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- options:
- Prefix: &8[&aGunGame&8]
- KeineRechte: &cDu hast keinen Zugriff.
- on first join:
- set 1 to {tot.%player%}
- set slot 0 of player to wooden axe
- command /test:
- trigger:
- send "Test"
- set 1 to {tot.%player%}
- set slot 0 of player to wooden axe
- on drop:
- if {build.%player%} is 1:
- stop
- else:
- cancel event
- send "{@Prefix} &7Du kannst nichts Droppen"
- command /build:
- permission: build.mode
- trigger:
- if {build.%player%} is 0:
- set {build.%player%} to 1
- send "{@Prefix} &7Du hast den BuildModus &aAktiviert" to player
- set gamemode of player to creative
- clear player's inventory
- set {lb.slient} to false
- stop
- if {build.%player%} is 1:
- set {build.%player%} to 0
- send "{@Prefix} &7Du hast den BuildModus &cDeaktiviert" to player
- clear player's inventory
- wait 1 tick
- send "{@Prefix} &cBitte joine 1. neu um die Items zu bekommen!"
- on walking on water:
- if {build.%player%} is 1:
- stop
- else:
- kill player
- send "{@Prefix} &7Du bist Runtergefallen"
- on respawn:
- teleport player to {Spawn}
- command /setspawn:
- trigger:
- set {Spawn} to location of player
- send "{@Prefix} &7Du hast &aerfolgreich &7den Spawn gesetzt."
- on death:
- add 1 to {tot.%attacker%}
- send "{@Prefix} &7Du wurdest von &a%attacker% &7gekillt."
- on death:
- if {tot.%player%} is smaller than 1:
- set slot 0 of player to wooden axe
- on inventory click:
- if {build.%player%} is 1:
- stop
- else:
- cancel event
- send "{@Prefix} &7Du kannst die Items in deinen Inventar nicht ändern." to player
- every 2 seconds:
- if {tot.%player%} is 1:
- set slot 0 of %player% inventory to 268
- if {tot.%player%} is 2:
- equip %player% with 299
- if {tot.%player% is 3:
- equip %player% with 298
- if {tot.%player%} is 4:
- equip %player% with 300
- if {tot.%player%} is 5:
- equip %player% with 301
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