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Jun 15th, 2019
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. local MaxHEALTH = 75
  142. local SoundHealing = 10209658
  143. local SoundCharged = 10209653
  144. local Player = game:GetService("Players").LocalPlayer
  145. local Character = Player.Character
  146. local PlayerGui = Player.PlayerGui
  147. local Humanoid = Character.Humanoid
  148. local HumanoidRootPart = Character.HumanoidRootPart
  149. local Torso = Character.Torso
  150. local Head = Character.Head
  151. local LeftArm = Character["Left Arm"]
  152. local RightArm = Character["Right Arm"]
  153. local RightLeg = Character["Right Leg"]
  154. local LeftLeg = Character["Left Leg"]
  155. local RJ = HumanoidRootPart.RootJoint
  156. local NK = Torso.Neck
  157. local LS = Torso["Left Shoulder"]
  158. local RS = Torso["Right Shoulder"]
  159. local RH = Torso["Right Hip"]
  160. local LH = Torso["Left Hip"]
  161. local tfmeemodel = Instance.new("Model")
  162. local part = Instance.new("Part")
  163. local part_2 = Instance.new("Part")
  164. local part_3 = Instance.new("Part")
  165. local part_4 = Instance.new("Part")
  166. local part_5 = Instance.new("Part")
  167. local part_6 = Instance.new("Part")
  168. local part_7 = Instance.new("Part")
  169. local part_8 = Instance.new("Part")
  170. local part_9 = Instance.new("Part")
  171. local part_10 = Instance.new("Part")
  172. local mesh = Instance.new("SpecialMesh")
  173. local tcolor = Instance.new("Part")
  174. local tcolor_2 = Instance.new("Part")
  175. local part_11 = Instance.new("Part")
  176. local mesh_2 = Instance.new("SpecialMesh")
  177. local part_12 = Instance.new("Part")
  178. local part_13 = Instance.new("Part")
  179. local tcolor_3 = Instance.new("Part")
  180. local part_14 = Instance.new("Part")
  181. local mesh_3 = Instance.new("SpecialMesh")
  182. local part_15 = Instance.new("Part")
  183. local mesh_4 = Instance.new("SpecialMesh")
  184. local part_16 = Instance.new("Part")
  185. local mesh_5 = Instance.new("SpecialMesh")
  186. local tcolor_4 = Instance.new("Part")
  187. local part_17 = Instance.new("Part")
  188. local part_18 = Instance.new("Part")
  189. local part_19 = Instance.new("Part")
  190. local part_20 = Instance.new("Part")
  191. local tcolor_5 = Instance.new("Part")
  192. local tcolor_6 = Instance.new("Part")
  193. local part_21 = Instance.new("Part")
  194. local mesh_6 = Instance.new("SpecialMesh")
  195. local part_22 = Instance.new("Part")
  196. local part_23 = Instance.new("Part")
  197. local part_24 = Instance.new("Part")
  198. local part_25 = Instance.new("Part")
  199. local part_26 = Instance.new("Part")
  200. local part_27 = Instance.new("Part")
  201. local mesh_7 = Instance.new("SpecialMesh")
  202. local part_28 = Instance.new("Part")
  203. local part_29 = Instance.new("Part")
  204. local part_30 = Instance.new("Part")
  205. local part_31 = Instance.new("Part")
  206. local mesh_8 = Instance.new("SpecialMesh")
  207. local part_32 = Instance.new("Part")
  208. local mesh_9 = Instance.new("SpecialMesh")
  209. local part_33 = Instance.new("Part")
  210. local part_34 = Instance.new("Part")
  211. local part_35 = Instance.new("Part")
  212. local part_36 = Instance.new("Part")
  213. local part_37 = Instance.new("Part")
  214. local mesh_10 = Instance.new("SpecialMesh")
  215. local part_38 = Instance.new("Part")
  216. local part_39 = Instance.new("Part")
  217. local part_40 = Instance.new("Part")
  218. local part_41 = Instance.new("Part")
  219. local part_42 = Instance.new("Part")
  220. local part_43 = Instance.new("Part")
  221. local part_44 = Instance.new("Part")
  222. local mesh_11 = Instance.new("SpecialMesh")
  223. local part_45 = Instance.new("Part")
  224. local part_46 = Instance.new("Part")
  225. local part_47 = Instance.new("Part")
  226. local Handol = Instance.new("Part")
  227. local HEY = Instance.new("Motor6D")
  228. local Grabber = Instance.new("Part")
  229. local Mainus = Instance.new("Part")
  230. local Rotate = Instance.new("Motor6D")
  231. local weld = Instance.new("Weld")
  232. local weld_2 = Instance.new("Weld")
  233. local weld_3 = Instance.new("Weld")
  234. local weld_4 = Instance.new("Weld")
  235. local weld_5 = Instance.new("Weld")
  236. local weld_6 = Instance.new("Weld")
  237. local weld_7 = Instance.new("Weld")
  238. local weld_8 = Instance.new("Weld")
  239. local weld_9 = Instance.new("Weld")
  240. local weld_10 = Instance.new("Weld")
  241. local weld_11 = Instance.new("Weld")
  242. local weld_12 = Instance.new("Weld")
  243. local weld_13 = Instance.new("Weld")
  244. local weld_14 = Instance.new("Weld")
  245. local weld_15 = Instance.new("Weld")
  246. local weld_16 = Instance.new("Weld")
  247. local weld_17 = Instance.new("Weld")
  248. local weld_18 = Instance.new("Weld")
  249. local weld_19 = Instance.new("Weld")
  250. local weld_20 = Instance.new("Weld")
  251. local weld_21 = Instance.new("Weld")
  252. local weld_22 = Instance.new("Weld")
  253. local weld_23 = Instance.new("Weld")
  254. local weld_24 = Instance.new("Weld")
  255. local weld_25 = Instance.new("Weld")
  256. local weld_26 = Instance.new("Weld")
  257. local weld_27 = Instance.new("Weld")
  258. local weld_28 = Instance.new("Weld")
  259. local weld_29 = Instance.new("Weld")
  260. local weld_30 = Instance.new("Weld")
  261. local weld_31 = Instance.new("Weld")
  262. local weld_32 = Instance.new("Weld")
  263. local weld_33 = Instance.new("Weld")
  264. local weld_34 = Instance.new("Weld")
  265. local weld_35 = Instance.new("Weld")
  266. local weld_36 = Instance.new("Weld")
  267. local weld_37 = Instance.new("Weld")
  268. local weld_38 = Instance.new("Weld")
  269. local weld_39 = Instance.new("Weld")
  270. local weld_40 = Instance.new("Weld")
  271. local weld_41 = Instance.new("Weld")
  272. local weld_42 = Instance.new("Weld")
  273. local weld_43 = Instance.new("Weld")
  274. local weld_44 = Instance.new("Weld")
  275. local weld_45 = Instance.new("Weld")
  276. local weld_46 = Instance.new("Weld")
  277. local weld_47 = Instance.new("Weld")
  278. local weld_48 = Instance.new("Weld")
  279. local weld_49 = Instance.new("Weld")
  280. local weld_50 = Instance.new("Weld")
  281. local weld_51 = Instance.new("Weld")
  282. local weld_52 = Instance.new("Weld")
  283. local weld_53 = Instance.new("Weld")
  284. tfmeemodel.Name = "TFMEeModel"
  285. tfmeemodel.Parent = Character
  286. part.Size = Vector3.new(0.14, 0.55, 0.06)
  287. part.Orientation = Vector3.new(-2, -179, -90)
  288. part.Material = Enum.Material.Metal
  289. part.Color = Color3.new(0.490196, 0.490196, 0.490196)
  290. part.BottomSurface = Enum.SurfaceType.Smooth
  291. part.TopSurface = Enum.SurfaceType.Smooth
  292. part.Parent = tfmeemodel
  293. part.CFrame = CFrame.new(-40.455, 1.868, 45.533) * CFrame.Angles(-3.107, -0.017, 1.571)
  294. part_2.Size = Vector3.new(0.2, 0.25, 0.13)
  295. part_2.Orientation = Vector3.new(-16, 1, 90)
  296. part_2.Material = Enum.Material.Metal
  297. part_2.Color = Color3.new(0.384314, 0.384314, 0.372549)
  298. part_2.BottomSurface = Enum.SurfaceType.Smooth
  299. part_2.TopSurface = Enum.SurfaceType.Smooth
  300. part_2.Parent = tfmeemodel
  301. part_2.CFrame = CFrame.new(-40.433, 2.253, 46.792) * CFrame.Angles(-0.279, 0.017, 1.576)
  302. part_3.Size = Vector3.new(0.08, 0.25, 0.09)
  303. part_3.Orientation = Vector3.new(16, -179, -90)
  304. part_3.Material = Enum.Material.Metal
  305. part_3.Color = Color3.new(0.384314, 0.384314, 0.372549)
  306. part_3.BottomSurface = Enum.SurfaceType.Smooth
  307. part_3.TopSurface = Enum.SurfaceType.Smooth
  308. part_3.Parent = tfmeemodel
  309. part_3.CFrame = CFrame.new(-40.432, 2.124, 46.849) * CFrame.Angles(2.862, -0.017, 1.566)
  310. part_4.Size = Vector3.new(0.14, 0.25, 0.09)
  311. part_4.Orientation = Vector3.new(70, -179, -90)
  312. part_4.Material = Enum.Material.Metal
  313. part_4.Color = Color3.new(0.384314, 0.384314, 0.372549)
  314. part_4.BottomSurface = Enum.SurfaceType.Smooth
  315. part_4.TopSurface = Enum.SurfaceType.Smooth
  316. part_4.Parent = tfmeemodel
  317. part_4.CFrame = CFrame.new(-40.434, 2.15, 46.759) * CFrame.Angles(1.92, -0.006, 1.554)
  318. part_5.Size = Vector3.new(0.21, 0.25, 0.06)
  319. part_5.Orientation = Vector3.new(-13, 1, 90)
  320. part_5.Material = Enum.Material.Metal
  321. part_5.Color = Color3.new(0.384314, 0.384314, 0.372549)
  322. part_5.BottomSurface = Enum.SurfaceType.Smooth
  323. part_5.TopSurface = Enum.SurfaceType.Smooth
  324. part_5.Parent = tfmeemodel
  325. part_5.CFrame = CFrame.new(-40.446, 2.079, 46.073) * CFrame.Angles(-0.227, 0.017, 1.575)
  326. part_6.Size = Vector3.new(0.24, 0.25, 0.06)
  327. part_6.Orientation = Vector3.new(-2, -179, -90)
  328. part_6.Material = Enum.Material.Metal
  329. part_6.Color = Color3.new(0.384314, 0.384314, 0.372549)
  330. part_6.BottomSurface = Enum.SurfaceType.Smooth
  331. part_6.TopSurface = Enum.SurfaceType.Smooth
  332. part_6.Parent = tfmeemodel
  333. part_6.CFrame = CFrame.new(-40.446, 2.061, 46.04) * CFrame.Angles(-3.107, -0.017, 1.571)
  334. part_7.Size = Vector3.new(0.11, 0.59, 0.06)
  335. part_7.Orientation = Vector3.new(0, -179, -90)
  336. part_7.Material = Enum.Material.Metal
  337. part_7.Color = Color3.new(0.388235, 0.364706, 0.345098)
  338. part_7.BottomSurface = Enum.SurfaceType.Smooth
  339. part_7.TopSurface = Enum.SurfaceType.Smooth
  340. part_7.Parent = tfmeemodel
  341. part_7.CFrame = CFrame.new(-40.449, 3.257, 45.905) * CFrame.Angles(-3.142, -0.017, 1.571)
  342. part_8.Size = Vector3.new(0.12, 0.57, 0.12)
  343. part_8.Orientation = Vector3.new(-2, -179, -90)
  344. part_8.Material = Enum.Material.Metal
  345. part_8.Color = Color3.new(0.490196, 0.490196, 0.490196)
  346. part_8.BottomSurface = Enum.SurfaceType.Smooth
  347. part_8.TopSurface = Enum.SurfaceType.Smooth
  348. part_8.Parent = tfmeemodel
  349. part_8.CFrame = CFrame.new(-40.459, 1.866, 45.884) * CFrame.Angles(-3.107, -0.017, 1.571)
  350. part_9.Size = Vector3.new(0.14, 0.55, 0.06)
  351. part_9.Orientation = Vector3.new(-2, -179, -90)
  352. part_9.Material = Enum.Material.Metal
  353. part_9.Color = Color3.new(0.490196, 0.490196, 0.490196)
  354. part_9.BottomSurface = Enum.SurfaceType.Smooth
  355. part_9.TopSurface = Enum.SurfaceType.Smooth
  356. part_9.Parent = tfmeemodel
  357. part_9.CFrame = CFrame.new(-40.449, 1.856, 45.883) * CFrame.Angles(-3.107, -0.017, 1.571)
  358. part_10.Size = Vector3.new(0.1, 0.55, 0.05)
  359. part_10.Orientation = Vector3.new(-2, -179, -90)
  360. part_10.Material = Enum.Material.Metal
  361. part_10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  362. part_10.BottomSurface = Enum.SurfaceType.Smooth
  363. part_10.TopSurface = Enum.SurfaceType.Smooth
  364. part_10.Parent = tfmeemodel
  365. part_10.CFrame = CFrame.new(-40.45, 1.648, 45.831) * CFrame.Angles(-3.107, -0.017, 1.571)
  366. mesh.Scale = Vector3.new(1.01, 1.1, 0.1)
  367. mesh.MeshType = Enum.MeshType.Brick
  368. mesh.Parent = part_10
  369. tcolor.Size = Vector3.new(0.451, 0.55, 0.67)
  370. tcolor.BottomSurface = Enum.SurfaceType.Smooth
  371. tcolor.Orientation = Vector3.new(0, 1, 90)
  372. tcolor.Material = Enum.Material.Metal
  373. tcolor.Color = Color3.new(0.580392, 0.384314, 0.352941)
  374. tcolor.Name = "TColor"
  375. tcolor.TopSurface = Enum.SurfaceType.Smooth
  376. tcolor.Parent = tfmeemodel
  377. tcolor.CFrame = CFrame.new(-40.452, 2.636, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  378. tcolor_2.Size = Vector3.new(0.06, 0.55, 0.55)
  379. tcolor_2.BottomSurface = Enum.SurfaceType.Smooth
  380. tcolor_2.Orientation = Vector3.new(0, -179, -90)
  381. tcolor_2.Material = Enum.Material.Metal
  382. tcolor_2.Color = Color3.new(0.580392, 0.384314, 0.352941)
  383. tcolor_2.Name = "TColor"
  384. tcolor_2.TopSurface = Enum.SurfaceType.Smooth
  385. tcolor_2.Parent = tfmeemodel
  386. tcolor_2.CFrame = CFrame.new(-40.452, 2.442, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  387. part_11.Size = Vector3.new(0.81, 0.57, 0.15)
  388. part_11.Orientation = Vector3.new(0, 1, 0)
  389. part_11.Material = Enum.Material.Metal
  390. part_11.Color = Color3.new(0.231373, 0.231373, 0.231373)
  391. part_11.BottomSurface = Enum.SurfaceType.Smooth
  392. part_11.TopSurface = Enum.SurfaceType.Smooth
  393. part_11.Parent = tfmeemodel
  394. part_11.CFrame = CFrame.new(-40.447, 2.418, 45.729) * CFrame.Angles(0, 0.017, 0)
  395. mesh_2.MeshType = Enum.MeshType.Cylinder
  396. mesh_2.Parent = part_11
  397. part_12.Size = Vector3.new(0.35, 0.69, 0.77)
  398. part_12.Orientation = Vector3.new(2, 1, 90)
  399. part_12.Material = Enum.Material.Metal
  400. part_12.Color = Color3.new(0.470588, 0.470588, 0.470588)
  401. part_12.BottomSurface = Enum.SurfaceType.Smooth
  402. part_12.TopSurface = Enum.SurfaceType.Smooth
  403. part_12.Parent = tfmeemodel
  404. part_12.CFrame = CFrame.new(-40.453, 0.108, 45.647) * CFrame.Angles(0.035, 0.017, 1.57)
  405. part_13.Size = Vector3.new(0.09, 0.55, 0.47)
  406. part_13.Orientation = Vector3.new(0, -179, -90)
  407. part_13.Material = Enum.Material.Metal
  408. part_13.Color = Color3.new(0.384314, 0.384314, 0.372549)
  409. part_13.BottomSurface = Enum.SurfaceType.Smooth
  410. part_13.TopSurface = Enum.SurfaceType.Smooth
  411. part_13.Parent = tfmeemodel
  412. part_13.CFrame = CFrame.new(-40.452, 2.247, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  413. tcolor_3.Size = Vector3.new(0.213, 0.554, 0.624)
  414. tcolor_3.BottomSurface = Enum.SurfaceType.Smooth
  415. tcolor_3.Orientation = Vector3.new(0, 1, 90)
  416. tcolor_3.Material = Enum.Material.Metal
  417. tcolor_3.Color = Color3.new(0.580392, 0.384314, 0.352941)
  418. tcolor_3.Name = "TColor"
  419. tcolor_3.TopSurface = Enum.SurfaceType.Smooth
  420. tcolor_3.Parent = tfmeemodel
  421. tcolor_3.CFrame = CFrame.new(-40.454, 2.305, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  422. part_14.Size = Vector3.new(0.586, 0.81, 0.609)
  423. part_14.Orientation = Vector3.new(0, 1, 0)
  424. part_14.Material = Enum.Material.Metal
  425. part_14.Color = Color3.new(0.243137, 0.25098, 0.247059)
  426. part_14.BottomSurface = Enum.SurfaceType.Smooth
  427. part_14.TopSurface = Enum.SurfaceType.Smooth
  428. part_14.Parent = tfmeemodel
  429. part_14.CFrame = CFrame.new(-40.449, 2.419, 45.739) * CFrame.Angles(0, 0.017, 0)
  430. mesh_3.MeshType = Enum.MeshType.Cylinder
  431. mesh_3.Parent = part_14
  432. part_15.Size = Vector3.new(0.666, 1.21, 0.429)
  433. part_15.Orientation = Vector3.new(0, 1, 0)
  434. part_15.Material = Enum.Material.Metal
  435. part_15.Color = Color3.new(0.207843, 0.196078, 0.203922)
  436. part_15.BottomSurface = Enum.SurfaceType.Smooth
  437. part_15.TopSurface = Enum.SurfaceType.Smooth
  438. part_15.Parent = tfmeemodel
  439. part_15.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
  440. mesh_4.MeshType = Enum.MeshType.Cylinder
  441. mesh_4.Parent = part_15
  442. part_16.Size = Vector3.new(0.726, 0.83, 0.289)
  443. part_16.Orientation = Vector3.new(0, 1, 0)
  444. part_16.Material = Enum.Material.Metal
  445. part_16.Color = Color3.new(0.247059, 0.247059, 0.247059)
  446. part_16.BottomSurface = Enum.SurfaceType.Smooth
  447. part_16.TopSurface = Enum.SurfaceType.Smooth
  448. part_16.Parent = tfmeemodel
  449. part_16.CFrame = CFrame.new(-40.449, 2.418, 45.738) * CFrame.Angles(0, 0.017, 0)
  450. mesh_5.MeshType = Enum.MeshType.Cylinder
  451. mesh_5.Parent = part_16
  452. tcolor_4.Size = Vector3.new(0.12, 0.55, 0.47)
  453. tcolor_4.BottomSurface = Enum.SurfaceType.Smooth
  454. tcolor_4.Orientation = Vector3.new(0, -179, -90)
  455. tcolor_4.Material = Enum.Material.Metal
  456. tcolor_4.Color = Color3.new(0.580392, 0.384314, 0.352941)
  457. tcolor_4.Name = "TColor"
  458. tcolor_4.TopSurface = Enum.SurfaceType.Smooth
  459. tcolor_4.Parent = tfmeemodel
  460. tcolor_4.CFrame = CFrame.new(-40.422, 2.982, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  461. part_17.Size = Vector3.new(0.1, 0.59, 0.56)
  462. part_17.Orientation = Vector3.new(7, -179, -90)
  463. part_17.Material = Enum.Material.Metal
  464. part_17.Color = Color3.new(0.254902, 0.254902, 0.254902)
  465. part_17.BottomSurface = Enum.SurfaceType.Smooth
  466. part_17.TopSurface = Enum.SurfaceType.Smooth
  467. part_17.Parent = tfmeemodel
  468. part_17.CFrame = CFrame.new(-40.452, 1.312, 45.714) * CFrame.Angles(3.019, -0.017, 1.569)
  469. part_18.Size = Vector3.new(0.1, 0.61, 0.56)
  470. part_18.Orientation = Vector3.new(11, -179, -90)
  471. part_18.Material = Enum.Material.Metal
  472. part_18.Color = Color3.new(0.254902, 0.254902, 0.254902)
  473. part_18.BottomSurface = Enum.SurfaceType.Smooth
  474. part_18.TopSurface = Enum.SurfaceType.Smooth
  475. part_18.Parent = tfmeemodel
  476. part_18.CFrame = CFrame.new(-40.452, 1.203, 45.711) * CFrame.Angles(2.95, -0.017, 1.567)
  477. part_19.Size = Vector3.new(0.1, 0.61, 0.56)
  478. part_19.Orientation = Vector3.new(-4, -179, -90)
  479. part_19.Material = Enum.Material.Metal
  480. part_19.Color = Color3.new(0.254902, 0.254902, 0.254902)
  481. part_19.BottomSurface = Enum.SurfaceType.Smooth
  482. part_19.TopSurface = Enum.SurfaceType.Smooth
  483. part_19.Parent = tfmeemodel
  484. part_19.CFrame = CFrame.new(-40.452, 1.086, 45.709) * CFrame.Angles(-3.072, -0.017, 1.572)
  485. part_20.Size = Vector3.new(0.1, 0.61, 0.56)
  486. part_20.Orientation = Vector3.new(9, -179, -90)
  487. part_20.Material = Enum.Material.Metal
  488. part_20.Color = Color3.new(0.254902, 0.254902, 0.254902)
  489. part_20.BottomSurface = Enum.SurfaceType.Smooth
  490. part_20.TopSurface = Enum.SurfaceType.Smooth
  491. part_20.Parent = tfmeemodel
  492. part_20.CFrame = CFrame.new(-40.452, 0.956, 45.7) * CFrame.Angles(2.984, -0.017, 1.568)
  493. tcolor_5.Size = Vector3.new(0.09, 0.55, 0.47)
  494. tcolor_5.BottomSurface = Enum.SurfaceType.Smooth
  495. tcolor_5.Orientation = Vector3.new(0, 1, 90)
  496. tcolor_5.Material = Enum.Material.Metal
  497. tcolor_5.Color = Color3.new(0.580392, 0.384314, 0.352941)
  498. tcolor_5.Name = "TColor"
  499. tcolor_5.TopSurface = Enum.SurfaceType.Smooth
  500. tcolor_5.Parent = tfmeemodel
  501. tcolor_5.CFrame = CFrame.new(-40.452, 3.087, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  502. tcolor_6.Size = Vector3.new(0.06, 0.55, 0.55)
  503. tcolor_6.BottomSurface = Enum.SurfaceType.Smooth
  504. tcolor_6.Orientation = Vector3.new(0, 1, 90)
  505. tcolor_6.Material = Enum.Material.Metal
  506. tcolor_6.Color = Color3.new(0.580392, 0.384314, 0.352941)
  507. tcolor_6.Name = "TColor"
  508. tcolor_6.TopSurface = Enum.SurfaceType.Smooth
  509. tcolor_6.Parent = tfmeemodel
  510. tcolor_6.CFrame = CFrame.new(-40.452, 2.892, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  511. part_21.Size = Vector3.new(0.26, 0.67, 0.15)
  512. part_21.Orientation = Vector3.new(0, 1, 0)
  513. part_21.Material = Enum.Material.Metal
  514. part_21.Color = Color3.new(0.247059, 0.247059, 0.247059)
  515. part_21.BottomSurface = Enum.SurfaceType.Smooth
  516. part_21.TopSurface = Enum.SurfaceType.Smooth
  517. part_21.Parent = tfmeemodel
  518. part_21.CFrame = CFrame.new(-40.692, 2.418, 45.733) * CFrame.Angles(0, 0.017, 0)
  519. mesh_6.MeshType = Enum.MeshType.Cylinder
  520. mesh_6.Parent = part_21
  521. part_22.Size = Vector3.new(0.07, 0.55, 0.37)
  522. part_22.Orientation = Vector3.new(0, 1, 90)
  523. part_22.Material = Enum.Material.Metal
  524. part_22.Color = Color3.new(0.427451, 0.427451, 0.427451)
  525. part_22.BottomSurface = Enum.SurfaceType.Smooth
  526. part_22.TopSurface = Enum.SurfaceType.Smooth
  527. part_22.Parent = tfmeemodel
  528. part_22.CFrame = CFrame.new(-40.452, 3.167, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  529. part_23.Size = Vector3.new(0.11, 0.55, 0.47)
  530. part_23.Orientation = Vector3.new(0, -179, -90)
  531. part_23.Material = Enum.Material.Metal
  532. part_23.Color = Color3.new(0.388235, 0.364706, 0.345098)
  533. part_23.BottomSurface = Enum.SurfaceType.Smooth
  534. part_23.TopSurface = Enum.SurfaceType.Smooth
  535. part_23.Parent = tfmeemodel
  536. part_23.CFrame = CFrame.new(-40.452, 3.257, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  537. part_24.Size = Vector3.new(0.07, 0.55, 0.57)
  538. part_24.Orientation = Vector3.new(0, 1, 90)
  539. part_24.Material = Enum.Material.Metal
  540. part_24.Color = Color3.new(0.423529, 0.419608, 0.411765)
  541. part_24.BottomSurface = Enum.SurfaceType.Smooth
  542. part_24.TopSurface = Enum.SurfaceType.Smooth
  543. part_24.Parent = tfmeemodel
  544. part_24.CFrame = CFrame.new(-40.452, 3.347, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  545. part_25.Size = Vector3.new(0.08, 0.55, 0.57)
  546. part_25.Orientation = Vector3.new(0, 1, 90)
  547. part_25.Material = Enum.Material.Metal
  548. part_25.Color = Color3.new(0.423529, 0.419608, 0.411765)
  549. part_25.BottomSurface = Enum.SurfaceType.Smooth
  550. part_25.TopSurface = Enum.SurfaceType.Smooth
  551. part_25.Parent = tfmeemodel
  552. part_25.CFrame = CFrame.new(-40.452, 3.352, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  553. part_26.Size = Vector3.new(0.08, 0.55, 0.57)
  554. part_26.Orientation = Vector3.new(0, -179, -90)
  555. part_26.Material = Enum.Material.Metal
  556. part_26.Color = Color3.new(0.423529, 0.419608, 0.411765)
  557. part_26.BottomSurface = Enum.SurfaceType.Smooth
  558. part_26.TopSurface = Enum.SurfaceType.Smooth
  559. part_26.Parent = tfmeemodel
  560. part_26.CFrame = CFrame.new(-40.452, 3.432, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  561. part_27.Size = Vector3.new(0.08, 0.55, 0.57)
  562. part_27.Orientation = Vector3.new(0, -179, -90)
  563. part_27.Material = Enum.Material.Metal
  564. part_27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  565. part_27.BottomSurface = Enum.SurfaceType.Smooth
  566. part_27.TopSurface = Enum.SurfaceType.Smooth
  567. part_27.Parent = tfmeemodel
  568. part_27.CFrame = CFrame.new(-40.452, 3.392, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  569. mesh_7.Scale = Vector3.new(0.2, 1.1, 1.01)
  570. mesh_7.MeshType = Enum.MeshType.Brick
  571. mesh_7.Parent = part_27
  572. part_28.Size = Vector3.new(0.1, 0.55, 0.43)
  573. part_28.Orientation = Vector3.new(0, 1, 90)
  574. part_28.Material = Enum.Material.Metal
  575. part_28.Color = Color3.new(0.470588, 0.443137, 0.427451)
  576. part_28.BottomSurface = Enum.SurfaceType.Smooth
  577. part_28.TopSurface = Enum.SurfaceType.Smooth
  578. part_28.Parent = tfmeemodel
  579. part_28.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  580. part_29.Size = Vector3.new(0.1, 0.57, 0.05)
  581. part_29.Orientation = Vector3.new(0, 1, 90)
  582. part_29.Material = Enum.Material.Metal
  583. part_29.Color = Color3.new(0.470588, 0.443137, 0.427451)
  584. part_29.BottomSurface = Enum.SurfaceType.Smooth
  585. part_29.TopSurface = Enum.SurfaceType.Smooth
  586. part_29.Parent = tfmeemodel
  587. part_29.CFrame = CFrame.new(-40.452, 3.522, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  588. part_30.Size = Vector3.new(0.19, 0.55, 0.37)
  589. part_30.Orientation = Vector3.new(0, -179, -90)
  590. part_30.Material = Enum.Material.Metal
  591. part_30.Color = Color3.new(0.454902, 0.454902, 0.443137)
  592. part_30.BottomSurface = Enum.SurfaceType.Smooth
  593. part_30.TopSurface = Enum.SurfaceType.Smooth
  594. part_30.Parent = tfmeemodel
  595. part_30.CFrame = CFrame.new(-40.452, 3.667, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  596. part_31.Size = Vector3.new(0.05, 0.55, 0.37)
  597. part_31.Orientation = Vector3.new(0, -179, -90)
  598. part_31.Material = Enum.Material.Metal
  599. part_31.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  600. part_31.BottomSurface = Enum.SurfaceType.Smooth
  601. part_31.TopSurface = Enum.SurfaceType.Smooth
  602. part_31.Parent = tfmeemodel
  603. part_31.CFrame = CFrame.new(-40.452, 3.617, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  604. mesh_8.Scale = Vector3.new(0.2, 1.1, 1.02)
  605. mesh_8.MeshType = Enum.MeshType.Brick
  606. mesh_8.Parent = part_31
  607. part_32.Size = Vector3.new(0.05, 0.55, 0.37)
  608. part_32.Orientation = Vector3.new(0, -179, -90)
  609. part_32.Material = Enum.Material.Metal
  610. part_32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  611. part_32.BottomSurface = Enum.SurfaceType.Smooth
  612. part_32.TopSurface = Enum.SurfaceType.Smooth
  613. part_32.Parent = tfmeemodel
  614. part_32.CFrame = CFrame.new(-40.452, 3.717, 45.73) * CFrame.Angles(-3.142, -0.017, 1.571)
  615. mesh_9.Scale = Vector3.new(0.2, 1.1, 1.02)
  616. mesh_9.MeshType = Enum.MeshType.Brick
  617. mesh_9.Parent = part_32
  618. part_33.Size = Vector3.new(0.13, 0.55, 0.29)
  619. part_33.Orientation = Vector3.new(0, 1, 90)
  620. part_33.Material = Enum.Material.Metal
  621. part_33.Color = Color3.new(0.286275, 0.298039, 0.294118)
  622. part_33.BottomSurface = Enum.SurfaceType.Smooth
  623. part_33.TopSurface = Enum.SurfaceType.Smooth
  624. part_33.Parent = tfmeemodel
  625. part_33.CFrame = CFrame.new(-40.452, 3.827, 45.73) * CFrame.Angles(0, 0.017, 1.571)
  626. part_34.Size = Vector3.new(0.1, 0.55, 0.51)
  627. part_34.Orientation = Vector3.new(-2, -179, -90)
  628. part_34.Material = Enum.Material.Metal
  629. part_34.Color = Color3.new(0.490196, 0.490196, 0.490196)
  630. part_34.BottomSurface = Enum.SurfaceType.Smooth
  631. part_34.TopSurface = Enum.SurfaceType.Smooth
  632. part_34.Parent = tfmeemodel
  633. part_34.CFrame = CFrame.new(-40.452, 1.882, 45.709) * CFrame.Angles(-3.107, -0.017, 1.571)
  634. part_35.Size = Vector3.new(0.14, 0.57, 0.05)
  635. part_35.Orientation = Vector3.new(-2, -179, -90)
  636. part_35.Material = Enum.Material.Metal
  637. part_35.Color = Color3.new(0.490196, 0.490196, 0.490196)
  638. part_35.BottomSurface = Enum.SurfaceType.Smooth
  639. part_35.TopSurface = Enum.SurfaceType.Smooth
  640. part_35.Parent = tfmeemodel
  641. part_35.CFrame = CFrame.new(-40.452, 1.862, 45.708) * CFrame.Angles(-3.107, -0.017, 1.571)
  642. part_36.Size = Vector3.new(0.13, 0.55, 0.45)
  643. part_36.Orientation = Vector3.new(2, 1, 90)
  644. part_36.Material = Enum.Material.Metal
  645. part_36.Color = Color3.new(0.490196, 0.490196, 0.490196)
  646. part_36.BottomSurface = Enum.SurfaceType.Smooth
  647. part_36.TopSurface = Enum.SurfaceType.Smooth
  648. part_36.Parent = tfmeemodel
  649. part_36.CFrame = CFrame.new(-40.452, 1.767, 45.705) * CFrame.Angles(0.035, 0.017, 1.57)
  650. part_37.Size = Vector3.new(0.05, 0.55, 0.45)
  651. part_37.Orientation = Vector3.new(2, 1, 90)
  652. part_37.Material = Enum.Material.Metal
  653. part_37.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  654. part_37.BottomSurface = Enum.SurfaceType.Smooth
  655. part_37.TopSurface = Enum.SurfaceType.Smooth
  656. part_37.Parent = tfmeemodel
  657. part_37.CFrame = CFrame.new(-40.452, 1.747, 45.704) * CFrame.Angles(0.035, 0.017, 1.57)
  658. mesh_10.Scale = Vector3.new(0.1, 1.1, 1.01)
  659. mesh_10.MeshType = Enum.MeshType.Brick
  660. mesh_10.Parent = part_37
  661. part_38.Size = Vector3.new(0.1, 0.55, 0.45)
  662. part_38.Orientation = Vector3.new(-2, -179, -90)
  663. part_38.Material = Enum.Material.Metal
  664. part_38.Color = Color3.new(0.372549, 0.372549, 0.372549)
  665. part_38.BottomSurface = Enum.SurfaceType.Smooth
  666. part_38.TopSurface = Enum.SurfaceType.Smooth
  667. part_38.Parent = tfmeemodel
  668. part_38.CFrame = CFrame.new(-40.452, 1.652, 45.701) * CFrame.Angles(-3.107, -0.017, 1.571)
  669. part_39.Size = Vector3.new(0.1, 0.55, 0.55)
  670. part_39.Orientation = Vector3.new(2, 1, 90)
  671. part_39.Material = Enum.Material.Metal
  672. part_39.Color = Color3.new(0.407843, 0.384314, 0.368627)
  673. part_39.BottomSurface = Enum.SurfaceType.Smooth
  674. part_39.TopSurface = Enum.SurfaceType.Smooth
  675. part_39.Parent = tfmeemodel
  676. part_39.CFrame = CFrame.new(-40.452, 1.552, 45.697) * CFrame.Angles(0.035, 0.017, 1.57)
  677. part_40.Size = Vector3.new(0.88, 0.55, 0.45)
  678. part_40.Orientation = Vector3.new(-2, -179, -90)
  679. part_40.Material = Enum.Material.Metal
  680. part_40.Color = Color3.new(0.470588, 0.470588, 0.470588)
  681. part_40.BottomSurface = Enum.SurfaceType.Smooth
  682. part_40.TopSurface = Enum.SurfaceType.Smooth
  683. part_40.Parent = tfmeemodel
  684. part_40.CFrame = CFrame.new(-40.453, 1.063, 45.68) * CFrame.Angles(-3.107, -0.017, 1.571)
  685. part_41.Size = Vector3.new(0.1, 0.61, 0.56)
  686. part_41.Orientation = Vector3.new(-14, -179, -90)
  687. part_41.Material = Enum.Material.Metal
  688. part_41.Color = Color3.new(0.254902, 0.254902, 0.254902)
  689. part_41.BottomSurface = Enum.SurfaceType.Smooth
  690. part_41.TopSurface = Enum.SurfaceType.Smooth
  691. part_41.Parent = tfmeemodel
  692. part_41.CFrame = CFrame.new(-40.452, 0.8, 45.693) * CFrame.Angles(-2.897, -0.017, 1.575)
  693. part_42.Size = Vector3.new(0.1, 0.61, 0.56)
  694. part_42.Orientation = Vector3.new(4, -179, -90)
  695. part_42.Material = Enum.Material.Metal
  696. part_42.Color = Color3.new(0.254902, 0.254902, 0.254902)
  697. part_42.BottomSurface = Enum.SurfaceType.Smooth
  698. part_42.TopSurface = Enum.SurfaceType.Smooth
  699. part_42.Parent = tfmeemodel
  700. part_42.CFrame = CFrame.new(-40.453, 0.691, 45.68) * CFrame.Angles(3.072, -0.017, 1.57)
  701. part_43.Size = Vector3.new(0.18, 0.79, 0.55)
  702. part_43.Orientation = Vector3.new(2, 1, 90)
  703. part_43.Material = Enum.Material.Metal
  704. part_43.Color = Color3.new(0.470588, 0.470588, 0.470588)
  705. part_43.BottomSurface = Enum.SurfaceType.Smooth
  706. part_43.TopSurface = Enum.SurfaceType.Smooth
  707. part_43.Parent = tfmeemodel
  708. part_43.CFrame = CFrame.new(-40.453, 0.533, 45.662) * CFrame.Angles(0.035, 0.017, 1.57)
  709. part_44.Size = Vector3.new(0.1, 0.55, 0.05)
  710. part_44.Orientation = Vector3.new(-2, -179, -90)
  711. part_44.Material = Enum.Material.Metal
  712. part_44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  713. part_44.BottomSurface = Enum.SurfaceType.Smooth
  714. part_44.TopSurface = Enum.SurfaceType.Smooth
  715. part_44.Parent = tfmeemodel
  716. part_44.CFrame = CFrame.new(-40.454, 1.656, 45.581) * CFrame.Angles(-3.107, -0.017, 1.571)
  717. mesh_11.Scale = Vector3.new(1.01, 1.1, 0.1)
  718. mesh_11.MeshType = Enum.MeshType.Brick
  719. mesh_11.Parent = part_44
  720. part_45.Size = Vector3.new(0.16, 0.65, 0.49)
  721. part_45.Orientation = Vector3.new(-2, -179, -90)
  722. part_45.Material = Enum.Material.Metal
  723. part_45.Color = Color3.new(0.470588, 0.470588, 0.470588)
  724. part_45.BottomSurface = Enum.SurfaceType.Smooth
  725. part_45.TopSurface = Enum.SurfaceType.Smooth
  726. part_45.Parent = tfmeemodel
  727. part_45.CFrame = CFrame.new(-40.453, 0.363, 45.656) * CFrame.Angles(-3.107, -0.017, 1.571)
  728. part_46.Size = Vector3.new(0.11, 0.59, 0.06)
  729. part_46.Orientation = Vector3.new(0, 1, 90)
  730. part_46.Material = Enum.Material.Metal
  731. part_46.Color = Color3.new(0.388235, 0.364706, 0.345098)
  732. part_46.BottomSurface = Enum.SurfaceType.Smooth
  733. part_46.TopSurface = Enum.SurfaceType.Smooth
  734. part_46.Parent = tfmeemodel
  735. part_46.CFrame = CFrame.new(-40.455, 3.257, 45.555) * CFrame.Angles(0, 0.017, 1.571)
  736. part_47.Size = Vector3.new(0.12, 0.57, 0.12)
  737. part_47.Orientation = Vector3.new(-2, -179, -90)
  738. part_47.Material = Enum.Material.Metal
  739. part_47.Color = Color3.new(0.490196, 0.490196, 0.490196)
  740. part_47.BottomSurface = Enum.SurfaceType.Smooth
  741. part_47.TopSurface = Enum.SurfaceType.Smooth
  742. part_47.Parent = tfmeemodel
  743. part_47.CFrame = CFrame.new(-40.465, 1.878, 45.534) * CFrame.Angles(-3.107, -0.017, 1.571)
  744. Handol.Size = Vector3.new(0.2, 0.25, 0.65)
  745. Handol.BottomSurface = Enum.SurfaceType.Smooth
  746. Handol.Orientation = Vector3.new(13, -179, -90)
  747. Handol.Material = Enum.Material.Metal
  748. Handol.Color = Color3.new(0.384314, 0.384314, 0.372549)
  749. Handol.Name = "Handol"
  750. Handol.TopSurface = Enum.SurfaceType.Smooth
  751. Handol.Parent = tfmeemodel
  752. Handol.CFrame = CFrame.new(-40.44, 2.163, 46.418) * CFrame.Angles(2.915, -0.017, 1.567)
  753. HEY.Part1 = Mainus
  754. HEY.Part0 = Handol
  755. HEY.C1 = CFrame.new(0.116, 0, 0.688) * CFrame.Angles(3.142, -0.262, 3.142)
  756. HEY.Name = "HEY"
  757. HEY.Parent = Handol
  758. Grabber.Size = Vector3.new(0.2, 0.58, 1.27)
  759. Grabber.BottomSurface = Enum.SurfaceType.Smooth
  760. Grabber.Orientation = Vector3.new(45, 1, 90)
  761. Grabber.Material = Enum.Material.Metal
  762. Grabber.Color = Color3.new(0.407843, 0.403922, 0.380392)
  763. Grabber.Name = "Grabber"
  764. Grabber.TopSurface = Enum.SurfaceType.Smooth
  765. Grabber.Parent = tfmeemodel
  766. Grabber.CFrame = CFrame.new(-40.454, 2.81, 45.326) * CFrame.Angles(0.785, 0.012, 1.558)
  767. Mainus.Size = Vector3.new(0.28, 0.55, 0.57)
  768. Mainus.BottomSurface = Enum.SurfaceType.Smooth
  769. Mainus.Orientation = Vector3.new(2, 1, 90)
  770. Mainus.Material = Enum.Material.Metal
  771. Mainus.Color = Color3.new(0.384314, 0.384314, 0.372549)
  772. Mainus.Name = "Mainus"
  773. Mainus.TopSurface = Enum.SurfaceType.Smooth
  774. Mainus.Parent = tfmeemodel
  775. Mainus.CFrame = CFrame.new(-40.452, 2.072, 45.726) * CFrame.Angles(0.035, 0.017, 1.57)
  776. Rotate.Part1 = Grabber
  777. Rotate.C0 = CFrame.new(0.351, 0, -0.025)
  778. Rotate.Part0 = Mainus
  779. Rotate.C1 = CFrame.new(0, 0.005, 0.546) * CFrame.Angles(0, 0.75, 0)
  780. Rotate.Name = "Rotate"
  781. Rotate.Parent = Mainus
  782. weld.Part0 = Mainus
  783. weld.C1 = CFrame.new(0.071, 0, -0.34) * CFrame.Angles(0, -0.262, 0)
  784. weld.Part1 = part_5
  785. weld.Parent = Mainus
  786. weld_2.Part0 = Mainus
  787. weld_2.C1 = CFrame.new(1.185, 0, 0.18) * CFrame.Angles(-3.142, 0.035, 3.142)
  788. weld_2.Part1 = part_7
  789. weld_2.Parent = Mainus
  790. weld_3.Part0 = Mainus
  791. weld_3.C1 = CFrame.new(0.119, 0, -1.075) * CFrame.Angles(0, -0.314, 0)
  792. weld_3.Part1 = part_2
  793. weld_3.Parent = Mainus
  794. weld_4.Part0 = Mainus
  795. weld_4.C1 = CFrame.new(0, 0, 0.315) * CFrame.Angles(-3.142, 0, 3.142)
  796. weld_4.Part1 = part_6
  797. weld_4.Parent = Mainus
  798. weld_5.Part0 = Mainus
  799. weld_5.C1 = CFrame.new(-0.259, 0, 1.095) * CFrame.Angles(-3.142, 0.314, 3.142)
  800. weld_5.Part1 = part_3
  801. weld_5.Parent = Mainus
  802. weld_6.Part0 = Mainus
  803. weld_6.C1 = CFrame.new(-0.944, 0, 0.427) * CFrame.Angles(-3.142, 1.257, 3.142)
  804. weld_6.Part1 = part_4
  805. weld_6.Parent = Mainus
  806. weld_7.Part0 = Mainus
  807. weld_7.C1 = CFrame.new(1.545, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  808. weld_7.Part1 = part_31
  809. weld_7.Parent = Mainus
  810. weld_8.Part0 = Mainus
  811. weld_8.C1 = CFrame.new(-1.28, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  812. weld_8.Part1 = part_25
  813. weld_8.Parent = Mainus
  814. weld_9.Part0 = Mainus
  815. weld_9.C1 = CFrame.new(1.36, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  816. weld_9.Part1 = part_26
  817. weld_9.Parent = Mainus
  818. weld_10.Part0 = Mainus
  819. weld_10.C1 = CFrame.new(0.24, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
  820. weld_10.Part1 = part_21
  821. weld_10.Parent = Mainus
  822. weld_11.Part0 = Mainus
  823. weld_11.C1 = CFrame.new(-1.275, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  824. weld_11.Part1 = part_24
  825. weld_11.Parent = Mainus
  826. weld_12.Part0 = Mainus
  827. weld_12.C1 = CFrame.new(-1.095, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  828. weld_12.Part1 = part_22
  829. weld_12.Parent = Mainus
  830. weld_13.Part0 = Mainus
  831. weld_13.C1 = CFrame.new(1.185, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  832. weld_13.Part1 = part_23
  833. weld_13.Parent = Mainus
  834. weld_14.Part0 = Mainus
  835. weld_14.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  836. weld_14.Part1 = part_16
  837. weld_14.Parent = Mainus
  838. weld_15.Part0 = Mainus
  839. weld_15.C1 = CFrame.new(-1.098, 0, -0.2) * CFrame.Angles(3.142, 0.192, -3.142)
  840. weld_15.Part1 = part_20
  841. weld_15.Parent = Mainus
  842. weld_16.Part0 = Mainus
  843. weld_16.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  844. weld_16.Part1 = part_29
  845. weld_16.Parent = Mainus
  846. weld_17.Part0 = Mainus
  847. weld_17.C1 = CFrame.new(1.595, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  848. weld_17.Part1 = part_30
  849. weld_17.Parent = Mainus
  850. weld_18.Part0 = Mainus
  851. weld_18.C1 = CFrame.new(-1.45, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  852. weld_18.Part1 = part_28
  853. weld_18.Parent = Mainus
  854. weld_19.Part0 = Mainus
  855. weld_19.C1 = CFrame.new(-0.005, -0.347, -0.003) * CFrame.Angles(0.035, 0, 1.571)
  856. weld_19.Part1 = part_11
  857. weld_19.Parent = Mainus
  858. weld_20.Part0 = Mainus
  859. weld_20.C1 = CFrame.new(-0.2, -0.01, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
  860. weld_20.Part1 = part_47
  861. weld_20.Parent = Mainus
  862. weld_21.Part0 = Mainus
  863. weld_21.C1 = CFrame.new(-0.2, -0.01, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
  864. weld_21.Part1 = part_8
  865. weld_21.Parent = Mainus
  866. weld_22.Part0 = Mainus
  867. weld_22.C1 = CFrame.new(-1.242, 0, 0.276) * CFrame.Angles(-3.142, -0.209, -3.142)
  868. weld_22.Part1 = part_41
  869. weld_22.Parent = Mainus
  870. weld_23.Part0 = Mainus
  871. weld_23.C1 = CFrame.new(0.325, 0, 0.01) * CFrame.Angles(0, 0, 0)
  872. weld_23.Part1 = part_37
  873. weld_23.Parent = Mainus
  874. weld_24.Part0 = Mainus
  875. weld_24.C1 = CFrame.new(-0.984, 0, 0.052) * CFrame.Angles(-3.142, -0.035, -3.142)
  876. weld_24.Part1 = part_19
  877. weld_24.Parent = Mainus
  878. weld_25.Part0 = Mainus
  879. weld_25.C1 = CFrame.new(-0.753, 0, -0.104) * CFrame.Angles(3.142, 0.157, 3.142)
  880. weld_25.Part1 = part_17
  881. weld_25.Parent = Mainus
  882. weld_26.Part0 = Mainus
  883. weld_26.C1 = CFrame.new(-0.85, 0, -0.18) * CFrame.Angles(-3.142, 0.227, 3.142)
  884. weld_26.Part1 = part_18
  885. weld_26.Parent = Mainus
  886. weld_27.Part0 = Mainus
  887. weld_27.C1 = CFrame.new(1.32, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  888. weld_27.Part1 = part_27
  889. weld_27.Parent = Mainus
  890. weld_28.Part0 = Mainus
  891. weld_28.C1 = CFrame.new(-0.21, 0, -0.185) * CFrame.Angles(-3.142, 0, -3.142)
  892. weld_28.Part1 = part
  893. weld_28.Parent = Mainus
  894. weld_29.Part0 = Mainus
  895. weld_29.C1 = CFrame.new(-1.01, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  896. weld_29.Part1 = part_40
  897. weld_29.Parent = Mainus
  898. weld_30.Part0 = Mainus
  899. weld_30.C1 = CFrame.new(-0.42, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  900. weld_30.Part1 = part_38
  901. weld_30.Parent = Mainus
  902. weld_31.Part0 = Mainus
  903. weld_31.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  904. weld_31.Part1 = part_14
  905. weld_31.Parent = Mainus
  906. weld_32.Part0 = Mainus
  907. weld_32.C1 = CFrame.new(-0.003, -0.347, -0.013) * CFrame.Angles(0.035, 0, 1.571)
  908. weld_32.Part1 = part_15
  909. weld_32.Parent = Mainus
  910. weld_33.Part0 = Mainus
  911. weld_33.C1 = CFrame.new(-1.71, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  912. weld_33.Part1 = part_45
  913. weld_33.Parent = Mainus
  914. weld_34.Part0 = Mainus
  915. weld_34.C1 = CFrame.new(-1.185, 0, 0.17) * CFrame.Angles(0, -0.035, 0)
  916. weld_34.Part1 = part_46
  917. weld_34.Parent = Mainus
  918. weld_35.Part0 = Mainus
  919. weld_35.C1 = CFrame.new(-0.42, 0, -0.13) * CFrame.Angles(-3.142, 0, -3.142)
  920. weld_35.Part1 = part_44
  921. weld_35.Parent = Mainus
  922. weld_36.Part0 = Mainus
  923. weld_36.C1 = CFrame.new(-0.42, 0, 0.12) * CFrame.Angles(-3.142, 0, -3.142)
  924. weld_36.Part1 = part_10
  925. weld_36.Parent = Mainus
  926. weld_37.Part0 = Mainus
  927. weld_37.C1 = CFrame.new(-1.755, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  928. weld_37.Part1 = part_33
  929. weld_37.Parent = Mainus
  930. weld_38.Part0 = Mainus
  931. weld_38.C1 = CFrame.new(0.305, 0, 0.01) * CFrame.Angles(0, 0, 0)
  932. weld_38.Part1 = part_36
  933. weld_38.Parent = Mainus
  934. weld_39.Part0 = Mainus
  935. weld_39.C1 = CFrame.new(1.645, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  936. weld_39.Part1 = part_32
  937. weld_39.Parent = Mainus
  938. weld_40.Part0 = Mainus
  939. weld_40.C1 = CFrame.new(0.175, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  940. weld_40.Part1 = part_13
  941. weld_40.Parent = Mainus
  942. weld_41.Part0 = Mainus
  943. weld_41.C1 = CFrame.new(-0.21, 0, 0.165) * CFrame.Angles(-3.142, 0, -3.142)
  944. weld_41.Part1 = part_9
  945. weld_41.Parent = Mainus
  946. weld_42.Part0 = Mainus
  947. weld_42.C1 = CFrame.new(-0.21, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  948. weld_42.Part1 = part_35
  949. weld_42.Parent = Mainus
  950. weld_43.Part0 = Mainus
  951. weld_43.C1 = CFrame.new(1.965, 0, 0.01) * CFrame.Angles(0, 0, 0)
  952. weld_43.Part1 = part_12
  953. weld_43.Parent = Mainus
  954. weld_44.Part0 = Mainus
  955. weld_44.C1 = CFrame.new(-1.374, 0, -0.142) * CFrame.Angles(3.142, 0.105, 3.142)
  956. weld_44.Part1 = part_42
  957. weld_44.Parent = Mainus
  958. weld_45.Part0 = Mainus
  959. weld_45.C1 = CFrame.new(1.54, 0, 0.01) * CFrame.Angles(0, 0, 0)
  960. weld_45.Part1 = part_43
  961. weld_45.Parent = Mainus
  962. weld_46.Part0 = Mainus
  963. weld_46.C1 = CFrame.new(-0.19, 0, -0.01) * CFrame.Angles(-3.142, 0, -3.142)
  964. weld_46.Part1 = part_34
  965. weld_46.Parent = Mainus
  966. weld_47.Part0 = Mainus
  967. weld_47.C1 = CFrame.new(0.52, 0, 0.01) * CFrame.Angles(0, 0, 0)
  968. weld_47.Part1 = part_39
  969. weld_47.Parent = Mainus
  970. weld_48.Part0 = Mainus
  971. weld_48.C1 = CFrame.new(-0.82, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  972. weld_48.Part1 = tcolor_6
  973. weld_48.Parent = Mainus
  974. weld_49.Part0 = Mainus
  975. weld_49.C1 = CFrame.new(0.37, 0, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  976. weld_49.Part1 = tcolor_2
  977. weld_49.Parent = Mainus
  978. weld_50.Part0 = Mainus
  979. weld_50.C1 = CFrame.new(0.91, 0.03, 0.005) * CFrame.Angles(-3.142, 0.035, 3.142)
  980. weld_50.Part1 = tcolor_4
  981. weld_50.Parent = Mainus
  982. weld_51.Part0 = Mainus
  983. weld_51.C1 = CFrame.new(-0.233, -0.002, -0.005) * CFrame.Angles(0, -0.035, 0)
  984. weld_51.Part1 = tcolor_3
  985. weld_51.Parent = Mainus
  986. weld_52.Part0 = Mainus
  987. weld_52.C1 = CFrame.new(-0.564, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  988. weld_52.Part1 = tcolor
  989. weld_52.Parent = Mainus
  990. weld_53.Part0 = Mainus
  991. weld_53.C1 = CFrame.new(-1.015, 0, -0.005) * CFrame.Angles(0, -0.035, 0)
  992. weld_53.Part1 = tcolor_5
  993. weld_53.Parent = Mainus
  994. local HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY = Instance.new("ScreenGui")
  995. local F1 = Instance.new("Frame")
  996. local U = Instance.new("TextLabel")
  997. local P = Instance.new("TextLabel")
  998. HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Name = "HACKER MAN DONT TOUCH THIS PLEASE >:C"
  999. HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY.Parent = PlayerGui
  1000. F1.Name = "F1"
  1001. F1.Parent = HAHAHAHAHACKTHISYOULOSERSORRYSTINKYLOSERANGERY
  1002. F1.BackgroundColor3 = Color3.new(1, 1, 1)
  1003. F1.BackgroundTransparency = 1
  1004. F1.Position = UDim2.new(0.449999988, 0, 0.699999988, 0)
  1005. F1.Size = UDim2.new(0.0902777761, 0, 0.20480226, 0)
  1006. F1.Active = true
  1007. F1.Draggable = true
  1008. U.Name = "U"
  1009. U.Parent = F1
  1010. U.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
  1011. U.BorderSizePixel = 0
  1012. U.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
  1013. U.Font = Enum.Font.ArialBold
  1014. U.Text = "Ult"
  1015. U.TextColor3 = Color3.new(1, 1, 1)
  1016. U.TextScaled = true
  1017. U.TextSize = 14
  1018. U.TextWrapped = true
  1019. P.Name = "P"
  1020. P.Parent = F1
  1021. P.BackgroundColor3 = Color3.new(0.415686, 0.415686, 0.415686)
  1022. P.BorderSizePixel = 0
  1023. P.Position = UDim2.new(0, 0, 0.344999999, 0)
  1024. P.Size = UDim2.new(1.70940173, 0, 0.344827592, 0)
  1025. P.Font = Enum.Font.ArialBold
  1026. P.Text = "0%"
  1027. P.TextColor3 = Color3.new(1, 1, 1)
  1028. P.TextScaled = true
  1029. P.TextSize = 14
  1030. P.TextWrapped = true
  1031. local MeeMH = Instance.new("Motor6D")
  1032. MeeMH.Part0 = LeftArm
  1033. MeeMH.Part1 = Handol
  1034. MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1035. MeeMH.C1 = CFrame.new(-0.0333404765, -0.00392968766, -0.0181131065, 0.00392500125, -0.974370241, 0.224916041, -0.99984771, 1.02927265E-6, 0.0174527578, -0.0170056839, -0.224950284, -0.974221826)
  1036. MeeMH.Parent = LeftArm
  1037. LS:Destroy()
  1038. RS:Destroy()
  1039. local LS2 = Instance.new("Weld")
  1040. LS2.Name = "Left Shoulder"
  1041. LS2.Parent = Torso
  1042. LS2.Part0 = Torso
  1043. LS2.Part1 = LeftArm
  1044. LS2.C0 = CFrame.new(-1, 0.5, 0, -4.37113883E-8, 0, -1, 0, 0.99999994, 0, 1, 0, -4.37113883E-8)
  1045. LS2.C1 = CFrame.new(0.63555485, 1.36559248, 0.415041864, 0.796260357, -0.224626154, -0.561705172, 0.552505076, 0.648194909, 0.524005234, 0.246389106, -0.727589369, 0.64023912)
  1046. local RS2 = Instance.new("Weld")
  1047. RS2.Name = "Right Shoulder"
  1048. RS2.Parent = Torso
  1049. RS2.Part0 = Torso
  1050. RS2.Part1 = RightArm
  1051. RS2.C0 = CFrame.new(1, 0.5, 0, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  1052. RS2.C1 = CFrame.new(-0.49999994, 0.5, 5.96046448E-8, 0.767994463, 0.214581698, 0.603439569, -0.541151762, -0.286521852, 0.790607512, 0.34254849, -0.933734417, -0.103925928)
  1053. MeeMH.C0 = CFrame.new(-0.0827690139, -0.800000012, -0.200000003, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1054. MeeMH.C1 = CFrame.new(-0.0716753751, -0.0971666425, -0.0214698352, -0.793579161, -0.604250908, -0.0715054274, -0.505111396, 0.588692665, 0.631112933, -0.33925572, 0.53695637, -0.772388399)
  1055. function CalculateRGBtonew(n)
  1056. local val = n / 255
  1057. return val
  1058. end
  1059. local startpos = Instance.new("Attachment")
  1060. startpos.Rotation = Vector3.new(90, 0, 180)
  1061. startpos.CFrame = CFrame.new(-2.114, 0, 0) * CFrame.Angles(1.571, 0, 3.142)
  1062. startpos.Orientation = Vector3.new(90, -180, 0)
  1063. startpos.Position = Vector3.new(-2.114, 0, 0)
  1064. startpos.Axis = Vector3.new(-1, 0, 0)
  1065. startpos.SecondaryAxis = Vector3.new(0, 0, -1)
  1066. startpos.Name = "StartPos"
  1067. startpos.Parent = Mainus
  1068. local Beam = Instance.new("Beam")
  1069. Beam.Name = "Beam"
  1070. Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1071. Beam.Enabled = false
  1072. Beam.LightEmission = 0.5
  1073. Beam.Texture = "rbxassetid://243728104"
  1074. Beam.TextureLength = 55
  1075. Beam.TextureMode = Enum.TextureMode.Wrap
  1076. Beam.TextureSpeed = 1
  1077. Beam.Parent = Mainus
  1078. Beam.ZOffset = 0
  1079. Beam.Attachment0 = startpos
  1080. Beam.CurveSize0 = 4
  1081. Beam.CurveSize1 = 4
  1082. Beam.FaceCamera = true
  1083. Beam.Segments = 60
  1084. Beam.Width0 = 2
  1085. Beam.Width1 = 1
  1086. local Beam1 = Instance.new("Beam")
  1087. Beam1.Name = "Beam1"
  1088. Beam1.Color = ColorSequence.new(Color3.new(1, 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1089. Beam1.Enabled = false
  1090. Beam1.LightEmission = 1
  1091. Beam1.Texture = "rbxassetid://1066085921"
  1092. Beam1.TextureLength = 1
  1093. Beam1.TextureMode = Enum.TextureMode.Stretch
  1094. Beam1.TextureSpeed = 1
  1095. Beam1.Parent = Mainus
  1096. Beam1.ZOffset = 0
  1097. Beam1.Attachment0 = startpos
  1098. Beam1.CurveSize0 = 4
  1099. Beam1.CurveSize1 = 4
  1100. Beam1.FaceCamera = true
  1101. Beam1.Segments = 60
  1102. Beam1.Width0 = 2
  1103. Beam1.Width1 = 1
  1104. CurHumToHeal = "nil"
  1105. Beam1.CurveSize1 = 1
  1106. Beam.CurveSize1 = 1
  1107. Bend = 4
  1108. spawn(function()
  1109. while wait(0.5) do
  1110. spawn(function()
  1111. if Player.Neutral == true or Player.Team == nil then
  1112. for i, v in pairs(tfmeemodel:GetChildren()) do
  1113. if v:IsA("BasePart") and v.Name == "TColor" then
  1114. v.Color = Color3.fromRGB(148, 98, 90)
  1115. end
  1116. end
  1117. Beam.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1118. Beam1.Color = ColorSequence.new(Color3.new(CalculateRGBtonew(255), 0.501961, 0.501961), Color3.new(1, 0.501961, 0.501961))
  1119. elseif Player.Neutral == false and Player.Team ~= nil then
  1120. for i, v in pairs(tfmeemodel:GetChildren()) do
  1121. if v:IsA("BasePart") and v.Name == "TColor" then
  1122. v.BrickColor = Player.TeamColor
  1123. end
  1124. end
  1125. Beam1.Color = ColorSequence.new(tcolor.Color)
  1126. Beam.Color = ColorSequence.new(tcolor.Color)
  1127. end
  1128. end)
  1129. end
  1130. end)
  1131. spawn(function()
  1132. for i, v in pairs(tfmeemodel:GetChildren()) do
  1133. if v:IsA("BasePart") then
  1134. v.CanCollide = false
  1135. end
  1136. end
  1137. end)
  1138. spawn(function()
  1139. while wait(0.1) do
  1140. spawn(function()
  1141. if Character:FindFirstChild("Pants") then
  1142. Character.Pants:Destroy()
  1143. else
  1144. end
  1145. if Character:FindFirstChild("Shirt") then
  1146. Character.Shirt:Destroy()
  1147. else
  1148. end
  1149. end)
  1150. end
  1151. end)
  1152. local MemShirt = Instance.new("Shirt")
  1153. MemShirt.Name = "S"
  1154. MemShirt.ShirtTemplate = "rbxassetid://768967539"
  1155. MemShirt.Parent = Character
  1156. local MemPants = Instance.new("Pants")
  1157. MemPants.Name = "P"
  1158. MemPants.PantsTemplate = "rbxassetid://166993703"
  1159. wait(0.1)
  1160. MemPants.Parent = Character
  1161. local mach = Instance.new("Attachment")
  1162. mach.Rotation = Vector3.new(0, 0, 0)
  1163. mach.CFrame = CFrame.new(1.822, 0, -0.072) * CFrame.Angles(0, 0, 0)
  1164. mach.Orientation = Vector3.new(0, 0, 0)
  1165. mach.Name = "Mach"
  1166. mach.SecondaryAxis = Vector3.new(0, 1, 0)
  1167. mach.Position = Vector3.new(1.822, 0, -0.072)
  1168. mach.Parent = Mainus
  1169. local tach = Instance.new("Attachment")
  1170. tach.Rotation = Vector3.new(0, 0, 90)
  1171. tach.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
  1172. tach.Orientation = Vector3.new(0, 0, 90)
  1173. tach.Position = Vector3.new(1.104, -0.481, -0.415)
  1174. tach.Axis = Vector3.new(0, 1, 0)
  1175. tach.SecondaryAxis = Vector3.new(-1, 0, 0)
  1176. tach.Name = "TAch"
  1177. tach.Parent = Torso
  1178. local tach1 = Instance.new("Attachment")
  1179. tach1.Rotation = Vector3.new(0, 0, 90)
  1180. tach1.CFrame = CFrame.new(1.104, -0.481, -0.415) * CFrame.Angles(0, 0, 1.571)
  1181. tach1.Orientation = Vector3.new(0, 0, 90)
  1182. tach1.Position = Vector3.new(1.104, -0.481, -0.415)
  1183. tach1.Axis = Vector3.new(0, 1, 0)
  1184. tach1.SecondaryAxis = Vector3.new(-1, 0, 0)
  1185. tach1.Name = "TAch1"
  1186. tach1.Parent = Torso
  1187. local tach2 = Instance.new("Attachment")
  1188. tach2.Rotation = Vector3.new(0, 0, 90)
  1189. tach2.CFrame = CFrame.new(1.104, -0.487, 0.557) * CFrame.Angles(0, 0, 1.571)
  1190. tach2.Orientation = Vector3.new(0, 0, 90)
  1191. tach2.Position = Vector3.new(1.104, -0.487, 0.557)
  1192. tach2.Axis = Vector3.new(0, 1, 0)
  1193. tach2.SecondaryAxis = Vector3.new(-1, 0, 0)
  1194. tach2.Name = "TAch2"
  1195. tach2.Parent = Torso
  1196. local tach3 = Instance.new("Attachment")
  1197. tach3.Rotation = Vector3.new(0, 0, 90)
  1198. tach3.CFrame = CFrame.new(-0.046, -0.481, 0.501) * CFrame.Angles(0, 0, 1.571)
  1199. tach3.Orientation = Vector3.new(0, 0, 90)
  1200. tach3.Position = Vector3.new(-0.046, -0.481, 0.501)
  1201. tach3.Axis = Vector3.new(0, 1, 0)
  1202. tach3.SecondaryAxis = Vector3.new(-1, 0, 0)
  1203. tach3.Name = "TAch3"
  1204. tach3.Parent = Torso
  1205. local ropeconstraint = Instance.new("RopeConstraint")
  1206. ropeconstraint.Visible = true
  1207. ropeconstraint.Length = 1
  1208. ropeconstraint.Attachment1 = tach2
  1209. ropeconstraint.Attachment0 = tach1
  1210. ropeconstraint.Parent = Torso
  1211. ropeconstraint.Color = BrickColor.Black("Smoky grey")
  1212. local ropeconstraint2 = Instance.new("RopeConstraint")
  1213. ropeconstraint2.Visible = true
  1214. ropeconstraint2.Length = 1
  1215. ropeconstraint2.Attachment0 = tach2
  1216. ropeconstraint2.Attachment1 = tach3
  1217. ropeconstraint2.Name = "RopeConstraint2"
  1218. ropeconstraint2.Parent = Torso
  1219. ropeconstraint2.Color = BrickColor.Black("Smoky grey")
  1220. local ropeconstraintmain = Instance.new("RopeConstraint")
  1221. ropeconstraintmain.Visible = true
  1222. ropeconstraintmain.Name = "RopeConstraintMain"
  1223. ropeconstraintmain.Attachment0 = mach
  1224. ropeconstraintmain.Attachment1 = tach
  1225. ropeconstraintmain.Parent = Mainus
  1226. ropeconstraintmain.Color = BrickColor.Black("Smoky grey")
  1227. local RandChance = math.random(1, 3)
  1228. spawn(function()
  1229. while wait() do
  1230. RandChance = math.random(1, 3)
  1231. end
  1232. end)
  1233. function RandZap(waittime)
  1234. wait(waittime)
  1235. local Sound = Instance.new("Sound")
  1236. Sound.Volume = 0.025
  1237. Sound.Looped = false
  1238. Sound.Name = "ZAP!"
  1239. Sound.Parent = Mainus
  1240. if RandChance == 1 then
  1241. Sound.SoundId = "rbxassetid://184211507"
  1242. elseif RandChance == 2 then
  1243. Sound.SoundId = "rbxassetid://184211520"
  1244. elseif RandChance == 3 then
  1245. Sound.SoundId = "rbxassetid://184211494"
  1246. end
  1247. Sound:Play()
  1248. Sound.Ended:connect(function()
  1249. Sound:Destroy()
  1250. end)
  1251. end
  1252. spawn(function()
  1253. while wait() do
  1254. Beam1.CurveSize0 = Bend
  1255. Beam.CurveSize0 = Bend
  1256. end
  1257. end)
  1258. spawn(function()
  1259. while wait() do
  1260. if Bend >= 4 then
  1261. repeat
  1262. wait()
  1263. Bend = Bend - 0.05
  1264. until Bend <= 0
  1265. Bend = 0
  1266. end
  1267. if Bend <= 0 then
  1268. repeat
  1269. wait()
  1270. Bend = Bend - 0.05
  1271. until Bend <= -4
  1272. Bend = -4
  1273. end
  1274. if Bend <= -4 then
  1275. repeat
  1276. wait()
  1277. Bend = Bend + 0.05
  1278. until Bend >= 0
  1279. Bend = 0
  1280. end
  1281. if Bend >= 0 then
  1282. repeat
  1283. wait()
  1284. Bend = Bend + 0.05
  1285. until Bend >= 4
  1286. Bend = 4
  1287. end
  1288. end
  1289. end)
  1290. Magnifier = 1
  1291. spawn(function()
  1292. while wait() do
  1293. if Humanoid.Health < Humanoid.MaxHealth then
  1294. wait(1)
  1295. repeat
  1296. wait()
  1297. Humanoid.Health = Humanoid.Health + 0.25 * Magnifier * Humanoid.MaxHealth / 96
  1298. until Humanoid.Health >= Humanoid.MaxHealth
  1299. end
  1300. end
  1301. end)
  1302. UltAmt = 0
  1303. UltMax = 100
  1304. CanIncreaseUlt = false
  1305. CanUlt = true
  1306. spawn(function()
  1307. while wait() do
  1308. P.Text = math.floor(UltAmt) .. "%"
  1309. end
  1310. end)
  1311. function ULT()
  1312. if CanUlt == true then
  1313. CanUlt = false
  1314. CanIncreaseUlt = false
  1315. spawn(function()
  1316. for i, v in pairs(tfmeemodel:GetChildren()) do
  1317. if v:IsA("BasePart") and v.Name == "TColor" then
  1318. v.Material = Enum.Material.Neon
  1319. end
  1320. end
  1321. end)
  1322. Magnifier = math.huge
  1323. repeat
  1324. wait()
  1325. spawn(function()
  1326. wait(0.5)
  1327. RandZap(0.5)
  1328. end)
  1329. UltAmt = UltAmt - 0.3
  1330. until UltAmt <= 0
  1331. UltAmt = 0
  1332. Magnifier = 1
  1333. CanIncreaseUlt = true
  1334. spawn(function()
  1335. for i, v in pairs(tfmeemodel:GetChildren()) do
  1336. if v:IsA("BasePart") and v.Name == "TColor" then
  1337. v.Material = Enum.Material.Metal
  1338. end
  1339. end
  1340. end)
  1341. CanUlt = true
  1342. end
  1343. end
  1344. local HitBoxHole = Instance.new("Part")
  1345. HitBoxHole.Size = Vector3.new(0.2, 0.2, 0.2)
  1346. HitBoxHole.CanCollide = false
  1347. HitBoxHole.Transparency = 1
  1348. HitBoxHole.Anchored = true
  1349. HitBoxHole.Parent = Character
  1350. local MedigunBeamOn = Instance.new("Sound")
  1351. MedigunBeamOn.Volume = 1.5
  1352. MedigunBeamOn.Looped = false
  1353. MedigunBeamOn.Parent = Mainus
  1354. MedigunBeamOn.SoundId = "rbxassetid://" .. SoundHealing
  1355. local MedigunCharged = Instance.new("Sound")
  1356. MedigunCharged.Volume = 2
  1357. MedigunCharged.Looped = false
  1358. MedigunCharged.Parent = Mainus
  1359. MedigunCharged.SoundId = "rbxassetid://" .. SoundCharged
  1360. spawn(function()
  1361. game:GetService("RunService").RenderStepped:connect(function()
  1362. HitBoxHole.CFrame = Mainus.CFrame * CFrame.new(-2.35, 0, 0)
  1363. end)
  1364. end)
  1365. local UIS = game:GetService("UserInputService")
  1366. UIS.InputBegan:connect(function(ip, gp)
  1367. if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
  1368. local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
  1369. local Raye = Ray.new(HitBoxHole.CFrame.p, (Mouse.Hit.p - HitBoxHole.CFrame.p).unit * 20)
  1370. local partd = workspace:FindPartOnRay(Raye, Character, false, true)
  1371. local plr = partd.Parent
  1372. local Hum = plr:FindFirstChild("Humanoid")
  1373. local Player2 = game:GetService("Players"):GetPlayerFromCharacter(plr)
  1374. if partd and Hum and plr:FindFirstChild("Torso") then
  1375. if Player2 ~= nil and Player2 and Player2.Team == Player.Team and Player.Neutral == false then
  1376. if plr.Torso:FindFirstChild("EndPos") then
  1377. MedigunBeamOn:Play()
  1378. local EndPos = plr.Torso.EndPos
  1379. EndPos.Name = "EndPos"
  1380. EndPos.Parent = plr.Torso
  1381. Beam.Attachment1 = EndPos
  1382. Beam1.Attachment1 = EndPos
  1383. Beam.Enabled = true
  1384. Beam1.Enabled = true
  1385. CurHumToHeal = Hum
  1386. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1387. spawn(function()
  1388. repeat
  1389. wait()
  1390. if UltAmt < UltMax then
  1391. UltAmt = UltAmt + 0.085
  1392. elseif UltAmt > UltMax then
  1393. UltAmt = UltMax
  1394. MedigunCharged:Play()
  1395. end
  1396. until CurHumToHeal == "nil"
  1397. end)
  1398. repeat
  1399. wait()
  1400. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1401. until CurHumToHeal == "nil"
  1402. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1403. local EndPos = Instance.new("Attachment")
  1404. MedigunBeamOn:Play()
  1405. EndPos.Name = "EndPos"
  1406. EndPos.Parent = plr.Torso
  1407. Beam.Attachment1 = EndPos
  1408. Beam1.Attachment1 = EndPos
  1409. Beam.Enabled = true
  1410. Beam1.Enabled = true
  1411. CurHumToHeal = Hum
  1412. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1413. spawn(function()
  1414. repeat
  1415. wait()
  1416. if UltAmt < UltMax then
  1417. UltAmt = UltAmt + 0.085
  1418. elseif UltAmt > UltMax then
  1419. UltAmt = UltMax
  1420. end
  1421. until CurHumToHeal == "nil"
  1422. end)
  1423. repeat
  1424. wait()
  1425. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1426. until CurHumToHeal == "nil"
  1427. end
  1428. elseif Player.Neutral == true or Player.Team == nil then
  1429. if plr.Torso:FindFirstChild("EndPos") then
  1430. MedigunBeamOn:Play()
  1431. local EndPos = plr.Torso.EndPos
  1432. EndPos.Name = "EndPos"
  1433. EndPos.Parent = plr.Torso
  1434. Beam.Attachment1 = EndPos
  1435. Beam1.Attachment1 = EndPos
  1436. Beam.Enabled = true
  1437. Beam1.Enabled = true
  1438. CurHumToHeal = Hum
  1439. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1440. spawn(function()
  1441. repeat
  1442. wait()
  1443. if UltAmt < UltMax then
  1444. UltAmt = UltAmt + 0.085
  1445. elseif UltAmt > UltMax then
  1446. UltAmt = UltMax
  1447. MedigunCharged:Play()
  1448. end
  1449. until CurHumToHeal == "nil"
  1450. end)
  1451. repeat
  1452. wait()
  1453. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1454. until CurHumToHeal == "nil"
  1455. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1456. local EndPos = Instance.new("Attachment")
  1457. MedigunBeamOn:Play()
  1458. EndPos.Name = "EndPos"
  1459. EndPos.Parent = plr.Torso
  1460. Beam.Attachment1 = EndPos
  1461. Beam1.Attachment1 = EndPos
  1462. Beam.Enabled = true
  1463. Beam1.Enabled = true
  1464. CurHumToHeal = Hum
  1465. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1466. spawn(function()
  1467. repeat
  1468. wait()
  1469. if UltAmt < UltMax then
  1470. UltAmt = UltAmt + 0.085
  1471. elseif UltAmt > UltMax then
  1472. UltAmt = UltMax
  1473. end
  1474. until CurHumToHeal == "nil"
  1475. end)
  1476. repeat
  1477. wait()
  1478. Hum.Health = Hum.Health + 0.2325 * Magnifier * Hum.MaxHealth / 99
  1479. until CurHumToHeal == "nil"
  1480. end
  1481. elseif Player2 == nil then
  1482. if plr.Torso:FindFirstChild("EndPos") then
  1483. MedigunBeamOn:Play()
  1484. local EndPos = plr.Torso.EndPos
  1485. EndPos.Name = "EndPos"
  1486. EndPos.Parent = plr.Torso
  1487. Beam.Attachment1 = EndPos
  1488. Beam1.Attachment1 = EndPos
  1489. Beam.Enabled = true
  1490. Beam1.Enabled = true
  1491. CurHumToHeal = Hum
  1492. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1493. spawn(function()
  1494. repeat
  1495. wait()
  1496. if UltAmt < UltMax then
  1497. UltAmt = UltAmt + 1.0E-4
  1498. elseif UltAmt > UltMax then
  1499. UltAmt = UltMax
  1500. MedigunCharged:Play()
  1501. end
  1502. until CurHumToHeal == "nil"
  1503. end)
  1504. repeat
  1505. wait()
  1506. Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
  1507. until CurHumToHeal == "nil"
  1508. elseif plr.Torso:FindFirstChild("EndPos") == nil then
  1509. local EndPos = Instance.new("Attachment")
  1510. MedigunBeamOn:Play()
  1511. EndPos.Name = "EndPos"
  1512. EndPos.Parent = plr.Torso
  1513. Beam.Attachment1 = EndPos
  1514. Beam1.Attachment1 = EndPos
  1515. Beam.Enabled = true
  1516. Beam1.Enabled = true
  1517. CurHumToHeal = Hum
  1518. Humanoid.WalkSpeed = Hum.WalkSpeed + 10
  1519. spawn(function()
  1520. repeat
  1521. wait()
  1522. if UltAmt < UltMax then
  1523. UltAmt = UltAmt + 1.0E-4
  1524. elseif UltAmt > UltMax then
  1525. UltAmt = UltMax
  1526. end
  1527. until CurHumToHeal == "nil"
  1528. end)
  1529. repeat
  1530. wait()
  1531. Hum.Health = Hum.Health + 0.45 * Magnifier * Hum.MaxHealth / 99
  1532. until CurHumToHeal == "nil"
  1533. end
  1534. end
  1535. end
  1536. end
  1537. end)
  1538. CANMEEM = true
  1539. local MEEMCHANCE = math.random(1, 2)
  1540. spawn(function()
  1541. while wait() do
  1542. MEEMCHANCE = math.random(1, 2)
  1543. end
  1544. end)
  1545. function RANDOMMEEM()
  1546. local SND = Instance.new("Sound")
  1547. SND.Volume = 1
  1548. SND.Parent = Character.Head
  1549. SND.Looped = false
  1550. if MEEMCHANCE == 1 then
  1551. SND.SoundId = "rbxassetid://132026302"
  1552. SND.Name = "MEeeM"
  1553. end
  1554. if MEEMCHANCE == 2 then
  1555. SND.SoundId = "rbxassetid://352470069"
  1556. SND.Name = "MEeeEeM"
  1557. end
  1558. SND:Play()
  1559. SND.Ended:connect(function()
  1560. SND:Destroy()
  1561. end)
  1562. end
  1563. UIS.InputBegan:connect(function(ip, gp)
  1564. if gp == false and ip.UserInputType == Enum.UserInputType.Keyboard then
  1565. local kp = ip.KeyCode
  1566. if kp == Enum.KeyCode.V then
  1567. if UltAmt >= UltMax and CanUlt == true then
  1568. ULT()
  1569. end
  1570. elseif kp == Enum.KeyCode.Q and CANMEEM == true then
  1571. CANMEEM = false
  1572. RANDOMMEEM()
  1573. wait(0.5)
  1574. CANMEEM = true
  1575. end
  1576. end
  1577. end)
  1578. function StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
  1579. CurHumToHeal = "nil"
  1580. CanIncreaseUlt = false
  1581. print(CanIncreaseUlt)
  1582. Beam.Attachment1 = nil
  1583. Beam1.Attachment1 = nil
  1584. Beam.Enabled = false
  1585. Beam1.Enabled = false
  1586. Humanoid.WalkSpeed = 17
  1587. end
  1588. spawn(function()
  1589. while wait(0.008333333333333333) do
  1590. if CurHumToHeal.Parent and (HitBoxHole.Position - CurHumToHeal.Parent.Torso.Position).Magnitude >= 21 then
  1591. StopHealingTargetAndResetEverythingorsomethinglikethatlolol()
  1592. else
  1593. end
  1594. end
  1595. end)
  1596. UIS.InputEnded:connect(function(ip, gp)
  1597. if gp == false and ip.UserInputType == Enum.UserInputType.MouseButton1 then
  1598. CurHumToHeal = "nil"
  1599. CanIncreaseUlt = false
  1600. print(CanIncreaseUlt)
  1601. Beam.Attachment1 = nil
  1602. Beam1.Attachment1 = nil
  1603. Beam.Enabled = false
  1604. Beam1.Enabled = false
  1605. Humanoid.WalkSpeed = 17
  1606. end
  1607. end)
  1608. Humanoid.MaxHealth = MaxHEALTH
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