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  1. ## Settings file was created by plugin PlantEverything v1.16.2
  2. ## Plugin GUID: advize.PlantEverything
  3.  
  4. [Berries]
  5.  
  6. ## Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.
  7. # Setting type: Int32
  8. # Default value: 5
  9. RaspberryCost = 5
  10.  
  11. ## Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.
  12. # Setting type: Int32
  13. # Default value: 5
  14. BlueberryCost = 5
  15.  
  16. ## Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.
  17. # Setting type: Int32
  18. # Default value: 5
  19. CloudberryCost = 5
  20.  
  21. ## Number of minutes it takes for a raspberry bush to respawn berries.
  22. # Setting type: Int32
  23. # Default value: 300
  24. RaspberryRespawnTime = 300
  25.  
  26. ## Number of minutes it takes for a blueberry bush to respawn berries.
  27. # Setting type: Int32
  28. # Default value: 300
  29. BlueberryRespawnTime = 300
  30.  
  31. ## Number of minutes it takes for a cloudberry bush to respawn berries.
  32. # Setting type: Int32
  33. # Default value: 300
  34. CloudberryRespawnTime = 300
  35.  
  36. ## Number of berries a raspberry bush will spawn.
  37. # Setting type: Int32
  38. # Default value: 1
  39. RaspberryReturn = 1
  40.  
  41. ## Number of berries a blueberry bush will spawn.
  42. # Setting type: Int32
  43. # Default value: 1
  44. BlueberryReturn = 1
  45.  
  46. ## Number of berries a cloudberry bush will spawn.
  47. # Setting type: Int32
  48. # Default value: 1
  49. CloudberryReturn = 1
  50.  
  51. [Crops]
  52.  
  53. ## Enables the [Crops] section of this config.
  54. # Setting type: Boolean
  55. # Default value: false
  56. EnableCropOverrides = false
  57.  
  58. ## The minimum scaling factor used to scale crops upon growth.
  59. # Setting type: Single
  60. # Default value: 0.9
  61. CropMinScale = 0.9
  62.  
  63. ## The maximum scaling factor used to scale crops upon growth.
  64. # Setting type: Single
  65. # Default value: 1.1
  66. CropMaxScale = 1.1
  67.  
  68. ## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  69. # Setting type: Single
  70. # Default value: 4000
  71. CropGrowTimeMin = 4000
  72.  
  73. ## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  74. # Setting type: Single
  75. # Default value: 5000
  76. CropGrowTimeMax = 5000
  77.  
  78. ## Radius of free space required for crops to grow.
  79. # Setting type: Single
  80. # Default value: 0.5
  81. CropGrowRadius = 0.5
  82.  
  83. ## Crops can only be planted on cultivated ground.
  84. # Setting type: Boolean
  85. # Default value: true
  86. CropsRequireCultivation = true
  87.  
  88. ## Crops can only grow under an open sky.
  89. # Setting type: Boolean
  90. # Default value: true
  91. CropsRequireSunlight = true
  92.  
  93. ## Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.
  94. # Setting type: Boolean
  95. # Default value: true
  96. CropsRequireGrowthSpace = true
  97.  
  98. ## Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.
  99. # Setting type: Boolean
  100. # Default value: true
  101. EnemiesTargetCrops = true
  102.  
  103. ## Resource cost of planting barley.
  104. # Setting type: Int32
  105. # Default value: 1
  106. BarleyCost = 1
  107.  
  108. ## Resources gained upon harvesting barley (does not apply to wild barley).
  109. # Setting type: Int32
  110. # Default value: 2
  111. BarleyReturn = 2
  112.  
  113. ## Resource cost of planting carrots.
  114. # Setting type: Int32
  115. # Default value: 1
  116. CarrotCost = 1
  117.  
  118. ## Resources gained upon harvesting carrots.
  119. # Setting type: Int32
  120. # Default value: 1
  121. CarrotReturn = 1
  122.  
  123. ## Resource cost of planting flax.
  124. # Setting type: Int32
  125. # Default value: 1
  126. FlaxCost = 1
  127.  
  128. ## Resources gained upon harvesting flax (does not apply to wild flax).
  129. # Setting type: Int32
  130. # Default value: 2
  131. FlaxReturn = 2
  132.  
  133. ## Resource cost of planting onions.
  134. # Setting type: Int32
  135. # Default value: 1
  136. OnionCost = 1
  137.  
  138. ## Resources gained upon harvesting onions.
  139. # Setting type: Int32
  140. # Default value: 1
  141. OnionReturn = 1
  142.  
  143. ## Resource cost of planting seed carrots.
  144. # Setting type: Int32
  145. # Default value: 1
  146. SeedCarrotCost = 1
  147.  
  148. ## Resources gained upon harvesting seed carrots.
  149. # Setting type: Int32
  150. # Default value: 3
  151. SeedCarrotReturn = 3
  152.  
  153. ## Resource cost of planting seed onions.
  154. # Setting type: Int32
  155. # Default value: 1
  156. SeedOnionCost = 1
  157.  
  158. ## Resources gained upon harvesting seed onions.
  159. # Setting type: Int32
  160. # Default value: 3
  161. SeedOnionReturn = 3
  162.  
  163. ## Resource cost of planting seed turnips.
  164. # Setting type: Int32
  165. # Default value: 1
  166. SeedTurnipCost = 1
  167.  
  168. ## Resources gained upon harvesting seed turnips.
  169. # Setting type: Int32
  170. # Default value: 3
  171. SeedTurnipReturn = 3
  172.  
  173. ## Resource cost of planting turnips.
  174. # Setting type: Int32
  175. # Default value: 1
  176. TurnipCost = 1
  177.  
  178. ## Resources gained upon harvesting turnips.
  179. # Setting type: Int32
  180. # Default value: 1
  181. TurnipReturn = 1
  182.  
  183. ## Resource cost of planting magecap.
  184. # Setting type: Int32
  185. # Default value: 1
  186. MagecapCost = 1
  187.  
  188. ## Resources gained upon harvesting magecap.
  189. # Setting type: Int32
  190. # Default value: 3
  191. MagecapReturn = 3
  192.  
  193. ## Resource cost of planting Jotun puffs.
  194. # Setting type: Int32
  195. # Default value: 1
  196. JotunPuffsCost = 1
  197.  
  198. ## Resources gained upon harvesting Jotun puffs.
  199. # Setting type: Int32
  200. # Default value: 3
  201. JotunPuffsReturn = 3
  202.  
  203. [Debris]
  204.  
  205. ## Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.
  206. # Setting type: Int32
  207. # Default value: 5
  208. PickableBranchCost = 5
  209.  
  210. ## Amount of wood that branch debris drops when picked.
  211. # Setting type: Int32
  212. # Default value: 1
  213. PickableBranchReturn = 1
  214.  
  215. ## Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.
  216. # Setting type: Int32
  217. # Default value: 1
  218. PickableStoneCost = 1
  219.  
  220. ## Amount of stones that stone debris drops when picked.
  221. # Setting type: Int32
  222. # Default value: 1
  223. PickableStoneReturn = 1
  224.  
  225. ## Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.
  226. # Setting type: Int32
  227. # Default value: 5
  228. PickableFlintCost = 5
  229.  
  230. ## Amount of flint that flint debris drops when picked.
  231. # Setting type: Int32
  232. # Default value: 1
  233. PickableFlintReturn = 1
  234.  
  235. [Difficulty]
  236.  
  237. ## Pickable resources can only be planted on cultivated ground.
  238. # Setting type: Boolean
  239. # Default value: false
  240. RequireCultivation = false
  241.  
  242. ## Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.
  243. # Setting type: Boolean
  244. # Default value: false
  245. PlaceAnywhere = false
  246.  
  247. ## Restrict modded plantables (pickables and saplings) to being placed in their respective biome.
  248. # Setting type: Boolean
  249. # Default value: false
  250. EnforceBiomes = false
  251.  
  252. ## Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.
  253. # Setting type: Boolean
  254. # Default value: true
  255. EnforceBiomesVanilla = true
  256.  
  257. ## Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.
  258. # Setting type: Boolean
  259. # Default value: false
  260. RecoverResources = false
  261.  
  262. ## Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.
  263. # Setting type: Boolean
  264. # Default value: false
  265. ResourcesSpawnEmpty = false
  266.  
  267. ## When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.
  268. # Setting type: Boolean
  269. # Default value: true
  270. EnemiesTargetPieces = true
  271.  
  272. [Flowers]
  273.  
  274. ## Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.
  275. # Setting type: Int32
  276. # Default value: 5
  277. ThistleCost = 5
  278.  
  279. ## Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.
  280. # Setting type: Int32
  281. # Default value: 5
  282. DandelionCost = 5
  283.  
  284. ## Number of minutes it takes for thistle to respawn.
  285. # Setting type: Int32
  286. # Default value: 240
  287. ThistleRespawnTime = 240
  288.  
  289. ## Number of minutes it takes for dandelion to respawn.
  290. # Setting type: Int32
  291. # Default value: 240
  292. DandelionRespawnTime = 240
  293.  
  294. ## Number of thistle a pickable thistle spawner will spawn.
  295. # Setting type: Int32
  296. # Default value: 1
  297. ThistleReturn = 1
  298.  
  299. ## Number of dandelion a pickable dandelion spawner will spawn.
  300. # Setting type: Int32
  301. # Default value: 1
  302. DandelionReturn = 1
  303.  
  304. [General]
  305.  
  306. ## If on, the configuration is locked and can be changed by server admins only.
  307. # Setting type: Boolean
  308. # Default value: true
  309. LockConfiguration = true
  310.  
  311. ## Nexus mod ID for updates.
  312. # Setting type: Int32
  313. # Default value: 1042
  314. NexusID = 1042
  315.  
  316. ## Enable mod debug messages in console.
  317. # Setting type: Boolean
  318. # Default value: false
  319. EnableDebugMessages = false
  320.  
  321. ## Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)
  322. # Setting type: Boolean
  323. # Default value: true
  324. ShowPickableSpawners = true
  325.  
  326. ## Enables small trees, bushes, shrubs, vines, and large mushrooms.
  327. # Setting type: Boolean
  328. # Default value: true
  329. EnableMiscFlora = true
  330.  
  331. ## When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.
  332. # Setting type: Boolean
  333. # Default value: false
  334. EnableExtraResources = false
  335.  
  336. ## Enables snap points when placing vines adjacently.
  337. # Setting type: Boolean
  338. # Default value: true
  339. SnappableVines = true
  340.  
  341. ## Enable this to attempt to load localized text data for the language set in the following setting.
  342. # Setting type: Boolean
  343. # Default value: false
  344. EnableLocalization = false
  345.  
  346. ## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.
  347. # Setting type: String
  348. # Default value: english
  349. Language = english
  350.  
  351. ## To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.
  352. # Setting type: String
  353. # Default value:
  354. DisabledResourceNames =
  355.  
  356. [Mushrooms]
  357.  
  358. ## Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.
  359. # Setting type: Int32
  360. # Default value: 5
  361. MushroomCost = 5
  362.  
  363. ## Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.
  364. # Setting type: Int32
  365. # Default value: 5
  366. YellowMushroomCost = 5
  367.  
  368. ## Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.
  369. # Setting type: Int32
  370. # Default value: 5
  371. BlueMushroomCost = 5
  372.  
  373. ## Number of minutes it takes for mushrooms to respawn.
  374. # Setting type: Int32
  375. # Default value: 240
  376. MushroomRespawnTime = 240
  377.  
  378. ## Number of minutes it takes for yellow mushrooms to respawn.
  379. # Setting type: Int32
  380. # Default value: 240
  381. YellowMushroomRespawnTime = 240
  382.  
  383. ## Number of minutes it takes for blue mushrooms to respawn.
  384. # Setting type: Int32
  385. # Default value: 240
  386. BlueMushroomRespawnTime = 240
  387.  
  388. ## Number of mushrooms a pickable mushroom spawner will spawn.
  389. # Setting type: Int32
  390. # Default value: 1
  391. MushroomReturn = 1
  392.  
  393. ## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.
  394. # Setting type: Int32
  395. # Default value: 1
  396. YellowMushroomReturn = 1
  397.  
  398. ## Number of blue mushrooms a pickable blue mushroom spawner will spawn.
  399. # Setting type: Int32
  400. # Default value: 1
  401. BlueMushroomReturn = 1
  402.  
  403. [Saplings]
  404.  
  405. ## The minimum scaling factor used to scale a birch tree upon growth.
  406. # Setting type: Single
  407. # Default value: 0.5
  408. BirchMinScale = 0.5
  409.  
  410. ## The maximum scaling factor used to scale a birch tree upon growth.
  411. # Setting type: Single
  412. # Default value: 1
  413. BirchMaxScale = 1
  414.  
  415. ## The minimum scaling factor used to scale an oak tree upon growth.
  416. # Setting type: Single
  417. # Default value: 0.7
  418. OakMinScale = 0.7
  419.  
  420. ## The maximum scaling factor used to scale an oak tree upon growth.
  421. # Setting type: Single
  422. # Default value: 0.9
  423. OakMaxScale = 0.9
  424.  
  425. ## The minimum scaling factor used to scale an ancient tree upon growth.
  426. # Setting type: Single
  427. # Default value: 0.5
  428. AncientMinScale = 0.5
  429.  
  430. ## The maximum scaling factor used to scale an ancient tree upon growth.
  431. # Setting type: Single
  432. # Default value: 2
  433. AncientMaxScale = 2
  434.  
  435. ## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).
  436. # Setting type: Single
  437. # Default value: 3000
  438. BirchGrowthTime = 3000
  439.  
  440. ## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).
  441. # Setting type: Single
  442. # Default value: 3000
  443. OakGrowthTime = 3000
  444.  
  445. ## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).
  446. # Setting type: Single
  447. # Default value: 3000
  448. AncientGrowthTime = 3000
  449.  
  450. ## Radius of free space required for a birch sapling to grow.
  451. # Setting type: Single
  452. # Default value: 2
  453. BirchGrowRadius = 2
  454.  
  455. ## Radius of free space required for an oak sapling to grow.
  456. # Setting type: Single
  457. # Default value: 3
  458. OakGrowRadius = 3
  459.  
  460. ## Radius of free space required for an ancient sapling to grow.
  461. # Setting type: Single
  462. # Default value: 2
  463. AncientGrowRadius = 2
  464.  
  465. ## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow).
  466. # Setting type: Single
  467. # Default value: 3000
  468. BeechGrowthTime = 3000
  469.  
  470. ## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow).
  471. # Setting type: Single
  472. # Default value: 3000
  473. PineGrowthTime = 3000
  474.  
  475. ## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow).
  476. # Setting type: Single
  477. # Default value: 3000
  478. FirGrowthTime = 3000
  479.  
  480. ## The minimum scaling factor used to scale a beech tree upon growth.
  481. # Setting type: Single
  482. # Default value: 0.8
  483. BeechMinScale = 0.8
  484.  
  485. ## The maximum scaling factor used to scale a beech tree upon growth.
  486. # Setting type: Single
  487. # Default value: 1.5
  488. BeechMaxScale = 1.5
  489.  
  490. ## The minimum scaling factor used to scale a pine tree upon growth.
  491. # Setting type: Single
  492. # Default value: 1.5
  493. PineMinScale = 1.5
  494.  
  495. ## The maximum scaling factor used to scale a pine tree upon growth.
  496. # Setting type: Single
  497. # Default value: 2.5
  498. PineMaxScale = 2.5
  499.  
  500. ## The minimum scaling factor used to scale a fir tree upon growth.
  501. # Setting type: Single
  502. # Default value: 1
  503. FirMinScale = 1
  504.  
  505. ## The maximum scaling factor used to scale a fir tree upon growth.
  506. # Setting type: Single
  507. # Default value: 2.5
  508. FirMaxScale = 2.5
  509.  
  510. ## Radius of free space required for a beech sapling to grow.
  511. # Setting type: Single
  512. # Default value: 2
  513. BeechGrowRadius = 2
  514.  
  515. ## Radius of free space required for a pine sapling to grow.
  516. # Setting type: Single
  517. # Default value: 2
  518. PineGrowRadius = 2
  519.  
  520. ## Radius of free space required for a fir sapling to grow.
  521. # Setting type: Single
  522. # Default value: 2
  523. FirGrowRadius = 2
  524.  
  525. ## The minimum scaling factor used to scale a ygga tree upon growth.
  526. # Setting type: Single
  527. # Default value: 0.5
  528. YggaMinScale = 0.5
  529.  
  530. ## The minimum scaling factor used to scale a ygga tree upon growth.
  531. # Setting type: Single
  532. # Default value: 2
  533. YggaMaxScale = 2
  534.  
  535. ## Number of seconds it takes for a ygga tree to grow from a ygga sapling (will take at least 10 seconds after planting to grow).
  536. # Setting type: Single
  537. # Default value: 3000
  538. YggaGrowthTime = 3000
  539.  
  540. ## Radius of free space required for a ygga sapling to grow.
  541. # Setting type: Single
  542. # Default value: 2
  543. YggaGrowRadius = 2
  544.  
  545. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  546. # Setting type: Single
  547. # Default value: 0.5
  548. AutumnBirchMinScale = 0.5
  549.  
  550. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  551. # Setting type: Single
  552. # Default value: 1
  553. AutumnBirchMaxScale = 1
  554.  
  555. ## Number of seconds it takes for an autumn birch tree to grow from an autumn birch sapling (will take at least 10 seconds after planting to grow).
  556. # Setting type: Single
  557. # Default value: 3000
  558. AutumnBirchGrowthTime = 3000
  559.  
  560. ## Radius of free space required for an autumn birch sapling to grow.
  561. # Setting type: Single
  562. # Default value: 2
  563. AutumnBirchGrowRadius = 2
  564.  
  565. [Seeds]
  566.  
  567. ## Enables the [Seeds] section of this config.
  568. # Setting type: Boolean
  569. # Default value: false
  570. EnableSeedOverrides = false
  571.  
  572. ## Determines minimum amount of seeds that can drop when trees drop seeds.
  573. # Setting type: Int32
  574. # Default value: 1
  575. seedDropMin = 1
  576.  
  577. ## Determines maximum amount of seeds that can drop when trees drop seeds.
  578. # Setting type: Int32
  579. # Default value: 2
  580. seedDropMax = 2
  581.  
  582. ## Determines minimum amount of times a destroyed tree will attempt to select a drop from its drop table.
  583. # Setting type: Int32
  584. # Default value: 1
  585. treeDropMin = 1
  586.  
  587. ## Determines (maximum amount of times - 1) a destroyed tree will attempt to select a drop from its drop table.
  588. # Setting type: Int32
  589. # Default value: 3
  590. treeDropMax = 3
  591.  
  592. ## Chance that items will drop from trees when destroyed. Default value 0.5f (50%). Set between 0 and 1f.
  593. # Setting type: Single
  594. # Default value: 0.5
  595. dropChance = 0.5
  596.  
  597. ## When enabled, destroyed trees will not drop the same item from its drop table more than once.
  598. # Setting type: Boolean
  599. # Default value: false
  600. oneOfEach = false
  601.  
  602. [UI]
  603.  
  604. ## Enables display of growth time remaining on pickable resources.
  605. # Setting type: Boolean
  606. # Default value: true
  607. EnablePickableTimers = true
  608.  
  609. ## Enables display of growth time remaining on planted resources, such as crops and saplings.
  610. # Setting type: Boolean
  611. # Default value: true
  612. EnablePlantTimers = true
  613.  
  614. ## Enables display of growth time as a percentage instead of time remaining.
  615. # Setting type: Boolean
  616. # Default value: false
  617. GrowthAsPercentage = false
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