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- ## Settings file was created by plugin PlantEverything v1.16.2
- ## Plugin GUID: advize.PlantEverything
- [Berries]
- ## Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- RaspberryCost = 5
- ## Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- BlueberryCost = 5
- ## Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- CloudberryCost = 5
- ## Number of minutes it takes for a raspberry bush to respawn berries.
- # Setting type: Int32
- # Default value: 300
- RaspberryRespawnTime = 300
- ## Number of minutes it takes for a blueberry bush to respawn berries.
- # Setting type: Int32
- # Default value: 300
- BlueberryRespawnTime = 300
- ## Number of minutes it takes for a cloudberry bush to respawn berries.
- # Setting type: Int32
- # Default value: 300
- CloudberryRespawnTime = 300
- ## Number of berries a raspberry bush will spawn.
- # Setting type: Int32
- # Default value: 1
- RaspberryReturn = 1
- ## Number of berries a blueberry bush will spawn.
- # Setting type: Int32
- # Default value: 1
- BlueberryReturn = 1
- ## Number of berries a cloudberry bush will spawn.
- # Setting type: Int32
- # Default value: 1
- CloudberryReturn = 1
- [Crops]
- ## Enables the [Crops] section of this config.
- # Setting type: Boolean
- # Default value: false
- EnableCropOverrides = false
- ## The minimum scaling factor used to scale crops upon growth.
- # Setting type: Single
- # Default value: 0.9
- CropMinScale = 0.9
- ## The maximum scaling factor used to scale crops upon growth.
- # Setting type: Single
- # Default value: 1.1
- CropMaxScale = 1.1
- ## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 4000
- CropGrowTimeMin = 4000
- ## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 5000
- CropGrowTimeMax = 5000
- ## Radius of free space required for crops to grow.
- # Setting type: Single
- # Default value: 0.5
- CropGrowRadius = 0.5
- ## Crops can only be planted on cultivated ground.
- # Setting type: Boolean
- # Default value: true
- CropsRequireCultivation = true
- ## Crops can only grow under an open sky.
- # Setting type: Boolean
- # Default value: true
- CropsRequireSunlight = true
- ## Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.
- # Setting type: Boolean
- # Default value: true
- CropsRequireGrowthSpace = true
- ## Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.
- # Setting type: Boolean
- # Default value: true
- EnemiesTargetCrops = true
- ## Resource cost of planting barley.
- # Setting type: Int32
- # Default value: 1
- BarleyCost = 1
- ## Resources gained upon harvesting barley (does not apply to wild barley).
- # Setting type: Int32
- # Default value: 2
- BarleyReturn = 2
- ## Resource cost of planting carrots.
- # Setting type: Int32
- # Default value: 1
- CarrotCost = 1
- ## Resources gained upon harvesting carrots.
- # Setting type: Int32
- # Default value: 1
- CarrotReturn = 1
- ## Resource cost of planting flax.
- # Setting type: Int32
- # Default value: 1
- FlaxCost = 1
- ## Resources gained upon harvesting flax (does not apply to wild flax).
- # Setting type: Int32
- # Default value: 2
- FlaxReturn = 2
- ## Resource cost of planting onions.
- # Setting type: Int32
- # Default value: 1
- OnionCost = 1
- ## Resources gained upon harvesting onions.
- # Setting type: Int32
- # Default value: 1
- OnionReturn = 1
- ## Resource cost of planting seed carrots.
- # Setting type: Int32
- # Default value: 1
- SeedCarrotCost = 1
- ## Resources gained upon harvesting seed carrots.
- # Setting type: Int32
- # Default value: 3
- SeedCarrotReturn = 3
- ## Resource cost of planting seed onions.
- # Setting type: Int32
- # Default value: 1
- SeedOnionCost = 1
- ## Resources gained upon harvesting seed onions.
- # Setting type: Int32
- # Default value: 3
- SeedOnionReturn = 3
- ## Resource cost of planting seed turnips.
- # Setting type: Int32
- # Default value: 1
- SeedTurnipCost = 1
- ## Resources gained upon harvesting seed turnips.
- # Setting type: Int32
- # Default value: 3
- SeedTurnipReturn = 3
- ## Resource cost of planting turnips.
- # Setting type: Int32
- # Default value: 1
- TurnipCost = 1
- ## Resources gained upon harvesting turnips.
- # Setting type: Int32
- # Default value: 1
- TurnipReturn = 1
- ## Resource cost of planting magecap.
- # Setting type: Int32
- # Default value: 1
- MagecapCost = 1
- ## Resources gained upon harvesting magecap.
- # Setting type: Int32
- # Default value: 3
- MagecapReturn = 3
- ## Resource cost of planting Jotun puffs.
- # Setting type: Int32
- # Default value: 1
- JotunPuffsCost = 1
- ## Resources gained upon harvesting Jotun puffs.
- # Setting type: Int32
- # Default value: 3
- JotunPuffsReturn = 3
- [Debris]
- ## Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- PickableBranchCost = 5
- ## Amount of wood that branch debris drops when picked.
- # Setting type: Int32
- # Default value: 1
- PickableBranchReturn = 1
- ## Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 1
- PickableStoneCost = 1
- ## Amount of stones that stone debris drops when picked.
- # Setting type: Int32
- # Default value: 1
- PickableStoneReturn = 1
- ## Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- PickableFlintCost = 5
- ## Amount of flint that flint debris drops when picked.
- # Setting type: Int32
- # Default value: 1
- PickableFlintReturn = 1
- [Difficulty]
- ## Pickable resources can only be planted on cultivated ground.
- # Setting type: Boolean
- # Default value: false
- RequireCultivation = false
- ## Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.
- # Setting type: Boolean
- # Default value: false
- PlaceAnywhere = false
- ## Restrict modded plantables (pickables and saplings) to being placed in their respective biome.
- # Setting type: Boolean
- # Default value: false
- EnforceBiomes = false
- ## Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.
- # Setting type: Boolean
- # Default value: true
- EnforceBiomesVanilla = true
- ## Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.
- # Setting type: Boolean
- # Default value: false
- RecoverResources = false
- ## Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.
- # Setting type: Boolean
- # Default value: false
- ResourcesSpawnEmpty = false
- ## When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.
- # Setting type: Boolean
- # Default value: true
- EnemiesTargetPieces = true
- [Flowers]
- ## Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- ThistleCost = 5
- ## Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- DandelionCost = 5
- ## Number of minutes it takes for thistle to respawn.
- # Setting type: Int32
- # Default value: 240
- ThistleRespawnTime = 240
- ## Number of minutes it takes for dandelion to respawn.
- # Setting type: Int32
- # Default value: 240
- DandelionRespawnTime = 240
- ## Number of thistle a pickable thistle spawner will spawn.
- # Setting type: Int32
- # Default value: 1
- ThistleReturn = 1
- ## Number of dandelion a pickable dandelion spawner will spawn.
- # Setting type: Int32
- # Default value: 1
- DandelionReturn = 1
- [General]
- ## If on, the configuration is locked and can be changed by server admins only.
- # Setting type: Boolean
- # Default value: true
- LockConfiguration = true
- ## Nexus mod ID for updates.
- # Setting type: Int32
- # Default value: 1042
- NexusID = 1042
- ## Enable mod debug messages in console.
- # Setting type: Boolean
- # Default value: false
- EnableDebugMessages = false
- ## Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)
- # Setting type: Boolean
- # Default value: true
- ShowPickableSpawners = true
- ## Enables small trees, bushes, shrubs, vines, and large mushrooms.
- # Setting type: Boolean
- # Default value: true
- EnableMiscFlora = true
- ## When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.
- # Setting type: Boolean
- # Default value: false
- EnableExtraResources = false
- ## Enables snap points when placing vines adjacently.
- # Setting type: Boolean
- # Default value: true
- SnappableVines = true
- ## Enable this to attempt to load localized text data for the language set in the following setting.
- # Setting type: Boolean
- # Default value: false
- EnableLocalization = false
- ## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.
- # Setting type: String
- # Default value: english
- Language = english
- ## To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.
- # Setting type: String
- # Default value:
- DisabledResourceNames =
- [Mushrooms]
- ## Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- MushroomCost = 5
- ## Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- YellowMushroomCost = 5
- ## Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.
- # Setting type: Int32
- # Default value: 5
- BlueMushroomCost = 5
- ## Number of minutes it takes for mushrooms to respawn.
- # Setting type: Int32
- # Default value: 240
- MushroomRespawnTime = 240
- ## Number of minutes it takes for yellow mushrooms to respawn.
- # Setting type: Int32
- # Default value: 240
- YellowMushroomRespawnTime = 240
- ## Number of minutes it takes for blue mushrooms to respawn.
- # Setting type: Int32
- # Default value: 240
- BlueMushroomRespawnTime = 240
- ## Number of mushrooms a pickable mushroom spawner will spawn.
- # Setting type: Int32
- # Default value: 1
- MushroomReturn = 1
- ## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.
- # Setting type: Int32
- # Default value: 1
- YellowMushroomReturn = 1
- ## Number of blue mushrooms a pickable blue mushroom spawner will spawn.
- # Setting type: Int32
- # Default value: 1
- BlueMushroomReturn = 1
- [Saplings]
- ## The minimum scaling factor used to scale a birch tree upon growth.
- # Setting type: Single
- # Default value: 0.5
- BirchMinScale = 0.5
- ## The maximum scaling factor used to scale a birch tree upon growth.
- # Setting type: Single
- # Default value: 1
- BirchMaxScale = 1
- ## The minimum scaling factor used to scale an oak tree upon growth.
- # Setting type: Single
- # Default value: 0.7
- OakMinScale = 0.7
- ## The maximum scaling factor used to scale an oak tree upon growth.
- # Setting type: Single
- # Default value: 0.9
- OakMaxScale = 0.9
- ## The minimum scaling factor used to scale an ancient tree upon growth.
- # Setting type: Single
- # Default value: 0.5
- AncientMinScale = 0.5
- ## The maximum scaling factor used to scale an ancient tree upon growth.
- # Setting type: Single
- # Default value: 2
- AncientMaxScale = 2
- ## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- BirchGrowthTime = 3000
- ## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- OakGrowthTime = 3000
- ## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- AncientGrowthTime = 3000
- ## Radius of free space required for a birch sapling to grow.
- # Setting type: Single
- # Default value: 2
- BirchGrowRadius = 2
- ## Radius of free space required for an oak sapling to grow.
- # Setting type: Single
- # Default value: 3
- OakGrowRadius = 3
- ## Radius of free space required for an ancient sapling to grow.
- # Setting type: Single
- # Default value: 2
- AncientGrowRadius = 2
- ## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- BeechGrowthTime = 3000
- ## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- PineGrowthTime = 3000
- ## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- FirGrowthTime = 3000
- ## The minimum scaling factor used to scale a beech tree upon growth.
- # Setting type: Single
- # Default value: 0.8
- BeechMinScale = 0.8
- ## The maximum scaling factor used to scale a beech tree upon growth.
- # Setting type: Single
- # Default value: 1.5
- BeechMaxScale = 1.5
- ## The minimum scaling factor used to scale a pine tree upon growth.
- # Setting type: Single
- # Default value: 1.5
- PineMinScale = 1.5
- ## The maximum scaling factor used to scale a pine tree upon growth.
- # Setting type: Single
- # Default value: 2.5
- PineMaxScale = 2.5
- ## The minimum scaling factor used to scale a fir tree upon growth.
- # Setting type: Single
- # Default value: 1
- FirMinScale = 1
- ## The maximum scaling factor used to scale a fir tree upon growth.
- # Setting type: Single
- # Default value: 2.5
- FirMaxScale = 2.5
- ## Radius of free space required for a beech sapling to grow.
- # Setting type: Single
- # Default value: 2
- BeechGrowRadius = 2
- ## Radius of free space required for a pine sapling to grow.
- # Setting type: Single
- # Default value: 2
- PineGrowRadius = 2
- ## Radius of free space required for a fir sapling to grow.
- # Setting type: Single
- # Default value: 2
- FirGrowRadius = 2
- ## The minimum scaling factor used to scale a ygga tree upon growth.
- # Setting type: Single
- # Default value: 0.5
- YggaMinScale = 0.5
- ## The minimum scaling factor used to scale a ygga tree upon growth.
- # Setting type: Single
- # Default value: 2
- YggaMaxScale = 2
- ## Number of seconds it takes for a ygga tree to grow from a ygga sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- YggaGrowthTime = 3000
- ## Radius of free space required for a ygga sapling to grow.
- # Setting type: Single
- # Default value: 2
- YggaGrowRadius = 2
- ## The minimum scaling factor used to scale an autumn birch tree upon growth.
- # Setting type: Single
- # Default value: 0.5
- AutumnBirchMinScale = 0.5
- ## The minimum scaling factor used to scale an autumn birch tree upon growth.
- # Setting type: Single
- # Default value: 1
- AutumnBirchMaxScale = 1
- ## Number of seconds it takes for an autumn birch tree to grow from an autumn birch sapling (will take at least 10 seconds after planting to grow).
- # Setting type: Single
- # Default value: 3000
- AutumnBirchGrowthTime = 3000
- ## Radius of free space required for an autumn birch sapling to grow.
- # Setting type: Single
- # Default value: 2
- AutumnBirchGrowRadius = 2
- [Seeds]
- ## Enables the [Seeds] section of this config.
- # Setting type: Boolean
- # Default value: false
- EnableSeedOverrides = false
- ## Determines minimum amount of seeds that can drop when trees drop seeds.
- # Setting type: Int32
- # Default value: 1
- seedDropMin = 1
- ## Determines maximum amount of seeds that can drop when trees drop seeds.
- # Setting type: Int32
- # Default value: 2
- seedDropMax = 2
- ## Determines minimum amount of times a destroyed tree will attempt to select a drop from its drop table.
- # Setting type: Int32
- # Default value: 1
- treeDropMin = 1
- ## Determines (maximum amount of times - 1) a destroyed tree will attempt to select a drop from its drop table.
- # Setting type: Int32
- # Default value: 3
- treeDropMax = 3
- ## Chance that items will drop from trees when destroyed. Default value 0.5f (50%). Set between 0 and 1f.
- # Setting type: Single
- # Default value: 0.5
- dropChance = 0.5
- ## When enabled, destroyed trees will not drop the same item from its drop table more than once.
- # Setting type: Boolean
- # Default value: false
- oneOfEach = false
- [UI]
- ## Enables display of growth time remaining on pickable resources.
- # Setting type: Boolean
- # Default value: true
- EnablePickableTimers = true
- ## Enables display of growth time remaining on planted resources, such as crops and saplings.
- # Setting type: Boolean
- # Default value: true
- EnablePlantTimers = true
- ## Enables display of growth time as a percentage instead of time remaining.
- # Setting type: Boolean
- # Default value: false
- GrowthAsPercentage = false
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