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  1. [SystemSettings]
  2. net.UseAdaptiveNetUpdateFrequency=0
  3. demo.RecordHz=120
  4. demo.UseAdaptiveReplayUpdateFrequency=0
  5.  
  6. [Core.Log]
  7. LogMordhauInventory=Verbose
  8. LogMordhauGameInstance=Verbose
  9. LogMordhauGameSession=Verbose
  10. LogMordhauWebAPI=Verbose
  11. LogMordhauPlayerController=Verbose
  12. LogPlayFabAPI=Verbose
  13.  
  14. [/Script/HardwareTargeting.HardwareTargetingSettings]
  15. TargetedHardwareClass=Desktop
  16. AppliedTargetedHardwareClass=Desktop
  17. DefaultGraphicsPerformance=Maximum
  18. AppliedDefaultGraphicsPerformance=Maximum
  19.  
  20. [/Script/Engine.Player]
  21. ConfiguredInternetSpeed=4000000
  22. ConfiguredLanSpeed=4000000
  23.  
  24. [/Script/Engine.Engine]
  25. TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny
  26. SmallFontName=/Engine/EngineFonts/Roboto.Roboto
  27. MediumFontName=/Engine/EngineFonts/Roboto.Roboto
  28. LargeFontName=/Engine/EngineFonts/Roboto.Roboto
  29. SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto
  30. ConsoleClassName=/Script/Engine.Console
  31. GameViewportClientClassName=/Script/Engine.GameViewportClient
  32. LocalPlayerClassName=/Script/Engine.LocalPlayer
  33. WorldSettingsClassName=/Script/Engine.WorldSettings
  34. NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
  35. NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
  36. AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
  37. PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
  38. GameUserSettingsClassName=/Script/Mordhau.MordhauGameUserSettings
  39. AIControllerClassName=/Script/AIModule.AIController
  40. LevelScriptActorClassName=/Script/Engine.LevelScriptActor
  41. DefaultBlueprintBaseClassName=/Script/Engine.Actor
  42. GameSingletonClassName=/Game/Mordhau/Blueprints/BP_MordhauSingleton.BP_MordhauSingleton_C
  43. DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType
  44. DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn
  45. PlayOnConsoleSaveDir=Autosaves
  46. DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
  47. DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
  48. DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex
  49. HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
  50. DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
  51. WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
  52. GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
  53. DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
  54. LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
  55. LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
  56. LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
  57. ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
  58. ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
  59. RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
  60. VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
  61. VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
  62. VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
  63. VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
  64. VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
  65. VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
  66. BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
  67. ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
  68. InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
  69. PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
  70. ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
  71. LightingOnlyBrightness=(R=0.300000,G=0.300000,B=0.300000,A=1.000000)
  72. -LightComplexityColors=(R=0,G=0,B=0,A=1)
  73. -LightComplexityColors=(R=0,G=255,B=0,A=1)
  74. -LightComplexityColors=(R=63,G=191,B=0,A=1)
  75. -LightComplexityColors=(R=127,G=127,B=0,A=1)
  76. -LightComplexityColors=(R=191,G=63,B=0,A=1)
  77. -LightComplexityColors=(R=255,G=0,B=0,A=1)
  78. +LightComplexityColors=(B=0,G=0,R=0,A=1)
  79. +LightComplexityColors=(B=0,G=255,R=0,A=1)
  80. +LightComplexityColors=(B=0,G=191,R=63,A=1)
  81. +LightComplexityColors=(B=0,G=127,R=127,A=1)
  82. +LightComplexityColors=(B=0,G=63,R=191,A=1)
  83. +LightComplexityColors=(B=0,G=0,R=255,A=1)
  84. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  85. -ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  86. -ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  87. -ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  88. -ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  89. -ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  90. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  91. -ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  92. -ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  93. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  94. +ShaderComplexityColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  95. +ShaderComplexityColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  96. +ShaderComplexityColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  97. +ShaderComplexityColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  98. +ShaderComplexityColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  99. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  100. +ShaderComplexityColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  101. +ShaderComplexityColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  102. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  103. -StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  104. -StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  105. -StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  106. -StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  107. -StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  108. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  109. -StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  110. -StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  111. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.127000,A=1.000000)
  112. +StationaryLightOverlapColors=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
  113. +StationaryLightOverlapColors=(R=0.046000,G=0.520000,B=0.000000,A=1.000000)
  114. +StationaryLightOverlapColors=(R=0.215000,G=0.215000,B=0.000000,A=1.000000)
  115. +StationaryLightOverlapColors=(R=0.520000,G=0.046000,B=0.000000,A=1.000000)
  116. +StationaryLightOverlapColors=(R=0.700000,G=0.000000,B=0.000000,A=1.000000)
  117. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.000000,A=1.000000)
  118. +StationaryLightOverlapColors=(R=1.000000,G=0.000000,B=0.500000,A=1.000000)
  119. +StationaryLightOverlapColors=(R=1.000000,G=0.900000,B=0.900000,A=1.000000)
  120. MaxPixelShaderAdditiveComplexityCount=2000.000000
  121. MaxES2PixelShaderAdditiveComplexityCount=600.000000
  122. MinLightMapDensity=0.000000
  123. IdealLightMapDensity=0.200000
  124. MaxLightMapDensity=0.800000
  125. bRenderLightMapDensityGrayscale=False
  126. RenderLightMapDensityGrayscaleScale=1.000000
  127. RenderLightMapDensityColorScale=1.000000
  128. LightMapDensityVertexMappedColor=(R=0.650000,G=0.650000,B=0.250000,A=1.000000)
  129. LightMapDensitySelectedColor=(R=1.000000,G=0.200000,B=1.000000,A=1.000000)
  130. -StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  131. -StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  132. -StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  133. +StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.000000,Out=(B=0,G=0,R=255,A=0)),(In=30.000000,Out=(B=0,G=255,R=255,A=0)),(In=45.000000,Out=(B=0,G=255,R=0,A=0))),DisableBlend=False)
  134. +StatColorMappings=(StatName="Frametime",ColorMap=((In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=25.000000,Out=(B=0,G=255,R=0,A=0)),(In=29.000000,Out=(B=0,G=255,R=255,A=0)),(In=33.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  135. +StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((Out=(B=0,G=255,R=0,A=0)),(In=1.000000,Out=(B=0,G=255,R=0,A=0)),(In=2.500000,Out=(B=0,G=255,R=255,A=0)),(In=5.000000,Out=(B=0,G=0,R=255,A=0)),(In=10.000000,Out=(B=0,G=0,R=255,A=0))),DisableBlend=False)
  136. EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
  137. DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
  138. PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
  139. MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont
  140. WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
  141. LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
  142. NearClipPlane=3.000000
  143. bHardwareSurveyEnabled=False
  144. bSubtitlesEnabled=True
  145. bSubtitlesForcedOff=False
  146. TimeBetweenPurgingPendingKillObjects=60.000000
  147. bUseBackgroundLevelStreaming=True
  148. AsyncLoadingTimeLimit=5.000000
  149. bAsyncLoadingUseFullTimeLimit=True
  150. PriorityAsyncLoadingExtraTime=20.000000
  151. LevelStreamingActorsUpdateTimeLimit=5.000000
  152. LevelStreamingComponentsRegistrationGranularity=10
  153. MaximumLoopIterationCount=1000000
  154. bCanBlueprintsTickByDefault=True
  155. bEnableEditorPSysRealtimeLOD=False
  156. bUseFixedFrameRate=False
  157. FixedFrameRate=224.735046
  158. bSmoothFrameRate=True
  159. SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=30),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=250))
  160. bCheckForMultiplePawnsSpawnedInAFrame=True
  161. NumPawnsAllowedToBeSpawnedInAFrame=1
  162. bShouldGenerateLowQualityLightmaps=True
  163. MeshLODRange=0.000000
  164. bAllowMatureLanguage=False
  165. CameraRotationThreshold=45.000000
  166. CameraTranslationThreshold=10000.000000
  167. PrimitiveProbablyVisibleTime=8.000000
  168. MaxOcclusionPixelsFraction=0.100000
  169. bPauseOnLossOfFocus=False
  170. MaxParticleResize=0
  171. MaxParticleResizeWarn=0
  172. PhysicErrorCorrection=(LinearDeltaThresholdSq=5.000000,LinearInterpAlpha=0.200000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628319,AngularInterpAlpha=0.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.200000)
  173. NetClientTicksPerSecond=200.000000
  174. DisplayGamma=2.200000
  175. MinDesiredFrameRate=30.000000
  176. DefaultSelectedMaterialColor=(R=0.840000,G=0.920000,B=0.020000,A=1.000000)
  177. bEnableOnScreenDebugMessages=True
  178. bSuppressMapWarnings=False
  179. bCookSeparateSharedMPGameContent=False
  180. bDisableAILogging=False
  181. bEnableVisualLogRecordingOnStart=0
  182. ParticleEventManagerClassPath=/Script/Engine.ParticleEventManager
  183. bAllowMultiThreadedAnimationUpdate=True
  184. +NetDriverDefinitions=(DefName="BeaconNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
  185.  
  186. [/Script/OnlineSubsystemUtils.IpNetDriver]
  187. ConnectionTimeout=10.0
  188. InitialConnectTimeout=180.0
  189. MaxClientRate=62500
  190. MaxInternetClientRate=62500
  191. NetServerMaxTickRate=60
  192. NetClientMaxTickRate=144
  193.  
  194. [/Script/OnlineSubsystemUtils.OnlineBeacon]
  195. BeaconConnectionInitialTimeout=10.0
  196. BeaconConnectionTimeout=10.0
  197.  
  198. [/Script/Engine.RendererSettings]
  199. r.OneFrameThreadLag=True
  200. r.MobileHDR=True
  201. r.AllowOcclusionQueries=True
  202. r.MinScreenRadiusForLights=0.030000
  203. r.MinScreenRadiusForDepthPrepass=0.030000
  204. r.PrecomputedVisibilityWarning=False
  205. r.TextureStreaming=True
  206. Compat.UseDXT5NormalMaps=False
  207. r.AllowStaticLighting=True
  208. r.NormalMapsForStaticLighting=False
  209. r.GenerateMeshDistanceFields=False
  210. r.GenerateLandscapeGIData=False
  211. r.Shadow.DistanceFieldPenumbraSize=0.050000
  212. r.Shadow.Fadeexponent=15
  213. r.Shadow.Faderesolution=96
  214. r.TessellationAdaptivePixelsPerTriangle=48.000000
  215. r.SeparateTranslucency=False
  216. r.TranslucentSortPolicy=0
  217. TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
  218. r.CustomDepth=3
  219. r.EarlyZPass=2
  220. r.EarlyZPassMovable=True
  221. r.DBuffer=True
  222. r.ClearSceneMethod=1
  223. r.BasePassOutputsVelocity=False
  224. r.WireframeCullThreshold=5.000000
  225. r.TonemapperFilm=1
  226. r.Tonemapper.Sharpen=1.25
  227. r.TemporalAACatmullRom=1
  228. r.TemporalAACurrentFrameWeight=0.08
  229. r.TemporalAAMovementBlurReduction=0.2
  230. r.TemporalAASamples=2
  231. r.TemporalAASharpen=0.1
  232. r.AllowPrecomputedVisibility=0
  233. r.SSS.Checkerboard=1
  234. UIScaleRule=ShortestSide
  235. UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None)
  236. r.UsePreExposure=True
  237. r.SSR.Temporal=1
  238.  
  239. [/Script/Engine.UserInterfaceSettings]
  240. RenderFocusRule=NavigationOnly
  241. DefaultCursor=None
  242. TextEditBeamCursor=None
  243. CrosshairsCursor=None
  244. GrabHandCursor=None
  245. GrabHandClosedCursor=None
  246. SlashedCircleCursor=None
  247. ApplicationScale=1.000000
  248. UIScaleRule=ShortestSide
  249. CustomScalingRuleClass=None
  250. UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
  251. bLoadWidgetsOnDedicatedServer=False
  252.  
  253. [OnlineSubsystem]
  254. bEnabled=True
  255. DefaultPlatformService=MordhauOnlineSubsystem
  256. PollingIntervalInMs=20
  257. VoiceNotificationDelta=0.2
  258.  
  259. [/Script/AIModule.AISystem]
  260. bAllowControllersAsEQSQuerier=True
  261. bEnableDebuggerPlugin=True
  262. bEnableBTAITasks=True
  263.  
  264. [/Script/Engine.StreamingSettings]
  265. s.EventDrivenLoaderEnabled=True
  266. s.AsyncLoadingThreadEnabled=True
  267.  
  268. [/Script/UnrealEd.CookerSettings]
  269. bIterativeCookingForLaunchOn=True
  270.  
  271. [/Script/NavigationSystem.RecastNavMesh]
  272. AgentRadius=50.000000
  273. AgentHeight=192.000000
  274. AgentMaxHeight=200.000000
  275. AgentMaxStepHeight=45.000000
  276. CellSize=5.000000
  277. CellHeight=5.000000
  278. bForceRebuildOnLoad=False
  279. RuntimeGeneration=DynamicModifiersOnly
  280.  
  281. [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
  282. bSupportsVulkan=False
  283.  
  284. [DerivedDataBackendGraph]
  285. -Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  286. +Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
  287.  
  288. [InstalledDerivedDataBackendGraph]
  289. -Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
  290. +Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=2048)
  291.  
  292. [/Script/AIModule.CrowdManager]
  293. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=1)
  294. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=5,AdaptiveRings=2,AdaptiveDepth=2)
  295. +AvoidanceConfig=(VelocityBias=0.500000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=2,AdaptiveDepth=3)
  296. +AvoidanceConfig=(VelocityBias=0.750000,DesiredVelocityWeight=2.000000,CurrentVelocityWeight=0.750000,SideBiasWeight=0.750000,ImpactTimeWeight=2.500000,ImpactTimeRange=2.500000,CustomPatternIdx=255,AdaptiveDivisions=7,AdaptiveRings=3,AdaptiveDepth=3)
  297. MaxAgents=200
  298. MaxAgentRadius=200.000000
  299. MaxAvoidedAgents=6
  300. MaxAvoidedWalls=8
  301. NavmeshCheckInterval=1.000000
  302. PathOptimizationInterval=0.500000
  303. SeparationDirClamp=-1.000000
  304. bResolveCollisions=False
  305.  
  306. [/Script/Engine.AudioSettings]
  307. DefaultSoundClassName=/Game/Mordhau/Audio/Other/MasterSoundClass.MasterSoundClass
  308.  
  309. [/Script/WindowsTargetPlatform.WindowsTargetSettings]
  310. Compiler=Default
  311. -TargetedRHIs=PCD3D_SM5
  312. -TargetedRHIs=PCD3D_SM4
  313. +TargetedRHIs=PCD3D_SM5
  314. +TargetedRHIs=SF_VULKAN_SM5
  315. MinimumOSVersion=MSOS_Vista
  316. AudioDevice=
  317. AudioSampleRate=48000
  318. AudioCallbackBufferFrameSize=1024
  319. AudioNumBuffersToEnqueue=1
  320. AudioMaxChannels=0
  321. AudioNumSourceWorkers=4
  322. SpatializationPlugin=
  323. ReverbPlugin=
  324. OcclusionPlugin=
  325.  
  326. [/Script/LinuxTargetPlatform.LinuxTargetSettings]
  327. SpatializationPlugin=
  328. ReverbPlugin=
  329. OcclusionPlugin=
  330. -TargetedRHIs=GLSL_430
  331. -TargetedRHIs=GLSL_150
  332. -TargetedRHIs=SF_VULKAN_ES31
  333. -TargetedRHIs=SF_VULKAN_SM4
  334. -TargetedRHIs=SF_VULKAN_SM5
  335. +TargetedRHIs=SF_VULKAN_SM5
  336.  
  337. [/Script/GameplayDebugger.GameplayDebuggerConfig]
  338. ActivationKey=F10
  339. CategoryRowNextKey=Add
  340. CategoryRowPrevKey=Subtract
  341. CategorySlot0=NumPadZero
  342. CategorySlot1=NumPadOne
  343. CategorySlot2=NumPadTwo
  344. CategorySlot3=NumPadThree
  345. CategorySlot4=NumPadFour
  346. CategorySlot5=NumPadFive
  347. CategorySlot6=NumPadSix
  348. CategorySlot7=NumPadSeven
  349. CategorySlot8=NumPadEight
  350. CategorySlot9=NumPadNine
  351. DebugCanvasPaddingLeft=10.000000
  352. DebugCanvasPaddingRight=10.000000
  353. DebugCanvasPaddingTop=10.000000
  354. DebugCanvasPaddingBottom=10.000000
  355. +Categories=(CategoryName="AI",SlotIdx=1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  356. +Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=Disable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  357. +Categories=(CategoryName="EQS",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=((ConfigName="CycleQueries",Key=Multiply),(ConfigName="ToggleDetails",Key=Divide)))
  358. +Categories=(CategoryName="Navmesh",SlotIdx=0,ActiveInGame=UseDefault,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  359. +Categories=(CategoryName="Perception",SlotIdx=-1,ActiveInGame=Enable,ActiveInSimulate=Enable,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
  360. +Extensions=(ExtensionName="GameHUD",UseExtension=UseDefault,InputHandlers=((ConfigName="ToggleHUD",Key=Tilde,bModCtrl=True),(ConfigName="ToggleMessages",Key=Tab,bModCtrl=True)))
  361. +Extensions=(ExtensionName="Spectator",UseExtension=UseDefault,InputHandlers=((ConfigName="Toggle",Key=Tab)))
  362.  
  363. [/Script/Engine.CollisionProfile]
  364. -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  365. -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  366. -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  367. -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  368. -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  369. -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  370. -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  371. -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  372. -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  373. -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  374. -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  375. -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  376. -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  377. -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  378. -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  379. -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  380. -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
  381. -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  382. +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
  383. +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  384. +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  385. +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  386. +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  387. +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
  388. +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
  389. +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
  390. +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
  391. +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
  392. +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
  393. +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
  394. +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
  395. +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
  396. +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
  397. +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
  398. +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle",bCanModify=False)
  399. +Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
  400. +Profiles=(Name="WeaponOnly",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="GameTraceChannel3",Response=ECR_Ignore),(Channel="GameTraceChannel4",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Collides only with weapon tracers, no actual collision.",bCanModify=True)
  401. +Profiles=(Name="PhysicsActorNoPawns",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Physical object that ignores pawns, but collides with rest.",bCanModify=True)
  402. +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Overlap),(Channel="ProjectileBlock"),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  403. +Profiles=(Name="ProjectileBlocker",CollisionEnabled=QueryOnly,ObjectTypeName="ProjectileBlock",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="GameTraceChannel5",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  404. +Profiles=(Name="VehicleOverlapPawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore)),HelpMessage="Same as Vehicle, but overlaps pawns",bCanModify=True)
  405. +Profiles=(Name="IgnoringRagdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
  406. +Profiles=(Name="PawnOnVehicle",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  407. +Profiles=(Name="RagdollFalling",CollisionEnabled=QueryAndPhysics,ObjectTypeName="MordhauRagdoll",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Weapon",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
  408. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="MordhauRagdoll",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  409. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Weapon",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
  410. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="ProjectileBlock",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
  411. +DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
  412. +EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
  413. +EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Weapon",Response=ECR_Overlap),(Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap)))
  414. +EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  415. +EditProfiles=(Name="Vehicle",CustomResponses=((Channel="Pawn"),(Channel="Visibility",Response=ECR_Ignore),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  416. +EditProfiles=(Name="Pawn",CustomResponses=((Channel="Vehicle"),(Channel="MordhauRagdoll",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap)))
  417. +EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Camera",Response=ECR_Overlap)))
  418. -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  419. -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  420. -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  421. -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  422. -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  423. +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
  424. +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
  425. +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
  426. +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
  427. +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
  428. +ProfileRedirects=(OldName="PhysicsActorStaticOnly",NewName="PhysicsActorNoPawns")
  429. +ProfileRedirects=(OldName="OverlappingRagdoll",NewName="IgnoringRagdoll")
  430. -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  431. -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  432. -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  433. -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  434. +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
  435. +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
  436. +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
  437. +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
  438. +CollisionChannelRedirects=(OldName="Corpse",NewName="MordhauRagdoll")
  439.  
  440. [/Script/NavigationSystem.NavigationSystemV1]
  441. CrowdManagerClass=Class'/Script/AIModule.CrowdManager'
  442. bAutoCreateNavigationData=True
  443. bSpawnNavDataInNavBoundsLevel=False
  444. bAllowClientSideNavigation=False
  445. bShouldDiscardSubLevelNavData=True
  446. bTickWhilePaused=False
  447. bInitialBuildingLocked=False
  448. bSkipAgentHeightCheckWhenPickingNavData=False
  449. DataGatheringMode=Instant
  450. bGenerateNavigationOnlyAroundNavigationInvokers=False
  451. ActiveTilesUpdateInterval=1.000000
  452. +SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=500.000000,Y=500.000000,Z=500.000000),NavigationDataClassName=/Script/NavigationSystem.RecastNavMesh,AgentRadius=50.000000,AgentHeight=192.000000,AgentStepHeight=45.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=True,bCanJump=True,bCanWalk=True,bCanSwim=True,bCanFly=False)
  453. DirtyAreasUpdateFreq=60.000000
  454.  
  455. [/Script/Engine.AnimationSettings]
  456. bTickAnimationOnSkeletalMeshInit=False
  457.  
  458. [/Script/UnrealEd.HierarchicalLODSettings]
  459. BaseMaterial=/Game/M_MordhauHLOD.M_MordhauHLOD
  460. bDeleteHLODAssets=True
  461. bInvalidateHLODClusters=True
  462. bForceSettingsInAllMaps=True
  463. DefaultSetup=/Game/BP_MordhauHLOD.BP_MordhauHLOD_C
  464.  
  465. [/Script/Engine.ProxyLODMeshSimplificationSettings]
  466. r.ProxyLODMeshReductionModule=SimplygonMeshReduction
  467.  
  468. [/Script/Engine.MeshSimplificationSettings]
  469. r.MeshReductionModule=QuadricMeshReduction
  470.  
  471. [/Script/EngineSettings.GameMapsSettings]
  472. EditorStartupMap=/Game/Mordhau/Maps/LiteMordhauTestLevel.LiteMordhauTestLevel
  473. LocalMapOptions=
  474. TransitionMap=None
  475. bUseSplitscreen=True
  476. TwoPlayerSplitscreenLayout=Horizontal
  477. ThreePlayerSplitscreenLayout=FavorTop
  478. bOffsetPlayerGamepadIds=False
  479. GameInstanceClass=/Game/Mordhau/Blueprints/BP_MordhauGameInstance.BP_MordhauGameInstance_C
  480. GameDefaultMap=/Game/Mordhau/Maps/MainMenu/MainMenu.MainMenu
  481. ServerDefaultMap=/Game/Mordhau/Maps/ThePit/FFA_ThePit.FFA_ThePit
  482. GlobalDefaultGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  483. GlobalDefaultServerGameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C
  484. +GameModeMapPrefixes=(Name="FFA",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_DeathmatchGameMode.BP_DeathmatchGameMode_C)
  485. +GameModeMapPrefixes=(Name="TDM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_TeamDeathmatchGameMode.BP_TeamDeathmatchGameMode_C)
  486. +GameModeMapPrefixes=(Name="SKM",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_SkirmishGameMode.BP_SkirmishGameMode_C)
  487. +GameModeMapPrefixes=(Name="FL",GameMode=/Game/Mordhau/Blueprints/GameModes/Battle/BP_FrontlineGameMode.BP_FrontlineGameMode_C)
  488. +GameModeMapPrefixes=(Name="BR",GameMode=/Game/Mordhau/Blueprints/GameModes/BP_BattleRoyaleGameMode.BP_BattleRoyaleGameMode_C)
  489. +GameModeMapPrefixes=(Name="HRD",GameMode=/Game/Mordhau/Blueprints/GameModes/Horde/BP_HordeGameMode.BP_HordeGameMode_C)
  490. +GameModeMapPrefixes=(Name="DU",GameMode=/Game/Mordhau/Blueprints/GameModes/Duel/BP_DuelGameMode.BP_DuelGameMode_C)
  491.  
  492. [/Script/Engine.PhysicsSettings]
  493. DefaultGravityZ=-980.000000
  494. DefaultTerminalVelocity=4000.000000
  495. DefaultFluidFriction=0.300000
  496. SimulateScratchMemorySize=262144
  497. RagdollAggregateThreshold=4
  498. TriangleMeshTriangleMinAreaThreshold=5.000000
  499. bEnableAsyncScene=False
  500. bEnableShapeSharing=False
  501. bEnablePCM=False
  502. bEnableStabilization=False
  503. bWarnMissingLocks=True
  504. bEnable2DPhysics=False
  505. PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
  506. LockedAxis=Invalid
  507. DefaultDegreesOfFreedom=Full3D
  508. BounceThresholdVelocity=200.000000
  509. FrictionCombineMode=Average
  510. RestitutionCombineMode=Average
  511. MaxAngularVelocity=3600.000000
  512. MaxDepenetrationVelocity=0.000000
  513. ContactOffsetMultiplier=0.010000
  514. MinContactOffset=0.000100
  515. MaxContactOffset=1.000000
  516. bSimulateSkeletalMeshOnDedicatedServer=True
  517. DefaultShapeComplexity=CTF_UseSimpleAndComplex
  518. bDefaultHasComplexCollision=True
  519. bSuppressFaceRemapTable=False
  520. bSupportUVFromHitResults=False
  521. bDisableActiveActors=False
  522. bDisableKinematicStaticPairs=False
  523. bDisableKinematicKinematicPairs=False
  524. bDisableCCD=False
  525. bEnableEnhancedDeterminism=False
  526. MaxPhysicsDeltaTime=0.033333
  527. bSubstepping=True
  528. bSubsteppingAsync=False
  529. MaxSubstepDeltaTime=0.016667
  530. MaxSubsteps=6
  531. SyncSceneSmoothingFactor=0.000000
  532. AsyncSceneSmoothingFactor=0.990000
  533. InitialAverageFrameRate=0.016667
  534. PhysXTreeRebuildRate=10
  535. +PhysicalSurfaces=(Type=SurfaceType1,Name="Flesh")
  536. +PhysicalSurfaces=(Type=SurfaceType2,Name="Wood")
  537. +PhysicalSurfaces=(Type=SurfaceType3,Name="Metal")
  538. +PhysicalSurfaces=(Type=SurfaceType4,Name="Stone")
  539. +PhysicalSurfaces=(Type=SurfaceType5,Name="Dirt")
  540. +PhysicalSurfaces=(Type=SurfaceType6,Name="Grass")
  541. +PhysicalSurfaces=(Type=SurfaceType7,Name="Pebbles")
  542. +PhysicalSurfaces=(Type=SurfaceType8,Name="Wet")
  543. +PhysicalSurfaces=(Type=SurfaceType9,Name="Sand")
  544. +PhysicalSurfaces=(Type=SurfaceType10,Name="Snow")
  545. DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
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