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- EntityPlayerSP.java:
- if(GuiIngame.fly || GuiIngame.noClip)
- {
- onGround = false;
- motionX = 0.0D;
- motionY = 0.0D;
- motionZ = 0.0D;
- if(Keyboard.isKeyDown(57) && mc.inGameHasFocus)
- {
- motionY++;
- } else
- if(Keyboard.isKeyDown(29) && mc.inGameHasFocus)
- {
- motionY--;
- }
- double d5 = rotationPitch + 90F;
- double d7 = rotationYaw + 90F;
- boolean flag4 = Keyboard.isKeyDown(17) && mc.inGameHasFocus;
- boolean flag6 = Keyboard.isKeyDown(31) && mc.inGameHasFocus;
- boolean flag8 = Keyboard.isKeyDown(30) && mc.inGameHasFocus;
- boolean flag10 = Keyboard.isKeyDown(32) && mc.inGameHasFocus;
- if(flag4)
- {
- if(flag8)
- {
- d7 -= 45D;
- } else
- if(flag10)
- {
- d7 += 45D;
- }
- } else
- if(flag6)
- {
- d7 += 180D;
- if(flag8)
- {
- d7 += 45D;
- } else
- if(flag10)
- {
- d7 -= 45D;
- }
- } else
- if(flag8)
- {
- d7 -= 90D;
- } else
- if(flag10)
- {
- d7 += 90D;
- }
- if(flag4 || flag8 || flag6 || flag10)
- {
- motionX = Math.cos(Math.toRadians(d7));
- motionZ = Math.sin(Math.toRadians(d7));
- }
- }
- return false;
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