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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. owner.Character.Torso.Material = Enum.Material.ForceField
  88. owner.Character["Left Arm"].Material = Enum.Material.ForceField
  89. owner.Character["Right Arm"].Material = Enum.Material.ForceField
  90. owner.Character.Head.Material = Enum.Material.ForceField
  91. owner.Character["Left Leg"].Material = Enum.Material.ForceField
  92. owner.Character["Right Leg"].Material = Enum.Material.ForceField
  93.  
  94. owner.Character.Torso.BrickColor = BrickColor.new("Institutional white")
  95. owner.Character["Left Arm"].BrickColor = BrickColor.new("Institutional white")
  96. owner.Character["Right Arm"].BrickColor = BrickColor.new("Institutional white")
  97. owner.Character.Head.BrickColor = BrickColor.new("Institutional white")
  98. owner.Character["Left Leg"].BrickColor = BrickColor.new("Institutional white")
  99. owner.Character["Right Leg"].BrickColor = BrickColor.new("Institutional white")
  100.  
  101. local plr = owner
  102. local char = plr.Character
  103. local hum = char:FindFirstChildOfClass'Humanoid'
  104. local hed = char.Head
  105. local root = char:FindFirstChild'HumanoidRootPart'
  106. local rootj = root.RootJoint
  107. local tors = char.Torso
  108. local ra = char["Right Arm"]
  109. local la = char["Left Arm"]
  110. local rl = char["Right Leg"]
  111. local ll = char["Left Leg"]
  112. local neck = tors["Neck"]
  113. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  114. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  115. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  116. local maincolor = BrickColor.new("Institutional white")
  117. hum.WalkSpeed = 13
  118. -------------------------------------------------------
  119. local equipped = false
  120. -------------------------------------------------------
  121. --Start Good Stuff--
  122. -------------------------------------------------------
  123. cam = game.Workspace.CurrentCamera
  124. CF = CFrame.new
  125. angles = CFrame.Angles
  126. attack = false
  127. local Combo = 1
  128. local VALUE1 = false
  129. local VALUE2 = false
  130. Euler = CFrame.fromEulerAnglesXYZ
  131. Rad = math.rad
  132. IT = Instance.new
  133. BrickC = BrickColor.new
  134. Cos = math.cos
  135. Acos = math.acos
  136. Sin = math.sin
  137. Asin = math.asin
  138. Abs = math.abs
  139. Mrandom = math.random
  140. Floor = math.floor
  141. -------------------------------------------------------
  142. --End Good Stuff--
  143. -------------------------------------------------------
  144. -------------------------------------------------------
  145.  
  146. ------------------------------------------------------------------------------------------------------------------------------------
  147.  
  148.  
  149.  
  150.  
  151.  
  152.  
  153. Player = owner
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local target = nil
  174. local root = Character:FindFirstChild'HumanoidRootPart'
  175. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=7863486"
  176.  
  177. local SIZE = 1
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196.  
  197. Player_Size = 1 --Size of the player.
  198. Animation_Speed = 1
  199. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  200.  
  201. local Speed = 75
  202. local Effects2 = {}
  203.  
  204. --//=================================\\
  205. --|| END OF CUSTOMIZATION
  206. --\\=================================//
  207.  
  208. local function weldBetween(a, b)
  209. local weldd = Instance.new("ManualWeld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CFrame.new()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217.  
  218. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  219. local acs = Instance.new("Part")
  220. acs.CanCollide = false
  221. acs.Anchored = false
  222. acs.Size = Vector3.new(0,0,0)
  223. acs.CFrame = attachmentpart.CFrame
  224. acs.Parent = Character
  225. acs.BrickColor = color
  226. local meshs = Instance.new("SpecialMesh")
  227. meshs.MeshId = mesh
  228. meshs.TextureId = texture
  229. meshs.Parent = acs
  230. meshs.Scale = scale
  231. meshs.Offset = offset
  232. weldBetween(attachmentpart,acs)
  233. end
  234.  
  235.  
  236.  
  237. --//=================================\\
  238. --|| USEFUL VALUES
  239. --\\=================================//
  240.  
  241. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  242. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  243. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  244. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  245. local CO1 = 0
  246. local CO2 = 0
  247. local CO3 = 0
  248. local CO4 = 0
  249. local CHANGEDEFENSE = 0
  250. local CHANGEDAMAGE = 0
  251. local CHANGEMOVEMENT = 0
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local LASTPOINT = nil
  258. local BLCF = nil
  259. local SCFR = nil
  260. local STAGGERHITANIM = false
  261. local STAGGERANIM = false
  262. local STUNANIM = false
  263. local CRITCHANCENUMBER = 0
  264. local IDLENUMBER = 0
  265. local DONUMBER = 0
  266. local HANDIDLE = false
  267. local SINE = 0
  268. local CHANGE = 2 / Animation_Speed
  269. local WALKINGANIM = false
  270. local WALK = 0
  271. local DISABLEJUMPING = false
  272. local HASBEENBLOCKED = false
  273. local STUNDELAYNUMBER = 0
  274. local MANADELAYNUMBER = 0
  275. local SECONDARYMANADELAYNUMBER = 0
  276. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  277. local NEWPART = IT("Part")
  278. NEWPART.formFactor = FORMFACTOR
  279. NEWPART.Reflectance = REFLECTANCE
  280. NEWPART.Transparency = TRANSPARENCY
  281. NEWPART.CanCollide = false
  282. NEWPART.Locked = true
  283. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  284. NEWPART.Name = NAME
  285. NEWPART.Size = SIZE
  286. NEWPART.Position = Torso.Position
  287. NEWPART.Material = MATERIAL
  288. NEWPART:BreakJoints()
  289. NEWPART.Parent = PARENT
  290. return NEWPART
  291. end
  292.  
  293. --//=================================\\
  294. --\\=================================//
  295.  
  296. --//=================================\\
  297. --|| STATS
  298. --\\=================================//
  299.  
  300. if Character:FindFirstChild("Stats") ~= nil then
  301. Character:FindFirstChild("Stats").Parent = nil
  302. end
  303.  
  304. local Stats = IT("Folder", nil)
  305. Stats.Name = "Stats"
  306. local ChangeStat = IT("Folder", Stats)
  307. ChangeStat.Name = "ChangeStat"
  308. local Defense = IT("NumberValue", Stats)
  309. Defense.Name = "Defense"
  310. Defense.Value = 1
  311. local Movement = IT("NumberValue", Stats)
  312. Movement.Name = "Movement"
  313. Movement.Value = 1
  314. local Damage = IT("NumberValue", Stats)
  315. Damage.Name = "Damage"
  316. Damage.Value = 1
  317. local Mana = IT("NumberValue", Stats)
  318. Mana.Name = "Mana"
  319. Mana.Value = 0
  320. local SecondaryMana = IT("NumberValue", Stats)
  321. SecondaryMana.Name = "SecondaryMana"
  322. SecondaryMana.Value = 0
  323. local CanCrit = IT("BoolValue", Stats)
  324. CanCrit.Name = "CanCrit"
  325. CanCrit.Value = false
  326. local CritChance = IT("NumberValue", Stats)
  327. CritChance.Name = "CritChance"
  328. CritChance.Value = 20
  329. local CanPenetrateArmor = IT("BoolValue", Stats)
  330. CanPenetrateArmor.Name = "CanPenetrateArmor"
  331. CanPenetrateArmor.Value = false
  332. local AntiTeamKill = IT("BoolValue", Stats)
  333. AntiTeamKill.Name = "AntiTeamKill"
  334. AntiTeamKill.Value = false
  335. local Rooted = IT("BoolValue", Stats)
  336. Rooted.Name = "Rooted"
  337. Rooted.Value = false
  338. local Block = IT("BoolValue", Stats)
  339. Block.Name = "Block"
  340. Block.Value = false
  341. local RecentEnemy = IT("ObjectValue", Stats)
  342. RecentEnemy.Name = "RecentEnemy"
  343. RecentEnemy.Value = nil
  344. local StaggerHit = IT("BoolValue", Stats)
  345. StaggerHit.Name = "StaggerHit"
  346. StaggerHit.Value = false
  347. local Stagger = IT("BoolValue", Stats)
  348. Stagger.Name = "Stagger"
  349. Stagger.Value = false
  350. local Stun = IT("BoolValue", Stats)
  351. Stun.Name = "Stun"
  352. Stun.Value = false
  353. local StunValue = IT("NumberValue", Stats)
  354. StunValue.Name = "StunValue"
  355. StunValue.Value = 0
  356.  
  357.  
  358. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  359. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  360. end
  361.  
  362. function PositiveAngle(NUMBER)
  363. if NUMBER >= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function NegativeAngle(NUMBER)
  370. if NUMBER <= 0 then
  371. NUMBER = 0
  372. end
  373. return NUMBER
  374. end
  375.  
  376. function Swait(NUMBER)
  377. if NUMBER == 0 or NUMBER == nil then
  378. ArtificialHB.Event:wait()
  379. else
  380. for i = 1, NUMBER do
  381. ArtificialHB.Event:wait()
  382. end
  383. end
  384. end
  385.  
  386. function QuaternionFromCFrame(cf)
  387. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  388. local trace = m00 + m11 + m22
  389. if trace > 0 then
  390. local s = math.sqrt(1 + trace)
  391. local recip = 0.5 / s
  392. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  393. else
  394. local i = 0
  395. if m11 > m00 then
  396. i = 1
  397. end
  398. if m22 > (i == 0 and m00 or m11) then
  399. i = 2
  400. end
  401. if i == 0 then
  402. local s = math.sqrt(m00 - m11 - m22 + 1)
  403. local recip = 0.5 / s
  404. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  405. elseif i == 1 then
  406. local s = math.sqrt(m11 - m22 - m00 + 1)
  407. local recip = 0.5 / s
  408. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  409. elseif i == 2 then
  410. local s = math.sqrt(m22 - m00 - m11 + 1)
  411. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  412. end
  413. end
  414. end
  415.  
  416. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  417. local xs, ys, zs = x + x, y + y, z + z
  418. local wx, wy, wz = w * xs, w * ys, w * zs
  419. local xx = x * xs
  420. local xy = x * ys
  421. local xz = x * zs
  422. local yy = y * ys
  423. local yz = y * zs
  424. local zz = z * zs
  425. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  426. end
  427.  
  428. function QuaternionSlerp(a, b, t)
  429. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  430. local startInterp, finishInterp;
  431. if cosTheta >= 0.0001 then
  432. if (1 - cosTheta) > 0.0001 then
  433. local theta = ACOS(cosTheta)
  434. local invSinTheta = 1 / SIN(theta)
  435. startInterp = SIN((1 - t) * theta) * invSinTheta
  436. finishInterp = SIN(t * theta) * invSinTheta
  437. else
  438. startInterp = 1 - t
  439. finishInterp = t
  440. end
  441. else
  442. if (1 + cosTheta) > 0.0001 then
  443. local theta = ACOS(-cosTheta)
  444. local invSinTheta = 1 / SIN(theta)
  445. startInterp = SIN((t - 1) * theta) * invSinTheta
  446. finishInterp = SIN(t * theta) * invSinTheta
  447. else
  448. startInterp = t - 1
  449. finishInterp = t
  450. end
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454.  
  455. function Clerp(a, b, t)
  456. local qa = {QuaternionFromCFrame(a)}
  457. local qb = {QuaternionFromCFrame(b)}
  458. local ax, ay, az = a.x, a.y, a.z
  459. local bx, by, bz = b.x, b.y, b.z
  460. local _t = 1 - t
  461. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  462. end
  463.  
  464. function damage(range,mindam,maxdam,pos)
  465. for i,v in ipairs(workspace:GetChildren()) do
  466. if v:IsA("Model") then
  467. if v.Name ~= Player.Name then
  468. if v:FindFirstChildOfClass("Humanoid") then
  469. if v:FindFirstChild("Head") then
  470. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  471. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  472. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  473. end
  474. end
  475. end
  476. end
  477. end
  478. end
  479. end
  480. end
  481.  
  482. HAT = Instance.new("Model")
  483. HAT.Parent = owner.Character
  484. HAT.Name = "Chips"
  485. RHeS = Instance.new("Part")
  486. RHeS.Parent = HAT
  487. RHeS.BrickColor = BrickColor.new("New Yeller")
  488. RHeS.Locked = true
  489. RHeS.CanCollide = false
  490. RHeS.Transparency = 0
  491. --RHe.Orientation = Vector3.new(0, -90, 0)
  492. PMesh = Instance.new("SpecialMesh")
  493. RHeS.formFactor = "Symmetric"
  494. PMesh.MeshType = "FileMesh"
  495. PMesh.MeshId = "rbxasset://fonts/sword.mesh"
  496. PMesh.TextureId = "rbxasset://textures/SwordTexture.png"
  497. PMesh.Scale = Vector3.new(1,1,1)
  498. PMesh.Parent = RHeS
  499. PPr = IT("ParticleEmitter")
  500. PPr.Size = NumberSequence.new(0.05)
  501. PPr.Texture = "rbxassetid://721624455"
  502. PPr.Lifetime = NumberRange.new(5,10)
  503. PPr.SpreadAngle = Vector2.new(1234.1234)
  504. PPr.Rate = 20
  505. PPr.Parent = RHeS
  506. local RWeld = Instance.new("Weld")
  507. RWeld.Parent = RHeS
  508. RWeld.Part0 = RHeS
  509. RWeld.Part1 = RightArm
  510. RWeld.C0 = CF(1.1, 0, -1.5) * ANGLES(RAD(0), RAD(180), RAD(90))
  511.  
  512.  
  513. RHeS.Touched:connect(function(hit)
  514. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  515. hit.Parent.Torso.Anchored = true
  516. hit.Parent.Head.Anchored = true
  517. hit.Parent["Right Arm"].Anchored = true
  518. hit.Parent["Left Arm"].Anchored = true
  519. hit.Parent["Right Leg"].Anchored = true
  520. hit.Parent["Left Leg"].Anchored = true
  521. hit.Parent.Head.BrickColor = BrickColor.new("Medium stone grey")
  522. hit.Parent["Right Arm"].BrickColor = BrickColor.new("Medium stone grey")
  523. hit.Parent["Left Arm"].BrickColor = BrickColor.new("Medium stone grey")
  524. hit.Parent["Right Leg"].BrickColor = BrickColor.new("Medium stone grey")
  525. hit.Parent["Left Leg"].BrickColor = BrickColor.new("Medium stone grey")
  526. hit.Parent.Head.Material = Enum.Material.ForceField
  527. hit.Parent["Right Arm"].Material = Enum.Material.Cobblestone
  528. hit.Parent["Left Arm"].Material = Enum.Material.Cobblestone
  529. hit.Parent["Right Leg"].Material = Enum.Material.Cobblestone
  530. hit.Parent["Left Leg"].Material = Enum.Material.Cobblestone
  531. wait(2)
  532. hit.Parent.Humanoid.Health = 100-1
  533. wait(0.5)
  534. hit.Parent.Humanoid.Health = 100-2
  535. wait(0.5)
  536. hit.Parent.Humanoid.Health = 100-3
  537. wait(0.5)
  538. hit.Parent.Humanoid.Health = 100-4
  539. wait(0.5)
  540. hit.Parent.Humanoid.Health = 100-5
  541. wait(0.5)
  542. hit.Parent.Humanoid.Health = 100-6
  543. wait(0.5)
  544. hit.Parent.Humanoid.Health = 100-7
  545. wait(0.5)
  546. hit.Parent.Humanoid.Health = 100-8
  547. wait(0.5)
  548. hit.Parent.Humanoid.Health = 100-9
  549. wait(0.5)
  550. hit.Parent.Humanoid.Health = 100-15
  551. wait(0.5)
  552. hit.Parent.Humanoid.Health = 100-20
  553. wait(0.5)
  554. hit.Parent.Humanoid.Health = 100-25
  555. wait(0.5)
  556. hit.Parent.Humanoid.Health = 100-30
  557. wait(0.5)
  558. hit.Parent.Humanoid.Health = 100-40
  559. wait(0.5)
  560. hit.Parent.Humanoid.Health = 100-50
  561. wait(0.5)
  562. hit.Parent.Humanoid.Health = 100-60
  563. wait(0.5)
  564. hit.Parent.Humanoid.Health = 100-65
  565. wait(0.5)
  566. hit.Parent.Humanoid.Health = 100-77
  567. wait(0.5)
  568. hit.Parent.Humanoid.Health = 100-88
  569. wait(0.5)
  570. hit.Parent.Humanoid.Health = 100-99
  571. wait(0.5)
  572. hit.Parent.Humanoid.Health = -1
  573.  
  574. end
  575. end)
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  
  584. RING = IT("Model")
  585. RING.Parent = char
  586. RING.Name = "Chips"
  587. RHeR = IT("Part")
  588. RHeR.Parent = RING
  589. RHeR.BrickColor = BrickColor.new("Burnt Sienna")
  590. RHeR.Locked = true
  591. RHeR.CanCollide = false
  592. RHeR.Transparency = 1
  593. RHeR.Size = Vector3.new(1.09, 0.15, 1.33)
  594. --RHe.Orientation = Vector3.new(0, -90, 0)
  595. RHeR.formFactor = "Symmetric"
  596. RHeR.Material = Enum.Material.Fabric
  597. local RWeld = IT("Weld")
  598. RWeld.Parent = RHeR
  599. RWeld.Part0 = RHeR
  600. RWeld.Part1 = la
  601. RWeld.C0 = CF(0, 0.16, 0) * angles(Rad(0), Rad(0), Rad(0))
  602. -------------------------------------------------------
  603.  
  604. RING = IT("Model")
  605. RING.Parent = char
  606. RING.Name = "Chips"
  607. RHeR2 = IT("Part")
  608. RHeR2.Parent = RING
  609. RHeR2.BrickColor = BrickColor.new("Burnt Sienna")
  610. RHeR2.Locked = true
  611. RHeR2.CanCollide = false
  612. RHeR2.Transparency = 1
  613. RHeR2.Size = Vector3.new(1.09, 0.15, 1.33)
  614. --RHe.Orientation = Vector3.new(0, -90, 0)
  615. RHeR2.formFactor = "Symmetric"
  616. RHeR2.Material = Enum.Material.Fabric
  617. local RWeld = IT("Weld")
  618. RWeld.Parent = RHeR2
  619. RWeld.Part0 = RHeR2
  620. RWeld.Part1 = la
  621. RWeld.C0 = CF(0, -0.16, 0) * angles(Rad(0), Rad(0), Rad(0))
  622. -------------------------------------------------------
  623.  
  624. RING = IT("Model")
  625. RING.Parent = char
  626. RING.Name = "Chips"
  627. RHeR3 = IT("Part")
  628. RHeR3.Parent = RING
  629. RHeR3.BrickColor = BrickColor.new("Dark stone grey")
  630. RHeR3.Locked = true
  631. RHeR3.CanCollide = false
  632. RHeR3.Transparency = 1
  633. RHeR3.Size = Vector3.new(0.62, 0.15, 1.24)
  634. --RHe.Orientation = Vector3.new(0, -90, 0)
  635. RHeR3.formFactor = "Symmetric"
  636. RHeR3.Material = Enum.Material.Metal
  637. local RWeld = IT("Weld")
  638. RWeld.Parent = RHeR3
  639. RWeld.Part0 = RHeR3
  640. RWeld.Part1 = la
  641. RWeld.C0 = CF(0, 0.2, 0) * angles(Rad(0), Rad(0), Rad(91))
  642. -------------------------------------------------------
  643.  
  644. RING = IT("Model")
  645. RING.Parent = char
  646. RING.Name = "Chips"
  647. RHeR4 = IT("Part")
  648. RHeR4.Parent = RING
  649. RHeR4.BrickColor = BrickColor.new("Dark stone grey")
  650. RHeR4.Locked = true
  651. RHeR4.CanCollide = false
  652. RHeR4.Transparency = 1
  653. RHeR4.Size = Vector3.new(0.62, 0.15, 1.24)
  654. --RHe.Orientation = Vector3.new(0, -90, 0)
  655. RHeR4.formFactor = "Symmetric"
  656. RHeR4.Material = Enum.Material.Metal
  657. local RWeld = IT("Weld")
  658. RWeld.Parent = RHeR4
  659. RWeld.Part0 = RHeR4
  660. RHeR4.Shape = "Cylinder"
  661. RWeld.Part1 = la
  662. RWeld.C0 = CF(0, -0.2, 0) * angles(Rad(0), Rad(0), Rad(91))
  663. -------------------------------------------------------
  664. RING = IT("Model")
  665. RING.Parent = char
  666. RING.Name = "Chips"
  667. RHeR5 = IT("Part")
  668. RHeR5.Parent = RING
  669. RHeR5.BrickColor = BrickColor.new("Pine Cone")
  670. RHeR5.Locked = true
  671. RHeR5.CanCollide = false
  672. RHeR5.Transparency = 1
  673. RHeR5.Size = Vector3.new(0.2, 3.9, 3.9)
  674. --RHe.Orientation = Vector3.new(0, -90, 0)
  675. RHeR5.formFactor = "Symmetric"
  676. RHeR5.Material = Enum.Material.WoodPlanks
  677. local RWeld = IT("Weld")
  678. RWeld.Parent = RHeR5
  679. RWeld.Part0 = RHeR5
  680. RWeld.Part1 = la
  681. RHeR5.Shape = "Cylinder"
  682. RWeld.C0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  683. -------------------------------------------------------
  684.  
  685. RING = IT("Model")
  686. RING.Parent = char
  687. RING.Name = "Chips"
  688. RHeR6 = IT("Part")
  689. RHeR6.Parent = RING
  690. RHeR6.BrickColor = BrickColor.new("Medium stone grey")
  691. RHeR6.Locked = true
  692. RHeR6.CanCollide = false
  693. RHeR6.Transparency = 1
  694. RHeR6.Size = Vector3.new(0.19,4,4)
  695. --RHe.Orientation = Vector3.new(0, -90, 0)
  696. RHeR6.formFactor = "Symmetric"
  697. RHeR6.Material = Enum.Material.Metal
  698. local RWeld = IT("Weld")
  699. RWeld.Parent = RHeR6
  700. RWeld.Part0 = RHeR6
  701. RWeld.Part1 = la
  702. RHeR6.Shape = "Cylinder"
  703. RWeld.C0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  704. -------------------------------------------------------
  705.  
  706. RING = IT("Model")
  707. RING.Parent = char
  708. RING.Name = "Chips"
  709. RHeR7 = IT("Part")
  710. RHeR7.Parent = RING
  711. RHeR7.BrickColor = BrickColor.new("Medium stone grey")
  712. RHeR7.Locked = true
  713. RHeR7.CanCollide = false
  714. RHeR7.Transparency = 1
  715. RHeR7.Size = Vector3.new(0.23, 1.88, 1.68)
  716. --RHe.Orientation = Vector3.new(0, -90, 0)
  717. RHeR7.formFactor = "Symmetric"
  718. RHeR7.Material = Enum.Material.Metal
  719. local RWeld = IT("Weld")
  720. RWeld.Parent = RHeR7
  721. RWeld.Part0 = RHeR7
  722. RWeld.Part1 = la
  723. RHeR7.Shape = "Cylinder"
  724. RWeld.C0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  725. -------------------------------------------------------
  726.  
  727. RING = IT("Model")
  728. RING.Parent = char
  729. RING.Name = "Chips"
  730. RHeR8 = IT("Part")
  731. RHeR8.Parent = RING
  732. RHeR8.BrickColor = BrickColor.new("Fossil")
  733. RHeR8.Locked = true
  734. RHeR8.CanCollide = false
  735. RHeR8.Transparency = 1
  736. RHeR8.Size = Vector3.new(0.32, 1.3, 1.2)
  737. --RHe.Orientation = Vector3.new(0, -90, 0)
  738. RHeR8.formFactor = "Symmetric"
  739. RHeR8.Material = Enum.Material.Metal
  740. local RWeld = IT("Weld")
  741. RWeld.Parent = RHeR8
  742. RWeld.Part0 = RHeR8
  743. RWeld.Part1 = la
  744. RHeR8.Shape = "Cylinder"
  745. RWeld.C0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  746. -------------------------------------------------------
  747.  
  748. RING = IT("Model")
  749. RING.Parent = char
  750. RING.Name = "Chips"
  751. RHeR9 = IT("Part")
  752. RHeR9.Parent = RING
  753. RHeR9.BrickColor = BrickColor.new("Silver flip/flop")
  754. RHeR9.Locked = true
  755. RHeR9.CanCollide = false
  756. RHeR9.Transparency = 1
  757. RHeR9.Size = Vector3.new(0.32, 1.3, 1.2)
  758. --RHe.Orientation = Vector3.new(0, -90, 0)
  759. RHeR9.formFactor = "Symmetric"
  760. RHeR9.Material = Enum.Material.Metal
  761. local RWeld = IT("Weld")
  762. RWeld.Parent = RHeR9
  763. RWeld.Part0 = RHeR9
  764. RWeld.Part1 = la
  765. RHeR9.Shape = "Ball"
  766. RWeld.C0 = CF(0.5, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  767. -------------------------------------------------------
  768.  
  769.  
  770.  
  771. HAT = IT("Model")
  772. HAT.Parent = char
  773. HAT.Name = "Chips"
  774. RHe = IT("Part")
  775. RHe.Parent = HAT
  776. RHe.BrickColor = BrickColor.new("Really black")
  777. RHe.Locked = true
  778. RHe.CanCollide = false
  779. RHe.Transparency = 0
  780. --RHe.Orientation = Vector3.new(0, -90, 0)
  781. PMesh = IT("SpecialMesh")
  782. RHe.formFactor = "Symmetric"
  783. PMesh.MeshType = "FileMesh"
  784. PMesh.MeshId = "http://www.roblox.com/asset/?id=8570385"
  785. PMesh.TextureId = "http://www.roblox.com/asset/?id=8570362"
  786. PMesh.Scale = Vector3.new(1,1,1)
  787. PMesh.Parent = RHe
  788. local RWeld = IT("Weld")
  789. RWeld.Parent = RHe
  790. RWeld.Part0 = RHe
  791. RWeld.Part1 = hed
  792. RWeld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0))
  793. -------------------------------------------------------
  794.  
  795.  
  796. ARMOR = IT("Model")
  797. ARMOR.Parent = char
  798. ARMOR.Name = "Chips"
  799. AR = IT("Part")
  800. AR.Parent = ARMOR
  801. AR.BrickColor = BrickColor.new("Medium stone grey")
  802. AR.Material = Enum.Material.Slate
  803. AR.Size = Vector3.new(1.1, 2.05, 2)
  804. AR.Locked = true
  805. AR.CanCollide = false
  806. AR.Anchored = false
  807. AR.Transparency = 0
  808. --RHe.Orientation = Vector3.new(0, -90, 0)
  809. local ARweld = IT("Weld")
  810. ARweld.Parent = AR
  811. ARweld.Part0 = AR
  812. ARweld.Part1 = tors
  813. ARweld.C0 = CF(0, 0, 0) * angles(Rad(0), Rad(90), Rad(0))
  814. -------------------------------------------------------
  815.  
  816.  
  817.  
  818.  
  819. ARMOR = IT("Model")
  820. ARMOR.Parent = char
  821. ARMOR.Name = "Chips"
  822. AR = IT("Part")
  823. AR.Parent = ARMOR
  824. AR.BrickColor = BrickColor.new("Medium stone grey")
  825. AR.Material = Enum.Material.DiamondPlate
  826. AR.Size = Vector3.new(1.15, 0.7, 1)
  827. AR.Locked = true
  828. AR.CanCollide = false
  829. AR.Anchored = false
  830. AR.Transparency = 0
  831. --RHe.Orientation = Vector3.new(0, -90, 0)
  832. local ARweld = IT("Weld")
  833. ARweld.Parent = AR
  834. ARweld.Part0 = AR
  835. ARweld.Part1 = tors
  836. ARweld.C0 = CF(0, 0.5, 0) * angles(Rad(0), Rad(90), Rad(0))
  837. -------------------------------------------------------
  838.  
  839.  
  840.  
  841. ARMOR = IT("Model")
  842. ARMOR.Parent = char
  843. ARMOR.Name = "Chips"
  844. AR = IT("Part")
  845. AR.Parent = ARMOR
  846. AR.BrickColor = BrickColor.new("Medium stone grey")
  847. AR.Material = Enum.Material.DiamondPlate
  848. AR.Size = Vector3.new(1.15, 0.7, 1.5)
  849. AR.Locked = true
  850. AR.CanCollide = false
  851. AR.Anchored = false
  852. AR.Transparency = 0
  853. --RHe.Orientation = Vector3.new(0, -90, 0)
  854. local ARweld = IT("Weld")
  855. ARweld.Parent = AR
  856. ARweld.Part0 = AR
  857. ARweld.Part1 = tors
  858. ARweld.C0 = CF(0, -0.5, 0) * angles(Rad(0), Rad(90), Rad(0))
  859. -------------------------------------------------------
  860.  
  861.  
  862.  
  863.  
  864. ARMOR = IT("Model")
  865. ARMOR.Parent = char
  866. ARMOR.Name = "Chips"
  867. AR = IT("Part")
  868. AR.Parent = ARMOR
  869. AR.BrickColor = BrickColor.new("Medium stone grey")
  870. AR.Material = Enum.Material.DiamondPlate
  871. AR.Size = Vector3.new(0.5, 0.1, 1.5)
  872. AR.Locked = true
  873. AR.Anchored = false
  874. AR.CanCollide = false
  875. AR.Transparency = 0
  876. --RHe.Orientation = Vector3.new(0, -90, 0)
  877. local ARweld = IT("Weld")
  878. ARweld.Parent = AR
  879. ARweld.Part0 = AR
  880. ARweld.Part1 = la
  881. ARweld.C0 = CF(0, -1, 0) * angles(Rad(0), Rad(90), Rad(0))
  882. -------------------------------------------------------
  883.  
  884.  
  885. ARMOR = IT("Model")
  886. ARMOR.Parent = char
  887. ARMOR.Name = "Chips"
  888. AR = IT("Part")
  889. AR.Parent = ARMOR
  890. AR.BrickColor = BrickColor.new("Medium stone grey")
  891. AR.Material = Enum.Material.Slate
  892. AR.Size = Vector3.new(1.1, 1, 1.1)
  893. AR.Locked = true
  894. AR.Anchored = false
  895. AR.CanCollide = false
  896. AR.Transparency = 0
  897. --RHe.Orientation = Vector3.new(0, -90, 0)
  898. local ARweld = IT("Weld")
  899. ARweld.Parent = AR
  900. ARweld.Part0 = AR
  901. ARweld.Part1 = la
  902. ARweld.C0 = CF(0, -0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  903. -------------------------------------------------------
  904.  
  905.  
  906. ARMOR = IT("Model")
  907. ARMOR.Parent = char
  908. ARMOR.Name = "Chips"
  909. AR = IT("Part")
  910. AR.Parent = ARMOR
  911. AR.BrickColor = BrickColor.new("Br. yellowish orange")
  912. AR.Material = Enum.Material.Fabric
  913. AR.Size = Vector3.new(1.05, 1, 1.05)
  914. AR.Locked = true
  915. AR.Anchored = false
  916. AR.CanCollide = false
  917. AR.Transparency = 0
  918. --RHe.Orientation = Vector3.new(0, -90, 0)
  919. local ARweld = IT("Weld")
  920. ARweld.Parent = AR
  921. ARweld.Part0 = AR
  922. ARweld.Part1 = la
  923. ARweld.C0 = CF(0, 0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  924. -------------------------------------------------------
  925.  
  926.  
  927.  
  928.  
  929.  
  930.  
  931. ARMOR = IT("Model")
  932. ARMOR.Parent = char
  933. ARMOR.Name = "Chips"
  934. AR = IT("Part")
  935. AR.Parent = ARMOR
  936. AR.BrickColor = BrickColor.new("Medium stone grey")
  937. AR.Material = Enum.Material.DiamondPlate
  938. AR.Size = Vector3.new(0.5, 0.1, 1.5)
  939. AR.Locked = true
  940. AR.Anchored = false
  941. AR.CanCollide = false
  942. AR.Transparency = 0
  943. --RHe.Orientation = Vector3.new(0, -90, 0)
  944. local ARweld = IT("Weld")
  945. ARweld.Parent = AR
  946. ARweld.Part0 = AR
  947. ARweld.Part1 = ra
  948. ARweld.C0 = CF(0, -1, 0) * angles(Rad(0), Rad(90), Rad(0))
  949. -------------------------------------------------------
  950.  
  951. ARMOR = IT("Model")
  952. ARMOR.Parent = char
  953. ARMOR.Name = "Chips"
  954. AR = IT("Part")
  955. AR.Parent = ARMOR
  956. AR.BrickColor = BrickColor.new("Medium stone grey")
  957. AR.Material = Enum.Material.Slate
  958. AR.Size = Vector3.new(1.1, 1, 1.1)
  959. AR.Locked = true
  960. AR.Anchored = false
  961. AR.CanCollide = false
  962. AR.Transparency = 0
  963. --RHe.Orientation = Vector3.new(0, -90, 0)
  964. local ARweld = IT("Weld")
  965. ARweld.Parent = AR
  966. ARweld.Part0 = AR
  967. ARweld.Part1 = ra
  968. ARweld.C0 = CF(0, -0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  969. -------------------------------------------------------
  970.  
  971.  
  972. ARMOR = IT("Model")
  973. ARMOR.Parent = char
  974. ARMOR.Name = "Chips"
  975. AR = IT("Part")
  976. AR.Parent = ARMOR
  977. AR.BrickColor = BrickColor.new("Br. yellowish orange")
  978. AR.Material = Enum.Material.Fabric
  979. AR.Size = Vector3.new(1.05, 1, 1.05)
  980. AR.Locked = true
  981. AR.Anchored = false
  982. AR.CanCollide = false
  983. AR.Transparency = 0
  984. --RHe.Orientation = Vector3.new(0, -90, 0)
  985. local ARweld = IT("Weld")
  986. ARweld.Parent = AR
  987. ARweld.Part0 = AR
  988. ARweld.Part1 = ra
  989. ARweld.C0 = CF(0, 0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  990. -------------------------------------------------------
  991.  
  992. ARMOR = IT("Model")
  993. ARMOR.Parent = char
  994. ARMOR.Name = "Chips"
  995. AR = IT("Part")
  996. AR.Parent = ARMOR
  997. AR.BrickColor = BrickColor.new("Medium stone grey")
  998. AR.Material = Enum.Material.Slate
  999. AR.Size = Vector3.new(1.1, 1, 1.1)
  1000. AR.Locked = true
  1001. AR.Anchored = false
  1002. AR.CanCollide = false
  1003. AR.Transparency = 0
  1004. --RHe.Orientation = Vector3.new(0, -90, 0)
  1005. local ARweld = IT("Weld")
  1006. ARweld.Parent = AR
  1007. ARweld.Part0 = AR
  1008. ARweld.Part1 = rl
  1009. ARweld.C0 = CF(0, 0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  1010. -------------------------------------------------------
  1011.  
  1012. ARMOR = IT("Model")
  1013. ARMOR.Parent = char
  1014. ARMOR.Name = "Chips"
  1015. AR = IT("Part")
  1016. AR.Parent = ARMOR
  1017. AR.BrickColor = BrickColor.new("Medium stone grey")
  1018. AR.Material = Enum.Material.Slate
  1019. AR.Size = Vector3.new(1.1, 1, 1.1)
  1020. AR.Locked = true
  1021. AR.Anchored = false
  1022. AR.CanCollide = false
  1023. AR.Transparency = 0
  1024. --RHe.Orientation = Vector3.new(0, -90, 0)
  1025. local ARweld = IT("Weld")
  1026. ARweld.Parent = AR
  1027. ARweld.Part0 = AR
  1028. ARweld.Part1 = ll
  1029. ARweld.C0 = CF(0, 0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  1030. -------------------------------------------------------
  1031.  
  1032.  
  1033.  
  1034. ARMOR = IT("Model")
  1035. ARMOR.Parent = char
  1036. ARMOR.Name = "Chips"
  1037. AR = IT("Part")
  1038. AR.Parent = ARMOR
  1039. AR.BrickColor = BrickColor.new("Br. yellowish orange")
  1040. AR.Material = Enum.Material.Fabric
  1041. AR.Size = Vector3.new(1.05, 1, 1.05)
  1042. AR.Locked = true
  1043. AR.Anchored = false
  1044. AR.CanCollide = false
  1045. AR.Transparency = 0
  1046. --RHe.Orientation = Vector3.new(0, -90, 0)
  1047. local ARweld = IT("Weld")
  1048. ARweld.Parent = AR
  1049. ARweld.Part0 = AR
  1050. ARweld.Part1 = ll
  1051. ARweld.C0 = CF(0, -0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  1052. -------------------------------------------------------
  1053.  
  1054.  
  1055. ARMOR = IT("Model")
  1056. ARMOR.Parent = char
  1057. ARMOR.Name = "Chips"
  1058. AR = IT("Part")
  1059. AR.Parent = ARMOR
  1060. AR.BrickColor = BrickColor.new("Br. yellowish orange")
  1061. AR.Material = Enum.Material.Fabric
  1062. AR.Size = Vector3.new(1.05, 1, 1.05)
  1063. AR.Locked = true
  1064. AR.Anchored = false
  1065. AR.CanCollide = false
  1066. AR.Transparency = 0
  1067. --RHe.Orientation = Vector3.new(0, -90, 0)
  1068. local ARweld = IT("Weld")
  1069. ARweld.Parent = AR
  1070. ARweld.Part0 = AR
  1071. ARweld.Part1 = rl
  1072. ARweld.C0 = CF(0, -0.51, 0) * angles(Rad(0), Rad(0), Rad(0))
  1073. -------------------------------------------------------
  1074.  
  1075. ------------------------------------------------------------------------------
  1076.  
  1077. local RbxUtility = LoadLibrary("RbxUtility")
  1078. local Create = RbxUtility.Create
  1079.  
  1080. ArtificialHB = Create("BindableEvent"){
  1081. Parent = script,
  1082. Name = "Heartbeat",
  1083. }
  1084. function swait(num)
  1085. if num == 0 or num == nil then
  1086. ArtificialHB.Event:wait()
  1087. else
  1088. for i = 0, num do
  1089. ArtificialHB.Event:wait()
  1090. end
  1091. end
  1092. end
  1093.  
  1094.  
  1095. function RayCast(Position, Direction, Range, Ignore)
  1096. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1097. end
  1098.  
  1099.  
  1100. function clerp(a, b, t)
  1101. return a:lerp(b, t)
  1102. end
  1103. --------------------------
  1104. local Player_Size = 1
  1105. --------------------------
  1106. --a function--
  1107. function Cso(ID, PARENT, VOLUME, PITCH)
  1108. local NSound = nil
  1109. coroutine.resume(coroutine.create(function()
  1110. NSound = IT("Sound", PARENT)
  1111. NSound.Volume = VOLUME
  1112. NSound.Pitch = PITCH
  1113. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1114. swait()
  1115. NSound:play()
  1116. game:GetService("Debris"):AddItem(NSound, 10)
  1117. end))
  1118. return NSound
  1119. end
  1120. ---sas---
  1121. mouse.KeyDown:connect(function(key)
  1122. if key == "z" then
  1123. RHeR.Transparency = 1
  1124. RHeR2.Transparency = 1
  1125. RHeR3.Transparency = 1
  1126. RHeR4.Transparency = 1
  1127. RHeR5.Transparency = 1
  1128. RHeR6.Transparency = 1
  1129. RHeR7.Transparency = 1
  1130. RHeR8.Transparency = 1
  1131. RHeR9.Transparency = 1
  1132. char.Humanoid.MaxHealth = 1000
  1133. char.Humanoid.Health = 1000
  1134. end
  1135. if key == "x" then
  1136. RHeR.Transparency = 0
  1137. RHeR2.Transparency = 0
  1138. RHeR3.Transparency = 0
  1139. RHeR4.Transparency = 0
  1140. RHeR5.Transparency = 0
  1141. RHeR6.Transparency = 0
  1142. RHeR7.Transparency = 0
  1143. RHeR8.Transparency = 0
  1144. RHeR9.Transparency = 0
  1145.  
  1146. while true do
  1147. if char.Humanoid.Health <=50 then
  1148. char.Humanoid.Health = 1000
  1149. end
  1150. wait(0.1)
  1151. end
  1152.  
  1153. end
  1154. end)
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