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- I started working on a Rockman 4 hack recently, and thought I'd try to stream it in case anyone is interested in the process. I like to have other streams going while I work most of the time, so I might not do this too often (or stream muted to not rebroadcast their audio).
- The original idea for this hack was to replicate MM9/MM10 hard mode in a NES classic Mega. This is difficult to do, since there's an enemy limit per stage, but a combination of higher enemy HP, more complex terrain, more pits/spikes, reduced weapon energy for bright/pharaoh, and different boss AI should make for an interesting alternate playthrough of MM4. My knowledge of hacking is fairly amateur - I know how to use Mega FLE X, and I know how to change ROM addresses when I know where they are. Everything else is trial and error, and hoping nothing breaks in a way I don't know how to fix.
- Stream Layout:
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- Top Left: Enemy Editor. Some functions like HP, weapon damage, and sprite bank are not included to keep the layout coherent.
- Bottom Left: SBD Editor. This can be used to draw TSA blocks directly into the level and let the editor figure out how to create structures for them. I'll use it when I want to create level geometry that's very different from what's available using the default structures.
- Center: Screen Editor. I'll be replacing structures here. FCEUX Emulator will overlay it when active for testing purposes.
- Top Right: Tile Table and TSA editor (left to right). Here I can redraw tile art and change the block behavior for different graphics. Tiles are the smallest graphical unit, TSA blocks are composed of 4 tile graphics, and structure blocks are composed of 4 TSA blocks. You might see some activity up here from time to time, but I probably won't be redrawing much.
- Bottom Right: Structure Table. These are all the available structures for placing in the level. These will shift around as I get rid of ones I'm not using and add new ones for new layouts.
- Resources:
- ROM Map: http://datacrystal.romhacking.net/wiki/Mega_Man_IV:ROM_map
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