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  1. Character Sheet
  2. Name: Rob
  3. Level: 23
  4. Race: Human
  5. Class: Berserker (LV 16)
  6. Sub-Class: Crystal Bearer (LV 1)
  7.  
  8. HP: 803 / 803
  9. Stamina: 220 / 220
  10. MP: 50 / 50
  11.  
  12. Status Effects: Leveling High (Mild), Melancholia, Corruption (-7)
  13.  
  14. Strength: 28
  15. Vitality: 81
  16. Endurance: 22
  17. Dexterity: 39
  18. Perception: 21
  19. Mind: 25
  20. Magic: 5
  21. Unspent Points: 0
  22.  
  23. Class Skills:
  24. Berserker Rank 1 – Lifesteal
  25. Berserker Rank 2 – Battle Fever
  26. Berserker Rank 3 – Blood for Blood
  27. Berserker Rank 4 – Rampage
  28.  
  29. Crystal Bearer Rank 1 – Spacial Storage
  30.  
  31. Bound Items:
  32. Half-Broken Dwarven Shortsword
  33. EXP Share (Amulet of Allocation)
  34. Ruined Ranger Trainee’s Garb
  35.  
  36. Active Skills:
  37. Strength – Bulk Up (LV 3), Power Slash (LV 2), Grappling (LV 3)
  38. Vitality – Do Not Go Gently (LV 3) (RARE), Lifesurge (LV 7), Not A Scratch (LV 7)
  39. Endurance – N/A
  40. Dexterity – Stealth (LV 1), Step of the Wind (LV 4)
  41. Perception – N/A
  42. Mind – Identify (LV 2), Recall (LV 1), Quick Thinking (LV 2), Auto-Translate (Elvish)
  43. Magic – N/A
  44.  
  45. Passive Skills:
  46. Human Racial Bonus – Fast Learner
  47. Strength – Climbing (LV 2), Brawling (LV 3)
  48. Vitality – Regeneration (LV 10), Tough Skin (LV 5), Poison Resistance (LV 6), Disease Resistance (LV 3), Platelet Party (LV 5), Vitamin D(efense) (LV 4), Regrow Limb (LV 3), Reflective Skin (LV 1), Push Through (LV 3) (DEACTIVATED)
  49. Endurance – Deep Breathing (LV 2)
  50. Dexterity – Swordsmanship (LV 6), Fleet of Foot (LV 3)
  51. Perception – Foraging (LV 4), Hunting (LV 4), Heightened Senses (LV 1), Analyze Weakness (LV 1)
  52. Mind – Speed Reading (LV 3), Diplomacy (LV 7), Arachnophobia (LV 3) (RARE), Mathematics (LV 4), Leadership (LV 1), Headsman (LV 1) (RARE), Deception (LV 1), Melancholy Resistance (LV 3) (RARE) (Deactivated), ???
  53. Magic – N/A
  54.  
  55.  
  56. Class Skills
  57.  
  58. Berserker Rank 1 Ability: Lifesteal (Passive)
  59. Prerequisite: Berserker Level 3
  60. Description: Heal yourself for 25% of any damage dealt to a living creature. Normal plants like trees and grass don’t count. No loopholes. Only works when the Berserker Class is equipped.
  61.  
  62. Berserker Rank 2 Ability: Battle Fever (Passive)
  63. Prerequisite: Berserker Level 7
  64. Description: For every 30 seconds spent in battle, increase all of your stats by 1. Bonus caps at +5 for each stat. Max cap increases by 1 every 10 Berserker Levels. The effect ends after a minute of not being in a combat scenario. Bonus hard caps at +3 if the Berserker Class is not equipped.
  65.  
  66. Berserker Rank 3 Ability: Blood for Blood (Passive)
  67. Prerequisite: Berserker Level 10
  68. Description: Your damage dealt increases by 1% for each 1% of your missing Max HP. Bonus caps at 50%. If Berserker is not equipped, bonus is .4% per 1% missing HP, and caps at 20%.
  69.  
  70. Berserker Rank 4 Ability: Rampage (Active)
  71. Prerequisite: Berserker Level 13
  72. Description: Quickly rocket straight forward. Your next attack has highly increased damage. Costs 50 MP.
  73.  
  74. Crystal Bearer Tier 1 Ability: Spacial Storage
  75. Prerequisite: Crystal Bearer Level 1
  76. Description: Can put inorganic items in touch range into a dimensional storage. Items in storage can be produced at will. Limit of 50 pounds or 125 cubic feet of storage per person. Maximum of 50 people using storage allowed. Maximum of 100 total items in storage allowed.
  77.  
  78.  
  79. Active Skills
  80.  
  81. Name: Bulk Up (LV 3)
  82. Prerequisite: Strength 30, devote a significant portion of time to training your muscles.
  83. Description: Increases Strength by +7 for 30 seconds. 5 minute cooldown.
  84.  
  85. Name: Power Slash (LV 2)
  86. Prerequisite: Strength 25, hit fifteen worthwhile enemies with a full-strength attack while wielding a shortsword or longsword.
  87. Description: Damage of next melee sword attack is increased by 10%. 5 minute cooldown.
  88.  
  89. Name: Do Not Go Gently (LV 3) (RARE)
  90. Prerequisites: Vitality 80, Go through three Near-Death Experiences, Exhibit the Unyielding Will to Survive.
  91. Description: When HP falls below 25%, double Vitality and double the effectiveness of all defense and Vitality-based skills.
  92. Duration: 2 Minutes.
  93. Cooldown: 10 Minutes.
  94.  
  95. Name: Lifesurge (LV 7)
  96. Prerequisite: Vitality 80, fall below 5% of your Max HP at least once.
  97. Description: Rapidly restores 50% of your Max HP.
  98. Cooldown: 6 hours.
  99.  
  100. Name: Not A Scratch (LV 7)
  101. Prerequisite: Vitality 80, take damage from enemies at least 100 different times.
  102. Description: Outright ignore the damage of a single attack from a single enemy. Physics still apply. Consumes 50 Stamina upon usage.
  103. Cooldown: 6 hours.
  104.  
  105. Name: Stealth (LV 1)
  106. Prerequisite: 15 Dexterity, successfully sneak by someone or something at least once.
  107. Description: Get a little better at taking quiet steps and appearing unobtrusive. Drains 1 Stamina per second in use.
  108.  
  109. Name: Step of the Wind (LV 4)
  110. Prerequisite: Dexterity 35, devote a significant amount of time to running and moving quickly.
  111. Description: Increases Dexterity by +8 for 30 seconds. 5 minute cooldown.
  112.  
  113. Name: Identify (LV 2)
  114. Prerequisites: Mind 15, spend at least one year of your life specifically seeking out new knowledge.
  115. Description: Imparts knowledge of the scanned object to the user.
  116. Cooldown: 1 Minute
  117.  
  118. Name: Recall (LV 1)
  119. Prerequisites: Mind 15
  120. Description: Activate to permanently remember any written or spoken words read/heard by the user within the last five minutes. Words committed to memory through Recall can be forgotten at-will at any time. Max 200 words stored.
  121. Cooldown: 1 Hour
  122.  
  123. Name: Quick Thinking (LV 2)
  124. Prerequisite: Mind 25
  125. Description: Slightly improves your speed of thought. Drains 3 Stamina per second while active. Mentally taxing when used for too long.
  126.  
  127. Name: Auto-Translate (Elvish)
  128. Prerequisite: 30 Mind, read at least 30 worthwhile books, spend some time learning the Elvish language.
  129. Description: Automatically translates any Elvish writing you read into English.
  130.  
  131.  
  132. Passive Skills
  133.  
  134. Name: Climbing (LV 2)
  135. Prerequisite: Endurance 10, Dexterity 10, climb up harsh terrain for at least five feet, climb a terrain without pre-made footholds.
  136. Description: Tap into your latent monkey DNA to get better at climbing.
  137.  
  138. Name: Brawling (LV 3)
  139. Prerequisite: Strength 15, Dexterity 15, participate in a fight while unarmed, and defeat at least one worthwhile opponent while unarmed.
  140. Description: Become more proficient with humanity’s oldest weapons.
  141.  
  142. Name: Grappling (LV 3)
  143. Prerequisite: Strength 20, grapple at least one worthwhile enemy
  144. Description: Hold on tight! Slightly increases your grip strength and your ability to put people in holds.
  145.  
  146. Name: Regeneration (LV 10)
  147. Prerequisite: Vitality 80
  148. Description: Heals 100% of Max HP every hour.
  149.  
  150. Name: Tough Skin (LV 5)
  151. Prerequisite: Vitality 70, take grievous physical damage at least four times.
  152. Description: Reduces physical damage incurred by 30%.
  153.  
  154. Name: Poison Resistance (LV 6)
  155. Prerequisite: Vitality 50, endure prolonged poison damage
  156. Description: Gain resistance to the damage caused by foreign, damaging substances in your body.
  157.  
  158. Name: Disease Resistance (LV 3)
  159. Prerequisite: Come down with a potentially life-threatening disease.
  160. Description: Helps you fight off nasty microorganisms. Sadly, you won’t get EXP from them.
  161.  
  162. Name: Platelet Party (LV 5)
  163. Prerequisite: Vitality 55, receive Bleeding (Moderate) on at least seventeen different occasions.
  164. Description: Your external and internal bleeding will fix itself slightly faster. The sources of the bleeding (such as a cut or a wound) will heal at the same rate as before.
  165.  
  166. Name: Vitamin D(efense) (LV 4)
  167. Prerequisite: Vitality 50, break bones on at least fourteen different occasions.
  168. Description: Your bones are slightly more durable and will heal slightly faster.
  169.  
  170. Name: Regrow Limb (LV 3)
  171. Prerequisite: Vitality 80, lose at least one appendage
  172. Description: Some things in life cost an arm and a leg, but at least you can get a refund. Regrow any lost limbs over a period of 6 hours. Assuming you can stay alive that long.
  173.  
  174. Name: Reflective Skin (LV 1)
  175. Prerequisite: Vitality 20, take grievous magical damage at least once.
  176. Description: Reduces magical damage incurred by 10%.
  177.  
  178. Name: Push Through (LV 3) (DEACTIVATED)
  179. Prerequisite: Vitality 40, receive at least 16 moderate injuries, experience large amounts of pain in a short period of time.
  180. Description: Reduces the pain felt by your body by 30%.
  181.  
  182. Name: Deep Breathing (LV 2)
  183. Prerequisite: Endurance 20, breathe heavily numerous times in a one-week period
  184. Description: Air is life. Every deep breath or two normal breaths you take restores 1.5 Stamina.
  185.  
  186. Name: Swordsmanship (LV 6)
  187. Prerequisite: Dexterity 35, spend at least one week wielding a sword, and defeat at least one worthwhile opponent while using a sword.
  188. Description: Become more proficient with sharp-edged, bladed weapons with the shape and weight of a sword.
  189.  
  190. Name: Fleet of Foot (LV 3)
  191. Prerequisite: 25 Endurance, 25 Dexterity, spend a moderate amount of time running for an extended period.
  192. Description: Adds 5 functional Dexterity to your running speed when running for longer than 30 seconds.
  193.  
  194. Name: Foraging (LV 4)
  195. Prerequisite: Perception 20, spend at least several days hunting for food and water in the wilderness.
  196. Description: Gain an instinctive sense for where food and water are located when out in the wilderness.
  197.  
  198. Name: Hunting (LV 4)
  199. Prerequisite: Perception 20, spend at least several days hunting animals in the wilderness, and successfully hunt at least one worthwhile creature.
  200. Description: Gain an instinctive sense for where fresh game is located when out in the wilderness.
  201.  
  202. Name: Heightened Senses (LV 1)
  203. Prerequisite: Perception 20
  204. Description: Your senses of sight, sound, smell, taste, touch, and balance are all slightly improved.
  205.  
  206. Name: Analyze Weakness (LV 1)
  207. Prerequisite: Perception 20, Identify 2
  208. Description: When Identifying an enemy, has a small chance of revealing a minor weakness.
  209.  
  210. Name: Speed Reading (LV 3)
  211. Prerequisites: Mind 15, read at least 15 books
  212. Description: Your personal reading speed is increased by 40% without a reduction in memory retention or comprehension.
  213.  
  214. Name: Diplomacy (LV 7)
  215. Prerequisite: Mind 55, defuse numerous tense situations using words and body language.
  216. Description: Become more proficient in the art of negotiation. With your personality, this may be the Skill you needed most.
  217.  
  218. Name: Arachnophobia (LV 3) (RARE)
  219. Prerequisite: Kill at least 50 worthwhile insects, and experience a moment of intense loathing towards spiders.
  220. Description: You hate all creepy crawlies, but you hate spiders the most. Deal 50% extra damage to insects and an additional 300% extra damage against spiders.
  221.  
  222. Name: Mathematics (LV 4)
  223. Prerequisite: 40 Mind, successfully solve at least 200 worthwhile math problems.
  224. Description: You know your times tables and everything. Your speed at solving math problems is slightly increased.
  225.  
  226. Name: Leadership (LV 1)
  227. Prerequisite: Mind 25, exhibit strong leadership in at least one tense situation.
  228. Description: Slightly strengthens your ability to exhibit strong leadership and inspire people.
  229.  
  230. Name: Headsman (LV 1) (RARE)
  231. Prerequisite: Kill three major enemies with head strikes or decapitations in a short period of time
  232. Description: You’re a walking, talking, guillotine. Gain 10% damage when attacking an enemy’s head or neck area.
  233.  
  234. Name: Deception (LV 1)
  235. Prerequisite: Mind 20, pull the wool over someone’s eyes using words and body language.
  236. Description: Little white lies never hurt anyone, right…? Become slightly more proficient at lying to people and getting away with it.
  237.  
  238. Name: Melancholy Resistance (LV3) (RARE) (Deactivated)
  239. Prerequisite: Experience a deep-seated, soul-crushing sadness. Thrice.
  240. Description: Allows you to get back on your feet more quickly.
  241.  
  242. ???
  243. Prerequisites: Reach Level 99, ???
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