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- SmudgeVehD.SpaH = 200 --The initial health of the vehicle
- SmudgeVehD.MaxD = 20 --The most a vehicle can be hurt by one attack
- SmudgeVehD.MinD = 1 --The least a vehicle can be hurt by one attack
- SmudgeVehD.DamM = 800 --The damage multiplier
- SmudgeVehD.EffS = 10000 --The size of the smoke and fire effects
- SmudgeVehD.ReqS = 100 --The amount of health to begin smoking
- SmudgeVehD.VolS = 100 --The volume of the sound when the vehicle begins smoking
- SmudgeVehD.SmoE = true --Should the vehicle have a visible smoke effect?
- SmudgeVehD.SmoS = true --Should the vehicle have an audible smoke sound?
- SmudgeVehD.FirE = true --Should the vehicle have a visible fire effect?
- SmudgeVehD.FirS = true --Should the vehicle have an audible fire sound?
- SmudgeVehD.FirV = 100 --Volume of vehicle igniting
- SmudgeVehD.FirL = 75 --Volume of fire loop
- SmudgeVehD.EntI = true --Should the flaming vehicle damage players when touched? (ent:Ignite())
- SmudgeVehD.CalD = true --Should the explosion damage nearby things?
- SmudgeVehD.FakL = 20 --How long should the fake car stay after explosion?
- SmudgeVehD.FirB = 10 --How after the car ignites should it explode?
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