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Star Citizen Alpha 3.17.1 EPTU.8066896

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May 13th, 2022
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  1. Star Citizen Patch 3.17.1
  2. Alpha Patch 3.17.1 has been released to the EPTU, and is now available to test! Patch should now show: VERSION 3.17.1-EPTU.8066896.
  4. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\EPTU. The Shader folders can be found here %localappdata%\Star Citizen.
  6. Database Reset: No
  7. Long Term Persistence: Enabled
  8. Pledge Copy: Enabled
  9. Starting aUEC: 15,000,000
  11. The current build is under NDA
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  17. Testing Focus
  18. General Gameplay
  19. Fleet Week Expo Events
  21. Known Issues
  22. Platinum Bay shops at the reststops will temporarily have the Dumper's Depot attract screen on them until the proper Platinum Bay attract screen is created. This fixes a styling issue with the Buy/Sell screens which made it difficult to interact with those interfaces
  23. Orison - The AR Marker for the Players designated landing area only appears when the Player gets within a close proximity to the Spaceport
  24. Ships can explode after players exit them
  25. While docked to a Starfarer the Valkyrie will continuously tilt instead of remaining stationary
  26. Damage to player health can become delayed and can trigger after the player has fully healed themselves
  27. The Argo Raft's elevator controls cannot be interacted with from either inside deck
  28. A ship's targeting pip may be missing or disappear for some players; they cannot be targeted when this happens
  29. Character's head, mobiGlas, and other equipment can sometimes go missing after being released from Klescher
  30. Medical beacon may not complete mission/payment when player is brought back from incapacitation
  31. Players cannot buy components directly into ship storage
  34. New Features
  35. Locations
  36. Window Interior Mapping Shader
  37. Added a new graphics shader to buildings around the PU that will display 3d interior rooms that change perspective when looking through windows.
  39. Feature Updates
  40. Locations
  41. Lighting Polish Pass for Hurston Volumetric Clouds
  43. Gameplay
  44. Updated Intro Bounty Mission ship AI to be a more balanced experience for new players
  45. Increased Shield Health of Size 2 Shields
  46. Added ability for players to purchase shop items directly into ships that have enough storage volume
  48. Ships and Vehicles
  49. Added a New Refueling Console to the Rear Catwalk Platform on the Starfarer
  50. Updated Min/Max Wait Times and Insurance Expedite Fees of the Drake Cutlass Steel, CNOU Hoverquad, and MISC Hull A
  52. Core Tech
  53. Made Further Performance Improvements to Streaming Bubble
  54. Performance Polish Pass on Large Planetary Storms
  55. Updated gameglass bindings for 3.17.1
  59. Bug Fixes
  60. Fixed an issue causing ships and components to duplicate after a character reset
  61. Fixed an issue causing bunkers to not clear corpses between mission instances
  62. Selling an item should no longer reset search filters back to default
  63. Fixed an issue causing passive detection range to be drastically reduced for all ships and vehicles
  64. Reloading weapons should no longer fail when emptying and reloading consecutive magazines
  65. Fixed an issue where players could equip any mag to the BR2 BEHR Shotgun
  66. Missiles should no longer be able to hit and damage the entity they were launched from
  67. The Lock Ping Controls to Scanning Mode setting should now correctly apply to Mining Mode
  68. AR Markers for ships, turrets, and other objects should no longer visually block the mobiGlas interface
  69. The oxygen (O2) timer in the mobiGlas should now correctly take into account the players suit oxygen
  70. Traveller Rental Kiosks should no longer have a blank UI / appears black when accessed
  71. Fixed an issue causing characters and objects to not display animations and appear to teleport while moving when looking at them from a distance through higher magnification weapon scopes
  72. Fixed an issue that was causing the fuel purchase price to slowly increase after players have committed to purchasing fuel from a Starfarer
  73. Players should no longer be able to request docking to a Starfarer if the refueling boom arm is not extended
  74. Starfarer's upper turret should now have atmosphere
  75. "De-select/select" attachments on FPS weapons in shops confirmation window should now correctly function
  76. Carrack should no longer be missing geo for holo compass on the bridge technical deck
  77. Fixed an issue causing some of the Carrack's component bays and suit lockers to not be able to be closed after opening
  78. Oxygen should now be present in the Carrack's repair room
  79. Players should now be able to sit in the Chair in the Carrack's Captain's Quarters
  80. Starfarer Co-Pilot's Inner thought UI to turn ship off should no longer block MFD access
  81. Starlifter Series landing gear should no longer compress, causing the ramp and elevators to collide with the ground
  82. MISC Prospector Paint options should no longer be missing from the VMA
  83. Cave interiors on planets with breathable atmospheres should now correctly inherit the atmosphere of the planet
  84. There should no longer be invisible trees that players can collide with around the microTech river
  85. Loot Crates in UGFs should no longer duplicate and overlap inside of eachother
  86. Added additional robustness to loot transfer to help Items transfer quickly from loot crates to personal inventory
  87. Using attachment interface to remove attachments should no longer cause some attachments to become stuck on the weapon and be unremovable
  88. Hornet Pirate should now correctly give Combat Assistance Mission credit when destroyed
  89. The Price of Freedom Laptop should no longer be missing its UI prompt, preventing a critical aspect of the mission
  90. Fixed an issue causing some players to receive a 'Failed Invalid Location message' when trying to buy from Pharmacy kiosks
  91. Supply and demand for buying and selling commodities should no longer instantly refill
  92. Fixed an issue causing Comm arrays to be missing their missile defences and S10 turrets
  93. Fixed an issue causing Comm Arrays to incorrectly have trespass zones which will give the player a felony
  94. Fixed an issue causing some players to not receive their badge for completing Pirate Swarm in a group
  95. Artimex Armor cape should no longer appear to be blown by wind when there isn't any
  98. Technical
  99. Fixed 12 Client Crashes
  100. Fixed 9 Server Crashes
  101. Fixed Multiple Backend Service Crashes
  103. trans rights
  104. -.-. .- .-. .- -.-. .- .-.. .. ... -... .. --. -.. ..- -- -...
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