Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- command /ubåd [<text>] [<text>] [<text>]:
- trigger:
- if arg-1 is not set:
- if {ubaadactive::%player%} is false:
- spawn a armor stand at player's location
- add "{Invisible:1b}" to nbt of last spawned armor stand
- set helmet of last spawned entity to vines
- set {ubaad::%player%} to last spawned armor stand
- set {ubaadactive::%player%} to true
- apply invisibility 1 without particles to the player for 99999 seconds
- make player ride last spawned entity
- send "&bUbåd &8- &aDu tager et hurtigt smut i ubåden!"
- set slot 8 of player to a minecart named "&aUBÅD PANEL"
- stop
- if {ubaadactive::%player%} is true:
- set {ubaadactive::%player%} to false
- remove invisibility from the player
- kill {ubaad::%player%}
- set slot 8 of player to a quartz named "&bBruger menu"
- send "&bUbåd &8- &cDu hoppede ud af ubåden!"
- stop
- if {ubaadactive::%player%} is not set:
- set {ubaadactive::%player%} to false
- stop
- if arg-1 is "set":
- if arg-2 is not set:
- send "&bUbåd &8- &cDu skal skrive om du ville have en motor eller brandstof"
- if arg-2 is "motor":
- if arg-3 is "1" or "2" or "3":
- send "&bUbåd &8- &aSætter din motor tier til %arg-3%"
- set {_motor::%player%} to arg-3
- set {_motornavn::%player%} to arg-3
- if arg-3 is not "1" or "2" or "3":
- send "&bUbåd &8- &cDu skal skrive hvilken tier motor du vil have 1,2 eller 3?"
- stop
- else if arg-2 is "brandstof":
- if arg-3 is not set:
- send "&bUbåd &8- &cDu skal skrive hvilken tier brandstof du vil have 1 eller 2?"
- if arg-2 is set:
- if arg-1 is "stats":
- send " "
- send "&b%arg-2%'s ubåd stats"
- send "&bMotor &7- %{_motor::%arg-2%}%"
- send "&bBrandstof &7- %{_brandstof::%arg-2%}%"
- send " "
- stop
- if arg-2 is not set:
- if arg-1 is "stats":
- send " "
- send "&bDine ubåd stats"
- send "&bMotor &7- %{_motor::%player%}%"
- send "&bBrandstof &7- %{_brandstof::%player%}%"
- send " "
- stop
- if arg-1 is "help":
- send " "
- send "&bUbåd commands"
- send "&b/ubåd stats (Spiller)"
- send "&b/ubåd help"
- send "&b/ubåd"
- send "&b/ubåd set (motor,brandstof,osv) (tier)"
- on craft of a anvil:
- cancel event
- send "&cHovsa &8- &7Du kan ikke crafte en anvil, hvis det er en bug så kontakt en staff!"
- on vehicle steer forward:
- if player is riding {ubaad::%player%}:
- #if {_motor::%player%} is none:
- if block under {ubaad::%player%} is air:
- push player's vehicle in horizontal direction of player with speed 0.09
- add "{Rotation:[%player's yaw%f,0f]}" to player's vehicle's entity-nbt
- else:
- push player's vehicle in horizontal direction of player with speed 0.4
- add "{Rotation:[%player's yaw%f,0f]}" to player's vehicle's entity-nbt
- #else:
- # set action bar of player to "&c&lDu skal bruge en motor og brandstof for at bruge en ubåd"
- # stop
- on dismount:
- if player is riding {ubaad::%player%}:
- #if {_motor::%player%} is none:
- cancel event
- push {ubaad::%player%} upwards with speed 0.1
- #else:
- #cancel event
- #set action bar of player to "&c&lDu skal bruge en motor og brandstof for at bruge en ubåd"
- #stop
- on click:
- if player's held item is minecart:
- if name of held item is "&aUBÅD PANEl":
- send " "
- send "&bUBÅD PANEL &8- &7<command:/ubådmenu>&6Klik her<reset> &efor at åbne ubåd menuen."
- send " "
- else:
- stop
- command /ubådmenu:
- trigger:
- if {ubaadactive::%player%} is true:
- set {_ubådmenu::%player%} to chest inventory with 3 rows named "&bUBÅD MENU!"
- set slot 0,1,2,3,4,5,6,7,8,9,11,15,17,18,19,20,21,23,24,25,26 of {_ubådmenu::%player%} to gray stained glass pane named " "
- set slot 10 of {_ubådmenu::%player%} to {_motor::%player%} named "&bMotor &8- %{_motornavn::%player%}%"
- set slot 12 of {_ubådmenu::%player%} to {_brandstof::%player%} named "&bBrandstof &8- %{_brandstofnavn::%player%}%"
- set slot 14 of {_ubådmenu::%player%} to chest named "&bBagagerum"
- set slot 13 of {_ubådmenu::%player%} to gray stained glass pane named " "
- set slot 16 of {_ubådmenu::%player%} to wood door named "&cDespawn ubåd"
- set slot 22 of {_ubådmenu::%player%} to red dye named "&cLuk menuen"
- if {_motor::%player%} is not set:
- set slot 10 of {_ubådmenu::%player%} to red stained glass pane named "&bMotor &8- &cDu har ingen motor! &c(KOMMER SNART)"
- if {_brandstof::%player%} is not set:
- set slot 12 of {_ubådmenu::%player%} to red stained glass pane named "&bBrandstof &8- &cDu har ingen Brandstof! &c(KOMMER SNART)"
- open {_ubådmenu::%player%} to player
- else:
- send "&cHovsa &8- &7Du ser ikke ud til at være i en ubåd, hvis det er en bug så kontakt venligst en staff"
- #NO FALL DAMAGE
- on damage:
- if damage cause is fall:
- cancel event
- on inventory click:
- if name of event-inventory is "&bUBÅD MENU!":
- cancel event
- if the clicked item is red dye named "&cLuk menuen":
- close player's inventory
- stop
- if the clicked item is wood door named "&cDespawn ubåd":
- close player's inventory
- set {ubaadactive::%player%} to false
- remove invisibility from the player
- kill {ubaad::%player%}
- set slot 8 of player to a quartz named "&bBruger menu"
- send "&bUbåd &8- &cDu despawnede ud af ubåden!"
- stop
- on quit:
- set {ubaadactive::%player%} to false
- remove invisibility from the player
- kill {ubaad::%player%}
- set slot 8 of player to a quartz named "&bBruger menu"
Add Comment
Please, Sign In to add comment