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- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:----------------------AI DO ONE ACTION-----------------------
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:------Active AI pawn: Unit_AI_Slave
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:------Ability points: 10
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:------AI-Brain:
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:------Abilities: - Bandage4 - AI_Slave_Attack4
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:------------------------------------------------------------------
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log::slave marked target:Unit_Player_Secutor
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log::AI walk s 10 tiles to target, but target is out of reach for attack this turn
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:Chosen path:128,129,114,99,98,97,
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:AI standing on:96
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:Target standing on:128
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:reachable index data: current action points: 10
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:Move from tile 96 to 129
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:Stop 0 tile before reacing tile 129
- LogBlueprintUserMessages: [LogWidget_C_1] 71.010132s - AI_Log:----------- start AI Movement------------------------
- LogBlueprintUserMessages: [LogWidget_C_1] 72.005814s - AI_Log:AI is moving - waiting for movement to be done(1 s)
- LogBlueprintUserMessages: [LogWidget_C_1] 73.013786s - AI_Log:AI is moving - waiting for movement to be done(1 s)
- LogBlueprintUserMessages: [LogWidget_C_1] 74.027603s - AI_Log:AI is moving - waiting for movement to be done(1 s)
- LogBlueprintUserMessages: [LogWidget_C_1] 74.289444s - AI_Log:AI is no longer moving.
- LogBlueprintUserMessages: [LogWidget_C_1] 74.289444s - AI_Log::AI attacks target
- LogBlueprintUserMessages: [LogWidget_C_1] 74.289444s - AI_Log:----------------------EXECUTE ABILITY-----------------------
- LogBlueprintUserMessages: [LogWidget_C_1] 74.289444s - AI_Log: - Execute ability: Bandage4 on target: Unit_Player_Secutor from index: 129
- LogBlueprintUserMessages: [LogWidget_C_1] 75.294334s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 76.302429s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 77.31456s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 78.32103s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 79.334328s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 80.340897s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 81.342453s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 82.343109s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 83.354889s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 84.362923s - AI_Log:AI is waiting for ability - Bandage to finish executing
- LogBlueprintUserMessages: [LogWidget_C_1] 84.362923s - AI_Log:AI WAITED OVER 10 SECONDS. FORCE ENDING TURN
- LogBlueprintUserMessages: [LogWidget_C_1] 84.362923s - AI_Log:---------------------------END TURN AI---------------------------
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