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  1. [GHOST]
  2. ###########################################################
  3. # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
  4. ###########################################################
  5. ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
  6. bot_twolinesbanannouncement = 1
  7.  
  8. ### custom text to add to version.
  9. bot_customversiontext =
  10.  
  11. ### auto ban people who leave during the countdown
  12. bot_autobancountdown = 0
  13.  
  14. ### auto ban people who leave during the game load
  15. bot_autobangameloading = 0
  16.  
  17. bot_autohostdeniedcountries =
  18.  
  19. bot_autohostallowedcountries =
  20.  
  21. ### UDP port on which the bot communicates with GHost One GUI, 5868 default
  22. udp_guiport = 5868
  23.  
  24. bnet_bnlswardencookie =
  25.  
  26. # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
  27. #bot_language
  28. #bot_mapcfgpath
  29. #bot_savegamepath
  30. #bot_refreshmessages
  31. #bot_autolock
  32. #bot_autosave
  33. #bot_allowdownloads
  34. #bot_pingduringdownloads
  35. #bot_lcpings
  36. #bot_latency
  37. #bot_synclimit
  38. #bot_votekickallowed
  39. #bot_votekickpercentage
  40. #udp_cmdbindip
  41. #udp_cmdspooftarget
  42. #admingame_password
  43. #db_sqlite3_file
  44. #bnet_holdfriends
  45. #bnet_holdclan
  46.  
  47. ########################
  48. # Actual Config Below  #
  49. ########################
  50.  
  51. ### if = 0, will not broadcast the game in LAN (only bnet)
  52. bot_broadcastlan = 1
  53.  
  54. ### show .note of anyone who enters the lobby
  55. bot_shownotesonjoin = 0
  56.  
  57. ### only owners can swap other admins
  58. bot_onlyownerscanswapadmins = 1
  59.  
  60. ### !statsdota will be disabled if set to 1 (!sd will still work)
  61. bot_nostatsdota = 0
  62.  
  63. ### !top/!rank will be disabled if set to 1
  64. bot_norank = 0
  65.  
  66. ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
  67. bot_ipusers =
  68.  
  69. ### lan players will be rootadmins
  70. bot_lanrootadmins = 0
  71.  
  72. ### if set to 1, blue player is considered the owner
  73. bot_blueisowner = 0
  74.  
  75. ### if enabled, any user can !pub/!map/!unhost
  76. bot_userscanhost = 0
  77.  
  78. ### if enabled, any safelisted player can !pub/!map/!unhost
  79. bot_safecanhost = 0
  80.  
  81. ### if enabled, will greet every player who joins the channel with channelwelcome.txt
  82. bot_channeljoinmessage = 0
  83.  
  84. ### specify which players won't be greeted when joining the channel.
  85. bot_channeljoinexceptions =
  86.  
  87. ### will allow admins and safelisted players to download even if downloads are disabled
  88. bot_adminsandsafecandownload = 1
  89.  
  90. ### will replace every !ban/!bl with !warn/!wl
  91. bot_replacebanwithwarn = 0
  92.  
  93. # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
  94. lan_showrealslotcount = 1
  95.  
  96. ### all the bots messages will only be seen by admins (bot will be practicly hidden)
  97. bot_detourallmessagestoadmins = 0
  98.  
  99. ### 0 - ghost countdown, 1 - warcraft countdown
  100. bot_normalcountdown = 0
  101.  
  102. # when you !unban player, the bot also issues an /unban player
  103. bot_unbanremoveschannelban = 0
  104.  
  105. # Time limit for hosting a game
  106. bot_lobbytimelimit = 10
  107.  
  108. ### enable dynamic latency, lowers or even increases latency as needed
  109. bot_usedynamiclatency = 1
  110.  
  111. ### how many milliseconds to add to the normal latency if the players lag
  112. bot_dynamiclatencymaxtoadd = 30
  113.  
  114. ### milliseconds to add to highest ping as base dynamic latency
  115. bot_dynamiclatencyaddedtoping = 25
  116.  
  117. ### dynamic latency will be increased when a lobby is active
  118. bot_dynamiclatencyincreasewhenlobby = 1
  119.  
  120. ### dynamic latency will try not to go over 2.2x highest ping, recommended
  121. bot_dynamiclatency2.2xhighestpingmax = 1
  122.  
  123. ### all messages will be answered with a whisper
  124. bot_whisperallmessages = 0
  125.  
  126. ### if 1 - no admin can start the game if the owner is in the lobby
  127. bot_onlyownerscanstart = 1
  128.  
  129. ### allow only players with score>=x to join the lobby
  130. bot_allowedscores = 0
  131.  
  132. ### in autohosted games, allow only players with score>=x to join the lobby
  133. bot_autohostallowedscores = 0
  134.  
  135. ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
  136. bot_allownullscoredplayers = 1
  137.  
  138. ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
  139. bot_newTimerResolution = 0
  140.  
  141. ### 0 - old timer on windows (gettickcount), 1 - new timer
  142. bot_newTimer = 0
  143.  
  144. ### 0 - old latency system, 1 - as close to the set latency as possible
  145. bot_newLatency = 0
  146.  
  147. ### set to 1 if you want admins to be autoplaced higher only in dota games
  148. bot_placeadminshigheronlyindota = 0
  149.  
  150. ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
  151. bot_forceautohclindota = 1
  152.  
  153. ### set !autostart 10 automatically in dota games
  154. bot_autostartdotagames = 0
  155.  
  156. ### safelisted players are immune to ban/warn
  157. bot_safelistedbanimmunity = 1
  158.  
  159. ### send admin messages or not (if using the admin game)
  160. bot_adminmessages = 0
  161.  
  162. ### send local admin messages or not (if using the admin game)
  163. bot_localadminmessages = 0
  164.  
  165. ### fake pings for the following players, space separated: ex = nick1 nick2
  166. bot_fakepings =
  167.  
  168. ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
  169. bot_endreq2ndteamaccept = 0
  170.  
  171. ### normal bans will expire in x days - set to 0 to be permanent
  172. bot_bantime = 360
  173.  
  174. ### normal banlast/bl will expire in x days - set to 0 to be permanent
  175. bot_banlasttime = 360
  176.  
  177. ### tbanlast/tbl will expire in x days - set to 0 to be permanent
  178. bot_tbanlasttime = 360
  179.  
  180. ### how many warns are needed to auto-ban the player. Default: 3.
  181. bot_banthewarnedplayerquota = 3
  182.  
  183. ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
  184. bot_bantimeofwarnedplayer = 2
  185.  
  186. ### how many days will each warn last. 0 - permanent warn. Default: 14.
  187. bot_warntimeofwarnedplayer = 14
  188.  
  189. ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
  190. bot_gamenumtoforgetawarn = 7
  191.  
  192. ### if 0, autowarning is off. Default: 0.
  193. bot_autowarnearlyleavers = 1
  194.  
  195. ### Prints the gameloaded.txt message after X seconds. Default: 10.
  196. bot_gameloadedprintout = 10
  197.  
  198. ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  199. bot_ipbanning = 2
  200.  
  201. ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
  202. bot_banning = 1
  203.  
  204. # Drop the user if he/she desyncs or not?
  205. bot_dropifdesync = 1
  206.  
  207. # the log file
  208. bot_log =
  209.  
  210. # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
  211. bot_channeljoingreets = 1
  212. # Admins will be able to delete only bans they've made
  213. bot_adminslimitedunban = 0
  214.  
  215. # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
  216. bot_lobbyannounceunoccupied = 1
  217.  
  218. # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
  219. bot_autohclfromgamename = 1
  220.  
  221. # whether players who use censored words are auto muted for x seconds
  222. bot_censormute = 0
  223. # also auto mute admins
  224. bot_censormuteadmins = 0
  225. # mute for x seconds, the first time a player curses
  226. bot_censormutefirstseconds = 60
  227. # mute for x seconds, the second time a player curses
  228. bot_censormutesecondseconds = 180
  229. # mute for x seconds, if a player has cursed for 3 or more times
  230. bot_censormuteexcessiveseconds = 360
  231.  
  232. lan_war3version = 26
  233.  
  234. # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
  235. tcp_nodelay = 1
  236.  
  237. # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
  238. wtv_path = C:\Program Files\WaaaghTV Recorder\
  239. # Use WC3TVRecorder, 1 to enable
  240. wtv_enabled = 0
  241. # WaaaghTV Observer Name
  242. wtv_playername = Waaagh!TV
  243.  
  244. # for ex: RO, only these countries will be allowed to join a game
  245. bot_allowedcountries = BR
  246. # for ex: BR, these countries will not be allowed to join a game
  247. bot_deniedcountries =
  248.  
  249. # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
  250. bot_bnetpacketdelaymediumpvpgn = 2000
  251. # milliseconds to wait before sending big sized packets to bnet when using PVPGN
  252. bot_bnetpacketdelaybigpvpgn = 2500
  253. # milliseconds to wait before sending medium sized packets to bnet (official)
  254. bot_bnetpacketdelaymedium = 3200
  255. # milliseconds to wait before sending big sized packets to bnet (official)
  256. bot_bnetpacketdelaybig = 4000
  257.  
  258.  
  259. # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
  260. # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
  261. # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
  262. # default formula:
  263. # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
  264. # alternative formula:
  265. # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
  266.  
  267. bot_scoreformula = round((((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11)))
  268.  
  269. # Only players having played this many number of games will be ranked
  270. bot_scoremingames = 1
  271.  
  272. # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
  273. bot_owneraccess = 3965
  274.  
  275. # default access for admins
  276. bot_adminaccess = 1903
  277.  
  278. # gamestate for inhouse games
  279. bot_gamestateinhouse = 999
  280.  
  281. #  will only auto ban if team diff <= with the setting
  282. bot_autobanteamdiffmax = 0
  283.  
  284. # Only ban players who leave prior to x minutes of game end time.
  285. bot_autobangameendmins = 3
  286.  
  287. bot_autobantimer = 0
  288. bot_autobanall = 0
  289. bot_autobanfirstxleavers = 2
  290.  
  291. # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
  292. bot_autorehostdelay = 15
  293.  
  294. # the bot will auto rehost the game as gamename + 1 if game name is taken
  295. bot_rehostifnametaken = 1
  296.  
  297. # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
  298. bot_maxhostcounter = 15
  299.  
  300. # these words will be edited/censored in game.
  301. bot_censorwords =
  302.  
  303. # load in game feature will be enabled for every map (if set to 1)
  304. bot_forceloadingame = 1
  305.  
  306. # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
  307. bot_updatedotaeloaftergame = 0
  308.  
  309. # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
  310. bot_updatedotascoreaftergame = 1
  311.  
  312. # set to 1 if you are using warcraft 3 patch 1.23 or newer
  313. bot_patch23ornewer = 1
  314.  
  315. # set to 1 if you are using warcraft 3 patch 1.21
  316. bot_patch21 = 0
  317.  
  318. # show .sd of anyone who enters the lobby (and has played games with the bot before)
  319. bot_showscoresonjoin = 0
  320.  
  321. # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
  322. bot_autohostmaximumgames = 0
  323. bot_autohostautostartplayers = 10
  324. bot_autohostallowstart = 0
  325. bot_autohostlocal = 0
  326. bot_autohostowner = DotA BYS
  327. bot_autohostmapcfg = bysv6.cfg
  328. bot_autohostgamename = dotabys.com.br -sdso
  329.  
  330. # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
  331. #     0 = off   1 = on
  332. bot_autoban = 0
  333.  
  334. # set to 1 if you want LAN players to be considered admins
  335. bot_lanadmins = 0
  336.  
  337. # set to 1 if you want local players (GArena) to be considered admins
  338. bot_localadmins = 0
  339.  
  340. # the language file
  341.  
  342. bot_language = language.cfg
  343.  
  344. # the path to your local Warcraft III directory
  345. #  this path must contain war3.exe, storm.dll, and game.dll
  346. #  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
  347. #  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
  348. #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  349.  
  350. bot_war3path = D:\WarCraft III\
  351.  
  352. # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
  353.  
  354. bot_hostport = 6113
  355.  
  356. # maximum number of games to host at once
  357.  
  358. bot_maxgames = 5
  359.  
  360. # command trigger for ingame only (battle.net command triggers are defined later)
  361.  
  362. bot_commandtrigger = .
  363.  
  364. # the path to the directory where you keep your map config files (must end in your system's path seperator)
  365. #  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
  366. #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
  367.  
  368. bot_mapcfgpath = mapcfgs\
  369.  
  370. # the path to the directory where you keep your savegame files (must end in your system's path seperator)
  371.  
  372. bot_savegamepath = savegames\
  373.  
  374. # the path to the directory where you keep your map files (must end in your system's path seperator)
  375. #  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
  376. #  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
  377.  
  378. bot_mappath = D:\WarCraft III\maps\download\
  379.  
  380. # whether to save replays or not
  381.  
  382. bot_savereplays = 1
  383.  
  384. # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
  385.  
  386. bot_replaypath = replays\
  387.  
  388. ### the Warcraft 3 version to save replays as
  389.  
  390. replay_war3version = 24
  391.  
  392. ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
  393. ###  patch 1.23:  war3version 23, buildnumber 6058
  394. ###  patch 1.24:  war3version 24, buildnumber 6059
  395. ###  patch 1.24b: war3version 24, buildnumber 6059
  396.  
  397. replay_buildnumber = 6059
  398.  
  399. ### whether to do automatic spoof checks or not
  400. ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
  401. ###  set to 0 to disable automatic spoof checks
  402. ###  set to 1 to enable automatic spoof checks on all players
  403. ###  set to 2 to enable automatic spoof checks on potential admins only
  404.  
  405. bot_spoofchecks = 0
  406.  
  407. ### whether to require spoof checks or not
  408. ###  this controls whether the bot will require players to spoof check before starting the game
  409. ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
  410. ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
  411.  
  412. bot_requirespoofchecks = 0
  413.  
  414. # whether to display game refresh messages by default
  415. #  this can always be changed for a particular game with the !refresh command
  416.  
  417. bot_refreshmessages = 0
  418.  
  419. # whether to automatically lock games when the owner joins
  420.  
  421. bot_autolock = 0
  422.  
  423. # whether to automatically save games when a player disconnects
  424. #  this can always be changed for a particular game with the !autosave command
  425.  
  426. bot_autosave = 0
  427.  
  428. # whether to allow map downloads or not
  429. #  set to 0 to disable map downloads
  430. #  set to 1 to enable map downloads
  431. #  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
  432.  
  433. bot_allowdownloads = 1
  434.  
  435. # whether to ping players during map downloads or not
  436. #  GHost++ will always stop pinging any players who are downloading the map
  437. #  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
  438.  
  439. bot_pingduringdownloads = 0
  440.  
  441. # kicked banned people when they enter the channel
  442. bot_kickbannedfromchannel = 0
  443.  
  444. # Ban banned people when they enter the channel
  445. bot_banbannedfromchannel = 0
  446.  
  447. # use LC style pings (divide actual pings by two)
  448.  
  449. bot_lcpings = 1
  450.  
  451. # auto kick players with ping higher than this
  452.  
  453. bot_autokickping = 250
  454.  
  455. # the game latency
  456. #  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
  457.  
  458. bot_latency = 110
  459.  
  460. # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
  461. #  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
  462. #  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
  463.  
  464. bot_synclimit = 90
  465.  
  466. # whether votekicks are allowed or not
  467.  
  468. bot_votekickallowed = 1
  469.  
  470. # the percentage of players required to vote yes for a votekick to pass
  471. #  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
  472. #  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
  473. #  this means it will round UP the number of votes required
  474. #  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
  475. #  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
  476. #  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
  477. #  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
  478. #  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
  479.  
  480. bot_votekickpercentage = 100
  481.  
  482. # Just before a game is hosted the creator is added to the bots friends list and removed soon after
  483. bot_addcreatorasfriendonhost = 0
  484.  
  485. # lobby/game commands are displayed as chat (or hidden)
  486. bot_relaychatcommands = 1
  487.  
  488. # display information on current downloads (speed, ETA)
  489. bot_showdownloadsinfo = 1
  490.  
  491. # interval in seconds between download info message
  492. bot_showdownloadsinfotime = 5
  493.  
  494. # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
  495. bot_maxdownloaders = 1
  496.  
  497. # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
  498. bot_totaldownloadspeed = 1024
  499.  
  500. # set max download speed (KB/s) available for one client
  501. bot_clientdownloadspeed = 512
  502.  
  503. # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
  504. bot_gameoverbasefallen = 20
  505.  
  506. # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
  507. bot_gameoverminplayers = 0
  508.  
  509. # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
  510. bot_gameoverminpercent = 0
  511.  
  512. # initiate game over timer if team difference is bigger than this number, 0 - to disable
  513. bot_gameovermaxteamdifference = 0
  514.  
  515. # redirect console output to udp
  516. bot_udpconsole = 1
  517.  
  518. # whether to automatically add the players from last game to the next game's reserved list
  519. bot_holdplayersforrmk = 1
  520.  
  521. # non admin commands, 1 enable, 0 disable
  522. bot_nonadmincommands = 0
  523.  
  524. # root admins are required to spoof check if 1, or not if 0
  525. bot_rootadminsspoofcheck = 0
  526.  
  527. # admins are required to spoof check if 1, or not if 0
  528. bot_adminsspoofcheck = 0
  529.  
  530. # banned players will be notified with a whisper.
  531. bot_notifybannedplayers = 1
  532.  
  533. # ghost will find its external ip on startup, disable if you want to play on LAN only
  534. bot_findexternalip = 1
  535.  
  536. # specify your external ip here if you don't want ghost to auto find it.
  537. bot_externalip =
  538.  
  539. # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
  540. bot_altfindip = 0
  541.  
  542. # bot's additional rootadmins separated by space ex: userone usertwo userthree
  543. bot_rootadmins = xtekilax battou19 nbp]topo
  544.  
  545. # bot's UDP password
  546. bot_udppassword =
  547.  
  548. # show autokick denied country or banned player messages
  549. bot_verbose = 0
  550.  
  551. # bot's virtual host name
  552. bot_virtualhostname = Dolores
  553.  
  554. # ignore drop request for the first x seconds of lagging.
  555. bot_dropvotetime = 100
  556.  
  557. # Time limit for hosting a game where no admins enter it
  558. bot_lobbytimelimit = 10
  559.  
  560. # udp ip
  561. udp_cmdbindip = 0.0.0.0
  562.  
  563. # udp port
  564. udp_cmdport = 6969
  565.  
  566. # udp spoof target
  567. udp_cmdspooftarget =
  568.  
  569. ############################
  570. # ADMIN GAME CONFIGURATION #
  571. ############################
  572.  
  573. # whether to create the admin game or not (see readme.txt for more information)
  574.  
  575. admingame_create = 0
  576.  
  577. # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
  578.  
  579. admingame_port = 6114
  580.  
  581. # the admin game password
  582.  
  583. admingame_password =
  584.  
  585. ##########################
  586. # DATABASE CONFIGURATION #
  587. ##########################
  588.  
  589. # database type
  590. #  use "sqlite3" for a local SQLite database
  591. #  use "mysql" for any MySQL database
  592.  
  593. db_type = sqlite3
  594.  
  595. # sqlite3 database file
  596.  
  597. db_sqlite3_file = ghost.dbs
  598.  
  599. # this is only used if your database type is MySQL
  600.  
  601. db_mysql_server = localhost
  602. db_mysql_database = ghost
  603. db_mysql_user = YOUR_USERNAME
  604. db_mysql_password = YOUR_PASSWORD
  605. db_mysql_port = 0
  606.  
  607. ############################
  608. # BATTLE.NET CONFIGURATION #
  609. ############################
  610.  
  611. # which battle.net server to connect to
  612. #  1.) useast.battle.net
  613. #  2.) uswest.battle.net
  614. #  3.) asia.battle.net
  615. #  4.) europe.battle.net
  616. # note that each banned player is tied to the realm it was created on and the realm is case sensitive
  617. # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
  618.  
  619. bnet_server = server.eurobattle.net
  620.  
  621. # your Warcraft III: Reign of Chaos CD key
  622.  
  623. bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  624.  
  625. # your Warcraft III: The Frozen Throne CD key
  626.  
  627. bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  628.  
  629. # your battle.net username
  630.  
  631. bnet_username = Suicide_Bringer
  632.  
  633. # your battle.net password
  634.  
  635. bnet_password = palladino
  636.  
  637. # the first channel to join upon entering battle.net
  638.  
  639. bnet_firstchannel = bot123
  640.  
  641. # the root admin on this battle.net server only
  642.  
  643. bnet_rootadmin = Slademarini
  644.  
  645. # command trigger for this battle.net server only
  646.  
  647. bnet_commandtrigger = .
  648.  
  649. # whether to automatically add your friends list to each game's reserved list
  650.  
  651. bnet_holdfriends = 1
  652.  
  653. # whether to automatically add your clan members list to each game's reserved list
  654.  
  655. bnet_holdclan = 1
  656.  
  657. # you will need to edit this section of the config file if you're connecting to a PVPGN server
  658. #  your PVPGN server operator will tell you what to put here
  659.  
  660. bnet_custom_war3version = 26
  661. bnet_custom_exeversion =
  662. bnet_custom_exeversionhash =
  663. bnet_custom_passwordhashtype = pvpgn
  664.  
  665. ###
  666. # BNLS Settings
  667. ###
  668. bnet_bnlsserver =
  669. bnet_bnlsport = 9367
  670.  
  671. ###
  672. # example configuration for connecting to a official battle.net server (second server)
  673. ###
  674.  
  675. # bnet2_server = uswest.battle.net
  676. # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  677. # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  678. # bnet2_username =
  679. # bnet2_password =
  680. # bnet2_firstchannel = The Void
  681. # bnet2_rootadmin =
  682. # bnet2_commandtrigger = !
  683. # bnet2_holdfriends = 1
  684. # bnet2_holdclan = 1
  685.  
  686. ###
  687. # example configuration for connecting to a PVPGN battle.net (third server)
  688. ###
  689.  
  690. # bnet3_server = pvpgn.boredaussie.com
  691. # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
  692. # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
  693. # bnet3_username =
  694. # bnet3_password =
  695. # bnet3_firstchannel = The Void
  696. # bnet3_rootadmin =
  697. # bnet3_commandtrigger = !
  698. # bnet3_holdfriends = 1
  699. # bnet3_holdclan = 1
  700. # bnet3_custom_war3version = 22
  701. # bnet3_custom_exeversion = 184 0 22 1
  702. # bnet3_custom_exeversionhash = 219 152 153 144
  703. # bnet3_custom_passwordhashtype = pvpgn
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