G4U55

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May 21st, 2016
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  1. Update v1.11:
  2. m04 (caletheon) unlock amplify, amplifier, power regulator, energy projector, weapons lab, carving turret, intensive care, scan projector
  3. OVERLORD DLC: update Assault map preview & lobby overlay
  4. Fix sentry weapon tooltip (also it now has its own weapon module)
  5. Mission3b (Yorkshire): added victory string. cascading victory conditions, and support for victory speech
  6. Mission3b (Yorkshire) unlock apollo
  7. Mission4 (caletheon) unlock apollo
  8. Mission6 (artorius) unlock apollo
  9. Fix module text for martyr bolts
  10. Updated tooltips for difficulty settings
  11. Turn off normal creeps
  12. Add weak neutral guardians to early regions
  13. Removed difficulty option from tutorial
  14. Starting locations for Fast and Furious made clearer
  15. Balance update to Cerius, Cygnus and Kralon maps
  16. Memory reduction
  17. Starting locations now dynamtically handled
  18. Sortable map lists
  19. Putting shield bars on the building HP bars (same as the units already have)
  20. Matchmaking rank as a mouseover in the lobby setup screen
  21. Camera's cached follow unit rigid body ID may be mismatched as the rigid bodies are recreated on load, so if the camera was locked on a unit during save, it might be locked on something different (and not a unit at all) on load. Per Marc, clearing the camera's follow flags on load.
  22. Translate benchmark names; this is to deal with German localization
  23. Scaling minimap icons for Metal and Radioactives
  24. Fix bug with mega map ignoring spacebar if it was opened by clicking the button.
  25. Fix rank offsets when player indices are sparse
  26. Dynamically add weapon properties to weapon module tool tips including:
  27. Armor Piercing
  28. Area Damage
  29. Target Radar Contacts
  30. Long Recharge
  31. Requires Energy
  32. Fixes missing rally point from seed on game reentrance
  33. Switch Difficulty pulldown to go upward if resolution is too low.
  34. Fix for drawing paths for selected enemy units
  35. Dialog Sequencer streaming audio hookup
  36. correction to streaming audio closed flag in DialogSequencer.
  37. Fix for bad HideDifficulty flag after exiting missions
  38. Fix for camera following unit as it dies
  39. Fix to make substrate units not show shields while under construction
  40. Remove test audio from Tutorial dialog
  41. Keep camera Theta bounded to 0-2PI
  42. Data drive for Unit Panel buttons (modder love)
  43. New sized Region icons 26x26
  44. Mini Map icons in 3 sizes
  45. Updated the Info Icon atlas to include the newest Skirmish unit. Did the same for the Empire Tree icon atlas.
  46. Made the accent color on the Skirmish icon red. Also added the Skirmish icon to the build menu grid.
  47. Updated the metaunit icon grid to include the new skirmish unit.
  48. Added the new F3 key functionality.
  49. Added 2 new mission images.
  50. Added 3rd mission image.
  51. Updated the image.
  52. Pathfinding improvements
  53. Army formation improvements
  54. AI more aggressively responds to being attacked
  55. Various improvements to formations
  56. Cruisers can be built at factory after Shift clicking
  57. Allow air units to be attached to t1 based armies
  58. [breaks saves] AI was using Carving Turret as a counter to Drone Swarm
  59. F3 selects all of your unattached air on screen (needs keymap picture updated)
  60. AI Improvements
  61. Wingtip trail fixup
  62. Reduce likelihood of AI wasting a cast on a probing force
  63. Don't continously go into Building Placement mode when holding down a key
  64. Gateway build time incresed from 30 to 40 seconds
  65. Gateway metal cost increased from 180 to 240
  66. Gateway rad cost increasdd from 150 to 200
  67. UI Support Huge sized maps
  68. Camera can get closer
  69. Polish pass on campaign maps
  70. Slow & Steady VP increased to 2500
  71. Single Player now made the first option
  72. Formation improvements
  73. MRVs improve their targeting
  74. Damaging a unit will cause it to look for its assailant
  75. Path finding smoothing
  76. AI improvements to build order
  77. Artemis gains building destroying weapon that does 400 damage per hit
  78. Artemis normal weapons no longer can target buildings
  79. Mauler primary weapon damage reduced from 101 to 82
  80. Caleaathon normal level and below changed such that non-adjcancent regions gain smarty defenses and other early warning abilities.
  81. Skirmish renamed to Single Player
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