tzAria

Evocati 3.12.0b Patch Notes

Dec 2nd, 2020 (edited)
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  1. Star Citizen Patch 3.12.0b
  2. Alpha Patch 3.12.0b has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.12.0-PTU.6607992.
  3.  
  4. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  5.  
  6. Database Reset: NO
  7. Long Term Persistence: Enabled
  8. Starting aUEC: 15,000,000
  9.  
  10. The current build is under NDA
  11.  
  12. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  13.  
  14. USER.cfg settings: r_displaySessionInfo = 1
  15. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  16.  
  17. Testing Focus
  18. Space Station Refinery Decks
  19. Planetary Visual Improvements
  20. Restricted Area rework
  21. Lagrange Point Spacescaping updates
  22. Elevator Panel Updates
  23. Multi Tool Tractor Beam (purchasable in locations like Area18 Cubby Blast but shows at "placeholder" for now on the terminal)
  24. Ship Entry Identification
  25. Mining UI Refactor
  26. Known Issues
  27. Players are unable to land or take off in some ships due to auto pilot taking over at Lorville
  28. Multiple instances of social AI can be witnessed idling indefinitely
  29. Player is unable to move mission cargo with the tractor beam until after they have moved the cargo once before
  30. Ship Entrance markers are not present until after entering ship, then entrance markers will not de-spawn
  31. Outposts HDMS Hahn and HDMS Perlman are floating above the planet surface
  32. The loadout manager for Star Marine has no options for the player to customize their loadout
  33. Attempting to sell minerals results in a Processing screen and then a transaction failed message
  34.  
  35. Feature Updates
  36. Locations
  37. Further polish pass on planetary painting and assets.
  38. Gameplay
  39. Added head tracking option to toggle on or off position offsets in cockpits.
  40. Ships and Vehicles
  41. Adjusted the placement of the Eclipse HUD to be more central.
  42. Made slight updates to the Argo Mole screen placements for the Mining UI refactor.
  43. Weapons and Items
  44. SFX pass on tractor beam multi-tool.
  45. Bug Fixes
  46. Players should no longer become stuck using vehicle ladders.
  47. Aegis Avenger series HUD should now appear correctly when ship power is turned on.
  48. Asteroids should no longer spawn as 100% inert material.
  49. Inner thought prompt should now show correctly for the Freelancer side door from the exterior.
  50. Fixed an issue that caused liquid to not appear in drinks in the PU.
  51. Players should no longer be able to see through the game world by positioning themselves between the door entry to habs at rest
  52. stops.
  53. Technical
  54. Fixed 6 Client crashes
  55. Fixed 6 Server crashes
  56. Fixed multiple backend service crashes
  57. Main Thread Deadlock Fix
  58.  
  59. =======================================================================================
  60.  
  61. Also, a new Evocati thing that CIG are doing:
  62. "Greetings Avos!
  63.  
  64. We are going to be employing a new system to test complex features and gameplay. Temporary strike groups will be formed based on the specific needs of individual features, with those groups having limited access to builds dedicated to the feature being tested. Strike groups are created out of your patterns of participation during regular Evocati. For groups that require just players in the build, we will pull from those of you who have played the most. If we need detailed bug reporting, we will grab those with the most participation in issue council.
  65.  
  66. Strike groups will use temporary Discord servers and invites will be sent via e-mail. We hope to start using these very soon, so keep an eye out!"
  67.  
  68. May make leaks harder to get in the future. We'll see how it pans out.
  69.  
  70. =============================================================================================
  71.  
  72. Not brought to you by SCLeaks.
  73. ~Aria
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