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- var mango = parseFloat(document.getElementById('pct_balance').value);
- var ying = document.getElementById('pct_balance').value;
- document.getElementById('pct_chance').value = 49.5;
- document.getElementById('pct_payout').value = 2;
- var utter = mango;
- var mate = (mango*10000000).toPrecision(1);
- var other = (mate/mate+mate-mate)/100000000;
- var div = 1000;
- var troll = (other/div).toFixed(8);
- var real = troll;
- var hertz = troll;
- var flank = 6.9;
- var under = 2.9;
- var claim = (troll*10);
- var krux = (troll*6.9);
- var crazy = ((Math.floor(mango/claim))*claim);
- var earnpoint = (mango*1.5);
- var torn = mango;
- var wild = mango;
- var min = mango;
- var trick = parseFloat(document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent);
- var duel = parseFloat(document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent);
- parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
- function dobet() {
- console.clear();
- document.getElementById('pct_chance').value = 49.5;
- document.getElementById('pct_payout').value = 2;
- trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
- if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
- utter = utter+(parseFloat(hertz));
- duel = trick;
- }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
- utter = utter-(parseFloat(hertz));
- duel = trick;
- }
- if (real==null){
- real = parseFloat(hertz);
- }
- if (((utter>(crazy+(hertz*flank)))&&(hertz<krux))||((utter<(crazy-(hertz*under)))&&(hertz<krux))) {
- real = hertz*2;
- hertz = hertz*2;
- flank = 4.5;
- under = 4.5;
- crazy = parseFloat(utter);
- }
- if ((hertz>krux)&&(utter<(((Math.floor(utter/claim))*claim)+krux))) {
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 6.5;
- under = 2.5;
- real = troll;
- hertz = troll;
- }
- if ((hertz>krux)&&(utter>(((Math.floor(utter/claim))*claim)+krux))) {
- crazy = ((Math.floor(utter/claim))*claim);
- flank = 4.5;
- under = 4.5;
- real = troll*2;
- hertz = troll*2;
- }
- if (((utter>earnpoint)&&(utter>(((Math.floor(utter/claim))*claim)+krux)))||(((hertz>utter)&&(utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))>(((Math.floor(((utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))/(claim/div)))*(claim/div))+(krux/div)))) {
- mate = ((parseFloat(utter))*10000000).toPrecision(1);
- other = (mate/mate+mate-mate)/100000000;
- troll = (other/div).toFixed(8);
- hertz = troll*2;
- real = troll*2;
- flank = 4.5;
- under = 4.5;
- claim = (troll*10);
- krux = (troll*6.9);
- crazy = ((Math.floor(utter/claim))*claim);
- earnpoint = ((parseFloat(utter))*1.5);
- }
- if (((utter>earnpoint)&&(utter<(((Math.floor(utter/claim))*claim)+krux)))||(((hertz>utter)&&(utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))<(((Math.floor(((utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))/(claim/div)))*(claim/div))+(krux/div)))) {
- mate = ((parseFloat(utter))*10000000).toPrecision(1);
- other = (mate/mate+mate-mate)/100000000;
- troll = (other/div).toFixed(8);
- hertz = troll;
- real = troll;
- flank = 6.5;
- under = 2.5;
- claim = (troll*10);
- krux = (troll*6.9);
- crazy = ((Math.floor(utter/claim))*claim);
- earnpoint = ((parseFloat(utter))*1.5);
- }
- if (utter>=5000){
- return;
- }
- if (utter>wild) {
- wild = parseFloat(utter);
- }
- if (utter<min) {
- min = parseFloat(utter);
- }
- var freak = ((utter-torn).toFixed(8));
- console.log("balance made");
- console.log(freak);
- console.log("biggest balance");
- console.log((parseFloat(wild)).toFixed(8));
- console.log("lowest balance");
- console.log((parseFloat(min)).toFixed(8));
- if (trick==duel){
- parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
- $('#a_lo').click();
- }
- }
- setInterval(() => dobet(), 1000);
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