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  1. Info Log:
  2.  
  3. {0x000039c8} 2019-12-09 15:57:42 [info]: Compositor Setup
  4. {0x000039c8} 2019-12-09 15:57:42 [info]: NodeList Setup
  5. {0x000039c8} 2019-12-09 15:57:42 [info]: Starting Title Screen
  6. {0x000039c8} 2019-12-09 15:57:42 [info]: Save path: C:\Steam\steamapps\common\Kenshi\save\
  7. {0x000039c8} 2019-12-09 15:57:45 [info]: ** Thread 'TerrainDecalsManager' (0x00003338) start **
  8. {0x000039c8} 2019-12-09 15:57:45 [info]: ** Thread 'navmesh' (0x000034e8) start **
  9. {0x000034e8} 2019-12-09 15:57:45 [info]: ** Thread 'NavMesh Generator' (0x0000116c) start **
  10. {0x000039c8} 2019-12-09 15:57:45 [error]: Cannibal scrawny Lost Ear: no faction for homeless squad
  11. {0x000039c8} 2019-12-09 15:57:45 [error]: Mercenary patrol (DCR): no faction for homeless squad
  12. {0x000039c8} 2019-12-09 15:57:45 [error]: Mercenary patrol (DCR): no faction for homeless squad
  13. {0x000039c8} 2019-12-09 15:57:45 [info]: ** Thread 'Birds' (0x00002ee0) start **
  14. {0x000039c8} 2019-12-09 15:57:45 [info]: ** Thread 'physics' (0x0000360c) start **
  15. {0x000039c8} 2019-12-09 15:57:45 [info]: ** Thread 'AI Rendertime Backthread' (0x000009f8) start **
  16. {0x000039c8} 2019-12-09 15:57:48 [error]: [MeshDataLookup::init] Model '' has an invalid skeleton.
  17. {0x000039c8} 2019-12-09 15:57:49 [info]: [Game] Loading game: 'quicksave'.
  18. {0x000039c8} 2019-12-09 15:57:49 [info]: Load game: 'quicksave'
  19. {0x000039c8} 2019-12-09 15:57:49 [info]: Reset game
  20. {0x000039c8} 2019-12-09 15:57:58 [warning]: [ResourceLoader::SetMeshData] Mesh Haircut_Female13.mesh has multiple uv sets.
  21. {0x000039c8} 2019-12-09 16:00:24 [info]: [SaveFileSystem] Saving quicksave
  22. {0x000039c8} 2019-12-09 16:00:24 [info]: ** Thread 'Saving' (0x00002d24) start **
  23. {0x000039c8} 2019-12-09 16:00:24 [info]: [SaveFileSystem] Done.
  24. {0x000039c8} 2019-12-09 16:00:57 [warning]: [ResourceLoader::SetMeshData] Mesh Haircut_Female16.mesh has multiple uv sets.
  25. {0x000039c8} 2019-12-09 16:02:04 [warning]: [ResourceLoader::SetMeshData] Mesh Haircut_Male16.mesh has multiple uv sets.
  26.  
  27. Kenshi Log:
  28.  
  29. 15:58:02: Mesh: Loading Drifter1 pant_F.mesh.
  30. 15:58:02: Created Morph 42027-rebirth.mod_5_Male2
  31. 15:58:02: Mesh: Loading Drifter2_coat_F.mesh.
  32. 15:58:02: WARNING: the mesh 'Drifter2_coat_F.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
  33. 15:58:02: Mesh: Loading Samurai Hat01_F.mesh.
  34. 15:58:02: Texture: Female_undershirts01_D_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  35. 15:58:02: Texture: Female_undershirts01_leather_N_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  36. 15:58:03: Texture: Scorch_F_E_002.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  37. 15:58:03: Texture: Samurai_n_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  38. 15:58:03: Texture: Samurai_d_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  39. 15:58:03: Mesh: Loading AOM_MESH_Hammer.mesh.
  40. 15:58:03: Texture: Smithy_Bench_N.dds: Loading 1 faces(PF_DXT1,2048x2048x1) with 9 custom mipmaps from Image. Internal format is PF_DXT1,2048x2048x1.
  41. 15:58:03: Texture: Smithy_Bench_D.dds: Loading 1 faces(PF_DXT5,2048x2048x1) with 9 custom mipmaps from Image. Internal format is PF_DXT5,2048x2048x1.
  42. 15:58:04: Mesh: Loading sabre05_sheath.mesh.
  43. 15:58:04: WARNING: sabre05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  44. 15:58:04: Mesh: Loading sabre05_bare.mesh.
  45. 15:58:04: WARNING: sabre05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  46. 15:58:09: Texture: bone_male_body_normal_muscular.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  47. 15:58:17: Created Morph 5346-stick_people.mod_5_Male4
  48. 15:58:17: Mesh: Loading polearm05.mesh.
  49. 15:58:17: WARNING: polearm05.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  50. 15:58:18: Mesh: Loading hacker05.mesh.
  51. 15:58:18: WARNING: hacker05.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  52. 15:58:18: Mesh: Loading RagArmoured_Bottom_F.mesh.
  53. 15:58:18: WARNING: the mesh 'RagArmoured_Bottom_F.mesh' includes vertices with more than 4 bone assignments. The lowest weighted assignments beyond this limit have been removed, so your animation may look slightly different. To eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
  54. 15:58:18: Mesh: Loading Police_F.mesh.
  55. 15:58:18: Mesh: Loading Armoured Hood_f.mesh.
  56. 15:58:18: Mesh: Loading wooden_backpack_covered_f.mesh.
  57. 15:58:18: Texture: police_masks_HI.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  58. 15:58:18: Texture: police_n_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  59. 15:58:18: Texture: police_d_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  60. 15:58:18: Texture: Green_F_N_005.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  61. 15:58:23: Mesh: Loading pickaxeb.mesh.
  62. 15:58:23: Mesh: Loading Haircut_Male06.mesh.
  63. 15:58:23: Mesh: Loading Haircut_Male19.mesh.
  64. 15:58:23: Mesh: Loading Haircut_Male02.mesh.
  65. 15:58:23: Mesh: Loading beard05.mesh.
  66. 15:58:23: Texture: Green_F_M_002.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  67. 15:58:23: Texture: human_male_head_variant6_diffuse_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  68. 15:58:23: Texture: human_male_head_variant1_normal_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  69. 15:58:23: Texture: Green_M_H_001.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  70. 15:58:23: Texture: HairMod_Male03_LO.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  71. 15:58:23: Texture: Green_F_O_004.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  72. 15:58:23: Texture: Green_M_Q_006.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  73. 15:58:23: Texture: Texture HairMod_Female04_LO.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  74. 15:58:24: Mesh: Loading human_right_leg.mesh.
  75. 15:58:24: Mesh: Loading human_female_Right_Leg_STUMP.mesh.
  76. 15:58:24: WARNING: human_female_Right_Leg_STUMP.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  77. 15:58:27: Mesh: Loading sabre05_sheath.mesh.
  78. 15:58:27: WARNING: sabre05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  79. 15:58:27: Mesh: Loading sabre05_bare.mesh.
  80. 15:58:27: WARNING: sabre05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  81. 15:58:33: Mesh: Loading AOM_MESH_Hammer.mesh.
  82. 15:58:37: Mesh: Loading Samurai pants light_F.mesh.
  83. 15:58:37: Mesh: Loading Assasian1_cloth_F.mesh.
  84. 15:58:37: Texture: 08_n_HI.dds: Loading 1 faces(PF_DXT1,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1.
  85. 15:58:37: Texture: 08_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  86. 15:58:37: Texture: Female_undershirts01_leather_D_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  87. 15:58:37: Texture: Green_F_O_001.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  88. 15:58:37: Texture: Assassin1_n_HI.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1.
  89. 15:58:37: Texture: Assassin1_d_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  90. 15:58:37: Mesh: Loading cargopants_f.mesh.
  91. 15:58:37: Texture: femalebandages_D_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  92. 15:58:37: Texture: femalebandages_N_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  93. 15:58:37: Texture: Green_F_M_004.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  94. 15:58:37: Texture: cargo01_color.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  95. 15:58:38: Texture: stick_people_head1_diffuse.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  96. 15:58:55: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  97. 15:58:58: Texture: Green_F_Q_008.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  98. 15:59:31: Created Morph 18960-gamedata.base_5_Male3
  99. 15:59:39: Texture: 1535100-Sword of Narko.mod.1535102-Sword of Narko.mod.png: Loading 1 faces(PF_A8R8G8B8,512x64x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x64x1.
  100. 15:59:39: D3D11 : Loading 2D Texture, image name : '1535100-Sword of Narko.mod.1535102-Sword of Narko.mod.png' with 9 mip map levels
  101. 15:59:39: Texture: 556-gamedata.base.2155-gamedata.base.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
  102. 15:59:39: D3D11 : Loading 2D Texture, image name : '556-gamedata.base.2155-gamedata.base.png' with 8 mip map levels
  103. 15:59:39: Texture: ClothShirt.png: Loading 1 faces(PF_A8R8G8B8,100x50x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x50x1.
  104. 15:59:39: D3D11 : Loading 2D Texture, image name : 'ClothShirt.png' with 6 mip map levels
  105. 15:59:39: Texture: 2305-clothes_v1.mod.2310-clothes_v1.mod.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
  106. 15:59:39: D3D11 : Loading 2D Texture, image name : '2305-clothes_v1.mod.2310-clothes_v1.mod.png' with 8 mip map levels
  107. 15:59:39: Texture: Standard First Aid kit.png: Loading 1 faces(PF_A8R8G8B8,50x50x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,50x50x1.
  108. 15:59:39: D3D11 : Loading 2D Texture, image name : 'Standard First Aid kit.png' with 5 mip map levels
  109. 15:59:39: Texture: gas lantern icon.png: Loading 1 faces(PF_A8R8G8B8,25x50x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,25x50x1.
  110. 15:59:39: D3D11 : Loading 2D Texture, image name : 'gas lantern icon.png' with 5 mip map levels
  111. 15:59:40: Mesh: Loading katana05_sheath.mesh.
  112. 15:59:40: WARNING: katana05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  113. 15:59:40: Mesh: Loading katana05_bare.mesh.
  114. 15:59:40: WARNING: katana05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  115. 16:00:00: Mesh: Loading AOM_MESH_Hammer.mesh.
  116. 16:00:12: Created Morph 42027-rebirth.mod_5_Male1
  117. 16:00:12: Mesh: Loading BoneClub2.mesh.
  118. 16:00:12: Texture: STICK_B_WORKER_03.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  119. 16:00:17: Mesh: Loading Samurai Hat01.mesh.
  120. 16:00:17: Texture: Male_undershirts01_dark_D_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  121. 16:00:17: Texture: Male_undershirts01_leather_N_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  122. 16:00:39: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  123. 16:00:46: Mesh: Loading arrow.mesh.
  124. 16:00:47: Mesh: Loading katana05_sheath.mesh.
  125. 16:00:47: WARNING: katana05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  126. 16:00:47: Mesh: Loading katana05_bare.mesh.
  127. 16:00:47: WARNING: katana05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  128. 16:00:55: Mesh: Loading AOM_MESH_Hammer.mesh.
  129. 16:00:57: Mesh: Loading Haircut_Female10.mesh.
  130. 16:00:57: Created Morph 17-gamedata.quack_5_Male2
  131. 16:00:57: Created Morph 17-gamedata.quack_5_Female2
  132. 16:00:57: Mesh: Loading pickaxeb.mesh.
  133. 16:00:57: Mesh: Loading arkbeard04.mesh.
  134. 16:00:57: Skeleton: Loading arkbeard04.skeleton
  135. 16:00:57: WARNING: arkbeard04.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  136. 16:00:57: Mesh: Loading Haircut_Female16.mesh.
  137. 16:00:57: Texture: Green_F_C_001.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  138. 16:00:57: Texture: HairMod_Male05_LO.dds: Loading 1 faces(PF_DXT3,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1.
  139. 16:00:57: Texture: Green_F_K_006.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  140. 16:00:58: Texture: mammal_beak_diffuse_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  141. 16:01:05: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  142. 16:01:05: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  143. 16:01:10: Unloading unused resources in resource group General
  144. 16:01:10: Finished unloading unused resources in resource group General
  145. 16:01:10: Unloading unused resources in resource group foliage
  146. 16:01:10: Finished unloading unused resources in resource group foliage
  147. 16:01:10: Unloading unused resources in resource group Landscape
  148. 16:01:10: Finished unloading unused resources in resource group Landscape
  149. 16:01:10: Unloading unused resources in resource group Overlaymaps
  150. 16:01:10: Finished unloading unused resources in resource group Overlaymaps
  151. 16:01:10: Mesh: Loading Hunting Sabre.mesh.
  152. 16:01:10: Mesh: Loading kanasaibou5.mesh.
  153. 16:01:10: Mesh: Loading Plate Mace.mesh.
  154. 16:01:10: Texture: bone_male_body_normal_muscular.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  155. 16:01:10: Texture: 06_n_HI.dds: Loading 1 faces(PF_DXT1,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1.
  156. 16:01:10: Texture: 06_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  157. 16:01:11: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  158. 16:01:11: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  159. 16:01:12: Created Morph 18960-gamedata.base_5_Male3
  160. 16:01:12: Texture: mammal_beak_diffuse_HI.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  161. 16:01:29: Texture: new_overlay.2.4.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  162. 16:01:36: Mesh: Loading katana05_sheath.mesh.
  163. 16:01:36: WARNING: katana05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  164. 16:01:36: Mesh: Loading katana05_bare.mesh.
  165. 16:01:36: WARNING: katana05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  166. 16:01:39: Created Morph 42027-rebirth.mod_5_Male4
  167. 16:01:39: Mesh: Loading BoneClub1.mesh.
  168. 16:01:39: Created Morph 42027-rebirth.mod_5_Male0
  169. 16:01:39: D3D11 : Loading 2D Texture, image name : 'Bone2.dds' with 10 mip map levels
  170. 16:01:39: D3D11 : Loading 2D Texture, image name : 'Bone2.dds' with 10 mip map levels
  171. 16:01:39: Texture: Bone5Old.dds: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
  172. 16:01:39: Texture: STICK_B_WORKER_04.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  173. 16:01:39: Created Morph 42027-rebirth.mod_5_Male2
  174. 16:01:39: Mesh: Loading BoneClub2.mesh.
  175. 16:01:39: Texture: STICK_B_WORKER_02.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  176. 16:01:45: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  177. 16:01:45: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  178. 16:01:46: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  179. 16:01:50: Mesh: Loading stick_left_leg.mesh.
  180. 16:01:50: Mesh: Loading Stick man LEG Stump L.mesh.
  181. 16:01:50: WARNING: Stick man LEG Stump L.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  182. 16:01:55: Mesh: Loading katana05_sheath.mesh.
  183. 16:01:55: WARNING: katana05_sheath.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  184. 16:01:55: Mesh: Loading katana05_bare.mesh.
  185. 16:01:55: WARNING: katana05_bare.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  186. 16:02:04: Created Morph 17-gamedata.quack_5_Male3
  187. 16:02:04: Mesh: Loading Haircut_Male16.mesh.
  188. 16:02:04: Mesh: Loading pickaxeb.mesh.
  189. 16:02:04: Mesh: Loading pickaxe.mesh.
  190. 16:02:04: Mesh: Loading arkbeard02.mesh.
  191. 16:02:04: Skeleton: Loading arkbeard02.skeleton
  192. 16:02:04: WARNING: arkbeard02.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  193. 16:02:04: Texture: Green_M_H_001.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  194. 16:02:08: Mesh: Loading AOM_MESH_Hammer.mesh.
  195. 16:02:12: Mesh: Loading Stick man LEG Stump L.mesh.
  196. 16:02:12: WARNING: Stick man LEG Stump L.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  197. 16:02:14: Created Morph 42027-rebirth.mod_5_Male4
  198. 16:02:14: Mesh: Loading BoneClub1.mesh.
  199. 16:02:14: Texture: stick_people_head2_pale_diffuse.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  200. 16:02:24: Created Morph 42027-rebirth.mod_5_Male3
  201. 16:02:24: Mesh: Loading BoneClub2.mesh.
  202. 16:02:24: Texture: STICK_B_WORKER_01.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  203. 16:02:26: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  204. 16:02:39: Created Morph 18019-gamedata.base_5_Female0
  205. 16:02:39: Created Morph 18019-gamedata.base_5_Female3
  206. 16:02:39: Created Morph 17-gamedata.quack_5_Male1
  207. 16:02:39: Created Morph 17-gamedata.quack_5_Male0
  208. 16:02:39: Created Morph 17-gamedata.quack_5_Male2
  209. 16:02:39: Texture: human_male_head_variant2_diffuse_HI.dds: Loading 1 faces(PF_DXT5,512x512x1) with 7 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1.
  210. 16:02:39: Texture: Green_M_J_003.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  211. 16:02:39: Texture: Green_F_B_002.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  212. 16:02:39: Texture: Scorch_F_H_005.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  213. 16:02:39: Texture: Green_M_L_005.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  214. 16:02:39: Texture: Green_M_D_006.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  215. 16:02:39: Texture: Scorch_F_B_003.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  216. 16:02:39: Created Morph 17-gamedata.quack_5_Male3
  217. 16:02:39: Texture: Green_M_D_002.dds: Loading 1 faces(PF_DXT5,1024x1024x1) with 8 custom mipmaps from Image. Internal format is PF_DXT5,1024x1024x1.
  218. 16:02:51: Mesh: Loading AOM_MESH_Hammer.mesh.
  219. 16:02:55: Mesh: Loading AOM_MESH_Tanningknife.mesh.
  220. 16:02:57: Created Morph 42027-rebirth.mod_5_Male3
  221. 16:02:57: Mesh: Loading BoneClub2.mesh.
  222. 16:02:57: Created Morph 42027-rebirth.mod_5_Male2
  223. 16:02:57: Mesh: Loading BoneClub1.mesh.
  224. 16:03:02: Mesh: Loading stick_left_arm.mesh.
  225. 16:03:02: Mesh: Loading stick_person ArmSTUMP - L.mesh.
  226. 16:03:02: WARNING: stick_person ArmSTUMP - L.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
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