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- # Imports
- import vapoursynth as vs
- # getting Vapoursynth core
- import sys
- import os
- core = vs.core
- # Import scripts folder
- scriptPath = 'F:/Hybrid/64bit/vsscripts'
- sys.path.insert(0, os.path.abspath(scriptPath))
- # loading plugins
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/libvs_placebo.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SharpenFilter/CAS/CAS.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/DenoiseFilter/ZSmooth/zsmooth.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/vszip.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/Support/fmtconv.dll")
- core.std.LoadPlugin(path="F:/Hybrid/64bit/vsfilters/SourceFilter/DGDecNV/DGDecodeNV_AVX2.dll")
- # Import scripts
- import masked
- import dehalo
- import validate
- # Source: 'C:\Users\Selur\Desktop\pro-shot-fragment.mp4'
- # Current color space: YUV420P8, bit depth: 8, resolution: 720x406, frame rate: 25fps, scanorder: progressive, yuv luminance scale: limited, matrix: 470bg, format: AVC
- # Loading C:\Users\Selur\Desktop\pro-shot-fragment.mp4 using DGSource
- clip = core.dgdecodenv.DGSource("J:/tmp/mp4_422b3cc7c51bf984eeef37b1e4f84670_853323747.dgi")# 25 fps, scanorder: progressive
- frame = clip.get_frame(0)
- # setting color matrix to 470bg.
- clip = core.std.SetFrameProps(clip, _Matrix=vs.MATRIX_BT470_BG)
- # setting color transfer (vs.TRANSFER_BT601), if it is not set.
- if validate.transferIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Transfer=vs.TRANSFER_BT601)
- # setting color primaries info (to vs.PRIMARIES_BT470_BG), if it is not set.
- if validate.primariesIsInvalid(clip):
- clip = core.std.SetFrameProps(clip=clip, _Primaries=vs.PRIMARIES_BT470_BG)
- # setting color range to TV (limited) range.
- clip = core.std.SetFrameProps(clip=clip, _ColorRange=vs.RANGE_LIMITED)
- # making sure frame rate is set to 25fps
- clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
- # making sure the detected scan type is set (detected: progressive)
- clip = core.std.SetFrameProps(clip=clip, _FieldBased=vs.FIELD_PROGRESSIVE) # progressive
- clip = core.fmtc.resample(clip=clip, w=1280, h=722, kernel="spline64", interlaced=False, interlacedd=False)# adjusting for 'wanted width' (vsBasicVSRPPFilter)
- clip = core.std.AddBorders(clip=clip, left=0, right=0, top=2, bottom=4) # add borders to archive mod 8 (vsBasicVSRPPFilter) - 1280x728
- # adjusting color space from YUV420P16 to RGBH for vsBasicVSRPPFilter
- clip = core.resize.Bicubic(clip=clip, format=vs.RGBH, matrix_in_s="470bg", range_s="limited")
- # Quality enhancement using BasicVSR++
- from vsbasicvsrpp import basicvsrpp as BasicVSRPP
- clip = BasicVSRPP(clip=clip, model=4)
- clip = core.std.Crop(clip=clip, left=0, right=0, top=2, bottom=4) # removing borders (vsBasicVSRPPFilter) - 1280x722
- clip = core.std.AddBorders(clip=clip, left=0, right=0, top=3, bottom=3) # add borders to archive mod 8 (vsBasicVSRPPFilter) - 1280x728
- # Quality enhancement using BasicVSR++
- clip = BasicVSRPP(clip=clip, model=7)
- clip = core.std.Crop(clip=clip, left=0, right=0, top=3, bottom=3) # removing borders (vsBasicVSRPPFilter) - 1280x722
- # adjusting color space from RGBH to YUV444P16 for vsDeHalo_Alpha
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV444P16, matrix_s="470bg", range_s="limited")
- # applying dehalo using DeHalo_alpha
- clip = dehalo.DeHalo_alpha(clip)
- # contrast sharpening using CAS
- clip = core.cas.CAS(clip=clip, sharpness=0.700)
- ## Starting applying 'limit' masked filtering for vsGLSLFilmGrain
- clipMask = clip
- clipMask = core.resize.Bicubic(clip=clipMask, format=vs.GRAY16, range_s="limited")
- clipMask = core.std.BinarizeMask(clipMask, 7680)
- clipFiltered = clip
- with open("F:/Hybrid/64bit/vsfilters/GLSL/parameterized/filmgrain.glsl") as glslf:
- glsl = glslf.read()
- glsl = glsl.replace('#define INTENSITY 0.05', '#define INTENSITY 0.03')
- clipFiltered = core.placebo.Shader(clip=clipFiltered, shader_s=glsl, width=clipFiltered.width, height=clipFiltered.height)
- clip = core.std.MaskedMerge(clip, clipFiltered, clipMask) # LimitMask
- ## Finished applying 'LimitMask' masked filtering for vsGLSLFilmGrain
- # adjusting output color from: YUV444P16 to YUV420P10 for NVEncModel
- clip = core.resize.Bicubic(clip=clip, format=vs.YUV420P10, range_s="limited", dither_type="error_diffusion")
- # set output frame rate to 25fps (progressive)
- clip = core.std.AssumeFPS(clip=clip, fpsnum=25, fpsden=1)
- # output
- clip.set_output()
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