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Sep 25th, 2017
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  1. /*QUAKED item_artifact_super_damage (0 .5 .8) (-16 -16 -24) (16 16 32)
  2. The next attack from the player will do 4x damage
  3. */
  4. void() item_artifact_super_damage =
  5. {
  6. self.touch = powerup_touch;
  7.  
  8. precache_model ("progs/quaddama.mdl");
  9. precache_sound ("items/damage.wav");
  10. precache_sound ("items/damage2.wav");
  11. precache_sound ("items/damage3.wav");
  12. self.noise = "items/damage.wav";
  13. setmodel (self, "progs/quaddama.mdl");
  14. if (deathmatch == 4)
  15. self.netname = "OctaPower";
  16. else
  17. self.netname = "Quad Damage";
  18. self.items = IT_QUAD;
  19. self.effects = self.effects | EF_BLUE;
  20. setsize (self, '-16 -16 -24', '16 16 32');
  21. StartItem ();
  22.  
  23. };
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