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Zeldara109

iggytest.asm

Jan 4th, 2016
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  1. header
  2. lorom
  3.  
  4. org $01FB09 : BRA $00 ; skip platform angle check (normally BNE $0F)
  5.  
  6. org $01FB11 : AND #$3F ; Time Iggy waits between ball animations (normally AND #$7F)
  7.  
  8. org $01FB15 : LDA #$3F ; Time Iggy waits after starting ball animation, ball appears at #$28 (normally LDA #$7F)
  9.  
  10. org $01FB85 : BRA $00 ; disable branch around FaceMario code (normally BNE $12)
  11.  
  12.  
  13. ;org $01FB94 : LDA #$10 ; normally LDA #$10
  14.  
  15.  
  16.  
  17. org $01FC17 : LDY $15AC,x ;\
  18. org $01FC1A : BEQ $0E ;| orig code, for quick reversion
  19. org $01FC1C : CPY #$08 : BCC $05 ;/
  20.  
  21. ;org $01FC17 : INC $0DBF ; increment coins, for testing
  22. ;org $01FC1C : INC $0DBF : NOP ; increment coins, for testing
  23.  
  24. ;org $01FC1A : BNE $0E ; swap branching test
  25.  
  26.  
  27.  
  28. ;!Freespace = $218000
  29. ;org $01FC2A : JML !Freespace
  30.  
  31. ;org !Freespace|$800000
  32.  
  33. ;LDA $1564,x ;\ restore overwritten code
  34. ;BEQ CODE_01FC46 ;/
  35. ; ;DEC #3 ;\ decrement timer faster?
  36. ; ;STA $1564,x ;/
  37. ;JML $01FC2F
  38.  
  39. ;CODE_01FC46:
  40. ;JML $01FC46
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