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GodOfDuckz

oofsword

May 21st, 2018
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  1. --{{Made By SezHu and Edited by boss_kiddos.}}--
  2.  
  3. Sound0 = Instance.new("Sound")
  4. Sound0.Volume = 9
  5. Sound0.Parent = game.Players.LocalPlayer.Character.Head
  6. Sound0.SoundId = "rbxassetid://1713855118"
  7. Sound0.Looped = true
  8. Sound0:Play()
  9.  
  10.  
  11. print'Edit by boss_kiddos, okay?'
  12.  
  13. wait(1 / 60)
  14. Effects = { }
  15. local Player = game.Players.localPlayer
  16. local Mouse = Player:GetMouse()
  17. local Character = Player.Character
  18. local Humanoid = Character.Humanoid
  19. local Head = Character.Head
  20. local RootPart = Character.HumanoidRootPart
  21. local Torso = Character.Torso
  22. local LeftArm = Character["Left Arm"]
  23. local RightArm = Character["Right Arm"]
  24. local LeftLeg = Character["Left Leg"]
  25. local RightLeg = Character["Right Leg"]
  26. local Camera = game.Workspace.CurrentCamera
  27. local RootJoint = RootPart.RootJoint
  28. local Equipped = false
  29. local Attack = false
  30. local Anim = 'Idle'
  31. local Idle = 0
  32. local Combo = 1
  33. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  34. local Velocity = RootPart.Velocity.y
  35. local Sine = 0
  36. local Change = 1
  37. Instance.new("ForceField",Character).Visible = false
  38. Character.Humanoid.Name = "help"
  39. humanoid = Character.help
  40.  
  41. local RbxUtility = LoadLibrary("RbxUtility")
  42. local Create = RbxUtility.Create
  43.  
  44. humanoid.WalkSpeed = 13
  45. humanoid.JumpPower = 60
  46. humanoid.Animator.Parent = nil
  47. Character.Animate.Parent = nil
  48.  
  49. local newMotor = function(part0, part1, c0, c1)
  50. local w = Create('Motor'){
  51. Parent = part0,
  52. Part0 = part0,
  53. Part1 = part1,
  54. C0 = c0,
  55. C1 = c1,
  56. }
  57. return w
  58. end
  59.  
  60. function clerp(a, b, t)
  61. return a:lerp(b, t)
  62. end
  63.  
  64. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  65. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  66.  
  67. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  68. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  69. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  70. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  71. RootJoint.C1 = CFrame.new(0, 0, 0)
  72. RootJoint.C0 = CFrame.new(0, 0, 0)
  73. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  74. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  75.  
  76. local rarmc1 = RW.C1
  77. local larmc1 = LW.C1
  78. local rlegc1 = RH.C1
  79. local llegc1 = LH.C1
  80.  
  81. local resetc1 = false
  82.  
  83. function PlayAnimationFromTable(table, speed, bool)
  84. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  85. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  86. RW.C0 = clerp(RW.C0, table[3], speed)
  87. LW.C0 = clerp(LW.C0, table[4], speed)
  88. RH.C0 = clerp(RH.C0, table[5], speed)
  89. LH.C0 = clerp(LH.C0, table[6], speed)
  90. if bool == true then
  91. if resetc1 == false then
  92. resetc1 = true
  93. RootJoint.C1 = RootJoint.C1
  94. Torso.Neck.C1 = Torso.Neck.C1
  95. RW.C1 = rarmc1
  96. LW.C1 = larmc1
  97. RH.C1 = rlegc1
  98. LH.C1 = llegc1
  99. end
  100. end
  101. end
  102.  
  103. ArtificialHB = Create("BindableEvent"){
  104. Parent = script,
  105. Name = "Heartbeat",
  106. }
  107.  
  108. script:WaitForChild("Heartbeat")
  109.  
  110. frame = 1 / 45
  111. tf = 0
  112. allowframeloss = false
  113. tossremainder = false
  114. lastframe = tick()
  115. script.Heartbeat:Fire()
  116.  
  117. game:GetService("RunService").Heartbeat:connect(function(s, p)
  118. tf = tf + s
  119. if tf >= frame then
  120. if allowframeloss then
  121. script.Heartbeat:Fire()
  122. lastframe = tick()
  123. else
  124. for i = 1, math.floor(tf / frame) do
  125. script.Heartbeat:Fire()
  126. end
  127. lastframe = tick()
  128. end
  129. if tossremainder then
  130. tf = 0
  131. else
  132. tf = tf - frame * math.floor(tf / frame)
  133. end
  134. end
  135. end)
  136.  
  137. function swait(num)
  138. if num == 0 or num == nil then
  139. ArtificialHB.Event:wait()
  140. else
  141. for i = 0, num do
  142. ArtificialHB.Event:wait()
  143. end
  144. end
  145. end
  146.  
  147. local m = Create("Model"){
  148. Parent = Character,
  149. Name = "WeaponModel"
  150. }
  151.  
  152. function RemoveOutlines(part)
  153. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  154. end
  155.  
  156. CFuncs = {
  157. Part = {
  158. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  159. local Part = Create("Part"){
  160. Parent = Parent,
  161. Reflectance = Reflectance,
  162. Transparency = Transparency,
  163. CanCollide = false,
  164. Locked = true,
  165. BrickColor = BrickColor.new(tostring(BColor)),
  166. Name = Name,
  167. Size = Size,
  168. Material = Material,
  169. }
  170. RemoveOutlines(Part)
  171. if Size == Vector3.new() then
  172. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  173. else
  174. Part.Size = Size
  175. end
  176. return Part
  177. end;
  178. };
  179.  
  180. Mesh = {
  181. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  182. local Msh = Create(Mesh){
  183. Parent = Part,
  184. Offset = OffSet,
  185. Scale = Scale,
  186. }
  187. if Mesh == "SpecialMesh" then
  188. Msh.MeshType = MeshType
  189. Msh.MeshId = MeshId
  190. end
  191. return Msh
  192. end;
  193. };
  194.  
  195. Weld = {
  196. Create = function(Parent, Part0, Part1, C0, C1)
  197. local Weld = Create("Weld"){
  198. Parent = Parent,
  199. Part0 = Part0,
  200. Part1 = Part1,
  201. C0 = C0,
  202. C1 = C1,
  203. }
  204. return Weld
  205. end;
  206. };
  207.  
  208. Sound = {
  209. Create = function(id, par, vol, pit)
  210. coroutine.resume(coroutine.create(function()
  211. local S = Create("Sound"){
  212. Volume = vol,
  213. Pitch = pit or 1,
  214. SoundId = "rbxassetid://" .. id,
  215. Parent = par or workspace,
  216. }
  217. wait()
  218. S:play()
  219. game:GetService("Debris"):AddItem(S, 10)
  220. end))
  221. end;
  222. };
  223.  
  224. ParticleEmitter = {
  225. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  226. local Particle = Create("ParticleEmitter"){
  227. Parent = Parent,
  228. Color = ColorSequence.new(Color1, Color2),
  229. LightEmission = LightEmission,
  230. Size = Size,
  231. Texture = Texture,
  232. Transparency = Transparency,
  233. ZOffset = ZOffset,
  234. Acceleration = Accel,
  235. Drag = Drag,
  236. LockedToPart = LockedToPart,
  237. VelocityInheritance = VelocityInheritance,
  238. EmissionDirection = EmissionDirection,
  239. Enabled = Enabled,
  240. Lifetime = LifeTime,
  241. Rate = Rate,
  242. Rotation = Rotation,
  243. RotSpeed = RotSpeed,
  244. Speed = Speed,
  245. VelocitySpread = VelocitySpread,
  246. }
  247. return Particle
  248. end;
  249. };
  250.  
  251. CreateTemplate = {
  252.  
  253. };
  254. }
  255.  
  256.  
  257. SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  258. SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  259.  
  260. FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325))
  261. FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179))
  262.  
  263. SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904))
  264. SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152))
  265. Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4))
  266. SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965))
  267. CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxassetid://26405055",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  268. SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  269. SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391))
  270. SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007))
  271. SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689))
  272. sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  273. sw00ng.TextureId = "rbxassetid://58245629"
  274. Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631))
  275. DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012))
  276. RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795))
  277. RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773))
  278. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  279. RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945))
  280. RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05))
  281.  
  282. kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxassetid://623102664",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
  283. kaboomsky.TextureId = "rbxassetid://623102879"
  284.  
  285.  
  286.  
  287. swordtrail = Instance.new("Trail", SwordHitbox)
  288. A2 = Instance.new('Attachment',SwordBase)
  289. A3 = Instance.new('Attachment',SwordTip)
  290. swordtrail.Lifetime = .1
  291. swordtrail.Enabled = false
  292. swordtrail.Attachment0 = A2
  293. swordtrail.Attachment1 = A3
  294. local startColor = Color3.new(0, 0, 0)
  295. local endColor = Color3.new(200,200, 200)
  296. local startT = .2
  297. local endT = .8
  298.  
  299. local sequence = ColorSequence.new(startColor, endColor)
  300. local sequence2 = NumberSequence.new(startT, endT)
  301.  
  302. swordtrail.Color = sequence
  303. swordtrail.Transparency = sequence2
  304.  
  305.  
  306. function RayCast(Position, Direction, Range, Ignore)
  307. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  308. end
  309.  
  310. FindNearestTorso = function(pos)
  311. local list = (game.Workspace:children())
  312. local torso = nil
  313. local dist = 1000
  314. local temp, human, temp2 = nil, nil, nil
  315. for x = 1, #list do
  316. temp2 = list[x]
  317. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  318. temp = temp2:findFirstChild("Torso")
  319. human = temp2:findFirstChild("Humanoid")
  320. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  321. local dohit = true
  322. if dohit == true then
  323. torso = temp
  324. dist = (temp.Position - pos).magnitude
  325. end
  326. end
  327. end
  328. end
  329. return torso, dist
  330. end
  331.  
  332. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  333. if hit.Parent == nil then
  334. return
  335. end
  336. local h = hit.Parent:FindFirstChild("Humanoid")
  337. for _, v in pairs(hit.Parent:children()) do
  338. if v:IsA("Humanoid") then
  339. h = v
  340. end
  341. end
  342. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  343. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  344. if hit.Parent.DebounceHit.Value == true then
  345. return
  346. end
  347. end
  348. local c = Create("ObjectValue"){
  349. Name = "creator",
  350. Value = game:service("Players").LocalPlayer,
  351. Parent = h,
  352. }
  353. game:GetService("Debris"):AddItem(c, .5)
  354. if HitSound ~= nil and HitPitch ~= nil then
  355. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  356. end
  357. local Damage = math.random(minim, maxim)
  358. local blocked = false
  359. local block = hit.Parent:findFirstChild("Block")
  360. if block ~= nil then
  361. if block.className == "IntValue" then
  362. if block.Value > 0 then
  363. blocked = true
  364. block.Value = block.Value - 1
  365. print(block.Value)
  366. end
  367. end
  368. end
  369. if blocked == false then
  370. h.Health = h.Health - Damage
  371. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  372. else
  373. h.Health = h.Health - (Damage / 2)
  374. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color)
  375. end
  376. if Type == "Knockdown" then
  377. local hum = hit.Parent.Humanoid
  378. hum.PlatformStand = true
  379. coroutine.resume(coroutine.create(function(HHumanoid)
  380. swait(1)
  381. HHumanoid.PlatformStand = false
  382. end), hum)
  383. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  384. local bodvol = Create("BodyVelocity"){
  385. velocity = angle * knockback,
  386. P = 5000,
  387. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  388. Parent = hit,
  389. }
  390. local rl = Create("BodyAngularVelocity"){
  391. P = 3000,
  392. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  393. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  394. Parent = hit,
  395. }
  396. game:GetService("Debris"):AddItem(bodvol, .5)
  397. game:GetService("Debris"):AddItem(rl, .5)
  398. elseif Type == "Normal" then
  399. local vp = Create("BodyVelocity"){
  400. P = 500,
  401. maxForce = Vector3.new(math.huge, 0, math.huge),
  402. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  403. }
  404. hit.Parent.Torso:BreakJoints()
  405. if knockback > 0 then
  406. vp.Parent = hit.Parent.Torso
  407. end
  408. game:GetService("Debris"):AddItem(vp, .5)
  409. elseif Type == "Up" then
  410. local bodyVelocity = Create("BodyVelocity"){
  411. velocity = Vector3.new(0, 20, 0),
  412. P = 5000,
  413. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  414. Parent = hit,
  415. }
  416. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  417. elseif Type == "DarkUp" then
  418. coroutine.resume(coroutine.create(function()
  419. for i = 0, 1, 0.1 do
  420. swait()
  421. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  422. end
  423. end))
  424. local bodyVelocity = Create("BodyVelocity"){
  425. velocity = Vector3.new(0, 20, 0),
  426. P = 5000,
  427. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  428. Parent = hit,
  429. }
  430. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  431. elseif Type == "Snare" then
  432. local bp = Create("BodyPosition"){
  433. P = 2000,
  434. D = 100,
  435. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  436. position = hit.Parent.Torso.Position,
  437. Parent = hit.Parent.Torso,
  438. }
  439. game:GetService("Debris"):AddItem(bp, 1)
  440. elseif Type == "Freeze" then
  441. local BodPos = Create("BodyPosition"){
  442. P = 50000,
  443. D = 1000,
  444. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  445. position = hit.Parent.Torso.Position,
  446. Parent = hit.Parent.Torso,
  447. }
  448. local BodGy = Create("BodyGyro") {
  449. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  450. P = 20e+003,
  451. Parent = hit.Parent.Torso,
  452. cf = hit.Parent.Torso.CFrame,
  453. }
  454. hit.Parent.Torso.Anchored = true
  455. coroutine.resume(coroutine.create(function(Part)
  456. swait(1.5)
  457. Part.Anchored = false
  458. end), hit.Parent.Torso)
  459. game:GetService("Debris"):AddItem(BodPos, 3)
  460. game:GetService("Debris"):AddItem(BodGy, 3)
  461. end
  462. local debounce = Create("BoolValue"){
  463. Name = "DebounceHit",
  464. Parent = hit.Parent,
  465. Value = true,
  466. }
  467. game:GetService("Debris"):AddItem(debounce, Delay)
  468. c = Create("ObjectValue"){
  469. Name = "creator",
  470. Value = Player,
  471. Parent = h,
  472. }
  473. game:GetService("Debris"):AddItem(c, .5)
  474. end
  475. end
  476.  
  477. function ShowDamage(Pos, Text, Time, Color)
  478. local Rate = (1 / 30)
  479. local Pos = (Pos or Vector3.new(0, 0, 0))
  480. local Text = (Text or "")
  481. local Time = (Time or 2)
  482. local Color = (Color or Color3.new(1, 0, 1))
  483. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  484. EffectPart.Anchored = true
  485. local BillboardGui = Create("BillboardGui"){
  486. Size = UDim2.new(3, 0, 3, 0),
  487. Adornee = EffectPart,
  488. Parent = EffectPart,
  489. }
  490. local TextLabel = Create("TextLabel"){
  491. BackgroundTransparency = 1,
  492. Size = UDim2.new(1, 0, 1, 0),
  493. Text = Text,
  494. Font = "SourceSansLight",
  495. TextColor3 = Color,
  496. TextScaled = true,
  497. Parent = BillboardGui,
  498. }
  499. game.Debris:AddItem(EffectPart, (Time))
  500. EffectPart.Parent = game:GetService("Workspace")
  501. delay(0, function()
  502. local Frames = (Time / Rate)
  503. for Frame = 1, Frames do
  504. wait(Rate)
  505. local Percent = (Frame / Frames)
  506. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  507. TextLabel.TextTransparency = Percent
  508. end
  509. if EffectPart and EffectPart.Parent then
  510. EffectPart:Destroy()
  511. end
  512. end)
  513. end
  514.  
  515. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  516. for _, c in pairs(workspace:children()) do
  517. local hum = c:findFirstChild("Humanoid")
  518. if hum ~= nil then
  519. local head = c:findFirstChild("Torso")
  520. if head ~= nil then
  521. local targ = head.Position - Part.Position
  522. local mag = targ.magnitude
  523. if mag <= Magnitude and c.Name ~= Player.Name then
  524. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  525. end
  526. end
  527. end
  528. end
  529. end
  530.  
  531. EffectModel = Create("Model"){
  532. Parent = Character,
  533. Name = "EffectModel",
  534. }
  535.  
  536. Effects = {
  537. Block = {
  538. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  539. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  540. prt.Anchored = true
  541. prt.CFrame = cframe
  542. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  543. game:GetService("Debris"):AddItem(prt, 10)
  544. if Type == 1 or Type == nil then
  545. table.insert(Effects, {
  546. prt,
  547. "Block1",
  548. delay,
  549. x3,
  550. y3,
  551. z3,
  552. msh
  553. })
  554. elseif Type == 2 then
  555. table.insert(Effects, {
  556. prt,
  557. "Block2",
  558. delay,
  559. x3,
  560. y3,
  561. z3,
  562. msh
  563. })
  564. elseif Type == 3 then
  565. table.insert(Effects, {
  566. prt,
  567. "Block3",
  568. delay,
  569. x3,
  570. y3,
  571. z3,
  572. msh,
  573. Part
  574. })
  575. elseif Type == 4 then
  576. table.insert(Effects, {
  577. prt,
  578. "Block2Fire",
  579. delay,
  580. x3,
  581. y3,
  582. z3,
  583. msh
  584. })
  585. end
  586. end
  587. };
  588.  
  589. Sphere = {
  590. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  591. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  592. prt.Anchored = true
  593. prt.CFrame = cframe
  594. if parent == nil then
  595. prt.Parent = workspace
  596. else
  597. prt.Parent = parent
  598. end
  599. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  600. game:GetService("Debris"):AddItem(prt, 10)
  601. table.insert(Effects, {
  602. prt,
  603. "Cylinder",
  604. delay,
  605. x3,
  606. y3,
  607. z3,
  608. msh
  609. })
  610. end
  611. };
  612.  
  613. Blood = {
  614. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  615. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  616. prt.Anchored = true
  617. prt.CFrame = cframe
  618. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  619. game:GetService("Debris"):AddItem(prt, 10)
  620. table.insert(Effects, {
  621. prt,
  622. "Blood",
  623. delay,
  624. x3,
  625. y3,
  626. z3,
  627. msh
  628. })
  629. end
  630. };
  631.  
  632. Blast = {
  633. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  634. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  635. prt.Anchored = true
  636. prt.CFrame = cframe
  637. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  638. game:GetService("Debris"):AddItem(prt, 10)
  639. table.insert(Effects, {
  640. prt,
  641. "Block4",
  642. delay,
  643. x3,
  644. y3,
  645. z3,
  646. msh,
  647. Part
  648. })
  649. end
  650. };
  651.  
  652. Ring = {
  653. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  654. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  655. prt.Anchored = true
  656. prt.CFrame = cframe
  657. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  658. game:GetService("Debris"):AddItem(prt, 10)
  659. table.insert(Effects, {
  660. prt,
  661. "Cylinder",
  662. delay,
  663. x3,
  664. y3,
  665. z3,
  666. msh
  667. })
  668. end
  669. };
  670.  
  671. Cylinder = {
  672. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  673. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  674. prt.Anchored = true
  675. prt.CFrame = cframe
  676. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  677. game:GetService("Debris"):AddItem(prt, 10)
  678. table.insert(Effects, {
  679. prt,
  680. "Cylinder",
  681. delay,
  682. x3,
  683. y3,
  684. z3,
  685. msh
  686. })
  687. end
  688. };
  689.  
  690. Head = {
  691. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  692. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  693. prt.Anchored = true
  694. prt.CFrame = cframe
  695. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  696. game:GetService("Debris"):AddItem(prt, 10)
  697. table.insert(Effects, {
  698. prt,
  699. "Cylinder",
  700. delay,
  701. x3,
  702. y3,
  703. z3,
  704. msh
  705. })
  706. end
  707. };
  708.  
  709. Wave = {
  710. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  711. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  712. prt.Anchored = true
  713. prt.CFrame = cframe
  714. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  715. game:GetService("Debris"):AddItem(prt, 10)
  716. table.insert(Effects, {
  717. prt,
  718. "Cylinder",
  719. delay,
  720. x3,
  721. y3,
  722. z3,
  723. msh
  724. })
  725. end
  726. };
  727.  
  728. Break = {
  729. Create = function(brickcolor, cframe, x1, y1, z1)
  730. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  731. prt.Anchored = true
  732. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  733. game:GetService("Debris"):AddItem(prt, 10)
  734. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  735. local num = math.random(10, 50) / 1000
  736. table.insert(Effects, {
  737. prt,
  738. "Shatter",
  739. num,
  740. prt.CFrame,
  741. math.random() - math.random(),
  742. 0,
  743. math.random(50, 100) / 100
  744. })
  745. end
  746. };
  747.  
  748. Elec = {
  749. Create = function(brickcolor, cff, x, y, z)
  750. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  751. prt.Anchored = true
  752. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  753. prt.CFrame = CFrame.new(prt.Position)
  754. game:GetService("Debris"):AddItem(prt, 10)
  755. xval = math.random() / 9
  756. yval = math.random() / 9
  757. zval = math.random() / 9
  758. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  759. eul1 = math.random(-50, 50)
  760. eul2 = math.random(-50, 50)
  761. eul3 = math.random(-50, 50)
  762. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  763. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  764. table.insert(Effects, {
  765. prt,
  766. "Elec",
  767. .05,
  768. x,
  769. y,
  770. z,
  771. xval,
  772. yval,
  773. zval,
  774. msh,
  775. euld,
  776. euld2
  777. })
  778. end
  779. };
  780.  
  781. Elec2 = {
  782. Create = function(brickcolor, cff, x, y, z)
  783. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  784. prt.Anchored = true
  785. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  786. prt.CFrame = CFrame.new(prt.Position)
  787. game:GetService("Debris"):AddItem(prt, 10)
  788. xval = math.random() / 7
  789. yval = math.random() / 7
  790. zval = math.random() / 7
  791. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  792. eul1 = math.random(-50, 50)
  793. eul2 = math.random(-50, 50)
  794. eul3 = math.random(-50, 50)
  795. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  796. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  797. table.insert(Effects, {
  798. prt,
  799. "Elec",
  800. .1,
  801. x,
  802. y,
  803. z,
  804. xval,
  805. yval,
  806. zval,
  807. msh,
  808. euld,
  809. euld2
  810. })
  811. end
  812. };
  813.  
  814. Clone = {
  815. Create = function()
  816. for _, v in pairs(Torso.Parent:children()) do
  817. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  818. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  819. c.Anchored = true
  820. c.CFrame = v.CFrame
  821. game:GetService("Debris"):AddItem(c, 5)
  822. local cmsh = nil
  823. if v.Name == "Head" then
  824. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  825. else
  826. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  827. end
  828. table.insert(Effects, {
  829. c,
  830. "Cylinder",
  831. 0.05,
  832. 0.1,
  833. 0.1,
  834. 0.1,
  835. cmsh
  836. })
  837. end
  838. end
  839. end
  840. };
  841.  
  842. EffectTemplate = {
  843.  
  844. };
  845. }
  846.  
  847.  
  848.  
  849. function basicatk3()
  850. Attack = true
  851. for i = 0, 1, 0.1 do
  852. swait()
  853. PlayAnimationFromTable({
  854. CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  855. CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  856. CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  857. CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  858. CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  859. CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  860. }, .3, false)
  861. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  862. end
  863. swordtrail.Enabled = true
  864. local con = SwordHitbox.Touched:connect(function(hit)
  865. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  866. CFuncs.Sound.Create("1218390070", SwordHitbox, 1, 1)
  867. for i = 0, 1, 0.1 do
  868. swait()
  869. PlayAnimationFromTable({
  870. CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  871. CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  872. CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  873. CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  874. CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  875. CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  876. }, .3, false)
  877. Torso.Velocity=RootPart.CFrame.lookVector*50
  878. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5)
  879. end
  880. Torso.Velocity=RootPart.CFrame.lookVector*0
  881. con:Disconnect()
  882. swordtrail.Enabled = false
  883. Attack = false
  884. end
  885.  
  886. function basicatk1()
  887. Attack = true
  888. CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
  889. local con = SwordHitbox.Touched:connect(function(hit)
  890. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  891. for i = 0, 1, 0.1 do
  892. swait()
  893. PlayAnimationFromTable({
  894. CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  895. CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  896. CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. }, .3, false)
  901. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1)
  902. end
  903. swordtrail.Enabled = true
  904. for i = 0, .5, 0.1 do
  905. swait()
  906. PlayAnimationFromTable({
  907. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  911. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  912. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. }, .3, false)
  914. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1)
  915. end
  916.  
  917.  
  918. for i = 0, .5, 0.1 do
  919. swait()
  920. PlayAnimationFromTable({
  921. CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  927. }, .3, false)
  928. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1)
  929. end
  930. swordtrail.Enabled = false
  931. con:Disconnect()
  932. Attack = false
  933. end
  934.  
  935.  
  936.  
  937.  
  938.  
  939. function basicatk2()
  940. Attack = true
  941. CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
  942. local con = SwordHitbox.Touched:connect(function(hit)
  943. Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end)
  944. for i = 0, .5, 0.1 do
  945. PlayAnimationFromTable({
  946. CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  947. CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  948. CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  949. CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950. CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951. CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. }, .3, false)
  953. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  954. end
  955. swordtrail.Enabled = true
  956. for i = 0, .5, 0.1 do
  957. swait()
  958. PlayAnimationFromTable({
  959. CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  960. CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  961. CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  962. CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. }, .3, false)
  966. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  967. end
  968. for i = 0, .5, 0.1 do
  969. swait()
  970. PlayAnimationFromTable({
  971. CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  972. CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  973. CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  974. CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  975. CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  976. CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  977. }, .3, false)
  978. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  979. end
  980. for i = 0, .5, 0.1 do
  981. swait()
  982. PlayAnimationFromTable({
  983. CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  984. CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  985. CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  986. CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  987. CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  988. CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  989. }, .3, false)
  990. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  991. end
  992. swordtrail.Enabled = false
  993. con:Disconnect()
  994. Attack = false
  995. end
  996.  
  997.  
  998. function dodgeball()
  999. Attack = true
  1000. humanoid.AutoRotate = false
  1001. local spawnPos = Torso.Position
  1002. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
  1003. orb1.Anchored=true
  1004. orb1.CanCollide=false
  1005.  
  1006. game:GetService("Debris"):AddItem(orb1, 10)
  1007. orb1.Elasticity = 1
  1008. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1009. mbewm2.MeshType = "Sphere"
  1010. mbewm2.Scale = Vector3.new(1,1,1)
  1011. game:GetService("Debris"):AddItem(orb1, 3)
  1012. for i = 0, 2, 0.1 do
  1013. orb1.CFrame = Dodgebox.CFrame
  1014. swait()
  1015. PlayAnimationFromTable({
  1016. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1017. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1018. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1019. CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1020. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1021. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1022. }, .3, false)
  1023. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1024. end
  1025. local con = orb1.Touched:connect(function(hit)
  1026. CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
  1027. orb1.Anchored=false
  1028. orb1.CanCollide=true
  1029.  
  1030. local roketsped = 500
  1031. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p
  1032. orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p)
  1033. orb1.Velocity = orb1.CFrame.lookVector * roketsped
  1034. local GRAVITY_ACCELERATION = 196.2
  1035. local bodyForce = Instance.new('BodyForce', orb1)
  1036. bodyForce.Name = 'Antigravity'
  1037. bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0)
  1038.  
  1039. game:GetService("Debris"):AddItem(orb1, 8)
  1040.  
  1041. for i = 0, 1, 0.1 do
  1042. swait()
  1043. PlayAnimationFromTable({
  1044. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1045. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1046. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1047. CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1048. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1049. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1050. }, .3, false)
  1051. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1052. end
  1053. humanoid.AutoRotate = true
  1054. Attack = false
  1055. while orb1 do
  1056. swait()
  1057. MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1)
  1058. end
  1059.  
  1060. end
  1061.  
  1062.  
  1063. function roketlunch()
  1064. Attack = true
  1065. humanoid.WalkSpeed = 0
  1066. humanoid.JumpPower = 0
  1067. RHandle.Transparency = 0
  1068. Sword.Transparency = 1
  1069. for i = 0, 1, 0.1 do
  1070. swait()
  1071. PlayAnimationFromTable({
  1072. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1076. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1077. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1078. }, .3, false)
  1079. end
  1080.  
  1081.  
  1082. for i = 0, 3, 0.1 do
  1083. swait()
  1084. PlayAnimationFromTable({
  1085. CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1086. CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1087. CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1088. CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1089. CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1090. CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. }, .3, false)
  1092. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1093. end
  1094.  
  1095. local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Gold"), "ref", Vector3.new(1,1,2))
  1096. roket.Anchored=false
  1097. roket.CanCollide=true
  1098. local roketsped = 100
  1099. local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p
  1100. roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent
  1101. roket.Velocity = roket.CFrame.lookVector * roketsped
  1102. CFuncs.Sound.Create("31761785", roket, 3, 1)
  1103. local GRAVITY_ACCELERATION = 196.2
  1104. local bodyForce = Instance.new('BodyForce', roket)
  1105. bodyForce.Name = 'Antigravity'
  1106. bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0)
  1107.  
  1108. game:GetService("Debris"):AddItem(roket, 8)
  1109. local con = roket.Touched:connect(function(hit)
  1110. MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
  1111. boo.BlastPressure = 500 roket:Destroy() end)
  1112. for i = 0, 2, 0.1 do
  1113. swait()
  1114. PlayAnimationFromTable({
  1115. CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1117. CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1118. CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1119. CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. }, .3, false)
  1122. Torso.Velocity=RootPart.CFrame.lookVector*-20
  1123. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1124. end
  1125. RHandle.Transparency = 1
  1126. Sword.Transparency = 0
  1127.  
  1128. humanoid.WalkSpeed = 13
  1129. humanoid.JumpPower = 60
  1130. Attack = false
  1131. end
  1132.  
  1133.  
  1134.  
  1135. function fireinDhole()
  1136. Attack = true
  1137. local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
  1138. bomb1.Anchored=true
  1139. bomb1.CanCollide=true
  1140. game:GetService("Debris"):AddItem(orb1, 10)
  1141. bomb1.Elasticity = .3
  1142. local mbewm2 = Instance.new("SpecialMesh", bomb1)
  1143. mbewm2.MeshId = "rbxassetid://29515710"
  1144. mbewm2.TextureId = "rbxassetid://30820395"
  1145. mbewm2.Scale = Vector3.new(1,1,1)
  1146.  
  1147. CFuncs.Sound.Create("11565378", bomb1, 1, 1)
  1148. for i = 0, 2, 0.1 do
  1149. swait()
  1150. PlayAnimationFromTable({
  1151. CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1152. CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1153. CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1154. CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1155. CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1156. CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1157. }, .3, false)
  1158. bomb1.CFrame = Dodgebox.CFrame
  1159. end
  1160. for i = 0, .5, 0.1 do
  1161. swait()
  1162. PlayAnimationFromTable({
  1163. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1164. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1165. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1166. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1167. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. }, .3, false)
  1170. bomb1.CFrame = Dodgebox.CFrame
  1171. end
  1172. bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3)
  1173. bomb1.Anchored=false
  1174. bomb1.Velocity=RootPart.CFrame.lookVector*50
  1175. for i = 0, .5, 0.1 do
  1176. swait()
  1177. PlayAnimationFromTable({
  1178. CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1179. CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1180. CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1181. CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1182. CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1183. CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1184. }, .3, false)
  1185. end
  1186. Attack = false
  1187. wait(4)
  1188. MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1)
  1189. Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03)
  1190. CFuncs.Sound.Create("169628396", bomb1, 3, 1)
  1191. bomb1.Transparency = 1
  1192. bomb1.Anchored=true
  1193. bomb1.CanCollide=false
  1194. local boo = Instance.new("Explosion", bomb1)
  1195. boo.Position = bomb1.Position
  1196. boo.BlastRadius = 30
  1197. boo.BlastPressure = 500
  1198. end
  1199.  
  1200.  
  1201.  
  1202.  
  1203. Mouse.KeyDown:connect(function(Key)
  1204. Key = Key:lower()
  1205. if Attack == false and Key == 'z' then
  1206. dodgeball()
  1207. elseif Attack == false and Key == 'x' then
  1208. roketlunch()
  1209. elseif Attack == false and Key == 'c' then
  1210. fireinDhole()
  1211. end
  1212. end)
  1213.  
  1214.  
  1215.  
  1216. Mouse.Button1Up:connect(function()
  1217. if Attack == false and Combo== 1 then
  1218. basicatk1()
  1219. Combo=2
  1220. elseif Attack == false and Combo== 2 then
  1221. basicatk2()
  1222. Combo=3
  1223. elseif Attack == false and Combo== 3 then
  1224. basicatk3()
  1225. Combo=1
  1226. end
  1227. end)
  1228.  
  1229.  
  1230.  
  1231.  
  1232.  
  1233. --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
  1234. while true do
  1235. swait()
  1236. for i, v in pairs(Character:GetChildren()) do
  1237. if v:IsA("Part") then
  1238. v.Material = "SmoothPlastic"
  1239. elseif v:IsA("Accessory") then
  1240. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1241. end
  1242. end
  1243. for i, v in pairs(Character:GetChildren()) do
  1244. if v:IsA'Model' then
  1245. for _, c in pairs(v:GetChildren()) do
  1246. if c:IsA'Part' then
  1247. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1248. end
  1249. end
  1250. end
  1251. end
  1252. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1253. Velocity = RootPart.Velocity.y
  1254. Sine = Sine + Change
  1255. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1256. if RootPart.Velocity.y > 1 and hit == nil then
  1257. Anim = "Jump"
  1258. if Attack == false then
  1259. Change = 1
  1260. PlayAnimationFromTable({
  1261. CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1265. CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1266. CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1267. }, .3, false)
  1268. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1269. end
  1270. elseif RootPart.Velocity.y < -1 and hit == nil then
  1271. Anim = "Fall"
  1272. if Attack == false then
  1273. Change = 1
  1274. PlayAnimationFromTable({
  1275. CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1276. CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1277. CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1278. CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1279. CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1280. CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1281. }, .3, false)
  1282. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1283. end
  1284. elseif TorsoVelocity < 1 and hit ~= nil then
  1285. Anim = "Idle"
  1286. if Attack == false then
  1287. Change = 1
  1288. PlayAnimationFromTable({
  1289. CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0),
  1291. CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)),
  1292. CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))),
  1293. CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)),
  1294. CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0),
  1295. }, .3, false)
  1296. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1297. end
  1298. elseif TorsoVelocity > 2 and hit ~= nil then
  1299. Anim = "Walk"
  1300. if Attack == false then
  1301. PlayAnimationFromTable({
  1302. CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0),
  1303. CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0),
  1305. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0),
  1306. CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1307. CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false)
  1308. FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1)
  1309. end
  1310. end
  1311.  
  1312. if #Effects > 0 then
  1313. for e = 1, #Effects do
  1314. if Effects[e] ~= nil then
  1315. local Thing = Effects[e]
  1316. if Thing ~= nil then
  1317. local Part = Thing[1]
  1318. local Mode = Thing[2]
  1319. local Delay = Thing[3]
  1320. local IncX = Thing[4]
  1321. local IncY = Thing[5]
  1322. if Thing[1].Transparency <= 1 then
  1323. if Thing[2] == "Block1" then
  1324. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1325. Mesh = Thing[7]
  1326. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1327. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1328. elseif Thing[2] == "Ice" then
  1329. if Thing[6] <= Thing[5] then
  1330. Thing[6] = Thing[6] + .05
  1331. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1332. else
  1333. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1334. end
  1335. elseif Thing[2] == "Shatter" then
  1336. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1337. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1338. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1339. Thing[6] = Thing[6] + Thing[5]
  1340. elseif Thing[2] == "Block2" then
  1341. Thing[1].CFrame = Thing[1].CFrame
  1342. Mesh = Thing[7]
  1343. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1345. elseif Thing[2] == "Block3" then
  1346. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1347. Mesh = Thing[7]
  1348. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1349. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1350. elseif Thing[2] == "Block4" then
  1351. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1352. Mesh = Thing[7]
  1353. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1354. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1355. elseif Thing[2] == "Block2Fire" then
  1356. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1357. Mesh = Thing[7]
  1358. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1359. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1360. if Thing[1].Transparency >= .3 then
  1361. Thing[1].BrickColor = BrickColor.new("Bright red")
  1362. else
  1363. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1364. end
  1365. elseif Thing[2] == "Cylinder" then
  1366. Mesh = Thing[7]
  1367. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1368. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1369. elseif Thing[2] == "Blood" then
  1370. Mesh = Thing[7]
  1371. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1372. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1373. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1374. elseif Thing[2] == "Elec" then
  1375. Mesh = Thing[10]
  1376. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1377. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1378. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1379. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1380. elseif Thing[2] == "Disappear" then
  1381. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1382. end
  1383. else
  1384. Part.Parent = nil
  1385. table.remove(Effects, e)
  1386. end
  1387. end
  1388. end
  1389. end
  1390. end
  1391. Humanoid.Health = math.huge
  1392. end
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