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- # CMake entry point
- cmake_minimum_required (VERSION 3.0)
- project (Tutorials)
- find_package(OpenGL REQUIRED)
- if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
- message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
- endif()
- if( CMAKE_SOURCE_DIR MATCHES " " )
- message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
- endif()
- if( CMAKE_BINARY_DIR MATCHES " " )
- message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
- endif()
- # Compile external dependencies
- add_subdirectory (external)
- # On Visual 2005 and above, this module can set the debug working directory
- cmake_policy(SET CMP0026 OLD)
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
- include(CreateLaunchers)
- include(MSVCMultipleProcessCompile) # /MP
- if(INCLUDE_DISTRIB)
- add_subdirectory(distrib)
- endif(INCLUDE_DISTRIB)
- include_directories(
- external/AntTweakBar-1.16/include/
- external/glfw-3.1.2/include/GLFW/
- external/glm-0.9.7.1/
- external/glew-1.13.0/include/
- external/assimp-3.0.1270/include/
- external/bullet-2.81-rev2613/src/
- .
- )
- set(ALL_LIBS
- ${OPENGL_LIBRARY}
- glfw
- GLEW_1130
- )
- add_definitions(
- -DTW_STATIC
- -DTW_NO_LIB_PRAGMA
- -DTW_NO_DIRECT3D
- -DGLEW_STATIC
- -D_CRT_SECURE_NO_WARNINGS
- )
- # Tutorial 1
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial01_first_window/")
- add_executable(tutorial01_first_window
- tutorial01_first_window/tutorial01.cpp
- )
- target_link_libraries(tutorial01_first_window
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial01_first_window PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial01_first_window/")
- #create_target_launcher(tutorial01_first_window WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial01_first_window/")
- # Tutorial 2
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial02_red_triangle/")
- add_executable(tutorial02_red_triangle
- tutorial02_red_triangle/tutorial02.cpp
- common/shader.cpp
- common/shader.hpp
- tutorial02_red_triangle/SimpleFragmentShader.fragmentshader
- tutorial02_red_triangle/SimpleVertexShader.vertexshader
- )
- target_link_libraries(tutorial02_red_triangle
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial02_red_triangle PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial02_red_triangle/")
- #create_target_launcher(tutorial02_red_triangle WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial02_red_triangle/")
- #create_default_target_launcher(tutorial02_red_triangle WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial02_red_triangle/") # tut 1 is not the default or people would complain that tut 2 doesn't work
- # Tutorial 3
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial03_matrices/")
- add_executable(tutorial03_matrices
- tutorial03_matrices/tutorial03.cpp
- common/shader.cpp
- common/shader.hpp
- tutorial03_matrices/SimpleTransform.vertexshader
- tutorial03_matrices/SingleColor.fragmentshader
- )
- target_link_libraries(tutorial03_matrices
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial03_matrices PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial03_matrices/")
- #create_target_launcher(tutorial03_matrices WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial03_matrices/") # Visual
- # Tutorial 4
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial04_colored_cube/")
- add_executable(tutorial04_colored_cube
- tutorial04_colored_cube/tutorial04.cpp
- common/shader.cpp
- common/shader.hpp
- tutorial04_colored_cube/TransformVertexShader.vertexshader
- tutorial04_colored_cube/ColorFragmentShader.fragmentshader
- )
- target_link_libraries(tutorial04_colored_cube
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial04_colored_cube PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial04_colored_cube/")
- #create_target_launcher(tutorial04_colored_cube WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial04_colored_cube/")
- # Tutorial 5
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial05_textured_cube/")
- add_executable(tutorial05_textured_cube
- tutorial05_textured_cube/tutorial05.cpp
- common/shader.cpp
- common/shader.hpp
- common/texture.cpp
- common/texture.hpp
- tutorial05_textured_cube/TransformVertexShader.vertexshader
- tutorial05_textured_cube/TextureFragmentShader.fragmentshader
- )
- target_link_libraries(tutorial05_textured_cube
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial05_textured_cube PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial05_textured_cube/")
- #create_target_launcher(tutorial05_textured_cube WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial05_textured_cube/")
- # Tutorial 6
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial06_keyboard_and_mouse/")
- add_executable(tutorial06_keyboard_and_mouse
- tutorial06_keyboard_and_mouse/tutorial06.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- tutorial06_keyboard_and_mouse/TransformVertexShader.vertexshader
- tutorial06_keyboard_and_mouse/TextureFragmentShader.fragmentshader
- )
- target_link_libraries(tutorial06_keyboard_and_mouse
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial06_keyboard_and_mouse PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial06_keyboard_and_mouse/")
- #create_target_launcher(tutorial06_keyboard_and_mouse WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial06_keyboard_and_mouse/")
- # Tutorial 7
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial07_model_loading/")
- add_executable(tutorial07_model_loading
- tutorial07_model_loading/tutorial07.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- tutorial07_model_loading/TransformVertexShader.vertexshader
- tutorial07_model_loading/TextureFragmentShader.fragmentshader
- )
- target_link_libraries(tutorial07_model_loading
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial07_model_loading PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial07_model_loading/")
- #create_target_launcher(tutorial07_model_loading WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial07_model_loading/")
- # Tutorial 8
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial08_basic_shading/")
- add_executable(tutorial08_basic_shading
- tutorial08_basic_shading/tutorial08.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- tutorial08_basic_shading/StandardShading.vertexshader
- tutorial08_basic_shading/StandardShading.fragmentshader
- )
- target_link_libraries(tutorial08_basic_shading
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial08_basic_shading PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial08_basic_shading/")
- #create_target_launcher(tutorial08_basic_shading WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial08_basic_shading/")
- # Tutorial 9
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- add_executable(tutorial09_vbo_indexing
- tutorial09_vbo_indexing/tutorial09.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial09_vbo_indexing/StandardShading.vertexshader
- tutorial09_vbo_indexing/StandardShading.fragmentshader
- )
- target_link_libraries(tutorial09_vbo_indexing
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial09_vbo_indexing PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- #create_target_launcher(tutorial09_vbo_indexing WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- # Tutorial 9 - AssImp model loading
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- add_executable(tutorial09_AssImp
- tutorial09_vbo_indexing/tutorial09_AssImp.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- tutorial09_vbo_indexing/StandardShading.vertexshader
- tutorial09_vbo_indexing/StandardShading.fragmentshader
- )
- target_link_libraries(tutorial09_AssImp
- ${ALL_LIBS}
- assimp
- )
- set_target_properties(tutorial09_AssImp PROPERTIES COMPILE_DEFINITIONS "USE_ASSIMP")
- # Xcode and Visual working directories
- #set_target_properties(tutorial09_AssImp PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- #create_target_launcher(tutorial09_AssImp WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- # Tutorial 9 - several objects
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- add_executable(tutorial09_several_objects
- tutorial09_vbo_indexing/tutorial09_several_objects.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial09_vbo_indexing/StandardShading.vertexshader
- tutorial09_vbo_indexing/StandardShading.fragmentshader
- )
- target_link_libraries(tutorial09_several_objects
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial09_several_objects PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- #create_target_launcher(tutorial09_several_objects WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/")
- # Tutorial 10
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial10_transparency/")
- add_executable(tutorial10_transparency
- tutorial10_transparency/tutorial10.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial10_transparency/StandardShading.vertexshader
- tutorial10_transparency/StandardTransparentShading.fragmentshader
- )
- target_link_libraries(tutorial10_transparency
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial10_transparency PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial10_transparency/")
- #create_target_launcher(tutorial10_transparency WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial10_transparency/")
- # Tutorial 11
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial11_2d_fonts/")
- add_executable(tutorial11_2d_fonts
- tutorial11_2d_fonts/tutorial11.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- common/text2D.hpp
- common/text2D.cpp
- tutorial11_2d_fonts/StandardShading.vertexshader
- tutorial11_2d_fonts/StandardShading.fragmentshader
- tutorial11_2d_fonts/TextVertexShader.vertexshader
- tutorial11_2d_fonts/TextVertexShader.fragmentshader
- )
- target_link_libraries(tutorial11_2d_fonts
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial11_2d_fonts PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial11_2d_fonts/")
- #create_target_launcher(tutorial11_2d_fonts WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial11_2d_fonts/")
- # Tutorial 12
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial12_extensions/")
- add_executable(tutorial12_extensions
- tutorial12_extensions/tutorial12.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial12_extensions/StandardShading.vertexshader
- tutorial12_extensions/StandardShading_WithSyntaxErrors.fragmentshader
- )
- target_link_libraries(tutorial12_extensions
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial12_extensions PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial12_extensions/")
- #create_target_launcher(tutorial12_extensions WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial12_extensions/")
- # Tutorial 13
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial13_normal_mapping/")
- add_executable(tutorial13_normal_mapping
- tutorial13_normal_mapping/tutorial13.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- common/text2D.hpp
- common/text2D.cpp
- common/tangentspace.hpp
- common/tangentspace.cpp
- tutorial13_normal_mapping/NormalMapping.vertexshader
- tutorial13_normal_mapping/NormalMapping.fragmentshader
- )
- target_link_libraries(tutorial13_normal_mapping
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial13_normal_mapping PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial13_normal_mapping/")
- #create_target_launcher(tutorial13_normal_mapping WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial13_normal_mapping/")
- # Tutorial 14
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial14_render_to_texture/")
- add_executable(tutorial14_render_to_texture
- tutorial14_render_to_texture/tutorial14.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- common/text2D.hpp
- common/text2D.cpp
- tutorial14_render_to_texture/StandardShadingRTT.vertexshader
- tutorial14_render_to_texture/StandardShadingRTT.fragmentshader
- tutorial14_render_to_texture/Passthrough.vertexshader
- tutorial14_render_to_texture/WobblyTexture.fragmentshader
- )
- target_link_libraries(tutorial14_render_to_texture
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial14_render_to_texture PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial14_render_to_texture/")
- #create_target_launcher(tutorial14_render_to_texture WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial14_render_to_texture/")
- # Tutorial 15
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial15_lightmaps/")
- add_executable(tutorial15_lightmaps
- tutorial15_lightmaps/tutorial15.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial15_lightmaps/TransformVertexShader.vertexshader
- tutorial15_lightmaps/TextureFragmentShaderLOD.fragmentshader
- )
- target_link_libraries(tutorial15_lightmaps
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial15_lightmaps PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial15_lightmaps/")
- #create_target_launcher(tutorial15_lightmaps WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial15_lightmaps/")
- # Tutorial 16, simple version
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- add_executable(tutorial16_shadowmaps_simple
- tutorial16_shadowmaps/tutorial16_SimpleVersion.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial16_shadowmaps/ShadowMapping_SimpleVersion.vertexshader
- tutorial16_shadowmaps/ShadowMapping_SimpleVersion.fragmentshader
- tutorial16_shadowmaps/DepthRTT.vertexshader
- tutorial16_shadowmaps/DepthRTT.fragmentshader
- )
- target_link_libraries(tutorial16_shadowmaps_simple
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial16_shadowmaps_simple PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- #create_target_launcher(tutorial16_shadowmaps_simple WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- # Tutorial 16
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- add_executable(tutorial16_shadowmaps
- tutorial16_shadowmaps/tutorial16.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- tutorial16_shadowmaps/ShadowMapping.vertexshader
- tutorial16_shadowmaps/ShadowMapping.fragmentshader
- tutorial16_shadowmaps/DepthRTT.vertexshader
- tutorial16_shadowmaps/DepthRTT.fragmentshader
- tutorial16_shadowmaps/Passthrough.vertexshader
- tutorial16_shadowmaps/SimpleTexture.fragmentshader
- )
- target_link_libraries(tutorial16_shadowmaps
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial16_shadowmaps PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- #create_target_launcher(tutorial16_shadowmaps WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/")
- # Tutorial 17
- set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial17_rotations/")
- add_executable(tutorial17_rotations
- tutorial17_rotations/tutorial17.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- common/quaternion_utils.cpp
- common/quaternion_utils.hpp
- tutorial17_rotations/StandardShading.vertexshader
- tutorial17_rotations/StandardShading.fragmentshader
- )
- target_link_libraries(tutorial17_rotations
- ${ALL_LIBS}
- ANTTWEAKBAR_116_OGLCORE_GLFW
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial17_rotations PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial17_rotations/")
- #create_target_launcher(tutorial17_rotations WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial17_rotations/")
- # User playground
- add_executable(playground
- playground/playground.cpp
- common/shader.cpp
- common/shader.hpp
- )
- target_link_libraries(playground
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(playground PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/playground/")
- #create_target_launcher(playground WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/playground/")
- # Misc 5, with glReadPixels
- add_executable(misc05_picking_slow_easy
- misc05_picking/misc05_picking_slow_easy.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- misc05_picking/StandardShading.vertexshader
- misc05_picking/StandardShading.fragmentshader
- misc05_picking/Picking.vertexshader
- misc05_picking/Picking.fragmentshader
- )
- target_link_libraries(misc05_picking_slow_easy
- ${ALL_LIBS}
- ANTTWEAKBAR_116_OGLCORE_GLFW
- )
- # Xcode and Visual working directories
- #set_target_properties(misc05_picking_slow_easy PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- #create_target_launcher(misc05_picking_slow_easy WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- # Misc 5, with custom ray-box intersection
- add_executable(misc05_picking_custom
- misc05_picking/misc05_picking_custom.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- misc05_picking/StandardShading.vertexshader
- misc05_picking/StandardShading.fragmentshader
- )
- target_link_libraries(misc05_picking_custom
- ${ALL_LIBS}
- ANTTWEAKBAR_116_OGLCORE_GLFW
- )
- # Xcode and Visual working directories
- #set_target_properties(misc05_picking_custom PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- #create_target_launcher(misc05_picking_custom WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- # Misc 5, with Bullet Physics
- add_executable(misc05_picking_BulletPhysics
- misc05_picking/misc05_picking_BulletPhysics.cpp
- common/shader.cpp
- common/shader.hpp
- common/controls.cpp
- common/controls.hpp
- common/texture.cpp
- common/texture.hpp
- common/objloader.cpp
- common/objloader.hpp
- common/vboindexer.cpp
- common/vboindexer.hpp
- misc05_picking/StandardShading.vertexshader
- misc05_picking/StandardShading.fragmentshader
- )
- target_link_libraries(misc05_picking_BulletPhysics
- ${ALL_LIBS}
- ANTTWEAKBAR_116_OGLCORE_GLFW
- BulletDynamics
- BulletCollision
- LinearMath
- )
- # Xcode and Visual working directories
- #set_target_properties(misc05_picking_BulletPhysics PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- #create_target_launcher(misc05_picking_BulletPhysics WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/")
- add_executable(tutorial18_billboards
- tutorial18_billboards_and_particles/tutorial18_billboards.cpp
- common/shader.cpp
- common/shader.hpp
- common/texture.cpp
- common/texture.hpp
- common/controls.cpp
- common/controls.hpp
- tutorial18_billboards_and_particles/Billboard.fragmentshader
- tutorial18_billboards_and_particles/Billboard.vertexshader
- )
- target_link_libraries(tutorial18_billboards
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial18_billboards PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/")
- #create_target_launcher(tutorial18_billboards WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/")
- add_executable(tutorial18_particles
- tutorial18_billboards_and_particles/tutorial18_particles.cpp
- common/shader.cpp
- common/shader.hpp
- common/texture.cpp
- common/texture.hpp
- common/controls.cpp
- common/controls.hpp
- tutorial18_billboards_and_particles/Particle.fragmentshader
- tutorial18_billboards_and_particles/Particle.vertexshader
- )
- target_link_libraries(tutorial18_particles
- ${ALL_LIBS}
- )
- # Xcode and Visual working directories
- #set_target_properties(tutorial18_particles PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/")
- #create_target_launcher(tutorial18_particles WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/")
- SOURCE_GROUP(common REGULAR_EXPRESSION ".*/common/.*" )
- SOURCE_GROUP(shaders REGULAR_EXPRESSION ".*/.*shader$" )
- #if (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
- #add_custom_command(
- # TARGET tutorial01_first_window POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial01_first_window${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial01_first_window/"
- #)
- #add_custom_command(
- # TARGET tutorial02_red_triangle POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial02_red_triangle${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial02_red_triangle/"
- #)
- #add_custom_command(
- # TARGET tutorial03_matrices POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial03_matrices${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial03_matrices/"
- #)
- #add_custom_command(
- # TARGET tutorial04_colored_cube POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial04_colored_cube${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial04_colored_cube/"
- #)
- #add_custom_command(
- # TARGET tutorial05_textured_cube POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial05_textured_cube${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial05_textured_cube/"
- #)
- #add_custom_command(
- # TARGET tutorial06_keyboard_and_mouse POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial06_keyboard_and_mouse${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial06_keyboard_and_mouse/"
- #)
- #add_custom_command(
- # TARGET tutorial07_model_loading POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial07_model_loading${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial07_model_loading/"
- #)
- #add_custom_command(
- # TARGET tutorial08_basic_shading POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial08_basic_shading${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial08_basic_shading/"
- #)
- #add_custom_command(
- # TARGET tutorial09_vbo_indexing POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial09_vbo_indexing${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/"
- #)
- #add_custom_command(
- # TARGET tutorial09_AssImp POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial09_AssImp${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/"
- #)
- #add_custom_command(
- # TARGET tutorial09_several_objects POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial09_several_objects${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial09_vbo_indexing/"
- #)
- #add_custom_command(
- # TARGET tutorial10_transparency POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial10_transparency${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial10_transparency/"
- #)
- #add_custom_command(
- # TARGET tutorial11_2d_fonts POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial11_2d_fonts${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial11_2d_fonts/"
- #)
- #add_custom_command(
- # TARGET tutorial12_extensions POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial12_extensions${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial12_extensions/"
- #)
- #add_custom_command(
- # TARGET tutorial13_normal_mapping POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial13_normal_mapping${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial13_normal_mapping/"
- #)
- #add_custom_command(
- # TARGET tutorial14_render_to_texture POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial14_render_to_texture${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial14_render_to_texture/"
- #)
- # add_custom_command(
- # TARGET tutorial15_lightmaps POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial15_lightmaps${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial15_lightmaps/"
- #)
- #add_custom_command(
- # TARGET tutorial16_shadowmaps_simple POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial16_shadowmaps_simple${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/"
- #)
- #add_custom_command(
- # TARGET tutorial16_shadowmaps POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial16_shadowmaps${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial16_shadowmaps/"
- #)
- #add_custom_command(
- # TARGET tutorial17_rotations POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial17_rotations${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial17_rotations/"
- #)
- #add_custom_command(
- # TARGET tutorial18_billboards POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial18_billboards${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/"
- #)
- #add_custom_command(
- # TARGET tutorial18_particles POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/tutorial18_particles${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/tutorial18_billboards_and_particles/"
- #)
- #add_custom_command(
- # TARGET playground POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/playground${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/playground/"
- #)
- #add_custom_command(
- # TARGET misc05_picking_slow_easy POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/misc05_picking_slow_easy${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/"
- #)
- #add_custom_command(
- # TARGET misc05_picking_custom POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/misc05_picking_custom${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/"
- #)
- #add_custom_command(
- # TARGET misc05_picking_BulletPhysics POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/misc05_picking_BulletPhysics${CMAKE_EXECUTABLE_SUFFIX}" "${CMAKE_CURRENT_SOURCE_DIR}/misc05_picking/"
- #)
- #elseif (${CMAKE_GENERATOR} MATCHES "Xcode" )
- #
- #endif (NOT ${CMAKE_GENERATOR} MATCHES "Xcode" )
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