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Feb 22nd, 2020
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  1. r_eyegloss "0"
  2. r_eyemove "0"
  3. r_eyeshift_x "0"
  4. r_eyeshift_y "0"
  5. r_eyeshift_z "0"
  6. mat_queue_mode 2
  7. r_eyesize "0"
  8. ui_steam_overlay_notification_position "bottomright"
  9. +cl_show_team_equipment
  10.  
  11.  
  12. // NETCODE
  13. net_graph "1"
  14. net_graphproportionalfont "0"
  15. mat_queue_mode "2"
  16. fps_max "0"
  17. fps_max_menu "60"
  18. rate "786432"
  19.  
  20. cl_freezecampanel_position_dynamic "0"
  21. cl_interp "1
  22. cl_interp_ratio "2"
  23. cl_cmdrate "128"
  24. cl_updaterate "128"
  25. cl_interpolate "1"
  26. cl_cmdrate "128"
  27. cl_updaterate "128"
  28. cl_predictweapons "1"
  29. cl_forcepreload "1"
  30.  
  31. // SOUND
  32. snd_deathcamera_volume "0"
  33. snd_duckerattacktime "0.5"
  34. snd_duckerreleasetime "2.5"
  35. snd_duckerthreshold "0.15"
  36. snd_ducking_off "1"
  37. snd_ducktovolume "0.55"
  38. snd_front_headphone_position "45"
  39. snd_rear_headphone_position "135"
  40. snd_headphone_pan_exponent "2"
  41. snd_headphone_pan_radial_weight "2"
  42. snd_mapobjective_volume "0"
  43. snd_menumusic_volume "0"
  44. snd_mixahead "0.005"
  45. snd_music_selection "1"
  46. snd_musicvolume_multiplier_inoverlay "0"
  47. snd_mute_losefocus "1"
  48. snd_mvp_volume "0.06"
  49. snd_pitchquality "1"
  50. snd_roundend_volume "0"
  51. snd_roundstart_volume "0"
  52. snd_tensecondwarning_volume "0.06"
  53. voice_enable "1"
  54. voice_mixer_volume "1"
  55.  
  56.  
  57.  
  58. // MOUSE
  59.  
  60. m_customaccel "0"
  61. m_customaccel_exponent "0"
  62. m_customaccel_max "0"
  63. m_customaccel_scale "0"
  64. m_forward "1"
  65. m_mouseaccel1 "0"
  66. m_mouseaccel2 "0"
  67. m_mousespeed "1"
  68. m_pitch "0.022"
  69. m_rawinput "1"
  70. m_side "0.8"
  71. m_yaw "0.022"
  72. zoom_sensitivity_ratio_mouse "1"
  73.  
  74. // RADAR
  75. cl_radar_always_centered "0"
  76. cl_radar_icon_scale_min "1"
  77. cl_radar_rotate "1"
  78. cl_radar_scale "0.35"
  79. cl_radar_square_with_scoreboard "0"
  80.  
  81. // HUD
  82. hud_scaling "0.95"
  83. hud_showtargetid "1"
  84. hud_takesshots "0"
  85.  
  86. // BINDS
  87. bind "F9" "say_team ¯\_(ツ)_/¯"
  88. bind "F10" "say_team ( う-´)づ︻╦̵̵̿╤── \(˚☐˚”)/"
  89. bind "F11" "say_team ✌(ツ)ว"
  90. bind "shift" "+speed; r_cleardecals"
  91. bind "i" "toggle volume 0.01 0.138 0.184"
  92. bind "x" "radio2"
  93. bind "y" "messagemode"
  94. bind "c" "radio1"
  95.  
  96. // ALIAS
  97. alias "+jumpthrow" "+jump;-attack"
  98. alias "-jumpthrow" "-jump"
  99. bind "space" "+jumpthrow"
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