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  1. Desktop is 1920 x 1080 @ 60 Hz
  2. New context 0x33d82b8 created with attributes:
  3. Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
  4. GfxDevice: creating device client; threaded=1
  5. Renderer: GeForce GTX 980 Ti/PCIe/SSE2
  6. Vendor: NVIDIA Corporation
  7. Version: 4.5.0 NVIDIA 384.111
  8. GLES: 0
  9. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  10. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffe
  11. r_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_AR
  12. B_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_ar
  13. ray_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_
  14. float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode G
  15. L_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image
  16. GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverag
  17. e GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod G
  18. L_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  19. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 54362808
  20. AudioManager: Using PulseAudio: Default Output Device
  21. Begin MonoManager ReloadAssembly
  22. - Completed reload, in 0.496 seconds
  23. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no vertex shader
  24. WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default shader.
  25. New context 0x3bec908 created with attributes:
  26. Default vsync count 0
  27. requesting resize 1920 x 1080
  28. Using native desktop resolution 1920 x 1080
  29. requesting fullscreen 1920 x 1080 at 0 Hz
  30. Desktop is 1920 x 1080 @ 60 Hz
  31. Setting up 8 worker threads for Enlighten.
  32. Thread -> id: 7fb669f75700 -> priority: 1
  33. Thread -> id: 7fb647fff700 -> priority: 1
  34. Thread -> id: 7fb668f73700 -> priority: 1
  35. Thread -> id: 7fb63ffff700 -> priority: 1
  36. Thread -> id: 7fb6477fe700 -> priority: 1
  37. Thread -> id: 7fb669774700 -> priority: 1
  38. Thread -> id: 7fb646ffd700 -> priority: 1
  39. Thread -> id: 7fb6467fc700 -> priority: 1
  40. UnloadTime: 1.966000 ms
  41. The referenced script on this Behaviour (Game Object 'Items') is missing!
  42.  
  43. (Filename: Line: 1758)
  44.  
  45. Unloading 29 Unused Serialized files (Serialized files now loaded: 0)
  46. UnloadTime: 7.854000 ms
  47. Starting up!
  48.  
  49. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  50.  
  51. Starting up!
  52.  
  53. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  54.  
  55. Player Start Flow - Starting new game
  56.  
  57. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  58.  
  59. Starting a new game, and going through the tutorial flow!
  60.  
  61. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  62.  
  63. Null major region at (1260.0, 0.0, 826.2)
  64.  
  65. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  66.  
  67. Add story event: started at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  68.  
  69. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  70.  
  71. Null major region at (1260.0, 0.0, 826.2)
  72.  
  73. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  74.  
  75. Add story event: a black and grey city where every building is filled with dessicated corpses at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  76.  
  77. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  78.  
  79. Null major region at (1260.0, 0.0, 826.2)
  80.  
  81. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  82.  
  83. Add story event: the northbound train, blinking its giant eye as it crawls through the night at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  84.  
  85. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  86.  
  87. Null major region at (1260.0, 0.0, 826.2)
  88.  
  89. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  90.  
  91. Add story event: the parting of a cloud of fog to reveal a brief glimpse of a land of promise and plenty at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  92.  
  93. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  94.  
  95. Null major region at (1260.0, 0.0, 826.2)
  96.  
  97. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  98.  
  99. Add story event: the endless series of doors of different kinds, each leading only to more doors at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  100.  
  101. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  102.  
  103. Null major region at (1260.0, 0.0, 826.2)
  104.  
  105. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  106.  
  107. Add story event: tossing a pair of bone dice on a blood-red velvet table - they come up snake eyes, and wink at you at time 0 color RGBA(1.000, 1.000, 1.000, 1.000)
  108.  
  109. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  110.  
  111. PLayNextSequence 0
  112.  
  113. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  114.  
  115. Playing Linux video
  116.  
  117. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  118.  
  119. Starting up!
  120.  
  121. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  122.  
  123. Starting up!
  124.  
  125. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  126.  
  127. Starting up!
  128.  
  129. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  130.  
  131. Starting up!
  132.  
  133. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  134.  
  135. Setting Version not found in Settings list!
  136.  
  137. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  138.  
  139. requesting resize 1920 x 1080
  140. Using native desktop resolution 1920 x 1080
  141. requesting fullscreen 1920 x 1080 at 0 Hz
  142. Desktop is 1920 x 1080 @ 60 Hz
  143.  
  144. Unloading 223 unused Assets to reduce memory usage. Loaded Objects now: 45745.
  145. Total: 90.132000 ms (FindLiveObjects: 3.262000 ms CreateObjectMapping: 0.744000 ms MarkObjects: 83.381000 ms DeleteObjects: 2.744000 ms)
  146.  
  147. Unloading 26 Unused Serialized files (Serialized files now loaded: 0)
  148.  
  149. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45746.
  150. Total: 82.239000 ms (FindLiveObjects: 3.425000 ms CreateObjectMapping: 0.446000 ms MarkObjects: 78.296000 ms DeleteObjects: 0.072000 ms)
  151.  
  152. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  153.  
  154. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45746.
  155. Total: 70.864000 ms (FindLiveObjects: 3.227000 ms CreateObjectMapping: 0.409000 ms MarkObjects: 67.162000 ms DeleteObjects: 0.065000 ms)
  156.  
  157. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  158. Choose active conversation spots
  159.  
  160. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  161.  
  162.  
  163. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 45746.
  164. Total: 83.125000 ms (FindLiveObjects: 4.692000 ms CreateObjectMapping: 0.421000 ms MarkObjects: 77.944000 ms DeleteObjects: 0.067000 ms)
  165.  
  166. Unloading 17 Unused Serialized files (Serialized files now loaded: 0)
  167.  
  168. Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  169. Total: 86.960000 ms (FindLiveObjects: 5.862000 ms CreateObjectMapping: 0.574000 ms MarkObjects: 80.435000 ms DeleteObjects: 0.087000 ms)
  170.  
  171. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  172.  
  173. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  174. Total: 83.783000 ms (FindLiveObjects: 5.243000 ms CreateObjectMapping: 0.691000 ms MarkObjects: 77.773000 ms DeleteObjects: 0.076000 ms)
  175.  
  176. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  177.  
  178. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  179. Total: 82.229000 ms (FindLiveObjects: 5.123000 ms CreateObjectMapping: 0.495000 ms MarkObjects: 76.553000 ms DeleteObjects: 0.058000 ms)
  180.  
  181. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  182. Calculating distance matrix with 63 encounters
  183.  
  184. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  185.  
  186. Choose active conversation spots
  187.  
  188. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  189.  
  190.  
  191. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  192. Total: 83.252000 ms (FindLiveObjects: 4.813000 ms CreateObjectMapping: 0.508000 ms MarkObjects: 77.863000 ms DeleteObjects: 0.067000 ms)
  193.  
  194. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  195.  
  196. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  197. Total: 95.386000 ms (FindLiveObjects: 6.012000 ms CreateObjectMapping: 0.762000 ms MarkObjects: 88.552000 ms DeleteObjects: 0.060000 ms)
  198.  
  199. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  200.  
  201. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  202. Total: 84.949000 ms (FindLiveObjects: 4.006000 ms CreateObjectMapping: 0.450000 ms MarkObjects: 80.418000 ms DeleteObjects: 0.075000 ms)
  203.  
  204. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  205.  
  206. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  207. Total: 82.110000 ms (FindLiveObjects: 3.504000 ms CreateObjectMapping: 0.498000 ms MarkObjects: 78.030000 ms DeleteObjects: 0.078000 ms)
  208.  
  209. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  210.  
  211. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  212. Total: 85.497000 ms (FindLiveObjects: 5.773000 ms CreateObjectMapping: 0.707000 ms MarkObjects: 78.942000 ms DeleteObjects: 0.074000 ms)
  213.  
  214. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  215.  
  216. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  217. Total: 95.806000 ms (FindLiveObjects: 5.206000 ms CreateObjectMapping: 0.760000 ms MarkObjects: 89.763000 ms DeleteObjects: 0.075000 ms)
  218.  
  219. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  220.  
  221. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  222. Total: 103.286000 ms (FindLiveObjects: 5.001000 ms CreateObjectMapping: 0.591000 ms MarkObjects: 97.613000 ms DeleteObjects: 0.080000 ms)
  223.  
  224. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  225.  
  226. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  227. Total: 82.028000 ms (FindLiveObjects: 5.435000 ms CreateObjectMapping: 0.585000 ms MarkObjects: 75.950000 ms DeleteObjects: 0.058000 ms)
  228.  
  229. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  230.  
  231. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  232. Total: 71.370000 ms (FindLiveObjects: 3.568000 ms CreateObjectMapping: 0.481000 ms MarkObjects: 67.263000 ms DeleteObjects: 0.057000 ms)
  233.  
  234. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  235.  
  236. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  237. Total: 83.121000 ms (FindLiveObjects: 3.424000 ms CreateObjectMapping: 0.421000 ms MarkObjects: 79.199000 ms DeleteObjects: 0.076000 ms)
  238.  
  239. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  240.  
  241. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  242. Total: 73.043000 ms (FindLiveObjects: 4.353000 ms CreateObjectMapping: 0.497000 ms MarkObjects: 68.117000 ms DeleteObjects: 0.076000 ms)
  243.  
  244. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  245.  
  246. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  247. Total: 93.939000 ms (FindLiveObjects: 5.323000 ms CreateObjectMapping: 0.593000 ms MarkObjects: 87.963000 ms DeleteObjects: 0.058000 ms)
  248.  
  249. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  250.  
  251. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  252. Total: 69.623000 ms (FindLiveObjects: 3.991000 ms CreateObjectMapping: 0.416000 ms MarkObjects: 65.151000 ms DeleteObjects: 0.065000 ms)
  253.  
  254. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  255.  
  256. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  257. Total: 75.530000 ms (FindLiveObjects: 3.587000 ms CreateObjectMapping: 0.395000 ms MarkObjects: 71.490000 ms DeleteObjects: 0.057000 ms)
  258.  
  259. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  260.  
  261. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  262. Total: 83.776000 ms (FindLiveObjects: 3.273000 ms CreateObjectMapping: 0.413000 ms MarkObjects: 80.019000 ms DeleteObjects: 0.071000 ms)
  263.  
  264. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  265.  
  266. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  267. Total: 71.930000 ms (FindLiveObjects: 5.701000 ms CreateObjectMapping: 0.693000 ms MarkObjects: 65.476000 ms DeleteObjects: 0.060000 ms)
  268.  
  269. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  270.  
  271. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  272. Total: 98.323000 ms (FindLiveObjects: 5.234000 ms CreateObjectMapping: 0.616000 ms MarkObjects: 92.414000 ms DeleteObjects: 0.056000 ms)
  273.  
  274. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  275.  
  276. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  277. Total: 78.607000 ms (FindLiveObjects: 3.557000 ms CreateObjectMapping: 0.463000 ms MarkObjects: 74.524000 ms DeleteObjects: 0.063000 ms)
  278.  
  279. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  280.  
  281. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  282. Total: 69.348000 ms (FindLiveObjects: 4.561000 ms CreateObjectMapping: 0.450000 ms MarkObjects: 64.269000 ms DeleteObjects: 0.068000 ms)
  283.  
  284. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  285.  
  286. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  287. Total: 104.118000 ms (FindLiveObjects: 5.448000 ms CreateObjectMapping: 0.584000 ms MarkObjects: 98.024000 ms DeleteObjects: 0.062000 ms)
  288.  
  289. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  290.  
  291. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  292. Total: 101.186000 ms (FindLiveObjects: 5.218000 ms CreateObjectMapping: 0.633000 ms MarkObjects: 95.258000 ms DeleteObjects: 0.076000 ms)
  293.  
  294. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  295.  
  296. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50557.
  297. Total: 81.222000 ms (FindLiveObjects: 5.139000 ms CreateObjectMapping: 0.586000 ms MarkObjects: 75.436000 ms DeleteObjects: 0.060000 ms)
  298.  
  299. PLayNextSequence 1
  300.  
  301. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  302.  
  303. Playing vignette indexed at 0
  304.  
  305. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  306.  
  307. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  308. PLayNextSequence 2
  309.  
  310. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  311.  
  312. Playing Linux video
  313.  
  314. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  315.  
  316. Saving game at /home/liam/.config/unity3d/Dim Bulb Games/WheretheWaterTastesLikeWine/SaveGame.wtwtlw
  317.  
  318. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  319.  
  320.  
  321. Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 50637.
  322. Total: 108.383000 ms (FindLiveObjects: 3.337000 ms CreateObjectMapping: 0.800000 ms MarkObjects: 103.896000 ms DeleteObjects: 0.349000 ms)
  323.  
  324. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  325.  
  326. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50640.
  327. Total: 94.805000 ms (FindLiveObjects: 5.486000 ms CreateObjectMapping: 0.769000 ms MarkObjects: 88.463000 ms DeleteObjects: 0.087000 ms)
  328.  
  329. PLayNextSequence 3
  330.  
  331. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  332.  
  333. Playing vignette indexed at 1
  334.  
  335. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  336.  
  337. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  338. PLayNextSequence 4
  339.  
  340. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  341.  
  342. Playing Linux video
  343.  
  344. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  345.  
  346. Saving game at /home/liam/.config/unity3d/Dim Bulb Games/WheretheWaterTastesLikeWine/SaveGame.wtwtlw
  347.  
  348. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  349.  
  350.  
  351. Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 50635.
  352. Total: 69.202000 ms (FindLiveObjects: 3.036000 ms CreateObjectMapping: 0.446000 ms MarkObjects: 65.512000 ms DeleteObjects: 0.208000 ms)
  353.  
  354. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  355.  
  356. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50635.
  357. Total: 69.041000 ms (FindLiveObjects: 4.034000 ms CreateObjectMapping: 0.380000 ms MarkObjects: 64.571000 ms DeleteObjects: 0.055000 ms)
  358.  
  359. PLayNextSequence 5
  360.  
  361. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  362.  
  363. Playing vignette indexed at 2
  364.  
  365. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  366.  
  367. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  368. PLayNextSequence 6
  369.  
  370. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  371.  
  372. Playing Linux video
  373.  
  374. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  375.  
  376. Saving game at /home/liam/.config/unity3d/Dim Bulb Games/WheretheWaterTastesLikeWine/SaveGame.wtwtlw
  377.  
  378. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  379.  
  380.  
  381. Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 50637.
  382. Total: 73.805000 ms (FindLiveObjects: 3.210000 ms CreateObjectMapping: 0.711000 ms MarkObjects: 69.561000 ms DeleteObjects: 0.322000 ms)
  383.  
  384. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  385.  
  386. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 50640.
  387. Total: 68.017000 ms (FindLiveObjects: 3.074000 ms CreateObjectMapping: 0.449000 ms MarkObjects: 64.438000 ms DeleteObjects: 0.055000 ms)
  388.  
  389. PLayNextSequence 7
  390.  
  391. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  392.  
  393. Hide Title
  394.  
  395. (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  396.  
  397. Receiving unhandled NULL exception
  398. #0 0x007fb713347d00 in funlockfile
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