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Aug 19th, 2017
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  1. // This file was auto-generated by SourceMod (v1.3.4)
  2. // ConVars for plugin "teambalance.smx"
  3.  
  4.  
  5. // The admin flags that admins who should have immunity must have one of
  6. // -
  7. // Default: ""
  8. sm_team_balance_admin_flags ""
  9.  
  10. // 0 to disable immunity. WARNING: Enabling immunity SEVERELY limits the balancing algorithm
  11. // -
  12. // Default: "0"
  13. sm_team_balance_admin_immunity "0"
  14.  
  15. // Announcement preferences
  16. // -
  17. // Default: "15"
  18. sm_team_balance_announce "15"
  19.  
  20. // A flag to say whether the team commands will be enabled
  21. // -
  22. // Default: "0"
  23. sm_team_balance_commands "0"
  24.  
  25. // The number of consecutive wins required to declare the teams unbalanced
  26. // -
  27. // Default: "4"
  28. sm_team_balance_consecutive_wins "4"
  29.  
  30. // If 1 this plugin fully manages who can join each team
  31. // -
  32. // Default: "0"
  33. sm_team_balance_control_joins "0"
  34.  
  35. // The database configuration to use. Empty for a local SQLite db
  36. // -
  37. // Default: ""
  38. sm_team_balance_database ""
  39.  
  40. // The default kdr used until a real kdr is established
  41. // -
  42. // Default: "1.0"
  43. sm_team_balance_def_kdr "1.0"
  44.  
  45. // Enables the Team Balance plugin, when disabled the plugin will still collect stats
  46. // -
  47. // Default: "1"
  48. sm_team_balance_enable "1"
  49.  
  50. // The increment for which additional players are balanced
  51. // -
  52. // Default: "5"
  53. sm_team_balance_increment "5"
  54.  
  55. // Set to 0 if admins should not be immune to join control
  56. // -
  57. // Default: "0"
  58. sm_team_balance_join_immunity "0"
  59.  
  60. // Set to 1 if you want to force each player to stay in the teams assigned
  61. // -
  62. // Default: "0"
  63. sm_team_balance_lock_teams "0"
  64.  
  65. // The number of minutes after disconnect before the team lock expires after disconnect
  66. // -
  67. // Default: "15"
  68. sm_team_balance_lock_time "15"
  69.  
  70. // A flag to say if the team size should be maintained
  71. // -
  72. // Default: "1"
  73. sm_team_balance_maintain_size "1"
  74.  
  75. // This is the number of rounds to skip between balancing
  76. // -
  77. // Default: "1"
  78. sm_team_balance_min_balance_frequency "1"
  79.  
  80. // The minimum number of kills + deaths in order to be given a real kdr
  81. // -
  82. // Default: "10"
  83. sm_team_balance_min_kd "10"
  84.  
  85. // The minimum number of rounds before the team balancer starts
  86. // -
  87. // Default: "2"
  88. sm_team_balance_min_rounds "2"
  89.  
  90. // The number of rounds to delay team balancing when a new player joins the losing team
  91. // -
  92. // Default: "0"
  93. sm_team_balance_new_join_rounds "0"
  94.  
  95. // The number of hours to save stats for
  96. // -
  97. // Default: "672"
  98. sm_team_balance_save_time "672"
  99.  
  100. // The maximimum number of players on a team for which a single player is balanced
  101. // -
  102. // Default: "6"
  103. sm_team_balance_single_max "6"
  104.  
  105. // Set to 1 if you don't want players who have already joined a team to be able to switch to spectator
  106. // -
  107. // Default: "0"
  108. sm_team_balance_stop_spec "0"
  109.  
  110. // Team Balance Version
  111. // -
  112. // Default: "2.2.4"
  113. sm_team_balance_version "2.2.4"
  114.  
  115. // The win loss ratio required to declare the teams unbalanced
  116. // -
  117. // Default: "0.55"
  118. sm_team_balance_wlr "0.55"
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