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- Depending on the bayo player : Aggressive = DP, Defensive = Pit
- Sum up
- Play lame and campy. Try to outrange her. Never approach. Always hit second or pick my actions very carefully.
- Stay grounded, use a lot of shield and grabs.
- SideB can catch me from far.
- Don't go for follow ups that aren't true (downB).
- Stages
- +
- FD : problem with her landing.
- BF and Dreamland seems to mess with her combos. She prefers DL over BF
- Smashville : she can use the platform to land. (tied with BF/DL)
- Lylat : platforms help her landing. The tilting helps her landing.
- T&C (the platform can extend her combos)
- Duck Hunt (If she has the lead, she can camp the tree where she can kill super early)
- -
- Grizz : Pick FD, Ban DH, Lylat, T&C.
- Informations :
- Weight : 84 [45th]
- Fall speed : 0.9 [45th]
- Air Speed : 0.97 [36-38th]
- Wall jump + Wall cling
- Neutral & Gameplan :
- War of attrition. Play lame and campy, space moves and outrange her.
- Never feel forced to approach and never be afraid to hold shield.
- Do like
- Dont throw out many moves try and focus on more dodging and punishing her bad frame data
- Use grabs a lot. Play pit as a grappler.
- Camp the ledge.
- Don't commit, unless the punish is garanteed and don't throw out hitboxes because of witch time and can punish from far away with his sideB
- Abusing grab at FThrow kill percents may be a good idea as she cannot really punish you for that.
- Stay grounded : Can SH punish with Utilt and sideB which are combo starter. Play a grab heavy game + she will catch jump with sideB.
- Our options
- Fthrow only to kill (will recover & bad landing)
- Sh nairs hit her through wt.
- FTilt is very strong, it ouranges a lot of her skills.
- Abuse Bayo's crap rolls. Jab - Grab is a frame trap and Nair on shield also frame traps into grab.
- Any combos that aren't true are not safe (bc Witch Time).
- Her options and how to beat them
- SideB (burner kick) probably looses to dash atk. Test If hit : DI away.
- ABK (aerial sideB) is a flex kick.
- If I shield the first hit and react fast enough, I can hit her before she BK. Drop shield as soon as she hit shield, don't wait for her to completly pass through me.
- If she gets back on stage with ABK and I am facing the stage, I can shield and Usmash oos. https://youtu.be/ZFHT2PL0FM8?t=16m52s
- If I get hit by sideB, don't ad her abk. Can only lead to a smash bait.
- Aerial sideB is safe on shield, to punish it, whiff punish, jump or roll.
- Her roll and airdodge has a lot of ending lag.
- UpB has an hitbox in front of her at the start. Against upB oos : use only large hitbox (Bair, last hit Fair, Ftilt, jab/Dtil, DSmash ?)
- Dtilt has a lot of range.
- She can cancel taunt. Do not get baited by it.
- Do not punish her specials if close. They don't have much cd and can quickly sideB.
- Her Fair is unsafe.
- Combos
- I can dthrow Nair up smash.
- Her combos can be jumped out of.
- I really should not look for many combos. Only true combos.
- If I get hit by the first hit of sideB, do not try to airdodge to avoid the Bk. It is impossible. But jump instead. (If I ad and she reads I take a smash).
- DI out of her combo.
- SDI out of her combos :
- UpB : downward & away || up and away. Mix up the SDI. DI to not end up above her.
- She has no rage : Do not SDI up.
- Downward sideB : down and away from her || down and towards her
- SDI Fair : Downward
- https://cdn.discordapp.com/attachments/140212226597453827/178995714964062209/IMG_20160503_084433.jpg
- UpB > Uair : SDI up left-up right during upB
- SDI Rule of Thumb
- Witch Twist1
- Down & Away until 80ish
- Up & Away after 80%
- After Burner Kick
- Early/normal
- Up & In
- Late
- Down & In
- Witch Twst2
- Down & Away
- IF YOU SUCK AT DOWN & AWAY
- Up & Away
- Kills
- Main : Bair, Witch time
- Also Smashes, Uair, Combo to kill me on top
- Aside from Witch time and ladder, she doesn't have much kills options.
- Be very ccareful at low percents. If she cannot kill me before 120, she starts sstruggling to kill.
- Recovering
- Bayonetta has strong edge guarding.
- Mix up the recovery : Her Dsmash eats our SideB. Her Nair/Bair beats upB.
- When recovering horizontally, be careful of her Nair
- If she do a WT then recover super low so you head for ledge upwards, if its a fastfall nair then use your jumps to jump above to side B
- Edgeguarding
- Do not edge guard her, stay on center stage and protect it;
- (Trade Dair with her upB.?)
- Cover regular and roll get up to force her to jump get up and catch her landing.
- If she holds the ledge, she can release jump Dair which has a lot of lag.
- Test : down b gimping her if she goes lowl ike when she has to up b
- also airdodge footstooling her when she has to jump between the two up bs
- if we go dp we can like side b her side b/upB
- Stage guard : dont stand near the ledge in shield. Stay at roll distance. Can catch her recover with sideB.
- Juggling / Advantage state
- Avoid jumping to catch her (unless bait WT/conditionning). Catch her landing.
- She has extra landing lag when she uses her specials in the air.
- May look to go to the ledge to avoid this lag.
- She has poor landing options : Bair is her only good landing option.
- Dair doesn't have hitbox outside of her body on the landing.
- Her landing lag cancel - sideB -downB before landing -go to the ledge.
- if she goes to the ledge WITHOUT JUMP : Usmash / Dsmash (bc our Fsmash is buggy). If she avoids our hit, she will fall too low to recover without jump. -Dair : respect it.
- When in advantage state, always consider bat within AND downB : Bat within to the ground : ad landing lag. Keep following her even if it is not true.
- Stay prepare to downward side B : can chase her. And spotdodge so she doesn't bounce on the shield.
- Always expect her sideBdown. If she lands with it, punish it.
- Landing nair : 10 frames of lag. Safe if hit with feets, Nair it if hit with leg, grab if lands on top of me.
- Notes
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