1nubloku

not

Oct 2nd, 2019
173
0
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  1. -->Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Notive_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Meme.exe [Version 5.8]"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. all of the commands of the script are
  32. click - one puuuaaanncchhh
  33. l - victory if tpose eat chips
  34. k - kill urself but if tpose drink nooby soda
  35. j- what huh and if tpose laugh
  36. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  37. g- that was fun if tpose seizure
  38. f- Xd if tpose isthatahamsandwich?
  39. r- AAH oh my god aah if tpose maybe you should not be living here
  40. t- squat
  41. y- laugh and if t-pose think
  42. u- ooh boi and if tpose chew 5 gum
  43. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  44. o- no u if tpose STARMAN
  45. p - bug
  46. v- game over if tpose What?
  47. c- REEE and if tpose then change music
  48. x- dude shut up and if tpose then waiting
  49. z- dab if tpose ROCKIN' SEIZURE
  50. e- wtf
  51. q- ur screwed
  52. b- TPOSE MEME
  53. n- UNTPOSE MEME
  54. m- to stop squat,think,waiting,wtf,seizure,living instantly
  55.  
  56. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  57.  
  58. Thanks to HeavyThePootisMan333 for the cmd list.
  59. ]])
  60.  
  61. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  62. local Player,game,owner = owner,game
  63. local RealPlayer = Player
  64. do
  65. warn("Notive_Memeboi Made by XDavodioX")
  66. print"Yeet <"
  67. local rp = RealPlayer
  68. script.Parent = rp.Character
  69.  
  70. --RemoteEvent for communicating
  71. local Event = Instance.new("RemoteEvent")
  72. Event.Name = "UserInput_Event"
  73.  
  74. --Fake event to make stuff like Mouse.KeyDown work
  75. local function fakeEvent()
  76. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  77. t.connect = t.Connect
  78. return t
  79. end
  80.  
  81. --Creating fake input objects with fake variables
  82. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  83. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  84. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  85. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  86. end}
  87. --Merged 2 functions into one by checking amount of arguments
  88. CAS.UnbindAction = CAS.BindAction
  89.  
  90. --This function will trigger the events that have been :Connect()'ed
  91. local function te(self,ev,...)
  92. local t = m[ev]
  93. if t and t._fakeEvent then
  94. for _,f in pairs(t.Functions) do
  95. f(...)
  96. end
  97. end
  98. end
  99. m.TrigEvent = te
  100. UIS.TrigEvent = te
  101.  
  102. Event.OnServerEvent:Connect(function(plr,io)
  103. if plr~=rp then return end
  104. m.Target = io.Target
  105. m.Hit = io.Hit
  106. if not io.isMouse then
  107. local b = io.UserInputState == Enum.UserInputState.Begin
  108. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  109. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  110. end
  111. for _,t in pairs(CAS.Actions) do
  112. for _,k in pairs(t.Keys) do
  113. if k==io.KeyCode then
  114. t.Function(t.Name,io.UserInputState,io)
  115. end
  116. end
  117. end
  118. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  119. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  120. end
  121. end)
  122. Event.Parent = NLS([==[
  123. local Player = game:GetService("Players").LocalPlayer
  124. local Event = script:WaitForChild("UserInput_Event")
  125.  
  126. local Mouse = Player:GetMouse()
  127. local UIS = game:GetService("UserInputService")
  128. local input = function(io,a)
  129. if a then return end
  130. --Since InputObject is a client-side instance, we create and pass table instead
  131. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  132. end
  133. UIS.InputBegan:Connect(input)
  134. UIS.InputEnded:Connect(input)
  135.  
  136. local h,t
  137. --Give the server mouse data 30 times every second, but only if the values changed
  138. --If player is not moving their mouse, client won't fire events
  139. while wait(1/30) do
  140. if h~=Mouse.Hit or t~=Mouse.Target then
  141. h,t=Mouse.Hit,Mouse.Target
  142. Event:FireServer({isMouse=true,Target=t,Hit=h})
  143. end
  144. end]==],Player.Character)
  145.  
  146. ----Sandboxed game object that allows the usage of client-side methods and services
  147. --Real game object
  148. local _rg = game
  149.  
  150. --Metatable for fake service
  151. local fsmt = {
  152. __index = function(self,k)
  153. local s = rawget(self,"_RealService")
  154. if s then return s[k] end
  155. end,
  156. __newindex = function(self,k,v)
  157. local s = rawget(self,"_RealService")
  158. if s then s[k]=v end
  159. end,
  160. __call = function(self,...)
  161. local s = rawget(self,"_RealService")
  162. if s then return s(...) end
  163. end
  164. }
  165. local function FakeService(t,RealService)
  166. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  167. return setmetatable(t,fsmt)
  168. end
  169.  
  170. --Fake game object
  171. local g = {
  172. GetService = function(self,s)
  173. return self[s]
  174. end,
  175. Players = FakeService({
  176. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  177. },"Players"),
  178. UserInputService = FakeService(UIS,"UserInputService"),
  179. ContextActionService = FakeService(CAS,"ContextActionService"),
  180. }
  181. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  182. g.service = g.GetService
  183.  
  184. g.RunService = FakeService({
  185. RenderStepped = _rg:GetService("RunService").Heartbeat,
  186. BindToRenderStep = function(self,name,_,fun)
  187.  
  188. end,
  189. UnbindFromRenderStep = function(self,name)
  190. self._btrs[name]:Disconnect()
  191. end,
  192. },"RunService")
  193.  
  194. setmetatable(g,{
  195. __index=function(self,s)
  196. return _rg:GetService(s) or typeof(_rg[s])=="function"
  197. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  198. end,
  199. __newindex = fsmt.__newindex,
  200. __call = fsmt.__call
  201. })
  202. --Changing owner to fake player object to support owner:GetMouse()
  203. game,owner = g,g.Players.LocalPlayer
  204. end
  205. print("Enjoy the leak of the Newest Ver.")
  206.  
  207. Player_Size = 1
  208.  
  209. wait()
  210. local Player = game.Players.LocalPlayer
  211. local Character = Player.Character
  212. local plr = owner
  213. local Humanoid = Character.Humanoid
  214. local char = plr.Character
  215. local hum = char.Humanoid
  216. local ra = char["Right Arm"]
  217. local la= char["Left Arm"]
  218. local rl= char["Right Leg"]
  219. local ll = char["Left Leg"]
  220. local hed = char.Head
  221. local root = char.HumanoidRootPart
  222. local rootj = root.RootJoint
  223. local tors = char.Torso
  224. local LeftArm = Character["Left Arm"]
  225. local RightArm = Character["Right Arm"]
  226. local LeftLeg = Character["Left Leg"]
  227. local RightLeg = Character["Right Leg"]
  228. local Head = Character.Head
  229. local Torso = Character.Torso
  230. local mouse = plr:GetMouse()
  231. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  232. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  233. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  234. local cam = game.Workspace.CurrentCamera
  235. trazx = Instance.new("ParticleEmitter")
  236. c = game.Players.LocalPlayer.Character
  237. local sine=0
  238. Character.Head.face.Texture = "rbxassetid://620619801"
  239.  
  240. hum.MaxHealth = "Inf"
  241. hum.Health = "Inf"
  242. hum.WalkSpeed = 40
  243.  
  244. local forcefield = Instance.new("ForceField",char)
  245. forcefield.Name = "feaqurmam"
  246. forcefield.Visible = false
  247. -----------------------------------------------------------
  248. h = char.Head
  249. t = char.Torso
  250. rs = t["Right Shoulder"]
  251. ls = t["Left Shoulder"]
  252. rh = t["Right Hip"]
  253. lh = t["Left Hip"]
  254. nec = t.Neck
  255. rut = char.HumanoidRootPart
  256. rutj = rut.RootJoint
  257. it = Instance.new
  258.  
  259.  
  260. local StarText = {"RAINBOW!","Mario!","Uhhhajx","ztiohqwd","Momiiie","r@Inb0W!!","zwcXCWQE","Luigi!","REEE","OHBABYSS","MAMAMIA!","THdf1345"}
  261. local StarFace = {"843367143","280233855","148988280","859779193","163713156","313921371","304942859","315792941","1684367763","335761015"}
  262.  
  263.  
  264. local TweenService = game:GetService("TweenService")
  265. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  266. local Int = 0
  267. local txt = Instance.new("BillboardGui", char)
  268. txt.Adornee = char.Head
  269. txt.Name = "_status"
  270. txt.Size = UDim2.new(2, 0, 1.2, 0)
  271. txt.StudsOffset = Vector3.new(-9, 8, 0)
  272. local text = Instance.new("TextLabel", txt)
  273. text.Size = UDim2.new(10, 0, 7, 0)
  274. text.FontSize = "Size24"
  275. text.TextScaled = true
  276. text.TextTransparency = 0
  277. text.BackgroundTransparency = 1
  278. text.TextTransparency = 0
  279. text.TextStrokeTransparency = 1
  280. text.Font = "Cartoon"
  281. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  282. v = Instance.new("Part")
  283. v.Name = "ColorBrick"
  284. v.Parent = Player.Character
  285. v.FormFactor = "Symmetric"
  286. v.Anchored = true
  287. v.CanCollide = false
  288. v.BottomSurface = "Smooth"
  289. v.TopSurface = "Smooth"
  290. v.Size = Vector3.new(10, 5, 3)
  291. v.Transparency = 1
  292. v.CFrame = char.Torso.CFrame
  293. v.BrickColor = BrickColor.new("Really black")
  294. v.Transparency = 1
  295. v.Shape = "Block"
  296. spawn(function()
  297. local TweenService = game:GetService("TweenService")
  298. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  299. local Int = 0
  300. while wait(0.5) do
  301. if Int == #Colours then Int = 0 end
  302. Int = Int+1
  303. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  304. end
  305. end)
  306. text.Text = "Noti˅ɐ "
  307.  
  308.  
  309. local txtd = Instance.new("BillboardGui", char)
  310. txtd.Adornee = char.Head
  311. txtd.Name = "_status"
  312. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  313. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  314. local texth = Instance.new("TextLabel", txtd)
  315. texth.Size = UDim2.new(10, 0, 7, 0)
  316. texth.FontSize = "Size24"
  317. texth.TextScaled = true
  318. texth.TextTransparency = 0
  319. texth.BackgroundTransparency = 1
  320. texth.TextTransparency = 0
  321. texth.TextStrokeTransparency = 1
  322. texth.Font = "Cartoon"
  323. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = Player.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Really black")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  341. local Intt = 0
  342. while wait(0.2) do
  343. if Intt == #Colourss then Intt = 0 end
  344. Intt = Intt+1
  345. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  346. end
  347. end)
  348. texth.Text = ""
  349.  
  350.  
  351. Head.BrickColor = BrickColor.new("Bright yellow")
  352. RightArm.BrickColor = BrickColor.new("Bright yellow")
  353. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  354. Torso.BrickColor = BrickColor.new("Shamrock")
  355. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  356. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  357.  
  358. for i,v in pairs(Character:children()) do
  359. if v:IsA("Hat") then
  360. v:Destroy()
  361. end
  362. end
  363. for i,v in pairs(Character:children()) do
  364. if v:IsA("Accessory") then
  365. v:Destroy()
  366. end
  367. end
  368. for i,v in pairs(Character:children()) do
  369. if v:IsA("Hair") then
  370. v:Destroy()
  371. end
  372. end
  373. for i,v in pairs(Character:children()) do
  374. if v:IsA("Shirt") then
  375. v:Destroy()
  376. end
  377. end
  378. for i,v in pairs(Character:children()) do
  379. if v:IsA("Pants") then
  380. v:Destroy()
  381. end
  382. end
  383. for i,v in pairs(Character:children()) do
  384. if v:IsA("Graphic Shirt") then
  385. v:Destroy()
  386. end
  387. end
  388. for i,v in pairs(Character:children()) do
  389. if v:IsA("GraphicShirt") then
  390. v:Destroy()
  391. end
  392. end
  393.  
  394. local Hair = Instance.new("Part")
  395. Hair.Parent = char
  396. Hair.Name = "GreenTopHat"
  397. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  398. Hair.CFrame = char.Head.CFrame
  399. Hair:BreakJoints()
  400. Hair.CanCollide = false
  401. Hair.BrickColor = BrickColor.new("Medium Stone")
  402. Hair.TopSurface = "Smooth"
  403. Hair.BottomSurface = "Smooth"
  404. Weld = Instance.new("Weld")
  405. Weld.Name = "Weld"
  406. Weld.Part0 = char.Head
  407. Weld.Part1 = Hair
  408. Weld.Parent = char.Head
  409. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  410. Mesh = Instance.new("SpecialMesh")
  411. Mesh.Parent = Hair
  412. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  413. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  414. Mesh.Scale = Vector3.new(1, 1, 1)
  415. -------------------------------------------------------
  416. --Start Good Stuff--
  417. -------------------------------------------------------
  418. CF = CFrame.new
  419. angles = CFrame.Angles
  420. attack = false
  421. timetofly = true
  422. Euler = CFrame.fromEulerAnglesXYZ
  423. Rad = math.rad
  424. IT = Instance.new
  425. BrickC = BrickColor.new
  426. Cos = math.cos
  427. Acos = math.acos
  428. Sin = math.sin
  429. Asin = math.asin
  430. Abs = math.abs
  431. Mrandom = math.random
  432. Floor = math.floor
  433. random = math.random
  434. radian = math.rad
  435. Vec3 = Vector3.new
  436. cFrame = CFrame.new
  437. Euler = CFrame.fromEulerAnglesXYZ
  438. -------------------------------------------------------
  439. --End Good Stuff--
  440. -------------------------------------------------------
  441. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  442. RSH, LSH = nil, nil
  443. RW = Instance.new("Weld")
  444. LW = Instance.new("Weld")
  445. RH = tors["Right Hip"]
  446. LH = tors["Left Hip"]
  447. RSH = tors["Right Shoulder"]
  448. LSH = tors["Left Shoulder"]
  449. RSH.Parent = nil
  450. LSH.Parent = nil
  451. RW.Name = "RW"
  452. RW.Part0 = tors
  453. RW.C0 = CF(1.5, 0.5, 0)
  454. RW.C1 = CF(0, 0.5, 0)
  455. RW.Part1 = ra
  456. RW.Parent = tors
  457. LW.Name = "LW"
  458. LW.Part0 = tors
  459. LW.C0 = CF(-1.5, 0.5, 0)
  460. LW.C1 = CF(0, 0.5, 0)
  461. LW.Part1 = la
  462. LW.Parent = tors
  463. Effects = {}
  464.  
  465. BTAUNT = Instance.new("Sound", tors)
  466. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  467. BTAUNT.Volume = 10
  468. BTAUNT.Pitch = 1
  469. BTAUNT.Looped = false
  470. BTAUNT.TimePosition = 0.2
  471.  
  472. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  473. RCKIN.SoundId = "http://www.roblox.com/asset/?id=290636822"
  474. RCKIN.Volume = 100
  475. RCKIN.Pitch = 1
  476. RCKIN.Looped = false
  477.  
  478. soos = Instance.new("Sound", tors) --Seizure
  479. soos.SoundId = "http://www.roblox.com/asset/?id=2338004840"
  480. soos.Volume = 100
  481. soos.Pitch = 1
  482. soos.Looped = false
  483.  
  484. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  485.  
  486. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  487. bat.Size = Vector3.new(1, 1, 5)
  488. bat.CanCollide = false
  489. bat:BreakJoints()
  490.  
  491. LeDrink = it("Model")
  492. LeDrink.Parent = char
  493. LeDrink.Name = "LeDrink"
  494. RHe = it("Part")
  495. RHe.Parent = LeDrink
  496. RHe.BrickColor = BrickColor.new("Really black")
  497. RHe.Locked = true
  498. RHe.CanCollide = false
  499. RHe.Transparency = 1
  500. PMesh = it("SpecialMesh")
  501. RHe.formFactor = "Symmetric"
  502. PMesh.MeshType = "FileMesh"
  503. PMesh.MeshId = "rbxassetid://10470609"
  504. PMesh.TextureId = "rbxassetid://111405256"
  505. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  506. PMesh.Parent = RHe
  507. local RWeld = it("Weld")
  508. RWeld.Parent = RHe
  509. RWeld.Part0 = RHe
  510. RWeld.Part1 = ra
  511. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  512.  
  513. LeChips = it("Model")
  514. LeChips.Parent = char
  515. LeChips.Name = "LeChips"
  516. RHk = it("Part")
  517. RHk.Parent = LeChips
  518. RHk.BrickColor = BrickColor.new("Really black")
  519. RHk.Locked = true
  520. RHk.CanCollide = false
  521. RHk.Transparency = 1
  522. PMeshe = it("SpecialMesh")
  523. RHk.formFactor = "Symmetric"
  524. PMeshe.MeshType = "FileMesh"
  525. PMeshe.MeshId = "rbxassetid://19106014"
  526. PMeshe.TextureId = "rbxassetid://342435650"
  527. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  528. PMeshe.Parent = RHk
  529. local RWelds = it("Weld")
  530. RWelds.Parent = RHk
  531. RWelds.Part0 = RHk
  532. RWelds.Part1 = ra
  533. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  534.  
  535. local LeDrink = "wiplolnotyet"
  536. local LeChips = "wipaswelllol"
  537. local Sitt = false
  538.  
  539.  
  540. -------------------------------------------------------
  541. --Start HeartBeat--
  542. -------------------------------------------------------
  543. ArtificialHB = Instance.new("BindableEvent", script)
  544. ArtificialHB.Name = "Heartbeat"
  545. script:WaitForChild("Heartbeat")
  546.  
  547. frame = 1 / 60
  548. tf = 0
  549. allowframeloss = false
  550. tossremainder = false
  551.  
  552.  
  553. lastframe = tick()
  554. script.Heartbeat:Fire()
  555.  
  556.  
  557. game:GetService("RunService").Heartbeat:connect(function(s, p)
  558. tf = tf + s
  559. if tf >= frame then
  560. if allowframeloss then
  561. script.Heartbeat:Fire()
  562. lastframe = tick()
  563. else
  564. for i = 1, math.floor(tf / frame) do
  565. script.Heartbeat:Fire()
  566. end
  567. lastframe = tick()
  568. end
  569. if tossremainder then
  570. tf = 0
  571. else
  572. tf = tf - frame * math.floor(tf / frame)
  573. end
  574. end
  575. end)
  576. -------------------------------------------------------
  577. --End HeartBeat--
  578. -------------------------------------------------------
  579.  
  580.  
  581. local cR=255
  582. local cG=0
  583. local cB=0
  584. local flg5=1 local omgidk=1
  585. local add=13.5
  586. game:GetService('RunService').Heartbeat:connect(function()
  587. if omgidk>10000 then omgidk=0 end
  588. omgidk=omgidk+1
  589. if cR>=255 then flg5=1 end
  590. if cG>=255 then flg5=2 end
  591. if cB>=255 then flg5=3 end
  592. if flg5==1 then cR=cR-add cG=cG+add end
  593. if flg5==2 then cG=cG-add cB=cB+add end
  594. if flg5==3 then cB=cB-add cR=cR+add end
  595. end)
  596.  
  597. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  598. coroutine.resume(coroutine.create(function()
  599. local intensity = 1 * Intensity
  600. local rotM = 0.01 * Intensity
  601. for i = 0, Length, 0.1 do
  602. swait()
  603. intensity = intensity - 0.05 * Intensity / Length
  604. rotM = rotM - 5.0E-4 * Intensity / Length
  605. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  606. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  607. end
  608. Humanoid.CameraOffset = Vec3(0, 0, 0)
  609. end))
  610. end
  611.  
  612. local joyemoji = Instance.new('ParticleEmitter', tors)
  613. joyemoji.VelocitySpread = 2000
  614. joyemoji.Lifetime = NumberRange.new(1)
  615. joyemoji.Speed = NumberRange.new(40)
  616. joy= {}
  617. for i=0, 19 do
  618. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  619. end
  620. joyemoji.Size = NumberSequence.new(joy)
  621. joyemoji.Rate = 0
  622. joyemoji.LockedToPart = false
  623. joyemoji.LightEmission = 0
  624. joyemoji.Texture = "rbxassetid://1176402123"
  625. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  626.  
  627.  
  628. local LIT = Instance.new('ParticleEmitter', tors)
  629. LIT.VelocitySpread = 2000
  630. LIT.Lifetime = NumberRange.new(1)
  631. LIT.Speed = NumberRange.new(45)
  632. nani= {}
  633. for i=0, 19 do
  634. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  635. end
  636. LIT.Size = NumberSequence.new(nani)
  637. LIT.Rate = 0
  638. LIT.LockedToPart = false
  639. LIT.LightEmission = 0
  640. LIT.Texture = "rbxassetid://1492670151"
  641. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  642.  
  643. local toast = Instance.new('ParticleEmitter', tors)
  644. toast.VelocitySpread = 2000
  645. toast.Lifetime = NumberRange.new(1)
  646. toast.Speed = NumberRange.new(60)
  647. toasterstoasttoast= {}
  648. for i=0, 19 do
  649. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  650. end
  651. toast.Size = NumberSequence.new(toasterstoasttoast)
  652. toast.Rate = 0
  653. toast.LockedToPart = false
  654. toast.LightEmission = 0
  655. toast.Texture = "rbxassetid://436096230"
  656. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  657.  
  658. local ok = Instance.new('ParticleEmitter', tors)
  659. ok.VelocitySpread = 2000
  660. ok.Lifetime = NumberRange.new(1)
  661. ok.Speed = NumberRange.new(50)
  662. cool= {}
  663. for i=0, 19 do
  664. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  665. end
  666. ok.Size = NumberSequence.new(cool)
  667. ok.Rate = 0
  668. ok.LockedToPart = false
  669. ok.LightEmission = 0
  670. ok.Texture = "rbxassetid://636768448"
  671. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  672.  
  673. maincolor = BrickC("Really red")
  674. -------------------------------------------------------
  675. --Start Kyu's shitty stuff--
  676. -------------------------------------------------------
  677. function un_fun()
  678. attack = true
  679. hum.WalkSpeed = 0
  680. BTAUNT:Play()
  681. repeat
  682. swait()
  683. BTAUNT.Parent = tors
  684. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  685. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  686. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  687. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  688. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  689. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  690. until BTAUNT.Playing == false
  691. attack = false
  692. hum.WalkSpeed = 40
  693. end
  694.  
  695. function Tauntmelon()
  696. attack = true
  697. hum.WalkSpeed = 0
  698. CreateSound("1486343908", tors, 10, 1)
  699. for i = 0, 9, 0.1 do
  700. swait()
  701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  705. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  706. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  707. end
  708. attack = false
  709. hum.WalkSpeed = 40
  710. end
  711.  
  712. function fbiopenup()
  713. attack = true
  714. hum.WalkSpeed = 6
  715. CreateSound("2156386052", tors, 10, 1)
  716. Character.Head.face.Texture = "rbxassetid://12117740"
  717. for i = 0, 5.56, 0.1 do
  718. swait()
  719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  723. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  724. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  725. end
  726. for i = 0,1.57,0.1 do
  727. swait()
  728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  734. end
  735. for i = 0,1.2,0.1 do
  736. swait()
  737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  742. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  743. end
  744. for i = 0,1.2,0.1 do
  745. swait()
  746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  750. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  752. end
  753. for i = 0,1.2,0.1 do
  754. swait()
  755. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  756. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  757. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  758. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  759. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  760. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  761. end
  762. for i = 0,1.2,0.1 do
  763. swait()
  764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  766. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  767. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  768. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  769. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  770. end
  771. for i = 0,1,0.1 do
  772. swait()
  773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  779. end
  780. for i = 0,1,0.1 do
  781. swait()
  782. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  783. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  784. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  786. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  787. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  788. end
  789. attack = false
  790. Character.Head.face.Texture = "rbxassetid://620619801"
  791. hum.WalkSpeed = 40
  792. end
  793.  
  794. function FindNearestHead(Position, Distance, SinglePlayer)
  795. if SinglePlayer then
  796. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  797. end
  798. local List = {}
  799. for i, v in pairs(workspace:GetChildren()) do
  800. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  801. table.insert(List, v)
  802. end
  803. end
  804. return List
  805. end
  806.  
  807. function SoulSteal(dude)
  808. if dude.Name ~= char then
  809. local bgf = IT("BodyGyro", dude.Head)
  810. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  811. local val = IT("BoolValue", dude)
  812. val.Name = "IsHit"
  813. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  814. local soulst = coroutine.wrap(function()
  815. local soul = Instance.new("Part",dude)
  816. soul.Size = Vector3.new(1,1,1)
  817. soul.CanCollide = false
  818. soul.Anchored = false
  819. soul.Position = torso.Position
  820. soul.Transparency = 1
  821. local PartEmmit1 = IT("ParticleEmitter", soul)
  822. PartEmmit1.LightEmission = 1
  823. PartEmmit1.Texture = "rbxassetid://569507414"
  824. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  825. PartEmmit1.Rate = 250
  826. PartEmmit1.Lifetime = NumberRange.new(1.6)
  827. PartEmmit1.Size = NumberSequence.new({
  828. NumberSequenceKeypoint.new(0, 1, 0),
  829. NumberSequenceKeypoint.new(1, 0, 0)
  830. })
  831. PartEmmit1.Transparency = NumberSequence.new({
  832. NumberSequenceKeypoint.new(0, 0, 0),
  833. NumberSequenceKeypoint.new(1, 1, 0)
  834. })
  835. PartEmmit1.Speed = NumberRange.new(0, 0)
  836. PartEmmit1.VelocitySpread = 30000
  837. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  838. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  839. local BodPoss = IT("BodyPosition", soul)
  840. BodPoss.P = 3000
  841. BodPoss.D = 1000
  842. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  843. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  844. wait(1.6)
  845. soul.Touched:connect(function(hit)
  846. if hit.Parent == char then
  847. soul:Destroy()
  848. end
  849. end)
  850. wait(1.2)
  851. while soul do
  852. swait()
  853. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  854. BodPoss.Position = tors.Position
  855. end
  856. end)
  857. soulst()
  858. end
  859. end
  860. function FaceMouse()
  861. local Cam = workspace.CurrentCamera
  862. return {
  863. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  864. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  865. }
  866. end
  867.  
  868. function Eviscerate(dude)
  869. if dude.Name ~= char then
  870. local bgf = IT("BodyGyro", dude.Head)
  871. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  872. local val = IT("BoolValue", dude)
  873. val.Name = "IsHit"
  874. local ds = coroutine.wrap(function()
  875. dude:WaitForChild("Head"):BreakJoints()
  876. wait(0.5)
  877. target = nil
  878. coroutine.resume(coroutine.create(function()
  879. for i, v in pairs(dude:GetChildren()) do
  880. if v:IsA("Accessory") then
  881. v:Destroy()
  882. end
  883. if v:IsA("Humanoid") then
  884. v:Destroy()
  885. end
  886. if v:IsA("CharacterMesh") then
  887. v:Destroy()
  888. end
  889. if v:IsA("Model") then
  890. v:Destroy()
  891. end
  892. if v:IsA("Part") or v:IsA("MeshPart") then
  893. for x, o in pairs(v:GetChildren()) do
  894. if o:IsA("Decal") then
  895. o:Destroy()
  896. end
  897. end
  898. coroutine.resume(coroutine.create(function()
  899. v.Material = "Neon"
  900. v.CanCollide = false
  901. local PartEmmit1 = IT("ParticleEmitter", v)
  902. PartEmmit1.LightEmission = 1
  903. PartEmmit1.Texture = "rbxassetid://284205403"
  904. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  905. PartEmmit1.Rate = 150
  906. PartEmmit1.Lifetime = NumberRange.new(1)
  907. PartEmmit1.Size = NumberSequence.new({
  908. NumberSequenceKeypoint.new(0, 0.75, 0),
  909. NumberSequenceKeypoint.new(1, 0, 0)
  910. })
  911. PartEmmit1.Transparency = NumberSequence.new({
  912. NumberSequenceKeypoint.new(0, 0, 0),
  913. NumberSequenceKeypoint.new(1, 1, 0)
  914. })
  915. PartEmmit1.Speed = NumberRange.new(0, 0)
  916. PartEmmit1.VelocitySpread = 30000
  917. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  918. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  919. local BodPoss = IT("BodyPosition", v)
  920. BodPoss.P = 3000
  921. BodPoss.D = 1000
  922. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  923. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  924. v.Color = maincolor.Color
  925. coroutine.resume(coroutine.create(function()
  926. for i = 0, 49 do
  927. swait(1)
  928. v.Transparency = v.Transparency + 0.08
  929. end
  930. wait(0.5)
  931. PartEmmit1.Enabled = false
  932. wait(3)
  933. v:Destroy()
  934. dude:Destroy()
  935. end))
  936. end))
  937. end
  938. end
  939. end))
  940. end)
  941. ds()
  942. end
  943. end
  944.  
  945. function ragdoll(model)
  946. local char = model
  947. torso = char.HumanoidRootPart
  948. torso2 = char.Torso
  949. LW.Parent = nil
  950. RW.Parent = nil
  951. LH.Parent = nil
  952. RH.Parent = nil
  953. if hum ~= nil then
  954. hum.PlatformStand = true
  955. end
  956.  
  957. local Head = char:FindFirstChild("Head")
  958. if Head then
  959. local Neck = Instance.new("Weld")
  960. Neck.Name = "Neck"
  961. Neck.Part0 = torso
  962. Neck.Part1 = Head
  963. Neck.C0 = CFrame.new(0, 1.5, 0)
  964. Neck.C1 = CFrame.new()
  965. Neck.Parent = torso
  966. end
  967. local Limb = char:FindFirstChild("Right Arm")
  968. if Limb then
  969.  
  970. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  971. local Joint = Instance.new("Glue")
  972. Joint.Name = "RightShoulder"
  973. Joint.Part0 = torso
  974. Joint.Part1 = Limb
  975. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  976. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  977. Joint.Parent = torso
  978.  
  979. local B = Instance.new("Part")
  980. B.TopSurface = 0
  981. B.BottomSurface = 0
  982. B.formFactor = "Symmetric"
  983. B.Size = Vector3.new(1, 1, 1)
  984. B.Transparency = 1
  985. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  986. B.Parent = char
  987. local W = Instance.new("Weld")
  988. W.Part0 = Limb
  989. W.Part1 = B
  990. W.C0 = CFrame.new(0, -0.5, 0)
  991. W.Parent = Limb
  992.  
  993. end
  994. local Limb = char:FindFirstChild("Left Arm")
  995. if Limb then
  996.  
  997. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  998. local Joint = Instance.new("Glue")
  999. Joint.Name = "LeftShoulder"
  1000. Joint.Part0 = torso
  1001. Joint.Part1 = Limb
  1002. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1003. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1004. Joint.Parent = torso
  1005.  
  1006. local B = Instance.new("Part")
  1007. B.TopSurface = 0
  1008. B.BottomSurface = 0
  1009. B.formFactor = "Symmetric"
  1010. B.Size = Vector3.new(1, 1, 1)
  1011. B.Transparency = 1
  1012. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1013. B.Parent = char
  1014. local W = Instance.new("Weld")
  1015. W.Part0 = Limb
  1016. W.Part1 = B
  1017. W.C0 = CFrame.new(0, -0.5, 0)
  1018. W.Parent = Limb
  1019.  
  1020. end
  1021. local Limb = char:FindFirstChild("Right Leg")
  1022. if Limb then
  1023.  
  1024. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1025. local Joint = Instance.new("Glue")
  1026. Joint.Name = "RightHip"
  1027. Joint.Part0 = torso
  1028. Joint.Part1 = Limb
  1029. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1030. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1031. Joint.Parent = torso
  1032.  
  1033. local B = Instance.new("Part")
  1034. B.TopSurface = 0
  1035. B.BottomSurface = 0
  1036. B.formFactor = "Symmetric"
  1037. B.Size = Vector3.new(1, 1, 1)
  1038. B.Transparency = 1
  1039. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1040. B.Parent = char
  1041. local W = Instance.new("Weld")
  1042. W.Part0 = Limb
  1043. W.Part1 = B
  1044. W.C0 = CFrame.new(0, -0.5, 0)
  1045. W.Parent = Limb
  1046.  
  1047. end
  1048. local Limb = char:FindFirstChild("Left Leg")
  1049. if Limb then
  1050.  
  1051. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1052. local Joint = Instance.new("Glue")
  1053. Joint.Name = "LeftHip"
  1054. Joint.Part0 = torso
  1055. Joint.Part1 = Limb
  1056. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1057. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1058. Joint.Parent = torso
  1059.  
  1060. local B = Instance.new("Part")
  1061. B.TopSurface = 0
  1062. B.BottomSurface = 0
  1063. B.formFactor = "Symmetric"
  1064. B.Size = Vector3.new(1, 1, 1)
  1065. B.Transparency = 1
  1066. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1067. B.Parent = char
  1068. local W = Instance.new("Weld")
  1069. W.Part0 = Limb
  1070. W.Part1 = B
  1071. W.C0 = CFrame.new(0, -0.5, 0)
  1072. W.Parent = Limb
  1073.  
  1074. end
  1075. --[
  1076. local Bar = Instance.new("Part")
  1077. Bar.TopSurface = 0
  1078. Bar.BottomSurface = 0
  1079. Bar.formFactor = "Symmetric"
  1080. Bar.Size = Vector3.new(1, 1, 1)
  1081. Bar.Transparency = 1
  1082. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1083. Bar.Parent = char
  1084. local Weld = Instance.new("Weld")
  1085. Weld.Part0 = torso
  1086. Weld.Part1 = Bar
  1087. Weld.C0 = CFrame.new(0, 0.5, 0)
  1088. Weld.Parent = torso
  1089. --]]
  1090.  
  1091. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1092.  
  1093. end
  1094.  
  1095. -------------------------------------------------------
  1096. --End Kyu's shitty stuff--
  1097. -------------------------------------------------------
  1098.  
  1099. -------------------------------------------------------
  1100. --Start Important Functions--
  1101. -------------------------------------------------------
  1102. function swait(num)
  1103. if num == 0 or num == nil then
  1104. game:service("RunService").Stepped:wait(0)
  1105. else
  1106. for i = 0, num do
  1107. game:service("RunService").Stepped:wait(0)
  1108. end
  1109. end
  1110. end
  1111. function thread(f)
  1112. coroutine.resume(coroutine.create(f))
  1113. end
  1114. function clerp(a, b, t)
  1115. local qa = {
  1116. QuaternionFromCFrame(a)
  1117. }
  1118. local qb = {
  1119. QuaternionFromCFrame(b)
  1120. }
  1121. local ax, ay, az = a.x, a.y, a.z
  1122. local bx, by, bz = b.x, b.y, b.z
  1123. local _t = 1 - t
  1124. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1125. end
  1126. function QuaternionFromCFrame(cf)
  1127. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1128. local trace = m00 + m11 + m22
  1129. if trace > 0 then
  1130. local s = math.sqrt(1 + trace)
  1131. local recip = 0.5 / s
  1132. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1133. else
  1134. local i = 0
  1135. if m00 < m11 then
  1136. i = 1
  1137. end
  1138. if m22 > (i == 0 and m00 or m11) then
  1139. i = 2
  1140. end
  1141. if i == 0 then
  1142. local s = math.sqrt(m00 - m11 - m22 + 1)
  1143. local recip = 0.5 / s
  1144. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1145. elseif i == 1 then
  1146. local s = math.sqrt(m11 - m22 - m00 + 1)
  1147. local recip = 0.5 / s
  1148. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1149. elseif i == 2 then
  1150. local s = math.sqrt(m22 - m00 - m11 + 1)
  1151. local recip = 0.5 / s
  1152. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1153. end
  1154. end
  1155. end
  1156. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1157. local xs, ys, zs = x + x, y + y, z + z
  1158. local wx, wy, wz = w * xs, w * ys, w * zs
  1159. local xx = x * xs
  1160. local xy = x * ys
  1161. local xz = x * zs
  1162. local yy = y * ys
  1163. local yz = y * zs
  1164. local zz = z * zs
  1165. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1166. end
  1167. function QuaternionSlerp(a, b, t)
  1168. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1169. local startInterp, finishInterp
  1170. if cosTheta >= 1.0E-4 then
  1171. if 1 - cosTheta > 1.0E-4 then
  1172. local theta = math.acos(cosTheta)
  1173. local invSinTheta = 1 / Sin(theta)
  1174. startInterp = Sin((1 - t) * theta) * invSinTheta
  1175. finishInterp = Sin(t * theta) * invSinTheta
  1176. else
  1177. startInterp = 1 - t
  1178. finishInterp = t
  1179. end
  1180. elseif 1 + cosTheta > 1.0E-4 then
  1181. local theta = math.acos(-cosTheta)
  1182. local invSinTheta = 1 / Sin(theta)
  1183. startInterp = Sin((t - 1) * theta) * invSinTheta
  1184. finishInterp = Sin(t * theta) * invSinTheta
  1185. else
  1186. startInterp = t - 1
  1187. finishInterp = t
  1188. end
  1189. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1190. end
  1191. function rayCast(Position, Direction, Range, Ignore)
  1192. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1193. end
  1194. local RbxUtility = LoadLibrary("RbxUtility")
  1195. local Create = RbxUtility.Create
  1196. local insta = true
  1197.  
  1198. -------------------------------------------------------
  1199. --Start Damage Function--
  1200. -------------------------------------------------------
  1201. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1202. if hit.Parent == nil then
  1203. return
  1204. end
  1205. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1206. for _, v in pairs(hit.Parent:children()) do
  1207. if v:IsA("Humanoid") then
  1208. h = v
  1209. end
  1210. end
  1211. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1212. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1213. end
  1214.  
  1215. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1216. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1217. if hit.Parent.DebounceHit.Value == true then
  1218. return
  1219. end
  1220. end
  1221. if insta == true then
  1222. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1223. end
  1224. local c = Create("ObjectValue"){
  1225. Name = "creator",
  1226. Value = game:service("Players").LocalPlayer,
  1227. Parent = h,
  1228. }
  1229. game:GetService("Debris"):AddItem(c, .5)
  1230. CreateSound("958257111", hit, 10, 1)
  1231. local Damage = math.random(minim, maxim)
  1232. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1233. local blocked = false
  1234. local block = hit.Parent:findFirstChild("Block")
  1235. if block ~= nil then
  1236. if block.className == "IntValue" then
  1237. if block.Value > 0 then
  1238. blocked = true
  1239. block.Value = block.Value - 1
  1240. end
  1241. end
  1242. end
  1243. if blocked == false then
  1244. h.Health = h.Health - Damage
  1245. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1246. else
  1247. h.Health = h.Health - (Damage / 2)
  1248. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1249. end
  1250. if Type == "Knockdown" then
  1251. local hum = hit.Parent.Humanoid
  1252. hum.PlatformStand = true
  1253. coroutine.resume(coroutine.create(function(HHumanoid)
  1254. swait(1)
  1255. HHumanoid.PlatformStand = false
  1256. end), hum)
  1257. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1258. local bodvol = Create("BodyVelocity"){
  1259. velocity = angle * knockback,
  1260. P = 5000,
  1261. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1262. Parent = hit,
  1263. }
  1264. local rl = Create("BodyAngularVelocity"){
  1265. P = 3000,
  1266. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1267. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1268. Parent = hit,
  1269. }
  1270. game:GetService("Debris"):AddItem(bodvol, .5)
  1271. game:GetService("Debris"):AddItem(rl, .5)
  1272. elseif Type == "Normal" then
  1273. local vp = Create("BodyVelocity"){
  1274. P = 500,
  1275. maxForce = Vector3.new(math.huge, 0, math.huge),
  1276. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1277. }
  1278. if knockback > 0 then
  1279. vp.Parent = hit.Parent.Torso
  1280. end
  1281. game:GetService("Debris"):AddItem(vp, .5)
  1282. elseif Type == "Up" then
  1283. local bodyVelocity = Create("BodyVelocity"){
  1284. velocity = Vector3.new(0, 20, 0),
  1285. P = 5000,
  1286. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1287. Parent = hit,
  1288. }
  1289. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1290. elseif Type == "DarkUp" then
  1291. coroutine.resume(coroutine.create(function()
  1292. for i = 0, 1, 0.1 do
  1293. swait()
  1294. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1295. end
  1296. end))
  1297. local bodyVelocity = Create("BodyVelocity"){
  1298. velocity = Vector3.new(0, 20, 0),
  1299. P = 5000,
  1300. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1301. Parent = hit,
  1302. }
  1303. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1304. elseif Type == "Snare" then
  1305. local bp = Create("BodyPosition"){
  1306. P = 2000,
  1307. D = 100,
  1308. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1309. position = hit.Parent.Torso.Position,
  1310. Parent = hit.Parent.Torso,
  1311. }
  1312. game:GetService("Debris"):AddItem(bp, 1)
  1313. elseif Type == "Freeze" then
  1314. local BodPos = Create("BodyPosition"){
  1315. P = 50000,
  1316. D = 1000,
  1317. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1318. position = hit.Parent.Torso.Position,
  1319. Parent = hit.Parent.Torso,
  1320. }
  1321. local BodGy = Create("BodyGyro") {
  1322. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1323. P = 20e+003,
  1324. Parent = hit.Parent.Torso,
  1325. cframe = hit.Parent.Torso.CFrame,
  1326. }
  1327. hit.Parent.Torso.Anchored = true
  1328. coroutine.resume(coroutine.create(function(Part)
  1329. swait(1.5)
  1330. Part.Anchored = false
  1331. end), hit.Parent.Torso)
  1332. game:GetService("Debris"):AddItem(BodPos, 3)
  1333. game:GetService("Debris"):AddItem(BodGy, 3)
  1334. end
  1335. local debounce = Create("BoolValue"){
  1336. Name = "DebounceHit",
  1337. Parent = hit.Parent,
  1338. Value = true,
  1339. }
  1340. game:GetService("Debris"):AddItem(debounce, Delay)
  1341. c = Create("ObjectValue"){
  1342. Name = "creator",
  1343. Value = Player,
  1344. Parent = h,
  1345. }
  1346. game:GetService("Debris"):AddItem(c, .5)
  1347. end
  1348. end
  1349. -------------------------------------------------------
  1350. --End Damage Function--
  1351. -------------------------------------------------------
  1352.  
  1353. -------------------------------------------------------
  1354. --Start Damage Function Customization--
  1355. -------------------------------------------------------
  1356. function ShowDamage(Pos, Text, Time, Color)
  1357. local Rate = (1 / 30)
  1358. local Pos = (Pos or Vector3.new(0, 0, 0))
  1359. local Text = (Text or "")
  1360. local Time = (Time or 2)
  1361. local Color = (Color or Color3.new(1, 0, 1))
  1362. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1363. EffectPart.Anchored = true
  1364. local BillboardGui = Create("BillboardGui"){
  1365. Size = UDim2.new(3, 0, 3, 0),
  1366. Adornee = EffectPart,
  1367. Parent = EffectPart,
  1368. }
  1369. local TextLabel = Create("TextLabel"){
  1370. BackgroundTransparency = 1,
  1371. Size = UDim2.new(1, 0, 1, 0),
  1372. Text = Text,
  1373. Font = "Bodoni",
  1374. TextColor3 = Color,
  1375. TextScaled = true,
  1376. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1377. Parent = BillboardGui,
  1378. }
  1379. game.Debris:AddItem(EffectPart, (Time))
  1380. EffectPart.Parent = game:GetService("Workspace")
  1381. delay(0, function()
  1382. local Frames = (Time / Rate)
  1383. for Frame = 1, Frames do
  1384. wait(Rate)
  1385. local Percent = (Frame / Frames)
  1386. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1387. TextLabel.TextTransparency = Percent
  1388. end
  1389. if EffectPart and EffectPart.Parent then
  1390. EffectPart:Destroy()
  1391. end
  1392. end)
  1393. end
  1394. -------------------------------------------------------
  1395. --End Damage Function Customization--
  1396. -------------------------------------------------------
  1397.  
  1398. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1399. for _, c in pairs(workspace:children()) do
  1400. local hum = c:findFirstChild("Humanoid")
  1401. if hum ~= nil then
  1402. local head = c:findFirstChild("Head")
  1403. if head ~= nil then
  1404. local targ = head.Position - Part.Position
  1405. local mag = targ.magnitude
  1406. if magni >= mag and c.Name ~= plr.Name then
  1407.  
  1408. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1409. end
  1410. end
  1411. end
  1412. end
  1413. end
  1414.  
  1415.  
  1416. CFuncs = {
  1417. Part = {
  1418. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1419. local Part = Create("Part")({
  1420. Parent = Parent,
  1421. Reflectance = Reflectance,
  1422. Transparency = Transparency,
  1423. CanCollide = false,
  1424. Locked = true,
  1425. BrickColor = BrickColor.new(tostring(BColor)),
  1426. Name = Name,
  1427. Size = Size,
  1428. Material = Material
  1429. })
  1430. RemoveOutlines(Part)
  1431. return Part
  1432. end
  1433. },
  1434. Mesh = {
  1435. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1436. local Msh = Create(Mesh)({
  1437. Parent = Part,
  1438. Offset = OffSet,
  1439. Scale = Scale
  1440. })
  1441. if Mesh == "SpecialMesh" then
  1442. Msh.MeshType = MeshType
  1443. Msh.MeshId = MeshId
  1444. end
  1445. return Msh
  1446. end
  1447. },
  1448. Mesh = {
  1449. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1450. local Msh = Create(Mesh)({
  1451. Parent = Part,
  1452. Offset = OffSet,
  1453. Scale = Scale
  1454. })
  1455. if Mesh == "SpecialMesh" then
  1456. Msh.MeshType = MeshType
  1457. Msh.MeshId = MeshId
  1458. end
  1459. return Msh
  1460. end
  1461. },
  1462. Weld = {
  1463. Create = function(Parent, Part0, Part1, C0, C1)
  1464. local Weld = Create("Weld")({
  1465. Parent = Parent,
  1466. Part0 = Part0,
  1467. Part1 = Part1,
  1468. C0 = C0,
  1469. C1 = C1
  1470. })
  1471. return Weld
  1472. end
  1473. },
  1474. Sound = {
  1475. Create = function(id, par, vol, pit)
  1476. coroutine.resume(coroutine.create(function()
  1477. local S = Create("Sound")({
  1478. Volume = vol,
  1479. Pitch = pit or 1,
  1480. SoundId = id,
  1481. Parent = par or workspace
  1482. })
  1483. wait()
  1484. S:play()
  1485. game:GetService("Debris"):AddItem(S, 6)
  1486. end))
  1487. end
  1488. },
  1489. ParticleEmitter = {
  1490. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1491. local fp = Create("ParticleEmitter")({
  1492. Parent = Parent,
  1493. Color = ColorSequence.new(Color1, Color2),
  1494. LightEmission = LightEmission,
  1495. Size = Size,
  1496. Texture = Texture,
  1497. Transparency = Transparency,
  1498. ZOffset = ZOffset,
  1499. Acceleration = Accel,
  1500. Drag = Drag,
  1501. LockedToPart = LockedToPart,
  1502. VelocityInheritance = VelocityInheritance,
  1503. EmissionDirection = EmissionDirection,
  1504. Enabled = Enabled,
  1505. Lifetime = LifeTime,
  1506. Rate = Rate,
  1507. Rotation = Rotation,
  1508. RotSpeed = RotSpeed,
  1509. Speed = Speed,
  1510. VelocitySpread = VelocitySpread
  1511. })
  1512. return fp
  1513. end
  1514. }
  1515. }
  1516. function RemoveOutlines(part)
  1517. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1518. end
  1519. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1520. local Part = Create("Part")({
  1521. formFactor = FormFactor,
  1522. Parent = Parent,
  1523. Reflectance = Reflectance,
  1524. Transparency = Transparency,
  1525. CanCollide = false,
  1526. Locked = true,
  1527. BrickColor = BrickColor.new(tostring(BColor)),
  1528. Name = Name,
  1529. Size = Size,
  1530. Material = Material
  1531. })
  1532. RemoveOutlines(Part)
  1533. return Part
  1534. end
  1535. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1536. local Msh = Create(Mesh)({
  1537. Parent = Part,
  1538. Offset = OffSet,
  1539. Scale = Scale
  1540. })
  1541. if Mesh == "SpecialMesh" then
  1542. Msh.MeshType = MeshType
  1543. Msh.MeshId = MeshId
  1544. end
  1545. return Msh
  1546. end
  1547. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1548. local Weld = Create("Weld")({
  1549. Parent = Parent,
  1550. Part0 = Part0,
  1551. Part1 = Part1,
  1552. C0 = C0,
  1553. C1 = C1
  1554. })
  1555. return Weld
  1556. end
  1557.  
  1558. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1559. local Sound = IT("Sound")
  1560. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1561. Sound.Pitch = pitch or 1
  1562. Sound.Volume = volume or 1
  1563. Sound.Looped = looped or false
  1564. if(autoPlay)then
  1565. coroutine.wrap(function()
  1566. repeat wait() until Sound.IsLoaded
  1567. Sound.Playing = autoPlay or false
  1568. end)()
  1569. end
  1570. if(not looped and effect)then
  1571. Sound.Stopped:connect(function()
  1572. Sound.Volume = 0
  1573. Sound:destroy()
  1574. end)
  1575. elseif(effect)then
  1576.  
  1577. end
  1578. Sound.Parent =parent or Torso
  1579. return Sound
  1580. end
  1581.  
  1582. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1583. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1584. local Sound = IT("Sound")
  1585. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1586. Sound.Pitch = pitch or 1
  1587. Sound.Volume = volume or 1
  1588. Sound.Looped = looped or false
  1589. if(autoPlay)then
  1590. coroutine.wrap(function()
  1591. repeat wait() until Sound.IsLoaded
  1592. Sound.Playing = autoPlay or false
  1593. end)()
  1594. end
  1595. if(not looped and effect)then
  1596. Sound.Stopped:connect(function()
  1597. Sound.Volume = 0
  1598. soundPart:destroy()
  1599. end)
  1600. elseif(effect)then
  1601. warn("Sound can't be looped and a sound effect!")
  1602. end
  1603. Sound.Parent = soundPart
  1604. return Sound
  1605. end
  1606.  
  1607. -------------------------------------------------------
  1608. --Start Effect Function--
  1609. -------------------------------------------------------
  1610. EffectModel = Instance.new("Model", char)
  1611. Effects = {
  1612. Block = {
  1613. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1614. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1615. prt.Anchored = true
  1616. prt.CFrame = cframe
  1617. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1618. game:GetService("Debris"):AddItem(prt, 10)
  1619. if Type == 1 or Type == nil then
  1620. table.insert(Effects, {
  1621. prt,
  1622. "Block1",
  1623. delay,
  1624. x3,
  1625. y3,
  1626. z3,
  1627. msh
  1628. })
  1629. elseif Type == 2 then
  1630. table.insert(Effects, {
  1631. prt,
  1632. "Block2",
  1633. delay,
  1634. x3,
  1635. y3,
  1636. z3,
  1637. msh
  1638. })
  1639. else
  1640. table.insert(Effects, {
  1641. prt,
  1642. "Block3",
  1643. delay,
  1644. x3,
  1645. y3,
  1646. z3,
  1647. msh
  1648. })
  1649. end
  1650. end
  1651. },
  1652. Sphere = {
  1653. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1654. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1655. prt.Anchored = true
  1656. prt.CFrame = cframe
  1657. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1658. game:GetService("Debris"):AddItem(prt, 10)
  1659. table.insert(Effects, {
  1660. prt,
  1661. "Cylinder",
  1662. delay,
  1663. x3,
  1664. y3,
  1665. z3,
  1666. msh
  1667. })
  1668. end
  1669. },
  1670. Cylinder = {
  1671. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1672. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1673. prt.Anchored = true
  1674. prt.CFrame = cframe
  1675. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1676. game:GetService("Debris"):AddItem(prt, 10)
  1677. table.insert(Effects, {
  1678. prt,
  1679. "Cylinder",
  1680. delay,
  1681. x3,
  1682. y3,
  1683. z3,
  1684. msh
  1685. })
  1686. end
  1687. },
  1688. Wave = {
  1689. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1690. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1691. prt.Anchored = true
  1692. prt.CFrame = cframe
  1693. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1694. game:GetService("Debris"):AddItem(prt, 10)
  1695. table.insert(Effects, {
  1696. prt,
  1697. "Cylinder",
  1698. delay,
  1699. x3 / 60,
  1700. y3 / 60,
  1701. z3 / 60,
  1702. msh
  1703. })
  1704. end
  1705. },
  1706. Ring = {
  1707. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1708. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1709. prt.Anchored = true
  1710. prt.CFrame = cframe
  1711. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1712. game:GetService("Debris"):AddItem(prt, 10)
  1713. table.insert(Effects, {
  1714. prt,
  1715. "Cylinder",
  1716. delay,
  1717. x3,
  1718. y3,
  1719. z3,
  1720. msh
  1721. })
  1722. end
  1723. },
  1724. Break = {
  1725. Create = function(brickcolor, cframe, x1, y1, z1)
  1726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1727. prt.Anchored = true
  1728. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1729. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1730. local num = math.random(10, 50) / 1000
  1731. game:GetService("Debris"):AddItem(prt, 10)
  1732. table.insert(Effects, {
  1733. prt,
  1734. "Shatter",
  1735. num,
  1736. prt.CFrame,
  1737. math.random() - math.random(),
  1738. 0,
  1739. math.random(50, 100) / 100
  1740. })
  1741. end
  1742. },
  1743. Spiral = {
  1744. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1745. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1746. prt.Anchored = true
  1747. prt.CFrame = cframe
  1748. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1749. game:GetService("Debris"):AddItem(prt, 10)
  1750. table.insert(Effects, {
  1751. prt,
  1752. "Cylinder",
  1753. delay,
  1754. x3,
  1755. y3,
  1756. z3,
  1757. msh
  1758. })
  1759. end
  1760. },
  1761. Push = {
  1762. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1763. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1764. prt.Anchored = true
  1765. prt.CFrame = cframe
  1766. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1767. game:GetService("Debris"):AddItem(prt, 10)
  1768. table.insert(Effects, {
  1769. prt,
  1770. "Cylinder",
  1771. delay,
  1772. x3,
  1773. y3,
  1774. z3,
  1775. msh
  1776. })
  1777. end
  1778. }
  1779. }
  1780. -------------------------------------------------------
  1781. --End Effect Function--
  1782. -------------------------------------------------------
  1783.  
  1784. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1785. local NSound = nil
  1786. coroutine.resume(coroutine.create(function()
  1787. NSound = Instance.new("Sound", PARENT)
  1788. NSound.Volume = VOLUME
  1789. NSound.Pitch = PITCH
  1790. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1791. swait()
  1792. NSound:play()
  1793. game:GetService("Debris"):AddItem(NSound, 10)
  1794. end))
  1795. return NSound
  1796. end
  1797.  
  1798.  
  1799. coroutine.resume(coroutine.create(function()
  1800. while text ~= nil do
  1801. swait()
  1802. text.Rotation = math.random(-1.5,1.5)
  1803. end
  1804. end))
  1805.  
  1806. angery = false
  1807.  
  1808.  
  1809. -------------------------------------------------------
  1810. --End Important Functions--
  1811. -------------------------------------------------------
  1812.  
  1813. -------------------------------------------------------
  1814. --Start Music Option--
  1815. -------------------------------------------------------
  1816.  
  1817. lul = Instance.new("Sound", tors) --le musice
  1818. lul.Pitch = 1
  1819.  
  1820. local mu = math.random(1,17)
  1821. if mu == 1 then
  1822. lul.SoundId = "rbxassetid://193889412"
  1823. end
  1824. if mu == 2 then
  1825. lul.SoundId = "rbxassetid://274690929"
  1826. end
  1827. if mu == 3 then
  1828. lul.SoundId = "rbxassetid://1241998626"
  1829. end
  1830. if mu == 4 then
  1831. lul.SoundId = "rbxassetid://1878962648"
  1832. end
  1833. if mu == 5 then
  1834. lul.SoundId = "rbxassetid://185117072"
  1835. end
  1836. if mu == 6 then
  1837. lul.SoundId = "rbxassetid://295856024"
  1838. end
  1839. if mu == 7 then
  1840. lul.SoundId = "rbxassetid://2054013600"
  1841. end
  1842. if mu == 8 then
  1843. lul.SoundId = "rbxassetid://1463709693"
  1844. lul.Pitch = 1.4
  1845. end
  1846. if mu == 9 then
  1847. lul.SoundId = "rbxassetid://575705300"
  1848. end
  1849. if mu == 10 then
  1850. lul.SoundId = "rbxassetid://142924062"
  1851. end
  1852. if mu == 11 then
  1853. lul.SoundId = "rbxassetid://251072363"
  1854. end
  1855. if mu == 12 then
  1856. lul.SoundId = "rbxassetid://731061980"
  1857. end
  1858. if mu == 13 then
  1859. lul.SoundId = "rbxassetid://455682677"
  1860. end
  1861. if mu == 14 then
  1862. lul.SoundId = "rbxassetid://1283123885"
  1863. end
  1864. if mu == 15 then
  1865. lul.SoundId = "rbxassetid://1185002382"
  1866. end
  1867. if mu == 16 then
  1868. lul.SoundId = "rbxassetid://1588631952"
  1869. end
  1870. if mu == 17 then
  1871. lul.SoundId = "rbxassetid://1496130120"
  1872. end
  1873.  
  1874. lul.Volume = 1
  1875. lul.TimePosition = 0
  1876. lul.Looped = true
  1877. lul:Play()
  1878.  
  1879. NEWS = Instance.new("Sound", tors) --O NO
  1880. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1881. NEWS.Volume = 100
  1882. NEWS.Pitch = 1
  1883. NEWS.Looped = false
  1884. NEWS.TimePosition = 1
  1885.  
  1886. AAAAA = Instance.new("Sound", tors) --aaa
  1887. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1888. AAAAA.Volume = 10
  1889. AAAAA.Pitch = 1
  1890. AAAAA.Looped = false
  1891. AAAAA.TimePosition = 1
  1892.  
  1893. MERKIO = Instance.new("Sound", tors) --why
  1894. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1895. MERKIO.Volume = 10
  1896. MERKIO.Pitch = 1
  1897. MERKIO.Looped = false
  1898. MERKIO.TimePosition = 0
  1899.  
  1900. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1901. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1902. MERKIO2.Volume = 10
  1903. MERKIO2.Pitch = 1
  1904. MERKIO2.Looped = false
  1905. MERKIO2.TimePosition = 0
  1906.  
  1907. thonks = Instance.new("Sound", tors) --wat?
  1908. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1909. thonks.Volume = 10
  1910. thonks.Pitch = 1
  1911. thonks.Looped = false
  1912. thonks.TimePosition = 0
  1913.  
  1914. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1915. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1916. gudsong.Volume = 10
  1917. gudsong.Pitch = 1
  1918. gudsong.Looped = true
  1919. gudsong.TimePosition = 6.6
  1920.  
  1921. so = Instance.new("Sound", tors) --moar seizure
  1922. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1923. so.Volume = 10
  1924. so.Pitch = 1
  1925. so.Looped = false
  1926. so.TimePosition = 0
  1927.  
  1928. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1929. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1930. sors.Volume = 10
  1931. sors.Pitch = 1
  1932. sors.Looped = false
  1933. sors.TimePosition = 0
  1934.  
  1935. --u mom gay--
  1936. -------------------------------------------------------
  1937. --End Music Option--
  1938. -------------------------------------------------------
  1939. --hi fat >:)
  1940. -------------------------------------------------------
  1941. --Start Attacks N Stuff--
  1942. -------------------------------------------------------
  1943.  
  1944. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1945. attack = true
  1946.  
  1947. hum.WalkSpeed = 40
  1948. lul:Pause()
  1949. Character.Head.face.Texture = "rbxassetid://620619801"
  1950. NEWS:Play()
  1951. repeat
  1952. NEWS.Parent = tors
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1960. until NEWS.Playing == false
  1961. local S = Instance.new("Explosion",workspace)
  1962. S.Position = tors.Position
  1963. S.BlastPressure = 999
  1964. S.BlastRadius = 45
  1965. S.ExplosionType = 0
  1966. attack = false
  1967. hum.WalkSpeed = 40
  1968. lul:Resume()
  1969. Character.Head.face.Texture = "rbxassetid://620619801"
  1970. attack = false
  1971. hum.WalkSpeed = 40
  1972. end
  1973.  
  1974. function sneakonehundred()
  1975. attack = true
  1976. hum.WalkSpeed = 0.03
  1977. Character.Head.face.Texture = "rbxassetid://1667792"
  1978. CreateSound("1542642349", tors, 10, 1.05)
  1979. for i = 0,20,0.1 do
  1980. swait()
  1981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1985. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1986. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1987. end
  1988. CreateSound("753450324", tors, 10, 1.05)
  1989. wait(0.25)
  1990. Character.Head.face.Texture = "rbxassetid://1223903433"
  1991. for i = 0,7,0.1 do
  1992. swait()
  1993. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1994. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1995. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1996. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1997. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1998. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1999. end
  2000. Character.Head.face.Texture = "rbxassetid://620619801"
  2001. attack = false
  2002. hum.WalkSpeed = 40
  2003. end
  2004.  
  2005. function WRY() --WRYYYYYYY
  2006. attack = true
  2007. hum.WalkSpeed = 0.30
  2008. CreateSound("794081034", hed, 10, 1)
  2009. Character.Head.face.Texture = "rbxassetid://396389196"
  2010. for i = 0,2,0.1 do
  2011. swait()
  2012. CameraEnshaking(1, 2)
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2019. end
  2020. for i = 0,14.7,0.1 do
  2021. swait()
  2022. CameraEnshaking(1, 3)
  2023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2024. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2025. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2026. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2027. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2028. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2029. end
  2030. attack = false
  2031. Character.Head.face.Texture = "rbxassetid://620619801"
  2032. hum.WalkSpeed = 40
  2033. end
  2034.  
  2035. function DANCEFORME()
  2036. attack = true
  2037. texth.Text = "Squɑƚing."
  2038. text.Text = ""
  2039. lul:Pause()
  2040. Character.Head.face.Texture = "rbxassetid://1676553712"
  2041. MERKIO:Play()
  2042. repeat
  2043. for i = 0,0.37,0.03 do
  2044. swait()
  2045. MERKIO.Parent = tors
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2048. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2049. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2050. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2052. end
  2053. for i = 0,0.37,0.03 do
  2054. swait()
  2055. MERKIO.Parent = tors
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2058. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2059. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2060. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2061. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2062. end
  2063. until MERKIO.Playing == false
  2064. MERKIO:Stop()
  2065. Character.Head.face.Texture = "rbxassetid://620619801"
  2066. attack = false
  2067. lul:Resume()
  2068. texth.Text = ""
  2069. text.Text = "Noti˅ɐ "
  2070. hum.WalkSpeed = 40
  2071. end
  2072.  
  2073. function TRUEDANCEFORME()
  2074. attack = true
  2075. texth.Text = "Truely Squɑƚing."
  2076. text.Text = ""
  2077. lul:Pause()
  2078. Character.Head.face.Texture = "rbxassetid://8339872"
  2079. MERKIO:Play()
  2080. repeat
  2081. for i = 0,0.37,0.03 do
  2082. swait()
  2083. MERKIO.Parent = tors
  2084. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2085. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2086. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2087. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2088. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2089. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2090. end
  2091. for i = 0,0.37,0.03 do
  2092. swait()
  2093. MERKIO.Parent = tors
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2096. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2097. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2100. end
  2101. until MERKIO.Playing == false
  2102. MERKIO:Stop()
  2103. Character.Head.face.Texture = "rbxassetid://620619801"
  2104. attack = false
  2105. lul:Resume()
  2106. texth.Text = ""
  2107. text.Text = "Noti˅ɐ "
  2108. hum.WalkSpeed = 40
  2109. end
  2110.  
  2111. function takethat()
  2112. attack = true
  2113. hum.WalkSpeed = 0
  2114. CreateSound("1238240145", tors, 10, 1.05)
  2115. for i = 0,8.3,0.1 do
  2116. swait()
  2117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2123. end
  2124. CreateSound("135165859", tors, 10, 1.05)
  2125. for i = 0,6,0.1 do
  2126. swait()
  2127. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2128. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2130. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2131. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2132. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2133. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2134. end
  2135. attack = false
  2136. Character.Head.face.Texture = "rbxassetid://620619801"
  2137. hum.WalkSpeed = 40
  2138. end
  2139. function thonki()
  2140. attack = true
  2141. text.Text = "Thinking..."
  2142. hum.WalkSpeed = 6.5
  2143. Character.Head.face.Texture = "rbxassetid://1528105298"
  2144. thonks:Play()
  2145. lul:Pause()
  2146. repeat
  2147. for i = 0,8.3,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2155. end
  2156. until thonks.Playing == false
  2157. thonks:Stop()
  2158. attack = false
  2159. text.Text = "Noti˅ɐ "
  2160. Character.Head.face.Texture = "rbxassetid://620619801"
  2161. lul:Resume()
  2162. hum.WalkSpeed = 40
  2163. end
  2164. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2165. attack = true
  2166. Character.Head.face.Texture = "rbxassetid://266304560"
  2167. for i = 0,6,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2175. end
  2176. CreateSound("1093102664", hed, 10, 1)
  2177. CameraEnshaking(3, 8)
  2178. for i = 0,2,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2185. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2186. end
  2187. Character.Head.face.Texture = "rbxassetid://30128383"
  2188. hum.MaxHealth = 0
  2189. ragdoll(char)
  2190. CreateSound("534269232", hed, 5, 1)
  2191. end
  2192.  
  2193. function dead()
  2194. attack = true
  2195. hum.WalkSpeed = 0.20
  2196. CreateSound("137225991", hed, 10, 1)
  2197. Character.Head.face.Texture = "rbxassetid://297512410"
  2198. for i = 0,1.1,0.1 do
  2199. swait()
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2206. end
  2207. for i = 0,1.1,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2215. end
  2216. for i = 0,1.1,0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2223. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2224. end
  2225. for i = 0,1.1,0.1 do
  2226. swait()
  2227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2231. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2232. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2233. end
  2234. for i = 0,1.1,0.1 do
  2235. swait()
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2242. end
  2243. for i = 0,1.1,0.1 do
  2244. swait()
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2251. end
  2252. for i = 0,1.1,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2260. end
  2261. for i = 0,1.1,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2269. end
  2270. for i = 0,1.1,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2278. end
  2279. Character.Head.face.Texture = "rbxassetid://273309187"
  2280. for i = 0,9,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2288. end
  2289. attack = false
  2290. Character.Head.face.Texture = "rbxassetid://620619801"
  2291. hum.WalkSpeed = 40
  2292. end
  2293.  
  2294. function ShutTheHellUp()
  2295. attack = true
  2296. hum.WalkSpeed = 2.01
  2297. CreateSound("336377340", hed, 10, 1)
  2298. for i = 0,3,0.1 do
  2299. swait()
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2306. end
  2307. for i = 0,1.2,0.1 do
  2308. swait()
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2315. end
  2316. for i = 0,1.2,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2324. end
  2325. for i = 0,1.2,0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2333. end
  2334. for i = 0,1.2,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2342. end
  2343. for i = 0,2,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2351. end
  2352. for i = 0,2,0.1 do
  2353. swait()
  2354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2356. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2360. end
  2361. hum.WalkSpeed = 40
  2362. attack = false
  2363. end
  2364.  
  2365. function NO_U()
  2366. attack = true
  2367. hum.WalkSpeed = 4.01
  2368. Character.Head.face.Texture = "rbxassetid://304904077"
  2369. CreateSound("1543318456", hed, 10, 1)
  2370. for i = 0,6,0.1 do
  2371. swait()
  2372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2373. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2374. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2375. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2376. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2377. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2378. end
  2379. for i = 0,3.2,0.1 do
  2380. swait()
  2381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2383. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2387. end
  2388. hum.WalkSpeed = 40
  2389. Character.Head.face.Texture = "rbxassetid://620619801"
  2390. attack = false
  2391. end
  2392.  
  2393. function EndMySufferingV2()
  2394. attack = true
  2395. hum.WalkSpeed = 1.01
  2396. CreateSound("577475178", hed, 10, 1)
  2397. for i = 0,18,0.1 do
  2398. swait()
  2399. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2400. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2401. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2402. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2403. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2404. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2405. end
  2406. attack = false
  2407. hum.WalkSpeed = 40
  2408. end
  2409.  
  2410. function Victory()
  2411. attack = true
  2412. hum.WalkSpeed = 1.01
  2413. Character.Head.face.Texture = "rbxassetid://616284160"
  2414. Humanoid.Jump = true
  2415. CreateSound("130834939", hed, 10, 1)
  2416. for i = 0,3.7,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2424. end
  2425. Humanoid.Jump = true
  2426. for i = 0,3.7,0.1 do
  2427. swait()
  2428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2432. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2433. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2434. end
  2435. Humanoid.Jump = true
  2436. for i = 0,3.7,0.1 do
  2437. swait()
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2444. end
  2445. Humanoid.Jump = true
  2446. for i = 0,3.7,0.1 do
  2447. swait()
  2448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2452. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2453. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2454. end
  2455. Humanoid.Jump = true
  2456. for i = 0,3.7,0.1 do
  2457. swait()
  2458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2463. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2464. end
  2465. attack = false
  2466. Character.Head.face.Texture = "rbxassetid://620619801"
  2467. hum.WalkSpeed = 40
  2468. end
  2469.  
  2470. function WhatHuh()
  2471. attack = true
  2472. hum.WalkSpeed = 1.01
  2473. CreateSound("130766865", hed, 10, 1)
  2474. Character.Head.face.Texture = "rbxassetid://276732672"
  2475. for i = 0,4,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2483. end
  2484. for i = 0,6.7,0.1 do
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2492. end
  2493. for i = 0,8.1,0.1 do
  2494. swait()
  2495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2501. end
  2502. for i = 0,1,0.1 do
  2503. swait()
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2510. end
  2511. for i = 0,1,0.1 do
  2512. swait()
  2513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2519. end
  2520. for i = 0,4,0.1 do
  2521. swait()
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2528. end
  2529. attack = false
  2530. Character.Head.face.Texture = "rbxassetid://620619801"
  2531. hum.WalkSpeed = 40
  2532. end
  2533.  
  2534. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2535. attack = true
  2536. Character.Head.face.Texture = "rbxassetid://266304560"
  2537. for i = 0,6,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2545. end
  2546. CreateSound("1093102664", hed, 10, 1)
  2547. CameraEnshaking(3, 8)
  2548. for i = 0,2,0.1 do
  2549. swait()
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2555. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2556. end
  2557. Character.Head.face.Texture = "rbxassetid://30128383"
  2558. hum.MaxHealth = 0
  2559. ragdoll(char)
  2560. CreateSound("534269232", hed, 5, 1)
  2561. end
  2562.  
  2563. function AnotherOne() --WhAT ANOTHER ONE
  2564. attack = true
  2565. hum.WalkSpeed = 1.01
  2566. local icri = CreateSound("1205111204", hed, 10, 1)
  2567. swait(165)
  2568. local FRAME = tors.CFrame
  2569. repeat
  2570. swait()
  2571. Character.Head.face.Texture = "rbxassetid://582931093"
  2572. CameraEnshaking(1, 10)
  2573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2576. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2577. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2578. tors.CFrame = FRAME * CF(0,1,0)
  2579. swait()
  2580. tors.CFrame = FRAME
  2581. until icri.Playing == false
  2582. Character.Head.face.Texture = "rbxassetid://620619801"
  2583. attack = false
  2584. hum.WalkSpeed = 40
  2585. end
  2586.  
  2587.  
  2588. function NEN()
  2589. attack = true
  2590. hum.WalkSpeed = 1.01
  2591. CreateSound("230292011", hed, 10, 1)
  2592. Character.Head.face.Texture = "rbxassetid://705269463"
  2593. for i = 0,4,0.1 do
  2594. swait()
  2595. CameraEnshaking(1, 3)
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2602. end
  2603. attack = false
  2604. Character.Head.face.Texture = "rbxassetid://620619801"
  2605. hum.WalkSpeed = 40
  2606. end
  2607.  
  2608. function Ashes() --Straight from... Whatever it was called.
  2609. attack = true
  2610. hum.WalkSpeed = 1.01
  2611. Character.Head.face.Texture = "rbxassetid://360687027"
  2612. CreateSound("290084602", tors, 10, 1)
  2613. for i = 0,6.2,0.1 do
  2614. swait()
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2621. end
  2622. for i = 0,6.2,0.1 do
  2623. swait()
  2624. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2625. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2626. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2627. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2628. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2629. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2630. end
  2631. attack = false
  2632. Character.Head.face.Texture = "rbxassetid://620619801"
  2633. hum.WalkSpeed = 40
  2634. end
  2635.  
  2636.  
  2637. function BOI()
  2638. attack = true
  2639. hum.WalkSpeed = 1.01
  2640. CreateSound("390901873", hed, 10, 1)
  2641. Character.Head.face.Texture = "rbxassetid://282463320"
  2642. for i = 0,4,0.1 do
  2643. swait()
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2650. end
  2651. for i = 0,4,0.1 do
  2652. swait()
  2653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2655. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2657. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2659. end
  2660. attack = false
  2661. Character.Head.face.Texture = "rbxassetid://620619801"
  2662. hum.WalkSpeed = 40
  2663. end
  2664.  
  2665. function DrinkdaDrink()
  2666. attack = true
  2667. RHe.Transparency = 0
  2668. hum.WalkSpeed = 3
  2669. local Munch = CreateSound("554208103", hed, 5, 1)
  2670. swait(2)
  2671. repeat
  2672. for i = 0,6,0.1 do
  2673. swait()
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2678. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2680. end
  2681. until Munch.Playing == false
  2682. hum.WalkSpeed = 40
  2683. RHe.Transparency = 1
  2684. attack = false
  2685. end
  2686.  
  2687. function EatdaChips()
  2688. attack = true
  2689. RHk.Transparency = 0
  2690. hum.WalkSpeed = 3
  2691. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2692. swait(2)
  2693. repeat
  2694. for i = 0,6,0.1 do
  2695. swait()
  2696. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2697. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2698. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2699. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2700. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2701. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2702. end
  2703. until Muncha.Playing == false
  2704. hum.WalkSpeed = 40
  2705. RHk.Transparency = 1
  2706. attack = false
  2707. end
  2708.  
  2709. function Sittyboi()
  2710. attack = true
  2711. lul:Pause()
  2712. text.Text = "Waiting..."
  2713. AAAAA.SoundId = "rbxassetid://1239136800"
  2714. AAAAA.TimePosition = 0
  2715. AAAAA:Play()
  2716. hum.WalkSpeed = 0
  2717. repeat
  2718. swait()
  2719. for i = 0, 1, 0.1 do
  2720. swait()
  2721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2722. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2723. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2724. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2725. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2726. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2727. end
  2728. until AAAAA.Playing == false
  2729. attack = false
  2730. AAAAA:Stop()
  2731. lul:Resume()
  2732. text.Text = "Noti˅ɐ "
  2733. hum.WalkSpeed = 40
  2734. end
  2735.  
  2736. function HELP()
  2737. attack = true
  2738. hum.WalkSpeed = 1.01
  2739. Character.Head.face.Texture = "rbxassetid://307972876"
  2740. CreateSound("1123321019", hed, 10, 1)
  2741. for i = 0,15,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2749. end
  2750. CreateSound("198462271", hed, 10, 1)
  2751. for i = 0,8,0.1 do
  2752. Character.Head.face.Texture = "rbxassetid://341497730"
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2756. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2757. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2759. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2760. end
  2761. for i = 0,8,0.1 do
  2762. Character.Head.face.Texture = "rbxassetid://341497730"
  2763. swait()
  2764. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2765. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2766. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2767. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2768. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2769. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2770. end
  2771. CreateSound("948494432", hed, 10, 1)
  2772. for i = 0,7.5,0.1 do
  2773. Character.Head.face.Texture = "rbxassetid://249062487"
  2774. swait()
  2775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2777. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2778. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2779. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2780. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2781. end
  2782. CreateSound("1542642349", hed, 10, 1)
  2783. for i = 0,10,0.1 do
  2784. Character.Head.face.Texture = "rbxassetid://270636807"
  2785. swait()
  2786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2788. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2789. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2790. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2791. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2792. end
  2793. CreateSound("269597232", hed, 10, 1)
  2794. for i = 0,6,0.1 do
  2795. Character.Head.face.Texture = "rbxassetid://265057155"
  2796. swait()
  2797. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2798. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2799. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2800. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2801. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2802. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2803. end
  2804. attack = false
  2805. Character.Head.face.Texture = "rbxassetid://620619801"
  2806. hum.WalkSpeed = 40
  2807. end
  2808.  
  2809. danci = false
  2810.  
  2811. function dingidongo() --my head burns (UNUSED)
  2812. attack = true
  2813. danci = true
  2814. hum.WalkSpeed = 27.6
  2815. texth.Text = "Having a Seizure."
  2816. text.Text = ""
  2817. gudsong:Play()
  2818. lul:Pause()
  2819. gudsong.TimePosition = 6.6
  2820. Character.Head.face.Texture = "rbxassetid://315792941"
  2821. repeat
  2822. for i = 0,1.87,0.23 do
  2823. swait()
  2824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2826. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2827. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2828. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2830. end
  2831. if gudsong.TimePosition == 11.937 then
  2832. gudsong.TimePosition = 6.6
  2833. end
  2834. for i = 0,1.87,0.23 do
  2835. swait()
  2836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2838. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2839. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2840. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2841. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2842. end
  2843. until danci == false
  2844. gudsong:Stop()
  2845. attack = false
  2846. lul:Resume()
  2847. texth.Text = ""
  2848. text.Text = "Noti˅ɐ "
  2849. attack = false
  2850. Character.Head.face.Texture = "rbxassetid://620619801"
  2851. hum.WalkSpeed = 40
  2852. end
  2853.  
  2854. function hap() --much hap
  2855. attack = true
  2856. hum.WalkSpeed = 0.10
  2857. CreateSound("363808674", hed, 10, 1)
  2858. Character.Head.face.Texture = "rbxassetid://315792941"
  2859. for i = 0,12,0.1 do
  2860. swait()
  2861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2864. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2865. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2867. end
  2868. CreateSound("233168827", hed, 10, 1)
  2869. Character.Head.face.Texture = "rbxassetid://335761015"
  2870. for i = 0,10,0.1 do
  2871. swait()
  2872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2874. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2875. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2876. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2877. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2878. end
  2879. CreateSound("363808674", hed, 10, 1)
  2880. attack = false
  2881. Character.Head.face.Texture = "rbxassetid://620619801"
  2882. hum.WalkSpeed = 40
  2883. end
  2884.  
  2885. function Gumilol()
  2886. attack = true
  2887. hum.WalkSpeed = 0
  2888. local Senses = CreateSound("605297168", hed, 6, 1)
  2889. swait(2)
  2890. repeat
  2891. swait()
  2892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2893. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2896. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2897. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2898. until Senses.TimePosition > 2.7
  2899. for i = 0, 3, 0.1 do
  2900. swait()
  2901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2902. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2903. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2904. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2905. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2906. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2907. end
  2908. root.Anchored = true
  2909. repeat
  2910. swait()
  2911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2912. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2913. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2914. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2915. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2916. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2917. until Senses.Playing == false
  2918. hum.WalkSpeed = 40
  2919. attack = false
  2920. root.Anchored = false
  2921. end
  2922. function oofmyass()
  2923. attack = true
  2924. hum.WalkSpeed = 0
  2925. CreateSound("663306786", tors, 3, 1)
  2926. for i = 0, 12, 0.1 do
  2927. swait()
  2928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2929. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2930. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2931. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2932. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2933. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2934. end
  2935. CreateSound("663307468", tors, 6, 1)
  2936. for i = 0, 6, 0.1 do
  2937. swait()
  2938. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2939. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2940. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2941. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2942. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2943. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2944. end
  2945. hum.WalkSpeed = 40
  2946. attack = false
  2947. end
  2948. function WoodyGotWood()
  2949. attack = true
  2950. hum.WalkSpeed = 0
  2951. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2952. Character.Head.face.Texture = "rbxassetid://27020401"
  2953. swait(2)
  2954. repeat
  2955. swait()
  2956. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2957. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2958. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2959. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2960. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2961. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2962. until Woodlenny.TimePosition > 3.6
  2963. root.Anchored = true
  2964. repeat
  2965. swait()
  2966. for i = 0, 2, 0.1 do
  2967. swait()
  2968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2969. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2970. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2971. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2972. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2973. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2974. end
  2975. for i = 0, 1.6, 0.1 do
  2976. swait()
  2977. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2978. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2981. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2982. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2983. end
  2984. until Woodlenny.Playing == false
  2985. hum.WalkSpeed = 40
  2986. Character.Head.face.Texture = "rbxassetid://620619801"
  2987. attack = false
  2988. root.Anchored = false
  2989. end
  2990.  
  2991. function IsThatA()
  2992. attack = true
  2993. hum.WalkSpeed = 0
  2994. local isthata = CreateSound("950444738", hed, 6, 1)
  2995. Character.Head.face.Texture = "rbxassetid://63495374"
  2996. swait(2)
  2997. for i = 0, 7, 0.1 do
  2998. swait()
  2999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3001. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3002. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3003. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3004. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3005. end
  3006. Character.Head.face.Texture = "rbxassetid://143884958"
  3007. swait()
  3008. for i = 0, 14, 0.1 do
  3009. swait()
  3010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  3011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3012. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3016. end
  3017. hum.WalkSpeed = 40
  3018. Character.Head.face.Texture = "rbxassetid://620619801"
  3019. attack = false
  3020. root.Anchored = false
  3021. end
  3022.  
  3023. function LIVING()
  3024. attack = true
  3025. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3026. hum.WalkSpeed = 0
  3027. sors:Play()
  3028. repeat
  3029. swait()
  3030. sors.Parent = tors
  3031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3032. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3033. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3034. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3035. until sors.Playing == false
  3036. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3037. attack = false
  3038. hum.WalkSpeed = 40
  3039. end
  3040.  
  3041. function Seizure()
  3042. attack = true
  3043. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=15839299"
  3044. hum.WalkSpeed = 0
  3045. so:Play()
  3046. repeat
  3047. swait()
  3048. so.Parent = tors
  3049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3051. if Mrandom(1,15) == 1 then
  3052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3053. end
  3054. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3055. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3058. until so.Playing == false
  3059. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3060. attack = false
  3061. hum.WalkSpeed = 40
  3062. end
  3063.  
  3064. local SOOSS = false
  3065.  
  3066. function STARMAN()
  3067. attack = true
  3068. SOOSS = true
  3069. hum.WalkSpeed = 160
  3070. soos:Play()
  3071. lul:Pause()
  3072. coroutine.resume(coroutine.create(function()
  3073. while SOOSS == true do
  3074. swait()
  3075. Head.Color = Color3.fromRGB(cR,cG,cB)
  3076. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3077. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3078. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3079. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3080. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3081. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3082. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3083. text.Text = ""..StarText[math.random(1,#StarText)]
  3084. end
  3085. end))
  3086. repeat
  3087. swait()
  3088. soos.Parent = tors
  3089. for i = 0,0.17,0.03 do
  3090. swait()
  3091. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3092. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3093. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3094. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3095. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3096. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3097. end
  3098. for i = 0,0.17,0.03 do
  3099. swait()
  3100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3102. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3106. end
  3107. until soos.Playing == false
  3108. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3109. attack = false
  3110. SOOSS = false
  3111. text.Text = "Noti˅ɐ "
  3112. hum.WalkSpeed = 40
  3113. wait(0.1)
  3114. lul:Resume()
  3115. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3116. Head.BrickColor = BrickColor.new("Bright yellow")
  3117. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3118. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3119. Torso.BrickColor = BrickColor.new("Shamrock")
  3120. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3121. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3122. wait(0.1)
  3123. text.Text = "Noti˅ɐ "
  3124. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3125. Head.BrickColor = BrickColor.new("Bright yellow")
  3126. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3127. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3128. Torso.BrickColor = BrickColor.new("Shamrock")
  3129. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3130. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3131. wait(0.1)
  3132. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3133. Head.BrickColor = BrickColor.new("Bright yellow")
  3134. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3135. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3136. Torso.BrickColor = BrickColor.new("Shamrock")
  3137. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3138. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3139. wait(0.1)
  3140. text.Text = "Noti˅ɐ "
  3141. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  3142. Head.BrickColor = BrickColor.new("Bright yellow")
  3143. RightArm.BrickColor = BrickColor.new("Bright yellow")
  3144. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  3145. Torso.BrickColor = BrickColor.new("Shamrock")
  3146. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3147. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  3148. end
  3149.  
  3150. function Woaht()
  3151. attack = true
  3152. hum.WalkSpeed = 0
  3153. local wot = CreateSound("313553389", hed, 6, 1)
  3154. Character.Head.face.Texture = "rbxassetid://60501076"
  3155. swait(2)
  3156. repeat
  3157. for i = 0,0.37,0.03 do
  3158. swait()
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3163. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3165. end
  3166. until wot.Playing == false
  3167. hum.WalkSpeed = 40
  3168. Character.Head.face.Texture = "rbxassetid://620619801"
  3169. attack = false
  3170. root.Anchored = false
  3171. end
  3172.  
  3173. function Cso(ID, PARENT, VOLUME, PITCH)
  3174. local NSound = nil
  3175. coroutine.resume(coroutine.create(function()
  3176. NSound = IT("Sound", PARENT)
  3177. NSound.Volume = VOLUME
  3178. NSound.Pitch = PITCH
  3179. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3180. swait()
  3181. NSound:play()
  3182. game:GetService("Debris"):AddItem(NSound, 10)
  3183. end))
  3184. return NSound
  3185. end
  3186.  
  3187. function woah()
  3188. attack = true
  3189. hum.WalkSpeed = 0
  3190. Cso("1542642349", hed, 10, 1)
  3191. for i = 0, 6, 0.1 do
  3192. swait()
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3194. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3197. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3198. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3199. end
  3200. Cso("144508058", hed, 10, 0.8)
  3201. for i = 0, 6, 0.1 do
  3202. swait()
  3203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3204. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3205. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3206. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3207. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3208. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3209. end
  3210. Cso("1093102664", hed, 10, 1)
  3211. for i = 0, 6, 0.1 do
  3212. swait()
  3213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3219. end
  3220. Cso("500507347", hed, 10, 1)
  3221. wait(4.4)
  3222. swait()
  3223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3224. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3225. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3226. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3227. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3228. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3229. wait(5.6)
  3230. Cso("744744924", hed, 10, 1)
  3231. for i = 0, 16, 0.1 do
  3232. swait()
  3233. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3234. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3237. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3238. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3239. end
  3240. attack = false
  3241. hum.WalkSpeed = 40
  3242. end
  3243.  
  3244. function LeChange()
  3245. attack = true
  3246. hum.WalkSpeed = 40
  3247. lul.Pitch = 1
  3248. lul:Stop()
  3249. local mue = math.random(1,17)
  3250. if mue == 1 then
  3251. lul.SoundId = "rbxassetid://193889412"
  3252. end
  3253. if mue == 2 then
  3254. lul.SoundId = "rbxassetid://274690929"
  3255. end
  3256. if mue == 3 then
  3257. lul.SoundId = "rbxassetid://1241998626"
  3258. end
  3259. if mue == 4 then
  3260. lul.SoundId = "rbxassetid://1878962648"
  3261. end
  3262. if mue == 5 then
  3263. lul.SoundId = "rbxassetid://185117072"
  3264. end
  3265. if mue == 6 then
  3266. lul.SoundId = "rbxassetid://295856024"
  3267. end
  3268. if mue == 7 then
  3269. lul.SoundId = "rbxassetid://2054013600"
  3270. end
  3271. if mue == 8 then
  3272. lul.SoundId = "rbxassetid://1463709693"
  3273. lul.Pitch = 1.4
  3274. end
  3275. if mue == 9 then
  3276. lul.SoundId = "rbxassetid://575705300"
  3277. end
  3278. if mue == 10 then
  3279. lul.SoundId = "rbxassetid://142924062"
  3280. end
  3281. if mue == 11 then
  3282. lul.SoundId = "rbxassetid://251072363"
  3283. end
  3284. if mue == 12 then
  3285. lul.SoundId = "rbxassetid://731061980"
  3286. end
  3287. if mue == 13 then
  3288. lul.SoundId = "rbxassetid://455682677"
  3289. end
  3290. if mue == 14 then
  3291. lul.SoundId = "rbxassetid://1283123885"
  3292. end
  3293. if mue == 15 then
  3294. lul.SoundId = "rbxassetid://1185002382"
  3295. end
  3296. if mue == 16 then
  3297. lul.SoundId = "rbxassetid://1588631952"
  3298. end
  3299. if mue == 17 then
  3300. lul.SoundId = "rbxassetid://1496130120"
  3301. end
  3302. hum.WalkSpeed = 40
  3303. lul:Play()
  3304. attack = false
  3305. root.Anchored = false
  3306. end
  3307.  
  3308. function REEE()
  3309. attack = true
  3310. hum.WalkSpeed = 70
  3311. text.Text = ""
  3312. texth.Text = "REEEEE"
  3313. lul:Pause()
  3314. local fire = Instance.new("ParticleEmitter", char.Torso)
  3315. fire.Lifetime = NumberRange.new(0.5)
  3316. fire.Speed = NumberRange.new(1, 3)
  3317. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3318. fire.Rate = 0
  3319. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3320. fire.LightEmission = 0.6
  3321. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  3322. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  3323. fire.Enabled = true
  3324. fire.Rate = 2000
  3325. RCKIN:Play()
  3326. repeat
  3327. swait()
  3328. RCKIN.Parent = tors
  3329. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3330. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3331. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3332. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3333. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3334. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3335. until RCKIN.Playing == false
  3336. attack = false
  3337. lul:Resume()
  3338. fire.Enabled = false
  3339. text.Text = "Noti˅ɐ "
  3340. texth.Text = ""
  3341. hum.WalkSpeed = 40
  3342. end
  3343.  
  3344. function SCREAM()
  3345. attack = true
  3346. hum.WalkSpeed = 70
  3347. lul:Pause()
  3348. Character.Head.face.Texture = "rbxassetid://1667792"
  3349. local A = math.random(1,83)
  3350. if A == 1 then
  3351. AAAAA.SoundId = "rbxassetid://580806904"
  3352. AAAAA.TimePosition = 0
  3353. end
  3354. if A == 2 then
  3355. AAAAA.SoundId = "rbxassetid://569124237"
  3356. AAAAA.TimePosition = 0
  3357. end
  3358. if A == 3 then
  3359. AAAAA.SoundId = "rbxassetid://824995694"
  3360. AAAAA.TimePosition = 0
  3361. end
  3362. if A == 4 then
  3363. AAAAA.SoundId = "rbxassetid://619398081"
  3364. AAAAA.TimePosition = 0
  3365. end
  3366. if A == 5 then
  3367. AAAAA.SoundId = "rbxassetid://561567000"
  3368. AAAAA.TimePosition = 0
  3369. end
  3370. if A == 6 then
  3371. AAAAA.SoundId = "rbxassetid://780544434"
  3372. AAAAA.TimePosition = 0
  3373. end
  3374. if A == 7 then
  3375. AAAAA.SoundId = "rbxassetid://1127778994"
  3376. AAAAA.TimePosition = 0
  3377. end
  3378. if A == 8 then
  3379. AAAAA.SoundId = "rbxassetid://2016152738"
  3380. AAAAA.TimePosition = 0
  3381. end
  3382. if A == 9 then
  3383. AAAAA.SoundId = "rbxassetid://1649268255"
  3384. AAAAA.TimePosition = 0
  3385. end
  3386. if A == 10 then
  3387. AAAAA.SoundId = "rbxassetid://318925857"
  3388. AAAAA.TimePosition = 0
  3389. end
  3390. if A == 11 then
  3391. AAAAA.SoundId = "rbxassetid://1231447409"
  3392. AAAAA.TimePosition = 0
  3393. end
  3394. if A == 12 then
  3395. AAAAA.SoundId = "rbxassetid://1173662546"
  3396. AAAAA.TimePosition = 0
  3397. end
  3398. if A == 13 then
  3399. AAAAA.SoundId = "rbxassetid://1731102335"
  3400. AAAAA.TimePosition = 0
  3401. end
  3402. if A == 14 then
  3403. AAAAA.SoundId = "rbxassetid://597084853"
  3404. AAAAA.TimePosition = 0
  3405. end
  3406. if A == 15 then
  3407. AAAAA.SoundId = "rbxassetid://255219578"
  3408. AAAAA.TimePosition = 0
  3409. end
  3410. if A == 16 then
  3411. AAAAA.SoundId = "rbxassetid://968042399"
  3412. AAAAA.TimePosition = 0
  3413. end
  3414. if A == 17 then
  3415. AAAAA.SoundId = "rbxassetid://2088388847"
  3416. AAAAA.TimePosition = 0
  3417. end
  3418. if A == 18 then
  3419. AAAAA.SoundId = "rbxassetid://1958305455"
  3420. AAAAA.TimePosition = 0
  3421. end
  3422. if A == 19 then
  3423. AAAAA.SoundId = "rbxassetid://1171758804"
  3424. AAAAA.TimePosition = 0
  3425. end
  3426. if A == 20 then
  3427. AAAAA.SoundId = "rbxassetid://1453459167"
  3428. AAAAA.TimePosition = 0
  3429. end
  3430. if A == 21 then
  3431. AAAAA.SoundId = "rbxassetid://2000897208"
  3432. AAAAA.TimePosition = 0
  3433. end
  3434. if A == 22 then
  3435. AAAAA.SoundId = "rbxassetid://841541884"
  3436. AAAAA.TimePosition = 0
  3437. end
  3438. if A == 23 then
  3439. AAAAA.SoundId = "rbxassetid://839044936"
  3440. AAAAA.TimePosition = 0
  3441. end
  3442. if A == 24 then
  3443. AAAAA.SoundId = "rbxassetid://520168377"
  3444. AAAAA.TimePosition = 0
  3445. end
  3446. if A == 25 then
  3447. AAAAA.SoundId = "rbxassetid://655669511"
  3448. AAAAA.TimePosition = 0
  3449. end
  3450. if A == 26 then
  3451. AAAAA.SoundId = "rbxassetid://1125711065"
  3452. AAAAA.TimePosition = 0
  3453. end
  3454. if A == 27 then
  3455. AAAAA.SoundId = "rbxassetid://482886779"
  3456. AAAAA.TimePosition = 0
  3457. end
  3458. if A == 28 then
  3459. AAAAA.SoundId = "rbxassetid://470406966"
  3460. AAAAA.TimePosition = 0
  3461. end
  3462. if A == 29 then
  3463. AAAAA.SoundId = "rbxassetid://363239413"
  3464. AAAAA.TimePosition = 0
  3465. end
  3466. if A == 30 then
  3467. AAAAA.SoundId = "rbxassetid://1183260037"
  3468. AAAAA.TimePosition = 0
  3469. end
  3470. if A == 31 then
  3471. AAAAA.SoundId = "rbxassetid://644321050"
  3472. AAAAA.TimePosition = 0
  3473. end
  3474. if A == 32 then
  3475. AAAAA.SoundId = "rbxassetid://962124783"
  3476. AAAAA.TimePosition = 0
  3477. end
  3478. if A == 33 then
  3479. AAAAA.SoundId = "rbxassetid://328782098"
  3480. AAAAA.TimePosition = 0
  3481. end
  3482. if A == 34 then
  3483. AAAAA.SoundId = "rbxassetid://1868475933"
  3484. AAAAA.TimePosition = 0
  3485. end
  3486. if A == 35 then
  3487. AAAAA.SoundId = "rbxassetid://606775826"
  3488. AAAAA.TimePosition = 0
  3489. end
  3490. if A == 36 then
  3491. AAAAA.SoundId = "rbxassetid://299132320"
  3492. AAAAA.TimePosition = 0
  3493. end
  3494. if A == 37 then
  3495. AAAAA.SoundId = "rbxassetid://153109732"
  3496. AAAAA.TimePosition = 0
  3497. end
  3498. if A == 37 then
  3499. AAAAA.SoundId = "rbxassetid://457506669"
  3500. AAAAA.TimePosition = 0
  3501. end
  3502. if A == 38 then
  3503. AAAAA.SoundId = "rbxassetid://335628150"
  3504. AAAAA.TimePosition = 0
  3505. end
  3506. if A == 39 then
  3507. AAAAA.SoundId = "rbxassetid://488032404"
  3508. AAAAA.TimePosition = 0
  3509. end
  3510. if A == 40 then
  3511. AAAAA.SoundId = "rbxassetid://1375131348"
  3512. AAAAA.TimePosition = 0
  3513. end
  3514. if A == 41 then
  3515. AAAAA.SoundId = "rbxassetid://1314602285"
  3516. AAAAA.TimePosition = 0
  3517. end
  3518. if A == 42 then
  3519. AAAAA.SoundId = "rbxassetid://744281932"
  3520. AAAAA.TimePosition = 0
  3521. end
  3522. if A == 43 then
  3523. AAAAA.SoundId = "rbxassetid://434976383"
  3524. AAAAA.TimePosition = 0
  3525. end
  3526. if A == 44 then
  3527. AAAAA.SoundId = "rbxassetid://1842306658"
  3528. AAAAA.TimePosition = 0
  3529. end
  3530. if A == 45 then
  3531. AAAAA.SoundId = "rbxassetid://643472343"
  3532. AAAAA.TimePosition = 0
  3533. end
  3534. if A == 46 then
  3535. AAAAA.SoundId = "rbxassetid://221258319"
  3536. AAAAA.TimePosition = 0
  3537. end
  3538. if A == 47 then
  3539. AAAAA.SoundId = "rbxassetid://1679015957"
  3540. AAAAA.TimePosition = 0
  3541. end
  3542. if A == 48 then
  3543. AAAAA.SoundId = "rbxassetid://567908972"
  3544. AAAAA.TimePosition = 0
  3545. end
  3546. if A == 49 then
  3547. AAAAA.SoundId = "rbxassetid://717014037"
  3548. AAAAA.TimePosition = 0
  3549. end
  3550. if A == 50 then
  3551. AAAAA.SoundId = "rbxassetid://744323533"
  3552. AAAAA.TimePosition = 0
  3553. end
  3554. if A == 51 then
  3555. AAAAA.SoundId = "rbxassetid://889774006"
  3556. AAAAA.TimePosition = 0
  3557. end
  3558. if A == 52 then
  3559. AAAAA.SoundId = "rbxassetid://167137736"
  3560. AAAAA.TimePosition = 0
  3561. end
  3562. if A == 53 then
  3563. AAAAA.SoundId = "rbxassetid://251074756"
  3564. AAAAA.TimePosition = 0
  3565. end
  3566. if A == 54 then
  3567. AAAAA.SoundId = "rbxassetid://977558364"
  3568. AAAAA.TimePosition = 0
  3569. end
  3570. if A == 55 then
  3571. AAAAA.SoundId = "rbxassetid://328728034"
  3572. AAAAA.TimePosition = 0
  3573. end
  3574. if A == 56 then
  3575. AAAAA.SoundId = "rbxassetid://1266243649"
  3576. AAAAA.TimePosition = 0
  3577. end
  3578. if A == 57 then
  3579. AAAAA.SoundId = "rbxassetid://964618925"
  3580. AAAAA.TimePosition = 0
  3581. end
  3582. if A == 58 then
  3583. AAAAA.SoundId = "rbxassetid://1803630339"
  3584. AAAAA.TimePosition = 0
  3585. end
  3586. if A == 59 then
  3587. AAAAA.SoundId = "rbxassetid://840189092"
  3588. AAAAA.TimePosition = 0
  3589. end
  3590. if A == 60 then
  3591. AAAAA.SoundId = "rbxassetid://1559029429"
  3592. AAAAA.TimePosition = 0
  3593. end
  3594. if A == 61 then
  3595. AAAAA.SoundId = "rbxassetid://1638542850"
  3596. AAAAA.TimePosition = 0
  3597. end
  3598. if A == 62 then
  3599. AAAAA.SoundId = "rbxassetid://803576871"
  3600. AAAAA.TimePosition = 0
  3601. end
  3602. if A == 63 then
  3603. AAAAA.SoundId = "rbxassetid://698882646"
  3604. AAAAA.TimePosition = 0
  3605. end
  3606. if A == 64 then
  3607. AAAAA.SoundId = "rbxassetid://1151976352"
  3608. AAAAA.TimePosition = 0
  3609. end
  3610. if A == 65 then
  3611. AAAAA.SoundId = "rbxassetid://406116544"
  3612. AAAAA.TimePosition = 0
  3613. end
  3614. if A == 66 then
  3615. AAAAA.SoundId = "rbxassetid://316022829"
  3616. AAAAA.TimePosition = 0
  3617. end
  3618. if A == 67 then
  3619. AAAAA.SoundId = "rbxassetid://171914461"
  3620. AAAAA.TimePosition = 0
  3621. end
  3622. if A == 68 then
  3623. AAAAA.SoundId = "rbxassetid://287491840"
  3624. AAAAA.TimePosition = 0
  3625. end
  3626. if A == 69 then
  3627. AAAAA.SoundId = "rbxassetid://430752531"
  3628. AAAAA.TimePosition = 0
  3629. end
  3630. if A == 70 then
  3631. AAAAA.SoundId = "rbxassetid://531023877"
  3632. AAAAA.TimePosition = 0
  3633. end
  3634. if A == 71 then
  3635. AAAAA.SoundId = "rbxassetid://271588868"
  3636. AAAAA.TimePosition = 0
  3637. end
  3638. if A == 72 then
  3639. AAAAA.SoundId = "rbxassetid://602958674"
  3640. AAAAA.TimePosition = 0
  3641. end
  3642. if A == 73 then
  3643. AAAAA.SoundId = "rbxassetid://899472110"
  3644. AAAAA.TimePosition = 0
  3645. end
  3646. if A == 74 then
  3647. AAAAA.SoundId = "rbxassetid://793986125"
  3648. AAAAA.TimePosition = 0
  3649. end
  3650. if A == 75 then
  3651. AAAAA.SoundId = "rbxassetid://317643401"
  3652. AAAAA.TimePosition = 0
  3653. end
  3654. if A == 76 then
  3655. AAAAA.SoundId = "rbxassetid://427265119"
  3656. AAAAA.TimePosition = 0
  3657. end
  3658. if A == 77 then
  3659. AAAAA.SoundId = "rbxassetid://318250043"
  3660. AAAAA.TimePosition = 0
  3661. end
  3662. if A == 78 then
  3663. AAAAA.SoundId = "rbxassetid://272135781"
  3664. AAAAA.TimePosition = 0
  3665. end
  3666. if A == 79 then
  3667. AAAAA.SoundId = "rbxassetid://302662929"
  3668. AAAAA.TimePosition = 0
  3669. end
  3670. if A == 80 then
  3671. AAAAA.SoundId = "rbxassetid://1226918619"
  3672. AAAAA.TimePosition = 0
  3673. end
  3674. if A == 81 then
  3675. AAAAA.SoundId = "rbxassetid://973891000"
  3676. AAAAA.TimePosition = 0
  3677. end
  3678. if A == 82 then
  3679. AAAAA.SoundId = "rbxassetid://1002843959"
  3680. AAAAA.TimePosition = 0
  3681. end
  3682. if A == 83 then
  3683. AAAAA.SoundId = "rbxassetid://1441494988"
  3684. AAAAA.TimePosition = 0
  3685. end
  3686. AAAAA:Play()
  3687. repeat
  3688. swait()
  3689. AAAAA.Parent = tors
  3690. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3691. until AAAAA.Playing == false
  3692. hum.WalkSpeed = 40
  3693. attack = false
  3694. lul:Resume()
  3695. Character.Head.face.Texture = "rbxassetid://620619801"
  3696. hum.WalkSpeed = 40
  3697. end
  3698.  
  3699. lolxdtest = false --dont remove or script wont work
  3700. MoreTaunts = false
  3701. mouse.KeyDown:connect(function(key)
  3702. if key == 'm' then
  3703. MERKIO:Stop()
  3704. AAAAA:Stop()
  3705. thonks:Stop()
  3706. so:Stop()
  3707. sors:Stop()
  3708. RCKIN:Stop()
  3709. soos:Stop()
  3710. danci = false
  3711. elseif key == 'n' and angery == true then
  3712. angery = false
  3713. MoreTaunts = false
  3714. print"Back to normal Taunts <"
  3715. end
  3716. if attack == false then
  3717. if lolxdtest == false then
  3718. if key == 'q' then
  3719. THEBESTOVERUSEDJOKEEVER()
  3720. elseif key == 'e' then
  3721. SCREAM()
  3722. elseif key == 'b' and angery == false then
  3723. angery = true
  3724. MoreTaunts = true
  3725. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z,i,o with new Taunts"
  3726. elseif key == 'n' and angery == true then
  3727. angery = false
  3728. elseif key == 'r' and MoreTaunts == false then
  3729. sneakonehundred()
  3730. elseif key == 't' then
  3731. DANCEFORME()
  3732. elseif key == 'y' and MoreTaunts == false then
  3733. takethat()
  3734. elseif key == 'z' and MoreTaunts == false then
  3735. EndMySufferingV2()
  3736. elseif key == 'g' and MoreTaunts == false then
  3737. un_fun()
  3738. elseif key == 'p' and MoreTaunts == false then
  3739. HELP()
  3740. elseif key == 'u' and MoreTaunts == false then
  3741. BOI()
  3742. elseif key == 'o' and MoreTaunts == false then
  3743. NO_U()
  3744. elseif key == 'f' and MoreTaunts == false then
  3745. Ashes()
  3746. elseif key == 'h' and MoreTaunts == false then
  3747. NEN()
  3748. elseif key == 'g' and MoreTaunts == false then
  3749. AnotherOne()
  3750. elseif key == 'k' and MoreTaunts == false then
  3751. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3752. elseif key == 'j' and MoreTaunts == false then
  3753. WhatHuh()
  3754. elseif key == 'i' and MoreTaunts == false then
  3755. fbiopenup()
  3756. elseif key == 'l' and MoreTaunts == false then
  3757. Victory()
  3758. elseif key == 'x' and MoreTaunts == false then
  3759. ShutTheHellUp()
  3760. elseif key == 'v' and MoreTaunts == false then
  3761. dead()
  3762. elseif key == 'i' and MoreTaunts == true then
  3763. woah()
  3764. elseif key == 'c' and MoreTaunts == false then
  3765. WRY()
  3766. elseif key == "y" and MoreTaunts == true then
  3767. thonki()
  3768. elseif key == "f" and MoreTaunts == true then
  3769. IsThatA()
  3770. elseif key == "u" and MoreTaunts == true then
  3771. Gumilol()
  3772. elseif key == "j" and MoreTaunts == true then
  3773. WoodyGotWood()
  3774. elseif key == "h" and MoreTaunts == true then
  3775. oofmyass()
  3776. elseif key == "k" and MoreTaunts == true then
  3777. DrinkdaDrink()
  3778. elseif key == "l" and MoreTaunts == true then
  3779. EatdaChips()
  3780. elseif key == "x" and MoreTaunts == true then
  3781. Sittyboi()
  3782. elseif key == "c" and MoreTaunts == true then
  3783. LeChange()
  3784. elseif key == "v" and MoreTaunts == true then
  3785. Woaht()
  3786. elseif key == "r" and MoreTaunts == true then
  3787. LIVING()
  3788. elseif key == "g" and MoreTaunts == true then
  3789. Seizure()
  3790. elseif key == "p" and MoreTaunts == true then
  3791. TRUEDANCEFORME()
  3792. elseif key == "z" and MoreTaunts == true then
  3793. REEE()
  3794. elseif key == "o" and MoreTaunts == true then
  3795. STARMAN()
  3796. end
  3797. end
  3798. end
  3799. end)
  3800.  
  3801. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3802. local Hitboxpart = Instance.new("Part", EffectModel)
  3803. RemoveOutlines(Hitboxpart)
  3804. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3805. Hitboxpart.CanCollide = false
  3806. Hitboxpart.Transparency = 1
  3807. Hitboxpart.Anchored = true
  3808. Hitboxpart.CFrame = Pose
  3809. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3810. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3811. end
  3812. wait2 = false
  3813. combo = 1
  3814.  
  3815.  
  3816.  
  3817.  
  3818. mouse.Button1Down:connect(function(key)
  3819. if attack == false then
  3820. attack = true
  3821. hum.WalkSpeed = 3.01
  3822. if combo == 1 then
  3823. for i = 0, 1.2, 0.1 do
  3824. swait()
  3825. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3827. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3829. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3830. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3831. end
  3832. CreateSound("608537390", ra, 3, .8)
  3833. local sude = Instance.new("Part", ra)
  3834. sude.Size = Vector3.new(1, 1, 1)
  3835. sude:BreakJoints()
  3836. sude.Transparency = 1
  3837. sude.CanCollide = false
  3838. local dmgweld = Instance.new("Weld", sude)
  3839. dmgweld.Part0 = ra
  3840. dmgweld.Part1 = sude
  3841. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,0.5)
  3842. local function death(part)
  3843. local tor = part.Parent:findFirstChild("Torso")
  3844. if tor ~= nil then
  3845. CreateSound("1615641704", ra, 7, 1)
  3846. local heds = part.Parent:findFirstChild("Head")
  3847. local vel = Instance.new("BodyVelocity", tor)
  3848. vel.Velocity = tor.CFrame.lookVector * -754
  3849. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3850. local vels = Instance.new("BodyVelocity", heds)
  3851. vels.Velocity = heds.CFrame.lookVector * -546745
  3852. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3853. tor:BreakJoints()
  3854. if tor then
  3855. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3856. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3857. end
  3858. wait(1)
  3859. sude:destroy()
  3860. end
  3861. end
  3862. ra.Touched:connect(death)
  3863. for i = 0, 1.2, 0.1 do
  3864. swait()
  3865. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3867. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3868. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3869. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3870. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3871. end
  3872. end
  3873. hum.WalkSpeed = 40
  3874. wait2 = false
  3875. attack = false
  3876. end
  3877. end)
  3878.  
  3879. -------------------------------------------------------
  3880. --End Attacks N Stuff--
  3881. -------------------------------------------------------
  3882.  
  3883.  
  3884. while jumping do
  3885. Humanoid.Jump = true
  3886. wait(0.9)
  3887. end
  3888.  
  3889.  
  3890.  
  3891.  
  3892. -------------------------------------------------------
  3893. --Start Animations--
  3894. -------------------------------------------------------
  3895. local PlayerSize = 1
  3896. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3897. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3898. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3899. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3900. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3901. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3902.  
  3903.  
  3904. local equipped = false
  3905. local idle = 0
  3906. local change = 1
  3907. local val = 0
  3908. local toim = 0
  3909. local idleanim = 0.4
  3910. hum.Animator.Parent = nil
  3911. while true do
  3912. swait()
  3913. sine = sine + change
  3914. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3915. local velderp = root.Velocity.y
  3916. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3917. if equipped == true or equipped == false then
  3918. if attack == false then
  3919. idle = idle + 1
  3920. else
  3921. idle = 0
  3922. end
  3923. if 1 < root.Velocity.y and hitfloor == nil then
  3924. Anim = "Jump"
  3925. if attack == false then
  3926. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3930. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3931. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3932. end
  3933. elseif -1 > root.Velocity.y and hitfloor == nil then
  3934. Anim = "Fall"
  3935. if attack == false then
  3936. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3938. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3940. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3941. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3942. end
  3943. elseif torvel < 1 and hitfloor ~= nil then
  3944. Anim = "Idle"
  3945. change = .5
  3946. if attack == false then
  3947. if angery == false then
  3948. VALUE1 = false
  3949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3953. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3955. if VALUE1 == false and math.random(1,200) == 1 then
  3956. coroutine.resume(coroutine.create(function()
  3957. VALUE1 = true
  3958. for i = 1, 25 do
  3959. swait()
  3960.  
  3961. end
  3962. VALUE1 = false
  3963.  
  3964. end))
  3965. end
  3966. elseif angery == true then
  3967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3971. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3973. if VALUE1 == false and math.random(1,200) == 1 then
  3974. coroutine.resume(coroutine.create(function()
  3975. VALUE1 = true
  3976. for i = 1, 25 do
  3977. swait()
  3978. FT.Parent = tors
  3979. RA.Parent = ra
  3980. LA.Parent = la
  3981. RL.Parent = rl
  3982. LL.Parent = ll
  3983. for _,v in next, char:GetDescendants() do
  3984. if(v:IsA'DataModelMesh')then
  3985. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3986. end
  3987. end
  3988. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3989. end
  3990. VALUE1 = false
  3991. FT.Parent = nil
  3992. RA.Parent = nil
  3993. LA.Parent = nil
  3994. RL.Parent = nil
  3995. LL.Parent = nil
  3996. for _,v in next, char:GetDescendants() do
  3997. if(v:IsA'DataModelMesh')then
  3998. v.Offset = Vector3.new(0,0,0)
  3999. end
  4000. end
  4001.  
  4002. end))
  4003. end
  4004. end
  4005. end
  4006. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4007. Anim = "Walk"
  4008. change = 1
  4009. if attack == false then
  4010. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4011. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4012. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4013. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4014. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4015. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4016. end
  4017. end
  4018. end
  4019. if lul.Volume == 0 then
  4020. lul.Volume = 10
  4021. end
  4022. lul.Looped = true
  4023. lul.Parent = tors
  4024. hum.MaxHealth = 1e9999
  4025. hum.Health = 1e9999
  4026. if 0 < #Effects then
  4027. for e = 1, #Effects do
  4028. if Effects[e] ~= nil then
  4029. local Thing = Effects[e]
  4030. if Thing ~= nil then
  4031. local Part = Thing[1]
  4032. local Mode = Thing[2]
  4033. local Delay = Thing[3]
  4034. local IncX = Thing[4]
  4035. local IncY = Thing[5]
  4036. local IncZ = Thing[6]
  4037. if 1 >= Thing[1].Transparency then
  4038. if Thing[2] == "Block1" then
  4039. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4040. local Mesh = Thing[1].Mesh
  4041. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4042. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4043. elseif Thing[2] == "Block2" then
  4044. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4045. local Mesh = Thing[7]
  4046. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4047. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4048. elseif Thing[2] == "Block3" then
  4049. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4050. local Mesh = Thing[7]
  4051. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4052. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4053. elseif Thing[2] == "Cylinder" then
  4054. local Mesh = Thing[1].Mesh
  4055. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4056. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4057. elseif Thing[2] == "Blood" then
  4058. local Mesh = Thing[7]
  4059. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4060. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4061. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4062. elseif Thing[2] == "Elec" then
  4063. local Mesh = Thing[1].Mesh
  4064. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4065. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4066. elseif Thing[2] == "Disappear" then
  4067. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4068. elseif Thing[2] == "Shatter" then
  4069. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4070. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4071. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4072. Thing[6] = Thing[6] + Thing[5]
  4073. end
  4074. else
  4075. Part.Parent = nil
  4076. table.remove(Effects, e)
  4077. end
  4078. end
  4079. end
  4080. end
  4081. end
  4082. end
  4083. -------------------------------------------------------
  4084. --End Animations And Script--
  4085. -------------------------------------------------------
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