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- #include common_scripts\utility;
- #include maps\_utility;
- #include maps\_hud_util;
- ac130z()
- {
- self endon("death");
- self endon("acisdone");
- //self CloseMenu();
- //self setModel("static_peleliu_b17_bomber_body");
- //Nacht only^^
- self EnableInvulnerability();
- //self thread MonButts();
- //You need to change the button controls, or use
- //the thread above
- visionSetNaked( "kamikaze", 0.2 );
- self setClientDvar( "cg_drawGun", "0" );
- self setClientDvar( "cg_drawCrosshair", "0" );
- //self setClientDvar("g_gravity", "1");
- self setClientDvar("aftermath", "2");
- self thread acpath((166.549, -940.029, 300.123));
- //Comment the above and uncomment g_gravity for walking AC
- self setClientDvar( "player_sustainAmmo" , "1" );
- wait 0.1;
- self air(1500);
- self thread ac130_death();
- self thread doAc130105mmHUD();
- self thread ac130weapons();
- self thread ac130timer();
- self thread MonButts();
- wait 60;
- self notify("acisdone");
- }
- MonButts()
- {
- self endon("death");
- self endon("disconnect");
- for(;;)
- {
- if(self FragButtonPressed())
- {
- self notify("frag");
- }
- if(self MeleeButtonPressed())
- {
- self notify("melee");
- }
- if(self AttackButtonPressed())
- {
- self notify("attack");
- }
- if(self AdsButtonPressed())
- {
- self notify("ads");
- }
- if(self UseButtonPressed())
- {
- self notify("use");
- }
- wait .15;
- }
- }
- air(jump)
- {
- self setOrigin(self.origin+(0,0,jump));
- }
- acpath(origin)
- {
- self endon( "acisdone" );
- center = spawn("script_origin", origin);
- // 600 = how far away we are from center
- // 750 = how high we are
- link = spawn("script_origin", origin+(0,600,750));
- link linkto(center);
- self playerlinktodelta(link);
- center thread ac130_spin();
- }
- ac130_spin()
- {
- self endon( "acisdone" );
- for(;;)
- {
- self rotateyaw(360, 17);
- wait 0.01;
- }
- }
- ac130_death()
- {
- self waittill("death");
- self waittill("acisdone");
- self notify("DESTROY");
- self notify("DELETE");
- self notify("NULL");
- visionSetNaked( "default", 0.2 );
- self setClientDvar("g_gravity", "800");
- self setClientDvar( "cg_drawGun", "1" );
- self setClientDvar( "cg_drawCrosshair", "1" );
- }
- doAc130105mmHUD()
- {
- self thread ac130boxleftvert();
- self thread ac130boxrightvert();
- self thread ac130boxtophorz();
- self thread ac130boxbottomhorz();
- self thread ac130topline();
- self thread ac130bottomline();
- self thread ac130leftline();
- self thread ac130rightline();
- self thread ac130topleftleft();
- self thread ac130toplefttop();
- self thread ac130toprightright();
- self thread ac130toprighttop();
- self thread ac130bottomleftleft();
- self thread ac130bottomleftbottom();
- self thread ac130bottomrightright();
- self thread ac130bottomrightbottom();
- }
- ac130boxleftvert()
- {
- ac130boxleftvert = newClientHudElem( self );
- ac130boxleftvert.x = -30;
- ac130boxleftvert.y = 0;
- ac130boxleftvert.alignX = "center";
- ac130boxleftvert.alignY = "middle";
- ac130boxleftvert.horzAlign = "center";
- ac130boxleftvert.vertAlign = "middle";
- ac130boxleftvert.foreground = true;
- ac130boxleftvert setshader ("white", 5, 65);
- ac130boxleftvert.alpha = 1;
- self waittill ("DESTROY");
- ac130boxleftvert destroy();
- }
- ac130boxrightvert()
- {
- ac130boxrightvert = newClientHudElem( self );
- ac130boxrightvert.x = 30;
- ac130boxrightvert.y = 0;
- ac130boxrightvert.alignX = "center";
- ac130boxrightvert.alignY = "middle";
- ac130boxrightvert.horzAlign = "center";
- ac130boxrightvert.vertAlign = "middle";
- ac130boxrightvert.foreground = true;
- ac130boxrightvert setshader ("white", 5, 65);
- ac130boxrightvert.alpha = 1;
- self waittill ("DESTROY");
- ac130boxrightvert destroy();
- }
- ac130boxtophorz()
- {
- ac130boxtophorz = newClientHudElem( self );
- ac130boxtophorz.x = 0;
- ac130boxtophorz.y = -25;
- ac130boxtophorz.alignX = "center";
- ac130boxtophorz.alignY = "middle";
- ac130boxtophorz.horzAlign = "center";
- ac130boxtophorz.vertAlign = "middle";
- ac130boxtophorz.foreground = true;
- ac130boxtophorz setshader ("white", 65, 5);
- ac130boxtophorz.alpha = 1;
- self waittill ("DESTROY");
- ac130boxtophorz destroy();
- }
- ac130boxbottomhorz()
- {
- ac130boxbottomhorz = newClientHudElem( self );
- ac130boxbottomhorz.x = 0;
- ac130boxbottomhorz.y = 25;
- ac130boxbottomhorz.alignX = "center";
- ac130boxbottomhorz.alignY = "middle";
- ac130boxbottomhorz.horzAlign = "center";
- ac130boxbottomhorz.vertAlign = "middle";
- ac130boxbottomhorz.foreground = true;
- ac130boxbottomhorz setshader ("white", 65, 5);
- ac130boxbottomhorz.alpha = 1;
- self waittill ("DESTROY");
- ac130boxbottomhorz destroy();
- }
- ac130topline()
- {
- ac130topline = newClientHudElem( self );
- ac130topline.x = 0;
- ac130topline.y = -50;
- ac130topline.alignX = "center";
- ac130topline.alignY = "middle";
- ac130topline.horzAlign = "center";
- ac130topline.vertAlign = "middle";
- ac130topline.foreground = true;
- ac130topline setshader ("white", 5, 60);
- ac130topline.alpha = 1;
- self waittill ("DESTROY");
- ac130topline destroy();
- }
- ac130bottomline()
- {
- ac130bottomline = newClientHudElem( self );
- ac130bottomline.x = 0;
- ac130bottomline.y = 50;
- ac130bottomline.alignX = "center";
- ac130bottomline.alignY = "middle";
- ac130bottomline.horzAlign = "center";
- ac130bottomline.vertAlign = "middle";
- ac130bottomline.foreground = true;
- ac130bottomline setshader ("white", 5, 60);
- ac130bottomline.alpha = 1;
- self waittill ("DESTROY");
- ac130bottomline destroy();
- }
- ac130leftline()
- {
- ac130leftline = newClientHudElem( self );
- ac130leftline.x = -64.5;
- ac130leftline.y = 0;
- ac130leftline.alignX = "center";
- ac130leftline.alignY = "middle";
- ac130leftline.horzAlign = "center";
- ac130leftline.vertAlign = "middle";
- ac130leftline.foreground = true;
- ac130leftline setshader ("white", 60, 5);
- ac130leftline.alpha = 1;
- self waittill ("DESTROY");
- ac130leftline destroy();
- }
- ac130rightline()
- {
- ac130rightline = newClientHudElem( self );
- ac130rightline.x = 64;
- ac130rightline.y = 0;
- ac130rightline.alignX = "center";
- ac130rightline.alignY = "middle";
- ac130rightline.horzAlign = "center";
- ac130rightline.vertAlign = "middle";
- ac130rightline.foreground = true;
- ac130rightline setshader ("white", 60, 5);
- ac130rightline.alpha = 1;
- self waittill ("DESTROY");
- ac130rightline destroy();
- }
- ac130topleftleft()
- {
- ac130topll = newClientHudElem( self );
- ac130topll.x = -125;
- ac130topll.y = -87;
- ac130topll.alignX = "center";
- ac130topll.alignY = "middle";
- ac130topll.horzAlign = "center";
- ac130topll.vertAlign = "middle";
- ac130topll.foreground = true;
- ac130topll setshader ("white", 5, 35);
- ac130topll.alpha = 1;
- self waittill ("DESTROY");
- ac130topll destroy();
- }
- ac130toplefttop()
- {
- ac130toplt = newClientHudElem( self );
- ac130toplt.x = -110;
- ac130toplt.y = -100;
- ac130toplt.alignX = "center";
- ac130toplt.alignY = "middle";
- ac130toplt.horzAlign = "center";
- ac130toplt.vertAlign = "middle";
- ac130toplt.foreground = true;
- ac130toplt setshader ("white", 35, 5);
- ac130toplt.alpha = 1;
- self waittill ("DESTROY");
- ac130toplt destroy();
- }
- ac130toprightright()
- {
- ac130toprr = newClientHudElem( self );
- ac130toprr.x = 125;
- ac130toprr.y = -87;
- ac130toprr.alignX = "center";
- ac130toprr.alignY = "middle";
- ac130toprr.horzAlign = "center";
- ac130toprr.vertAlign = "middle";
- ac130toprr.foreground = true;
- ac130toprr setshader ("white", 5, 35);
- ac130toprr.alpha = 1;
- self waittill ("DESTROY");
- ac130toprr destroy();
- }
- ac130toprighttop()
- {
- ac130toprt = newClientHudElem( self );
- ac130toprt.x = 110;
- ac130toprt.y = -100;
- ac130toprt.alignX = "center";
- ac130toprt.alignY = "middle";
- ac130toprt.horzAlign = "center";
- ac130toprt.vertAlign = "middle";
- ac130toprt.foreground = true;
- ac130toprt setshader ("white", 35, 5);
- ac130toprt.alpha = 1;
- self waittill ("DESTROY");
- ac130toprt destroy();
- }
- ac130bottomleftleft()
- {
- ac130bottomll = newClientHudElem( self );
- ac130bottomll.x = -125;
- ac130bottomll.y = 87;
- ac130bottomll.alignX = "center";
- ac130bottomll.alignY = "middle";
- ac130bottomll.horzAlign = "center";
- ac130bottomll.vertAlign = "middle";
- ac130bottomll.foreground = true;
- ac130bottomll setshader ("white", 5, 35);
- ac130bottomll.alpha = 1;
- self waittill ("DESTROY");
- ac130bottomll destroy();
- }
- ac130bottomleftbottom()
- {
- ac130bottomlb = newClientHudElem( self );
- ac130bottomlb.x = -110;
- ac130bottomlb.y = 100;
- ac130bottomlb.alignX = "center";
- ac130bottomlb.alignY = "middle";
- ac130bottomlb.horzAlign = "center";
- ac130bottomlb.vertAlign = "middle";
- ac130bottomlb.foreground = true;
- ac130bottomlb setshader ("white", 35, 5);
- ac130bottomlb.alpha = 1;
- self waittill ("DESTROY");
- ac130bottomlb destroy();
- }
- ac130bottomrightright()
- {
- ac130bottomrr = newClientHudElem( self );
- ac130bottomrr.x = 125;
- ac130bottomrr.y = 87;
- ac130bottomrr.alignX = "center";
- ac130bottomrr.alignY = "middle";
- ac130bottomrr.horzAlign = "center";
- ac130bottomrr.vertAlign = "middle";
- ac130bottomrr.foreground = true;
- ac130bottomrr setshader ("white", 5, 35);
- ac130bottomrr.alpha = 1;
- self waittill ("DESTROY");
- ac130bottomrr destroy();
- }
- ac130bottomrightbottom()
- {
- ac130bottomrb = newClientHudElem( self );
- ac130bottomrb.x = 110;
- ac130bottomrb.y = 100;
- ac130bottomrb.alignX = "center";
- ac130bottomrb.alignY = "middle";
- ac130bottomrb.horzAlign = "center";
- ac130bottomrb.vertAlign = "middle";
- ac130bottomrb.foreground = true;
- ac130bottomrb setshader ("white", 35, 5);
- ac130bottomrb.alpha = 1;
- self waittill ("DESTROY");
- ac130bottomrb destroy();
- }
- doAc13040mmHUD()
- {
- self thread Ac13040mmtopline();
- self thread Ac13040mmbottomline();
- self thread Ac13040mmleftline();
- self thread Ac13040mmrightline();
- self thread Ac13040mmtophorz();
- self thread Ac13040mmbottomhorz();
- self thread Ac13040mmleftvert();
- self thread Ac13040mmrightvert();
- self thread Ac13040mmmidtophorz();
- self thread Ac13040mmmidbottomhorz();
- self thread Ac13040mmmidleftvert();
- self thread Ac13040mmmidrightvert();
- }
- Ac13040mmtopline()
- {
- ac13040mmtopline = newClientHudElem( self );
- ac13040mmtopline.x = 0;
- ac13040mmtopline.y = -70;
- ac13040mmtopline.alignX = "center";
- ac13040mmtopline.alignY = "middle";
- ac13040mmtopline.horzAlign = "center";
- ac13040mmtopline.vertAlign = "middle";
- ac13040mmtopline.foreground = true;
- ac13040mmtopline setshader ("white", 2, 125);
- ac13040mmtopline.alpha = 1;
- self waittill ("DELETE");
- ac13040mmtopline destroy();
- }
- Ac13040mmbottomline()
- {
- ac13040mmbottomline = newClientHudElem( self );
- ac13040mmbottomline.x = 0;
- ac13040mmbottomline.y = 70;
- ac13040mmbottomline.alignX = "center";
- ac13040mmbottomline.alignY = "middle";
- ac13040mmbottomline.horzAlign = "center";
- ac13040mmbottomline.vertAlign = "middle";
- ac13040mmbottomline.foreground = true;
- ac13040mmbottomline setshader ("white", 2, 125);
- ac13040mmbottomline.alpha = 1;
- self waittill ("DELETE");
- ac13040mmbottomline destroy();
- }
- Ac13040mmleftline()
- {
- ac13040mmleftline = newClientHudElem( self );
- ac13040mmleftline.x = -85;
- ac13040mmleftline.y = 0;
- ac13040mmleftline.alignX = "center";
- ac13040mmleftline.alignY = "middle";
- ac13040mmleftline.horzAlign = "center";
- ac13040mmleftline.vertAlign = "middle";
- ac13040mmleftline.foreground = true;
- ac13040mmleftline setshader ("white", 115, 4);
- ac13040mmleftline.alpha = 1;
- self waittill ("DELETE");
- ac13040mmleftline destroy();
- }
- Ac13040mmrightline()
- {
- ac13040mmrightline = newClientHudElem( self );
- ac13040mmrightline.x = 85;
- ac13040mmrightline.y = 0;
- ac13040mmrightline.alignX = "center";
- ac13040mmrightline.alignY = "middle";
- ac13040mmrightline.horzAlign = "center";
- ac13040mmrightline.vertAlign = "middle";
- ac13040mmrightline.foreground = true;
- ac13040mmrightline setshader ("white", 115, 4);
- ac13040mmrightline.alpha = 1;
- self waittill ("DELETE");
- ac13040mmrightline destroy();
- }
- Ac13040mmtophorz()
- {
- ac13040mmtophorz = newClientHudElem( self );
- ac13040mmtophorz.x = 0;
- ac13040mmtophorz.y = -118;
- ac13040mmtophorz.alignX = "center";
- ac13040mmtophorz.alignY = "middle";
- ac13040mmtophorz.horzAlign = "center";
- ac13040mmtophorz.vertAlign = "middle";
- ac13040mmtophorz.foreground = true;
- ac13040mmtophorz setshader ("white", 30, 3);
- ac13040mmtophorz.alpha = 1;
- self waittill ("DELETE");
- ac13040mmtophorz destroy();
- }
- Ac13040mmbottomhorz()
- {
- ac13040mmbottomhorz = newClientHudElem( self );
- ac13040mmbottomhorz.x = 0;
- ac13040mmbottomhorz.y = 118;
- ac13040mmbottomhorz.alignX = "center";
- ac13040mmbottomhorz.alignY = "middle";
- ac13040mmbottomhorz.horzAlign = "center";
- ac13040mmbottomhorz.vertAlign = "middle";
- ac13040mmbottomhorz.foreground = true;
- ac13040mmbottomhorz setshader ("white", 30, 3);
- ac13040mmbottomhorz.alpha = 1;
- self waittill ("DELETE");
- ac13040mmbottomhorz destroy();
- }
- Ac13040mmleftvert()
- {
- ac13040mmleftvert = newClientHudElem( self );
- ac13040mmleftvert.x = -142;
- ac13040mmleftvert.y = 0;
- ac13040mmleftvert.alignX = "center";
- ac13040mmleftvert.alignY = "middle";
- ac13040mmleftvert.horzAlign = "center";
- ac13040mmleftvert.vertAlign = "middle";
- ac13040mmleftvert.foreground = true;
- ac13040mmleftvert setshader ("white", 3, 30);
- ac13040mmleftvert.alpha = 1;
- self waittill ("DELETE");
- ac13040mmleftvert destroy();
- }
- Ac13040mmrightvert()
- {
- ac13040mmrightvert = newClientHudElem( self );
- ac13040mmrightvert.x = 142;
- ac13040mmrightvert.y = 0;
- ac13040mmrightvert.alignX = "center";
- ac13040mmrightvert.alignY = "middle";
- ac13040mmrightvert.horzAlign = "center";
- ac13040mmrightvert.vertAlign = "middle";
- ac13040mmrightvert.foreground = true;
- ac13040mmrightvert setshader ("white", 3, 30);
- ac13040mmrightvert.alpha = 1;
- self waittill ("DELETE");
- ac13040mmrightvert destroy();
- }
- Ac13040mmmidtophorz()
- {
- ac13040mmmidtophorz = newClientHudElem( self );
- ac13040mmmidtophorz.x = 0;
- ac13040mmmidtophorz.y = -69;
- ac13040mmmidtophorz.alignX = "center";
- ac13040mmmidtophorz.alignY = "middle";
- ac13040mmmidtophorz.horzAlign = "center";
- ac13040mmmidtophorz.vertAlign = "middle";
- ac13040mmmidtophorz.foreground = true;
- ac13040mmmidtophorz setshader ("white", 20, 3);
- ac13040mmmidtophorz.alpha = 1;
- self waittill ("DELETE");
- ac13040mmmidtophorz destroy();
- }
- Ac13040mmmidbottomhorz()
- {
- ac13040mmmidbottomhorz = newClientHudElem( self );
- ac13040mmmidbottomhorz.x = 0;
- ac13040mmmidbottomhorz.y = 69;
- ac13040mmmidbottomhorz.alignX = "center";
- ac13040mmmidbottomhorz.alignY = "middle";
- ac13040mmmidbottomhorz.horzAlign = "center";
- ac13040mmmidbottomhorz.vertAlign = "middle";
- ac13040mmmidbottomhorz.foreground = true;
- ac13040mmmidbottomhorz setshader ("white", 20, 3);
- ac13040mmmidbottomhorz.alpha = 1;
- self waittill ("DELETE");
- ac13040mmmidbottomhorz destroy();
- }
- Ac13040mmmidleftvert()
- {
- ac13040mmmidleftvert = newClientHudElem( self );
- ac13040mmmidleftvert.x = -81;
- ac13040mmmidleftvert.y = 0;
- ac13040mmmidleftvert.alignX = "center";
- ac13040mmmidleftvert.alignY = "middle";
- ac13040mmmidleftvert.horzAlign = "center";
- ac13040mmmidleftvert.vertAlign = "middle";
- ac13040mmmidleftvert.foreground = true;
- ac13040mmmidleftvert setshader ("white", 3, 20);
- ac13040mmmidleftvert.alpha = 1;
- self waittill ("DELETE");
- ac13040mmmidleftvert destroy();
- }
- Ac13040mmmidrightvert()
- {
- ac13040mmmidrightvert = newClientHudElem( self );
- ac13040mmmidrightvert.x = 81;
- ac13040mmmidrightvert.y = 0;
- ac13040mmmidrightvert.alignX = "center";
- ac13040mmmidrightvert.alignY = "middle";
- ac13040mmmidrightvert.horzAlign = "center";
- ac13040mmmidrightvert.vertAlign = "middle";
- ac13040mmmidrightvert.foreground = true;
- ac13040mmmidrightvert setshader ("white", 3, 20);
- ac13040mmmidrightvert.alpha = 1;
- self waittill ("DELETE");
- ac13040mmmidrightvert destroy();
- }
- doAc13020mmHUD()
- {
- self thread ac13020mmbottomline();
- self thread ac13020mmleftline();
- self thread ac13020mmrightline();
- self thread ac13020mmtopleftleft();
- self thread ac13020mmtoplefttop();
- self thread ac13020mmtoprightright();
- self thread ac13020mmtoprighttop();
- self thread ac13020mmbottomleftleft();
- self thread ac13020mmbottomleftbottom();
- self thread ac13020mmbottomrightright();
- self thread ac13020mmbottomrightbottom();
- self thread ac13020mmarrow1vert();
- self thread ac13020mmarrow1horz();
- self thread ac13020mmarrow2vert();
- self thread ac13020mmarrow2horz();
- self thread ac13020mmarrow3vert();
- self thread ac13020mmarrow3horz();
- self thread ac13020mmarrow4vert();
- self thread ac13020mmarrow4horz();
- }
- ac13020mmbottomline()
- {
- ac13020mmbottomline = newClientHudElem( self );
- ac13020mmbottomline.x = 0;
- ac13020mmbottomline.y = 20;
- ac13020mmbottomline.alignX = "center";
- ac13020mmbottomline.alignY = "middle";
- ac13020mmbottomline.horzAlign = "center";
- ac13020mmbottomline.vertAlign = "middle";
- ac13020mmbottomline.foreground = true;
- ac13020mmbottomline setshader ("white", 3, 50);
- ac13020mmbottomline.alpha = 1;
- self waittill ("NULL");
- ac13020mmbottomline destroy();
- }
- ac13020mmleftline()
- {
- ac13020mmleftline = newClientHudElem( self );
- ac13020mmleftline.x = -25;
- ac13020mmleftline.y = 0;
- ac13020mmleftline.alignX = "center";
- ac13020mmleftline.alignY = "middle";
- ac13020mmleftline.horzAlign = "center";
- ac13020mmleftline.vertAlign = "middle";
- ac13020mmleftline.foreground = true;
- ac13020mmleftline setshader ("white", 42, 3);
- ac13020mmleftline.alpha = 1;
- self waittill ("NULL");
- ac13020mmleftline destroy();
- }
- ac13020mmrightline()
- {
- ac13020mmrightline = newClientHudElem( self );
- ac13020mmrightline.x = 25;
- ac13020mmrightline.y = 0;
- ac13020mmrightline.alignX = "center";
- ac13020mmrightline.alignY = "middle";
- ac13020mmrightline.horzAlign = "center";
- ac13020mmrightline.vertAlign = "middle";
- ac13020mmrightline.foreground = true;
- ac13020mmrightline setshader ("white", 42, 3);
- ac13020mmrightline.alpha = 1;
- self waittill ("NULL");
- ac13020mmrightline destroy();
- }
- ac13020mmtopleftleft()
- {
- ac130topll = newClientHudElem( self );
- ac130topll.x = -75;
- ac130topll.y = -47;
- ac130topll.alignX = "center";
- ac130topll.alignY = "middle";
- ac130topll.horzAlign = "center";
- ac130topll.vertAlign = "middle";
- ac130topll.foreground = true;
- ac130topll setshader ("white", 5, 35);
- ac130topll.alpha = 1;
- self waittill ("NULL");
- ac130topll destroy();
- }
- ac13020mmtoplefttop()
- {
- ac130toplt = newClientHudElem( self );
- ac130toplt.x = -60;
- ac130toplt.y = -60;
- ac130toplt.alignX = "center";
- ac130toplt.alignY = "middle";
- ac130toplt.horzAlign = "center";
- ac130toplt.vertAlign = "middle";
- ac130toplt.foreground = true;
- ac130toplt setshader ("white", 35, 5);
- ac130toplt.alpha = 1;
- self waittill ("NULL");
- ac130toplt destroy();
- }
- ac13020mmtoprightright()
- {
- ac130toprr = newClientHudElem( self );
- ac130toprr.x = 75;
- ac130toprr.y = -47;
- ac130toprr.alignX = "center";
- ac130toprr.alignY = "middle";
- ac130toprr.horzAlign = "center";
- ac130toprr.vertAlign = "middle";
- ac130toprr.foreground = true;
- ac130toprr setshader ("white", 5, 35);
- ac130toprr.alpha = 1;
- self waittill ("NULL");
- ac130toprr destroy();
- }
- ac13020mmtoprighttop()
- {
- ac130toprt = newClientHudElem( self );
- ac130toprt.x = 60;
- ac130toprt.y = -60;
- ac130toprt.alignX = "center";
- ac130toprt.alignY = "middle";
- ac130toprt.horzAlign = "center";
- ac130toprt.vertAlign = "middle";
- ac130toprt.foreground = true;
- ac130toprt setshader ("white", 35, 5);
- ac130toprt.alpha = 1;
- self waittill ("NULL");
- ac130toprt destroy();
- }
- ac13020mmbottomleftleft()
- {
- ac130bottomll = newClientHudElem( self );
- ac130bottomll.x = -75;
- ac130bottomll.y = 47;
- ac130bottomll.alignX = "center";
- ac130bottomll.alignY = "middle";
- ac130bottomll.horzAlign = "center";
- ac130bottomll.vertAlign = "middle";
- ac130bottomll.foreground = true;
- ac130bottomll setshader ("white", 5, 35);
- ac130bottomll.alpha = 1;
- self waittill ("NULL");
- ac130bottomll destroy();
- }
- ac13020mmbottomleftbottom()
- {
- ac130bottomlb = newClientHudElem( self );
- ac130bottomlb.x = -60;
- ac130bottomlb.y = 60;
- ac130bottomlb.alignX = "center";
- ac130bottomlb.alignY = "middle";
- ac130bottomlb.horzAlign = "center";
- ac130bottomlb.vertAlign = "middle";
- ac130bottomlb.foreground = true;
- ac130bottomlb setshader ("white", 35, 5);
- ac130bottomlb.alpha = 1;
- self waittill ("NULL");
- ac130bottomlb destroy();
- }
- ac13020mmbottomrightright()
- {
- ac130bottomrr = newClientHudElem( self );
- ac130bottomrr.x = 75;
- ac130bottomrr.y = 47;
- ac130bottomrr.alignX = "center";
- ac130bottomrr.alignY = "middle";
- ac130bottomrr.horzAlign = "center";
- ac130bottomrr.vertAlign = "middle";
- ac130bottomrr.foreground = true;
- ac130bottomrr setshader ("white", 5, 35);
- ac130bottomrr.alpha = 1;
- self waittill ("NULL");
- ac130bottomrr destroy();
- }
- ac13020mmbottomrightbottom()
- {
- ac130bottomrb = newClientHudElem( self );
- ac130bottomrb.x = 60;
- ac130bottomrb.y = 60;
- ac130bottomrb.alignX = "center";
- ac130bottomrb.alignY = "middle";
- ac130bottomrb.horzAlign = "center";
- ac130bottomrb.vertAlign = "middle";
- ac130bottomrb.foreground = true;
- ac130bottomrb setshader ("white", 35, 5);
- ac130bottomrb.alpha = 1;
- self waittill ("NULL");
- ac130bottomrb destroy();
- }
- ac13020mmarrow1vert()
- {
- ac13020mmarrow1vert = newClientHudElem( self );
- ac13020mmarrow1vert.x = 10;
- ac13020mmarrow1vert.y = 12;
- ac13020mmarrow1vert.alignX = "center";
- ac13020mmarrow1vert.alignY = "middle";
- ac13020mmarrow1vert.horzAlign = "center";
- ac13020mmarrow1vert.vertAlign = "middle";
- ac13020mmarrow1vert.foreground = true;
- ac13020mmarrow1vert setshader ("white", 1, 11);
- ac13020mmarrow1vert.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow1vert destroy();
- }
- ac13020mmarrow1horz()
- {
- ac13020mmarrow1horz = newClientHudElem( self );
- ac13020mmarrow1horz.x = 15;
- ac13020mmarrow1horz.y = 8;
- ac13020mmarrow1horz.alignX = "center";
- ac13020mmarrow1horz.alignY = "middle";
- ac13020mmarrow1horz.horzAlign = "center";
- ac13020mmarrow1horz.vertAlign = "middle";
- ac13020mmarrow1horz.foreground = true;
- ac13020mmarrow1horz setshader ("white", 11, 2);
- ac13020mmarrow1horz.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow1horz destroy();
- }
- ac13020mmarrow2vert()
- {
- ac13020mmarrow2vert = newClientHudElem( self );
- ac13020mmarrow2vert.x = 15;
- ac13020mmarrow2vert.y = 17;
- ac13020mmarrow2vert.alignX = "center";
- ac13020mmarrow2vert.alignY = "middle";
- ac13020mmarrow2vert.horzAlign = "center";
- ac13020mmarrow2vert.vertAlign = "middle";
- ac13020mmarrow2vert.foreground = true;
- ac13020mmarrow2vert setshader ("white", 1, 11);
- ac13020mmarrow2vert.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow2vert destroy();
- }
- ac13020mmarrow2horz()
- {
- ac13020mmarrow2horz = newClientHudElem( self );
- ac13020mmarrow2horz.x = 20;
- ac13020mmarrow2horz.y = 13;
- ac13020mmarrow2horz.alignX = "center";
- ac13020mmarrow2horz.alignY = "middle";
- ac13020mmarrow2horz.horzAlign = "center";
- ac13020mmarrow2horz.vertAlign = "middle";
- ac13020mmarrow2horz.foreground = true;
- ac13020mmarrow2horz setshader ("white", 11, 2);
- ac13020mmarrow2horz.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow2horz destroy();
- }
- ac13020mmarrow3vert()
- {
- ac13020mmarrow3vert = newClientHudElem( self );
- ac13020mmarrow3vert.x = 20;
- ac13020mmarrow3vert.y = 22;
- ac13020mmarrow3vert.alignX = "center";
- ac13020mmarrow3vert.alignY = "middle";
- ac13020mmarrow3vert.horzAlign = "center";
- ac13020mmarrow3vert.vertAlign = "middle";
- ac13020mmarrow3vert.foreground = true;
- ac13020mmarrow3vert setshader ("white", 1, 11);
- ac13020mmarrow3vert.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow3vert destroy();
- }
- ac13020mmarrow3horz()
- {
- ac13020mmarrow3horz = newClientHudElem( self );
- ac13020mmarrow3horz.x = 25;
- ac13020mmarrow3horz.y = 18;
- ac13020mmarrow3horz.alignX = "center";
- ac13020mmarrow3horz.alignY = "middle";
- ac13020mmarrow3horz.horzAlign = "center";
- ac13020mmarrow3horz.vertAlign = "middle";
- ac13020mmarrow3horz.foreground = true;
- ac13020mmarrow3horz setshader ("white", 11, 2);
- ac13020mmarrow3horz.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow3horz destroy();
- }
- ac13020mmarrow4vert()
- {
- ac13020mmarrow4vert = newClientHudElem( self );
- ac13020mmarrow4vert.x = 25;
- ac13020mmarrow4vert.y = 27;
- ac13020mmarrow4vert.alignX = "center";
- ac13020mmarrow4vert.alignY = "middle";
- ac13020mmarrow4vert.horzAlign = "center";
- ac13020mmarrow4vert.vertAlign = "middle";
- ac13020mmarrow4vert.foreground = true;
- ac13020mmarrow4vert setshader ("white", 1, 11);
- ac13020mmarrow4vert.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow4vert destroy();
- }
- ac13020mmarrow4horz()
- {
- ac13020mmarrow4horz = newClientHudElem( self );
- ac13020mmarrow4horz.x = 30;
- ac13020mmarrow4horz.y = 23;
- ac13020mmarrow4horz.alignX = "center";
- ac13020mmarrow4horz.alignY = "middle";
- ac13020mmarrow4horz.horzAlign = "center";
- ac13020mmarrow4horz.vertAlign = "middle";
- ac13020mmarrow4horz.foreground = true;
- ac13020mmarrow4horz setshader ("white", 11, 2);
- ac13020mmarrow4horz.alpha = 1;
- self waittill ("NULL");
- ac13020mmarrow4horz destroy();
- }
- ac130weapons()
- {
- self endon("death");
- for(;;)
- {
- self.ac130weapon = "1";
- if(self.ac130weapon == 1)
- {
- self thread ac130105mm();
- self thread doAc130105mmHUD();
- self notify("NULL");
- }
- wait 1;
- self waittill ("use");
- self.ac130weapon = "2";
- if(self.ac130weapon == 2)
- {
- self thread ac13040mm();
- self thread doAc13040mmHUD();
- self notify("DESTROY");
- }
- wait 1;
- self waittill ("use");
- self.ac130weapon = "3";
- if(self.ac130weapon == 3)
- {
- self thread ac13020mm();
- self thread doAc13020mmHUD();
- self notify("DELETE");
- }
- wait 2;
- self waittill ("use");
- }
- }
- ac130105mm()
- {
- self endon ("death");
- self.ac130weapon = "1";
- self iPrintln("^5105mm Cannon Ready For Action!");
- self takeallweapons();
- self giveWeapon( "zombie_30cal" );
- self switchToWeapon( "zombie_30cal" );
- while(1)
- {
- if(self.ac130weapon == "1")
- {
- self waittill ( "weapon_fired" );
- forward = self geteye();
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
- SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
- RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
- playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
- }
- }
- }
- ac13040mm()
- {
- self endon ("death");
- self.ac130weapon = "2";
- self iPrintln("^340mm Cannon Ready For Action!");
- while(1)
- {
- if(self.ac130weapon == "2")
- {
- self waittill ( "weapon_fired" );
- forward = self geteye();
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
- SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
- RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
- playfx(loadfx("explosions/default_explosion"), SPLOSIONlocation);
- }
- }
- }
- ac13020mm()
- {
- self endon("death");
- self.ac130weapon = "3";
- self iPrintln("^220mm Gun Ready For Action!");
- self takeallweapons();
- self giveWeapon( "zombie_fg42" );
- self switchToWeapon( "zombie_fg42" );
- while(1)
- {
- if(self.ac130weapon == "3")
- {
- self waittill ( "weapon_fired" );
- forward = self geteye();
- vec = anglestoforward(self getPlayerAngles());
- end = (vec[0] * 100000000, vec[1] * 100000000, vec[2] * 100000000);
- SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
- RadiusDamage( SPLOSIONlocation, 300, 600, 200, self );
- playfx(loadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst"), SPLOSIONlocation);
- }
- }
- }
- ac130timer( duration )
- {
- level.HUDItem[ "timer" ] = newClientHudElem( self );
- level.HUDItem[ "timer" ].x = -100;
- level.HUDItem[ "timer" ].y = 50;
- level.HUDItem[ "timer" ].alignX = "right";
- level.HUDItem[ "timer" ].alignY = "bottom";
- level.HUDItem[ "timer" ].horzAlign = "right";
- level.HUDItem[ "timer" ].vertAlign = "bottom";
- level.HUDItem[ "timer" ].font = "objective";
- level.HUDItem[ "timer" ].fontScale = 2.5;
- level.HUDItem[ "timer" ] setTimer( 60.0 );
- level.HUDItem[ "timer" ].alpha = 1.0;
- level.HUDItem[ "timer" ] setTimer( duration );
- self waittill( "death" );
- level.HUDItem[ "timer" ] destroy();
- }
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