sobinist

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Jul 19th, 2021
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  1. Direction Type Address Text
  2. --------- ---- ------- ----
  3. Up r GetRayPoing+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  4. Up r GetRayGrappin+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  5. Up r GetRayHelico+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  6. Up r GetRayCourse+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  7. Up r GetRayGraine+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  8. Up r GetRayCanHelico+19 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  9. Up r GetRayCanSuperHelico+19 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  10. Up r CheatCodeAllPowers+16 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  11. Up r CheatCodeGoldenFist+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  12. Up r saveGameState+26 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  13. Up r restoreGameState+23 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  14. Up r restoreGameState+5C mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  15. Up r restoreGameState+9D mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  16. Up r restoreGameState+39A mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  17. Up r SaveGameOnDisk+167 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  18. Up r LoadGameOnDisk+159 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  19. Up r LoadInfoGame+16B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  20. Up r fix_numlevel+2D4 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  21. Up r fix_numlevel+314 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  22. Up r fix_numlevel+354 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  23. Up r fix_numlevel+901 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  24. Up r fix_numlevel:loc_56890E mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  25. Up r DISPLAY_ALL_OBJECTS+3DA mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  26. Up r calc_btyp_square:loc_572590 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  27. Up r calc_typ_trav:loc_573FE8 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  28. Up r calc_typ_travd:loc_574420 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  29. Up r setToleranceDist+51 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  30. Up r SET_RAY_DIST_SLOPEY_PLAT+16 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  31. Up r SET_RAY_DIST_MULTISPR_CANTCHANGE+16 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  32. Up r COLL_RAY_PIC:loc_57D24F mov ebp, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  33. Up r RAY_HIT+20D mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  34. Up r DoPTGRAPPINPoingCollision+1E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  35. Up r DoRaymanBag1Collision+F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  36. Up r DO_POELLE_COMMAND+1A9 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  37. Up r DoSaveChoiceUpdate+71 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  38. Up r DoSaveChoiceUpdate+A3 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  39. Up r InitDemoJeu+7A mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  40. Up r InitDemoJeu+CC mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  41. Up r InitDemoJeu+334 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  42. Up r FinDemoJeu+71 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  43. Up r PouvoirsParMap+1E mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  44. Up r FIN_MAP_LOOP+F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  45. Up r fee_gives_super_evts+68 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  46. Up r fee_gives_super_evts+9C mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  47. Up r fee_gives_super_evts+D0 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  48. Up r fee_gives_super_evts:loc_588518 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  49. Up r fee_gives_super_evts:loc_588550 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  50. Up r allocateSTOSKO+99 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  51. Up r allocateMOSKITOMAMA+181 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  52. Up r allocateMOSKITOSAXO+20 mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  53. Up r DO_DARK_PHASE2_COMMAND+145 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  54. Up r DO_DARK_PHASE2_COMMAND:loc_590858 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]; jumptable 00590248 case 9
  55. Up r DO_DARK2_TOONS_COMMAND:loc_590ED8 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  56. Up r ToonDonnePoing+6E mov ecx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  57. Up r get_luciole+1E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  58. Up r CLEAR_FIXE_LUCIOLE+F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  59. Up r Display_and_free_luciole+1E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  60. Up r free_luciole+B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  61. Up r fonduOptionInit+26F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  62. Up r SET_X_SPEED:loc_5A4638 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  63. Up r DO_ANIM+299 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  64. Up r DO_FRUIT_REBOND:loc_5A5BE0 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  65. Up r move_up_ray+4E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  66. Up r INIT_RAY_BEGIN+10 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  67. Up r STOPPE_RAY_EN_XY+E6 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  68. Up r DO_MOTEUR:loc_5A9156 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  69. Up r doMoteur2End+9A mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  70. Up r RAY_REVERSE_COMMANDS+B mov edx, ds:(RayEvts_ptr - 17A88F0h)[ecx]
  71. Up r RAY_DEMIRAY+12 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  72. Up r Ray_RayEcrase+1E mov ebp, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  73. Up r INIT_RAY+2D mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  74. Up r INIT_MOTEUR:loc_5AA567 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  75. Up r INIT_OBJECTS:loc_5B0B88 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]; jumptable 005B04A8 case 130
  76. Up r INIT_OBJECTS:loc_5B0D70 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]; jumptable 005B04A8 case 34
  77. Up r INIT_OBJECTS:loc_5B0E87 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  78. Up r TEST_WIZARD+22 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  79. Up r DoOneUpPoingCollision+F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  80. Up r DoGrapBonusRaymanCollision+22 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  81. Up r DoPoingPowerupRaymanCollision+32 mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  82. Up r DoPoingPowerupRaymanCollision+B5 mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  83. Up r DoPoingPowerupRaymanCollision+FD mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  84. Up r DoSuperHelicoRaymanCollision+36 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  85. Up r DoGraineRaymanCollision+1A mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  86. Up r TEST_SIGNPOST+450 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  87. Up r DO_JOE_COMMAND+174 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  88. Up r DO_PHOTOGRAPHE_CMD+53 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  89. Up r DO_SPECIAL_PLATFORM+22 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  90. Up r RAY_PREPARE_FIST+B8 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  91. Up r DETER_WORLD_AND_LEVEL:loc_5BC1D6 mov ecx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  92. Up r realisationActionInit:loc_5BD33F mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  93. Up r INIT_CONTINUE+24 mov ebp, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  94. Up r SPECIAL_INIT+34 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  95. Up r calc_bhand_typ+20 mov ecx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  96. Up r IS_RAY_ON_LIANE:loc_5BF534 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  97. Up r rayMayLandOnAnObject+1B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  98. Up r rayMayLandOnAnObject+271 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  99. Up r rayMayLandOnAnObject+41C mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  100. Up r rayMayLandOnAnObject+42E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  101. Up r ray_jump+A2 mov ebp, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  102. Up r RAY_HELICO:loc_5C0FB7 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  103. Up r RAY_HELICO+209 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  104. Up r Make_Ray_Hang+6E mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  105. Up r CAN_RAY_HANG_BLOC+1E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  106. Up r RAY_RESPOND_TO_DOWN:loc_5C19FE mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  107. Up r RAY_RESPOND_TO_UP:loc_5C1DF8 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]; jumptable 005C1CEF case 1
  108. Up r RAY_RESPOND_TO_NOTHING+182 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  109. Up r RAY_RESPOND_TO_BUTTON3:loc_5C2AD0 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  110. Up r RAY_RESPOND_TO_BUTTON3:loc_5C2B10 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  111. Up r RAY_RESPOND_TO_FIRE0+1B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  112. Up r RAY_IN_THE_AIR+57B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  113. Up r snifRayIsDead+38 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  114. Up r DO_MORT_DE_RAY+13C mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  115. Up r RAY_RESPOND_TO_ALL_DIRS+29 mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  116. Up r DO_RAYMAN+AD mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  117. Up r DO_RAYMAN+4A9 mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  118. Up r DO_RAYMAN:loc_5C59EE mov edi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  119. Up r DO_DARK_SORT_COLLISION+44 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  120. Up r DO_DARK_SORT_COLLISION:loc_5D3BD8 mov edx, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  121. Up r DO_DARK_SORT_COLLISION+9E mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  122. Up r DoAnnuleDarkSortRaymanCollision+1E mov esi, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  123. Up r goto_phase1+6B mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
  124. Up r goto_phase5+82 mov eax, ds:(RayEvts_ptr - 17A88F0h)[ebx]
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