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imbuedl

some stuff people dont do

Dec 13th, 2017
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  1. stuff I don't see people do (not an exhaustive list):
  2.  
  3. ect movement like sausage
  4. swamp gossips like sausage
  5. mv superslide like sausage
  6. twin islands like sausage
  7.  
  8. goron shrine seamwalk (vpp does 2 backflips in his setup)
  9.  
  10. recoil flip when exiting goron shrine
  11.  
  12. pull bomb during hess for long jump + JS onto lens cave platform
  13.  
  14. pull bomb midway through your jump from 4th-to-last to 3rd-to-last lens platform and then do good recoil flip to lens cave
  15.  
  16. good woodfall 1 damage route + chu strats + not doing snappers badly:
  17. bubble fairy 3.0
  18. long jump to switch 2.5
  19. long jump away from switch 2.0
  20. chu recoil to snapper room
  21. enter snapper room
  22. roll, drop bomb, snapper runs into bomb 1.5
  23. quickspin snappers once, drop bomb (this kills them)
  24. throw bomb on 3rd snapper 1.0
  25. JS snapper
  26. shield drop bomb
  27. slash snapper (final hit)
  28. bomb will damage you before cutscene starts 0.5
  29. chu for deathwarp 0.0
  30.  
  31. goron mikau walking cs skip
  32.  
  33. c-upless 3 bomb hover into pf
  34.  
  35. spike roll bounce off of hookshot pillar to get to hookshot room faster
  36.  
  37. oceanside: people can draw hookshot before recoil to break wall in first room
  38. oceanside: skulltula recoil after hp chest
  39.  
  40. atz's method for last room of oceanside (minimizes distance traveled): bonk box on the right, quickspin to kill skulltula asap, pull bomb right away, collect token, backwalk to other box, turn around before bomb explodes so you don't get knocked in the wrong direction by the explosion, the explosion breaks the box and kills the skulltula in the small room, get token, backwalk + backflip onto the small ledge you normally climb near the end of the room
  41.  
  42. if you'd reset to ~1 min time loss before the 1 hour mark, then it is worth doing the "risky" route, namely doing paper HP before depositing letter
  43.  
  44. bomb strat on first snowhead fairy (saves roughly 4s and it's easy and low risk)
  45.  
  46. atz's strat to melt ice after getting fire arrow: exit wizrobe room, walk forward a bit, take off goron mask (now you're facing down), target and use left on control stick to sidehop off edge, pull fire arrow and shoot arrow to melt ice while you're falling (would probably be interesting to time this against the ledge grab + drop strat)
  47.  
  48. pulling bomb early for blowing up wall in compass room in snowhead
  49.  
  50. pulling bomb immediately when doing long jump after the puzzle room in snowhead; you can just pull the bomb asap and then it's easiest to just slash up-left without targeting and then you can draw hookshot during your jump. I always see people do something dumb that makes it harder/slower than it needs to be
  51.  
  52. after dinolfos room, just turn turn right and backwalk off the edge as goron instead of walking forward + doing sidehop
  53.  
  54. throwing power keg at racetrack boulder so that you don't have to pick up the keg and set it down again
  55.  
  56. isg weirdshot for map room early (actually, kyle is the ONLY runner ive seen do this lol)
  57.  
  58. chu hover after the mega for map room early + sidehop to get to stray fairy (apparently this is hard?)
  59.  
  60. 1st frame weirdshot in mirror room from far away instead of 2nd frame weirdshot close up
  61.  
  62. using hookshot + fire arrow on garo master (https://www.youtube.com/watch?v=mYJWwv0C-Cs)
  63.  
  64. faster bomb strat in room after garo master (https://www.youtube.com/watch?v=KLpGZ-qErhI)
  65.  
  66. timing when to release shield from eyegore superslide during cutscene so that you end up directly in front of the chest instead of a roll away from the chest
  67.  
  68. do sidehops after shooting sun and sun block in mirror room
  69.  
  70. recoil to giant's mask: stick to the wall so you end up having a straight angle, then turn 90 deg left and kill eyegore and you can directly backwalk to the giant's mask chest (https://www.youtube.com/watch?v=t3oRIpjFn_8)
  71.  
  72. JS into twinmold's lair is probably good just like it is for gyorg's lair, draw sword during recoil flip
  73.  
  74. fast setup for ice recoil to termina field (https://www.youtube.com/watch?v=XY04Ti3ysEM)
  75.  
  76. spike roll deku 2 strat
  77.  
  78. can pull bomb early for indextrick, most people wait a long time to pull bomb and don't realize that they should angle more into the wall instead of parallel to the wall. only hard part is no sword to slash to edge
  79.  
  80. turn before punching boulders for biobaba and ocean gossips grottos (punch recoil will put you closer to grotto, saves frames)
  81.  
  82. after biobaba HP, rise up from water and swim against the wall briefly, then just press A to quickly swim up to the loading zone (unless it lands on lilly pad)
  83.  
  84. based on keeta's timing, it is faster to void after exiting pr and then swimming from shore to gb owl (on JP)
  85.  
  86. do 1 pause pcs using fish, use visual cue for where to stand (https://www.youtube.com/watch?v=q7F38bM0kS8), (https://www.youtube.com/watch?v=ips9SFbo2HE)
  87.  
  88. using 4 chus for gbt turnkey skip: if you do you hovers correctly so that you're far away from the wall, you don't need to use a bomb when you're by the pipe (i.e. if you're far away enough from the wall, your chu won't stick to the pipe, so you optimally use a chu here instead of a bomb)
  89.  
  90. dolphin dive on the way to green pipe before shooting bubble fairy in room before gyorg
  91.  
  92. df bonk onto red pipe before wart
  93.  
  94. I think bomb on phase 1 of wart to skip phase 2 is bad, gfs on phase 1 at least gives you possibility of getting quick kill and if you do phase 2 correctly you still kill him in same number of cycles
  95.  
  96. jump to gekko without ice arrow (prob not too hard to do without using wall to set up either)
  97.  
  98. gekko manip strat
  99.  
  100. ladder skip (https://www.youtube.com/watch?v=5HxF-uOudlQ)
  101.  
  102. doing good movement on waterwheel after doing ladder skip (jump to the left onto the incoming side of the wheel, saves seconds and people are scared of it for some reason even though you can gfs JS for safety if you're really scared)
  103.  
  104. after flat cs skip, people should be pulling bomb for long jump before they even jump across the first gap
  105.  
  106. when doing night 3 milk bar clip setup (you can't target walls to align yourself in ect on day 3), should enter ect as goron, target, then goron roll all the way onto the top of the milk bar, then turn human, turn 90 deg toward fence, use visual cue for where to grab fence
  107.  
  108. can wait to buy milk road tingle maps during aliens segment if your very good at secret shrine (I don't expect anyone to ever do this, but I figured I'd mention it just in case)
  109.  
  110. SoDT for blast mask timing before climbing bad bat tree or at least right after climbing bad bat tree
  111.  
  112. try to JS either red or blue poe during the "cutscene" that you can move during, it is frame perfect but at least worth attempting
  113.  
  114. after ikana castle HP, backflip into the well, I haven't been able to find better movement and I usually see people improv something slower
  115.  
  116. after shooting sun block in the well, do 2 rolls to jump off the edge and then pause midair to equip fire arrow; the reason you pause midair is because if you equip fire arrow before jumping, link will put away light arrow which will prevent him from rolling, but in the air his movement doesn't get interrupted, then you can try to draw fire arrow while in air
  117.  
  118. practice aliens, if you soar to milk road at 3:25 or earlier, then you can make it without timestop. I think it is best to shoot aliens in front of the barn first because the door can get in the way, the one behind the barn is free and only becomes easier to shoot the longer you wait because he moves closer to the barn, so it makes sense to do him last (the ones in front of the barn become harder to hit as time progresses; the one behind the barn becomes easier to hit as time progresses, so shooting the ones in front first makes aliens easier)
  119.  
  120. get 46 garo race, use carrot route:
  121. ATZ23192 : 4 carrots -> replenish full -> 5 carrots -> replenish 2 -> carrot and jump over fence + replenish 2 -> carrot over 2nd fence replenish full -> space carrots to reach the end
  122. ATZ23192 : also at the beginning don't mash A turn and go right to go around the guy asap
  123. ATZ23192 : like hold up-rightish
  124. ATZ23192 : use carrot quick tho
  125. (not perfect race, but ok example: https://www.youtube.com/watch?v=g2ldXiCpLqU&t=1h14m34s)
  126.  
  127. on the moon, in twinmold trial, skip playing song at first gossip (this makes ladder appear, so we skip making the ladder appear) and then just hover instead of using ladder (chest isg, takes 6 chus according to gigo, saves multiple seconds)
  128.  
  129. apparently this movement in goht trial is hard, but I'll mention it anyway: https://www.youtube.com/watch?v=JLr-j5tJ_64
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