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- #include <a_samp>
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- #define PRESSED(%0) ((newkeys & %0) == %0) && !((oldkeys & %0) == %0)
- #define RELEASED(%0) ((oldkeys & %0) == %0) && !((newkeys & %0) == %0)
- if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
- {
- if(PRESSED(KEY_ACTION))
- {
- AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
- }
- if(RELEASED(KEY_ACTION))
- {
- RemoveVehicleComponent(GetPlayerVehicheID(playerid), 1010);
- }
- }
- return 1;
- }
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