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- #define BugEagle (1)
- new TempoBug[MAX_PLAYERS];
- forward CallTempoBugEagle(playerid);
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- #if !defined BugEagle
- return false;
- #endif
- #if BugEagle == 0
- return false;
- #endif
- if(GetPlayerWeapon(playerid) == 24 && PRESSED(KEY_FIRE))
- {
- SetPVarInt(playerid, "UsandoBug", 10);
- TempoBug[playerid] = SetTimerEx("CallTempoBugEagle", 1000, false, "i", playerid);
- }
- if(GetPVarInt(playerid, "UsandoBug") == 10 && newkeys != KEY_FIRE && newkeys & KEY_CROUCH)
- {
- Ban(playerid);
- SetPVarInt(playerid, "UsandoBug", 0);
- KillTimer(TempoBug[playerid]);
- }
- return true;
- }
- public CallTempoBugEagle(playerid)
- return SetPVarInt(playerid, "UsandoBug", 10);
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