LPShadigo

Pokémon Fire Red Randomiser Nuzlocke Rules and Rando Settings

Aug 22nd, 2020 (edited)
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  1. So... here are the rules for my upcoming Pokémon Fire Red Nuzelocke Run. For those who don't know what a Nuzelocke run is, is basically a way of making Pokémon games a little more difficult, whilst also forcing me to use Pokémon that I've likely never used before. I've done a Nuzlocke before in Pokemon Red version, which you can watch here: https://www.youtube.com/watch?v=9xBRC1ZFTDg&list=PLB7EE0B51F98D5322
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  3. There are three main rules of a Nuzelocke and are really simple:
  4. 1. I'm only allowed to catch the first Pokémon I encounter in each Route/Area.
  5. 2. If a Pokémon faints, I can no longer use it, and I must either release or Box the Pokémon.
  6. 3. Finally if I black out from losing all the Pokémon in my team, the run is over.
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  8. I AM however, going to add extra rules to follow, other than the above and they are the following:
  9. 1. If my first encounter on a new Route/Area is a Pokémon I have already caught, I can call a Mulligan - I don't really want a team of exclusively my starter and several Pidgy and Rattata and other such Com Mons. This will include that Pokémon's evolutions at my discretion. As this will be a randomiser run, I don't know how many times this rule will come into play, but it's here nonetheless...
  10. 2. Aside from Poké Balls, No items can be used in battle. However, I am allowed to used Items outside of battle and held items are OK too.
  11. 3. If, by some miracle, I encounter a Shiny Pokémon (It's a 1/8000-ish chance - I don;e know the exact number off the top of my head) I will attempt to catch it regardless of it is my first encounter or not.
  12. 4. Pokémon gifted to me (i.e. the Eevee in Celadon City or the Lapras in Sylph Co.) Pokemon I buy from certain NPCs (Magikarp in the Pokémon Center near Mt Moon) or the Game Corner are viable for use should I decide to pick them up. These Pokémon will be Rando'd.
  13. 5. Providing I have caught the Pokemon an NPC requires for a Trade as the first one caught and is still alive, In game trades with NPCs are fair game. These Pokés will be Rando'd and won't follow the nicknaming theme intentionally.
  14. 6. Pokémon will be Nicknamed. Nicknames are permanent. These nicknames will be based on a theme of my choosing. Feel free to guess the nickname theme as time goes on.
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  16. These rules will come into effect once I receive the Pokédex/Poké Balls from Professor Oak and will last until I defeat the Elite 4/Champion after doing all the Sevi Island stuff (which means the successful run will be fighting them twice!)
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  18. Finally, these are the randomiser settings I will be using:
  19. * We start with the National Dex enabled. This is a necessity as in Fire Red/Leaf Green, Pokémon outside of the Kanto region won't evolve if you don't have the National Dex. In Vanilla FR/LG this is only a problem for evolving Golbat to Crobat, but I'm doing a Randomiser, so...
  20. * Pokémon encounters are, obviously randomised, however the starter Pokés will be randomised to be guaranteed to have 2 evolutions, much like vanilla starters.
  21. * Trainer Pokemon are Randomised. The Rival, however, will keep his starter
  22. * Static Pokémon are randomised, such as the Magikarp in the Mt. Moon Pokémon Center. However, Static Legendary Pokémon (i.e. Mewtwo and the three legendary Birds) will always be legendary Pokés.
  23. * Each Pokémon is guaranteed to have 4 moves, and will be randomised. This will also include the Pokémon's moveset via levelling up.
  24. * The moves Sonicboom and Dragon Rage are banned. These moves are broken in the early game and I'd like to have a run go at least past Misty/Lt. Surge...
  25. * Pokémon that have a Trade evolution, or otherwise have evolutions that are impossible to obtain in the game now evolve either by levelling up or using a Stone of some sort.
  26. * Pokémon will be fully evolved by at least Lv. 40 unless they require a stone. This includes my own catches, as well as trainer Pokémon.
  27. * Items are randomised.
  28. * TMs are randomised as are the Mons who can use said TM. The same goes for the various Move tutors in the game.
  29. * HMs, however, can be learned by anyone. This is only really a thing because I don't want to break the Nuzelocke rules if I can't progress.
  30. * Abilities are NOT randomised.
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