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coinwalk

trial

Mar 28th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = document.getElementById('pct_balance').value;
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var utter = mango;
  6. var mate = (mango*10000000).toPrecision(1);
  7. var other = (mate/mate+mate-mate)/100000000;
  8. var div = 1000;
  9. var troll = (other/div).toFixed(8);
  10. var real = troll;
  11. var hertz = troll;
  12. var flank = 6.9;
  13. var under = 2.9;
  14. var claim = (troll*10);
  15. var krux = (troll*6.9);
  16. var crazy = ((Math.floor(mango/claim))*claim);
  17. var earnpoint = (mango*1.5);
  18. var torn = mango;
  19. var wild = mango;
  20. var min = mango;
  21. var trick = parseFloat(document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent);
  22. var duel = parseFloat(document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent);
  23. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  24.  
  25. function dobet() {
  26. console.clear();
  27. document.getElementById('pct_chance').value = 49.5;
  28. document.getElementById('pct_payout').value = 2;
  29. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent;
  30. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  31. utter = utter+(parseFloat(hertz));
  32. duel = trick;
  33. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  34. utter = utter-(parseFloat(hertz));
  35. duel = trick;
  36. }
  37. if (real==null){
  38. real = parseFloat(hertz);
  39. }
  40. if (((utter>(crazy+(hertz*flank)))&&(hertz<krux))||((utter<(crazy-(hertz*under)))&&(hertz<krux))) {
  41. real = hertz*2;
  42. hertz = hertz*2;
  43. flank = 4.5;
  44. under = 4.5;
  45. crazy = parseFloat(utter);
  46. }
  47. if ((hertz>krux)&&(utter<(((Math.floor(utter/claim))*claim)+krux))) {
  48. crazy = ((Math.floor(utter/claim))*claim);
  49. flank = 6.5;
  50. under = 2.5;
  51. real = troll;
  52. hertz = troll;
  53. }
  54. if ((hertz>krux)&&(utter>(((Math.floor(utter/claim))*claim)+krux))) {
  55. crazy = ((Math.floor(utter/claim))*claim);
  56. flank = 4.5;
  57. under = 4.5;
  58. real = troll*2;
  59. hertz = troll*2;
  60. }
  61. if (((utter>earnpoint)&&(utter>(((Math.floor(utter/claim))*claim)+krux)))||(((hertz>utter)&&(utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))>(((Math.floor(((utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))/(claim/div)))*(claim/div))+(krux/div)))) {
  62. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  63. other = (mate/mate+mate-mate)/100000000;
  64. troll = (other/div).toFixed(8);
  65. hertz = troll*2;
  66. real = troll*2;
  67. flank = 4.5;
  68. under = 4.5;
  69. claim = (troll*10);
  70. krux = (troll*6.9);
  71. crazy = ((Math.floor(utter/claim))*claim);
  72. earnpoint = ((parseFloat(utter))*1.5);
  73. }
  74. if (((utter>earnpoint)&&(utter<(((Math.floor(utter/claim))*claim)+krux)))||(((hertz>utter)&&(utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))<(((Math.floor(((utter-(((((((((parseFloat(utter))*10000000))).toPrecision(1)))/10000000)))))/(claim/div)))*(claim/div))+(krux/div)))) {
  75. mate = ((parseFloat(utter))*10000000).toPrecision(1);
  76. other = (mate/mate+mate-mate)/100000000;
  77. troll = (other/div).toFixed(8);
  78. hertz = troll;
  79. real = troll;
  80. flank = 6.5;
  81. under = 2.5;
  82. claim = (troll*10);
  83. krux = (troll*6.9);
  84. crazy = ((Math.floor(utter/claim))*claim);
  85. earnpoint = ((parseFloat(utter))*1.5);
  86. }
  87. if (utter>=5000){
  88. return;
  89. }
  90. if (utter>wild) {
  91. wild = parseFloat(utter);
  92. }
  93. if (utter<min) {
  94. min = parseFloat(utter);
  95. }
  96. var freak = ((utter-torn).toFixed(8));
  97. console.log("balance made");
  98. console.log(freak);
  99. console.log("biggest balance");
  100. console.log((parseFloat(wild)).toFixed(8));
  101. console.log("lowest balance");
  102. console.log((parseFloat(min)).toFixed(8));
  103. if (trick==duel){
  104. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  105. $('#a_lo').click();
  106. }
  107. }
  108. setInterval(() => dobet(), 1000);
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