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  1. Compiling with Crowbar 0.58: "C:\Users\User\Documents\TF2Mods\BoxOBlanks\BoxOBlanksTester\physandtex\c_box_o_blanks.qc" ...
  2.  
  3. Compiling ".\c_box_o_blanks.qc" ...
  4. Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe":
  5. qdir: "c:\users\user\documents\tf2mods\boxoblanks\boxoblankstester\physandtex\"
  6. gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
  7. g_path: "c_box_o_blanks.qc"
  8. Building binary model files...
  9. Working on "c_box_o_blanks.qc"
  10. SMD MODEL c_box_o_blanks.smd
  11. SMD MODEL c_box_o_blanks_lod.smd
  12. SMD MODEL c_box_o_blanks_physics.smd
  13. Marking bone bone_flap1 as a jiggle bone
  14. Marking bone bone_flap2 as a jiggle bone
  15. Lod 1: vertexes: 4869 (1373 new)
  16. Processing jointed collision model
  17. weapon_bone ( 72 verts, 1 convex elements) volume: 561.90
  18. bone_flap1 ( 44 verts, 1 convex elements) volume: 48.92
  19. bone_flap2 ( 20 verts, 1 convex elements) volume: 2.27
  20. Collision model completed.
  21. ---------------------
  22. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.mdl:
  23. Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.mdl
  24. Found 1 preexisting sequences.
  25. bones 1812 bytes (3)
  26. animation x y ips angle
  27. @idle 0.00 0.00 : inf ( 90.00) 0.0
  28. animations 124 bytes (1 anims) (1 frames) [0:01]
  29. Building sequence index remapping table...
  30. No re-ordering required.
  31. sequences 228 bytes (1 seq)
  32. ik/pose 164 bytes
  33. eyeballs 0 bytes (0 eyeballs)
  34. flexes 0 bytes (0 flexes)
  35. textures 72 bytes
  36. keyvalues 0 bytes
  37. bone transforms 472 bytes
  38. bone flex driver 0 bytes
  39. Collision model volume 662.02 in^3
  40. collision 0 bytes
  41. total 3168
  42. ---------------------
  43. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.vvd:
  44. vertices 233712 bytes (4869 vertices)
  45. tangents 77904 bytes (4869 vertices)
  46. total 311680 bytes
  47. ---------------------
  48. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.sw.vtx":
  49. body parts: 8 bytes
  50. models: 32 bytes
  51. model LODs: 24 bytes
  52. meshes: 18 bytes
  53. strip groups: 50 bytes
  54. strips: 54 bytes
  55. verts: 46278 bytes
  56. indices: 12600 bytes
  57. bone changes: 16 bytes
  58. everything: 59092 bytes
  59. ---------------------
  60. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.dx80.vtx":
  61. body parts: 8 bytes
  62. models: 32 bytes
  63. model LODs: 24 bytes
  64. meshes: 18 bytes
  65. strip groups: 50 bytes
  66. strips: 54 bytes
  67. verts: 46278 bytes
  68. indices: 12600 bytes
  69. bone changes: 64 bytes
  70. everything: 59140 bytes
  71. ---------------------
  72. Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.dx90.vtx":
  73. body parts: 8 bytes
  74. models: 32 bytes
  75. model LODs: 24 bytes
  76. meshes: 18 bytes
  77. strip groups: 50 bytes
  78. strips: 54 bytes
  79. verts: 46278 bytes
  80. indices: 12600 bytes
  81. bone changes: 64 bytes
  82. everything: 59140 bytes
  83.  
  84. Completed "c_box_o_blanks.qc"
  85. ... Compiling ".\c_box_o_blanks.qc" finished. Check above for any errors.
  86.  
  87. ... Compiling with Crowbar 0.58: "C:\Users\User\Documents\TF2Mods\BoxOBlanks\BoxOBlanksTester\physandtex\c_box_o_blanks.qc" finished.
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