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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.4.9
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.4.9
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Ruins'
  94. mayorPrefix: 'Spirit '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Settlement)'
  101. mayorPrefix: 'Hermit '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. upkeepModifier: 1.0
  106. - numResidents: 2
  107. namePostfix: ' (Hamlet)'
  108. mayorPrefix: 'Chief '
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. upkeepModifier: 1.0
  113. - numResidents: 6
  114. namePostfix: ' (Village)'
  115. mayorPrefix: 'Baron Von '
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. upkeepModifier: 1.0
  120. - numResidents: 10
  121. namePostfix: ' (Town)'
  122. mayorPrefix: 'Viscount '
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. upkeepModifier: 1.0
  127. - numResidents: 14
  128. namePostfix: ' (Large Town)'
  129. mayorPrefix: 'Count Von '
  130. namePrefix: ''
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. upkeepModifier: 1.0
  134. - numResidents: 20
  135. namePostfix: ' (City)'
  136. mayorPrefix: 'Earl '
  137. namePrefix: ''
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. upkeepModifier: 1.0
  141. - numResidents: 24
  142. namePostfix: ' (Large City)'
  143. mayorPrefix: 'Duke '
  144. namePrefix: ''
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. upkeepModifier: 1.0
  148. - numResidents: 28
  149. namePostfix: ' (Metropolis)'
  150. mayorPrefix: 'Lord '
  151. namePrefix: ''
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. upkeepModifier: 1.0
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - kingPostfix: ''
  159. numResidents: 0
  160. namePostfix: ' (Nation)'
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'Leader '
  166. capitalPrefix: ''
  167. nationTownUpkeepModifier: 1.0
  168. - kingPostfix: ''
  169. numResidents: 10
  170. namePostfix: ' (Nation)'
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Federation of '
  173. capitalPostfix: ''
  174. upkeepModifier: 1.0
  175. kingPrefix: 'Count '
  176. capitalPrefix: ''
  177. nationTownUpkeepModifier: 1.0
  178. - kingPostfix: ''
  179. numResidents: 20
  180. namePostfix: ' (Nation)'
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. capitalPostfix: ''
  184. upkeepModifier: 1.0
  185. kingPrefix: 'Duke '
  186. capitalPrefix: ''
  187. nationTownUpkeepModifier: 1.0
  188. - kingPostfix: ''
  189. numResidents: 30
  190. namePostfix: ' (Nation)'
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. capitalPostfix: ''
  194. upkeepModifier: 1.0
  195. kingPrefix: 'King '
  196. capitalPrefix: ''
  197. nationTownUpkeepModifier: 1.0
  198. - kingPostfix: ''
  199. numResidents: 40
  200. namePostfix: ' Empire'
  201. townBlockLimitBonus: 100
  202. namePrefix: 'The '
  203. capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. kingPrefix: 'Emperor '
  206. capitalPrefix: ''
  207. nationTownUpkeepModifier: 1.0
  208. - kingPostfix: ''
  209. numResidents: 60
  210. namePostfix: ' Realm'
  211. townBlockLimitBonus: 140
  212. namePrefix: 'The '
  213. capitalPostfix: ''
  214. upkeepModifier: 1.0
  215. kingPrefix: 'God Emperor '
  216. capitalPrefix: ''
  217. nationTownUpkeepModifier: 1.0
  218.  
  219. ############################################################
  220. # +------------------------------------------------------+ #
  221. # | Town Claim/new defaults | #
  222. # +------------------------------------------------------+ #
  223. ############################################################
  224.  
  225. town:
  226. # Default public status of the town (used for /town spawn)
  227. default_public: 'true'
  228. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  229. default_open: 'false'
  230. # Default tax settings for new towns.
  231. default_taxes:
  232. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  233. tax: '0.0'
  234. # Default amount of shop tax of a new town.
  235. shop_tax: '0.0'
  236. # Default amount of embassy tax of a new town.
  237. embassy_tax: '0.0'
  238. # Default amount for town's plottax costs.
  239. plot_tax: '0.0'
  240. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  241. taxpercentage: 'false'
  242. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  243. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  244. minimumtax: '0.0'
  245. # Limits the maximum amount of bonus blocks a town can buy.
  246. max_purchased_blocks: '0'
  247. # maximum number of plots any single resident can own
  248. max_plots_per_resident: '100'
  249. # maximum number used in /town claim/unclaim # commands.
  250. # set to 0 to disable limiting of claim radius value check.
  251. # keep in mind that the default value of 4 is a radius,
  252. # and it will allow claiming 9x9 (80 plots) at once.
  253. max_claim_radius_value: '4'
  254. # Maximum number of towns allowed on the server.
  255. town_limit: '3000'
  256.  
  257. # Minimum number of plots any towns plot must be from the next town's own plots.
  258. # This will prevent town encasement to a certain degree.
  259. min_plot_distance_from_town_plot: '5'
  260.  
  261. # Minimum number of plots any towns home plot must be from the next town.
  262. # This will prevent someone founding a town right on your doorstep
  263. min_distance_from_town_homeblock: '5'
  264.  
  265. # Maximum distance between homblocks.
  266. # This will force players to build close together.
  267. max_distance_between_homeblocks: '0'
  268.  
  269. # The maximum townblocks available to a town is (numResidents * ratio).
  270. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  271. town_block_ratio: '8'
  272. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  273. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  274. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  275. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  276. town_block_size: '16'
  277.  
  278.  
  279. ############################################################
  280. # +------------------------------------------------------+ #
  281. # | Default new world settings | #
  282. # +------------------------------------------------------+ #
  283. ############################################################
  284.  
  285. # These flags are only used at the initial setup of a new world.
  286.  
  287. # Once Towny is running each world can be altered from within game
  288. # using '/townyworld toggle'
  289.  
  290. new_world_settings:
  291. # Default for new worlds to have towny enabled.
  292. using_towny: 'true'
  293.  
  294. pvp:
  295. # Set if PVP is enabled in this world
  296. world_pvp: 'true'
  297. # force_pvp_on is a global flag and overrides any towns flag setting
  298. force_pvp_on: 'false'
  299.  
  300. mobs:
  301. # world_monsters_on is a global flag setting per world.
  302. world_monsters_on: 'true'
  303. # force_town_monsters_on is a global flag and overrides any towns flag setting
  304. force_town_monsters_on: 'false'
  305.  
  306. explosions:
  307. # Allow explosions in this world
  308. world_explosions_enabled: 'true'
  309. # force_explosions_on is a global flag and overrides any towns flag setting
  310. force_explosions_on: 'false'
  311.  
  312. fire:
  313. # Allow fire to be lit and spread in this world.
  314. world_firespread_enabled: 'true'
  315. # force_fire_on is a global flag and overrides any towns flag setting
  316. force_fire_on: 'false'
  317.  
  318. # Prevent Endermen from picking up and placing blocks.
  319. enderman_protect: 'true'
  320. # Disable players trampling crops
  321. disable_player_crop_trampling: 'true'
  322. # Disable creatures trampling crops
  323. disable_creature_crop_trampling: 'true'
  324.  
  325. # World management settings to deal with un/claiming plots
  326. plot_management:
  327.  
  328. block_delete:
  329. enabled: 'true'
  330. # These items will be deleted upon a plot being unclaimed
  331. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  332.  
  333. mayor_plotblock_delete:
  334. enabled: 'true'
  335. # These items will be deleted upon a mayor using /plot clear
  336. # To disable deleting replace the current entries with NONE.
  337. mayor_plot_delete: WALL_SIGN,SIGN_POST
  338.  
  339. revert_on_unclaim:
  340. # *** WARNING***
  341. # If this is enabled any town plots which become unclaimed will
  342. # slowly be reverted to a snapshot taken before the plot was claimed.
  343. #
  344. # Regeneration will only work if the plot was
  345. # claimed under version 0.76.2, or
  346. # later with this feature enabled
  347. # Unlike the rest of this config section, the speed setting is not
  348. # set per-world. What you set for speed will be used in all worlds.
  349. #
  350. # If you allow players to break/build in the wild the snapshot will
  351. # include any changes made before the plot was claimed.
  352. enabled: 'true'
  353. speed: 1s
  354. # These block types will NOT be regenerated
  355. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  356.  
  357. wild_revert_on_mob_explosion:
  358. # Enabling this will slowly regenerate holes created in the
  359. # wilderness by monsters exploding.
  360. enabled: 'true'
  361. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  362. delay: 20s
  363.  
  364.  
  365. ############################################################
  366. # +------------------------------------------------------+ #
  367. # | Global town settings | #
  368. # +------------------------------------------------------+ #
  369. ############################################################
  370.  
  371. global_town_settings:
  372. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  373. friendly_fire: 'true'
  374. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  375. health_regen:
  376. speed: 3s
  377. enable: 'true'
  378. # Allow towns to claim outposts (a townblock not connected to town).
  379. allow_outposts: 'true'
  380. # Allow the use of /town spawn
  381. allow_town_spawn: 'true'
  382. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  383. allow_town_spawn_travel: 'true'
  384. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  385. allow_town_spawn_travel_nation: 'true'
  386. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  387. allow_town_spawn_travel_ally: 'true'
  388. # If non zero it delays any spawn request by x seconds.
  389. teleport_warmup_time: '0'
  390. # Respawn the player at his town spawn point when he/she dies
  391. town_respawn: 'false'
  392. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  393. town_respawn_same_world_only: 'false'
  394. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  395. # Allowed options: unclaimed,enemy,neutral
  396. prevent_town_spawn_in: enemy
  397. # Enables the [~Home] message.
  398. # If false it will make it harder for enemies to find the home block during a war
  399. show_town_notifications: 'true'
  400. # The required number of residents in a town to join a nation
  401. # If the number is 0, towns will not require a certain amount of residents to join a nation
  402. required_number_residents_join_nation: '0'
  403. # The required number of residents in a town to create a nation
  404. # If the number is 0, towns will not require a certain amount of residents to create a nation
  405. required_number_residents_create_nation: '0'
  406. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  407. refund_disband_low_residents: 'true'
  408. # The maximum number of townblocks a town can be away from a nation capital,
  409. # Automatically precludes towns from one world joining a nation in another world.
  410. # If the number is 0, towns will not a proximity to a nation.
  411. nation_requires_proximity: '0.0'
  412. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  413. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  414. # List of animals which can be kiled on farm plots by town residents.
  415. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  416.  
  417.  
  418. ############################################################
  419. # +------------------------------------------------------+ #
  420. # | Plugin interfacing | #
  421. # +------------------------------------------------------+ #
  422. ############################################################
  423.  
  424. plugin:
  425.  
  426. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  427. database:
  428. database_load: flatfile
  429. database_save: flatfile
  430.  
  431. # SQL database connection details (IF set to use SQL).
  432. sql:
  433. hostname: localhost
  434. port: '3306'
  435. dbname: towny
  436. table_prefix: towny_
  437. username: root
  438. password: ''
  439. ssl: 'false'
  440.  
  441. # Flatfile backup settings.
  442. daily_backups: 'true'
  443. backups_are_deleted_after: 90d
  444.  
  445. # Valid entries are: zip, none.
  446. flatfile_backup: zip
  447.  
  448. interfacing:
  449.  
  450. tekkit:
  451. # Add any fake players for client/server mods (aka Tekkit) here
  452. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  453.  
  454. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  455. using_essentials: 'false'
  456.  
  457. # This will attempt to use Register (if present)
  458. # Then it will attempt to access iConomy 5.01 directly
  459. # Enable if you have either iConomy 5.01, or Register.jar to
  460. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  461. # https://github.com/iConomy/Register/tree/master/dist
  462. using_economy: 'true'
  463.  
  464. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  465. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  466. using_questioner:
  467. enable: 'true'
  468. # The command to accept invitations.
  469. accept: accept
  470. # The command to refuse invitations.
  471. deny: deny
  472.  
  473. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  474. # False to disable permission checks and rely on Towny settings.
  475. using_permissions: 'true'
  476.  
  477. day_timer:
  478. # The number of hours in each "day".
  479. # You can configure for 10 hour days. Default is 24 hours.
  480. day_interval: 1d
  481. # The time each "day", when taxes will be collected.
  482. # MUST be less than day_interval. Default is 12h (midday).
  483. new_day_time: 12h
  484.  
  485. # Lots of messages to tell you what's going on in the server with time taken for events.
  486. debug_mode: 'false'
  487.  
  488. # Info tool for server admins to use to query in game blocks and entities.
  489. info_tool: CLAY_BRICK
  490.  
  491. # Spams the player named in dev_name with all messages related to towny.
  492. dev_mode:
  493. enable: 'false'
  494. dev_name: ElgarL
  495.  
  496. # Record all messages to the towny.log
  497. logging: 'true'
  498. # If true this will cause the log to be wiped at every startup.
  499. reset_log_on_boot: 'true'
  500.  
  501.  
  502. ############################################################
  503. # +------------------------------------------------------+ #
  504. # | Filters colour and chat | #
  505. # +------------------------------------------------------+ #
  506. ############################################################
  507.  
  508. filters_colour_chat:
  509. # This is the name given to any NPC assigned mayor.
  510. npc_prefix: NPC
  511. # Regex fields used in validating inputs.
  512. regex:
  513. name_filter_regex: '[ /]'
  514. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  515. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  516. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  517.  
  518. modify_chat:
  519. # Maximum length of Town and Nation names.
  520. max_name_length: '20'
  521. # Maximum length of titles and surnames.
  522. max_title_length: '10'
  523.  
  524.  
  525. ############################################################
  526. # +------------------------------------------------------+ #
  527. # | block/item/mob protection | #
  528. # +------------------------------------------------------+ #
  529. ############################################################
  530.  
  531. protection:
  532.  
  533. # Items that can be blocked within towns via town/plot flags
  534. # 259 - flint and steel
  535. # 325 - bucket
  536. # 326 - water bucket
  537. # 327 - lava bucket
  538. # 351 - bone/bonemeal
  539. # 359 - shears
  540. # 368 - ender pearl
  541. # 374 - glass bottle
  542. # 385 - fire charge
  543. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  544.  
  545. # Items which can be blocked or enabled via town/plot flags
  546. # 25 - noteblock
  547. # 54 - chest ...etc
  548. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  549.  
  550. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  551. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  552. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  553. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  554.  
  555. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  556. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  557.  
  558. # Prevent the spawning of villager babies in towns.
  559. town_prevent_villager_breeding: 'false'
  560. # Disable creatures triggering stone pressure plates
  561. disable_creature_pressureplate_stone: 'true'
  562.  
  563. # Globally remove living entities in all worlds that have their flag set.
  564. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  565.  
  566. # Prevent the spawning of villager babies in the world.
  567. world_prevent_villager_breeding: 'false'
  568.  
  569. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  570. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  571. # NEVER set below 1.
  572. mob_removal_speed: 5s
  573.  
  574. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  575. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  576. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  577.  
  578. # Protect living entities within a town's boundaries from being killed by players.
  579. mob_types: Animals,NPC,Snowman,ArmorStand
  580.  
  581. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  582. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  583. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  584. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  585.  
  586. # When preventing PVP prevent the use of these potions.
  587. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  588.  
  589. # Prevent fly and double block jump cheats.
  590. cheat_protection: 'true'
  591.  
  592. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  593. regen_delay: 0s
  594.  
  595.  
  596. ############################################################
  597. # +------------------------------------------------------+ #
  598. # | Wilderness settings | #
  599. # +------------------------------------------------------+ #
  600. ############################################################
  601.  
  602. # These Settings defaults only. They are copied to each worlds data files upon first detection
  603. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  604.  
  605. unclaimed:
  606. unclaimed_zone_build: 'false'
  607. unclaimed_zone_destroy: 'false'
  608. unclaimed_zone_item_use: 'false'
  609. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  610. unclaimed_zone_switch: 'false'
  611.  
  612.  
  613. ############################################################
  614. # +------------------------------------------------------+ #
  615. # | Town Notifications | #
  616. # +------------------------------------------------------+ #
  617. ############################################################
  618.  
  619. # This is the format for the notifications sent as players move between plots.
  620. # Empty a particular format for it to be ignored.
  621.  
  622. # Example:
  623. # [notification.format]
  624. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  625. # ... [notification.plot.format]
  626. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  627. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  628.  
  629. notification:
  630. format: '&6 ~ %s'
  631. splitter: '&7 - '
  632. area_wilderness: '&2%s'
  633. area_wilderness_pvp: '%s'
  634. area_town: '&6%s'
  635. area_town_pvp: '%s'
  636. owner: '&a%s'
  637. no_owner: '&a%s'
  638. plot:
  639. splitter: ' '
  640. format: '%s'
  641. homeblock: '&b[Home]'
  642. outpostblock: '&b[Outpost]'
  643. forsale: '&e[For Sale: %s]'
  644. type: '&6[%s]'
  645. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  646. # Could be seen as intrusive/distracting, so false by default.
  647. using_titles: 'false'
  648.  
  649.  
  650.  
  651. ############################################################
  652. # +------------------------------------------------------+ #
  653. # | Default Town/Plot flags | #
  654. # +------------------------------------------------------+ #
  655. ############################################################
  656.  
  657.  
  658. default_perm_flags:
  659.  
  660. # Default permission flags for residents plots within a town
  661. #
  662. # Can allies/friends/outsiders perform certain actions in the town
  663. #
  664. # build - place blocks and other items
  665. # destroy - break blocks and other items
  666. # itemuse - use items such as furnaces (as defined in item_use_ids)
  667. # switch - trigger or activate switches (as defined in switch_ids)
  668. resident:
  669. friend:
  670. build: 'true'
  671. destroy: 'true'
  672. item_use: 'true'
  673. switch: 'true'
  674. ally:
  675. build: 'false'
  676. destroy: 'false'
  677. item_use: 'false'
  678. switch: 'false'
  679. outsider:
  680. build: 'false'
  681. destroy: 'false'
  682. item_use: 'false'
  683. switch: 'false'
  684.  
  685. # Default permission flags for towns
  686. # These are copied into the town data file at creation
  687. #
  688. # Can allies/outsiders/residents perform certain actions in the town
  689. #
  690. # build - place blocks and other items
  691. # destroy - break blocks and other items
  692. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  693. # switch - trigger or activate switches (as defined in switch_ids)
  694. town:
  695. default:
  696. pvp: 'true'
  697. fire: 'false'
  698. explosion: 'false'
  699. mobs: 'false'
  700. resident:
  701. build: 'true'
  702. destroy: 'true'
  703. item_use: 'true'
  704. switch: 'true'
  705. ally:
  706. build: 'false'
  707. destroy: 'false'
  708. item_use: 'false'
  709. switch: 'false'
  710. outsider:
  711. build: 'false'
  712. destroy: 'false'
  713. item_use: 'false'
  714. switch: 'false'
  715.  
  716.  
  717. ############################################################
  718. # +------------------------------------------------------+ #
  719. # | Resident settings | #
  720. # +------------------------------------------------------+ #
  721. ############################################################
  722.  
  723. resident_settings:
  724. # player is flagged as inactive after 1 hour (default)
  725. inactive_after_time: 1h
  726. # if enabled old residents will be kicked and deleted from a town
  727. # after Two months (default) of not logging in
  728. delete_old_residents:
  729. enable: 'false'
  730. deleted_after_time: 60d
  731. delete_economy_account: 'true'
  732. # The name of the town a resident will automatically join when he first registers.
  733. default_town_name: ''
  734. # If true, players can only use beds in plots they personally own.
  735. deny_bed_use: 'false'
  736.  
  737.  
  738. ############################################################
  739. # +------------------------------------------------------+ #
  740. # | Economy settings | #
  741. # +------------------------------------------------------+ #
  742. ############################################################
  743.  
  744. economy:
  745. # By default it is set to true.
  746. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  747. use_async: 'true'
  748. # Prefix to apply to all town economy accounts.
  749. town_prefix: town-
  750. # Prefix to apply to all nation economy accounts.
  751. nation_prefix: nation-
  752.  
  753. spawn_travel:
  754. # Cost to use /town spawn
  755. price_town_spawn_travel: '0.0'
  756. # Cost to use '/town spawn [town]' to another town in your nation.
  757. price_town_nation_spawn_travel: '5.0'
  758. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  759. price_town_ally_spawn_travel: '10.0'
  760. # Cost to use /town spawn [town]
  761. # This is paid to the town you goto.
  762. price_town_public_spawn_travel: '10.0'
  763.  
  764. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  765. price_nation_neutrality: '100.0'
  766.  
  767. new_expand:
  768. # How much it costs to start a nation.
  769. price_new_nation: '1000.0'
  770. # How much it costs to start a town.
  771. price_new_town: '250.0'
  772. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  773. price_outpost: '500.0'
  774. # The price for a town to expand one townblock.
  775. price_claim_townblock: '25.0'
  776. # How much it costs a player to buy extra blocks.
  777. price_purchased_bonus_townblock: '25.0'
  778. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  779. price_purchased_bonus_townblock_increase: '1.0'
  780.  
  781. death:
  782. # Either fixed or percentage.
  783. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  784. price_death_type: fixed
  785. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  786. price_death_pvp_only: 'false'
  787.  
  788. price_death: '1.0'
  789.  
  790. price_death_town: '0.0'
  791.  
  792. price_death_nation: '0.0'
  793.  
  794. banks:
  795. # Maximum amount of money allowed in town bank
  796. # Use 0 for no limit
  797. town_bank_cap: '0.0'
  798. # Set to true to allow withdrawls from town banks
  799. town_allow_withdrawls: 'true'
  800. # Maximum amount of money allowed in nation bank
  801. # Use 0 for no limit
  802. nation_bank_cap: '0.0'
  803. # Set to true to allow withdrawls from nation banks
  804. nation_allow_withdrawls: 'true'
  805. closed_economy:
  806. # The name of the account that all money that normally disappears goes into.
  807. server_account: towny-server
  808. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  809. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  810. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  811. enabled: 'false'
  812.  
  813. daily_taxes:
  814. # Enables taxes to be collected daily by town/nation
  815. # If a town can't pay it's tax then it is kicked from the nation.
  816. # if a resident can't pay his plot tax he loses his plot.
  817. # if a resident can't pay his town tax then he is kicked from the town.
  818. # if a town or nation fails to pay it's upkeep it is deleted.
  819. enabled: 'true'
  820. # Maximum tax amount allowed when using flat taxes
  821. max_tax_amount: '1000.0'
  822. # maximum tax percentage allowed when taxing by percentages
  823. max_tax_percent: '25'
  824. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  825. # all of it's member town are kicked and the Nation is removed.
  826. price_nation_upkeep: '100.0'
  827. # The server's daily charge on each town. If a town fails to pay this upkeep
  828. # all of it's residents are kicked and the town is removed.
  829. price_town_upkeep: '10.0'
  830. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  831. # calculated by (number of claimed plots X price_town_upkeep).
  832. town_plotbased_upkeep: 'false'
  833. # If enabled and you set a negative upkeep for the town
  834. # any funds the town gains via upkeep at a new day
  835. # will be shared out between the plot owners.
  836. use_plot_payments: 'false'
  837.  
  838.  
  839. ############################################################
  840. # +------------------------------------------------------+ #
  841. # | Jail Plot settings | #
  842. # +------------------------------------------------------+ #
  843. ############################################################
  844.  
  845. jail:
  846. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  847. #Requires town_respawn to be true in order to work.
  848. is_jailing_attacking_enemies: 'false'
  849. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  850. #Requires town_respawn to be true in order to work.
  851. is_jailing_attacking_outlaws: 'false'
  852. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  853. jail_allows_ender_pearls: 'false'
  854. #If false jailed players can use /town leave, and escape a jail.
  855. jail_denies_town_leave: 'false'
  856.  
  857. bail:
  858. #If true players can pay a bail amount to be unjailed.
  859. is_allowing_bail: 'false'
  860. #Amount that bail costs.
  861. bail_amount: '10'
  862.  
  863.  
  864. ############################################################
  865. # +------------------------------------------------------+ #
  866. # | War settings | #
  867. # +------------------------------------------------------+ #
  868. ############################################################
  869.  
  870. war:
  871. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  872. nation_can_be_neutral: 'true'
  873. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  874. disallow_one_way_alliance: 'false'
  875.  
  876.  
  877. ############################################################
  878. # +------------------------------------------------------+ #
  879. # | Economy Transfers During War settings | #
  880. # +------------------------------------------------------+ #
  881. ############################################################
  882.  
  883. economy:
  884. enemy:
  885. # Amount charged to place a warflag (payed to server).
  886. place_flag: '10'
  887. # Amount payed from the flagbearer to the defender after defending the area.
  888. defended_attack: '10'
  889. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  890. # and the attacker can't pay, the attack is canceled.
  891. townblock_won: '10'
  892. # Same as townblock_won but for the special case of winning the homeblock.
  893. homeblock_won: '100'
  894.  
  895.  
  896. ############################################################
  897. # +------------------------------------------------------+ #
  898. # | War Event settings | #
  899. # +------------------------------------------------------+ #
  900. ############################################################
  901.  
  902. # This is started with /townyadmnin toggle war
  903.  
  904. # In peace time War spoils are accumulated from towns and nations being
  905. # deleted with any money left in the bank.
  906. #
  907. # These funds are increased during a war event upon a player death.
  908. # An additional bonus to the war chest is set in base_spoils.
  909. #
  910. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  911. # The war is won when the only nations left in the battle are allies, or only a single nation.
  912. #
  913. # The winning nations share half of the war spoils.
  914. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  915.  
  916. event:
  917. warning_delay: '30'
  918. #If false all towns not in nations can be attacked during a war event.
  919. towns_are_neutral: 'true'
  920. enemy:
  921. # If true, enemy's can only attack the edge plots of a town in war.
  922. only_attack_borders: 'true'
  923. plots:
  924. # If true, nation members and allies can regen health on plots during war.
  925. healable: 'true'
  926. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  927. firework_on_attacked: 'true'
  928.  
  929. # If true and the monarch/king dies the nation is removed from the war.
  930. remove_on_monarch_death: 'false'
  931. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  932. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  933. # The editable_materials list in the Warzone Block Permission section should be used instead.
  934. allow_block_griefing: 'false'
  935.  
  936. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  937. block_hp:
  938. town_block_hp: '60'
  939. home_block_hp: '120'
  940.  
  941. eco:
  942. # This amount is new money injected into the economy with a war event.
  943. base_spoils: '100.0'
  944. # This amount is taken from the losing town for each plot lost.
  945. wartime_town_block_loss_price: '100.0'
  946. # This amount is taken from the player if they die during the event
  947. price_death_wartime: '200.0'
  948. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  949. # and the losing town gains a negative (-1) bonus townblock.
  950. costs_townblocks: 'false'
  951.  
  952. points:
  953. points_townblock: '1'
  954. points_town: '10'
  955. points_nation: '100'
  956. points_kill: '1'
  957.  
  958. # The minimum height at which a player must stand to count as an attacker.
  959. min_height: '60'
  960.  
  961. ############################################################
  962. # +------------------------------------------------------+ #
  963. # | Flag war settings | #
  964. # | | #
  965. # | Separate from Event War | #
  966. # | Unsupported / Buggy | #
  967. # +------------------------------------------------------+ #
  968. ############################################################
  969.  
  970. enemy:
  971. # If false, players won't be able to place war flags, effectively disabling warzones.
  972. allow_attacks: 'false'
  973. # If true, enemy's can only attack the edge plots of a town with war flags.
  974. only_attack_borders: 'true'
  975. # This many people must be online in target town in order to place a war flag in their domain.
  976. min_players_online_in_town: '2'
  977. # This many people must be online in target nation in order to place a war flag in their domain.
  978. min_players_online_in_nation: '3'
  979. max_active_flags_per_player: '1'
  980. flag:
  981. waiting_time: 1m
  982. # This is the block a player must place to trigger the attack event.
  983. base_block: fence
  984. # This is the block a player must place to trigger the attack event.
  985. light_block: torch
  986. beacon:
  987. # Must be smaller than half the size of town_block_size.
  988. radius: '3'
  989. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  990. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  991. height_above_flag:
  992. min: '3'
  993. max: '64'
  994. draw: 'true'
  995. wireframe_block: glowstone
  996. ############################################################
  997. # +------------------------------------------------------+ #
  998. # | Warzone Block Permissions | #
  999. # | | #
  1000. # | Used in Flag & Event Wars | #
  1001. # +------------------------------------------------------+ #
  1002. ############################################################
  1003.  
  1004. warzone:
  1005. # List of materaials that can be modified in a warzone.
  1006. # '*' = Allow all materials.
  1007. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1008. # Eg: '*,-chest,-furnace'
  1009. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1010. item_use: 'true'
  1011. switch: 'true'
  1012. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1013. fire: 'true'
  1014. explosions: 'true'
  1015. explosions_break_blocks: 'true'
  1016. # Only under affect when explosions_break_blocks is true.
  1017. explosions_regen_blocks: 'true'
  1018. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1019. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1020. # Only under affect when explosions_break_blocks is true.
  1021. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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