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luisgustavomiki

Untitled

Mar 4th, 2012
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  1. #include <a_samp>
  2.  
  3. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  4. {
  5. #define PRESSED(%0) ((newkeys & %0) == %0) && !((oldkeys & %0) == %0)
  6. #define RELEASED(%0) ((oldkeys & %0) == %0) && !((newkeys & %0) == %0)
  7. if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  8. {
  9. if(PRESSED(KEY_ACTION))
  10. {
  11. AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
  12. }
  13. if(RELEASED(KEY_ACTION))
  14. {
  15. RemoveVehicleComponent(GetPlayerVehicheID(playerid), 1010);
  16. }
  17. }
  18. return 1;
  19. }
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