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Jun 19th, 2025
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  1. {
  2. Tools = ordered() {
  3. Ellipse1 = EllipseMask {
  4. Inputs = {
  5. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  6. MaskWidth = Input { Value = 1920, },
  7. MaskHeight = Input { Value = 1920, },
  8. PixelAspect = Input { Value = { 1, 1 }, },
  9. UseFrameFormatSettings = Input { Value = 1, },
  10. ClippingMode = Input { Value = FuID { "None" }, },
  11. Width = Input { Value = 0.692892884517057, },
  12. Height = Input { Value = 0.692892884517057, },
  13. },
  14. ViewInfo = OperatorInfo { Pos = { 55, 49.5 } },
  15. },
  16. Background1 = Background {
  17. Inputs = {
  18. GlobalOut = Input { Value = 119, },
  19. Width = Input { Value = 1920, },
  20. Height = Input { Value = 1920, },
  21. UseFrameFormatSettings = Input { Value = 1, },
  22. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  23. TopLeftRed = Input { Value = 1, },
  24. TopLeftGreen = Input { Value = 1, },
  25. TopLeftBlue = Input { Value = 1, },
  26. EffectMask = Input {
  27. SourceOp = "Ellipse1",
  28. Source = "Mask",
  29. }
  30. },
  31. ViewInfo = OperatorInfo { Pos = { 55, 115.5 } },
  32. },
  33. Background2 = Background {
  34. Inputs = {
  35. GlobalOut = Input { Value = 119, },
  36. Width = Input { Value = 1920, },
  37. Height = Input { Value = 1920, },
  38. UseFrameFormatSettings = Input { Value = 1, },
  39. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  40. EffectMask = Input {
  41. SourceOp = "Instance_Ellipse1",
  42. Source = "Mask",
  43. }
  44. },
  45. ViewInfo = OperatorInfo { Pos = { 165, 115.5 } },
  46. },
  47. Instance_Ellipse1 = EllipseMask {
  48. SourceOp = "Ellipse1",
  49. Inputs = {
  50. SettingsNest = Input { },
  51. BorderWidth = Input { Value = 0.0044, },
  52. Solid = Input { Value = 0, },
  53. ["ShapeRasterizer.Nest"] = Input { },
  54. CommentsNest = Input { },
  55. FrameRenderScriptNest = Input { },
  56. StartRenderScripts = Input { },
  57. EndRenderScripts = Input { },
  58. EffectMask = Input { }
  59. },
  60. ViewInfo = OperatorInfo { Pos = { 165, 49.5 } },
  61. },
  62. Merge1 = Merge {
  63. Inputs = {
  64. Background = Input {
  65. SourceOp = "Background1",
  66. Source = "Output",
  67. },
  68. Foreground = Input {
  69. SourceOp = "Background2",
  70. Source = "Output",
  71. },
  72. PerformDepthMerge = Input { Value = 0, },
  73. },
  74. ViewInfo = OperatorInfo { Pos = { 165, 181.5 } },
  75. },
  76. Merge1_1 = Merge {
  77. Inputs = {
  78. Background = Input {
  79. SourceOp = "Merge1",
  80. Source = "Output",
  81. },
  82. Foreground = Input {
  83. SourceOp = "Transform1",
  84. Source = "Output",
  85. },
  86. PerformDepthMerge = Input { Value = 0, },
  87. },
  88. ViewInfo = OperatorInfo { Pos = { 275, 247.5 } },
  89. },
  90. Ellipse2 = EllipseMask {
  91. Inputs = {
  92. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  93. MaskWidth = Input { Value = 1920, },
  94. MaskHeight = Input { Value = 1920, },
  95. PixelAspect = Input { Value = { 1, 1 }, },
  96. UseFrameFormatSettings = Input { Value = 1, },
  97. ClippingMode = Input { Value = FuID { "None" }, },
  98. Center = Input { Value = { 0.316, 0.5 }, },
  99. },
  100. ViewInfo = OperatorInfo { Pos = { 385, 49.5 } },
  101. },
  102. Background3 = Background {
  103. Inputs = {
  104. GlobalOut = Input { Value = 119, },
  105. Width = Input { Value = 1920, },
  106. Height = Input { Value = 1920, },
  107. UseFrameFormatSettings = Input { Value = 1, },
  108. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  109. EffectMask = Input {
  110. SourceOp = "Ellipse2",
  111. Source = "Mask",
  112. }
  113. },
  114. ViewInfo = OperatorInfo { Pos = { 385, 148.5 } },
  115. },
  116. Transform1 = Transform {
  117. Inputs = {
  118. MultiplyByMask = Input { Value = 1, },
  119. Angle = Input {
  120. SourceOp = "AnimCurves1",
  121. Source = "Value",
  122. },
  123. Input = Input {
  124. SourceOp = "Background3",
  125. Source = "Output",
  126. },
  127. EffectMask = Input {
  128. SourceOp = "Ellipse1",
  129. Source = "Mask",
  130. }
  131. },
  132. ViewInfo = OperatorInfo { Pos = { 385, 181.5 } },
  133. },
  134. AnimCurves1 = LUTLookup {
  135. CtrlWZoom = false,
  136. Inputs = {
  137. Lookup = Input {
  138. SourceOp = "AnimCurves1Lookup",
  139. Source = "Value",
  140. },
  141. Scale = Input { Value = -720, },
  142. },
  143. },
  144. AnimCurves1Lookup = LUTBezier {
  145. KeyColorSplines = {
  146. [0] = {
  147. [0] = { 0, RH = { 0.333333333333333, 0.333333333333333 }, Flags = { Linear = true } },
  148. [1] = { 1, LH = { 0.666666666666667, 0.666666666666667 }, Flags = { Linear = true } }
  149. }
  150. },
  151. SplineColor = { Red = 255, Green = 255, Blue = 255 },
  152. NameSet = true,
  153. },
  154. pImageEmitter1 = pImageEmitter {
  155. ID = 22,
  156. Inputs = {
  157. XDensity = Input { Value = 0.0315, },
  158. YDensity = Input { Value = 0.0315, },
  159. Lifespan = Input { Value = 1000, },
  160. Input = Input {
  161. SourceOp = "BrightnessContrast1",
  162. Source = "Output",
  163. },
  164. Style = Input { Value = FuID { "ParticleStyleBitmap" }, },
  165. ["ParticleStyleBitmap.DropToolsHere"] = Input {
  166. SourceOp = "Merge1_1",
  167. Source = "Output",
  168. },
  169. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  170. ["ParticleStyle.Size"] = Input { Value = 0.0284, },
  171. ["ParticleStyle.SizeOverLife"] = Input {
  172. SourceOp = "pImageEmitter1SizeOverLife",
  173. Source = "Value",
  174. },
  175. ["ParticleStyle.BlurOverLife"] = Input {
  176. SourceOp = "pImageEmitter1BlurOverLife2D",
  177. Source = "Value",
  178. },
  179. },
  180. ViewInfo = OperatorInfo { Pos = { 275, 445.5 } },
  181. },
  182. pImageEmitter1SizeOverLife = LUTBezier {
  183. KeyColorSplines = {
  184. [0] = {
  185. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  186. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  187. }
  188. },
  189. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  190. },
  191. pImageEmitter1BlurOverLife2D = LUTBezier {
  192. KeyColorSplines = {
  193. [0] = {
  194. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  195. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  196. }
  197. },
  198. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  199. CtrlWZoom = false,
  200. },
  201. BrightnessContrast1 = BrightnessContrast {
  202. Inputs = {
  203. Alpha = Input { Value = 1, },
  204. High = Input { Value = 0.083, },
  205. Input = Input {
  206. SourceOp = "Text1",
  207. Source = "Output",
  208. },
  209. },
  210. ViewInfo = OperatorInfo { Pos = { 55, 445.5 } },
  211. },
  212. Text1 = TextPlus {
  213. Inputs = {
  214. GlobalOut = Input { Value = 119, },
  215. Width = Input { Value = 1920, },
  216. Height = Input { Value = 1920, },
  217. UseFrameFormatSettings = Input { Value = 1, },
  218. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  219. LayoutRotation = Input { Value = 1, },
  220. CharacterSpacing = Input { Value = 1.041, },
  221. TransformRotation = Input { Value = 1, },
  222. Softness1 = Input { Value = 1, },
  223. StyledText = Input { Value = "ALL EYES\nON YOU \nBUT NOT \nIN A \nWEIRD\nWAY", },
  224. Font = Input { Value = "Gotham", },
  225. Style = Input { Value = "Black", },
  226. Size = Input { Value = 0.2008, },
  227. VerticalTopCenterBottom = Input {
  228. SourceOp = "Text1VAnchor",
  229. Source = "Value",
  230. },
  231. VerticalJustificationNew = Input { Value = 3, },
  232. HorizontalJustificationNew = Input { Value = 3, },
  233. Start = Input {
  234. SourceOp = "Text1WriteOnStart",
  235. Source = "Value",
  236. },
  237. End = Input {
  238. SourceOp = "Text1WriteOnEnd",
  239. Source = "Value",
  240. },
  241. },
  242. ViewInfo = OperatorInfo { Pos = { -55, 445.5 } },
  243. UserControls = ordered() {
  244. Track = {
  245. INP_MaxAllowed = 4,
  246. INP_Integer = false,
  247. INPID_InputControl = "SliderControl",
  248. INP_MaxScale = 4,
  249. INP_Default = 1,
  250. INP_MinScale = 0,
  251. INP_MinAllowed = 0,
  252. LINKID_DataType = "Number",
  253. ICS_ControlPage = "Shading",
  254. LINKS_Name = "Track"
  255. }
  256. }
  257. },
  258. Text1VAnchor = BezierSpline {
  259. SplineColor = { Red = 246, Green = 26, Blue = 171 },
  260. NameSet = true,
  261. KeyFrames = {
  262. [0] = { -1, RH = { 19.3939393939394, -1 } },
  263. [40] = { 0, LH = { 7.27272727272727, 0 }, RH = { 53.3319997787476, 0 } },
  264. [80] = { 0, LH = { 66.6680002212524, 0 }, RH = { 112.727272727273, 0 } },
  265. [120] = { -1, LH = { 100.606060606061, -1 } }
  266. }
  267. },
  268. Text1WriteOnStart = BezierSpline {
  269. SplineColor = { Red = 249, Green = 211, Blue = 150 },
  270. NameSet = true,
  271. KeyFrames = {
  272. [0] = { 0, RH = { 13.3333333333333, 0 }, Flags = { Linear = true } },
  273. [40] = { 0, LH = { 26.6666666666667, 0 }, Flags = { Linear = true } }
  274. }
  275. },
  276. Text1WriteOnEnd = BezierSpline {
  277. SplineColor = { Red = 218, Green = 249, Blue = 145 },
  278. CtrlWZoom = false,
  279. NameSet = true,
  280. KeyFrames = {
  281. [0] = { 0, RH = { 19.3939393939394, 0 } },
  282. [40] = { 1, LH = { 7.27272727272727, 1 }, RH = { 53.3319997787476, 1 } },
  283. [80] = { 1, LH = { 66.6680002212524, 1 }, RH = { 111.090909090909, 1 } },
  284. [118] = { 0, LH = { 99.5757575757576, 0 } }
  285. }
  286. },
  287. pRender1 = pRender {
  288. Inputs = {
  289. _MotionBlurWarning = Input { Disabled = true, },
  290. GlobalOut = Input { Value = 119, },
  291. Width = Input { Value = 1920, },
  292. Height = Input { Value = 1920, },
  293. UseFrameFormatSettings = Input { Value = 1, },
  294. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  295. OutputMode = Input { Disabled = true, },
  296. ["MaterialID.MaterialID"] = Input { Value = 1, },
  297. ["ObjectID.ObjectID"] = Input { Value = 1, },
  298. Input = Input {
  299. SourceOp = "pImageEmitter1",
  300. Source = "Output",
  301. },
  302. },
  303. ViewInfo = OperatorInfo { Pos = { 275, 577.5 } },
  304. },
  305. Transform3D1 = Transform3D {
  306. Inputs = {
  307. SceneInput = Input {
  308. SourceOp = "pRender1",
  309. Source = "Output",
  310. },
  311. ["Transform3DOp.Translate.Z"] = Input { Value = 0.72, },
  312. },
  313. ViewInfo = OperatorInfo { Pos = { 275, 643.5 } },
  314. },
  315. Renderer3D1 = Renderer3D {
  316. CustomData = {
  317. ToolVersion = 2,
  318. },
  319. Inputs = {
  320. GlobalOut = Input { Value = 119, },
  321. Width = Input { Value = 1920, },
  322. Height = Input { Value = 1920, },
  323. UseFrameFormatSettings = Input { Value = 1, },
  324. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  325. SceneInput = Input {
  326. SourceOp = "Transform3D1",
  327. Source = "Output",
  328. },
  329. },
  330. ViewInfo = OperatorInfo { Pos = { 275, 709.5 } },
  331. },
  332. Merge1_2 = Merge {
  333. Inputs = {
  334. Background = Input {
  335. SourceOp = "Background4",
  336. Source = "Output",
  337. },
  338. Foreground = Input {
  339. SourceOp = "Renderer3D1",
  340. Source = "Output",
  341. },
  342. PerformDepthMerge = Input { Value = 0, },
  343. },
  344. ViewInfo = OperatorInfo { Pos = { 275, 775.5 } },
  345. },
  346. Background4 = Background {
  347. Inputs = {
  348. GlobalOut = Input { Value = 119, },
  349. Width = Input { Value = 1920, },
  350. Height = Input { Value = 1920, },
  351. UseFrameFormatSettings = Input { Value = 1, },
  352. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  353. TopLeftBlue = Input { Value = 0.345098039215686, },
  354. },
  355. ViewInfo = OperatorInfo { Pos = { 440, 775.5 } },
  356. }
  357. }
  358. }
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