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- jump() //Jumproom
- {
- level.jump_trig = getEnt( "enter6", "targetname"); //trigger
- jump = getEnt( "jump1", "targetname" ); //jumper origin
- acti = getEnt( "jump2", "targetname" ); //acti origin
- while(1)
- {
- level.jump_trig waittill( "trigger", player );
- if( !isDefined( level.jump_trig ) )
- return;
- level.sniper_trig delete();
- player SetPlayerAngles( jump.angles );
- player setOrigin( jump.origin );
- player TakeAllWeapons();
- player GiveWeapon("knife_mp");
- player switchToWeapon( "knife_mp" ); //Makes player switch to weapon.
- player.maxhealth = 100; //Sets players health to normal.
- if( isDefined( level.activ ) && isAlive( level.activ ) )
- {
- level.activ setPlayerangles( acti.angles );
- level.activ setOrigin( acti.origin );
- level.activ takeAllWeapons();
- level.activ GiveWeapon( "knife_mp" );
- level.activ SwitchToWeapon( "knife_mp" );
- level.activ.maxhealth = 100;
- }
- wait 0.05;
- iPrintLnBold( " ^2" + player.name + " ^7has chosen the ^2Jump ^7Room!" );
- player freezecontrols(true); //Freeze the players when someone enters the room for three seconds.
- level.activ freezecontrols(true);
- wait 1;
- iPrintlnBold( "^13" );
- wait 1;
- iPrintlnBold( "^32" );
- wait 1;
- iPrintlnBold( "^91" );
- wait 1;
- iPrintlnBold( "^5Fight^7!" );
- player freezecontrols(false); //Disables the freeze.
- level.activ freezecontrols(false);
- while( isAlive( player ) && isDefined( player ) )
- wait 1;
- }
- }
- player freezecontrols(false); //Disables the freeze.
- level.activ freezecontrols(false);
- while( isAlive( player ) && isDefined( player ) )
- wait 1;
- }
- }
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