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- Compiling with Crowbar 0.58: "C:\Users\User\Documents\TF2Mods\BoxOBlanks\BoxOBlanksTester\physandtex\c_box_o_blanks.qc" ...
- Compiling ".\c_box_o_blanks.qc" ...
- Output from compiler "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\studiomdl.exe":
- qdir: "c:\users\user\documents\tf2mods\boxoblanks\boxoblankstester\physandtex\"
- gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\"
- g_path: "c_box_o_blanks.qc"
- Building binary model files...
- Working on "c_box_o_blanks.qc"
- SMD MODEL c_box_o_blanks.smd
- SMD MODEL c_box_o_blanks_lod.smd
- SMD MODEL c_box_o_blanks_physics.smd
- Marking bone bone_flap1 as a jiggle bone
- Marking bone bone_flap2 as a jiggle bone
- Lod 1: vertexes: 4869 (1373 new)
- Processing jointed collision model
- weapon_bone ( 72 verts, 1 convex elements) volume: 561.90
- bone_flap1 ( 44 verts, 1 convex elements) volume: 48.92
- bone_flap2 ( 20 verts, 1 convex elements) volume: 2.27
- Collision model completed.
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.mdl:
- Loading preexisting model: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.mdl
- Found 1 preexisting sequences.
- bones 1812 bytes (3)
- animation x y ips angle
- @idle 0.00 0.00 : inf ( 90.00) 0.0
- animations 124 bytes (1 anims) (1 frames) [0:01]
- Building sequence index remapping table...
- No re-ordering required.
- sequences 228 bytes (1 seq)
- ik/pose 164 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (0 flexes)
- textures 72 bytes
- keyvalues 0 bytes
- bone transforms 472 bytes
- bone flex driver 0 bytes
- Collision model volume 662.02 in^3
- collision 0 bytes
- total 3168
- ---------------------
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.vvd:
- vertices 233712 bytes (4869 vertices)
- tangents 77904 bytes (4869 vertices)
- total 311680 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.sw.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 18 bytes
- strip groups: 50 bytes
- strips: 54 bytes
- verts: 46278 bytes
- indices: 12600 bytes
- bone changes: 16 bytes
- everything: 59092 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.dx80.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 18 bytes
- strip groups: 50 bytes
- strips: 54 bytes
- verts: 46278 bytes
- indices: 12600 bytes
- bone changes: 64 bytes
- everything: 59140 bytes
- ---------------------
- Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\models/weapons\c_models\c_box_o_blanks\c_box_o_blanks.dx90.vtx":
- body parts: 8 bytes
- models: 32 bytes
- model LODs: 24 bytes
- meshes: 18 bytes
- strip groups: 50 bytes
- strips: 54 bytes
- verts: 46278 bytes
- indices: 12600 bytes
- bone changes: 64 bytes
- everything: 59140 bytes
- Completed "c_box_o_blanks.qc"
- ... Compiling ".\c_box_o_blanks.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.58: "C:\Users\User\Documents\TF2Mods\BoxOBlanks\BoxOBlanksTester\physandtex\c_box_o_blanks.qc" finished.
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