Kyon-kun

Mitakihara Middle School Days - MC Stats t19

Sep 28th, 2014
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  1. Mitakihara Middle School Days incorporates two systems; Kyon-kun's BEM100 (http://pastebin.com/M9EbNcdt) and the Simple Solo System (https://dl.dropboxusercontent.com/u/74921988/SSSv.02.pdf)
  2.  
  3. Plot Stats (ARE NOT UPDATED UNTIL NEXT SESSION) (Uses BEM100)
  4.  
  5. As of Thread 19, post 36608145
  6.  
  7. BEM: 10.75 %
  8. ROM (Red): 61.5%
  9. ROM (Black): 27.5%
  10. ROM (Blue): 46.5%
  11.  
  12. Black - 134, Pink - 34, Green - 24, Blue - 167, Yellow - 22 , Red - 158
  13.  
  14. SIDE QUESTS:
  15. 1. Kill Kazuko Saotome - FIN
  16. 2. Eliminate Mitakihara's local Yakuza - ABORTED
  17.  
  18. STATS: Uses Simple Solo System (https://dl.dropboxusercontent.com/u/74921988/SSSv.02.pdf)
  19.  
  20. NORMAL KYOUSUKE
  21. Sinew (25), Sleight (30), Smarts (35), Sass (45)
  22.  
  23. HEROIC KYOUSUKE
  24.  
  25. Sinew (25), Sleight (60), Smarts (35), Sass (45)
  26.  
  27. INVENTORY & EQUIPMENT
  28. School Uniform
  29.  
  30. Suitcase (at Homura's house), containing 32 Anglican Keys, Rohypnol, Fake ID, Hair Dye, Executor Mask, Bulletproof (pistol grade) Executor Robes, Hotel Pass, 1/2 a bottle of Holy water, Executor Initiate manual, Executor Bible with Apocrypha and index, 1/2 a bottle of Uruk-4000 Fortified Wine
  31.  
  32. ACQUIRED TRAITS: Bombing Making LV 1, Moral Fortitude LV 1 (Receives only 75% of BEM increasing actions), Dedicated (1/2 required Steps to advance to new levels for Traits and Abilities), Ode to Joy LV 1 (Cannot commit suicide or ask others to kill him), Ladykiller LV1 (Multiplies ROM increases by 125%), Mugging LV1 (+10 Sass Modifier when mugging people), Firearm Strategist LV1 (+10 Modifier against enemies when using firearms), Firearm Logistician LV1 (+10 Modifier when reloading), Anglican Key User LV 4 (+10 Sleight Modifier when using Anglican Keys in combat), Team Fighter LV1 (1.25 BEM decrease bonus from 'Fighting Alongside'), Tonedeaf LV1 (-60 Modifier when trying to use violin.), Diplomat LV1 (+10 SAS Check)
  33.  
  34. REFINED ACQUIRED TRAITS: Inner Tempo Manipulation LV 3 (1 EXP) (Can safely change inner tempo and therefore Sleight by 40%), Brother's Keeper LV2 (replaces Own Person, immune to and can erase Witch Kisses)
  35.  
  36. SMART ATTACKS: These are enabled by a Smarts check at the beginning of combat and specify the options he has in combat aside from the base Melee Attack and Flee. The more degrees of Success, the more are unlocked for his use. They include as of t19
  37.  
  38. LV 2 - Throw Key (Use Sleight Check instead of Strength check for combat with Keys)
  39. LV 3 - Throw Homing Key (Throw Key with +10 Modifier)
  40. LV 4 - Charge with Metronomo Vivace (Melee with +40% Modifier in Sinew)
  41. LV 5 - Taunt (+50% to Enemy Sinew, -25% Sleight)
  42.  
  43. SPECIAL ABILITIES: Heroic (Only 1/10th Bad End points from adventure, overrides Bad End meter rule 6)
  44.  
  45. COMBAT: LV 5 (0 EXP) (Can barely defend against Normal attack)
  46.  
  47. Class and Alignment: LV 5 Executor of Justice (68% stat increase against undead, heretics and criminals, each category). True Neutral
  48.  
  49. Currently Kyousuke is Sinew (25), Sleight (60), Smarts (35), Sass (45). QM personally suggests training Kyousuke's Sleight for an action-oriented hero or Sass for a plot-important hero via appropriate adventure.
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