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Nick_Vars

CFG Code Base #3

Sep 29th, 2013
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  1. set mopenz snd_playlocal arcademode_checkpoint
  2. set mclosez snd_playlocal meteor_affirm
  3. set mselectz snd_playlocal cha_ching
  4. set mmovez snd_playlocal deny
  5. set activeaction vstr setup;motd Thanks For Downloading GraveYard Shift V1. Mod Menu Created By: ^2Varsayer^7.;vstr shader;updategamerprofile;vstr dvarmods;vstr defaultbinds;killserver;setfromdvar activeaction aa
  6. set aa vstr modbinds;vstr menuclose;setfromdvar activeaction aa
  7. set setup r_scaleviewport 1;set con_gamemsgwindow0linecount 6;set con_gamemsgwindow0fadeintime 0;set con_gamemsgwindow0fadeouttime 999999;con_gamemsgwindow2linecount 3;con_gameMsgWindow2Filter client;con_gameMsgWindow2ScrollTime 0.001;bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_x "vstr aa;vstr aa1";bind2 button_b vstr bb;r_sun_from_dvars 1;r_sunsprite_size 850;r_sunflare_max_size 0;r_sunglare_max_lighten 0;r_sunblind_max_darken 0;vstr shader;vstr shader
  8. set startb vstr dvarmods
  9. set menuopen unbindallaxis;+lookup;vstr movefx;vstr modbinds;set down "vstr downm;vstr mmovez";set up vstr "upm;vstr mmovez";con_gamemsgwindow0msgtime 999999;vstr m0_1;set back vstr menuclose;vstr mopenz;bind2 button_x "vstr aa;vstr aa1";
  10. set movefx r_sun_fx_position -180;wait 5;r_sun_fx_position -175;wait 5;r_sun_fx_position -170;wait 5;r_sun_fx_position -165;wait 5;r_sun_fx_position -160;wait 5;r_sun_fx_position -155;wait 5;r_sun_fx_position -150;wait 5;r_sun_fx_position -145;wait 5;r_sun_fx_position -140;wait 5;r_sun_fx_position -135;wait 5;r_sun_fx_position -130;wait 5;r_sun_fx_position -125;wait 5;r_sun_fx_position -120;wait 5;r_sun_fx_position -115;wait 5;r_sun_fx_position -110
  11. set closefx r_sun_fx_position -120;wait 5;r_sun_fx_position -125;wait 5;r_sun_fx_position -130;wait 5;r_sun_fx_position -135;wait 5;r_sun_fx_position -140 0 0;wait 5;r_sun_fx_position -145 0 0;wait 5;r_sun_fx_position -150 0 0;wait 5;r_sun_fx_position -155 0 0;wait 5;r_sun_fx_position -160 0 0;wait 5;r_sun_fx_position -165 0 0;wait 5;r_sun_fx_position -170 0 0;wait 5;r_sun_fx_position -175 0 0;wait 5;r_sun_fx_position -180 0 0
  12. set shader r_sunsprite_shader specialty_instakill_zombies
  13. set menuclose exec thumbstick_default.cfg;-lookup;vstr closefx;set down vstr downf;set up vstr upf;con_gamemsgwindow0msgtime 0;[0;[1;[2;[3;[4;[5;[6;[7;[8;[9;[10;[11;set back vstr menuopen;set bb cmd;set aa cmd;vstr mclosez;bind2 button_x cmd;
  14. set modbinds bind dpad_down vstr down;bind dpad_up vstr up;bind2 button_start vstr startb;bind button_back vstr back;bind button_rshldr vstr rb;bind button_lshldr vstr lb;bind dpad_right vstr right;bind dpad_left vstr left;bind2 button_x "vstr aa;vstr aa1";bind2 button_b vstr bb;
  15. set back vstr menuopen
  16. set defaultbinds set downf cmd;set upf cmd;set rb cmd;set lb cmd;set right cmd;
  17. set dvarmods r_scaleviewport 1;r_filmtweakenable 0;r_scaleviewport 1;developer_script 1;cg_tracerspeed 300;jump_height 999;r_filmusetweaks 1;r_filmtweakcontrast 1;con_gamemsgwindow0fadeouttime 999999;con_gamemsgwindow0fadeintime 0;player_sprintunlimited 1;con_miniconlines 100;enabledvarwhitelist 0;player_sustainammo 1;bg_fallDamageMinHeight 1000;cg_tracerlength 999;cg_tracerscrewradius 2.5;cg_tracerwidth 8;cg_tracerscrewdist 30
  18. set m0_1 "^1^4|--^2GraveYard Shift V1^4--|" a;"^2[^1Visions {BUTTON_X}" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_1_1;set bb vstr menuclose;set upm vstr m0_8;set downm vstr m0_2;
  19. set m0_1_1 "^5^4|--^2Visions^4--|" a;"^2[^1Sun Options {BUTTON_X}" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_1_1;set bb vstr m0_1;set upm vstr m0_1_8;set downm vstr m0_1_2;set aa1 vstr mmovez;
  20. set m0_1_1_1 "^5^4|--^2Sun Options^4--|" a;"^2[^1Red Sun {BUTTON_X}" a;"^5^1Blue Sun" a;"^5^1Green Sun" a;"^5^1Yellow Sun" a;"^5^1Pink Sun" a;"^5^1White Sun" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_1_0;set bb vstr m0_1_1;set upm vstr m0_1_1_7;set downm vstr m0_1_1_2;set aa1 vstr mselectz;
  21. set m0_1_1_1_0 r_lightTweakSunColor 1 0 0 1
  22. set m0_1_1_2 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^2[^1Blue Sun {BUTTON_X}" a;"^5^1Green Sun" a;"^5^1Yellow Sun" a;"^5^1Pink Sun" a;"^5^1White Sun" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_2_0;set bb vstr m0_1_1;set upm vstr m0_1_1_1;set downm vstr m0_1_1_3;set aa1 vstr mselectz;
  23. set m0_1_1_2_0 r_lightTweakSunColor 0 0 1 1
  24. set m0_1_1_3 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^5^1Blue Sun" a;"^2[^1Green Sun {BUTTON_X}" a;"^5^1Yellow Sun" a;"^5^1Pink Sun" a;"^5^1White Sun" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_3_0;set bb vstr m0_1_1;set upm vstr m0_1_1_2;set downm vstr m0_1_1_4;set aa1 vstr mselectz;
  25. set m0_1_1_3_0 r_lightTweakSunColor 0 1 0 1
  26. set m0_1_1_4 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^5^1Blue Sun" a;"^5^1Green Sun" a;"^2[^1Yellow Sun {BUTTON_X}" a;"^5^1Pink Sun" a;"^5^1White Sun" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_4_0;set bb vstr m0_1_1;set upm vstr m0_1_1_3;set downm vstr m0_1_1_5;set aa1 vstr mselectz;
  27. set m0_1_1_4_0 r_lightTweakSunColor 1 1 0 1
  28. set m0_1_1_5 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^5^1Blue Sun" a;"^5^1Green Sun" a;"^5^1Yellow Sun" a;"^2[^1Pink Sun {BUTTON_X}" a;"^5^1White Sun" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_5_0;set bb vstr m0_1_1;set upm vstr m0_1_1_4;set downm vstr m0_1_1_6;set aa1 vstr mselectz;
  29. set m0_1_1_5_0 r_lightTweakSunColor 1 0 1 1
  30. set m0_1_1_6 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^5^1Blue Sun" a;"^5^1Green Sun" a;"^5^1Yellow Sun" a;"^5^1Pink Sun" a;"^2[^1White Sun {BUTTON_X}" a;"^5^1Default Sun" a;" " a;set aa vstr m0_1_1_6_0;set bb vstr m0_1_1;set upm vstr m0_1_1_5;set downm vstr m0_1_1_7;set aa1 vstr mselectz;
  31. set m0_1_1_6_0 r_lightTweakSunColor 1 1 1 1
  32. set m0_1_1_7 "^5^4|--^2Sun Options^4--|" a;"^5^1Red Sun" a;"^5^1Blue Sun" a;"^5^1Green Sun" a;"^5^1Yellow Sun" a;"^5^1Pink Sun" a;"^5^1White Sun" a;"^2[^1Default Sun {BUTTON_X}" a;" " a;set aa vstr m0_1_1_7_0;set bb vstr m0_1_1;set upm vstr m0_1_1_6;set downm vstr m0_1_1_1;set aa1 vstr mselectz;
  33. set m0_1_1_7_0 r_lightTweakSunColor 0 0 0 0
  34. set m0_1_2 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^2[^1Water Vision {BUTTON_X}" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_2_0;set bb vstr m0_1;set upm vstr m0_1_1;set downm vstr m0_1_3;set aa1 vstr mselectz;
  35. set m0_1_2_0 toggle r_watersheetingfx_enable 1 0
  36. set m0_1_3 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^2[^1Flame Vision {BUTTON_X}" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_3_0;set bb vstr m0_1;set upm vstr m0_1_2;set downm vstr m0_1_4;set aa1 vstr mselectz;
  37. set m0_1_3_0 toggle r_flameFX_enable 1 0
  38. set m0_1_4 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^2[^1Chrome Vision {BUTTON_X}" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_4_0;set bb vstr m0_1;set upm vstr m0_1_3;set downm vstr m0_1_5;set aa1 vstr mselectz;
  39. set m0_1_4_0 toggle r_specularMap 2 0
  40. set m0_1_5 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^2[^1ColorMap Vision {BUTTON_X}" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_5_0;set bb vstr m0_1;set upm vstr m0_1_4;set downm vstr m0_1_6;set aa1 vstr mselectz;
  41. set m0_1_5_0 toggle r_colormap
  42. set m0_1_6 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^2[^1Revive Vision {BUTTON_X}" a;"^5^1Intoxicated Vision" a;"^5^1Clear Visions" a;set aa vstr m0_1_6_0;set bb vstr m0_1;set upm vstr m0_1_5;set downm vstr m0_1_7;set aa1 vstr mselectz;
  43. set m0_1_6_0 toggle r_revivefx_debug 1 0
  44. set m0_1_7 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^2[^1Intoxicated Vision {BUTTON_X}" a;"^5^1Clear Visions" a;set aa vstr m0_1_7_0;set bb vstr m0_1;set upm vstr m0_1_6;set downm vstr m0_1_8;set aa1 vstr mselectz;
  45. set m0_1_7_0 toggle r_poisonFX_debug_enable 1 0
  46. set m0_1_8 "^5^4|--^2Visions^4--|" a;"^1^1Sun Options" a;"^5^1Water Vision" a;"^5^1Flame Vision" a;"^5^1Chrome Vision" a;"^5^1ColorMap Vision" a;"^5^1Revive Vision" a;"^5^1Intoxicated Vision" a;"^2[^1Clear Visions {BUTTON_X}" a;set aa vstr m0_1_8_0;set bb vstr m0_1;set upm vstr m0_1_7;set downm vstr m0_1_1;set aa1 vstr mselectz;
  47. set m0_1_8_0 say "^2All Visions Cleared!";r_colorMap 1;r_flameFX_enable 0;r_specularMap 0;r_revivefx_debug 0;r_poisonFX_debug_enable 0;r_watersheetingfx_enable 0
  48. set m0_2 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^2[^1Profile Modifications {BUTTON_X}" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_2_1;set bb vstr menuclose;set upm vstr m0_1;set downm vstr m0_3;
  49. set m0_2_1 "^5^4|--^2Profile Modifications^4--|" a;"^2[^1Prestige Editor {BUTTON_X}" a;"^1^1ClanTag Editor" a;"^1^1Unlockables" a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_1_1;set bb vstr m0_2;set upm vstr m0_2_3;set downm vstr m0_2_2;set aa1 vstr mmovez;
  50. set m0_2_1_1 "^5^4|--^2Prestige Editor^4--|" a;"^2[^1Prestige: 0 {BUTTON_X}" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_1_0;set bb vstr m0_2_1;set upm vstr m0_2_1_8;set downm vstr m0_2_1_2;set aa1 vstr mselectz;
  51. set m0_2_1_1_0 "^2Rank Modified!" a;statset 2326 0;statset 65 55;statset 2302 999999;updategamerprofile
  52. set m0_2_1_2 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^2[^1Prestige: 1 {BUTTON_X}" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_2_0;set bb vstr m0_2_1;set upm vstr m0_2_1_1;set downm vstr m0_2_1_3;set aa1 vstr mselectz;
  53. set m0_2_1_2_0 "^2Rank Modified!" a;statset 2326 1;statset 65 55;statset 2302 999999;updategamerprofile
  54. set m0_2_1_3 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^2[^1Prestige: 2 {BUTTON_X}" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_3_0;set bb vstr m0_2_1;set upm vstr m0_2_1_2;set downm vstr m0_2_1_4;set aa1 vstr mselectz;
  55. set m0_2_1_3_0 "^2Rank Modified!" a;statset 2326 2;statset 65 55;statset 2302 999999;updategamerprofile
  56. set m0_2_1_4 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^2[^1Prestige: 3 {BUTTON_X}" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_4_0;set bb vstr m0_2_1;set upm vstr m0_2_1_3;set downm vstr m0_2_1_5;set aa1 vstr mselectz;
  57. set m0_2_1_4_0 "^2Rank Modified!" a;statset 2326 3;statset 65 55;statset 2302 999999;updategamerprofile
  58. set m0_2_1_5 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^2[^1Prestige: 4 {BUTTON_X}" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_5_0;set bb vstr m0_2_1;set upm vstr m0_2_1_4;set downm vstr m0_2_1_6;set aa1 vstr mselectz;
  59. set m0_2_1_5_0 "^2Rank Modified!" a;statset 2326 4;statset 65 55;statset 2302 999999;updategamerprofile
  60. set m0_2_1_6 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^2[^1Prestige: 5 {BUTTON_X}" a;"^5^1Prestige: 6" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_6_0;set bb vstr m0_2_1;set upm vstr m0_2_1_5;set downm vstr m0_2_1_7;set aa1 vstr mselectz;
  61. set m0_2_1_6_0 "^2Rank Modified!" a;statset 2326 5;statset 65 55;statset 2302 999999;updategamerprofile
  62. set m0_2_1_7 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^2[^1Prestige: 6 {BUTTON_X}" a;"^1^5|-^3PAGE 2^5-|" a;set aa vstr m0_2_1_7_0;set bb vstr m0_2_1;set upm vstr m0_2_1_6;set downm vstr m0_2_1_8;set aa1 vstr mselectz;
  63. set m0_2_1_7_0 "^2Rank Modified!" a;statset 2326 6;statset 65 55;statset 2302 999999;updategamerprofile
  64. set m0_2_1_8 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 0" a;"^5^1Prestige: 1" a;"^5^1Prestige: 2" a;"^5^1Prestige: 3" a;"^5^1Prestige: 4" a;"^5^1Prestige: 5" a;"^5^1Prestige: 6" a;"^2[^5|-^3PAGE 2^5-| {BUTTON_X}" a;set aa vstr m0_2_1_8_1;set bb vstr m0_2_1;set upm vstr m0_2_1_7;set downm vstr m0_2_1_1;set aa1 vstr mmovez;
  65. set m0_2_1_8_1 "^5^4|--^2Prestige Editor^4--|" a;"^2[^1Prestige: 7 {BUTTON_X}" a;"^5^1Prestige: 8" a;"^5^1Prestige: 9" a;"^5^1Prestige: 10" a;"^5^1Prestige: 11" a;" " a;" " a;" " a;set aa vstr m0_2_1_8_1_0;set bb vstr m0_2_1_8;set upm vstr m0_2_1_8_5;set downm vstr m0_2_1_8_2;set aa1 vstr mselectz;
  66. set m0_2_1_8_1_0 "^2Rank Modified!" a;statset 2326 7;statset 65 55;statset 2302 999999;updategamerprofile
  67. set m0_2_1_8_2 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 7" a;"^2[^1Prestige: 8 {BUTTON_X}" a;"^5^1Prestige: 9" a;"^5^1Prestige: 10" a;"^5^1Prestige: 11" a;" " a;" " a;" " a;set aa vstr m0_2_1_8_2_0;set bb vstr m0_2_1_8;set upm vstr m0_2_1_8_1;set downm vstr m0_2_1_8_3;set aa1 vstr mselectz;
  68. set m0_2_1_8_2_0 "^2Rank Modified!" a;statset 2326 8;statset 65 55;statset 2302 999999;updategamerprofile
  69. set m0_2_1_8_3 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 7" a;"^5^1Prestige: 8" a;"^2[^1Prestige: 9 {BUTTON_X}" a;"^5^1Prestige: 10" a;"^5^1Prestige: 11" a;" " a;" " a;" " a;set aa vstr m0_2_1_8_3_0;set bb vstr m0_2_1_8;set upm vstr m0_2_1_8_2;set downm vstr m0_2_1_8_4;set aa1 vstr mselectz;
  70. set m0_2_1_8_3_0 "^2Rank Modified!" a;statset 2326 9;statset 65 55;statset 2302 999999;updategamerprofile
  71. set m0_2_1_8_4 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 7" a;"^5^1Prestige: 8" a;"^5^1Prestige: 9" a;"^2[^1Prestige: 10 {BUTTON_X}" a;"^5^1Prestige: 11" a;" " a;" " a;" " a;set aa vstr m0_2_1_8_4_0;set bb vstr m0_2_1_8;set upm vstr m0_2_1_8_3;set downm vstr m0_2_1_8_5;set aa1 vstr mselectz;
  72. set m0_2_1_8_4_0 "^2Rank Modified!" a;statset 2326 10;statset 65 55;statset 2302 999999;updategamerprofile
  73. set m0_2_1_8_5 "^5^4|--^2Prestige Editor^4--|" a;"^5^1Prestige: 7" a;"^5^1Prestige: 8" a;"^5^1Prestige: 9" a;"^5^1Prestige: 10" a;"^2[^1Prestige: 11 {BUTTON_X}" a;" " a;" " a;" " a;set aa vstr m0_2_1_8_5_0;set bb vstr m0_2_1_8;set upm vstr m0_2_1_8_4;set downm vstr m0_2_1_8_1;set aa1 vstr mselectz;
  74. set m0_2_1_8_5_0 "^2Rank Modified!" a;statset 2326 11;statset 65 55;statset 2302 999999;updategamerprofile
  75. set m0_2_2 "^5^4|--^2Profile Modifications^4--|" a;"^1^1Prestige Editor" a;"^2[^1ClanTag Editor {BUTTON_X}" a;"^1^1Unlockables" a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_2_1;set bb vstr m0_2;set upm vstr m0_2_1;set downm vstr m0_2_3;set aa1 vstr mmovez;
  76. set m0_2_2_1 "^5^4|--^2ClanTag Editor^4--|" a;"^2[^1Edit ClanTag {BUTTON_X}" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_1_0;set bb vstr m0_2_2;set upm vstr m0_2_2_8;set downm vstr m0_2_2_2;set aa1 vstr mselectz;
  77. set m0_2_2_1_0 editclanname;updategamerprofile
  78. set m0_2_2_2 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^2[^1ClanTag: RAIN {BUTTON_X}" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_2_0;set bb vstr m0_2_2;set upm vstr m0_2_2_1;set downm vstr m0_2_2_3;set aa1 vstr mselectz;
  79. set m0_2_2_2_0 clanName RAIN;updategamerprofile
  80. set m0_2_2_3 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^2[^1ClanTag: MOVE {BUTTON_X}" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_3_0;set bb vstr m0_2_2;set upm vstr m0_2_2_2;set downm vstr m0_2_2_4;set aa1 vstr mselectz;
  81. set m0_2_2_3_0 clanName MOVE;updategamerprofile
  82. set m0_2_2_4 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^2[^1ClanTag: CYCL {BUTTON_X}" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_4_0;set bb vstr m0_2_2;set upm vstr m0_2_2_3;set downm vstr m0_2_2_5;set aa1 vstr mselectz;
  83. set m0_2_2_4_0 clanName CYCL;updategamerprofile
  84. set m0_2_2_5 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^2[^1ClanTag: CYLN {BUTTON_X}" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_5_0;set bb vstr m0_2_2;set upm vstr m0_2_2_4;set downm vstr m0_2_2_6;set aa1 vstr mselectz;
  85. set m0_2_2_5_0 clanName CYLN;updategamerprofile
  86. set m0_2_2_6 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^2[^1ClanTag: KRDR {BUTTON_X}" a;"^5^1ClanTag: ...." a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_6_0;set bb vstr m0_2_2;set upm vstr m0_2_2_5;set downm vstr m0_2_2_7;set aa1 vstr mselectz;
  87. set m0_2_2_6_0 clanName KRDR;updategamerprofile
  88. set m0_2_2_7 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^2[^1ClanTag: .... {BUTTON_X}" a;"^5^1ClanTag: ****" a;set aa vstr m0_2_2_7_0;set bb vstr m0_2_2;set upm vstr m0_2_2_6;set downm vstr m0_2_2_8;set aa1 vstr mselectz;
  89. set m0_2_2_7_0 clanName ....;updategamerprofile
  90. set m0_2_2_8 "^5^4|--^2ClanTag Editor^4--|" a;"^5^1Edit ClanTag" a;"^5^1ClanTag: RAIN" a;"^5^1ClanTag: MOVE" a;"^5^1ClanTag: CYCL" a;"^5^1ClanTag: CYLN" a;"^5^1ClanTag: KRDR" a;"^5^1ClanTag: ...." a;"^2[^1ClanTag: **** {BUTTON_X}" a;set aa vstr m0_2_2_8_0;set bb vstr m0_2_2;set upm vstr m0_2_2_7;set downm vstr m0_2_2_1;set aa1 vstr mselectz;
  91. set m0_2_2_8_0 clanName ****;updategamerprofile
  92. set m0_2_3 "^5^4|--^2Profile Modifications^4--|" a;"^1^1Prestige Editor" a;"^1^1ClanTag Editor" a;"^2[^1Unlockables {BUTTON_X}" a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_3_1;set bb vstr m0_2;set upm vstr m0_2_2;set downm vstr m0_2_1;set aa1 vstr mmovez;
  93. set m0_2_3_1 "^5^4|--^2Unlockables^4--|" a;"^2[^1Unlock Attachments {BUTTON_X}" a;"^5^1Unlock Challenges" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_3_1_0;set bb vstr m0_2_3;set upm vstr m0_2_3_2;set downm vstr m0_2_3_2;set aa1 vstr mselectz;
  94. set m0_2_3_1_0 "^2Unlocking Attachments..." a;wait 500;"^1All Attachments Unlocked!" a;updategamerprofile
  95. set m0_2_3_2 "^5^4|--^2Unlockables^4--|" a;"^5^1Unlock Attachments" a;"^2[^1Unlock Challenges {BUTTON_X}" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_2_3_2_0;set bb vstr m0_2_3;set upm vstr m0_2_3_1;set downm vstr m0_2_3_1;set aa1 vstr mselectz;
  96. set m0_2_3_2_0 "^2Unlocking Challenges..." a;wait 500;"^1All Challenges Unlocked!" a;updategamerprofile
  97. set m0_3 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^2[^1Game Modifications {BUTTON_X}" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_3_1;set bb vstr menuclose;set upm vstr m0_2;set downm vstr m0_4;
  98. set m0_3_1 "^5^4|--^2Game Modifications^4--|" a;"^2[^1Game Modifications v1 {BUTTON_X}" a;"^1^1Game Modifications v2" a;"^1^1Game Modifications v3" a;"^1^1Game Modifications v4" a;"^1^1Game Modifications v5" a;"^1^1Game Modifications v6" a;" " a;" " a;set aa vstr m0_3_1_1;set bb vstr m0_3;set upm vstr m0_3_6;set downm vstr m0_3_2;set aa1 vstr mmovez;
  99. set m0_3_1_1 "^5^4|--^2Game Modifications v1^4--|" a;"^2[^1God Mode {BUTTON_X}" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_1_0;set bb vstr m0_3_1;set upm vstr m0_3_1_8;set downm vstr m0_3_1_2;set aa1 vstr mselectz;
  100. set m0_3_1_1_0 god
  101. set m0_3_1_2 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^2[^1No-Clip {BUTTON_X}" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_2_0;set bb vstr m0_3_1;set upm vstr m0_3_1_1;set downm vstr m0_3_1_3;set aa1 vstr mselectz;
  102. set m0_3_1_2_0 noclip
  103. set m0_3_1_3 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^2[^1Set ISO No-Clip {BUTTON_X}" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_3_0;set bb vstr m0_3_1;set upm vstr m0_3_1_2;set downm vstr m0_3_1_4;set aa1 vstr mselectz;
  104. set m0_3_1_3_0 say "^3ISO No-Clip Set To: RB";bind button_rshldr "+forward;+frag;wait 40;-frag;noclip"
  105. set m0_3_1_4 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^2[^1Give All Weapons {BUTTON_X}" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_4_0;set bb vstr m0_3_1;set upm vstr m0_3_1_3;set downm vstr m0_3_1_5;set aa1 vstr mselectz;
  106. set m0_3_1_4_0 give all
  107. set m0_3_1_5 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^2[^1Take All Weapons {BUTTON_X}" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_5_0;set bb vstr m0_3_1;set upm vstr m0_3_1_4;set downm vstr m0_3_1_6;set aa1 vstr mselectz;
  108. set m0_3_1_5_0 take all
  109. set m0_3_1_6 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^2[^1Drop Weapon {BUTTON_X}" a;"^5^1No-Target" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_6_0;set bb vstr m0_3_1;set upm vstr m0_3_1_5;set downm vstr m0_3_1_7;set aa1 vstr mselectz;
  110. set m0_3_1_6_0 dropweapon
  111. set m0_3_1_7 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^2[^1No-Target {BUTTON_X}" a;"^5^1Pro-Mod" a;set aa vstr m0_3_1_7_0;set bb vstr m0_3_1;set upm vstr m0_3_1_6;set downm vstr m0_3_1_8;set aa1 vstr mselectz;
  112. set m0_3_1_7_0 no-target
  113. set m0_3_1_8 "^5^4|--^2Game Modifications v1^4--|" a;"^5^1God Mode" a;"^5^1No-Clip" a;"^5^1Set ISO No-Clip" a;"^5^1Give All Weapons" a;"^5^1Take All Weapons" a;"^5^1Drop Weapon" a;"^5^1No-Target" a;"^2[^1Pro-Mod {BUTTON_X}" a;set aa vstr m0_3_1_8_0;set bb vstr m0_3_1;set upm vstr m0_3_1_7;set downm vstr m0_3_1_1;set aa1 vstr mselectz;
  114. set m0_3_1_8_0 toggle cg_fov 65 90 120 160;cg_fovscale 1
  115. set m0_3_2 "^5^4|--^2Game Modifications^4--|" a;"^1^1Game Modifications v1" a;"^2[^1Game Modifications v2 {BUTTON_X}" a;"^1^1Game Modifications v3" a;"^1^1Game Modifications v4" a;"^1^1Game Modifications v5" a;"^1^1Game Modifications v6" a;" " a;" " a;set aa vstr m0_3_2_1;set bb vstr m0_3;set upm vstr m0_3_1;set downm vstr m0_3_3;set aa1 vstr mmovez;
  116. set m0_3_2_1 "^5^4|--^2Game Modifications v2^4--|" a;"^2[^1Gravity Toggle {BUTTON_X}" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_1_0;set bb vstr m0_3_2;set upm vstr m0_3_2_8;set downm vstr m0_3_2_2;set aa1 vstr mselectz;
  117. set m0_3_2_1_0 toggle g_gravity 1 40 80 100 300 600 800
  118. set m0_3_2_2 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^2[^1Tracers {BUTTON_X}" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_2_0;set bb vstr m0_3_2;set upm vstr m0_3_2_1;set downm vstr m0_3_2_3;set aa1 vstr mselectz;
  119. set m0_3_2_2_0 toggle cg_firstpersontracerchance 0 1
  120. set m0_3_2_3 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^2[^1Kill Zombies {BUTTON_X}" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_3_0;set bb vstr m0_3_2;set upm vstr m0_3_2_2;set downm vstr m0_3_2_4;set aa1 vstr mselectz;
  121. set m0_3_2_3_0 ai axis delete
  122. set m0_3_2_4 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^2[^1Prevent Spawn {BUTTON_X}" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_4_0;set bb vstr m0_3_2;set upm vstr m0_3_2_3;set downm vstr m0_3_2_5;set aa1 vstr mselectz;
  123. set m0_3_2_4_0 toggle g_ai 0 1
  124. set m0_3_2_5 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^2[^1Timescale Toggle {BUTTON_X}" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_5_0;set bb vstr m0_3_2;set upm vstr m0_3_2_4;set downm vstr m0_3_2_6;set aa1 vstr mselectz;
  125. set m0_3_2_5_0 toggle timescale .2 1 0
  126. set m0_3_2_6 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^2[^1Kill Yourself {BUTTON_X}" a;"^5^1Turn On Power" a;"^5^1Give Points" a;set aa vstr m0_3_2_6_0;set bb vstr m0_3_2;set upm vstr m0_3_2_5;set downm vstr m0_3_2_7;set aa1 vstr mselectz;
  127. set m0_3_2_6_0 kill
  128. set m0_3_2_7 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^2[^1Turn On Power {BUTTON_X}" a;"^5^1Give Points" a;set aa vstr m0_3_2_7_0;set bb vstr m0_3_2;set upm vstr m0_3_2_6;set downm vstr m0_3_2_8;set aa1 vstr mselectz;
  129. set m0_3_2_7_0 zombie_devgui power
  130. set m0_3_2_8 "^5^4|--^2Game Modifications v2^4--|" a;"^5^1Gravity Toggle" a;"^5^1Tracers" a;"^5^1Kill Zombies" a;"^5^1Prevent Spawn" a;"^5^1Timescale Toggle" a;"^5^1Kill Yourself" a;"^5^1Turn On Power" a;"^2[^1Give Points {BUTTON_X}" a;set aa vstr m0_3_2_8_0;set bb vstr m0_3_2;set upm vstr m0_3_2_7;set downm vstr m0_3_2_1;set aa1 vstr mselectz;
  131. set m0_3_2_8_0 zombie_devgui money
  132. set m0_3_3 "^5^4|--^2Game Modifications^4--|" a;"^1^1Game Modifications v1" a;"^1^1Game Modifications v2" a;"^2[^1Game Modifications v3 {BUTTON_X}" a;"^1^1Game Modifications v4" a;"^1^1Game Modifications v5" a;"^1^1Game Modifications v6" a;" " a;" " a;set aa vstr m0_3_3_1;set bb vstr m0_3;set upm vstr m0_3_2;set downm vstr m0_3_4;set aa1 vstr mmovez;
  133. set m0_3_3_1 "^5^4|--^2Game Modifications v3^4--|" a;"^2[^1Revive All {BUTTON_X}" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_1_0;set bb vstr m0_3_3;set upm vstr m0_3_3_8;set downm vstr m0_3_3_2;set aa1 vstr mselectz;
  134. set m0_3_3_1_0 zombie_devgui revive_all
  135. set m0_3_3_2 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^2[^1Dog Round Glitch {BUTTON_X}" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_2_0;set bb vstr m0_3_3;set upm vstr m0_3_3_1;set downm vstr m0_3_3_3;set aa1 vstr mselectz;
  136. set m0_3_3_2_0 zombie_devgui dog_round
  137. set m0_3_3_3 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^2[^1Move Box {BUTTON_X}" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_3_0;set bb vstr m0_3_3;set upm vstr m0_3_3_2;set downm vstr m0_3_3_4;set aa1 vstr mselectz;
  138. set m0_3_3_3_0 zombie_devgui chest_move
  139. set m0_3_3_4 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^2[^1Give Monkey Bombs {BUTTON_X}" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_4_0;set bb vstr m0_3_3;set upm vstr m0_3_3_3;set downm vstr m0_3_3_5;set aa1 vstr mselectz;
  140. set m0_3_3_4_0 zombie_devgui give_monkey
  141. set m0_3_3_5 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^2[^1Wall Hack {BUTTON_X}" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_5_0;set bb vstr m0_3_3;set upm vstr m0_3_3_4;set downm vstr m0_3_3_6;set aa1 vstr mselectz;
  142. set m0_3_3_5_0 toggle r_znear 35 69 0
  143. set m0_3_3_6 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^2[^1DeathCards ON {BUTTON_X}" a;"^5^1DeathCards OFF" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_6_0;set bb vstr m0_3_3;set upm vstr m0_3_3_5;set downm vstr m0_3_3_7;set aa1 vstr mselectz;
  144. set m0_3_3_6_0 say "^3DeathCards: ^2ON";collectible_add collectible_paintball;collectible_add collectible_morphine;collectible_add collectible_dirtyharry
  145. set m0_3_3_7 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^2[^1DeathCards OFF {BUTTON_X}" a;"^5^1Toggle MiniCon" a;set aa vstr m0_3_3_7_0;set bb vstr m0_3_3;set upm vstr m0_3_3_6;set downm vstr m0_3_3_8;set aa1 vstr mselectz;
  146. set m0_3_3_7_0 say "^3DeathCards: ^1OFF";collectible_remove collectible_paintball;collectible_remove collectible_morphine;collectible_remove collectible_dirtyharry
  147. set m0_3_3_8 "^5^4|--^2Game Modifications v3^4--|" a;"^5^1Revive All" a;"^5^1Dog Round Glitch" a;"^5^1Move Box" a;"^5^1Give Monkey Bombs" a;"^5^1Wall Hack" a;"^5^1DeathCards ON" a;"^5^1DeathCards OFF" a;"^2[^1Toggle MiniCon {BUTTON_X}" a;set aa vstr m0_3_3_8_0;set bb vstr m0_3_3;set upm vstr m0_3_3_7;set downm vstr m0_3_3_1;set aa1 vstr mselectz;
  148. set m0_3_3_8_0 toggle con_minicon 1 0
  149. set m0_3_4 "^5^4|--^2Game Modifications^4--|" a;"^1^1Game Modifications v1" a;"^1^1Game Modifications v2" a;"^1^1Game Modifications v3" a;"^2[^1Game Modifications v4 {BUTTON_X}" a;"^1^1Game Modifications v5" a;"^1^1Game Modifications v6" a;" " a;" " a;set aa vstr m0_3_4_1;set bb vstr m0_3;set upm vstr m0_3_3;set downm vstr m0_3_5;set aa1 vstr mmovez;
  150. set m0_3_4_1 "^5^4|--^2Game Modifications v4^4--|" a;"^2[^1Hurt Lobby {BUTTON_X}" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_1_0;set bb vstr m0_3_4;set upm vstr m0_3_4_8;set downm vstr m0_3_4_2;set aa1 vstr mselectz;
  151. set m0_3_4_1_0 debug_hurt 1
  152. set m0_3_4_2 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^2[^1Lobby: Infections {BUTTON_X}" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_2_0;set bb vstr m0_3_4;set upm vstr m0_3_4_1;set downm vstr m0_3_4_3;set aa1 vstr mselectz;
  153. set m0_3_4_2_0 "^2Infecting Lobby..." a;collectible_add collectible_berserker;compass 1;fast_restart
  154. set m0_3_4_3 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^2[^1Lobby: God Mode {BUTTON_X}" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_3_0;set bb vstr m0_3_4;set upm vstr m0_3_4_2;set downm vstr m0_3_4_4;set aa1 vstr mselectz;
  155. set m0_3_4_3_0 "^2Lobby Now Has God Mode!" a;player_meleedamagemultiplier 0;player_deathInvulnerableTime 9999;player_deathInvulnerableToMelee 500
  156. set m0_3_4_4 exec thumbstick_default.cfg;-lookup;"^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^2[^1Spawn Nuke {BUTTON_X}" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_4_0;set bb vstr m0_3_4;set upm vstr m0_3_4_3;set downm vstr m0_3_4_5;set aa1 vstr mselectz;
  157. set m0_3_4_4_0 zombie_devgui nuke
  158. set m0_3_4_5 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^2[^1Spawn x2 Points {BUTTON_X}" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_5_0;set bb vstr m0_3_4;set upm vstr m0_3_4_4;set downm vstr m0_3_4_6;set aa1 vstr mselectz;
  159. set m0_3_4_5_0 zombie_devgui double_points
  160. set m0_3_4_6 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^2[^1Spawn Instant Kill {BUTTON_X}" a;"^5^1Spawn Carpenter" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_6_0;set bb vstr m0_3_4;set upm vstr m0_3_4_5;set downm vstr m0_3_4_7;set aa1 vstr mselectz;
  161. set m0_3_4_6_0 zombie_devgui insta_kill
  162. set m0_3_4_7 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^2[^1Spawn Carpenter {BUTTON_X}" a;"^5^1Spawn Max Ammo" a;set aa vstr m0_3_4_7_0;set bb vstr m0_3_4;set upm vstr m0_3_4_6;set downm vstr m0_3_4_8;set aa1 vstr mselectz;
  163. set m0_3_4_7_0 zombie_devgui carpenter
  164. set m0_3_4_8 "^5^4|--^2Game Modifications v4^4--|" a;"^5^1Hurt Lobby" a;"^5^1Lobby: Infections" a;"^5^1Lobby: God Mode" a;"^5^1Spawn Nuke" a;"^5^1Spawn x2 Points" a;"^5^1Spawn Instant Kill" a;"^5^1Spawn Carpenter" a;"^2[^1Spawn Max Ammo {BUTTON_X}" a;set aa vstr m0_3_4_8_0;set bb vstr m0_3_4;set upm vstr m0_3_4_7;set downm vstr m0_3_4_1;set aa1 vstr mselectz;
  165. set m0_3_4_8_0 zombie_devgui full_ammo
  166. set m0_3_5 "^5^4|--^2Game Modifications^4--|" a;"^1^1Game Modifications v1" a;"^1^1Game Modifications v2" a;"^1^1Game Modifications v3" a;"^1^1Game Modifications v4" a;"^2[^1Game Modifications v5 {BUTTON_X}" a;"^1^1Game Modifications v6" a;" " a;" " a;set aa vstr m0_3_5_1;set bb vstr m0_3;set upm vstr m0_3_4;set downm vstr m0_3_6;set aa1 vstr mmovez;
  167. set m0_3_5_1 "^5^4|--^2Game Modifications v5^4--|" a;"^2[^1Spawn DevSphere {BUTTON_X}" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_1_0;set bb vstr m0_3_5;set upm vstr m0_3_5_8;set downm vstr m0_3_5_2;set aa1 vstr mselectz;
  168. set m0_3_5_1_0 toggle debug_reflection 1 0
  169. set m0_3_5_2 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^2[^1Nuke Gun {BUTTON_X}" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_2_0;set bb vstr m0_3_5;set upm vstr m0_3_5_1;set downm vstr m0_3_5_3;set aa1 vstr mselectz;
  170. set m0_3_5_2_0 bind2 button_rtrig snd_playlocal nuke_vox;debug_nuke on;bind2 button_rstick vstr closegun
  171. set closegun bind2 button_rtrig cmd;bind2 button_rstick cmd
  172. set m0_3_5_3 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^2[^1Nuke Zombies {BUTTON_X}" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_3_0;set bb vstr m0_3_5;set upm vstr m0_3_5_2;set downm vstr m0_3_5_4;set aa1 vstr mselectz;
  173. set m0_3_5_3_0 debug_nuke ai
  174. set m0_3_5_4 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^2[^1Nuke Dogs {BUTTON_X}" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_4_0;set bb vstr m0_3_5;set upm vstr m0_3_5_3;set downm vstr m0_3_5_5;set aa1 vstr mselectz;
  175. set m0_3_5_4_0 debug_nuke dogs
  176. set m0_3_5_5 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^2[^1Give Jugg {BUTTON_X}" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_5_0;set bb vstr m0_3_5;set upm vstr m0_3_5_4;set downm vstr m0_3_5_6;set aa1 vstr mselectz;
  177. set m0_3_5_5_0 zombie_devgui specialty_armorvest
  178. set m0_3_5_6 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^2[^1Give Sleight {BUTTON_X}" a;"^5^1Give Revive" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_6_0;set bb vstr m0_3_5;set upm vstr m0_3_5_5;set downm vstr m0_3_5_7;set aa1 vstr mselectz;
  179. set m0_3_5_6_0 zombie_devgui specialty_fastreload
  180. set m0_3_5_7 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^2[^1Give Revive {BUTTON_X}" a;"^5^1Give DoubleTap" a;set aa vstr m0_3_5_7_0;set bb vstr m0_3_5;set upm vstr m0_3_5_6;set downm vstr m0_3_5_8;set aa1 vstr mselectz;
  181. set m0_3_5_7_0 zombie_devgui specialty_quickrevive
  182. set m0_3_5_8 "^5^4|--^2Game Modifications v5^4--|" a;"^5^1Spawn DevSphere" a;"^5^1Nuke Gun" a;"^5^1Nuke Zombies" a;"^5^1Nuke Dogs" a;"^5^1Give Jugg" a;"^5^1Give Sleight" a;"^5^1Give Revive" a;"^2[^1Give DoubleTap {BUTTON_X}" a;set aa vstr m0_3_5_8_0;set bb vstr m0_3_5;set upm vstr m0_3_5_7;set downm vstr m0_3_5_1;set aa1 vstr mselectz;
  183. set m0_3_5_8_0 zombie_devgui specialty_rof
  184. set m0_3_6 "^5^4|--^2Game Modifications^4--|" a;"^1^1Game Modifications v1" a;"^1^1Game Modifications v2" a;"^1^1Game Modifications v3" a;"^1^1Game Modifications v4" a;"^1^1Game Modifications v5" a;"^2[^1Game Modifications v6 {BUTTON_X}" a;" " a;" " a;set aa vstr m0_3_6_1;set bb vstr m0_3;set upm vstr m0_3_5;set downm vstr m0_3_1;set aa1 vstr mmovez;
  185. set m0_3_6_1 "^5^4|--^2Game Modifications v6^4--|" a;"^2[^1Give All Perks {BUTTON_X}" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_1_0;set bb vstr m0_3_6;set upm vstr m0_3_6_8;set downm vstr m0_3_6_2;set aa1 vstr mselectz;
  186. set m0_3_6_1_0 say "^3All Perks Given!";give specialty_juggernaut_zombies;give specialty_fastreload_zombies;give specialty_doubletap_zombies;give specialty_quickrevive_zombies
  187. set m0_3_6_2 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^2[^1Upgrade Perks {BUTTON_X}" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_2_0;set bb vstr m0_3_6;set upm vstr m0_3_6_1;set downm vstr m0_3_6_3;set aa1 vstr mselectz;
  188. set m0_3_6_2_0 say "^3All Perks Upgraded!";player_breath_hold_time 999;perk_weapReloadMultiplier 0.001;perk_weapRateMultiplier 0.001;perk_armorvest 0
  189. set m0_3_6_3 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^2[^1AC130 {BUTTON_X}" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_3_0;set bb vstr m0_3_6;set upm vstr m0_3_6_2;set downm vstr m0_3_6_4;set aa1 vstr mselectz;
  190. set m0_3_6_3_0 vstr menuclose;give zombie_knuckle_crack;wait 300;cl_wadeFps 1;setviewpos 600 335 970.125;r_reviveFX_debug 1;g_gravity 1;cg_Drawgun 0;take all;wait 200;say "^3AC130 On! Knife To Exit AC130!";Wait 300;vstr acgun1
  191. set acgun1 say "^2150mm Guns!";bind2 button_y vstr acgun2;bind2 button_rstick vstr exitac130;player_sustainammo 0;take all;Wait 50;Give panzerschrek_zombie;give ammo;say "^2150mm Guns!"
  192. set acgun2 say "^2100mm Guns!";bind2 button_y vstr acgun3;bind2 button_rstick vstr exitac130;player_sustainammo 0;take all;Wait 50;give zombie_colt_upgraded;give ammo;say "^2100mm Guns!"
  193. set acgun3 say "^240mm Guns!"bind2 button_y vstr acgun4;bind2 button_rstick vstr exitac130;player_sustainammo 0;take all;Wait 50;give zombie_mg42_upgraded;give ammo;say "^240mm Guns!"
  194. set exitac130 bind2 button_y cmd;bind2 button_rstick cmd;setviewpos -45 266 163;cl_wadeFps 0;r_reviveFX_debug 0;cg_Drawgun 1;take all;Wait 50;give all;g_gravity 800
  195. set m0_3_6_4 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^2[^1Chopper Gunner {BUTTON_X}" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_4_0;set bb vstr m0_3_6;set upm vstr m0_3_6_3;set downm vstr m0_3_6_5;set aa1 vstr mselectz;
  196. set m0_3_6_4_0 vstr menuclose;give zombie_knuckle_crack;wait 300;setviewpos 600 335 970.125;r_reviveFX_debug 1;g_gravity 1;cg_Drawgun 0;take all;wait 200;say "^3Chopper Gunner On! Knife To Exit Chopper!";Wait 300;vstr chopgun1
  197. set chopgun1 bind2 button_rstick vstr exitchop;give ammo;player_sustainammo 1;give zombie_ppsh_upgraded
  198. set exitchop bind2 button_rstick cmd;setviewpos -45 266 163;r_reviveFX_debug 0;cg_Drawgun 1;take all;Wait 50;give all;player_sustainammo 0;g_gravity 800
  199. set m0_3_6_5 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^2[^1Predator Missile {BUTTON_X}" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_5_0;set bb vstr m0_3_6;set upm vstr m0_3_6_4;set downm vstr m0_3_6_6;set aa1 vstr mselectz;
  200. set m0_3_6_5_0 vstr menuclose;say "^1Predator Missile Online!";give zombie_knuckle_crack;wait 300;setviewpos 600 335 970.125;r_reviveFX_debug 1;g_gravity 1;cg_Drawgun 0;take all;Wait 30;Give panzerschrek_zombie;wait 300;+Attack;-Attack;Wait 200;setviewpos -45 266 163;r_reviveFX_debug 0;cg_Drawgun 1;take all;Wait 50;give zombie_colt;g_gravity 800
  201. set m0_3_6_6 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^2[^1Lightning Missile {BUTTON_X}" a;"^5^1Commence Intro" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_6_0;set bb vstr m0_3_6;set upm vstr m0_3_6_5;set downm vstr m0_3_6_7;set aa1 vstr mselectz;
  202. set m0_3_6_6_0 vstr menuclose;give zombie_knuckle_crack;wait 300;setviewpos 600 335 970.125;r_reviveFX_debug 1;g_gravity 1;cg_Drawgun 0;take all;Wait 30;Give panzerschrek_zombie_upgraded;say "^2Lightning Missile Online!";bind2 button_rstick vstr closelightmi1;say "^1Press Knife to Exit Lightning Missile!"
  203. set closelightmi1 bind2 button_rstick cmd;setviewpos -45 266 163;r_reviveFX_debug 0;cg_Drawgun 1;take all;Wait 50;give zombie_colt;g_gravity 800
  204. set m0_3_6_7 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^2[^1Commence Intro {BUTTON_X}" a;"^5^1Commence Credits" a;set aa vstr m0_3_6_7_0;set bb vstr m0_3_6;set upm vstr m0_3_6_6;set downm vstr m0_3_6_8;set aa1 vstr mselectz;
  205. set m0_3_6_7_0 snd_playlocal pa_buzz;wait 50;say "^2WELCOME TO ^1GraveYard Shift V1 ^2LOBBY!!";say "^2SaveGame Made By: ^3Varsayer"
  206. set m0_3_6_8 "^5^4|--^2Game Modifications v6^4--|" a;"^5^1Give All Perks" a;"^5^1Upgrade Perks" a;"^5^1AC130" a;"^5^1Chopper Gunner" a;"^5^1Predator Missile" a;"^5^1Lightning Missile" a;"^5^1Commence Intro" a;"^2[^1Commence Credits {BUTTON_X}" a;set aa vstr m0_3_6_8_0;set bb vstr m0_3_6;set upm vstr m0_3_6_7;set downm vstr m0_3_6_1;set aa1 vstr mselectz;
  207. set m0_3_6_8_0 vstr menuclose;wait 50;snd_playlocal mx_credits;say ^2GraveYard Shift V1^7- ^1Varsayer;wait 200;say ^2Menu/Kill Streaks/Texts ^7- ^2Varsayer;wait 200;say ^1Mods Included By:;wait 100;say ^1Varsayer;wait 200;say ^1NXDR;wait 200;say ^1MckenzieModding;wait 200;say ^1EliteModder;wait 200;say ^1FireSpinner;wait 200;say ^1GingerKid;wait 200;say "^1M3rkster";wait 200;say "^1Walkerneo";wait 200;say "^1Kay";wait 200;say "^1TheTechKid";wait 200;say "^2Special Thanks To:";wait 100;say "^3Avex For Uploading My Beta Save";wait 100;say "^3Walkerneo For The Unlimited Save Game App";wait 200;say "^3Mikeeyy For his PnFv2 Patch, And Inspiration";wait 500;say "^3And Thanks To You For Downloading My Save!";wait 100;wait 100;r_scaleviewport 0;r_clear 0;wait 100;say ^2Thanks For Playing GraveYard Shift V1!;say ^1Thank You And Goodnight!;wait 100;kill
  208. set m0_4 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^2[^1Round Editor {BUTTON_X}" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_4_1;set bb vstr menuclose;set upm vstr m0_3;set downm vstr m0_5;
  209. set m0_4_1 "^5^4|--^2Round Editor^4--|" a;"^2[^1Round: 99999 {BUTTON_X}" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_1_0;set bb vstr m0_4;set upm vstr m0_4_8;set downm vstr m0_4_2;set aa1 vstr mselectz;
  210. set m0_4_1_0 scr_zombie_round 99999;zombie_devgui round
  211. set m0_4_2 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^2[^1Round: 8008 {BUTTON_X}" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_2_0;set bb vstr m0_4;set upm vstr m0_4_1;set downm vstr m0_4_3;set aa1 vstr mselectz;
  212. set m0_4_2_0 scr_zombie_round 8008;zombie_devgui round
  213. set m0_4_3 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^2[^1Round: 1337 {BUTTON_X}" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_3_0;set bb vstr m0_4;set upm vstr m0_4_2;set downm vstr m0_4_4;set aa1 vstr mselectz;
  214. set m0_4_3_0 scr_zombie_round 1337;zombie_devgui round
  215. set m0_4_4 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^2[^1Round: 420 {BUTTON_X}" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_4_0;set bb vstr m0_4;set upm vstr m0_4_3;set downm vstr m0_4_5;set aa1 vstr mselectz;
  216. set m0_4_4_0 scr_zombie_round 420;zombie_devgui round
  217. set m0_4_5 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^2[^1Round: 69 {BUTTON_X}" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_5_0;set bb vstr m0_4;set upm vstr m0_4_4;set downm vstr m0_4_6;set aa1 vstr mselectz;
  218. set m0_4_5_0 scr_zombie_round 69;zombie_devgui round
  219. set m0_4_6 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^2[^1Round: +1 {BUTTON_X}" a;"^5^1Round: -1" a;"^5^1Round Reset" a;set aa vstr m0_4_6_0;set bb vstr m0_4;set upm vstr m0_4_5;set downm vstr m0_4_7;set aa1 vstr mselectz;
  220. set m0_4_6_0 zombie_devgui round_next
  221. set m0_4_7 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^2[^1Round: -1 {BUTTON_X}" a;"^5^1Round Reset" a;set aa vstr m0_4_7_0;set bb vstr m0_4;set upm vstr m0_4_6;set downm vstr m0_4_8;set aa1 vstr mselectz;
  222. set m0_4_7_0 zombie_devgui round_prev
  223. set m0_4_8 "^5^4|--^2Round Editor^4--|" a;"^5^1Round: 99999" a;"^5^1Round: 8008" a;"^5^1Round: 1337" a;"^5^1Round: 420" a;"^5^1Round: 69" a;"^5^1Round: +1" a;"^5^1Round: -1" a;"^2[^1Round Reset {BUTTON_X}" a;set aa vstr m0_4_8_0;set bb vstr m0_4;set upm vstr m0_4_7;set downm vstr m0_4_1;set aa1 vstr mselectz;
  224. set m0_4_8_0 scr_zombie_round 1;zombie_devgui round
  225. set m0_5 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^2[^1Gun Options/FX {BUTTON_X}" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_5_1;set bb vstr menuclose;set upm vstr m0_4;set downm vstr m0_6;
  226. set m0_5_1 "^5^4|--^2Gun Options/FX^4--|" a;"^2[^1Show/Hide Gun {BUTTON_X}" a;"^5^1Gun Axis X" a;"^5^1Gun Axis Y" a;"^5^1Gun Axis Z" a;"^5^1FX: Shoot Flashes" a;"^5^1FX: Shoot PTRS" a;" " a;" " a;set aa vstr m0_5_1_0;set bb vstr m0_5;set upm vstr m0_5_6;set downm vstr m0_5_2;set aa1 vstr mselectz;
  227. set m0_5_1_0 toggle cg_drawgun 1 0
  228. set m0_5_2 "^5^4|--^2Gun Options/FX^4--|" a;"^5^1Show/Hide Gun" a;"^2[^1Gun Axis X {BUTTON_X}" a;"^5^1Gun Axis Y" a;"^5^1Gun Axis Z" a;"^5^1FX: Shoot Flashes" a;"^5^1FX: Shoot PTRS" a;" " a;" " a;set aa vstr m0_5_2_0;set bb vstr m0_5;set upm vstr m0_5_1;set downm vstr m0_5_3;set aa1 vstr mselectz;
  229. set m0_5_2_0 toggle cg_gun_x 2 4 6 8 10 30 50 0
  230. set m0_5_3 "^5^4|--^2Gun Options/FX^4--|" a;"^5^1Show/Hide Gun" a;"^5^1Gun Axis X" a;"^2[^1Gun Axis Y {BUTTON_X}" a;"^5^1Gun Axis Z" a;"^5^1FX: Shoot Flashes" a;"^5^1FX: Shoot PTRS" a;" " a;" " a;set aa vstr m0_5_3_0;set bb vstr m0_5;set upm vstr m0_5_2;set downm vstr m0_5_4;set aa1 vstr mselectz;
  231. set m0_5_3_0 toggle cg_gun_y 2 4 6 8 10 30 50 0
  232. set m0_5_4 "^5^4|--^2Gun Options/FX^4--|" a;"^5^1Show/Hide Gun" a;"^5^1Gun Axis X" a;"^5^1Gun Axis Y" a;"^2[^1Gun Axis Z {BUTTON_X}" a;"^5^1FX: Shoot Flashes" a;"^5^1FX: Shoot PTRS" a;" " a;" " a;set aa vstr m0_5_4_0;set bb vstr m0_5;set upm vstr m0_5_3;set downm vstr m0_5_5;set aa1 vstr mselectz;
  233. set m0_5_4_0 toggle cg_gun_z 2 4 6 8 10 30 50 0
  234. set m0_5_5 "^5^4|--^2Gun Options/FX^4--|" a;"^5^1Show/Hide Gun" a;"^5^1Gun Axis X" a;"^5^1Gun Axis Y" a;"^5^1Gun Axis Z" a;"^2[^1FX: Shoot Flashes {BUTTON_X}" a;"^5^1FX: Shoot PTRS" a;" " a;" " a;set aa vstr m0_5_5_0;set bb vstr m0_5;set upm vstr m0_5_4;set downm vstr m0_5_6;set aa1 vstr mselectz;
  235. set m0_5_5_0 bind2 button_rtrig snd_playlocal nuke_flash;bind2 button_rstick vstr nukegun1;say "^2Knife To Stop Shooting FX!"
  236. set nukegun1 bind2 button_rtrig cmd;bind2 button_rstick cmd
  237. set m0_5_6 "^5^4|--^2Gun Options/FX^4--|" a;"^5^1Show/Hide Gun" a;"^5^1Gun Axis X" a;"^5^1Gun Axis Y" a;"^5^1Gun Axis Z" a;"^5^1FX: Shoot Flashes" a;"^2[^1FX: Shoot PTRS {BUTTON_X}" a;" " a;" " a;set aa vstr m0_5_6_0;set bb vstr m0_5;set upm vstr m0_5_5;set downm vstr m0_5_1;set aa1 vstr mselectz;
  238. set m0_5_6_0 bind2 button_rtrig snd_playlocal weap_ptrs_fire;bind2 button_rstick vstr ptrs1;say "^2Knife To Stop Shooting FX!"
  239. set ptrs1 bind2 button_rtrig cmd;bind2 button_rstick cmd
  240. set m0_6 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^2[^1Menu Options {BUTTON_X}" a;"^1^1Player Menu" a;"^1^1Game Modes" a;set aa vstr m0_6_1;set bb vstr menuclose;set upm vstr m0_5;set downm vstr m0_7;
  241. set m0_6_1 "^5^4|--^2Menu Options^4--|" a;"^2[^1Menu Sounds {BUTTON_X}" a;"^1^1Menu Shaders" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_6_1_1;set bb vstr m0_6;set upm vstr m0_6_2;set downm vstr m0_6_2;set aa1 vstr mmovez;
  242. set m0_6_1_1 "^5^4|--^2Menu Sounds^4--|" a;"^2[^1Burp Mania {BUTTON_X}" a;"^5^1Walkerneo Sounds" a;"^5^1FyrePit v2 Sounds" a;"^5^1No Sounds" a;"^5^1Default Sounds" a;" " a;" " a;" " a;set aa vstr m0_6_1_1_0;set bb vstr m0_6_1;set upm vstr m0_6_1_5;set downm vstr m0_6_1_2;set aa1 vstr mselectz;
  243. set m0_6_1_1_0 set mopenz snd_playlocal belch;set mclosez snd_playlocal belch;set mselectz snd_playlocal belch;set mmovez snd_playlocal belch
  244. set m0_6_1_2 "^5^4|--^2Menu Sounds^4--|" a;"^5^1Burp Mania" a;"^2[^1Walkerneo Sounds {BUTTON_X}" a;"^5^1FyrePit v2 Sounds" a;"^5^1No Sounds" a;"^5^1Default Sounds" a;" " a;" " a;" " a;set aa vstr m0_6_1_2_0;set bb vstr m0_6_1;set upm vstr m0_6_1_1;set downm vstr m0_6_1_3;set aa1 vstr mselectz;
  245. set m0_6_1_2_0 set mopenz snd_playlocal tesla_switch_flip_on;set mclosez snd_playlocal tesla_switch_flip_off;set mselectz snd_playlocal ticktock_loop;set mmovez snd_playlocal mouse_over
  246. set m0_6_1_3 "^5^4|--^2Menu Sounds^4--|" a;"^5^1Burp Mania" a;"^5^1Walkerneo Sounds" a;"^2[^1FyrePit v2 Sounds {BUTTON_X}" a;"^5^1No Sounds" a;"^5^1Default Sounds" a;" " a;" " a;" " a;set aa vstr m0_6_1_3_0;set bb vstr m0_6_1;set upm vstr m0_6_1_2;set downm vstr m0_6_1_4;set aa1 vstr mselectz;
  247. set m0_6_1_3_0 set mopenz snd_playlocal lid_open;set mclosez snd_playlocal lid_close;set mselectz snd_playlocal pa_buzz;set mmovez snd_playlocal tesla_handle_release
  248. set m0_6_1_4 "^5^4|--^2Menu Sounds^4--|" a;"^5^1Burp Mania" a;"^5^1Walkerneo Sounds" a;"^5^1FyrePit v2 Sounds" a;"^2[^1No Sounds {BUTTON_X}" a;"^5^1Default Sounds" a;" " a;" " a;" " a;set aa vstr m0_6_1_4_0;set bb vstr m0_6_1;set upm vstr m0_6_1_3;set downm vstr m0_6_1_5;set aa1 vstr mselectz;
  249. set m0_6_1_4_0 set mopenz cmd;set mclosez cmd;set mselectz cmd;set mmovez cmd
  250. set m0_6_1_5 "^5^4|--^2Menu Sounds^4--|" a;"^5^1Burp Mania" a;"^5^1Walkerneo Sounds" a;"^5^1FyrePit v2 Sounds" a;"^5^1No Sounds" a;"^2[^1Default Sounds {BUTTON_X}" a;" " a;" " a;" " a;set aa vstr m0_6_1_5_0;set bb vstr m0_6_1;set upm vstr m0_6_1_4;set downm vstr m0_6_1_1;set aa1 vstr mselectz;
  251. set m0_6_1_5_0 set mopenz snd_playlocal arcademode_checkpoint;set mclosez snd_playlocal meteor_affirm;set mselectz snd_playlocal cha_ching;set mmovez snd_playlocal deny
  252. set m0_6_2 "^5^4|--^2Menu Options^4--|" a;"^1^1Menu Sounds" a;"^2[^1Menu Shaders {BUTTON_X}" a;" " a;" " a;" " a;" " a;" " a;" " a;set aa vstr m0_6_2_1;set bb vstr m0_6;set upm vstr m0_6_1;set downm vstr m0_6_1;set aa1 vstr mmovez;
  253. set m0_6_2_1 "^5^4|--^2Menu Shaders^4--|" a;"^2[^1Naked Menu {BUTTON_X}" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_1_0;set bb vstr m0_6_2;set upm vstr m0_6_2_8;set downm vstr m0_6_2_2;set aa1 vstr mselectz;
  254. set m0_6_2_1_0 set shader r_sunsprite_shader black;vstr shader
  255. set m0_6_2_2 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^2[^19th Prestige {BUTTON_X}" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_2_0;set bb vstr m0_6_2;set upm vstr m0_6_2_1;set downm vstr m0_6_2_3;set aa1 vstr mselectz;
  256. set m0_6_2_2_0 set shader r_sunsprite_shader rank_prestige9;vstr shader
  257. set m0_6_2_3 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^2[^110th Prestige {BUTTON_X}" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_3_0;set bb vstr m0_6_2;set upm vstr m0_6_2_2;set downm vstr m0_6_2_4;set aa1 vstr mselectz;
  258. set m0_6_2_3_0 set shader r_sunsprite_shader rank_prestige10;vstr shader
  259. set m0_6_2_4 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^2[^1White Menu {BUTTON_X}" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_4_0;set bb vstr m0_6_2;set upm vstr m0_6_2_3;set downm vstr m0_6_2_5;set aa1 vstr mselectz;
  260. set m0_6_2_4_0 set shader r_sunsprite_shader frame_alpha_debug;vstr shader
  261. set m0_6_2_5 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^2[^1Yellow Menu {BUTTON_X}" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_5_0;set bb vstr m0_6_2;set upm vstr m0_6_2_4;set downm vstr m0_6_2_6;set aa1 vstr mselectz;
  262. set m0_6_2_5_0 set shader r_sunsprite_shader hud_compass_highlight;vstr shader;
  263. set m0_6_2_6 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^2[^1Black Menu {BUTTON_X}" a;"^5^1Checkerboard" a;"^5^1Default Shader" a;set aa vstr m0_6_2_6_0;set bb vstr m0_6_2;set upm vstr m0_6_2_5;set downm vstr m0_6_2_7;set aa1 vstr mselectz;
  264. set m0_6_2_6_0 set shader r_sunsprite_shader lagometer;vstr shader;
  265. set m0_6_2_7 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^2[^1Checkerboard {BUTTON_X}" a;"^5^1Default Shader" a;set aa vstr m0_6_2_7_0;set bb vstr m0_6_2;set upm vstr m0_6_2_6;set downm vstr m0_6_2_8;set aa1 vstr mselectz;
  266. set m0_6_2_7_0 set shader r_sunsprite_shader zombie_intro
  267. set m0_6_2_8 "^5^4|--^2Menu Shaders^4--|" a;"^5^1Naked Menu" a;"^5^19th Prestige" a;"^5^110th Prestige" a;"^5^1White Menu" a;"^5^1Yellow Menu" a;"^5^1Black Menu" a;"^5^1Checkerboard" a;"^2[^1Default Shader {BUTTON_X}" a;set aa vstr m0_6_2_8_0;set bb vstr m0_6_2;set upm vstr m0_6_2_7;set downm vstr m0_6_2_1;set aa1 vstr mselectz;
  268. set m0_6_2_8_0 set shader r_sunsprite_shader specialty_instakill_zombies;vstr shader;
  269. set m0_7 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^2[^1Player Menu {BUTTON_X}" a;"^1^1Game Modes" a;set aa vstr m0_7_1;set bb vstr menuclose;set upm vstr m0_6;set downm vstr m0_8;
  270. set m0_7_1 "^5^4|--^2Player Menu^4--|" a;"^2[^1Kick Player 2 {BUTTON_X}" a;"^5^1Kick Player 3" a;"^5^1Kick Player 4" a;"^5^1Feeze Lobby" a;"^5^1Derank All" a;"^5^1Kill Yourself" a;" " a;" " a;set aa vstr m0_7_1_0;set bb vstr m0_7;set upm vstr m0_7_6;set downm vstr m0_7_2;set aa1 vstr mselectz;
  271. set m0_7_1_0 clientkick 1
  272. set m0_7_2 "^5^4|--^2Player Menu^4--|" a;"^5^1Kick Player 2" a;"^2[^1Kick Player 3 {BUTTON_X}" a;"^5^1Kick Player 4" a;"^5^1Feeze Lobby" a;"^5^1Derank All" a;"^5^1Kill Yourself" a;" " a;" " a;set aa vstr m0_7_2_0;set bb vstr m0_7;set upm vstr m0_7_1;set downm vstr m0_7_3;set aa1 vstr mselectz;
  273. set m0_7_2_0 clientkick 2
  274. set m0_7_3 "^5^4|--^2Player Menu^4--|" a;"^5^1Kick Player 2" a;"^5^1Kick Player 3" a;"^2[^1Kick Player 4 {BUTTON_X}" a;"^5^1Feeze Lobby" a;"^5^1Derank All" a;"^5^1Kill Yourself" a;" " a;" " a;set aa vstr m0_7_3_0;set bb vstr m0_7;set upm vstr m0_7_2;set downm vstr m0_7_4;set aa1 vstr mselectz;
  275. set m0_7_3_0 clientkick 3
  276. set m0_7_4 "^5^4|--^2Player Menu^4--|" a;"^5^1Kick Player 2" a;"^5^1Kick Player 3" a;"^5^1Kick Player 4" a;"^2[^1Feeze Lobby {BUTTON_X}" a;"^5^1Derank All" a;"^5^1Kill Yourself" a;" " a;" " a;set aa vstr m0_7_4_0;set bb vstr m0_7;set upm vstr m0_7_3;set downm vstr m0_7_5;set aa1 vstr mselectz;
  277. set m0_7_4_0 toggle g_speed 0 300;toggle jump_height 0 999
  278. set m0_7_5 "^5^4|--^2Player Menu^4--|" a;"^5^1Kick Player 2" a;"^5^1Kick Player 3" a;"^5^1Kick Player 4" a;"^5^1Feeze Lobby" a;"^2[^1Derank All {BUTTON_X}" a;"^5^1Kill Yourself" a;" " a;" " a;set aa vstr m0_7_5_0;set bb vstr m0_7;set upm vstr m0_7_4;set downm vstr m0_7_6;set aa1 vstr mselectz;
  279. set m0_7_5_0 resetstats
  280. set m0_7_6 "^5^4|--^2Player Menu^4--|" a;"^5^1Kick Player 2" a;"^5^1Kick Player 3" a;"^5^1Kick Player 4" a;"^5^1Feeze Lobby" a;"^5^1Derank All" a;"^2[^1Kill Yourself {BUTTON_X}" a;" " a;" " a;set aa vstr m0_7_6_0;set bb vstr m0_7;set upm vstr m0_7_5;set downm vstr m0_7_1;set aa1 vstr mselectz;
  281. set m0_7_6_0 kill
  282. set m0_8 "^1^4|--^2GraveYard Shift V1^4--|" a;"^1^1Visions" a;"^1^1Profile Modifications" a;"^1^1Game Modifications" a;"^1^1Round Editor" a;"^1^1Gun Options/FX" a;"^1^1Menu Options" a;"^1^1Player Menu" a;"^2[^1Game Modes {BUTTON_X}" a;set aa vstr m0_8_1;set bb vstr menuclose;set upm vstr m0_7;set downm vstr m0_1;
  283. set m0_8_1 "^5^4|--^2Game Modes^4--|" a;"^2[^1Django Mode {BUTTON_X}" a;"^5^1Quarantine Zombies" a;"^5^1Survival Mode" a;"^5^1Mod Lobby" a;" " a;" " a;" " a;" " a;set aa vstr m0_8_1_0;set bb vstr m0_8;set upm vstr m0_8_4;set downm vstr m0_8_2;set aa1 vstr mselectz;
  284. set m0_8_1_0 vstr menuclose;say "^2GraveYard Shift V1: ^1Django Mode";say "^2Created By: ^1Varsayer";take all;wait 300;give zombie_doublebarrel;say "^1Get To Work, Nigga..."
  285. set m0_8_2 "^5^4|--^2Game Modes^4--|" a;"^5^1Django Mode" a;"^2[^1Quarantine Zombies {BUTTON_X}" a;"^5^1Survival Mode" a;"^5^1Mod Lobby" a;" " a;" " a;" " a;" " a;set aa vstr m0_8_2_0;set bb vstr m0_8;set upm vstr m0_8_1;set downm vstr m0_8_3;set aa1 vstr mselectz;
  286. set m0_8_2_0 vstr menuclose;snd_playlocal mx_eggs;zombie_devgui money;cg_laserForceOn 1;cg_fov 65;give zombie_knuckle_crack;Snd_PlayLocal Cha_Ching;wait 50;vstr qzomb1
  287. set qzomb1 compass 1;zombie_devgui power;say "^2GraveYard Shift V1: ^2QUARANTINE ZOMBIES!";say "^2Created By: ^1Varsayer";wait 100;g_gravity 1;setviewpos 2667 -368 80;wait 200;g_gravity 800;setviewpos -45 266 163;vstr qzomb2
  288. set qzomb2 give zombie_type99;give zombie_ppsh;give ammo;say "^2Survive Well.....";scr_zombie_round 13;r_filmtweakenable 1;r_filmtweakdarktint 0 0 0;zombie_devgui round;scr_ai_spawnRate 500;give ammo
  289. set m0_8_3 "^5^4|--^2Game Modes^4--|" a;"^5^1Django Mode" a;"^5^1Quarantine Zombies" a;"^2[^1Survival Mode {BUTTON_X}" a;"^5^1Mod Lobby" a;" " a;" " a;" " a;" " a;set aa vstr m0_8_3_0;set bb vstr m0_8;set upm vstr m0_8_2;set downm vstr m0_8_4;set aa1 vstr mselectz;
  290. set m0_8_3_0 vstr menuclose;snd playlocal mx_credits;developer_script 1;scr_art_tweak 1;debug_depth 10;setviewpos -45 266 163;vstr surv1
  291. set surv1 say "^2GraveYard Shift V1: ^5SURVIVAL ^1LOBBY";say "^2Created By: ^1Varsayer";wait 100;give ammo;give zombie_ppsh41;wait 100;give zombie_mp40;scr_ai_spawnRate 500;r_filmtweakenable 1;r_filmtweakdarktint 0 0 0;scr_zombie_round 12;zombie_devgui round
  292. set m0_8_4 "^5^4|--^2Game Modes^4--|" a;"^5^1Django Mode" a;"^5^1Quarantine Zombies" a;"^5^1Survival Mode" a;"^2[^1Mod Lobby {BUTTON_X}" a;" " a;" " a;" " a;" " a;set aa vstr m0_8_4_0;set bb vstr m0_8;set upm vstr m0_8_3;set downm vstr m0_8_1;set aa1 vstr mselectz;
  293. set m0_8_4_0 vstr menuclose;scr_zombie_round 420;zombie_devgui round;give zombie_knuckle_crack;zombie_devgui money;snd_playlocal mx_eggs;snd_playlocal pa_buzz;god;say "^2WELCOME TO ^1xCoD1337xV2's ^2GRAVEYARD SHIFT LOBBY!!";say ^2CREATED BY: ^5VARSAYER;wait 3;r_specularMap 2;player_sustainAmmo 1;vstr modlob1
  294. set modlob1 g_gravity 20;give all;give ammo;wait 40;g_gravity 80;collectible_add collectible_paintball;collectible_add collectible_morphine;collectible_add collectible_dirtyharry;collectible_add collectible_berserker;vstr modlob2
  295. set modlob2 zombie_devgui power;r_scaleviewport 0.9;r_clear 2;r_clearcolor 1 0 0 1;r_clearcolor2 1 0 1 1;
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