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- -- Update 5.1.2 --
- ### Added
- - Integrated God of Newts submod OWB Red Dead Texas, removing AI portraits from Lonestar.
- - Added a new Unit Unlock Gamerule.
- - Added a claim to Area 51 for Vegas, the AI will not use this as long as the Legion lives.
- - Added decisions to Pioneer Company to be able to better deal with the Cascadian Expedition.
- - Added a gamerule that buffs all BoS nations on the map in the misc section.
- - Added new Luminous Ones art from Herck.
- - Added two Army Chiefs/starting Generals to New Canaan.
- - Added a general on game start to the Archdiocese of Santa Fe, Badland Buckaroos, Elko Posse, Pecos Colony, Protectron Security Hub, Ruby Valley Refuge and Tohono Nation.
- - Added a new leader portrait for the Ruby Valley Refuge.
- - Added a new formable for Petro-Chico.
- - Added a new leader portrait and traits for Petro-net (Petro-Chico).
- - Added a couple new events, ideas, and a new timed mission for Petro-Chico to represent the Anwell Report, with fail/success states.
- - Added a late-game revolt for Santa Anna against Petro-Chico should the Petro-Chicans fail the Anwell Report.
- - Added new formables for Timberline, Max Sec, Slags, Mescalero, Santa Fe, Houston Rockets, Tohono Nation, Crazy Horns and Grabbers.
- - Added minor decisions (National Achievements) for Timberline, Santa Fe.
- - Added remaining LOC for BRK Ideas descriptions.
- - Added Developmental Projects for Arizona and Nevada (Restore Luke AFB, Davis-Monthan AFB, Creech AFB).
- - Added Localisation for new Development Project.
- - Added Arroyo Tribal Warrior OOB Loc.
- - Added Petrified Forest VP.
- - Added State 232 and 439 to the New Mexico state trigger.
- - Added a new spirit to Baron’s Eyrie to buff Bighorners.
- - Added 2 new focuses to Gatormaw along with new unit cosmetics.
- - Added Feral Ghouls to the Legion of Hades.
- - Added a Liberator Bot cosmetic to Withered Dogs.
- - Added PA Cosmetic (Liberty’s Armor) to Cult of Liberty.
- - Added Spirit to Bismarck allowing the sending of volunteers.
- ### Changed
- - Changed the Malpais Legate to the original art.
- - Changed the New Canaan victory over the White Legs tree to be less punishing.
- - Changed Foreign Heroes from a decision category to get spies of a certain nationality to a flat buff to spies.
- - Changed Strathcommune to now get Soph SF tech in their starting mil tree.
- - Changed TV Town to now be able to occupy and core Esmerelda cheaper once they conquer it.
- - Changed Oroboros to no longer be able to mega rush Robots.
- - Changed the Washington BoS to start with 2 more factories and 2 more units.
- - Changed the Cause to start with 2 more factories and 1 more unit.
- - Changed Bonedancers to start with 3 more units.
- - Changed Warren to start with 2 more factories.
- - Changed Shale to start with 4 more factories.
- - Changed The Last Patrol to start with 1 more factory.
- - Changed the Chained Choir to start with 1 more factory.
- - Changed the Chained Choir to start with 1 more division.
- - Changed Maxson to start with 2 more factories.
- - Changed Destiny to start with 1 more factory.
- - Changed Destiny to start with 1 more robot division.
- - Changed Reno to start with a bigger army.
- - Changed Red Sun City to start with 2 more factories.
- - Changed Protectron Security Hub to start with 2 more factories.
- - Changed Protectron Security Hub to start with one more platoon in their starting divisions.
- - Changed several Broken Coast focuses to be 45 days instead of 60.
- - Changed several Broken Coast focuses to have a slightly stronger effect.
- - Changed Broken Coast to start with 2 more factories and 1 more dockyard.
- - Changed Broken Coast to start with some more resources.
- - Changed the Washington BoS to be able to take the focus to invade Oregon if Warren has already been defeated.
- - Changed the Broken Coast AI strategy plan to hopefully perform a little better.
- - Changed a focus to give 800 more manpower as the Broken Coast.
- - Changed the timegate to start expanding for AI Broken Coast to be 6 months earlier.
- - Changed the starting Eden infantry template to be 8 infantry platoons instead of 10.
- - Changed the Lupa spirit to give 2 volunteer cap instead of 3.
- - Changed the Res Publica path for Lanius to be significantly stronger.
- - Changed the speed stats on all motorized, tanks, and cavalry to be lower.
- - Changed Sane Lucius to now also get the Caesar healed military tree.
- - Changed Mutant Auxiliaries to be stronger.
- - Changed Robots to be generally more expensive and to have 5% less hardness.
- - Changed most Creature Units to be stronger.
- - Changed Ghoul Paras to use the same amount of equipment and manpower as regular spec ops.
- - Changed Eighties to get 10% more stability from an idea in the settle down tree.
- - Changed Hangdogs wargoal focuses to be 15 days longer.
- - Changed Lanius to get political power when he finishes conquering New Mexico and when he goes to war with Diana.
- - Changed Standing Rock to no longer get Grenade Machine Guns from a focus
- - Changed veterancy to give 12.5% stats per level instead of 25%.
- - Changed the Combat Drugs law to no longer be prohibited to nations that take Automated Warfare.
- - Changed several Eighties and Timekeepers wargoals to be unavailable if they are puppeted.
- - Changed Highland Watch focus “We Worked So Hard…” to also give a trade note.
- - Changed the Twin Mothers events to give Ouroborus access to Coring Dice to use distinct loc from the ones for Lanius.
- - Changed Glowbugs Creature tech level from Tribal to Intermediate.
- - Changed several instances of “Texas Economic Pact” to “Texas Economic Union”.
- - Changed the wording of the Caps tutorial to flow a little better.
- - Changed Petro-Chico localization as a whole, with updated narrative.
- - Changed visuals for Petro-Chico events.
- - Changed some Petro-Chico focus rewards for balance and narrative cohesion.
- - Changed formables for Victoria, Koover, Kamlo and Sylex.
- - Changed location and reward of Fort Huachuca R&D.
- - Changed state 212 and 232, correcting geological placement .
- - Changed Localisation for Huachuca Project.
- - Changed several Great Plains Federation focuses to be better balanced as well as added a second theorist.
- - Changed Northern Khans focuses too grant additional vehicle techs, as well as a motorcycle cosmetic.
- - Changed 2 White Legs focuses to grant additional Creature tech levels.
- - Changed the Reservation secret project focus to also grant Sophisticated Creature Tech.
- - Changed Costs and Results of BIS Gauss trades.
- - Changed Cult Of Liberty formable to require INT Pa and to give reskinned T-45.
- ### Fixed
- - Fixed all 4 TV Town Augment slots disappearing when an augment is selected, as well as not receiving unit leader stat boosts.
- - Fixed some BON error codes from the log.
- - Fixed possible ai strategy related crash.
- - Fixed Eastern Umbra gets a conscription law.
- - Fixed a bug that caused Sundogs to never resolve the Lupa situation.
- - Fixed a visual bug that showed up for the first operative.
- - Fixed puppets being able to declare wars they weren't supposed to.
- - Fixed AI recruiting and using a template made up out of pure Tanks.
- - Fixed Navajo not declaring war upon the Legion after doing the focus to do so because the AI is scared.
- - Fixed several events being too long to fit on the screen by breaking them up into two parts.
- - Fixed Twin Mothers not getting the Paradise resource rights back in certain situations.
- - Fixed Support Companies overlapping in division view.
- - Fixed the warrigging divisions sometimes not being taken away when they should be.
- - Fixed Lanius sometimes having issues with his ai strategy plan if he got forced out of the Legion.
- - Fixed not being able to remove the customs union trade law if the NCR no longer existed.
- - Fixed Rio localisation being bugged.
- - Fixed raider cap tribute requests going into the negative.
- - Fixed Maxson Expedition focus not granting outposts on the entire border.
- - Fixed Navajo focus “The Natsili’tka” not giving improved energy weapon techs if you already have some researched.
- - Fixed several New Canaan focuses that were trying to build in impassables.
- - Fixed Lone Star/Hand Warband missing certain advisors.
- - Fixed a Lone Star event that used to give dockyards to now removed rivers.
- - Fixed Hand Warband “Carthaginian Refugees” focus bypassing if the Texas Brotherhood disappears.
- - Fixed a Rotpurgers starting division that was outside their territory.
- - Fixed an unintended interaction that allowed non-TBH TEU members to assimilate into Lost Hills.
- - Fixed whoever completed the ‘Mint the Texan Dollar’ focus not actually getting the Texan Dollar currency.
- - Fixed the accidental removal of a New Reno change that fleshed out the natures of the mercs they could hire, added some localization for them, and included a reference to the Yakuza.
- - Fixed a currency exclusive to Wild Wasteland not showing up. It can be found in Texas.
- - Fixed a few minor typos in previous Petro-Chico localization.
- - Fixed minor typos for Strathcommune and Itzan localisation.
- - Fixed Arroyo focus tree, moved around focuses.
- - Fixed Mojave Territories check for Advisors relying on NCR, check was broken.
- - Fixed CES and VEG focus and bypass checks respectively.
- - Fixed Focuses adding resources to states for HAM and EAG.
- - Fixed outdated “Legacy ID” check from LNS.
- - Fixed the Shared Vault-Tec tree post-Geck focuses which were needing 1 more Vault surveyed than claimed.
- - Fixed SLA models to display properly
- ### Technical Changes
- - Detailed Unit Stat Changes: https://pastebin.com/NXYjy3gH
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