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- - Fluid Swing 1 = Rampart -9 + Sheltron + Rep
- - Fluid Swing 2 = Sentinel + Sheltron
- - Drainage = Ramp + Sheltron
- - Protean 2 = Intervention the OT when baiting
- p2
- - Rampart after photon + Sheltron + Rep for Lightning/Water
- - If ice tank = Bulwark + Sheltron
- - Lightning 2 = Sentinel
- - Flamethrower = Sentinel + Sheltron
- - DRP = Ramp + Sheltron + Rep + PoA
- - If no ice = SHeltron for autos
- - Lightning 2 = Sentinel
- - Flamethrower = Sentinel + Sheltron
- - Sheltron for autos
- - DRP = Ramp + Sheltron + PoA
- p3
- - Kitchen Sink and swap 2nd buster (please make sure your off tank knows you will be swapping)
- - just Intervention the stack player in inception and ranged during J waves
- P4 buster just kitchen sink lol (use mit for autos during trines)
- Passage = Cascade 1 > P2 Trans > DRP > J Wave 5-8 > Trine 1 (dont die to the trine tho)
- Hallowed Ground = Double Fluid Swing + Tornado, 3rd P4 Buster (YOU WILL HAVE TO SHARE A P3 BUSTER, YOU WILL NOT HAVE AN INVULN)
- Veil = 7 sec prepull > after Cascade 2 > Photon > DRP > Incep after Flame > After 2nd Mega Holy > Final Word Stack/Spread > Fate B after J Jump Baits > Trine 2
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