OfficialSmudge

Smudge's Vehicle Damage Config

Mar 28th, 2014
691
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 1.13 KB | None | 0 0
  1. SmudgeVehD.SpaH = 200 --The initial health of the vehicle
  2. SmudgeVehD.MaxD = 20 --The most a vehicle can be hurt by one attack
  3. SmudgeVehD.MinD = 1 --The least a vehicle can be hurt by one attack
  4. SmudgeVehD.DamM = 800 --The damage multiplier
  5. SmudgeVehD.EffS = 10000 --The size of the smoke and fire effects
  6. SmudgeVehD.ReqS = 100 --The amount of health to begin smoking
  7. SmudgeVehD.VolS = 100 --The volume of the sound when the vehicle begins smoking
  8. SmudgeVehD.SmoE = true --Should the vehicle have a visible smoke effect?
  9. SmudgeVehD.SmoS = true --Should the vehicle have an audible smoke sound?
  10. SmudgeVehD.FirE = true --Should the vehicle have a visible fire effect?
  11. SmudgeVehD.FirS = true --Should the vehicle have an audible fire sound?
  12. SmudgeVehD.FirV = 100 --Volume of vehicle igniting
  13. SmudgeVehD.FirL = 75 --Volume of fire loop
  14. SmudgeVehD.EntI = true --Should the flaming vehicle damage players when touched? (ent:Ignite())
  15. SmudgeVehD.CalD = true --Should the explosion damage nearby things?
  16. SmudgeVehD.FakL = 20 --How long should the fake car stay after explosion?
  17. SmudgeVehD.FirB = 10 --How after the car ignites should it explode?
Advertisement
Add Comment
Please, Sign In to add comment