Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Judge Arjuna (Extra)
- Quality
- I'll start with Villu. Given the creator and the pilots of this build, I came into this entirely prepared for something absolutely ludicrous. You have exceeded my expectations, not by pulling an even bigger rabbit out of your hat, but by keeping the rabbit safely in there and letting it take a peaceful nap. For a man with no intention to kill, Villu's plan is undeniably that of a seasoned warrior: sensible and secure, but maintaining the hint of savagery from his days as a something more than a man, systematically going about each and every phase of combat in detail. In the best way possible, it's the bread and butter of a fight taken to its absolute limits. Even though the win condition is not damage but the soporific, it feels every bit as deadly. As the strat itself posits at the beginning, there will be no overextension on his part - he will do what he can, keep the fight simple, and maintain control of the situation. I think the Blossoming Shesha is a perfect encapsulation of what you accomplish here - both flexible and powerful, a regimented system designed to function at any point in the battle no matter the circumstance. You bend against the wind but do not break. **10,** nothing more to be said.
- Moving to the players, I am similarly impressed - the plan is more aggressive and has more potential points of failure, but handles itself extremely well, compensates for the difficulty that comes with trying to weave such a tangled web, and manages to put Villu into a corner, both physically and mentally, quite convincingly. It's technical and tricky without sacrificing any of the straightforward power that Blake and Angelino can bring to the table, constantly shifting its tactics and throwing in illusions and mixups to prevent Villu from getting too comfortable and scaling up his lotuses. While the opening might be a bit risky, giving Villu precious seconds to get himself set up, it's otherwise a pretty much ironclad offense, well deserving of a **9.**
- Judge Krishna (Surface)
- fun match!
- Starting off with Villu, I'm gonna go ahead and give him a **10** in Quality. This is the kind of good where I struggle to find too much to say about it because it's very generally competent, but Villu well and truly maximizes what he can get out of every part of his kit. I'm especially impressed with the fundamentals on display here- Villu makes a hard case for his own victory not through his stats or through his stand power moreso then simply using his tools in such a hypercompetent and well-thought out way. He doesn't just say he's in control of the battle's flow, he proves it.
- With players, I'll go ahead and give them a **9** Quality. I think Villu's 10 and this 9 are high for very different reasons. I don't think this strat quite has the same fundamentals on display, but I was deeply impressed with how little time every sentence in here wasted. I not once felt like wordcount was being wasted on something dumb or ineffective or needless, everything flowed very well into each other into a very strong teamwork strat. I was leaning towards a 9 originally for Villu's, but in the end I don't know what I'd ask that strat to do differently for that last point. Here, I think I would've wanted to see slightly more thought put into the micro.
- Judge Vyasa (Snek)
- > QUAL
- Hello all! I’ve been anticipating this boss match for a while, and you all didn’t disappoint!
- To begin with the players, I would actually like to start off with the narrative, since I do love a good narrative strat. It’s quite robust, and while the fact that it’s largely flash-back centered means that it doesn’t entirely integrate with the strategy proper, it compliments the strat, culminating into the finisher as an exemplification of what it means to be guided by a ‘memory of love’ and how to truly honour that memory. Well written stuff, as I would expect from you guys!
- As for the actual strategy, you make a lot of interesting, creative, and well-realized plays with your kits. It’s all built around a cohesive central Plan: box Villu in, limit the area that he can control, maintain pressure with Angelino so Blake can properly set up, and then lock him in the air fryer. Your individual plays show strong Competency and Logistics, with moves like the Halo being very fun uses of Blake’s ability that compliments Angelino’s movement and positioning. You make good use of all of Blake’s weapons, utilizing your teleports and the cymbals well (though I am confused about how using the symbol on the sword slice for the illusion walls would help at all).
- Ultimately, this strat also shows good Elegance, moving from section to section making the argument that it needs to, complimenting it with story, before transitioning to the next phase of the plan. You’ve got good Counterplay in your contingencies as well, leading to a strategy that has a clear and cohesive vision and does a lot to capitalize on it, including some creative plays and strong narrative beats. I’m giving this one a low 9!
- Now, the long awaited Logicboss. You have been hyping up Villu’s ‘sorry you don’t get to attack anymore’ kit for a while, and god did you not disappoint. I look at this as the (current) culmination of your strategic writing, setting forth a clear and cohesive Plan and then structuring everything around it. Everything that Villu does builds on this core tenet of action denial. Everything from Villu’s range game to his mobility to his CQC is built around this.
- Even if the player’s creativity got around it, the Counterplay built into the heart of this strategy is undeniably strong. You don’t need to bog this strategy down with every possibility, because even with such a robust strategy, you still maintain Elegance and Readability. Everything in this strategy felt like a key part of advancing that central plan. A special shout-out to the CQC section, you really show a deep and technical knowledge of your kit and a thoughtfulness that shines throughout, all burnished by a narrative that truly showcases the tragic failure of Villu Vilduveta. This one gets a 10.
Advertisement
Add Comment
Please, Sign In to add comment