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Apr 30th, 2020 (edited)
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  1. local ScriptLink = [[
  2. wait(0.2)
  3. Player = game:GetService("Players").Saiyan_Savages
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. RootPart = Character.HumanoidRootPart
  10. Torso = Character.Torso
  11. Head = Character.Head
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart.RootJoint
  17. Neck = Torso.Neck
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound", Character)
  23. IT = Instance.new
  24. CF = CFrame.new
  25. VT = Vector3.new
  26. RAD = math.rad
  27. C3 = Color3.new
  28. UD2 = UDim2.new
  29. BRICKC = BrickColor.new
  30. ANGLES = CFrame.Angles
  31. EULER = CFrame.fromEulerAnglesXYZ
  32. COS = math.cos
  33. ACOS = math.acos
  34. SIN = math.sin
  35. ASIN = math.asin
  36. ABS = math.abs
  37. MRANDOM = math.random
  38. FLOOR = math.floor
  39. Animation_Speed = 3
  40. Frame_Speed = 0.016666666666666666
  41. local Speed = 16
  42. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  43. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  44. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  45. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  46. local DAMAGEMULTIPLIER = 1
  47. local ANIM = "Idle"
  48. local ATTACK = false
  49. local EQUIPPED = false
  50. local HOLD = false
  51. local COMBO = 1
  52. local Rooted = false
  53. local SINE = 0
  54. local KEYHOLD = false
  55. local CHANGE = 2 / Animation_Speed
  56. local WALKINGANIM = false
  57. local VALUE1 = false
  58. local VALUE2 = false
  59. local ROBLOXIDLEANIMATION = IT("Animation")
  60. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  61. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  62. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  63. WEAPONGUI.Name = "Weapon GUI"
  64. script.Parent = WEAPONGUI
  65. Character.Archivable = true
  66. local SHADOW = Character:Clone()
  67. SHADOW.Parent = nil
  68. RootPart2 = SHADOW.HumanoidRootPart
  69. Torso2 = SHADOW.Torso
  70. Head2 = SHADOW.Head
  71. RightArm2 = SHADOW["Right Arm"]
  72. LeftArm2 = SHADOW["Left Arm"]
  73. RightLeg2 = SHADOW["Right Leg"]
  74. LeftLeg2 = SHADOW["Left Leg"]
  75. RootJoint2 = RootPart2.RootJoint
  76. Neck2 = Torso2.Neck
  77. RightShoulder2 = Torso2["Right Shoulder"]
  78. LeftShoulder2 = Torso2["Left Shoulder"]
  79. RightHip2 = Torso2["Right Hip"]
  80. LeftHip2 = Torso2["Left Hip"]
  81. SHADOW.PrimaryPart = RootPart2
  82. Character.Archivable = false
  83. SHADOW.Name = Player.Name .. "'s War"
  84. local Effects = IT("Folder", Character)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local ROAR = 446961725
  90. local E = 1.32
  91. local PLAYSONG = true
  92. local REPLAY = false
  93. ArtificialHB = Instance.new("BindableEvent", script)
  94. ArtificialHB.Name = "ArtificialHB"
  95. script:WaitForChild("ArtificialHB")
  96. frame = Frame_Speed
  97. tf = 0
  98. allowframeloss = false
  99. tossremainder = false
  100. lastframe = tick()
  101. script.ArtificialHB:Fire()
  102. game:GetService("RunService").Heartbeat:connect(function(s, p)
  103. tf = tf + s
  104. if tf >= frame then
  105. if allowframeloss then
  106. script.ArtificialHB:Fire()
  107. lastframe = tick()
  108. else
  109. for i = 1, math.floor(tf / frame) do
  110. script.ArtificialHB:Fire()
  111. end
  112. lastframe = tick()
  113. end
  114. if tossremainder then
  115. tf = 0
  116. else
  117. tf = tf - frame * math.floor(tf / frame)
  118. end
  119. end
  120. end)
  121. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  122. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  123. end
  124. function PositiveAngle(NUMBER)
  125. if NUMBER >= 0 then
  126. NUMBER = 0
  127. end
  128. return NUMBER
  129. end
  130. function NegativeAngle(NUMBER)
  131. if NUMBER <= 0 then
  132. NUMBER = 0
  133. end
  134. return NUMBER
  135. end
  136. function Swait(NUMBER)
  137. if NUMBER == 0 or NUMBER == nil then
  138. ArtificialHB.Event:wait()
  139. else
  140. for i = 1, NUMBER do
  141. ArtificialHB.Event:wait()
  142. end
  143. end
  144. end
  145. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  146. local NEWMESH = IT(MESH)
  147. if MESH == "SpecialMesh" then
  148. NEWMESH.MeshType = MESHTYPE
  149. if MESHID ~= "nil" and MESHID ~= "" then
  150. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  151. end
  152. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  153. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  154. end
  155. end
  156. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  157. NEWMESH.Scale = SCALE
  158. NEWMESH.Parent = PARENT
  159. return NEWMESH
  160. end
  161. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  162. local NEWPART = IT("Part")
  163. NEWPART.formFactor = FORMFACTOR
  164. NEWPART.Reflectance = REFLECTANCE
  165. NEWPART.Transparency = TRANSPARENCY
  166. NEWPART.CanCollide = false
  167. NEWPART.Locked = true
  168. NEWPART.Anchored = true
  169. if ANCHOR == false then
  170. NEWPART.Anchored = false
  171. end
  172. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  173. NEWPART.Name = NAME
  174. NEWPART.Size = SIZE
  175. NEWPART.Position = Torso.Position
  176. NEWPART.Material = MATERIAL
  177. NEWPART:BreakJoints()
  178. NEWPART.Parent = PARENT
  179. return NEWPART
  180. end
  181. local weldBetween = function(a, b)
  182. local weldd = Instance.new("ManualWeld")
  183. weldd.Part0 = a
  184. weldd.Part1 = b
  185. weldd.C0 = CFrame.new()
  186. weldd.C1 = b.CFrame:inverse() * a.CFrame
  187. weldd.Parent = a
  188. return weldd
  189. end
  190. function QuaternionFromCFrame(cf)
  191. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  192. local trace = m00 + m11 + m22
  193. if trace > 0 then
  194. local s = math.sqrt(1 + trace)
  195. local recip = 0.5 / s
  196. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  197. else
  198. local i = 0
  199. if m00 < m11 then
  200. i = 1
  201. end
  202. if m22 > (i == 0 and m00 or m11) then
  203. i = 2
  204. end
  205. if i == 0 then
  206. local s = math.sqrt(m00 - m11 - m22 + 1)
  207. local recip = 0.5 / s
  208. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  209. elseif i == 1 then
  210. local s = math.sqrt(m11 - m22 - m00 + 1)
  211. local recip = 0.5 / s
  212. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  213. elseif i == 2 then
  214. local s = math.sqrt(m22 - m00 - m11 + 1)
  215. local recip = 0.5 / s
  216. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  217. end
  218. end
  219. end
  220. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  221. local xs, ys, zs = x + x, y + y, z + z
  222. local wx, wy, wz = w * xs, w * ys, w * zs
  223. local xx = x * xs
  224. local xy = x * ys
  225. local xz = x * zs
  226. local yy = y * ys
  227. local yz = y * zs
  228. local zz = z * zs
  229. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  230. end
  231. function QuaternionSlerp(a, b, t)
  232. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  233. local startInterp, finishInterp
  234. if cosTheta >= 1.0E-4 then
  235. if 1 - cosTheta > 1.0E-4 then
  236. local theta = ACOS(cosTheta)
  237. local invSinTheta = 1 / SIN(theta)
  238. startInterp = SIN((1 - t) * theta) * invSinTheta
  239. finishInterp = SIN(t * theta) * invSinTheta
  240. else
  241. startInterp = 1 - t
  242. finishInterp = t
  243. end
  244. elseif 1 + cosTheta > 1.0E-4 then
  245. local theta = ACOS(-cosTheta)
  246. local invSinTheta = 1 / SIN(theta)
  247. startInterp = SIN((t - 1) * theta) * invSinTheta
  248. finishInterp = SIN(t * theta) * invSinTheta
  249. else
  250. startInterp = t - 1
  251. finishInterp = t
  252. end
  253. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  254. end
  255. function Clerp(a, b, t)
  256. local qa = {
  257. QuaternionFromCFrame(a)
  258. }
  259. local qb = {
  260. QuaternionFromCFrame(b)
  261. }
  262. local ax, ay, az = a.x, a.y, a.z
  263. local bx, by, bz = b.x, b.y, b.z
  264. local _t = 1 - t
  265. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  266. end
  267. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  268. local frame = IT("Frame")
  269. frame.BackgroundTransparency = TRANSPARENCY
  270. frame.BorderSizePixel = BORDERSIZEPIXEL
  271. frame.Position = POSITION
  272. frame.Size = SIZE
  273. frame.BackgroundColor3 = COLOR
  274. frame.BorderColor3 = BORDERCOLOR
  275. frame.Name = NAME
  276. frame.Parent = PARENT
  277. return frame
  278. end
  279. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  280. local label = IT("TextLabel")
  281. label.BackgroundTransparency = 1
  282. label.Size = UD2(1, 0, 1, 0)
  283. label.Position = UD2(0, 0, 0, 0)
  284. label.TextColor3 = TEXTCOLOR
  285. label.TextStrokeTransparency = STROKETRANSPARENCY
  286. label.TextTransparency = TRANSPARENCY
  287. label.FontSize = TEXTFONTSIZE
  288. label.Font = TEXTFONT
  289. label.BorderSizePixel = BORDERSIZEPIXEL
  290. label.TextScaled = false
  291. label.Text = TEXT
  292. label.Name = NAME
  293. label.Parent = PARENT
  294. return label
  295. end
  296. function NoOutlines(PART)
  297. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  298. end
  299. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  300. local NEWWELD = IT(TYPE)
  301. NEWWELD.Part0 = PART0
  302. NEWWELD.Part1 = PART1
  303. NEWWELD.C0 = C0
  304. NEWWELD.C1 = C1
  305. NEWWELD.Parent = PARENT
  306. return NEWWELD
  307. end
  308. local S = IT("Sound")
  309. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  310. local NEWSOUND
  311. coroutine.resume(coroutine.create(function()
  312. NEWSOUND = S:Clone()
  313. NEWSOUND.EmitterSize = VOLUME * 5
  314. NEWSOUND.Parent = PARENT
  315. NEWSOUND.Volume = VOLUME
  316. NEWSOUND.Pitch = PITCH
  317. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  318. NEWSOUND:play()
  319. if DOESLOOP == true then
  320. NEWSOUND.Looped = true
  321. else
  322. repeat
  323. wait(1)
  324. until NEWSOUND.Playing == false
  325. NEWSOUND:remove()
  326. end
  327. end))
  328. return NEWSOUND
  329. end
  330. function CFrameFromTopBack(at, top, back)
  331. local right = top:Cross(back)
  332. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  333. end
  334. function WACKYEFFECT(Table)
  335. local TYPE = Table.EffectType or "Sphere"
  336. local SIZE = Table.Size or VT(1, 1, 1)
  337. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  338. local TRANSPARENCY = Table.Transparency or 0
  339. local ENDTRANSPARENCY = Table.Transparency2 or 1
  340. local CFRAME = Table.CFrame or Torso.CFrame
  341. local MOVEDIRECTION = Table.MoveToPos or nil
  342. local ROTATION1 = Table.RotationX or 0
  343. local ROTATION2 = Table.RotationY or 0
  344. local ROTATION3 = Table.RotationZ or 0
  345. local MATERIAL = Table.Material or "Neon"
  346. local COLOR = Table.Color or C3(1, 1, 1)
  347. local TIME = Table.Time or 45
  348. local SOUNDID = Table.SoundID or nil
  349. local SOUNDPITCH = Table.SoundPitch or nil
  350. local SOUNDVOLUME = Table.SoundVolume or nil
  351. coroutine.resume(coroutine.create(function()
  352. local PLAYSSOUND = false
  353. local SOUND
  354. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really Black"), "Effect", VT(1, 1, 1), true)
  355. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  356. PLAYSSOUND = true
  357. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  358. end
  359. EFFECT.Color = COLOR
  360. local MSH
  361. if TYPE == "Sphere" then
  362. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  363. elseif TYPE == "Block" or TYPE == "Box" then
  364. MSH = IT("BlockMesh", EFFECT)
  365. MSH.Scale = SIZE
  366. elseif TYPE == "Wave" then
  367. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  368. elseif TYPE == "Ring" then
  369. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  370. elseif TYPE == "Slash" then
  371. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  372. elseif TYPE == "Round Slash" then
  373. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  374. elseif TYPE == "Swirl" then
  375. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  376. elseif TYPE == "Skull" then
  377. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  378. elseif TYPE == "Crystal" then
  379. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  380. end
  381. if MSH ~= nil then
  382. local MOVESPEED
  383. if MOVEDIRECTION ~= nil then
  384. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  385. end
  386. local GROWTH = SIZE - ENDSIZE
  387. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  388. if TYPE == "Block" then
  389. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  390. else
  391. EFFECT.CFrame = CFRAME
  392. end
  393. for LOOP = 1, TIME + 1 do
  394. Swait()
  395. MSH.Scale = MSH.Scale - GROWTH / TIME
  396. if TYPE == "Wave" then
  397. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  398. end
  399. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  400. if TYPE == "Block" then
  401. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  402. else
  403. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  404. end
  405. if MOVEDIRECTION ~= nil then
  406. local ORI = EFFECT.Orientation
  407. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  408. EFFECT.Orientation = ORI
  409. end
  410. end
  411. if PLAYSSOUND == false then
  412. EFFECT:remove()
  413. else
  414. repeat
  415. Swait()
  416. until SOUND.Playing == false
  417. EFFECT:remove()
  418. end
  419. elseif PLAYSSOUND == false then
  420. EFFECT:remove()
  421. else
  422. repeat
  423. Swait()
  424. until SOUND.Playing == false
  425. EFFECT:remove()
  426. end
  427. end))
  428. end
  429. function MakeForm(PART, TYPE)
  430. if TYPE == "Cyl" then
  431. local MSH = IT("CylinderMesh", PART)
  432. elseif TYPE == "Ball" then
  433. local MSH = IT("SpecialMesh", PART)
  434. MSH.MeshType = "Sphere"
  435. elseif TYPE == "Wedge" then
  436. local MSH = IT("SpecialMesh", PART)
  437. MSH.MeshType = "Wedge"
  438. end
  439. end
  440. Debris = game:GetService("Debris")
  441. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  442. local DIRECTION = CF(StartPos, EndPos).lookVector
  443. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  444. end
  445. function GetRoot(MODEL, ROOT)
  446. if ROOT == true then
  447. return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  448. else
  449. return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
  450. end
  451. end
  452. function FacialShadow()
  453. local SHADOWS = {}
  454. for i = 1, 16 do
  455. local FACE = CreatePart(3, Effects, "Fabric", 0, 0 + (i - 1) / 16.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  456. FACE.Color = C3(0, 0, 0)
  457. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  458. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.45 - (i - 1) / 25, 0), CF(0, 0, 0))
  459. table.insert(SHADOWS, FACE)
  460. end
  461. local function UNDO()
  462. for i = 1, #SHADOWS do
  463. SHADOWS[i]:remove()
  464. end
  465. end
  466. return UNDO
  467. end
  468. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  469. if FLOOR ~= nil then
  470. for i = 1, AMOUNT do
  471. do
  472. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  473. DEBREE.Material = FLOOR.Material
  474. DEBREE.Color = FLOOR.Color
  475. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  476. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  477. coroutine.resume(coroutine.create(function()
  478. Swait(15)
  479. DEBREE.Parent = workspace
  480. DEBREE.CanCollide = true
  481. Debris:AddItem(DEBREE, SWAIT)
  482. end))
  483. end
  484. end
  485. end
  486. end
  487. local SIZE = 2
  488. RootPart2.Size = RootPart.Size * SIZE
  489. Torso2.Size = Torso.Size * SIZE
  490. RightArm2.Size = RightArm.Size * SIZE
  491. RightLeg2.Size = RightLeg.Size * SIZE
  492. LeftArm2.Size = LeftArm.Size * SIZE
  493. LeftLeg2.Size = LeftLeg.Size * SIZE
  494. RootJoint2.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  495. RootJoint2.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  496. Neck2.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  497. Neck2.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  498. RightShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  499. LeftShoulder2.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  500. RightHip2.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  501. LeftHip2.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  502. RightHip2.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  503. LeftHip2.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  504. Head2.Size = VT(1, 1, 1) * SIZE
  505. RootJoint2.Parent = RootPart
  506. Neck2.Parent = Torso
  507. RightShoulder2.Parent = Torso
  508. LeftShoulder2.Parent = Torso
  509. RightHip2.Parent = Torso
  510. LeftHip2.Parent = Torso
  511. local SKILLTEXTCOLOR = C3(1, 1, 1)
  512. local SKILLFONT = "Fantasy"
  513. local SKILLTEXTSIZE = 6
  514. local ATTACKS = {
  515. "Z-Tremor Punch",
  516. "E-Meteor Impact",
  517. "R-Uppercut",
  518. "T-Roar(Taunt),
  519. "Y-Ill take you on again(Taunt)
  520. }
  521. local GUIS = {}
  522. for i = 1, #ATTACKS do
  523. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.05, 0, 0.9 - 0.04 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  524. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  525. SKILLTEXT.TextXAlignment = "Left"
  526. table.insert(GUIS, SKILLTEXT)
  527. end
  528. function ApplyDamage(Humanoid, Damage)
  529. Damage = Damage * DAMAGEMULTIPLIER
  530. if Humanoid.Health < 2000 then
  531. if Humanoid.Health - Damage > 0 then
  532. Humanoid.Health = Humanoid.Health - Damage
  533. else
  534. Humanoid.Parent:BreakJoints()
  535. end
  536. else
  537. Humanoid.Parent:BreakJoints()
  538. end
  539. end
  540. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  541. for index, CHILD in pairs(workspace:GetDescendants()) do
  542. if CHILD.ClassName == "Model" and CHILD ~= Character then
  543. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  544. if HUM then
  545. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  546. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  547. if INSTAKILL == true then
  548. CHILD:BreakJoints()
  549. else
  550. local DMG = MRANDOM(MINDMG, MAXDMG)
  551. ApplyDamage(HUM, DMG)
  552. end
  553. if FLING > 0 then
  554. for _, c in pairs(CHILD:GetChildren()) do
  555. if c:IsA("BasePart") then
  556. local bv = Instance.new("BodyVelocity")
  557. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  558. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  559. bv.Parent = c
  560. Debris:AddItem(bv, 0.05)
  561. end
  562. end
  563. end
  564. end
  565. end
  566. end
  567. end
  568. end
  569. function Intro()
  570. EQUIPPED = true
  571. ATTACK = true
  572. Rooted = true
  573. if Rooted == false then
  574. Disable_Jump = false
  575. Humanoid.WalkSpeed = Speed
  576. elseif Rooted == true then
  577. Disable_Jump = true
  578. Humanoid.WalkSpeed = 0
  579. end
  580. coroutine.resume(coroutine.create(function()
  581. repeat
  582. Swait()
  583. RootPart2.Anchored = true
  584. for _, c in pairs(SHADOW:GetChildren()) do
  585. if c:IsA("Part") then
  586. c.Color = C3(1, 1, 1)
  587. if c ~= RootPart2 then
  588. c.Transparency = E + 0.15 * SIN(SINE / 12)
  589. end
  590. if c:FindFirstChildOfClass("Decal") then
  591. c:ClearAllChildren()
  592. end
  593. c.CanCollide = false
  594. c.Material = "Neon"
  595. else
  596. c:remove()
  597. end
  598. end
  599. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  605. until ATTACK == false
  606. end))
  607. wait(1)
  608. SHADOW.Parent = Character
  609. SHADOW:SetPrimaryPartCFrame(RootPart.CFrame * CF(0, -20, 5))
  610. local HIT, POS = Raycast(RootPart.CFrame * CF(0, 0, 5).p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  611. for i = 1, 250 do
  612. Swait()
  613. E = E - 0.0032
  614. local AREA = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(2, 18))
  615. local TIMER = MRANDOM(20, 80)
  616. WACKYEFFECT({
  617. Time = TIMER,
  618. EffectType = "Sphere",
  619. Size = VT(1, 1, 1),
  620. Size2 = VT(0, 45, 0),
  621. Transparency = 0,
  622. Transparency2 = 0,
  623. CFrame = AREA,
  624. MoveToPos = AREA.p + VT(0, MRANDOM(35, 160), 0),
  625. RotationX = 0,
  626. RotationY = 0,
  627. RotationZ = 0,
  628. Material = "Neon",
  629. Color = C3(1, 1, 1),
  630. SoundID = nil,
  631. SoundPitch = 0.8,
  632. SoundVolume = 5
  633. })
  634. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.01)
  635. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  636. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  637. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  638. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-15), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  639. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  640. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  641. end
  642. for i = 0, 0.6, 0.1 / Animation_Speed do
  643. Swait()
  644. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  645. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  646. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  647. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  648. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  649. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  650. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  651. end
  652. CreateSound(ROAR, Head2, 10, 1, false)
  653. for i = 0, 4, 0.1 / Animation_Speed do
  654. Swait()
  655. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  656. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  657. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  659. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  660. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  662. end
  663. ATTACK = false
  664. Rooted = false
  665. end
  666. function Roar(TABLE)
  667. ATTACK = true
  668. Rooted = true
  669. local E = false
  670. coroutine.resume(coroutine.create(function()
  671. repeat
  672. Swait()
  673. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 8, 0), 0.1)
  674. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-22)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(22)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  680. until E == true
  681. end))
  682. for i = 0, 1, 0.1 / Animation_Speed do
  683. Swait()
  684. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  687. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.15 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(140), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  688. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  689. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. end
  691. CreateSound(ROAR, Effects, 4, 1, false)
  692. if TABLE then
  693. for E = 1, #TABLE do
  694. if TABLE[E]:FindFirstChildOfClass("Humanoid") then
  695. local ROOT = GetRoot(TABLE[E], true)
  696. if ROOT then
  697. ApplyDamage(TABLE[E]:FindFirstChildOfClass("Humanoid"), MRANDOM(25, 50))
  698. local bv = Instance.new("BodyVelocity")
  699. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  700. bv.velocity = CF(RootPart.Position, ROOT.Position).lookVector * 150
  701. bv.Parent = ROOT
  702. Debris:AddItem(bv, 0.05)
  703. end
  704. end
  705. end
  706. end
  707. for i = 0, 6, 0.1 / Animation_Speed do
  708. Swait()
  709. local HITFLOOR, HITPOS = Raycast(RootPart2.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  710. if HITFLOOR then
  711. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(1, 1, 1) * MRANDOM(7, 15) / 10, 5, 60)
  712. end
  713. WACKYEFFECT({
  714. EffectType = "Wave",
  715. Size = VT(20, 1, 20),
  716. Size2 = VT(25 + MRANDOM(0, 8), 7, 25 + MRANDOM(0, 8)),
  717. Transparency = 0.9,
  718. Transparency2 = 1,
  719. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  720. MoveToPos = nil,
  721. RotationX = 0,
  722. RotationY = 5,
  723. RotationZ = 0,
  724. Material = "Neon",
  725. Color = C3(1, 1, 1),
  726. SoundID = nil,
  727. SoundPitch = nil,
  728. SoundVolume = nil
  729. })
  730. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  731. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-3, 3)), RAD(MRANDOM(-3, 3))), 1 / Animation_Speed)
  732. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  733. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  734. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  735. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.7 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  736. end
  737. E = true
  738. if TABLE then
  739. CreateSound(1535995263, Head, 10, 1, false)
  740. for i = 0, 2.2, 0.1 / Animation_Speed do
  741. Swait()
  742. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  743. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  744. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  745. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  746. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  747. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  748. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  749. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  755. end
  756. end
  757. ATTACK = false
  758. Rooted = false
  759. end
  760. function Punch()
  761. ATTACK = true
  762. Rooted = false
  763. local HITS = {}
  764. Speed = 12
  765. for i = 0, 1, 0.1 / Animation_Speed do
  766. Swait()
  767. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  768. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  769. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  770. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  771. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  772. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  773. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  774. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  780. end
  781. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  782. for i = 0, 0.3, 0.1 / Animation_Speed do
  783. Swait()
  784. WACKYEFFECT({
  785. EffectType = "Box",
  786. Size = RightArm2.Size,
  787. Size2 = RightArm2.Size,
  788. Transparency = RightArm2.Transparency,
  789. Transparency2 = 1,
  790. CFrame = RightArm2.CFrame,
  791. MoveToPos = nil,
  792. RotationX = 0,
  793. RotationY = 0,
  794. RotationZ = 0,
  795. Material = "Neon",
  796. Color = C3(1, 1, 1),
  797. SoundID = nil,
  798. SoundPitch = nil,
  799. SoundVolume = nil
  800. })
  801. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  802. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  803. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  804. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  805. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  806. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  807. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  808. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. for index, CHILD in pairs(workspace:GetDescendants()) do
  816. if CHILD.ClassName == "Model" and CHILD ~= Character then
  817. do
  818. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  819. if HUM then
  820. do
  821. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  822. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  823. table.insert(HITS, CHILD)
  824. coroutine.resume(coroutine.create(function()
  825. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  826. TORSO.Anchored = true
  827. local POS = TORSO.CFrame
  828. for i = 1, 35 do
  829. Swait()
  830. ApplyDamage(HUM, MRANDOM(1, 1))
  831. TORSO.CFrame = POS * CF(MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10, MRANDOM(-2, 2) / 10)
  832. end
  833. TORSO.Anchored = false
  834. end))
  835. end
  836. end
  837. end
  838. end
  839. end
  840. end
  841. for i = 0, 0.2, 0.1 / Animation_Speed do
  842. Swait()
  843. WACKYEFFECT({
  844. EffectType = "Box",
  845. Size = RightArm2.Size,
  846. Size2 = RightArm2.Size,
  847. Transparency = RightArm2.Transparency,
  848. Transparency2 = 1,
  849. CFrame = RightArm2.CFrame,
  850. MoveToPos = nil,
  851. RotationX = 0,
  852. RotationY = 0,
  853. RotationZ = 0,
  854. Material = "Neon",
  855. Color = C3(1, 1, 1),
  856. SoundID = nil,
  857. SoundPitch = nil,
  858. SoundVolume = nil
  859. })
  860. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  861. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  862. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  863. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  864. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  865. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  866. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  873. end
  874. if #HITS > 0 then
  875. for i = 0, 0.5, 0.1 / Animation_Speed do
  876. Swait()
  877. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  878. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  879. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  880. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(135), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  881. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  882. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  883. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. end
  891. Roar(HITS)
  892. end
  893. Speed = 16
  894. ATTACK = false
  895. Rooted = false
  896. end
  897. function Throw()
  898. ATTACK = true
  899. Rooted = false
  900. local DEBREE = {}
  901. for i = 0, 1, 0.1 / Animation_Speed do
  902. Swait()
  903. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 1, 2), 0.2)
  904. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  905. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  906. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  907. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  908. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  909. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  916. end
  917. local CFRAME = RootPart2.CFrame * CF(0, 50, 0)
  918. Humanoid.PlatformStand = true
  919. UNANCHOR = false
  920. for i = 0, 1, 0.1 / Animation_Speed do
  921. Swait()
  922. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  923. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  924. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  925. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  926. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  927. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  928. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  929. RootPart.CFrame = RootPart2.CFrame * CF(0, -1, -2)
  930. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  936. end
  937. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm2, RightArm2, Torso, CF(0, -2, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  938. for i = 0, 0.4, 0.1 / Animation_Speed do
  939. Swait()
  940. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  941. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  942. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  943. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  944. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  945. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  946. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  947. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. end
  954. local IMPACT = false
  955. WELD:remove()
  956. RootPart.CFrame = CF(RightArm2.CFrame * CF(0, -3, 0).p, Mouse.Hit.p)
  957. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  958. for i = 0, 0.4, 0.1 / Animation_Speed do
  959. Swait()
  960. WACKYEFFECT({
  961. EffectType = "Box",
  962. Size = RightArm2.Size,
  963. Size2 = RightArm2.Size,
  964. Transparency = RightArm2.Transparency,
  965. Transparency2 = 1,
  966. CFrame = RightArm2.CFrame,
  967. MoveToPos = nil,
  968. RotationX = 0,
  969. RotationY = 0,
  970. RotationZ = 0,
  971. Material = "Neon",
  972. Color = C3(1, 1, 1),
  973. SoundID = nil,
  974. SoundPitch = nil,
  975. SoundVolume = nil
  976. })
  977. RootPart2.CFrame = Clerp(RootPart2.CFrame, CF(CFRAME.p, VT(Mouse.Hit.p.X, RootPart2.Position.Y, Mouse.Hit.p.Z)), 0.2)
  978. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  979. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  980. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  981. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  982. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  983. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. end
  991. coroutine.resume(coroutine.create(function()
  992. repeat
  993. Swait()
  994. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  995. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  996. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  997. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  998. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  999. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, -0.3) * ANGLES(RAD(80), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.4, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. until IMPACT == true or ATTACK == false
  1007. end))
  1008. local FLOOR
  1009. for i = 1, 80 do
  1010. Swait()
  1011. local HIT, POS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 6, Character)
  1012. if HIT then
  1013. FLOOR = HIT
  1014. IMPACT = true
  1015. local ORI = VT(0, RootPart.Orientation.Y, 0)
  1016. RootPart.CFrame = CF(POS + VT(0, 3.5, 0))
  1017. RootPart.Orientation = ORI
  1018. RootJoint.Parent = RootPart
  1019. break
  1020. else
  1021. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -6)
  1022. end
  1023. end
  1024. UNANCHOR = true
  1025. if FLOOR then
  1026. do
  1027. local PLAYING = false
  1028. Humanoid.PlatformStand = false
  1029. local REPLAY = true
  1030. local FLING = false
  1031. coroutine.resume(coroutine.create(function()
  1032. local ROCKS = MRANDOM(8, 13)
  1033. for i = 1, ROCKS do
  1034. local DEBREEPART = CreatePart(3, Effects, FLOOR.Material, 0, 0, FLOOR.BrickColor, "Debree", VT(1, 1, 1) * MRANDOM(2, 7), true)
  1035. DEBREEPART.CFrame = CF(RootPart.Position - VT(0, 7, 0)) * ANGLES(RAD(0), RAD(360 / ROCKS * i), RAD(0)) * CF(0, 0, MRANDOM(20, 28)) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  1036. table.insert(DEBREE, {
  1037. DEBREEPART,
  1038. DEBREEPART.Orientation,
  1039. CF(DEBREEPART.Position + VT(0, MRANDOM(3, 7) + 8, 0))
  1040. })
  1041. end
  1042. repeat
  1043. Swait()
  1044. for E = 1, #DEBREE do
  1045. local ROCK = DEBREE[E][1]
  1046. ROCK.CFrame = Clerp(ROCK.CFrame, DEBREE[E][3], 0.3)
  1047. ROCK.Orientation = DEBREE[E][2]
  1048. end
  1049. until FLING == true or ATTACK == false
  1050. if FLING == false then
  1051. for E = 1, #DEBREE do
  1052. local ROCK = DEBREE[E][1]
  1053. ROCK.Anchored = false
  1054. Debris:AddItem(ROCK, 4)
  1055. end
  1056. else
  1057. for E = 1, #DEBREE do
  1058. do
  1059. local ROCK = DEBREE[E][1]
  1060. ROCK.CFrame = CF(ROCK.Position, Mouse.Hit.p)
  1061. coroutine.resume(coroutine.create(function()
  1062. for i = 1, 150 do
  1063. Swait()
  1064. local HIT, POS, NORMAL = Raycast(ROCK.Position, ROCK.CFrame.lookVector, 3, Character)
  1065. if HIT then
  1066. break
  1067. else
  1068. ROCK.CFrame = ROCK.CFrame * CF(0, 0, -3)
  1069. end
  1070. end
  1071. ApplyAoE(ROCK.Position, 22, 10, 15, 70, false)
  1072. WACKYEFFECT({
  1073. EffectType = "Box",
  1074. Size = ROCK.Size,
  1075. Size2 = ROCK.Size * 1.2,
  1076. Transparency = 0,
  1077. Transparency2 = 1,
  1078. CFrame = ROCK.CFrame,
  1079. MoveToPos = nil,
  1080. RotationX = 0,
  1081. RotationY = 0,
  1082. RotationZ = 0,
  1083. Material = "Neon",
  1084. Color = C3(1, 1, 1),
  1085. SoundID = nil,
  1086. SoundPitch = nil,
  1087. SoundVolume = nil
  1088. })
  1089. WACKYEFFECT({
  1090. Time = 15,
  1091. EffectType = "Sphere",
  1092. Size = ROCK.Size,
  1093. Size2 = VT(35, 35, 35),
  1094. Transparency = 0.8,
  1095. Transparency2 = 1,
  1096. CFrame = CF(ROCK.Position),
  1097. MoveToPos = nil,
  1098. RotationX = 0,
  1099. RotationY = 0,
  1100. RotationZ = 0,
  1101. Material = "Neon",
  1102. Color = C3(1, 1, 1),
  1103. SoundID = 174580476,
  1104. SoundPitch = 1,
  1105. SoundVolume = 3
  1106. })
  1107. ROCK:remove()
  1108. end))
  1109. Swait(5)
  1110. end
  1111. end
  1112. end
  1113. end))
  1114. local UNDO = FacialShadow()
  1115. CreateSound(765590102, Torso, 2, MRANDOM(8, 12) / 10, false)
  1116. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1117. if NEWKEY == "e" then
  1118. KEY:Disconnect()
  1119. PLAYING = true
  1120. end
  1121. end)
  1122. for i = 0, 2, 0.1 / Animation_Speed do
  1123. Swait()
  1124. if PLAYING == true then
  1125. break
  1126. end
  1127. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1128. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1129. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1130. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1131. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1132. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1133. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1134. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1140. end
  1141. if KEY then
  1142. KEY:Disconnect()
  1143. end
  1144. if PLAYING == true then
  1145. for i = 0, 0.3, 0.1 / Animation_Speed do
  1146. Swait()
  1147. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1148. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1149. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1150. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1151. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1152. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. end
  1161. FLING = true
  1162. for i = 0, 1, 0.1 / Animation_Speed do
  1163. Swait()
  1164. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1165. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  1166. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 2 / Animation_Speed)
  1167. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1168. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1169. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1170. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1171. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. end
  1179. UNDO()
  1180. end
  1181. end
  1182. REPLAY = false
  1183. ATTACK = false
  1184. Rooted = false
  1185. end
  1186. function Uppercut()
  1187. ATTACK = true
  1188. Rooted = false
  1189. local HITS = {}
  1190. Speed = 12
  1191. for i = 0, 1, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1194. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1195. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1196. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1197. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1198. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1199. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. CreateSound(588693579, RightArm2, 6, MRANDOM(8, 12) / 10, false)
  1208. for i = 0, 0.3, 0.1 / Animation_Speed do
  1209. Swait()
  1210. WACKYEFFECT({
  1211. EffectType = "Box",
  1212. Size = RightArm2.Size,
  1213. Size2 = RightArm2.Size,
  1214. Transparency = RightArm2.Transparency,
  1215. Transparency2 = 1,
  1216. CFrame = RightArm2.CFrame,
  1217. MoveToPos = nil,
  1218. RotationX = 0,
  1219. RotationY = 0,
  1220. RotationZ = 0,
  1221. Material = "Neon",
  1222. Color = C3(1, 1, 1),
  1223. SoundID = nil,
  1224. SoundPitch = nil,
  1225. SoundVolume = nil
  1226. })
  1227. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.4)
  1228. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1229. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1230. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(80), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1231. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1232. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1233. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1234. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1235. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. end
  1241. for index, CHILD in pairs(workspace:GetDescendants()) do
  1242. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1243. do
  1244. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1245. if HUM then
  1246. do
  1247. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1248. if TORSO and (TORSO.Position - RightArm2.CFrame * CF(0, -2, 0).p).Magnitude <= 15 then
  1249. coroutine.resume(coroutine.create(function()
  1250. CreateSound(260430117, TORSO, 3, MRANDOM(8, 12) / 10, false)
  1251. local grav = Instance.new("BodyPosition", TORSO)
  1252. grav.D = 1500
  1253. grav.P = 20000
  1254. grav.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1255. grav.position = TORSO.Position + VT(0, 25, 0)
  1256. TORSO.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25))
  1257. table.insert(HITS, {CHILD, grav})
  1258. ApplyDamage(HUM, MRANDOM(12, 22))
  1259. end))
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. end
  1266. if #HITS > 0 then
  1267. coroutine.resume(coroutine.create(function()
  1268. repeat
  1269. Swait()
  1270. until ATTACK == false
  1271. for E = 1, #HITS do
  1272. HITS[E][2]:remove()
  1273. end
  1274. end))
  1275. end
  1276. REPLAY = true
  1277. local PLAYING = false
  1278. local WHACK = false
  1279. local HITTING = 0
  1280. local PAYDOWN = 200
  1281. local UNDO = FacialShadow()
  1282. for i = 0, 0.5, 0.1 / Animation_Speed do
  1283. Swait()
  1284. if PLAYING == true then
  1285. break
  1286. end
  1287. WACKYEFFECT({
  1288. EffectType = "Box",
  1289. Size = RightArm2.Size,
  1290. Size2 = RightArm2.Size,
  1291. Transparency = RightArm2.Transparency,
  1292. Transparency2 = 1,
  1293. CFrame = RightArm2.CFrame,
  1294. MoveToPos = nil,
  1295. RotationX = 0,
  1296. RotationY = 0,
  1297. RotationZ = 0,
  1298. Material = "Neon",
  1299. Color = C3(1, 1, 1),
  1300. SoundID = nil,
  1301. SoundPitch = nil,
  1302. SoundVolume = nil
  1303. })
  1304. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1305. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1306. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1307. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1309. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1310. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. end
  1318. if #HITS > 0 then
  1319. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1320. if NEWKEY == "r" and WHACK == false then
  1321. if PLAYING == false then
  1322. PLAYING = true
  1323. end
  1324. WHACK = true
  1325. PAYDOWN = 70
  1326. HITTING = HITTING + 1
  1327. for E = 1, #HITS do
  1328. if HITS[E][1] then
  1329. local ROOT = GetRoot(HITS[E][1], true)
  1330. if ROOT then
  1331. local HUM = HITS[E][1]:FindFirstChildOfClass("Humanoid")
  1332. if HUM and HUM.Health > 0 then
  1333. HUM.PlatformStand = true
  1334. CreateSound(260430117, ROOT, 3, MRANDOM(8, 12) / 10, false)
  1335. local HIT, POS = Raycast(ROOT.Position + VT(0, 5, 0), CF(RootPart.Position, RootPart.Position - VT(0, 5, 0)).lookVector, 60, HITS[E][1])
  1336. ROOT.CFrame = CF(POS)
  1337. ApplyDamage(HUM, MRANDOM(12, 18))
  1338. ROOT.RotVelocity = VT(MRANDOM(-25, 25), MRANDOM(-25, 25), MRANDOM(-25, 25)) * 4
  1339. if HIT then
  1340. CreateFlyingDebree(HIT, CF(POS), 5, VT(1, 1, 1) * MRANDOM(7, 15) / 20, 5, 30)
  1341. end
  1342. end
  1343. end
  1344. end
  1345. end
  1346. CreateSound(217767125, RightArm, 10, 1, false)
  1347. for i = 0, 0.25, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1350. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1351. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1352. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1353. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1354. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1355. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1356. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1358. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1359. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1360. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1361. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1362. end
  1363. WHACK = false
  1364. end
  1365. end)
  1366. end
  1367. for i = 0, 1, 0.1 / Animation_Speed do
  1368. Swait()
  1369. if PLAYING == true then
  1370. break
  1371. end
  1372. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 3, -5), 0.5)
  1373. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(45)), 0.5 / Animation_Speed)
  1374. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 0.5 / Animation_Speed)
  1375. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.25 * SIZE, 0.5 * SIZE, -0.25 * SIZE) * ANGLES(RAD(185), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1377. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(50 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1378. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. if PLAYING == true then
  1387. Rooted = true
  1388. repeat
  1389. Swait()
  1390. if WHACK == false then
  1391. PAYDOWN = PAYDOWN - 1
  1392. if PAYDOWN <= 0 then
  1393. PLAYING = false
  1394. end
  1395. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1396. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1399. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15 - 1 * SIN(SINE / 6))) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1400. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.5 * SIZE, -0.5 * SIZE) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(120)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.4) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408. end
  1409. until PLAYING == false
  1410. end
  1411. if KEY then
  1412. KEY:Disconnect()
  1413. end
  1414. if HITTING > 4 then
  1415. CreateSound(1535994137, Head, 10, 1, false)
  1416. for i = 0, 2.4, 0.1 / Animation_Speed do
  1417. Swait()
  1418. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1419. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1420. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1421. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1422. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1423. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1424. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1425. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)), 1 / Animation_Speed)
  1427. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(170), RAD(0), RAD(-13)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. end
  1433. UNDO()
  1434. Speed = 15
  1435. REPLAY = false
  1436. ATTACK = false
  1437. Rooted = false
  1438. end
  1439. function TakeOn()
  1440. ATTACK = true
  1441. Rooted = true
  1442. coroutine.resume(coroutine.create(function()
  1443. repeat
  1444. Swait()
  1445. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1446. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1447. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1448. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1449. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1450. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1451. until ATTACK == false
  1452. end))
  1453. CreateSound(1535994669, Head, 10, 1, false)
  1454. for i = 0, 1, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. for i = 0, 1, 0.1 / Animation_Speed do
  1464. Swait()
  1465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(35)), 1 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1471. end
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475. function MouseDown(Mouse)
  1476. if ATTACK == false then
  1477. end
  1478. end
  1479. function MouseUp(Mouse)
  1480. HOLD = false
  1481. end
  1482. function KeyDown(Key)
  1483. KEYHOLD = true
  1484. if Key == "z" and ATTACK == false then
  1485. Punch()
  1486. end
  1487. if Key == "e" and ATTACK == false and REPLAY == false then
  1488. Throw()
  1489. end
  1490. if Key == "r" and ATTACK == false and REPLAY == false then
  1491. Uppercut()
  1492. end
  1493. if Key == "t" and ATTACK == false then
  1494. Roar()
  1495. end
  1496. if Key == "y" and ATTACK == false then
  1497. TakeOn()
  1498. end
  1499. end
  1500. function KeyUp(Key)
  1501. KEYHOLD = false
  1502. end
  1503. Mouse.Button1Down:connect(function(NEWKEY)
  1504. MouseDown(NEWKEY)
  1505. end)
  1506. Mouse.Button1Up:connect(function(NEWKEY)
  1507. MouseUp(NEWKEY)
  1508. end)
  1509. Mouse.KeyDown:connect(function(NEWKEY)
  1510. KeyDown(NEWKEY)
  1511. end)
  1512. Mouse.KeyUp:connect(function(NEWKEY)
  1513. KeyUp(NEWKEY)
  1514. end)
  1515. function unanchor()
  1516. for _, c in pairs(Character:GetChildren()) do
  1517. if c:IsA("BasePart") and c ~= RootPart then
  1518. c.Anchored = false
  1519. end
  1520. end
  1521. if UNANCHOR == true then
  1522. RootPart.Anchored = false
  1523. else
  1524. RootPart.Anchored = true
  1525. end
  1526. end
  1527. Humanoid.Changed:connect(function(Jump)
  1528. if Jump == "Jump" and Disable_Jump == true then
  1529. Humanoid.Jump = false
  1530. end
  1531. end)
  1532. coroutine.resume(coroutine.create(function()
  1533. while true do
  1534. Swait()
  1535. SINE = SINE + CHANGE
  1536. end
  1537. end))
  1538. while true do
  1539. Swait()
  1540. script.Parent = WEAPONGUI
  1541. ANIMATE.Parent = nil
  1542. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  1543. v:Stop()
  1544. end
  1545. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1546. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1547. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1548. local WALKSPEEDVALUE = 4
  1549. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1550. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1551. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1552. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 - 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1553. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1554. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1555. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1558. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1559. end
  1560. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1561. ANIM = "Jump"
  1562. if ATTACK == false then
  1563. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1564. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1566. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1567. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. end
  1576. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1577. ANIM = "Fall"
  1578. if ATTACK == false then
  1579. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.4 * SIZE, -0.5 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. end
  1592. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1593. ANIM = "Idle"
  1594. if ATTACK == false then
  1595. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(-5 + 2 * SIN(SINE / 12)), RAD(15), RAD(35)), 0.5 / Animation_Speed)
  1596. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1597. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1598. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1599. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1600. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.3 * SIZE, -0.6 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1601. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, 0.2) * ANGLES(RAD(-25), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1.1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(-2), RAD(0)), 1 / Animation_Speed)
  1607. end
  1608. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1609. ANIM = "Walk"
  1610. if ATTACK == false then
  1611. RootJoint2.C0 = Clerp(RootJoint2.C0, ROOTC0 * CF(0, 0, 0.25 * COS(SINE / 12)) * ANGLES(RAD(35 + 2 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1612. Neck2.C0 = Clerp(Neck2.C0, NECKC0 * CF(0, 0, 0 + (1 * SIZE - 1)) * ANGLES(RAD(-25 - 2 * SIN(SINE / 12)), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1613. RightShoulder2.C0 = Clerp(RightShoulder2.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1614. LeftShoulder2.C0 = Clerp(LeftShoulder2.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0) * ANGLES(RAD(-35 + 15 * SIN(SINE / 12)), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1615. RightHip2.C0 = Clerp(RightHip2.C0, CF(1 * SIZE, -1 * SIZE, 0) * ANGLES(RAD(0), RAD(80 - 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1616. LeftHip2.C0 = Clerp(LeftHip2.C0, CF(-1 * SIZE, -0.5 * SIZE, -0.3 * SIZE) * ANGLES(RAD(-25), RAD(-80 + 1 * SIN(SINE / 6)), RAD(0)) * ANGLES(RAD(-3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1617. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1623. end
  1624. end
  1625. if ATTACK == false then
  1626. RootPart2.CFrame = Clerp(RootPart2.CFrame, RootPart.CFrame * CF(0, 6, 5), 0.1)
  1627. end
  1628. unanchor()
  1629. RootPart2.Anchored = true
  1630. Humanoid.MaxHealth = 200
  1631. Humanoid.Health = 200
  1632. if Rooted == false then
  1633. Disable_Jump = false
  1634. Humanoid.WalkSpeed = Speed
  1635. elseif Rooted == true then
  1636. Disable_Jump = true
  1637. Humanoid.WalkSpeed = 0
  1638. end
  1639. for _, c in pairs(SHADOW:GetChildren()) do
  1640. if c:IsA("Part") then
  1641. c.Color = C3(0, 0, 0)
  1642. if c ~= RootPart2 then
  1643. c.Transparency = E + 0.15 * SIN(SINE / 12)
  1644. end
  1645. if c:FindFirstChildOfClass("Decal") then
  1646. c:ClearAllChildren()
  1647. end
  1648. c.CanCollide = false
  1649. c.Material = "Forcefield"
  1650. else
  1651. c:remove()
  1652. end
  1653. end
  1654. sick.SoundId = "rbxassetid://4910807824"
  1655. sick.Looped = true
  1656. sick.Pitch = 1
  1657. sick.Volume = 1.5
  1658. sick.Parent = Character
  1659. sick.Playing = PLAYSONG
  1660. if EQUIPPED == false then
  1661. Intro()
  1662. end
  1663. end
  1664. ]]
  1665.  
  1666. --//Do not touch anything below this line, you may break it.
  1667. local FeSource = nil;pcall(function()FeSource = game:GetService("HttpService"):GetAsync("https://raw.githubusercontent.com/WaverlyCole/FE-Compatibility-VoidSb-/master/translate.lua")end);
  1668. local ScriptSource = nil;pcall(function()ScriptSource = game:GetService("HttpService"):GetAsync(ScriptLink)end);
  1669. if not FeSource then error("Failed to grab update! Try again later.",0)end;if not ScriptSource then error("Failed to get link!",0)end;
  1670. local FeConversion = loadstring(FeSource);local FeSucc,FeErr = pcall(FeConversion);if not FeSucc then warn(FeErr)error("Failed to initiate! Try again later.",0) end;
  1671. local Script = loadstring(ScriptSource);local Succ,Err = pcall(Script);if not Succ then warn(Err)error("Error loading script.",0) end;
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