rbxassetid://0"
  1993.  
  1994.  
  1995. wait(0.1)
  1996.  
  1997. tecks2.Text = "★ Rockefeller Street ★"
  1998.  
  1999. tecks2.TextColor3 = BrickColor.new('Black').Color
  2000. tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
  2001. maincolor = BrickColor.new("Really blue")
  2002.  
  2003.  
  2004. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2784736323"
  2005.  
  2006. BC.HeadColor = BrickColor.new("Bright blue")
  2007. BC.LeftArmColor = BrickColor.new("Light blue")
  2008. BC.LeftLegColor = BrickColor.new("Light blue")
  2009. BC.RightArmColor = BrickColor.new("Bright blue")
  2010. BC.RightLegColor = BrickColor.new("Bright blue")
  2011. BC.TorsoColor = BrickColor.new("Really blue")
  2012.  
  2013. effectTorso.Enabled = true
  2014.  
  2015.  
  2016. shirt.ShirtTemplate = "rbxassetid://0"
  2017. wait(0.1)
  2018. pants.PantsTemplate = "rbxassetid://0"
  2019.  
  2020. animation.Value = 2
  2021.  
  2022. hed.face.Texture = "rbxassetid://10521899"
  2023.  
  2024.  
  2025. end
  2026.  
  2027.  
  2028.  
  2029.  
  2030.  
  2031.  
  2032. end
  2033.  
  2034.  
  2035. function Noob9 ()
  2036.  
  2037.  
  2038. if animation2.Value == 1 then
  2039.  
  2040. animation2.Value = 9
  2041.  
  2042. specialMesh.MeshId = "rbxassetid://0"
  2043.  
  2044. wait(0.1)
  2045.  
  2046. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  2047.  
  2048. tecks2.TextColor3 = BrickColor.new('Black').Color
  2049. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  2050. maincolor = BrickColor.new("Royal purple")
  2051.  
  2052.  
  2053. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  2054.  
  2055. BC.HeadColor = BrickColor.new("Lilac")
  2056. BC.LeftArmColor = BrickColor.new("Lilac")
  2057. BC.LeftLegColor = BrickColor.new("Lilac")
  2058. BC.RightArmColor = BrickColor.new("Lilac")
  2059. BC.RightLegColor = BrickColor.new("Lilac")
  2060. BC.TorsoColor = BrickColor.new("Lilac")
  2061.  
  2062. effectTorso.Enabled = false
  2063.  
  2064.  
  2065. shirt.ShirtTemplate = "rbxassetid://2544612637"
  2066. wait(0.1)
  2067. pants.PantsTemplate = "rbxassetid://2544611861"
  2068.  
  2069. animation.Value = 4
  2070.  
  2071. hed.face.Texture = "rbxassetid://241553801"
  2072.  
  2073.  
  2074.  
  2075. end
  2076.  
  2077. end
  2078.  
  2079.  
  2080.  
  2081.  
  2082.  
  2083.  
  2084. function Noob10()
  2085.  
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091. if animation2.Value == 1 then
  2092.  
  2093. animation2.Value = 10
  2094.  
  2095.  
  2096. specialMesh.MeshId = "rbxassetid://215682815"
  2097.  
  2098.  
  2099.  
  2100.  
  2101. wait(0.1)
  2102.  
  2103. tecks2.Text = "Dark Angel"
  2104.  
  2105. tecks2.TextColor3 = BrickColor.new('Black').Color
  2106. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2107. maincolor = BrickColor.new("Really black")
  2108.  
  2109.  
  2110. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=4556136095"
  2111.  
  2112. BC.HeadColor = BrickColor.new("Really black")
  2113. BC.LeftArmColor = BrickColor.new("Really black")
  2114. BC.LeftLegColor = BrickColor.new("Really black")
  2115. BC.RightArmColor = BrickColor.new("Really black")
  2116. BC.RightLegColor = BrickColor.new("Really black")
  2117. BC.TorsoColor = BrickColor.new("Black")
  2118.  
  2119. effectTorso.Enabled = false
  2120.  
  2121.  
  2122. shirt.ShirtTemplate = "rbxassetid://0"
  2123. wait(0.1)
  2124. pants.PantsTemplate = "rbxassetid://0"
  2125.  
  2126. animation.Value = 10
  2127.  
  2128. hed.face.Texture = "rbxassetid://10521899"
  2129.  
  2130. end
  2131.  
  2132.  
  2133.  
  2134.  
  2135.  
  2136.  
  2137.  
  2138.  
  2139.  
  2140.  
  2141.  
  2142. end
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148.  
  2149.  
  2150.  
  2151.  
  2152.  
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167. --------------------------------------------------
  2168.  
  2169.  
  2170. function hate()
  2171. chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color)
  2172. wait(3)
  2173. chatfunc("You can't escape from it", BrickColor.new("White").Color)
  2174. wait(3)
  2175. attack = true
  2176. Cso("464600985", hed, 3.5, 1)
  2177. local orb = Instance.new("Part", char)
  2178. orb.Anchored = true
  2179. orb.BrickColor = BrickC("Really black")
  2180. orb.CanCollide = false
  2181. orb.FormFactor = 3
  2182. orb.Name = "Ring"
  2183. orb.Material = "Neon"
  2184. orb.Size = Vector3.new(1, 1, 1)
  2185. orb.Transparency = 0
  2186. orb.TopSurface = 0
  2187. orb.BottomSurface = 0
  2188. local orbm = Instance.new("SpecialMesh", orb)
  2189. orbm.MeshType = "Sphere"
  2190. orbm.Name = "SizeMesh"
  2191. orbm.Scale = Vector3.new(0, 0, 0)
  2192. local scaled = 0.1
  2193. local posid = 0
  2194. for i = 0, 2, 0.1 do
  2195. swait()
  2196. scaled = scaled + 0.1
  2197. posid = posid - scaled
  2198. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2199. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2205. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2206. end
  2207.  
  2208. chatfunc("Dont Run", BrickColor.new("White").Color)
  2209. wait(3)
  2210. chatfunc("Come Here for die...", BrickColor.new("White").Color)
  2211. wait(2)
  2212. for i = 0, 2, 0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2220. end
  2221. coroutine.resume(coroutine.create(function()
  2222. orb.Anchored = false
  2223. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2224. local a = Instance.new("Part", workspace)
  2225. a.Name = "Direction"
  2226. a.Anchored = true
  2227. a.BrickColor = BrickC("Really black")
  2228. a.Material = "Neon"
  2229. a.Transparency = 1
  2230. a.CanCollide = false
  2231. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2232. local ignore = orb
  2233. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2234. a.BottomSurface = 10
  2235. a.TopSurface = 10
  2236. local distance = (orb.CFrame.p - position).magnitude
  2237. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2238. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2239. orb.CFrame = a.CFrame
  2240. a:Destroy()
  2241. local bv = Instance.new("BodyVelocity")
  2242. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2243. bv.velocity = orb.CFrame.lookVector * 125
  2244. bv.Parent = orb
  2245. local hitted = false
  2246. game:GetService("Debris"):AddItem(orb, 15)
  2247. swait()
  2248. local hit = orb.Touched:connect(function(hit)
  2249. if hitted == false then
  2250. hitted = true
  2251. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2252. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2253. if v:FindFirstChild("Head") then
  2254. Eviscerate(v)
  2255. end
  2256. end
  2257. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2258. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2259. for i = 0, 9 do
  2260. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2261. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2262. end
  2263. orb.Anchored = true
  2264. orb.Transparency = 1
  2265. wait(8)
  2266. orb:Destroy()
  2267. end
  2268. end)
  2269. end))
  2270. for i = 0, 1, 0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2273. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2275. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2276. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2278. end
  2279. attack = false
  2280. end
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295.  
  2296.  
  2297.  
  2298.  
  2299.  
  2300.  
  2301.  
  2302.  
  2303. function die()
  2304. attack = true
  2305. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2306. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  2307. for i = 0, 2.6, 0.1 do
  2308. swait()
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2310. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2311. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2312. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2313. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2314. end
  2315. Cso("357417055", tors, 10, 1)
  2316. CameraEnshaking(2, 15)
  2317. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2318. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2319. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2320. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2321. if v:FindFirstChild("Head") then
  2322. Eviscerate(v)
  2323. end
  2324. end
  2325. for i = 0, 3, 0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2328. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2332. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2333. end
  2334. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2335. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2336. attack = false
  2337. end
  2338.  
  2339.  
  2340. function dance()
  2341. attack = true
  2342. hum.WalkSpeed = 0
  2343. CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
  2344. for i = 0, 2, 0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2347. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2351. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2352. end
  2353. for i = 0, 6, 0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2356. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2361. end
  2362. for i = 0, 2, 0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2365. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2369. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2370. end
  2371. attack = false
  2372. hum.WalkSpeed = 20
  2373. end
  2374.  
  2375. function aaa()
  2376. attack = true
  2377. hum.WalkSpeed = 0
  2378. for i = 0,20, 0.1 do
  2379. swait()
  2380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2382. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2383. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2384. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2385. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2386. end
  2387. hum.WalkSpeed = 16
  2388. attack = false
  2389. end
  2390.  
  2391. function finalChaos()
  2392. attack = true
  2393. spawn(function()
  2394. local p = Instance.new("Part",char)
  2395. p.Anchored = true
  2396. p.CanCollide = false
  2397. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2398. local m = Instance.new("SpecialMesh",p)
  2399. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2400. m.Scale = Vector3.new(2,2,2)
  2401. for i=1,30 do
  2402. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2403. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2404. wait()
  2405. end
  2406. local beam = Instance.new("Part",char)
  2407. beam.Anchored = true
  2408. beam.CanCollide = false
  2409. beam.BrickColor = BrickColor.new("White")
  2410. beam.Material = Enum.Material.Neon
  2411. beam.Size = Vector3.new(1,1,1)
  2412. beam.Position = p.Position+Vector3.new(0,1000,0)
  2413. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2414. local m = Instance.new("SpecialMesh",beam)
  2415. m.MeshType = "Cylinder"
  2416. m.Scale = Vector3.new(2000,15,15)
  2417. damage(6,20,35,p.Position)
  2418. p.Transparency = 1
  2419. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2420. for i=1,10 do
  2421. m.Scale = m.Scale-Vector3.new(0,1,1)
  2422. beam.Transparency = i / 10
  2423. wait()
  2424. end
  2425. p:Destroy()
  2426. end)
  2427. attack = false
  2428. end
  2429.  
  2430. function beam()
  2431. attack = true
  2432. hum.WalkSpeed = 0
  2433. local Ring1 = Instance.new("Part", char)
  2434. Ring1.Anchored = true
  2435. Ring1.BrickColor = maincolor
  2436. Ring1.CanCollide = false
  2437. Ring1.FormFactor = 3
  2438. Ring1.Name = "Ring"
  2439. Ring1.Material = "Neon"
  2440. Ring1.Size = Vector3.new(1, 0.05, 1)
  2441. Ring1.Transparency = 1
  2442. Ring1.TopSurface = 0
  2443. Ring1.BottomSurface = 0
  2444. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2445. Ring1Mesh.MeshType = "Brick"
  2446. Ring1Mesh.Name = "SizeMesh"
  2447. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2448. local InnerRing1 = Ring1:Clone()
  2449. InnerRing1.Parent = char
  2450. InnerRing1.Transparency = 0
  2451. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2452. InnerRing1.Size = Vector3.new(1, 1, 1)
  2453. local InnerRing1Mesh = InnerRing1.SizeMesh
  2454. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2455. InnerRing1Mesh.MeshType = "Sphere"
  2456. Ring1:Destroy()
  2457. for i = 0, 6, 0.1 do
  2458. swait()
  2459. --orb.CFrame = Pupil.CFrame
  2460. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2462. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2463. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2464. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2465. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2466. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2467. end
  2468. InnerRing1.Transparency = 1
  2469. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2470. Cso("2545012765", char, 10, 1)
  2471. Cso("2606661976", char, 2.3, 1)
  2472. local a = IT("Part", char)
  2473. a.Name = "Direction"
  2474. a.Anchored = true
  2475. a.BrickColor = BrickC("Pastel violet")
  2476. a.Material = "SmoothPlastic"
  2477. a.Transparency = 0
  2478. a.Shape = "Cylinder"
  2479. a.CanCollide = false
  2480. local a2 = IT("Part", char)
  2481. a2.Name = "Direction"
  2482. a2.Anchored = true
  2483. a2.BrickColor = maincolor
  2484. a2.Color = maincolor.Color
  2485. a2.Material = "Neon"
  2486. a2.Transparency = 0.7
  2487. a2.Shape = "Cylinder"
  2488. a2.CanCollide = false
  2489. local ba = IT("Part", char)
  2490. ba.Name = "HitDirect"
  2491. ba.Anchored = true
  2492. ba.BrickColor = maincolor
  2493. ba.Material = "Neon"
  2494. ba.Transparency = 1
  2495. ba.CanCollide = false
  2496. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2497. local ignore = char
  2498. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2499. a.BottomSurface = 10
  2500. a.TopSurface = 10
  2501. a2.BottomSurface = 10
  2502. a2.TopSurface = 10
  2503. local distance = (InnerRing1.CFrame.p - position).magnitude
  2504. a.Size = Vector3.new(distance, 1, 1)
  2505. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2506. a2.Size = Vector3.new(distance, 1, 1)
  2507. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2508. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2509. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2510. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2511. game:GetService("Debris"):AddItem(a, 20)
  2512. game:GetService("Debris"):AddItem(a2, 20)
  2513. game:GetService("Debris"):AddItem(ba, 20)
  2514. local msh = Instance.new("SpecialMesh", a)
  2515. msh.MeshType = "Brick"
  2516. msh.Scale = Vector3.new(1, 5, 5)
  2517. local msh2 = Instance.new("SpecialMesh", a2)
  2518. msh2.MeshType = "Brick"
  2519. msh2.Scale = Vector3.new(1, 7, 7)
  2520. for i = 0, 10, 0.1 do
  2521. swait()
  2522. CameraEnshaking(1, 5)
  2523. a2.Color = maincolor.Color
  2524. root.CFrame = FaceMouse()[1]
  2525. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2526. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2527. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2528. distance = (InnerRing1.CFrame.p - position).magnitude
  2529. a.Size = Vector3.new(distance, 1, 1)
  2530. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2531. a2.Size = Vector3.new(distance, 1, 1)
  2532. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2533. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2534. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2535. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2536. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2537. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2538. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2539. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2540. if v:FindFirstChild("Head") then
  2541. Eviscerate(v)
  2542. end
  2543. end
  2544. end
  2545. a:Destroy()
  2546. a2:Destroy()
  2547. ba:Destroy()
  2548. InnerRing1:Destroy()
  2549. attack = false
  2550. hum.WalkSpeed = 10
  2551. hum.CameraOffset = Vector3.new(0,0,0)
  2552. end
  2553.  
  2554. function Call_Upon_The_Eyes()
  2555. attack = true
  2556. hum.WalkSpeed = 0
  2557. for i = 0, 6, 0.1 do
  2558. swait()
  2559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2560. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2563. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2564. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2565. end
  2566. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2567. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2568. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2569. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2570. CameraEnshaking(4, 25)
  2571. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2572. if v:FindFirstChild("Head") then
  2573. Eviscerate(v)
  2574. end
  2575. end
  2576. for i = 0, 6, 0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2579. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2583. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2584. end
  2585. attack = false
  2586. hum.WalkSpeed = 10
  2587. end
  2588.  
  2589. function CHAOS()
  2590. attack = true
  2591. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2592. Cso("2545012765", hed, 10, 1)
  2593. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2594.  
  2595. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2596. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2597. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2598.  
  2599. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2600. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2601. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2602. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2603. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2604. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2605. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2606. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2607. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2608. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2609. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2610. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2611. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2612. if v:FindFirstChild("Head") then
  2613. Eviscerate(v)
  2614. end
  2615. end
  2616. attack = false
  2617. end
  2618. function Chain2()
  2619. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2620. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2621. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2622. local HEAD = HUM.Parent:FindFirstChild("Head")
  2623. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2624. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2625. if HEAD and TORSO and HUM.Health > 0 then
  2626. local GYRO = IT("BodyGyro",root)
  2627. GYRO.D = 275
  2628. GYRO.P = 20000
  2629. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2630. attack = true
  2631. hum.WalkSpeed = 0
  2632. local hit,pos,hummie;
  2633. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2634. Hook2.Transparency = 1
  2635. local A2 = NewInstance("Attachment",Hook2)
  2636. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2637. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2638. for i = 0, 2.3, .1 do
  2639. swait()
  2640. GYRO.cframe = CF(root.Position,TORSO.Position)
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2647. end
  2648. Cso("169105657", ra, 7, 1.2)
  2649. for i = 0, 5, .1 do
  2650. if(hit)then break end
  2651. swait()
  2652. GYRO.cframe = CF(root.Position,TORSO.Position)
  2653. Hook2.CFrame = TORSO.CFrame
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2660. end
  2661. Cso("169105657", ra, 5, .8)
  2662. Cso("2545211765", char, 7, 1)
  2663. GYRO:remove()
  2664. TORSO:BreakJoints()
  2665. for i = 0, 6, .1 do
  2666. swait()
  2667. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2668. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2669. end
  2670. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2671. break
  2672. end
  2673. Chain2.TextureLength = 4
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2678. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2680. end
  2681. hum.WalkSpeed = 16
  2682. attack = false
  2683. Hook2:Destroy()
  2684. end
  2685. end
  2686. end
  2687.  
  2688. function dejzrXD()
  2689. attack = true
  2690. hum.WalkSpeed = 20
  2691. for i = 0, 1, 0.1 do
  2692. swait()
  2693. Cso("262562442", char, 10, 1)
  2694. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2697. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2698. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2699. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2700. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2701. end
  2702. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2703. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2704. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2705. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2706. CameraEnshaking(4, 5)
  2707. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2708. if v:FindFirstChild("Head") then
  2709. Eviscerate(v)
  2710. end
  2711. end
  2712. for i = 0, 1, 0.1 do
  2713. swait()
  2714. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2715. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2716. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2717. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2718. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2719. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2720. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2721. end
  2722. attack = false
  2723. Speed = 20
  2724. end
  2725.  
  2726. function specialchaos()
  2727. wait(0)
  2728. CHOICE = 6
  2729. Cso("130781067", hed, 10, 1)
  2730. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2731. killsky.SkyboxBk = "rbxassetid://3662994"
  2732. killsky.SkyboxDn = "rbxassetid://3662994"
  2733. killsky.SkyboxFt = "rbxassetid://3662994"
  2734. killsky.SkyboxLf = "rbxassetid://3662994"
  2735. killsky.SkyboxRt = "rbxassetid://3662994"
  2736. killsky.SkyboxUp = "rbxassetid://3662994"
  2737. ---
  2738. killsky.StarCount = 0
  2739. killsky.SunAngularSize = 0
  2740. killsky.MoonAngularSize = 0
  2741. killsky.MoonTextureId = ""
  2742. killsky.CelestialBodiesShown = false
  2743. if HITFLOOR ~= nil then
  2744. ATTACK = false
  2745. Rooted = false
  2746. local RINGSPIN = true
  2747. local CONSTRUCTING = true
  2748. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2749. RING.Color = C3(0,0,0)
  2750. MakeForm(RING,"Cyl")
  2751. RING.CFrame = CF(HITPOS)
  2752. coroutine.resume(coroutine.create(function()
  2753. repeat
  2754. Swait()
  2755. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2756. until CONSTRUCTING == false
  2757. repeat
  2758. Swait()
  2759. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2760. until RINGSPIN == false
  2761. for i = 1, 25 do
  2762. Swait()
  2763. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2764. RING.Size = RING.Size - VT(0.15,0,0.15)
  2765. --DECAL.Transparency = DECAL.Transparency + 1/25
  2766. RING.Transparency = RING.Transparency + 1/25
  2767. end
  2768. RING:remove()
  2769. end))
  2770. for i = 1, 15 do
  2771. Swait()
  2772. RING.Size = RING.Size + VT(0,0,0)
  2773. RING.Transparency = RING.Transparency - 1/15
  2774. end
  2775. end
  2776. hum.WalkSpeed = 20
  2777. attack = false
  2778. end
  2779. function icando()
  2780. attack = true
  2781. hum.WalkSpeed = 0
  2782. TEST:Remove()
  2783. TEST:Play()
  2784. repeat
  2785. for i = 0,4,0.1 do
  2786. swait()
  2787. TEST.Parent = tors
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2789. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2790. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2791. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2792. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2793. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2794. end
  2795. until TEST.Playing == false
  2796. TEST:Stop()
  2797. TEST:Play()
  2798. TEST:Remove()
  2799. print('I CAN DO ANYTHING')
  2800. attack = false
  2801. hum.WalkSpeed = 20
  2802. end
  2803.  
  2804. function finalChaos2()
  2805. attack = true
  2806. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  2807. M2.TextureId = "rbxassetid://2582829122"
  2808. M2.Scale = Vector3.new(5, 5, 5)
  2809. Cso("2545018472", hed, 10, 1)
  2810. for i = 0, 1, 0.1 do
  2811. swait()
  2812. hum.CameraOffset = Vector3.new(0, 8, 0)
  2813. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2814. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2815. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2816. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2817. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2818. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2819. end
  2820. Cso("483458132", char, 10, .7)
  2821. Cso("483458132", char, 10, 1)
  2822. CameraEnshaking(6, 65)
  2823. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2824. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2825. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2826. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2827. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2828. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2829. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2830. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2831. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2832. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2833. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2834. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2835. if v:FindFirstChild("Head") then
  2836. Eviscerate(v)
  2837. end
  2838. end
  2839. for i = 0, 1, 0.1 do
  2840. swait()
  2841. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2842. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2843. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2844. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2845. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2846. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2847. end
  2848. M2.Scale = Vector3.new(1, 1, 1)
  2849. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2850. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2851. attack = false
  2852. end
  2853.  
  2854. function DRAG_THEM_TO_HELL()
  2855. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2856. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2857. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2858. local HEAD = HUM.Parent:FindFirstChild("Head")
  2859. if HEAD and TORSO and HUM.Health > 0 then
  2860. local GYRO = IT("BodyGyro",root)
  2861. GYRO.D = 275
  2862. GYRO.P = 20000
  2863. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2864. attack = true
  2865. hum.WalkSpeed = 0
  2866. local hit,pos,hummie;
  2867. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2868. Hook.Transparency = 1
  2869. local A = NewInstance("Attachment",Hook)
  2870. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2871. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2872. local POS = mouse.Hit.p
  2873. local CHAINS = false
  2874. local CHAINLINKS = {}
  2875. local A = IT("Attachment",la)
  2876. A.Position = Vector3.new(1,-1,0)*Player_Size
  2877. A.Orientation = Vector3.new(-90, -89.982, 0)
  2878. local B = IT("Attachment",la)
  2879. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2880. B.Orientation = Vector3.new(-90, 89.988, 0)
  2881. local C = IT("Attachment",la)
  2882. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2883. C.Orientation = Vector3.new(-90, -89.982, 0)
  2884. local D = IT("Attachment",la)
  2885. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2886. D.Orientation = Vector3.new(-90, 89.988, 0)
  2887. local LIGHT = IT("Attachment",la)
  2888. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2889. local LIGHT2 = IT("PointLight",LIGHT)
  2890. LIGHT2.Range = 7
  2891. LIGHT2.Brightness = 5
  2892. LIGHT2.Color = Color3.new(0,0,0)
  2893. for i = 1, 2 do
  2894. local TWIST = -2
  2895. local START = A
  2896. local END = B
  2897. if i == 1 then
  2898. START = B
  2899. END = A
  2900. end
  2901. local ChainLink = IT("Beam",tors)
  2902. ChainLink.Texture = "rbxassetid://73042633"
  2903. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2904. ChainLink.TextureSpeed = 1
  2905. ChainLink.Width0 = 1
  2906. ChainLink.Width1 = 1
  2907. ChainLink.TextureLength = 2.5
  2908. ChainLink.Attachment0 = START
  2909. ChainLink.Attachment1 = END
  2910. ChainLink.CurveSize0 = TWIST
  2911. ChainLink.CurveSize1 = TWIST
  2912. --ChainLink.FaceCamera = true
  2913. ChainLink.Segments = 45
  2914. ChainLink.Transparency = NumberSequence.new(0.25)
  2915. table.insert(CHAINLINKS,ChainLink)
  2916. end
  2917. for i = 1, 2 do
  2918. local TWIST = -1
  2919. local START = C
  2920. local END = D
  2921. if i == 1 then
  2922. START = D
  2923. END = C
  2924. end
  2925. local ChainLink = IT("Beam",tors)
  2926. ChainLink.Texture = "rbxassetid://73042633"
  2927. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2928. ChainLink.TextureSpeed = 1
  2929. ChainLink.Width0 = 1
  2930. ChainLink.Width1 = 1
  2931. ChainLink.TextureLength = 5
  2932. ChainLink.Attachment0 = START
  2933. ChainLink.Attachment1 = END
  2934. ChainLink.CurveSize0 = TWIST
  2935. ChainLink.CurveSize1 = TWIST
  2936. --ChainLink.FaceCamera = true
  2937. ChainLink.Segments = 25
  2938. ChainLink.LightEmission = 0.5
  2939. ChainLink.Transparency = NumberSequence.new(0.25)
  2940. table.insert(CHAINLINKS,ChainLink)
  2941. end
  2942. for i = 0, 2.3, .1 do
  2943. swait()
  2944. GYRO.cframe = CF(root.Position,TORSO.Position)
  2945. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2946. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2947. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2948. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2949. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2950. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2951. end
  2952. Cso("169105657", ra, 7, 1.2)
  2953. for i = 0, 4, .1 do
  2954. if(hit)then break end
  2955. swait()
  2956. GYRO.cframe = CF(root.Position,TORSO.Position)
  2957. Hook.CFrame = HEAD.CFrame
  2958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2959. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2960. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2961. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2962. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2963. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2964. end
  2965. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2966. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2967. hit = GetTorso(v.Parent);
  2968. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2969. break;
  2970. end
  2971. end
  2972. Cso("169105657", ra, 5, .8)
  2973. Cso("1251737869", tors, 2, 1.1)
  2974. GYRO:remove()
  2975. for i = 0, 3, .1 do
  2976. swait()
  2977. HUM.PlatformStand = true
  2978. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2979. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2980. end
  2981. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2982. break
  2983. end
  2984. Chain.TextureLength = 4
  2985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2991. end
  2992. hum.WalkSpeed = 16
  2993. attack = false
  2994. Hook:Destroy()
  2995. A:remove()
  2996. B:remove()
  2997. C:remove()
  2998. D:remove()
  2999. end
  3000. end
  3001. end
  3002. function ultra()
  3003. attack = true
  3004. hum.WalkSpeed = 0
  3005. BTAUNT:Remove()
  3006. hed.face.Texture = "rbxassetid://160952297"
  3007. local Fire = IT("Sound",Character.Torso)
  3008. Fire.SoundId = "rbxassetid://1060413310"
  3009. Fire.Looped = true
  3010. Fire.Pitch = 1
  3011. Fire.Volume = 1
  3012. Fire:Play()
  3013. BTAUNT:Play()
  3014. BTAUNT:Remove()
  3015. wait(1)
  3016. for i = 0,18,0.1 do
  3017. swait()
  3018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3019. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3020. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3021. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3022. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3023. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3024. end
  3025. wait(1)
  3026. for i = 0,1.2,0.1 do
  3027. swait()
  3028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3032. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3033. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3034. end
  3035. for i = 0,1.2,0.1 do
  3036. swait()
  3037.  
  3038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3040. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3041. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3042. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  3043. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  3044. end
  3045. M2.MeshId = "http://www.roblox.com/asset/?id=12592754"
  3046. M2.TextureId = "rbxassetid://26884682"
  3047. tecks2:Remove()
  3048. Fire:Stop()
  3049. local BC = char["Body Colors"]
  3050. BC.HeadColor = BrickColor.new("New Yeller")
  3051. BC.LeftArmColor = BrickColor.new("New Yeller")
  3052. BC.LeftLegColor = BrickColor.new("New Yeller")
  3053. BC.RightArmColor = BrickColor.new("New Yeller")
  3054. BC.RightLegColor = BrickColor.new("New Yeller")
  3055. BC.TorsoColor = BrickColor.new("New Yeller")
  3056. tecks2:Remove()
  3057. BTAUNT3:Play()
  3058. local naeeym2 = Instance.new("BillboardGui",char)
  3059. naeeym2.AlwaysOnTop = true
  3060. naeeym2.Size = UDim2.new(5,35,2,35)
  3061. naeeym2.StudsOffset = Vector3.new(0,1,0)
  3062. naeeym2.Adornee = hed
  3063. naeeym2.Name = "Name"
  3064. local tecks2 = Instance.new("TextLabel",naeeym2)
  3065. tecks2.BackgroundTransparency = 1
  3066. tecks2.TextScaled = true
  3067. tecks2.BorderSizePixel = 0
  3068. tecks2.Font = "Garamond"
  3069. tecks2.TextSize = 30
  3070. tecks2.TextStrokeTransparency = 0
  3071. tecks2.TextColor3 = BrickColor.new('Really black').Color
  3072. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  3073. tecks2.Size = UDim2.new(1,0,0.5,0)
  3074. tecks2.Parent = naeeym2
  3075. textfag = tecks2
  3076. wait(1)
  3077. tecks2.Text = "The Boss Noob"
  3078. coroutine.resume(coroutine.create(function()
  3079. while textfag ~= nil do
  3080. swait()
  3081. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  3082. textfag.Rotation = math.random(-3,3)
  3083. end
  3084. end))
  3085. hed.face.Texture = "rbxassetid://160952297"
  3086. -------------------
  3087. Spawn(function()
  3088. while Equipped and Humanoid.Parent and Torso.Parent do
  3089. if Angle == 360 then
  3090. Angle = 0
  3091. end
  3092. Angle = Angle + 0.05
  3093. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  3094. if Hit then
  3095. if not Circle.Parent then
  3096. Circle.Parent = Character
  3097. end
  3098. for i, v in pairs(CircleParts) do
  3099. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  3100. end
  3101. else
  3102. Circle.Parent = nil
  3103. end
  3104. wait()
  3105. end
  3106. end)
  3107. attack = false
  3108. hum.WalkSpeed = 75
  3109. end
  3110. -------------------------------------------------------
  3111. --End Attacks N Stuff--
  3112. -------------------------------------------------------
  3113. mouse.KeyDown:connect(function(key)
  3114. if attack == false then
  3115. if key == "t" then
  3116.  
  3117. chatfunc("Look me.", BrickColor.new("White").Color)
  3118.  
  3119. dance()
  3120.  
  3121.  
  3122.  
  3123.  
  3124. elseif key == 'y' then
  3125.  
  3126. chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
  3127. aaa()
  3128.  
  3129.  
  3130. elseif key == "p" then
  3131. finalChaos()
  3132. elseif key == "z" then
  3133. beam()
  3134. elseif key == "x" then
  3135. Call_Upon_The_Eyes()
  3136. elseif key == "v" then
  3137. dejzrXD()
  3138. elseif key == "b" then
  3139.  
  3140.  
  3141.  
  3142. if animation2.Value == 1 then
  3143.  
  3144. attack = true
  3145.  
  3146. char.Humanoid.WalkSpeed = 0
  3147.  
  3148. for i = 0, 7, 0.1 do
  3149. swait()
  3150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3151. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3152. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3153. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3154. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  3155. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3156. end
  3157.  
  3158.  
  3159.  
  3160. local block322 = Instance.new("Part", char)
  3161.  
  3162.  
  3163.  
  3164. block322.Size = Vector3.new(10,10,10)
  3165.  
  3166. block322.Anchored = true
  3167.  
  3168.  
  3169. block322.CanCollide = false
  3170.  
  3171. block322.Transparency = 0
  3172. block322.Material = "Neon"
  3173. block322.Shape = "Ball"
  3174. block322.BrickColor = BrickColor.new("Really black")
  3175. block322.CFrame = char.Torso.CFrame
  3176.  
  3177.  
  3178. wait(1)
  3179.  
  3180. block322.BrickColor = BrickColor.new("Really black")
  3181. wait(1)
  3182.  
  3183.  
  3184.  
  3185. block322.Transparency = block322.Transparency + 0.2
  3186. block322.Size = Vector3.new(12,12,12)
  3187.  
  3188. wait(0.01)
  3189.  
  3190.  
  3191. block322.Transparency = block322.Transparency + 0.2
  3192. block322.Size = Vector3.new(14,14,14)
  3193.  
  3194. wait(0.01)
  3195.  
  3196.  
  3197.  
  3198. block322.Transparency = block322.Transparency + 0.2
  3199. block322.Size = Vector3.new(16,16,16)
  3200.  
  3201. wait(0.01)
  3202.  
  3203.  
  3204.  
  3205. block322.Transparency = block322.Transparency + 0.2
  3206. block322.Size = Vector3.new(18,18,18)
  3207.  
  3208. wait(0.01)
  3209.  
  3210.  
  3211.  
  3212. block322.Transparency = block322.Transparency + 0.2
  3213. block322.Size = Vector3.new(20,20,20)
  3214.  
  3215. wait(0.01)
  3216.  
  3217. char.Humanoid.WalkSpeed = 30
  3218. Cso("262562442", char, 10, 1)
  3219.  
  3220. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3221. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3222. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3223. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3224. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3225. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3226. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3227. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3228. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3229.  
  3230.  
  3231. attack = false
  3232.  
  3233. end
  3234.  
  3235.  
  3236.  
  3237.  
  3238.  
  3239.  
  3240.  
  3241. Noob10()
  3242.  
  3243.  
  3244.  
  3245.  
  3246.  
  3247. elseif key == "n" then
  3248. CHAOS()
  3249. elseif key == "f" then
  3250. icando()
  3251. elseif key == "h" then
  3252. finalChaos2()
  3253. elseif key == "g" then
  3254. hate()
  3255. elseif key == "c" then
  3256. DRAG_THEM_TO_HELL()
  3257. elseif key == "q" then
  3258.  
  3259. if animation2.Value == 1 then
  3260.  
  3261.  
  3262. char.Humanoid.WalkSpeed = 0
  3263. local block44 = Instance.new("Part", char)
  3264. block44.Size = Vector3.new(10,10,10)
  3265.  
  3266. block44.Anchored = true
  3267.  
  3268. block44.CanCollide = false
  3269.  
  3270. block44.Transparency = 0
  3271. block44.Material = "Neon"
  3272. block44.Shape = "Ball"
  3273. block44.BrickColor = BrickColor.new("Dark orange")
  3274. block44.CFrame = char.Torso.CFrame
  3275.  
  3276. wait(1)
  3277.  
  3278. block44.BrickColor = BrickColor.new("Dark orange")
  3279. wait(1)
  3280.  
  3281.  
  3282.  
  3283. block44.Transparency = block44.Transparency + 0.2
  3284. block44.Size = Vector3.new(11, 11, 11)
  3285.  
  3286. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3287. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3288. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3289.  
  3290.  
  3291. wait(0.01)
  3292.  
  3293. block44.Transparency = block44.Transparency + 0.2
  3294. block44.Size = Vector3.new(12, 12, 12)
  3295.  
  3296. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3297. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3298. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3299.  
  3300.  
  3301.  
  3302. wait(0.01)
  3303.  
  3304. block44.Transparency = block44.Transparency + 0.2
  3305. block44.Size = Vector3.new(13, 13, 13)
  3306.  
  3307. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3308. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3309. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3310.  
  3311.  
  3312.  
  3313. wait(0.01)
  3314.  
  3315. block44.Transparency = block44.Transparency + 0.2
  3316. block44.Size = Vector3.new(14, 14, 14)
  3317.  
  3318. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3319. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3320. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3321.  
  3322.  
  3323.  
  3324. wait(0.01)
  3325.  
  3326. block44.Transparency = block44.Transparency + 0.2
  3327. block44.Size = Vector3.new(15, 15, 15)
  3328.  
  3329. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3330. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3331. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3332.  
  3333.  
  3334.  
  3335. wait(0.01)
  3336.  
  3337. block44.Transparency = 0
  3338.  
  3339. block44.Transparency = block44.Transparency + 0.2
  3340. block44.Size = Vector3.new(11, 11, 11)
  3341.  
  3342. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3343. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3344. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3345.  
  3346.  
  3347.  
  3348. wait(0.01)
  3349.  
  3350. block44.Transparency = block44.Transparency + 0.2
  3351. block44.Size = Vector3.new(12, 12, 12)
  3352.  
  3353. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3354. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3355. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3356.  
  3357.  
  3358.  
  3359. wait(0.01)
  3360.  
  3361. block44.Transparency = block44.Transparency + 0.2
  3362. block44.Size = Vector3.new(13, 13, 13)
  3363.  
  3364. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3365. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3366. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3367.  
  3368.  
  3369.  
  3370. wait(0.01)
  3371.  
  3372. block44.Transparency = block44.Transparency + 0.2
  3373. block44.Size = Vector3.new(14, 14, 14)
  3374.  
  3375. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3376. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3377. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3378.  
  3379.  
  3380.  
  3381. wait(0.01)
  3382.  
  3383. block44.Transparency = block44.Transparency + 0.2
  3384. block44.Size = Vector3.new(15, 15, 15)
  3385.  
  3386. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3387. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3388. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3389.  
  3390.  
  3391.  
  3392. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3393. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3394. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3395.  
  3396.  
  3397.  
  3398. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3399. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3400. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3401.  
  3402.  
  3403.  
  3404. wait(0.01)
  3405.  
  3406. Cso("262562442", char, 10, 1)
  3407.  
  3408. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3409. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3410. Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3411.  
  3412.  
  3413. char.Humanoid.WalkSpeed = 30
  3414. block44:Destroy()
  3415.  
  3416. end
  3417.  
  3418.  
  3419.  
  3420.  
  3421.  
  3422.  
  3423.  
  3424.  
  3425.  
  3426. Noob6()
  3427. chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color)
  3428. elseif key == "l" then
  3429.  
  3430.  
  3431. if animation2.Value == 1 then
  3432.  
  3433. char.Humanoid.WalkSpeed = 0
  3434. for i = 0, 4, 0.1 do
  3435. swait()
  3436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3437. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3438. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3439. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3440. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3441. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3442. end
  3443.  
  3444. for i = 0, 1, 0.1 do
  3445. swait()
  3446. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3447. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3448. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3449. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3450. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3451. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3452. end
  3453.  
  3454. local block35 = Instance.new("Part", char)
  3455. block35.Size = Vector3.new(10,10,10)
  3456.  
  3457. block35.Anchored = true
  3458.  
  3459. block35.CanCollide = false
  3460.  
  3461. block35.Transparency = 0
  3462. block35.Material = "Neon"
  3463. block35.Shape = "Ball"
  3464. block35.BrickColor = BrickColor.new("Pink")
  3465. block35.CFrame = char.Torso.CFrame
  3466.  
  3467. wait(1)
  3468.  
  3469. block35.BrickColor = BrickColor.new("Pink")
  3470. wait(1)
  3471.  
  3472.  
  3473.  
  3474. block35.Transparency = block35.Transparency + 0.2
  3475. block35.Size = Vector3.new(11, 11, 11)
  3476.  
  3477. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3478. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3479. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3480.  
  3481. wait(0.01)
  3482.  
  3483. block35.Transparency = block35.Transparency + 0.2
  3484. block35.Size = Vector3.new(12, 12, 12)
  3485.  
  3486. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3487. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3488. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3489.  
  3490.  
  3491. wait(0.01)
  3492.  
  3493. block35.Transparency = block35.Transparency + 0.2
  3494. block35.Size = Vector3.new(13, 13, 13)
  3495.  
  3496. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3497. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3498. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3499.  
  3500.  
  3501. wait(0.01)
  3502.  
  3503. block35.Transparency = block35.Transparency + 0.2
  3504. block35.Size = Vector3.new(14, 14, 14)
  3505.  
  3506. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3507. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3508. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3509.  
  3510.  
  3511. wait(0.01)
  3512.  
  3513. block35.Transparency = block35.Transparency + 0.2
  3514. block35.Size = Vector3.new(15, 15, 15)
  3515.  
  3516. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3517. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3518. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3519.  
  3520.  
  3521. wait(0.01)
  3522.  
  3523. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3524. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3525. Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3526.  
  3527.  
  3528. block35:Destroy()
  3529.  
  3530. Cso("262562442", char, 10, 1)
  3531.  
  3532. char.Humanoid.WalkSpeed = 30
  3533. end
  3534.  
  3535.  
  3536.  
  3537. Noob2()
  3538.  
  3539. chatfunc("Anime Power :).", BrickColor.new("Pink").Color)
  3540.  
  3541. elseif key == "k" then
  3542.  
  3543.  
  3544. if animation2.Value == 1 then
  3545.  
  3546. char.Humanoid.WalkSpeed = 0
  3547.  
  3548. local block32 = Instance.new("Part", char)
  3549. block32.Size = Vector3.new(10,10,10)
  3550.  
  3551. block32.Anchored = true
  3552.  
  3553. block32.CanCollide = false
  3554.  
  3555. block32.Transparency = 0
  3556. block32.Material = "Neon"
  3557. block32.Shape = "Ball"
  3558. block32.BrickColor = BrickColor.new("Really red")
  3559. block32.CFrame = char.Torso.CFrame
  3560.  
  3561. wait(1)
  3562.  
  3563. block32.BrickColor = BrickColor.new("Really red")
  3564. wait(1)
  3565.  
  3566.  
  3567.  
  3568. block32.Transparency = block32.Transparency + 0.2
  3569. block32.Size = Vector3.new(11, 11, 11)
  3570.  
  3571. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3572. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3573. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3574.  
  3575.  
  3576. wait(0.01)
  3577.  
  3578. block32.Transparency = block32.Transparency + 0.2
  3579. block32.Size = Vector3.new(12, 12, 12)
  3580.  
  3581. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3582. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3583. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3584.  
  3585.  
  3586. wait(0.01)
  3587.  
  3588. block32.Transparency = block32.Transparency + 0.2
  3589. block32.Size = Vector3.new(13, 13, 13)
  3590.  
  3591. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3592. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3593. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3594.  
  3595.  
  3596. wait(0.01)
  3597.  
  3598. block32.Transparency = block32.Transparency + 0.2
  3599. block32.Size = Vector3.new(14, 14, 14)
  3600.  
  3601. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3602. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3603. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3604.  
  3605.  
  3606. wait(0.01)
  3607.  
  3608. block32.Transparency = block32.Transparency + 0.2
  3609. block32.Size = Vector3.new(15, 15, 15)
  3610.  
  3611. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3612. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3613. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3614.  
  3615.  
  3616. wait(0.01)
  3617.  
  3618. block32:Destroy()
  3619.  
  3620.  
  3621. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3622. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3623. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3624.  
  3625. chatfunc("You gonna die", BrickColor.new("Really red").Color)
  3626.  
  3627. Cso("262562442", char, 10, 1)
  3628. char.Humanoid.WalkSpeed = 30
  3629.  
  3630. end
  3631.  
  3632. Noob3()
  3633.  
  3634. elseif key == "j" then
  3635.  
  3636.  
  3637.  
  3638. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3639. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3640. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3641.  
  3642. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3643. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3644. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3645.  
  3646.  
  3647. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3648. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3649. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3650.  
  3651.  
  3652. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3653. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3654. Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3655.  
  3656.  
  3657. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3658.  
  3659. Noob4()
  3660.  
  3661. chatfunc("I am normal now", BrickColor.new("New Yeller").Color)
  3662.  
  3663. elseif key == "m" then
  3664.  
  3665. if animation2.Value == 1 then
  3666.  
  3667.  
  3668. char.Humanoid.WalkSpeed = 0
  3669. local block3 = Instance.new("Part", char)
  3670.  
  3671.  
  3672.  
  3673. block3.Size = Vector3.new(10,10,10)
  3674.  
  3675. block3.Anchored = true
  3676.  
  3677.  
  3678. block3.CanCollide = false
  3679.  
  3680. block3.Transparency = 0
  3681. block3.Material = "Neon"
  3682. block3.Shape = "Ball"
  3683. block3.BrickColor = BrickColor.new("White")
  3684. block3.CFrame = char.Torso.CFrame
  3685.  
  3686.  
  3687. wait(1)
  3688.  
  3689. block3.BrickColor = BrickColor.new("White")
  3690. wait(1)
  3691.  
  3692.  
  3693.  
  3694. block3.Transparency = block3.Transparency + 0.2
  3695. block3.Size = Vector3.new(12,12,12)
  3696.  
  3697. wait(0.01)
  3698.  
  3699.  
  3700. block3.Transparency = block3.Transparency + 0.2
  3701. block3.Size = Vector3.new(14,14,14)
  3702.  
  3703. wait(0.01)
  3704.  
  3705.  
  3706.  
  3707. block3.Transparency = block3.Transparency + 0.2
  3708. block3.Size = Vector3.new(16,16,16)
  3709.  
  3710. wait(0.01)
  3711.  
  3712.  
  3713.  
  3714. block3.Transparency = block3.Transparency + 0.2
  3715. block3.Size = Vector3.new(18,18,18)
  3716.  
  3717. wait(0.01)
  3718.  
  3719.  
  3720.  
  3721. block3.Transparency = block3.Transparency + 0.2
  3722. block3.Size = Vector3.new(20,20,20)
  3723.  
  3724. wait(0.01)
  3725.  
  3726.  
  3727.  
  3728.  
  3729. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3730. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3731. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3732. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3733. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3734. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3735. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3736. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3737. Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3738.  
  3739. char.Humanoid.WalkSpeed = 30
  3740.  
  3741. end
  3742.  
  3743.  
  3744.  
  3745.  
  3746.  
  3747.  
  3748.  
  3749.  
  3750.  
  3751. Noob5()
  3752.  
  3753. chatfunc("hahahahahaha..", BrickColor.new("White").Color)
  3754.  
  3755.  
  3756. elseif key == "e" then
  3757. if animation2.Value == 1 then
  3758.  
  3759. attack = true
  3760. char.Humanoid.WalkSpeed = 0
  3761.  
  3762. for i = 0, 4, 0.1 do
  3763. swait()
  3764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3765. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3766. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3767. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3768. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  3769. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  3770. end
  3771.  
  3772. for i = 0, 1, 0.1 do
  3773. swait()
  3774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3775. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  3779. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  3780. end
  3781.  
  3782. for i = 0, 1, 0.1 do
  3783. swait()
  3784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3785. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  3786. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  3787. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  3788. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  3789. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  3790. end
  3791.  
  3792.  
  3793. local block2 = Instance.new("Part", char)
  3794. block2.Size = Vector3.new(10,10,10)
  3795.  
  3796. block2.Anchored = true
  3797.  
  3798. block2.CanCollide = false
  3799.  
  3800. block2.Transparency = 0
  3801. block2.Material = "Neon"
  3802. block2.Shape = "Ball"
  3803. block2.BrickColor = BrickColor.new("Neon orange")
  3804. block2.CFrame = char.Torso.CFrame
  3805.  
  3806. wait(1)
  3807.  
  3808. block2.BrickColor = BrickColor.new("White")
  3809. wait(2)
  3810.  
  3811. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  3812.  
  3813. block2:Destroy()
  3814.  
  3815. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3816. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3817. Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3818.  
  3819. Cso("262562442", char, 10, 1)
  3820.  
  3821. end
  3822.  
  3823. attack = false
  3824. char.Humanoid.WalkSpeed = 30
  3825.  
  3826. Noob7()
  3827.  
  3828. elseif key == "u" then
  3829.  
  3830. if animation2.Value == 1 then
  3831.  
  3832. attack = true
  3833.  
  3834.  
  3835. char.Humanoid.WalkSpeed = 0
  3836.  
  3837. local block = Instance.new("Part", char)
  3838. local number = Instance.new("NumberValue", block)
  3839. number.Value = 10
  3840. block.Size = Vector3.new(number.Value,number.Value,number.Value)
  3841.  
  3842. block.Anchored = true
  3843.  
  3844. block.CanCollide = false
  3845.  
  3846. block.Transparency = 0
  3847. block.Material = "Neon"
  3848. block.Shape = "Ball"
  3849. block.BrickColor = BrickColor.new("Really blue")
  3850. block.CFrame = char.Torso.CFrame
  3851.  
  3852. wait(1)
  3853.  
  3854. block.BrickColor = BrickColor.new("White")
  3855. wait(1)
  3856. for g = 1,4 do
  3857.  
  3858.  
  3859. block.Transparency = block.Transparency + 0.3
  3860. number.Value = number.Value + 2
  3861. wait(0.01)
  3862.  
  3863. end
  3864.  
  3865. Cso("262562442", char, 10, 1)
  3866.  
  3867.  
  3868.  
  3869. block:Destroy()
  3870.  
  3871. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3872. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3873. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3874.  
  3875. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3876. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3877. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3878.  
  3879. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3880. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3881. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3882.  
  3883. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3884. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3885. Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3886.  
  3887.  
  3888.  
  3889.  
  3890.  
  3891.  
  3892.  
  3893. chatfunc("Is Patry Time", BrickColor.new("Really blue").Color)
  3894. char.Humanoid.WalkSpeed = 30
  3895.  
  3896. end
  3897.  
  3898.  
  3899.  
  3900. Noob8()
  3901.  
  3902. for i = 0,10,0.08 do
  3903. swait()
  3904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  3905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3906. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3907. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3908. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3910. end
  3911.  
  3912.  
  3913. attack = false
  3914.  
  3915.  
  3916. elseif key == "r" then
  3917.  
  3918.  
  3919.  
  3920. if animation2.Value == 1 then
  3921.  
  3922. attack = true
  3923. char.Humanoid.WalkSpeed = 0
  3924.  
  3925. for i = 0, 2, 0.1 do
  3926. swait()
  3927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3928. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3929. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3930. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3931. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3932. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3933. end
  3934. for i = 0, 6, 0.1 do
  3935. swait()
  3936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3937. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  3938. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3939. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3940. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3941. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3942. end
  3943.  
  3944.  
  3945. local block31 = Instance.new("Part", char)
  3946.  
  3947.  
  3948. block31.Size = Vector3.new(10,10,10)
  3949.  
  3950. block31.Anchored = true
  3951.  
  3952. block31.CanCollide = false
  3953.  
  3954. block31.Transparency = 0
  3955. block31.Material = "Neon"
  3956. block31.Shape = "Ball"
  3957. block31.BrickColor = BrickColor.new("Lilac")
  3958. block31.CFrame = char.Torso.CFrame
  3959.  
  3960.  
  3961.  
  3962. wait(1)
  3963.  
  3964. block31.BrickColor = BrickColor.new("Lilac")
  3965. wait(1)
  3966. for g = 1,5 do
  3967.  
  3968.  
  3969. block31.Transparency = block31.Transparency + 0.2
  3970.  
  3971. wait(0.01)
  3972.  
  3973. end
  3974.  
  3975.  
  3976. Cso("262562442", char, 10, 1)
  3977.  
  3978. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3979. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3980. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3981.  
  3982. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3983. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3984. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3985.  
  3986. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3987. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3988. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3989.  
  3990. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3991. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3992. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3993.  
  3994. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3995. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3996. Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  3997.  
  3998.  
  3999. end
  4000.  
  4001.  
  4002.  
  4003. attack = false
  4004. char.Humanoid.WalkSpeed = 30
  4005.  
  4006. Noob9()
  4007.  
  4008. chatfunc("chaos chaos!", BrickColor.new("Lilac").Color)
  4009.  
  4010. wait(1)
  4011.  
  4012.  
  4013.  
  4014. end
  4015. end
  4016. end)
  4017.  
  4018. mouse.Button1Down:connect(function(key)
  4019. if attack == false then
  4020. die()
  4021. end
  4022. end)
  4023.  
  4024. function Part(parent,color,material,size,cframe,anchored,cancollide)
  4025. local part = Instance.new("Part")
  4026. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  4027. part.Material = material or Enum.Material.SmoothPlastic
  4028. part.TopSurface,part.BottomSurface=10,10
  4029. part.Size = size or Vector3.new(1,1,1)
  4030. part.CFrame = cframe or CF(0,0,0)
  4031. part.Anchored = anchored or true
  4032. part.CanCollide = cancollide or false
  4033. part.Parent = parent or char
  4034. return part
  4035. end
  4036.  
  4037. NewInstance = function(instance,parent,properties)
  4038. local inst = Instance.new(instance)
  4039. inst.Parent = parent
  4040. if(properties)then
  4041. for i,v in next, properties do
  4042. pcall(function() inst[i] = v end)
  4043. end
  4044. end
  4045. return inst;
  4046. end
  4047. -------------------------------------------------------
  4048. --Start Damage Function--
  4049. -------------------------------------------------------
  4050. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  4051. local type = type
  4052. local rng = Instance.new("Part", char)
  4053. rng.Anchored = true
  4054. rng.BrickColor = color
  4055. rng.CanCollide = false
  4056. rng.FormFactor = 3
  4057. rng.Name = "Ring"
  4058. rng.Material = "Neon"
  4059. rng.Size = Vector3.new(1, 1, 1)
  4060. rng.Transparency = 0
  4061. rng.TopSurface = 0
  4062. rng.BottomSurface = 0
  4063. rng.CFrame = pos
  4064. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  4065. local rngm = Instance.new("SpecialMesh", rng)
  4066. rngm.MeshType = "Brick"
  4067. if rainbowmode == true then
  4068. rng.Color = Color3.new(r/255,g/255,b/255)
  4069. end
  4070. local scaler2 = 1
  4071. local speeder = FastSpeed/10
  4072. if type == "Add" then
  4073. scaler2 = 1*value
  4074. elseif type == "Divide" then
  4075. scaler2 = 1/value
  4076. end
  4077. coroutine.resume(coroutine.create(function()
  4078. for i = 0,10/bonuspeed,0.1 do
  4079. swait()
  4080. if type == "Add" then
  4081. scaler2 = scaler2 - 0.01*value/bonuspeed
  4082. elseif type == "Divide" then
  4083. scaler2 = scaler2 - 0.01/value*bonuspeed
  4084. end
  4085. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  4086. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  4087. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  4088. end
  4089. rng:Destroy()
  4090. end))
  4091. end
  4092.  
  4093. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  4094. if hit.Parent == nil then
  4095. return
  4096. end
  4097. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  4098. for _, v in pairs(hit.Parent:children()) do
  4099. if v:IsA("Humanoid") then
  4100. h = v
  4101. end
  4102. end
  4103. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  4104.  
  4105. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4106. end
  4107.  
  4108. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4109. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4110. if hit.Parent.DebounceHit.Value == true then
  4111. return
  4112. end
  4113. end
  4114. if insta == true then
  4115. hit.Parent:FindFirstChild("Head"):BreakJoints()
  4116. end
  4117. local c = Create("ObjectValue"){
  4118. Name = "creator",
  4119. Value = game:service("Players").LocalPlayer,
  4120. Parent = h,
  4121. }
  4122. game:GetService("Debris"):AddItem(c, .5)
  4123. if HitSound ~= nil and HitPitch ~= nil then
  4124. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  4125. end
  4126. local Damage = math.random(minim, maxim)
  4127. local blocked = false
  4128. local block = hit.Parent:findFirstChild("Block")
  4129. if block ~= nil then
  4130. if block.className == "IntValue" then
  4131. if block.Value > 0 then
  4132. blocked = true
  4133. block.Value = block.Value - 1
  4134. print(block.Value)
  4135. end
  4136. end
  4137. end
  4138. if blocked == false then
  4139. h.Health = h.Health - Damage
  4140. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4141. else
  4142. h.Health = h.Health - (Damage / 2)
  4143. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  4144. end
  4145. if Type == "Knockdown" then
  4146. local hum = hit.Parent.Humanoid
  4147. hum.PlatformStand = true
  4148. coroutine.resume(coroutine.create(function(HHumanoid)
  4149. swait(1)
  4150. HHumanoid.PlatformStand = false
  4151. end), hum)
  4152. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  4153. local bodvol = Create("BodyVelocity"){
  4154. velocity = angle * knockback,
  4155. P = 5000,
  4156. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4157. Parent = hit,
  4158. }
  4159. local rl = Create("BodyAngularVelocity"){
  4160. P = 3000,
  4161. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  4162. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  4163. Parent = hit,
  4164. }
  4165. game:GetService("Debris"):AddItem(bodvol, .5)
  4166. game:GetService("Debris"):AddItem(rl, .5)
  4167. elseif Type == "Normal" then
  4168. local vp = Create("BodyVelocity"){
  4169. P = 500,
  4170. maxForce = Vector3.new(math.huge, 0, math.huge),
  4171. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  4172. }
  4173. if knockback > 0 then
  4174. vp.Parent = hit.Parent.Torso
  4175. end
  4176. game:GetService("Debris"):AddItem(vp, .5)
  4177. elseif Type == "Up" then
  4178. local bodyVelocity = Create("BodyVelocity"){
  4179. velocity = Vector3.new(0, 20, 0),
  4180. P = 5000,
  4181. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4182. Parent = hit,
  4183. }
  4184. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  4185. elseif Type == "DarkUp" then
  4186. coroutine.resume(coroutine.create(function()
  4187. for i = 0, 1, 0.1 do
  4188. swait()
  4189. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  4190. end
  4191. end))
  4192. local bodyVelocity = Create("BodyVelocity"){
  4193. velocity = Vector3.new(0, 20, 0),
  4194. P = 5000,
  4195. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  4196. Parent = hit,
  4197. }
  4198. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  4199. elseif Type == "Snare" then
  4200. local bp = Create("BodyPosition"){
  4201. P = 2000,
  4202. D = 100,
  4203. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4204. position = hit.Parent.Torso.Position,
  4205. Parent = hit.Parent.Torso,
  4206. }
  4207. game:GetService("Debris"):AddItem(bp, 1)
  4208. elseif Type == "Freeze" then
  4209. local BodPos = Create("BodyPosition"){
  4210. P = 50000,
  4211. D = 1000,
  4212. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  4213. position = hit.Parent.Torso.Position,
  4214. Parent = hit.Parent.Torso,
  4215. }
  4216. local BodGy = Create("BodyGyro") {
  4217. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  4218. P = 20e+003,
  4219. Parent = hit.Parent.Torso,
  4220. cframe = hit.Parent.Torso.CFrame,
  4221. }
  4222. hit.Parent.Torso.Anchored = true
  4223. coroutine.resume(coroutine.create(function(Part)
  4224. swait(1.5)
  4225. Part.Anchored = false
  4226. end), hit.Parent.Torso)
  4227. game:GetService("Debris"):AddItem(BodPos, 3)
  4228. game:GetService("Debris"):AddItem(BodGy, 3)
  4229. end
  4230. local debounce = Create("BoolValue"){
  4231. Name = "DebounceHit",
  4232. Parent = hit.Parent,
  4233. Value = true,
  4234. }
  4235. game:GetService("Debris"):AddItem(debounce, Delay)
  4236. c = Create("ObjectValue"){
  4237. Name = "creator",
  4238. Value = Player,
  4239. Parent = h,
  4240. }
  4241. game:GetService("Debris"):AddItem(c, .5)
  4242. end
  4243. end
  4244.  
  4245. function damage(range,mindam,maxdam,pos)
  4246. for i,v in ipairs(workspace:GetChildren()) do
  4247. if v:IsA("Model") then
  4248. if v.Name ~= Player.Name then
  4249. if v:FindFirstChildOfClass("Humanoid") then
  4250. if v:FindFirstChild("Head") then
  4251. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  4252. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  4253. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  4254. end
  4255. end
  4256. end
  4257. end
  4258. end
  4259. end
  4260. end
  4261. end
  4262. -------------------------------------------------------
  4263. --End Damage Function--
  4264. -------------------------------------------------------
  4265.  
  4266. -------------------------------------------------------
  4267. --Start Animations--
  4268. -------------------------------------------------------
  4269. print("By Makhail07")
  4270. while true do
  4271. swait()
  4272. sine = sine + change
  4273. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  4274. local velderp = root.Velocity.y
  4275. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  4276. if equipped == true or equipped == false then
  4277. if attack == false then
  4278. idle = idle + 1
  4279. else
  4280. idle = 0
  4281. end
  4282. if 1 < root.Velocity.y and hitfloor == nil then
  4283. Anim = "Jump"
  4284. if attack == false then
  4285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4286. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4287. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4288. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4289. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  4290. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  4291. end
  4292. elseif -1 > root.Velocity.y and hitfloor == nil then
  4293. Anim = "Fall"
  4294. if attack == false then
  4295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  4296. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4298. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  4299. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  4300. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  4301. end
  4302. elseif torvel < 1 and hitfloor ~= nil then
  4303. Anim = "Idle"
  4304. change = 1
  4305. if attack == false then
  4306.  
  4307. if animation.Value == 1 then
  4308.  
  4309.  
  4310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  4311. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  4312. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4313. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  4314. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  4315. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4316.  
  4317.  
  4318. else
  4319.  
  4320. if animation.Value == 2 then
  4321.  
  4322.  
  4323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  4324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  4325. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  4328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  4329.  
  4330.  
  4331. else
  4332.  
  4333.  
  4334. if animation.Value == 3 then
  4335.  
  4336.  
  4337.  
  4338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  4339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  4341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  4342. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  4343. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  4344.  
  4345.  
  4346. else
  4347.  
  4348.  
  4349. if animation.Value == 4 then
  4350.  
  4351.  
  4352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  4353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  4354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  4355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  4356. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  4357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  4358.  
  4359.  
  4360. else
  4361.  
  4362.  
  4363.  
  4364. if animation.Value == 10 then
  4365.  
  4366.  
  4367.  
  4368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  4369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  4370. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4371. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  4372. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4373. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  4374.  
  4375.  
  4376.  
  4377.  
  4378. end
  4379.  
  4380.  
  4381. end
  4382.  
  4383. end
  4384. end
  4385.  
  4386.  
  4387. end
  4388.  
  4389. end
  4390. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4391. Anim = "Walk"
  4392. change = 1
  4393. if attack == false then
  4394. hum.WalkSpeed = 25
  4395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  4396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  4397. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4398. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  4399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  4400. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4401. end
  4402. elseif torvel >= 25 and hitfloor ~= nil then
  4403. Anim = "Sprint"
  4404. change = 1.35
  4405. if attack == false then
  4406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  4407. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4408. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  4409. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  4410. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  4411. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4412. end
  4413. end
  4414. end
  4415. if 0 < #Effects then
  4416. for e = 1, #Effects do
  4417. if Effects[e] ~= nil then
  4418. local Thing = Effects[e]
  4419. if Thing ~= nil then
  4420. local Part = Thing[1]
  4421. local Mode = Thing[2]
  4422. local Delay = Thing[3]
  4423. local IncX = Thing[4]
  4424. local IncY = Thing[5]
  4425. local IncZ = Thing[6]
  4426. if 1 >= Thing[1].Transparency then
  4427. if Thing[2] == "Block1" then
  4428. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4429. local Mesh = Thing[1].Mesh
  4430. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4431. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4432. elseif Thing[2] == "Block2" then
  4433. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4434. local Mesh = Thing[7]
  4435. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4436. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4437. elseif Thing[2] == "Block3" then
  4438. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4439. local Mesh = Thing[7]
  4440. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4442. elseif Thing[2] == "Cylinder" then
  4443. local Mesh = Thing[1].Mesh
  4444. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4445. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4446. elseif Thing[2] == "Blood" then
  4447. local Mesh = Thing[7]
  4448. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4449. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4450. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4451. elseif Thing[2] == "Elec" then
  4452. local Mesh = Thing[1].Mesh
  4453. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4454. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4455. elseif Thing[2] == "Disappear" then
  4456. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4457. elseif Thing[2] == "Shatter" then
  4458. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4459. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4460. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4461. Thing[6] = Thing[6] + Thing[5]
  4462. end
  4463. else
  4464. Part.Parent = nil
  4465. table.remove(Effects, e)
  4466. end
  4467. end
  4468. end
  4469. end
  4470. end
  4471. end
  4472. -------------------------------------------------------
  4473. --End Animations And Script--
  4474. ------------------------------------------------------
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