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- /*QUAKED item_artifact_super_damage (0 .5 .8) (-16 -16 -24) (16 16 32)
- The next attack from the player will do 4x damage
- */
- void() item_artifact_super_damage =
- {
- self.touch = powerup_touch;
- precache_model ("progs/quaddama.mdl");
- precache_sound ("items/damage.wav");
- precache_sound ("items/damage2.wav");
- precache_sound ("items/damage3.wav");
- self.noise = "items/damage.wav";
- setmodel (self, "progs/quaddama.mdl");
- if (deathmatch == 4)
- self.netname = "OctaPower";
- else
- self.netname = "Quad Damage";
- self.items = IT_QUAD;
- self.effects = self.effects | EF_BLUE;
- setsize (self, '-16 -16 -24', '16 16 32');
- StartItem ();
- };
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