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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- include('organizer-lib')
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- state.Buff.Hasso = buffactive.Hasso or false
- state.Buff.Seigan = buffactive.Seigan or false
- state.Buff.Sekkanoki = buffactive.Sekkanoki or false
- state.Buff.Sengikori = buffactive.Sengikori or false
- state.Buff['Meikyo Shisui'] = buffactive['Meikyo Shisui'] or false
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc')
- state.HybridMode:options('Normal', 'PDT', 'Reraise')
- state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
- state.PhysicalDefenseMode:options('PDT', 'Reraise')
- update_combat_form()
- -- Additional local binds
- send_command('bind ^` input /ja "Hasso" <me>')
- send_command('bind !` input /ja "Seigan" <me>')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind !-')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- --------------------------------------
- -- Start defining the sets
- --------------------------------------
- -- Precast Sets
- -- Precast sets to enhance JAs
- sets.precast.JA.Meditate = {head="Wakido Kabuto",hands="Sao. Kote +2",back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}}}
- sets.precast.JA['Warding Circle'] = {head="Wakido Kabuto"}
- sets.precast.JA['Blade Bash'] = {hands="Sakonji Kote"}
- sets.precast.JA['Meikyo Shisui'] = {feet="Sak. Sune-Ate +1"}
- -- Waltz set (chr and vit)
- sets.precast.Waltz = {}
- -- Don't need any special gear for Healing Waltz.
- sets.precast.Waltz['Healing Waltz'] = {}
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {ammo="Knobkierrie",
- head={ name="Valorous Mask", augments={'Attack+27','Weapon skill damage +4%','STR+6','Accuracy+6',}},
- body={ name="Sakonji Domaru +3", augments={'Enhances "Overwhelm" effect',}},
- hands={ name="Valorous Mitts", augments={'Weapon skill damage +5%','MND+1','Attack+15',}},
- legs="Wakido Haidate +3",
- feet={ name="Valorous Greaves", augments={'Attack+14','Weapon skill damage +4%','STR+4',}},
- neck="Fotia Gorget",
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
- right_ear="Thrud Earring",
- left_ring="Niqmaddu Ring",
- right_ring="Regal Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%',}},}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- sets.precast.WS['Tachi: Fudo'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Fudo'].Acc = set_combine(sets.precast.WS.Acc, {})
- sets.precast.WS['Tachi: Fudo'].Mod = set_combine(sets.precast.WS['Tachi: Fudo'], {})
- sets.precast.WS['Tachi: Shoha'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Shoha'].Acc = set_combine(sets.precast.WS.Acc, {})
- sets.precast.WS['Tachi: Shoha'].Mod = set_combine(sets.precast.WS['Tachi: Shoha'], {})
- sets.precast.WS['Tachi: Rana'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Rana'].Acc = set_combine(sets.precast.WS.Acc, {})
- sets.precast.WS['Tachi: Rana'].Mod = set_combine(sets.precast.WS['Tachi: Rana'], {})
- sets.precast.WS['Tachi: Kasha'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Gekko'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Yukikaze'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Ageha'] = set_combine(sets.precast.WS, {})
- sets.precast.WS['Tachi: Jinpu'] = set_combine(sets.precast.WS, {hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
- neck="Sanctity Necklace",
- waist="Eschan Stone",
- left_ear="Novio Earring",
- right_ear="Friomisi Earring"})
- -- Midcast Sets
- sets.midcast.FastRecast = {
- head="Yaoyotl Helm",
- body="Otronif Harness +1",hands="Otronif Gloves",
- legs="Phorcys Dirs",feet="Otronif Boots +1"}
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {neck="Wiglen Gorget",ring1="Sheltered Ring",ring2="Paguroidea Ring"}
- -- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
- sets.idle.Town = {ammo="Knobkierrie",
- head="Glory Crown",
- body="Hachiryu Haramaki",
- hands="Wakido Kote +3",
- legs={ name="Ryuo Hakama", augments={'Accuracy+20','"Store TP"+4','Phys. dmg. taken -3',}},
- feet="Danzo Sune-Ate",
- neck="Moonlight Nodowa",
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Infused Earring",
- right_ear="Genmei Earring",
- left_ring="Defending Ring",
- right_ring="Paguroidea Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.idle.Field = {ammo="Staunch Tathlum +1",
- head="Genmei Kabuto",
- body="Hiza. Haramaki +2",
- hands="Kurys Gloves",
- legs={ name="Valor. Hose", augments={'Accuracy+25 Attack+25','"Store TP"+3','STR+10','Attack+14',}},
- feet="Danzo Sune-Ate",
- neck="Sanctity Necklace",
- waist="Flume Belt +1",
- left_ear="Infused Earring",
- right_ear="Genmei Earring",
- left_ring="Defending Ring",
- right_ring="Paguroidea Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.idle.Weak = {ammo="Staunch Tathlum +1",
- head="Rabid Visor",
- body="Hiza. Haramaki +1",
- hands="Kurys Gloves",
- legs={ name="Valor. Hose", augments={'Accuracy+25 Attack+25','"Store TP"+3','STR+10','Attack+14',}},
- feet="Danzo Sune-Ate",
- neck="Sanctity Necklace",
- waist="Flume Belt +1",
- left_ear="Infused Earring",
- right_ear="Genmei Earring",
- left_ring="Defending Ring",
- right_ring="Paguroidea Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- -- Defense sets
- sets.defense.PDT = { ammo="Staunch Tathlum +1",
- head="Genmei Kabuto",
- body={ name="Valorous Mail", augments={'Attack+28','"Dbl.Atk."+4','DEX+4','Accuracy+12',}},
- hands="Wakido Kote +3",
- legs={ name="Ryuo Hakama", augments={'Accuracy+20','"Store TP"+4','Phys. dmg. taken -3',}},
- feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
- neck="Loricate Torque +1",
- waist="Flume Belt +1",
- left_ear="Telos Earring",
- right_ear="Genmei Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.defense.Reraise = {
- head="Twilight Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Twilight Mail",hands="Buremte Gloves",ring1="Defending Ring",ring2="Paguroidea Ring",
- back="Shadow Mantle",waist="Flume Belt +1",legs="Karieyh Brayettes +1",feet="Otronif Boots +1"}
- sets.defense.MDT = {ammo="Demonry Stone",
- head="Yaoyotl Helm",neck="Twilight Torque",ear1="Bladeborn Earring",ear2="Steelflash Earring",
- body="Otronif Harness +1",hands="Otronif Gloves",ring1="Defending Ring",ring2="Shadow Ring",
- back="Engulfer Cape",waist="Flume Belt +1",legs="Karieyh Brayettes +1",feet="Otronif Boots +1"}
- sets.Kiting = {feet="Danzo Sune-ate"}
- sets.Reraise = {head="Twilight Helm",body="Twilight Mail"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- -- Delay 450 GK, 25 Save TP => 65 Store TP for a 5-hit (25 Store TP in gear)
- sets.engaged = {ammo="Aurgelmir Orb",
- head="Flam. Zucchetto +2",
- body="Ken. Samue +1",
- hands="Wakido Kote +3",
- legs="Ke. Hakama +1",
- feet="Flam. Gambieras +2",
- neck="Moonlight Nodowa",
- waist={ name="Sailfi Belt +1", augments={'Path: A',}},
- left_ear="Cessance Earring",
- right_ear="Telos Earring",
- left_ring="Niqmaddu Ring",
- right_ring="Flamma Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.engaged.Acc = set_combine(sets.engaged, {ammo="Ginsen",
- waist="Ioskeha Belt"})
- sets.engaged.PDT = { ammo="Staunch Tathlum +1",
- head="Genmei Kabuto",
- body={ name="Valorous Mail", augments={'Attack+28','"Dbl.Atk."+4','DEX+4','Accuracy+12',}},
- hands="Wakido Kote +3",
- legs={ name="Ryuo Hakama", augments={'Accuracy+20','"Store TP"+4','Phys. dmg. taken -3',}},
- feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
- neck="Loricate Torque +1",
- waist="Flume Belt +1",
- left_ear="Telos Earring",
- right_ear="Genmei Earring",
- left_ring="Defending Ring",
- right_ring="Patricius Ring",
- back={ name="Smertrios's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}}}
- sets.engaged.Acc.PDT = {}
- sets.engaged.Reraise = {}
- sets.buff.Sekkanoki = {hands="Unkai Kote +2"}
- sets.buff.Sengikori = {feet="Unkai Sune-ate +2"}
- sets.buff['Meikyo Shisui'] = {feet="Sakonji Sune-ate"}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
- function job_pretarget(spell, action, spellMap, eventArgs)
- if spell.type == 'WeaponSkill' then
- -- Change any GK weaponskills to polearm weaponskill if we're using a polearm.
- if player.equipment.main=='Quint Spear' or player.equipment.main=='Quint Spear' then
- if spell.english:startswith("Tachi:") then
- send_command('@input /ws "Penta Thrust" '..spell.target.raw)
- eventArgs.cancel = true
- end
- end
- end
- end
- -- Run after the default precast() is done.
- -- eventArgs is the same one used in job_precast, in case information needs to be persisted.
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.type:lower() == 'weaponskill' then
- if state.Buff.Sekkanoki then
- equip(sets.buff.Sekkanoki)
- end
- if state.Buff.Sengikori then
- equip(sets.buff.Sengikori)
- end
- if state.Buff['Meikyo Shisui'] then
- equip(sets.buff['Meikyo Shisui'])
- end
- end
- end
- -- Run after the default midcast() is done.
- -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
- function job_post_midcast(spell, action, spellMap, eventArgs)
- -- Effectively lock these items in place.
- if state.HybridMode.value == 'Reraise' or
- (state.DefenseMode.value == 'Physical' and state.PhysicalDefenseMode.value == 'Reraise') then
- equip(sets.Reraise)
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Called by the 'update' self-command, for common needs.
- -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
- function job_update(cmdParams, eventArgs)
- update_combat_form()
- end
- -- Set eventArgs.handled to true if we don't want the automatic display to be run.
- function display_current_job_state(eventArgs)
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function update_combat_form()
- if areas.Adoulin:contains(world.area) and buffactive.ionis then
- state.CombatForm:set('Adoulin')
- else
- state.CombatForm:reset()
- end
- end
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- -- Default macro set/book
- if player.sub_job == 'WAR' then
- set_macro_page(1, 2)
- elseif player.sub_job == 'DNC' then
- set_macro_page(2, 2)
- elseif player.sub_job == 'THF' then
- set_macro_page(3, 2)
- elseif player.sub_job == 'NIN' then
- set_macro_page(4, 2)
- else
- set_macro_page(1, 2)
- end
- end
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