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- Let's make a game!
- name:Idlemancy
- //author:Phoenix Hutchinson
- desc:A super nerd with normal powers
- forum post:x
- created:28/03/2020
- updated:29/03/2020
- version:0.1
- Settings
- //backgroud:
- building cost increase:100%
- building cost refund:100%
- no bulk particles
- Layout
- *main
- contains:res, buttons
- *buttons
- contains:Buttons
- contains:lowerButtons
- ps:hide
- *lowerButtons
- contains:tag:testbuttons
- *res
- contains:Resources
- contains:below
- class:fullWidth
- ps:show
- header:Resources
- tooltip origin:bottom
- *below
- contains:Resources
- contains:tag:xp
- header:Experiences
- *store
- contains:buildings, upgrades
- *buildings
- contains:BulkDisplay, Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:Upgrades
- header:Upgrades
- costs:hide
- names:hide
- CSS
- #box-below, #box-res
- {
- margin-top:25%;
- }
- #box-lowerButtons
- {
- margin-top:25%
- border-radius:8px;
- background:rgba(255,255,255,0.5);
- }
- Buttons
- *testButton
- name:Test Button
- desc:This is a test
- on click:toast This is a test!
- tags:testbuttons
- *berriesButton
- name:Gather Berries
- req:10 exploreXp
- desc:A humble meal tonight it seems</>2 Food</>0.2 Herbalism Experience</>-3 Stamina
- hidden
- cost:3 stamina
- on click:
- if (stamina >= 3)
- do gatherberries with tag:manager
- lose 3 stamina
- end
- end
- *herbsButton
- name:Gather Herbs
- req:10 herbXp, 40 exploreXp
- desc:Go out searching for some useless plants that you don't eat</>0.5 Herbs</>0.5 Herbalism Experience</>-3 Stamina
- hidden
- cost:3 stamina
- on click:
- if (stamina >= 3)
- do gatherherbs with tag:manager
- lose 3 stamina
- end
- end
- *huntButton
- name:Hunt
- req:have firstbowUp
- req:60 exploreXp
- desc:Hunt for food in the woods </>5 Food</>0.5 Animal Experience</>-4 Stamina</>-1 Arrow</>[?(have skinningUp)|.2 hide|unlockable with upgrade]
- hidden
- cost:4 stamina, 1 arrows
- on click:
- if (stamina >= 4 and arrows >= 1)
- do hunt with tag:manager
- lose 4 stamina
- end
- end
- *fishButton
- name:Fish
- req:have firstfishUp
- req:50 exploreXp
- desc:Fish for food in the river </>1 Food</>0.1 Water Experience</>-1 Stamina</>
- hidden
- cost:1 stamina
- on click:
- if (stamina >= 1)
- do fish with tag:manager
- lose 1 stamina
- end
- end
- *woodButton
- name:Gather Wood
- req:20 exploreXp
- desc:Punching some trees </>0.4 Wood</>0.2 Body Experience</>-4 Stamina
- hidden
- cost:4 stamina
- on click:
- if (stamina >= 4)
- do gatherwood with tag:manager
- lose 4 stamina
- end
- end
- *exploreButton
- name:Explore
- shown
- desc:Explore and discover new things.</>0.4 Explore Experience</>-2 Stamina
- cost:2 stamina
- on click:
- if (stamina >= 2)
- do explore with tag:manager
- lose 2 stamina
- end
- end
- *stoneButton
- name:Gather Stones
- desc:Search for special stones</>0.2 Flint</>0.2 Geology Experience</>-2 Stamina</>[?(rocksXp>=10)|0.2 Limestone|unlockable at 10 Geology Experience]</> [?(rocksXp>=40)|0.2 Clay|unlockable at 40 Geology Experience]
- hidden
- req:30 exploreXp
- cost:2 stamina
- on click:
- if (stamina >= 2)
- do gatherstone with tag:manager
- lose 2 stamina
- end
- end
- *mineButton
- name:Mine
- desc:Mine ores from the earth</>0.2 Iron</>0.6 Geology Experience</>-4 Stamina
- hidden
- req:20 rocksXp
- req:75 exploreXp
- cost:4 stamina
- on click:
- if (stamina >= 4)
- do mine with tag:manager
- lose 4 stamina
- end
- end
- *flintarrowButton
- name:Arrow Making
- req:have fletchingUp
- desc:Feather Bullets!!!</>10 Arrows>/>0.5 Crafting Experience</>-5 Stamina</>-2 Flint</>-1 Wood
- hidden
- cost:1 wood, 2 flint, 5 stamina
- on click:
- if (stamina >= 5 and flint >= 2 and wood >= 1)
- do makearrows with tag:manager
- lose 5 stamina
- end
- end
- *paperButton
- name:Press Paper
- req:have paperUp
- desc:This isn't actually how people make paper you know.</>1 paper>/>0.5 Crafting Experience</>-5 Stamina</>-1 Wood
- hidden
- cost:1 wood, 5 stamina
- on click:
- if (stamina >= 5 and wood >= 1)
- do presspaper with tag:manager
- lose 5 stamina
- end
- end
- Resources
- *stamina
- name:Stamina
- desc:Stamina doesn't recharge without food. </>Consume 1 food for every 10 stamina
- tags:mundane stat
- start with:100
- shown
- *staminaMax
- name:Stamina Max
- desc:None
- tags:none
- always hidden
- start with:100
- *proformXp
- name:Proform Experience
- desc:Proform Experience
- tags:xp
- show earned
- hidden when 0
- *herbXp
- name:Herbalism Experience
- desc:Herbalism Experience
- tags:xp
- show earned
- hidden when 0
- *rocksXp
- name:Geology Experience
- desc:Geology Experience
- tags:xp
- show earned
- hidden when 0
- *craftXp
- name:Crafting Experience
- desc:Crafting Experience
- tags:xp
- show earned
- hidden when 0
- *magicXp
- name:Magic Experience
- desc:Magic Experience
- tags:xp
- show earned
- hidden when 0
- *exploreXp
- name:Explore Experience
- desc:Find more places
- tags:xp
- show earned
- hidden when 0
- *bodyXp
- name:Body Experience
- desc:Strong Arm Tactics
- tags:xp
- show earned
- hidden when 0
- *animalXp
- name:Animal Experience
- desc:You are learning the ways of beasts
- tags:xp
- show earned
- hidden when 0
- *fireXp
- name:Fire Experience
- desc:Pyrotechnics
- tags:xp
- show earned
- hidden when 0
- *waterXp
- name:Water Experience
- desc:Fishing and Swimming and... more.
- tags:xp
- show earned
- hidden when 0
- *windXp
- name:Animal Experience
- desc:I guess you learned singing then?
- tags:xp
- show earned
- hidden when 0
- *flint
- name:Flint
- desc:Sharp Rocks
- tags:mundane earth
- hidden when 0
- *limestone
- name:Limestone
- desc:A building brick and a flux stone
- tags:mundane earth
- hidden when 0
- *clay
- name:Clay
- desc:Soft rocks
- tags:mundane earth
- hidden when 0
- *iron
- name:Iron
- desc:You are rusty on the uses of this metal
- tags:metal mundane earth
- hidden when 0
- *wood
- name:Wood
- desc:Chemically processed air and water
- tags:flammable mundane nature
- hidden when 0
- *herbs
- name:Herbs
- desc:Leaves that you think are special for some reason
- tags:flammable mundane nature
- hidden when 0
- *paper
- name:Paper
- desc:Flimsy
- tags:flammable mundane manmade
- hidden when 0
- *hide
- name:Animal Hide
- desc:Raw leather i guess
- tags:flammable mundane nature dead
- hidden when 0
- *bone
- name:Bones
- desc:Now why would you want these...
- tags:mundane nature dead
- hidden when 0
- *arrows
- name:Arrows
- desc:More useless sharp things you have laying about
- tags:arrow weapon
- hidden when 0
- *food
- name:Food
- desc:Stuff you eat. Stamina doesn't recharge without food.
- tags:mundane nature dead
- start with:100
- shown
- *gold
- name:Gold
- desc:Gold
- tags:money
- hidden when 0
- *space
- name:Space
- desc:The room to build things
- tags:space
- hidden when 0
- *minion
- name:Minions
- desc:Your loyal minions do the work for you.
- tags:minions
- start with:2
- shown
- Buildings
- *minionExplore
- name:Exploring Minion
- desc:"Okay"</>1 Explore Click per Second
- req:1 exploreXp
- passive:do explore with tag:manager
- cost:1 minion
- tags:minions
- *minionGatherBerries
- name:Berries Minion
- desc:"Aye"</>1 Gather Berries Click per Second
- req:1 herbXp
- passive:do gatherberries with tag:manager
- cost:1 minion
- tags:minions
- *minionGatherWood
- name:Wood Minion
- desc:"If you say so"</>1 Gather Wood Click per Second
- req:1 bodyXp
- passive:do gatherwood with tag:manager
- cost:1 minion
- tags:minions
- *minionGatherStone
- name:Stone Minion
- desc:"Am I being punished?"</>1 Gather Stone Click per Second
- req:1 rocksXp
- passive:do gatherstone with tag:manager
- cost:1 minion
- tags:minions
- *minionGatherHerbs
- name:Herb Minion
- desc:"What does poison ivy look like again?"</>1 Gather Herb Click per Second
- req:1 herbs
- passive:do gatherherb with tag:manager
- cost:1 minion
- tags:minions
- *minionFish
- name:Fishing Minion
- desc:"Can do"</>1 Fish Click per Second
- req:firstfishUp
- passive:do fish with tag:manager
- cost:1 minion
- tags:minions
- *minionHunt
- name:Hunting Minion
- desc:"Sure thing boss"</>1 Hunt Click per Second
- req:firstbowUp
- passive:do hunt with tag:manager
- cost:1 minion
- tags:minions
- *minionMine
- name:Mineing Minion
- desc:"Work work"</>1 Mine Click per Second
- req:1 iron
- passive:do mine with tag:manager
- cost:1 minion
- tags:minions
- *minionArrowMaking
- name:Arrow Minion
- desc:"Can do"</>1 Arrow Making Click per Second
- req:1 arrows
- passive:do makearrows with tag:manager
- cost:1 minion
- tags:minions
- *minionPaperPress
- name:Paper Minion
- desc:"Can do"</>1 Press Paper Click per Second
- req:1 paper
- passive:do presspaper with tag:manager
- cost:1 minion
- tags:minions
- *gardenBuilt
- name:Garden
- desc:Garden of Berry Bushes?</>0.2 Food per Second</>10% Herbalism Experience Gain
- req:20 herbXp
- passive:multiply yield of herbXp by 1.10
- passive:yield 0.2 food
- cost:30 food, 5 space
- tags:garden food
- *herbGardenBuilt
- name:Herb Garden
- desc:Garden of Leaves?</>0.2 Herbs per Second</>15% Herbalism Experience Gain
- req:40 herbXp
- passive:multiply yield of herbXp by 1.15
- passive:yield 0.2 herbs
- cost:30 herbs, 5 space
- tags:garden nature
- *arborGardenBuilt
- name:Arbor Garden
- desc:Garden of Trees?</>0.2 Herbs per Second</>0.2 Wood per Second</>30% Herbalism Experience Gain
- req:75 herbXp
- passive:multiply yield of herbXp by 1.3
- passive:yield 0.2 herbs
- passive:yield 0.2 wood
- cost:30 herbs, 30 wood, 15 space
- tags:garden nature
- *pitfallTrapBuilt
- name:Pit Fall Trap
- desc:Make hunting easy</>0.1 Food per Second</>5% Animal Experience Gain
- req:30 animalXp
- req:have skinningUp
- passive:multiply yield of animalXp by 1.05
- passive:yield 0.1 food
- cost:10 wood, 10 food, 2 space
- tags:trap animal
- *animalpenBuilt
- name:Animal Pen
- desc:Why go to the animals when you can bring the animals to you.</>.5 Food per Second[?(have skinningUp)|</>0.05 Hide per second|][?(have boneUp)|</>0.05 Bones per second|]</>30% Animal Experience Gain
- req:have trackingUp
- passive:multiply yield of animalXp by 1.3
- passive:
- yield 0.5 food
- if (have skinningUp) yield 0.05 hide
- if (have boneUp) yield 0.05 bone
- end
- cost:15 wood, 50 food, 15 space
- tags:trap animal
- Upgrades
- *apothecaryUp
- name:Apothecary
- desc:The art of chemistry, but like more magic like.</>20% Herbalism Experience Gain</>20% Herbs Gain
- req:30 herbXp
- passive:multiply yield of herbXp by 1.2
- passive:multiply yield of herbs by 1.2
- cost:20 herbs
- tags:nature magic skill
- *campfireUp
- name:Camp Fire
- desc:Keep warm around the fire</>10% Stamina Gain</>Gain 5 Fire Experience
- req:1 wood
- passive:multiply yield of stamina by 1.1
- cost:5 wood, 5 flint
- tags:fire
- on earn:yield 5 fireXp
- *cookingUp
- name:Cooking
- desc:Learn how to Cook your food first. You haven't been doing that?</>10% Food Gain</>Gain 5 Fire Experience
- req:campfireUp
- passive:multiply yield of food by 1.1
- cost:50 stamina, 5 wood, 5 flint, 50 food
- tags:fire skill
- on earn:yield 5 fireXp
- *trappingUp
- name:Trapping
- desc:Trapping makes for better hunting targets</>20% Hide Gain</>10% Animal Experience Gain
- req:20 animalXp
- req:have skinningUp
- passive:multiply yield of hide by 1.2
- passive:multiply yield of animalXp by 1.1
- cost:100 stamina, 5 wood, 100 food
- tags:animal skill
- *boneUp
- name:Bone Collecting
- desc:Bones are not useless...</>Adds Bones to Hunt results
- req:40 animalXp
- cost:100 stamina, 100 food
- tags:animal skill
- *bonemealUp
- name:Bonemeal
- desc:helps things grow</>10% Gain from Gardens
- req:boneUp
- passive:multiply yield of tag:garden by 1.1
- cost:50 stamina, 20 bones
- tags:animal skill
- *kilnUp
- name:Kiln
- desc:Start baking that clay you have</>unlocks use of clay</>Gain 5 Fire Experience
- req:1 clay
- cost:50 stamina, 10 wood, 10 limestone, 5 clay
- tags:fire
- on earn:yield 5 fireXp
- *glassUp
- name:Glass Making
- desc:Sand from the river add heat and...</>unlocks glass upgrades</>Gain 5 Fire Experience
- req:kilnUp
- req:40 craftXp
- cost:50 stamina, 10 wood, 10 limestone
- tags:fire skill
- on earn:yield 5 fireXp
- *mortarPestleUp
- name:Mortar and Pestle
- desc:Grinding and Mixing... on the Dance Floor</>10% Stamina Gain</>Gain 5 Water Experience
- req:apothecaryUp
- req:60 herbXp
- passive:multiply yield of stamina by 1.1
- cost:50 stamina, 5 wood, 5 limestone
- tags:water skill
- on earn:yield 5 waterXp
- *glassvialUp
- name:Glass Vials
- desc:Properly storing and using your herbs</>10% Stamina Gain</>Gain 5 Water Experience
- req:glassUp
- req:mortarPestleUp
- req:85 herbXp
- passive:multiply yield of stamina by 1.1
- cost:50 stamina, 20 herbs
- tags:water skill
- on earn:yield 5 waterXp
- *furnaceUp
- name:Furnace
- desc:Smelt your iron into usable metal</>10% Food and Stamina Gain</>Gain 5 Fire Experience
- req:kilnUp
- req:1 iron
- cost:50 stamina, 10 wood, 10 clay, 5 iron
- tags:fire
- on earn:yield 5 fireXp
- *ovenUp
- name:Oven
- desc:Bake your food for better results</>10% Food and Stamina Gain</>Gain 5 Fire Experience
- req:kilnUp
- cost:50 stamina, 10 wood, 10 clay, 50 food
- passive:multiply yield of food by 1.1
- passive:multiply yield of stamina by 1.1
- tags:fire
- on earn:yield 5 fireXp
- *travelpackUp
- name:Travel Bag
- desc:Helps you travel more</>20% Explore Experience Gain</>Gain 5 Craft Experience
- req:1 hide
- passive:multiply yield of exploreXp by 1.2
- cost: 5 hide, 50 food
- tags:bag travel
- on earn:yield 5 craftXp
- *bedrollUp
- name:Bed Roll
- desc:Helps you sleep</>10% Stamina Gain
- req:1 hide
- passive:multiply yield of stamina by 1.1
- cost:5 hide
- tags:bed
- *tentUp
- name:Tent
- desc:A simple tent</>10% Stamina Gain</>Gain 5 space</>Gain 5 Craft Experience
- req:bedrollUp
- req:20 craftXp
- passive:multiply yield of stamina by 1.1
- cost:10 hide, 10 wood
- tags:shelter bed
- on earn:yield 5 space
- on earn:yield 5 craftXp
- *campUp
- name:Camp
- desc:A humble camp in the woods</>10% Stamina Gain</>Gain 10 space
- req:tentUp
- passive:multiply yield of stamina by 1.1
- cost:15 hide, 15 wood, 15 flint, 100 food
- tags:shelter bed town
- on earn:yield 10 space
- *fertileUp
- name:Fertile Ground
- desc:Make the ground around your camp better for growing</>10% Herbalism Experience Gain</>10% Herbs Gain</>Gain 5 space
- req:50 herbXp
- passive:multiply yield of herbs by 1.1
- passive:multiply yield of herbXp by 1.1
- cost:50 stamina, 20 herbs, 100 food
- tags:farm town
- on earn:yield 5 space
- *clearcuttingUp
- name:Clear Cutting
- desc:Make room for expanse!</>Gain 20 Wood</>Gain 10 space
- req:75 bodyXp
- cost:100 stamina, 10 flint
- tags:town
- on earn:yield 10 space
- on earn:yield 20 wood
- *writingUp
- name:Writing
- desc:Records last longer than memory</>Except when they dont</>10% all Experience gain.
- req:50 craftXp
- cost:10 paper, 50 stamina
- tags:paper skill
- passive:multiply yield of tag:xp by 1.1
- *bookUp
- name:Book Binding
- desc:Organized paper</>Unlock Craft Paper</>15% all Experience gain.
- req:75 craftXp
- req:have writingUp
- cost:15 paper, 15 hide, 75 stamina
- tags:paper skill
- passive:multiply yield of tag:xp by 1.15
- *paperUp
- name:Paper Press
- desc:Literally time to make history</>Unlock Craft Paper</>Gain 5 Craft Experience
- req:30 craftXp
- cost:10 wood, 10 limestone, 50 stamina
- tags:paper
- on earn:yield 5 craftXp
- on earn:show paperButton
- *forgeUp
- name:Forging
- desc:Forge your iron into powerful tools</>Unlocks Iron Tools</>Gain 5 Fire Experience
- req:60 craftXp
- req:have furnaceUp
- tags:fire
- cost:50 stamina, 10 iron, 5 wood
- on earn:yield 5 fireXp
- *ironaxeUp
- name:Iron Axe
- desc:New and improved axe to help you punch wood.</>50% Wood Gain</>Gain 5 Fire Experience
- req:have forgeUp
- cost:20 stamina, 10 iron, 10 wood
- passive:multiply yield of wood by 1.50
- tags:axe weapon
- on earn:yield 5 fireXp
- *ironpickUp
- name:Iron Pick
- desc:Flint was terrible anyways.</>50% Gain From Mining</>Gain 5 Fire Experience
- req:have forgeUp
- cost:20 stamina, 10 iron, 10 wood
- passive:multiply yield of mineButton by 1.50
- tags:pick weapon
- on earn:yield 5 fireXp
- *ironbowUp
- name:Iron Bow
- desc:It has quite the kick to it</>50% Resources Gain From Hunting</>Gain 5 Fire Experience
- req:have forgeUp
- cost:20 stamina, 10 iron, 10 wood
- passive:multiply yield of huntButton by 1.50
- tags:bow weapon
- on earn:yield 5 fireXp
- *firstpickUp
- name:First Mining Pick
- desc:A flint pick</>Double Iron Gain</>Gain 5 Craft Experience
- req:1 flint
- passive:multiply yield of iron by 2
- cost:10 flint, 5 wood
- tags:pick weapon
- on earn:yield 5 craftXp
- *firstaxeUp
- name:Simple Axe
- desc:A flint axe</>Double Wood Gain</>Gain 5 Craft Experience
- req:1 flint
- passive:multiply yield of wood by 2
- cost:10 flint, 5 wood
- tags:axe weapon
- on earn:yield 5 craftXp
- *firstbowUp
- name:Wood Bow
- desc:A hunting bow, to look pretty when you go hunting</>Gain 5 Craft Experience
- req:60 exploreXp
- cost:5 wood
- tags:bow weapon
- on earn:
- yield 5 craftXp
- show huntButton
- end
- *firstfishUp
- name:Fishing Pole
- desc:You found a river to fish at</>Also, where are you getting all this string from?</>Gain 5 Craft Experience
- req:50 exploreXp
- cost:5 wood
- tags:pole weapon
- on earn:
- yield 5 craftXp
- show fishButton
- end
- *flintknifeUp
- name:Cutting Edge
- desc:Your first blade... or is it?</>Gain 5 Craft Experience
- req:1 flint
- cost:5 flint, 1 wood
- tags:blade weapon
- on earn:yield 5 craftXp
- *prospectingUp
- name:Prospecting
- desc:Knowledge of where to mine and gather rocks</>10% Limestone Gain</>10% Flint Gain</>10% Clay Gain</>10% Iron Gain
- req:30 rocksXp
- cost:50 stamina, 5 flint, 5 limestone, 5 clay, 5 iron
- passive:multiply yield of flint by 1.1
- passive:multiply yield of limestone by 1.1
- passive:multiply yield of clay by 1.1
- passive:multiply yield of iron by 1.1
- tags:skill
- *subterranean
- name:Subterranean Expanse
- desc:Digging out a basement</>Gain 5 space
- req:50 rocksXp
- cost:75 stamina, 15 wood
- tags:shelter
- *fletchingUp
- name:Fletching
- desc:The art of making flying pointy sticks</>Unlocks Arrow Making
- req:10 craftXp
- req:1 flint
- cost:25 food, 5 flint, 5 wood
- tags:skill
- on earn:show flintarrowButton
- *skinningUp
- name:Skinning
- desc:allows you to make hide</>adds hide to hunt results
- req:flintknifeUp
- req:10 animalXp
- cost:100 food
- tags:skill
- *trackingUp
- name:Tracking
- desc:You have become better at following tracks.</><i>Chu Chu</i></>Oh no! There is a train coming quick stop follow the tracks!</>10% Gain From Hunting
- req:50 animalXp
- passive:multiply yield of huntButton by 1.10
- cost:100 food, 50 stamina
- tags:skill
- *pathUp
- name:Pathfinding
- desc:Following the proper path leads to quicker travel</>10% Gain From Hunting</>10% Gain From Gather Stone</>10% Gain From Gather Berries</>10% Gain from Gather Herbs</>10% Gain from Explore
- req:trackingUp
- passive:
- multiply yield of huntButton by 1.10
- multiply yield of stoneButton by 1.10
- multiply yield of berriesButton by 1.10
- multiply yield of herbsButton by 1.10
- multiply yield of exploreButton by 1.10
- end
- cost:100 food, 100 stamina
- tags:skill nature
- *catchingUp
- name:Catching
- desc:A more humane hunt tactic</>Unlocks Animal Pins
- req:trackingUp
- req:60 animalXp
- cost:200 food
- tags:skill
- *haulUp
- name:Hauling Force
- desc:Carry more wood when you go</>20% Wood Gain
- req:10 bodyXp
- cost:25 stamina, 25 food
- passive:multiply yield of wood by 1.2
- tags:skill
- *stonehaulUp
- name:Stone Hauling
- desc:Carry more stone when you go</>20% Limestone Gain</>20% Flint Gain</>20% Clay Gain
- req:30 bodyXp
- req:1 limestone
- cost:50 stamina, 50 food, 5 wood, 5 hide
- passive:multiply yield of flint by 1.2
- passive:multiply yield of limestone by 1.2
- passive:multiply yield of clay by 1.2
- tags:skill
- *ironhaulUp
- name:Iron Hauling
- desc:Carry more wood when you go</>20% Iron Gain
- req:50 bodyXp
- req:1 iron
- cost:75 stamina, 75 food, 10 wood, 10 hide
- passive:multiply yield of wood by 1.1
- tags:skill
- *punchingUp
- name:Punching Force
- desc:Punch those trees much harder!</>15% Wood Gain
- req:20 bodyXp
- cost:50 stamina, 50 food
- passive:multiply yield of wood by 1.15
- tags:skill
- *stonefistUp
- name:Stone Fist
- desc:Fists of bone become fists of stone!</>Wait, what do you mean by fist of bone?</>10% Wood Gain
- req:40 bodyXp
- req:have punchingUp
- cost:75 stamina, 75 food, 10 limestone
- passive:multiply yield of wood by 1.10
- tags:skill
- *ironfistUp
- name:Stone Fist
- desc:Brass knuckles...</>Iron. Iron knuckles</>10% Wood Gain
- req:60 bodyXp
- req:have stonefistUp
- req:have furnaceUp
- cost:100 stamina, 100 food, 10 iron
- passive:multiply yield of wood by 1.10
- tags:skill
- *spellBookUp
- name:Spell Book
- desc:The first step of a mage
- req:100 magicXp
- cost:20 paper
- tags:magic book
- *startingbodyUp
- name:Your Own Body
- desc:Made it yourself</>5 stamina per second</>1 food consumed per stamina gained
- start with
- passive:
- if (stamina < staminaMax and food >= 1)
- yield 5 stamina
- lose 1 food
- else if (stamina < staminaMax and food < 1)
- yield 1 stamina
- end
- end
- *GameManagerItem
- owned
- hidden
- on explore:
- yield 0.5 exploreXp
- if (exploreXp >=75 and rocksXp >= 20)
- show mineButton
- else if (herbXp >= 10 and exploreXp >= 40)
- show herbsButton
- else if (exploreXp >= 30)
- show stoneButton
- else if (exploreXp >= 20)
- show woodButton
- else if (exploreXp >= 10)
- show berriesButton
- end
- end
- on gatherherbs:
- yield 0.5 herbs
- yield 0.5 herbXp
- end
- on fish:
- yield 1 food
- yield 0.1 waterXp
- end
- on gatherwood:
- yield 0.2 wood
- yield 0.2 bodyXp
- end
- on gatherberries:
- yield 2 food
- yield 0.2 herbXp
- lose 3 stamina
- if (herbXp >= 10 and exploreXp >= 40)
- show herbsButton
- end
- end
- on gatherstone:
- yield 0.2 flint
- yield 0.2 rocksXp
- if (rocksXp >= 40)
- yield 0.2 clay
- end
- if (rocksXp >= 20)
- if (exploreXp>=75) show mineButton
- end
- if (rocksXp >= 10)
- yield 0.2 limestone
- end
- end
- on mine:
- yield 0.2 iron
- yield 0.6 rocksXp
- end
- on makearrows:
- if (flint >= 2 and wood >= 1)
- yield 10 arrows
- yield 0.5 craftXp
- lose 2 flint
- lose 1 wood
- end
- end
- on presspaper:
- if (wood >= 1)
- yield 1 paper
- yield 0.5 craftXp
- lose 1 wood
- end
- end
- on hunt:
- if (arrows >= 1)
- yield 5 food
- if (have skinningUp) yield 0.2 hide
- if (have boneUp) yield 0.2 bone
- yield 0.5 animalXp
- lose 1 arrows
- end
- end
- tags:manager
- Achievements
- *deforestationAch
- name:Deforestation
- desc:The trees grow angry...</> +10% wood
- req:1000 woodButton:clicks
- passive:multiply yield of wood by 1.1
- hidden when 0
- Items
- Shinies
- //*wishingStarShine
- //name:Wishing Star
- //on click:yield 50 magicXp
- //movement:fade onLeft moveRight bobVertical
- //frequency:60
- //frequency variation:60
- //duration:5
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