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  1. # PXL Engine
  2.  
  3. ### Features
  4. - Phong lighting
  5. - Terrain generation from heightmap
  6. - Basic Material (Diffuse, specular, texture tiling, transparency)
  7. - Directional Light
  8. - Point Light
  9. - Multiple light sources
  10. - Fog
  11. - Assets Manager
  12. - OBJ loader
  13. - Workers optimization
  14. - Instance rendering
  15. - Scene Management
  16. - FPS Camera
  17. - Multi-texturing
  18. - Mipmapping
  19. - Skyboxes (Day / Night cycle, skybox transition)
  20. - Specular maps
  21. - Gui Renderer
  22. - Kd-tree (for fast entity query).
  23. - Terrain entity placement from blendmap color channel
  24.  
  25. ### In the workbench
  26. - Mouse picking
  27. - Particle system
  28. - Normal Maps
  29. - TerrainManager / Map loader
  30.  
  31. ### Todo
  32. - 3rd person camera
  33. - Physics
  34. - SoundManager
  35. - Basic Primitives
  36. - Procedural terrain
  37. - Shadow Mapping
  38. - Anti-aliasing
  39. - Occlusion queries
  40. - Water Material
  41. - Post-processing (Bloom, blur, ssao...)
  42. - Render targets
  43. - Reflections
  44. - Skeletal animation
  45. - Texture atlas
  46.  
  47. ## External libraries
  48. [gl-matrix](http://glmatrix.net)
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