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- // This file was auto-generated by SourceMod (v1.3.4)
- // ConVars for plugin "teambalance.smx"
- // The admin flags that admins who should have immunity must have one of
- // -
- // Default: ""
- sm_team_balance_admin_flags ""
- // 0 to disable immunity. WARNING: Enabling immunity SEVERELY limits the balancing algorithm
- // -
- // Default: "0"
- sm_team_balance_admin_immunity "0"
- // Announcement preferences
- // -
- // Default: "15"
- sm_team_balance_announce "15"
- // A flag to say whether the team commands will be enabled
- // -
- // Default: "0"
- sm_team_balance_commands "0"
- // The number of consecutive wins required to declare the teams unbalanced
- // -
- // Default: "4"
- sm_team_balance_consecutive_wins "4"
- // If 1 this plugin fully manages who can join each team
- // -
- // Default: "0"
- sm_team_balance_control_joins "0"
- // The database configuration to use. Empty for a local SQLite db
- // -
- // Default: ""
- sm_team_balance_database ""
- // The default kdr used until a real kdr is established
- // -
- // Default: "1.0"
- sm_team_balance_def_kdr "1.0"
- // Enables the Team Balance plugin, when disabled the plugin will still collect stats
- // -
- // Default: "1"
- sm_team_balance_enable "1"
- // The increment for which additional players are balanced
- // -
- // Default: "5"
- sm_team_balance_increment "5"
- // Set to 0 if admins should not be immune to join control
- // -
- // Default: "0"
- sm_team_balance_join_immunity "0"
- // Set to 1 if you want to force each player to stay in the teams assigned
- // -
- // Default: "0"
- sm_team_balance_lock_teams "0"
- // The number of minutes after disconnect before the team lock expires after disconnect
- // -
- // Default: "15"
- sm_team_balance_lock_time "15"
- // A flag to say if the team size should be maintained
- // -
- // Default: "1"
- sm_team_balance_maintain_size "1"
- // This is the number of rounds to skip between balancing
- // -
- // Default: "1"
- sm_team_balance_min_balance_frequency "1"
- // The minimum number of kills + deaths in order to be given a real kdr
- // -
- // Default: "10"
- sm_team_balance_min_kd "10"
- // The minimum number of rounds before the team balancer starts
- // -
- // Default: "2"
- sm_team_balance_min_rounds "2"
- // The number of rounds to delay team balancing when a new player joins the losing team
- // -
- // Default: "0"
- sm_team_balance_new_join_rounds "0"
- // The number of hours to save stats for
- // -
- // Default: "672"
- sm_team_balance_save_time "672"
- // The maximimum number of players on a team for which a single player is balanced
- // -
- // Default: "6"
- sm_team_balance_single_max "6"
- // Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
- // -
- // Default: "0"
- sm_team_balance_stop_spec "0"
- // Team Balance Version
- // -
- // Default: "2.2.4"
- sm_team_balance_version "2.2.4"
- // The win loss ratio required to declare the teams unbalanced
- // -
- // Default: "0.55"
- sm_team_balance_wlr "0.55"
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