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NitroFire

Untitled

Apr 30th, 2017
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C++ 2.20 KB | None | 0 0
  1. jump() //Jumproom
  2. {
  3.  level.jump_trig = getEnt( "enter6", "targetname"); //trigger
  4.         jump = getEnt( "jump1", "targetname" ); //jumper origin
  5.         acti = getEnt( "jump2", "targetname" ); //acti origin
  6.  
  7.         while(1)
  8. {
  9.                 level.jump_trig waittill( "trigger", player );
  10.                 if( !isDefined( level.jump_trig ) )
  11.                 return;  
  12.  
  13.               level.sniper_trig delete();
  14.            
  15.             player SetPlayerAngles( jump.angles );
  16.                 player setOrigin( jump.origin );
  17.                 player TakeAllWeapons();
  18.                 player GiveWeapon("knife_mp");
  19.             player switchToWeapon( "knife_mp" ); //Makes player switch to weapon.
  20.                 player.maxhealth = 100; //Sets players health to normal.
  21.                
  22.                
  23.                 if( isDefined( level.activ ) && isAlive( level.activ ) )
  24. {
  25.  
  26.                level.activ setPlayerangles( acti.angles );
  27.                     level.activ setOrigin( acti.origin );
  28.                     level.activ takeAllWeapons();
  29.                     level.activ GiveWeapon( "knife_mp" );
  30.                level.activ SwitchToWeapon( "knife_mp" );
  31.                     level.activ.maxhealth = 100;
  32.                    
  33. }
  34.                  
  35.                 wait 0.05;
  36.                
  37.                 iPrintLnBold( " ^2" + player.name + " ^7has chosen the ^2Jump ^7Room!" );
  38.             player freezecontrols(true); //Freeze the players when someone enters the room for three seconds.
  39.             level.activ freezecontrols(true);
  40.             wait 1;
  41.             iPrintlnBold( "^13" );
  42.             wait 1;
  43.             iPrintlnBold( "^32" );
  44.             wait 1;
  45.             iPrintlnBold( "^91" );
  46.             wait 1;
  47.             iPrintlnBold( "^5Fight^7!" );
  48.             player freezecontrols(false); //Disables the freeze.
  49.             level.activ freezecontrols(false);
  50.                 while( isAlive( player ) && isDefined( player ) )
  51.                         wait 1;
  52. }
  53. }
  54.             player freezecontrols(false); //Disables the freeze.
  55.             level.activ freezecontrols(false);
  56.                 while( isAlive( player ) && isDefined( player ) )
  57.                         wait 1;
  58. }
  59. }
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