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Infinity-Soul

Bayonetta match up notes

Jun 21st, 2017
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  1. Depending on the bayo player : Aggressive = DP, Defensive = Pit
  2.  
  3. Sum up
  4. Play lame and campy. Try to outrange her. Never approach. Always hit second or pick my actions very carefully.
  5. Stay grounded, use a lot of shield and grabs.
  6. SideB can catch me from far.
  7. Don't go for follow ups that aren't true (downB).
  8.  
  9. Stages
  10. +
  11. FD : problem with her landing.
  12. BF and Dreamland seems to mess with her combos. She prefers DL over BF
  13. Smashville : she can use the platform to land. (tied with BF/DL)
  14. Lylat : platforms help her landing. The tilting helps her landing.
  15. T&C (the platform can extend her combos)
  16. Duck Hunt (If she has the lead, she can camp the tree where she can kill super early)
  17. -
  18. Grizz : Pick FD, Ban DH, Lylat, T&C.
  19.  
  20. Informations :
  21. Weight : 84 [45th]
  22. Fall speed : 0.9 [45th]
  23. Air Speed : 0.97 [36-38th]
  24. Wall jump + Wall cling
  25.  
  26. Neutral & Gameplan :
  27. War of attrition. Play lame and campy, space moves and outrange her.
  28. Never feel forced to approach and never be afraid to hold shield.
  29. Do like
  30. Dont throw out many moves try and focus on more dodging and punishing her bad frame data
  31. Use grabs a lot. Play pit as a grappler.
  32. Camp the ledge.
  33. Don't commit, unless the punish is garanteed and don't throw out hitboxes because of witch time and can punish from far away with his sideB
  34. Abusing grab at FThrow kill percents may be a good idea as she cannot really punish you for that.
  35. Stay grounded : Can SH punish with Utilt and sideB which are combo starter. Play a grab heavy game + she will catch jump with sideB.
  36.  
  37.  
  38. Our options
  39. Fthrow only to kill (will recover & bad landing)
  40. Sh nairs hit her through wt.
  41. FTilt is very strong, it ouranges a lot of her skills.
  42. Abuse Bayo's crap rolls. Jab - Grab is a frame trap and Nair on shield also frame traps into grab.
  43. Any combos that aren't true are not safe (bc Witch Time).
  44.  
  45. Her options and how to beat them
  46. SideB (burner kick) probably looses to dash atk. Test If hit : DI away.
  47. ABK (aerial sideB) is a flex kick.
  48. If I shield the first hit and react fast enough, I can hit her before she BK. Drop shield as soon as she hit shield, don't wait for her to completly pass through me.
  49. If she gets back on stage with ABK and I am facing the stage, I can shield and Usmash oos. https://youtu.be/ZFHT2PL0FM8?t=16m52s
  50. If I get hit by sideB, don't ad her abk. Can only lead to a smash bait.
  51. Aerial sideB is safe on shield, to punish it, whiff punish, jump or roll.
  52. Her roll and airdodge has a lot of ending lag.
  53. UpB has an hitbox in front of her at the start. Against upB oos : use only large hitbox (Bair, last hit Fair, Ftilt, jab/Dtil, DSmash ?)
  54. Dtilt has a lot of range.
  55. She can cancel taunt. Do not get baited by it.
  56. Do not punish her specials if close. They don't have much cd and can quickly sideB.
  57. Her Fair is unsafe.
  58.  
  59. Combos
  60. I can dthrow Nair up smash.
  61. Her combos can be jumped out of.
  62. I really should not look for many combos. Only true combos.
  63. If I get hit by the first hit of sideB, do not try to airdodge to avoid the Bk. It is impossible. But jump instead. (If I ad and she reads I take a smash).
  64. DI out of her combo.
  65.  
  66. SDI out of her combos :
  67. UpB : downward & away || up and away. Mix up the SDI. DI to not end up above her.
  68. She has no rage : Do not SDI up.
  69. Downward sideB : down and away from her || down and towards her
  70. SDI Fair : Downward
  71. https://cdn.discordapp.com/attachments/140212226597453827/178995714964062209/IMG_20160503_084433.jpg
  72. UpB > Uair : SDI up left-up right during upB
  73.  
  74. SDI Rule of Thumb
  75. Witch Twist1
  76. Down & Away until 80ish
  77. Up & Away after 80%
  78. After Burner Kick
  79. Early/normal
  80. Up & In
  81. Late
  82. Down & In
  83. Witch Twst2
  84. Down & Away
  85. IF YOU SUCK AT DOWN & AWAY
  86. Up & Away
  87.  
  88. Kills
  89. Main : Bair, Witch time
  90. Also Smashes, Uair, Combo to kill me on top
  91. Aside from Witch time and ladder, she doesn't have much kills options.
  92. Be very ccareful at low percents. If she cannot kill me before 120, she starts sstruggling to kill.
  93.  
  94. Recovering
  95. Bayonetta has strong edge guarding.
  96. Mix up the recovery : Her Dsmash eats our SideB. Her Nair/Bair beats upB.
  97. When recovering horizontally, be careful of her Nair
  98. If she do a WT then recover super low so you head for ledge upwards, if its a fastfall nair then use your jumps to jump above to side B
  99.  
  100. Edgeguarding
  101. Do not edge guard her, stay on center stage and protect it;
  102. (Trade Dair with her upB.?)
  103. Cover regular and roll get up to force her to jump get up and catch her landing.
  104. If she holds the ledge, she can release jump Dair which has a lot of lag.
  105. Test : down b gimping her if she goes lowl ike when she has to up b
  106. also airdodge footstooling her when she has to jump between the two up bs
  107. if we go dp we can like side b her side b/upB
  108. Stage guard : dont stand near the ledge in shield. Stay at roll distance. Can catch her recover with sideB.
  109.  
  110.  
  111. Juggling / Advantage state
  112. Avoid jumping to catch her (unless bait WT/conditionning). Catch her landing.
  113. She has extra landing lag when she uses her specials in the air.
  114. May look to go to the ledge to avoid this lag.
  115. She has poor landing options : Bair is her only good landing option.
  116. Dair doesn't have hitbox outside of her body on the landing.
  117. Her landing lag cancel - sideB -downB before landing -go to the ledge.
  118. if she goes to the ledge WITHOUT JUMP : Usmash / Dsmash (bc our Fsmash is buggy). If she avoids our hit, she will fall too low to recover without jump. -Dair : respect it.
  119. When in advantage state, always consider bat within AND downB : Bat within to the ground : ad landing lag. Keep following her even if it is not true.
  120. Stay prepare to downward side B : can chase her. And spotdodge so she doesn't bounce on the shield.
  121. Always expect her sideBdown. If she lands with it, punish it.
  122. Landing nair : 10 frames of lag. Safe if hit with feets, Nair it if hit with leg, grab if lands on top of me.
  123.  
  124. Notes
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