DrakerMaker

Pixel Switcher

Dec 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5.  
  6. --RemoteEvent for communicating
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. --Creating fake input objects with fake variables
  18. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  19. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  20. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  21. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  22. end}
  23. --Merged 2 functions into one by checking amount of arguments
  24. CAS.UnbindAction = CAS.BindAction
  25.  
  26. --This function will trigger the events that have been :Connect()'ed
  27. local function te(self,ev,...)
  28. local t = m[ev]
  29. if t and t._fakeEvent and t.Function then
  30. t.Function(...)
  31. end
  32. end
  33. m.TrigEvent = te
  34. UIS.TrigEvent = te
  35.  
  36. Event.OnServerEvent:Connect(function(plr,io)
  37. if plr~=Player then return end
  38. if io.isMouse then
  39. m.Target = io.Target
  40. m.Hit = io.Hit
  41. else
  42. local b = io.UserInputState == Enum.UserInputState.Begin
  43. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  44. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60.  
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69.  
  70. local Mouse = Player:GetMouse()
  71. local h,t
  72. --Give the server mouse data 30 times every second, but only if the values changed
  73. --If player is not moving their mouse, client won't fire events
  74. while wait(1/30) do
  75. if h~=Mouse.Hit or t~=Mouse.Target then
  76. h,t=Mouse.Hit,Mouse.Target
  77. Event:FireServer({isMouse=true,Target=t,Hit=h})
  78. end
  79. end]==],Player.Character)
  80. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  81. end
  82. mode = 0
  83. bothanim = 0
  84. local BillboardGui = Instance.new("BillboardGui")
  85. local Frame = Instance.new("Frame")
  86. local Text = Instance.new("TextBox")
  87. BillboardGui.MaxDistance = 50
  88. BillboardGui.Name = "Type"
  89. BillboardGui.Parent = owner.Character.Head
  90. BillboardGui.Active = true
  91. BillboardGui.Size = UDim2.new(15.5, 0, 15, 0)
  92. BillboardGui.StudsOffset = Vector3.new(0, 6, 0)
  93.  
  94. Frame.Name = "Framer"
  95. Frame.Parent = BillboardGui
  96. Frame.BackgroundColor3 = Color3.new(1, 1, 1)
  97. Frame.BackgroundTransparency = 1
  98. Frame.BorderSizePixel = 0
  99. Frame.Position = UDim2.new(0.209999993, 0, 0.209999993, 0)
  100. Frame.Selectable = true
  101. Frame.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  102.  
  103. Text.Name = "Labeler"
  104. Text.Parent = Frame
  105. Text.BackgroundColor3 = Color3.new(0, 0, 0)
  106. Text.BackgroundTransparency = 1
  107. Text.BorderColor3 = Color3.new(0, 0, 0)
  108. Text.Position = UDim2.new(0.200000003, 0, 0.150000006, 0)
  109. Text.Size = UDim2.new(0.600000024, 0, 0.699999988, 0)
  110. Text.ClearTextOnFocus = false
  111. Text.Font = Enum.Font.Fantasy
  112. Text.Text = "Pleasant"
  113. Text.TextColor3 = BrickColor.new("Medium blue").Color
  114. Text.TextSize = 100
  115. Text.TextWrapped = true
  116. Text.TextScaled = true
  117. local sound = Instance.new("Sound", owner.Character.Head)
  118. sound.SoundId = "rbxassetid://1836672121"
  119. sound.Volume = 3
  120. sound.Name = "caster"
  121. sound.Looped = true
  122. sound:Play()
  123. local remote = Instance.new("RemoteEvent", owner.Character.Head)
  124. remote.Name = "cast"
  125. function wbtwe(Part0, Part1, C0)
  126. local weld = Instance.new("Weld", Part0)
  127. weld.Part0 = Part0
  128. weld.Part1 = Part1
  129. weld.C0 = Part1.CFrame:inverse() *Part1.CFrame *C0
  130. return weld
  131. end
  132. pbl = 0
  133. NLS([[
  134. while game:GetService("RunService").RenderStepped:wait() do
  135. owner.Character.Head.cast:FireServer(owner.Character.Head.caster.PlaybackLoudness)
  136. end
  137. ]], owner.Character)
  138. for i,v in pairs(owner.Character:GetDescendants()) do
  139. if v:IsA("Accessory") or v:IsA("Decal") or v:IsA("SpecialMesh") then
  140. v:Destroy()
  141. end
  142. if v:IsA("Part") and v.Name ~= "Head" and v.Name ~= "HumanoidRootPart" then
  143. v.Transparency = 1
  144. local part = Instance.new("Part", owner.Character)
  145. part.Name = string.reverse(v.Name)
  146. part.BrickColor = BrickColor.new("Medium blue")
  147. part.CanCollide = false
  148. part.Material = "Neon"
  149. part.CFrame = v.CFrame
  150. part.Size = v.Size
  151. local weld = Instance.new("WeldConstraint", part)
  152. weld.Part0 = part
  153. weld.Part1 = v
  154. if v.Name == "Torso" then
  155. part.BrickColor = BrickColor.new("Steel blue")
  156. end
  157. elseif v:IsA("Part") and v.Name == "Head" then
  158. v.Transparency = 1
  159. local part = Instance.new("Part", owner.Character)
  160. part.Name = string.reverse(v.Name)
  161. part.BrickColor = BrickColor.new("Medium blue")
  162. part.CanCollide = false
  163. part.Material = "Neon"
  164. part.CFrame = v.CFrame
  165. part.Size = Vector3.new(1, 1, 1)
  166. local weld = Instance.new("WeldConstraint", part)
  167. weld.Part0 = part
  168. weld.Part1 = v
  169. end
  170. end
  171. hrw = wbtwe(owner.Character.Torso, owner.Character.HumanoidRootPart, CFrame.new(0, 0, 0) *CFrame.Angles(0, 0, 0))
  172. law = wbtwe(owner.Character["Left Arm"], owner.Character.Torso, CFrame.new(1.5, 0.1, 0) *CFrame.Angles(0, 25, 0.1))
  173. raw = wbtwe(owner.Character["Right Arm"], owner.Character.Torso, CFrame.new(-1.5, 0.1, 0) *CFrame.Angles(0, 0, -0.1))
  174. llw = wbtwe(owner.Character["Left Leg"], owner.Character.HumanoidRootPart, CFrame.new(0.45, 2.1, 0) *CFrame.Angles(0, 25, 0))
  175. rlw = wbtwe(owner.Character["Right Leg"], owner.Character.HumanoidRootPart, CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(0, 0, 0))
  176. hw = wbtwe(owner.Character.Head, owner.Character.Torso, CFrame.new(0, -1.5, 0) *CFrame.Angles(0, 0, 0))
  177. mouse.KeyDown:connect(function(key)
  178. if key == "q" and mode == 0 or mode == -1 and key == "q" then
  179. mode = mode +1
  180. if mode == 0 then
  181. Text.Text = "Pleasant"
  182. Text.TextColor3 = BrickColor.new("Medium blue").Color
  183. owner.Character[string.reverse("Left Arm")].BrickColor = BrickColor.new("Medium blue")
  184. owner.Character[string.reverse("Right Arm")].BrickColor = BrickColor.new("Medium blue")
  185. owner.Character[string.reverse("Left Leg")].BrickColor = BrickColor.new("Medium blue")
  186. owner.Character[string.reverse("Right Leg")].BrickColor = BrickColor.new("Medium blue")
  187. owner.Character["daeH"].BrickColor = BrickColor.new("Medium blue")
  188. owner.Character["osroT"].BrickColor = BrickColor.new("Steel blue")
  189. sound.SoundId = "rbxassetid://1836672121"
  190. sound:Stop()
  191. sound:Play()
  192. end
  193. if mode == 1 then
  194. Text.Text = "Mayhem"
  195. Text.TextColor3 = BrickColor.new("Really red").Color
  196. owner.Character[string.reverse("Left Arm")].BrickColor = BrickColor.new("Really red")
  197. owner.Character[string.reverse("Right Arm")].BrickColor = BrickColor.new("Really red")
  198. owner.Character[string.reverse("Left Leg")].BrickColor = BrickColor.new("Really red")
  199. owner.Character[string.reverse("Right Leg")].BrickColor = BrickColor.new("Really red")
  200. owner.Character["daeH"].BrickColor = BrickColor.new("Really red")
  201. owner.Character["osroT"].BrickColor = BrickColor.new("Burgundy")
  202. sound.SoundId = "rbxassetid://1837015987"
  203. sound:Stop()
  204. sound:Play()
  205. end
  206. end
  207. if key == "c" and mode == 1 then
  208. mode = -1
  209. Text.TextSize = 70
  210. Text.TextScaled = false
  211. Text.Text = "G l i t c h e s"
  212. Text.TextColor3 = BrickColor.new("Black").Color
  213. owner.Character[string.reverse("Left Arm")].BrickColor = BrickColor.new("Really black")
  214. owner.Character[string.reverse("Right Arm")].BrickColor = BrickColor.new("Really black")
  215. owner.Character[string.reverse("Left Leg")].BrickColor = BrickColor.new("Really black")
  216. owner.Character[string.reverse("Right Leg")].BrickColor = BrickColor.new("Really black")
  217. owner.Character["daeH"].BrickColor = BrickColor.new("Really black")
  218. owner.Character["osroT"].Color = BrickColor.new("Black").Color
  219. sound.SoundId = "rbxassetid://1507470798"
  220. sound:Stop()
  221. sound:Play()
  222. end
  223. end)
  224. spawn(function()
  225. while game:GetService("RunService").Stepped:wait() do
  226. if mode == -1 then
  227. local a = math.random(1,9)
  228. if a == 1 then
  229. Text.Text = "G l i t c h e s"
  230. end
  231. if a == 2 then
  232. Text.Text = "Glitches"
  233. end
  234. if a == 3 then
  235. Text.Text = "G litches"
  236. end
  237. if a == 4 then
  238. Text.Text = "Gl itches"
  239. end
  240. if a == 5 then
  241. Text.Text = "Gli tches"
  242. end
  243. if a == 6 then
  244. Text.Text = "Glit ches"
  245. end
  246. if a == 7 then
  247. Text.Text = "Glitc hes"
  248. end
  249. if a == 8 then
  250. Text.Text = "Glitch es"
  251. end
  252. if a == 9 then
  253. Text.Text = "Glitche s"
  254. end
  255. end
  256. end
  257. end)
  258. anim = coroutine.wrap(function()
  259. while game:GetService("RunService").Stepped:wait() do
  260. if mode == 0 then
  261. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  262. bothanim = bothanim +0.1
  263. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.7 +pbl/2000, 0 +pbl/2000) *CFrame.Angles(0 +pbl/2000, 0, 0+pbl/2000), 0.7)
  264. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.cos(bothanim) *0.06 +math.cos(bothanim) *0.2, 0 +pbl/2000) *CFrame.Angles(0 +pbl/2000, 0, 0+pbl/2000), 0.7)
  265. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0, 0) *CFrame.Angles(0, 25, 0.1), 0.5)
  266. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0, 0) *CFrame.Angles(0, 0, -0.1), 0.5)
  267. llw.Part1 = owner.Character.HumanoidRootPart
  268. rlw.Part1 = owner.Character.HumanoidRootPart
  269. end
  270. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  271. bothanim = bothanim +0.1
  272. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0, -1.7 +pbl/2000, 0 +pbl/2000) *CFrame.Angles(0 +pbl/2000, 0, math.sin(bothanim) *0.2), 0.7)
  273. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame *CFrame.new(0, math.sin(bothanim) *0.06 +math.cos(bothanim) *0.2, 0 +pbl/2000) *CFrame.Angles(0.4 +pbl/2000, 0, 0+pbl/2000), 0.7)
  274. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0, 0) *CFrame.Angles(0, 25, 0.1), 0.5)
  275. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0, 0) *CFrame.Angles(0, 0, -0.1), 0.5)
  276. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(0.45, 2.1, 0) *CFrame.Angles(math.cos(bothanim) *-0.2, 25,0), 0.3)
  277. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame *CFrame.new(-0.4, 2.1, 0) *CFrame.Angles(math.cos(bothanim) *0.2, 0, 0), 0.3)
  278. llw.Part1 = owner.Character.Torso
  279. rlw.Part1 = owner.Character.Torso
  280. end
  281. end
  282. if mode == 1 then
  283. if owner.Character.HumanoidRootPart.Velocity.Magnitude < 1 then
  284. bothanim = bothanim +0.1
  285. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, math.sin(bothanim) *0.2, 0.3) *CFrame.Angles(0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  286. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  287. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0.2, 0.3) *CFrame.Angles(-0.3 +math.rad(math.random(-1,1)), 25 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  288. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0.2, 0.3) *CFrame.Angles(-0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  289. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, 0) *CFrame.Angles(0, 25, 0), 0.5)
  290. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, 0) *CFrame.Angles(0,0,0), 0.5)
  291. end
  292. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  293. bothanim = bothanim +0.1
  294. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0.3) *CFrame.Angles(0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  295. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  296. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0.2, math.cos(-bothanim) *-0.2) *CFrame.Angles(math.cos(bothanim) *0.2 +math.rad(math.random(-1,1)), 25 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  297. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0.2, math.cos(-bothanim) *0.2) *CFrame.Angles(math.cos(bothanim) *-0.2+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  298. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, math.cos(bothanim) *0.4) *CFrame.Angles(math.cos(-bothanim) *0.2, 25, 0), 0.5)
  299. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, math.cos(-bothanim) *0.4) *CFrame.Angles(math.cos(-bothanim) *-0.2, 0, 0), 0.5)
  300. end
  301. end
  302. if mode == -1 then
  303. if owner.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
  304. bothanim = bothanim +0.1
  305. hrw.C0 = hrw.C0:lerp(owner.Character.HumanoidRootPart.CFrame:inverse() *owner.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0.3) *CFrame.Angles(0.3 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  306. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0, -1.45, -0.8) *CFrame.Angles(0.8+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  307. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(1.5, 0.2, math.cos(-bothanim) *1) *CFrame.Angles(math.cos(bothanim) *2+math.rad(math.random(-1,1)), 25 +math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  308. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-1.5, 0.2, math.cos(-bothanim) *2) *CFrame.Angles(math.cos(bothanim) *-1+math.rad(math.random(-1,1)), math.rad(math.random(-1,1)), math.rad(math.random(-1,1))), 0.5)
  309. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(0.5, 2.1, math.cos(bothanim) *1) *CFrame.Angles(math.cos(-bothanim) *2, 25, 0), 0.5)
  310. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(-0.5, 2.1, math.cos(-bothanim) *2) *CFrame.Angles(math.cos(-bothanim) *-1, 0, 0), 0.5)
  311. end
  312. end
  313. end
  314. end)anim()
  315. remote.OnServerEvent:connect(function(P,X)
  316. pbl = X
  317. end)
  318. health = coroutine.wrap(function()
  319. while game:GetService("RunService").Stepped:wait() do
  320. owner.Character.Humanoid.MaxHealth = math.huge
  321. owner.Character.Humanoid.Health = math.huge
  322. end
  323. end)health()
  324. eff= coroutine.wrap(function()
  325. while wait(math.random(1,4)) do
  326. if mode == -1 then
  327. for i = 1,math.random(15, 55) do
  328. game:GetService("RunService").Stepped:wait()
  329. sound.PlaybackSpeed = math.random(0.1, 20)
  330. hw.C0 = hw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 1)
  331. law.C0 = law.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(math.random(-2, 2),math.random(-2, 2), math.random(-2, 2)), 1)
  332. raw.C0 = raw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 1)
  333. llw.C0 = llw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 1)
  334. rlw.C0 = rlw.C0:lerp(owner.Character.Torso.CFrame:inverse() *owner.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 1)
  335. end
  336. sound.PlaybackSpeed = 1
  337. end
  338. end
  339. end)eff()
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