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- # ============================================================================
- # X-Prison - Quests
- # ----------------------------------------------------------------------------
- # Daily and weekly quests rotate from the pools below; permanent quests are
- # always active. Completing a quest lets the player claim its reward (and any
- # Battle Pass XP) from /quests.
- #
- # All text uses MiniMessage formatting (https://docs.advntr.dev/minimessage).
- # Enable/disable the whole module in config.yml -> modules.quests
- #
- # Quest types: MINE_BLOCKS, EARN_CURRENCY, RANKUP, PRESTIGE, REBIRTH,
- # TRIGGER_ENCHANT, USE_BOMB, JOIN_GANG, AUTOMINE
- # 'filter' (optional) narrows a quest to one currency/enchant name.
- # ============================================================================
- # How many DAILY quests each player is assigned (randomly, weighted) per day.
- daily:
- count: 3
- # How many WEEKLY quests each player is assigned per week.
- weekly:
- count: 2
- rotation:
- # Empty = server's system timezone. Otherwise an IANA id, e.g. "Europe/Bratislava".
- timezone: ""
- # Hour (0-23) at which daily quests reset.
- daily-reset-hour: 0
- # Day and hour at which weekly quests reset.
- weekly-reset-day: MONDAY
- weekly-reset-hour: 0
- messages:
- prefix: "<gradient:#f7971e:#ffd200><bold>QUESTS</bold> <dark_gray>»</dark_gray></gradient> "
- quest-completed: "<green>You completed the quest <yellow>%quest%<green>! Claim it in <yellow>/quests<green>."
- reward-claimed: "<green>Claimed the reward for <yellow>%quest%<green>!"
- reward-not-completed: "<red>You have not completed <yellow>%quest%<red> yet."
- reward-already-claimed: "<red>You have already claimed that quest's reward."
- rerolled: "<green>Your <yellow>%category%<green> quests have been rerolled."
- no-permission: "<red>You do not have permission to do that."
- # ----------------------------------------------------------------------------
- # Quest pool
- # display name/lore placeholders: %name%, %category%, %progress%, %target%,
- # %percent%, %bar%, %status% (see gui.status / gui.progress-bar).
- # ----------------------------------------------------------------------------
- quests:
- daily_mine_blocks:
- type: MINE_BLOCKS
- category: DAILY
- display-name: "Daily Miner"
- target: 2500
- weight: 10
- pass-xp: 150
- display:
- material: IRON_PICKAXE
- name: "<yellow>Daily Miner"
- lore:
- - "<gray>Mine <white>%target% <gray>blocks."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 25000"
- messages:
- - "<green>+ $25,000"
- sound: ENTITY_PLAYER_LEVELUP
- daily_earn_tokens:
- type: EARN_CURRENCY
- category: DAILY
- display-name: "Token Hoarder"
- target: 1000
- weight: 10
- filter: "Tokens"
- pass-xp: 150
- display:
- material: SUNFLOWER
- name: "<yellow>Token Hoarder"
- lore:
- - "<gray>Earn <white>%target% <gray>Tokens."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 250"
- messages:
- - "<aqua>+ 250 Tokens"
- daily_rankup:
- type: RANKUP
- category: DAILY
- display-name: "Climbing the Ranks"
- target: 3
- weight: 8
- pass-xp: 150
- display:
- material: NAME_TAG
- name: "<yellow>Climbing the Ranks"
- lore:
- - "<gray>Rank up <white>%target% <gray>times."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 300"
- messages:
- - "<aqua>+ 300 Tokens"
- daily_use_bombs:
- type: USE_BOMB
- category: DAILY
- display-name: "Demolition Expert"
- target: 10
- weight: 6
- pass-xp: 150
- display:
- material: TNT
- name: "<yellow>Demolition Expert"
- lore:
- - "<gray>Detonate <white>%target% <gray>bombs."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 50000"
- messages:
- - "<green>+ $50,000"
- daily_trigger_enchants:
- type: TRIGGER_ENCHANT
- category: DAILY
- display-name: "Enchanter"
- target: 200
- weight: 6
- pass-xp: 150
- display:
- material: ENCHANTED_BOOK
- name: "<yellow>Enchanter"
- lore:
- - "<gray>Trigger pickaxe enchants <white>%target% <gray>times."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 200"
- messages:
- - "<aqua>+ 200 Tokens"
- weekly_mine_blocks:
- type: MINE_BLOCKS
- category: WEEKLY
- display-name: "Weekly Excavation"
- target: 50000
- weight: 10
- pass-xp: 750
- display:
- material: DIAMOND_PICKAXE
- name: "<gold>Weekly Excavation"
- lore:
- - "<gray>Mine <white>%target% <gray>blocks this week."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 1000000"
- messages:
- - "<green><bold>+ $1,000,000"
- sound: UI_TOAST_CHALLENGE_COMPLETE
- weekly_prestige:
- type: PRESTIGE
- category: WEEKLY
- display-name: "Prestige Pursuit"
- target: 5
- weight: 8
- pass-xp: 750
- display:
- material: NETHER_STAR
- name: "<gold>Prestige Pursuit"
- lore:
- - "<gray>Prestige <white>%target% <gray>times this week."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 100"
- messages:
- - "<green>+ 100 Gems"
- sound: UI_TOAST_CHALLENGE_COMPLETE
- weekly_earn_gems:
- type: EARN_CURRENCY
- category: WEEKLY
- display-name: "Gem Collector"
- target: 250
- weight: 6
- filter: "Gems"
- pass-xp: 750
- display:
- material: EMERALD
- name: "<gold>Gem Collector"
- lore:
- - "<gray>Earn <white>%target% <gray>Gems this week."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "tokens give %player% 5000"
- messages:
- - "<aqua>+ 5,000 Tokens"
- permanent_join_gang:
- type: JOIN_GANG
- category: PERMANENT
- display-name: "Find Your Crew"
- target: 1
- weight: 1
- pass-xp: 100
- display:
- material: SHIELD
- name: "<aqua>Find Your Crew"
- lore:
- - "<gray>Join a gang."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "money give %player% 100000"
- messages:
- - "<green>+ $100,000"
- permanent_first_rebirth:
- type: REBIRTH
- category: PERMANENT
- display-name: "Born Again"
- target: 1
- weight: 1
- pass-xp: 500
- display:
- material: TOTEM_OF_UNDYING
- name: "<aqua>Born Again"
- lore:
- - "<gray>Rebirth for the first time."
- - ""
- - "<gray>Progress: <white>%progress%<gray>/<white>%target% <gray>(<white>%percent%<gray>)"
- - "%bar%"
- - ""
- - "%status%"
- rewards:
- commands:
- - "gems give %player% 50"
- messages:
- - "<green>+ 50 Gems"
- sound: UI_TOAST_CHALLENGE_COMPLETE
- gui:
- title: "<dark_gray>Your Quests"
- rows: 6
- filler: "BLACK_STAINED_GLASS_PANE"
- quest-slots: [10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34]
- status:
- in-progress: "<gray>In progress..."
- completed: "<yellow><bold>➜ Click to claim!</bold>"
- claimed: "<green><bold>✔ Claimed</bold>"
- progress-bar:
- length: 20
- symbol-filled: "<green>▮"
- symbol-empty: "<dark_gray>▮"
- items:
- close:
- slot: 49
- material: BARRIER
- name: "<red>Close"
- prev-page:
- slot: 48
- material: ARROW
- name: "<yellow>Previous Page"
- next-page:
- slot: 50
- material: ARROW
- name: "<yellow>Next Page"
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