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Eurewyen

eurewyen_blu.lua

Oct 22nd, 2015
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  1. -------------------------------------------------------------------------------------------------------------------
  2. -- Setup functions for this job.  Generally should not be modified.
  3. -------------------------------------------------------------------------------------------------------------------
  4.  
  5. -- Initialization function for this job file.
  6. function get_sets()
  7.     mote_include_version = 2
  8.    
  9.     -- Load and initialize the include file.
  10.     include('Mote-Include.lua')
  11. end
  12.  
  13. -- Setup vars that are user-independent.  state.Buff vars initialized here will automatically be tracked.
  14. function job_setup()
  15.     state.Buff['Burst Affinity'] = buffactive['Burst Affinity'] or false
  16.     state.Buff['Chain Affinity'] = buffactive['Chain Affinity'] or false
  17.     state.Buff.Convergence = buffactive.Convergence or false
  18.     state.Buff.Diffusion = buffactive.Diffusion or false
  19.     state.Buff.Efflux = buffactive.Efflux or false
  20.    
  21.     state.Buff['Unbridled Learning'] = buffactive['Unbridled Learning'] or false
  22.  
  23.  
  24.     blue_magic_maps = {}
  25.    
  26.     -- Mappings for gear sets to use for various blue magic spells.
  27.     -- While Str isn't listed for each, it's generally assumed as being at least
  28.     -- moderately signficant, even for spells with other mods.
  29.    
  30.     -- Physical Spells --
  31.    
  32.     -- Physical spells with no particular (or known) stat mods
  33.     blue_magic_maps.Physical = S{
  34.         'Bilgestorm'
  35.     }
  36.  
  37.     -- Spells with heavy accuracy penalties, that need to prioritize accuracy first.
  38.     blue_magic_maps.PhysicalAcc = S{
  39.         'Heavy Strike',
  40.     }
  41.  
  42.     -- Physical spells with Str stat mod
  43.     blue_magic_maps.PhysicalStr = S{
  44.         'Battle Dance','Bloodrake','Death Scissors','Dimensional Death',
  45.         'Empty Thrash','Quadrastrike','Sinker Drill','Spinal Cleave',
  46.         'Uppercut','Vertical Cleave'
  47.     }
  48.        
  49.     -- Physical spells with Dex stat mod
  50.     blue_magic_maps.PhysicalDex = S{
  51.         'Amorphic Spikes','Asuran Claws','Barbed Crescent','Claw Cyclone','Disseverment',
  52.         'Foot Kick','Frenetic Rip','Goblin Rush','Hysteric Barrage','Paralyzing Triad',
  53.         'Seedspray','Sickle Slash','Smite of Rage','Terror Touch','Thrashing Assault',
  54.         'Vanity Dive'
  55.     }
  56.        
  57.     -- Physical spells with Vit stat mod
  58.     blue_magic_maps.PhysicalVit = S{
  59.         'Body Slam','Cannonball','Delta Thrust','Glutinous Dart','Grand Slam',
  60.         'Power Attack','Quad. Continuum','Sprout Smack','Sub-zero Smash'
  61.     }
  62.        
  63.     -- Physical spells with Agi stat mod
  64.     blue_magic_maps.PhysicalAgi = S{
  65.         'Benthic Typhoon','Feather Storm','Helldive','Hydro Shot','Jet Stream',
  66.         'Pinecone Bomb','Spiral Spin','Wild Oats'
  67.     }
  68.  
  69.     -- Physical spells with Int stat mod
  70.     blue_magic_maps.PhysicalInt = S{
  71.         'Mandibular Bite','Queasyshroom'
  72.     }
  73.  
  74.     -- Physical spells with Mnd stat mod
  75.     blue_magic_maps.PhysicalMnd = S{
  76.         'Ram Charge','Screwdriver','Tourbillion'
  77.     }
  78.  
  79.     -- Physical spells with Chr stat mod
  80.     blue_magic_maps.PhysicalChr = S{
  81.         'Bludgeon'
  82.     }
  83.  
  84.     -- Physical spells with HP stat mod
  85.     blue_magic_maps.PhysicalHP = S{
  86.         'Final Sting'
  87.     }
  88.  
  89.     -- Magical Spells --
  90.  
  91.     -- Magical spells with the typical Int mod
  92.     blue_magic_maps.Magical = S{
  93.         'Blastbomb','Blazing Bound','Bomb Toss','Cursed Sphere','Dark Orb','Death Ray',
  94.         'Diffusion Ray','Droning Whirlwind','Embalming Earth','Firespit','Foul Waters',
  95.         'Ice Break','Leafstorm','Maelstrom','Rail Cannon','Regurgitation','Rending Deluge',
  96.         'Retinal Glare','Subduction','Tem. Upheaval','Water Bomb'
  97.     }
  98.  
  99.     -- Magical spells with a primary Mnd mod
  100.     blue_magic_maps.MagicalMnd = S{
  101.         'Acrid Stream','Evryone. Grudge','Magic Hammer','Mind Blast'
  102.     }
  103.  
  104.     -- Magical spells with a primary Chr mod
  105.     blue_magic_maps.MagicalChr = S{
  106.         'Eyes On Me','Mysterious Light'
  107.     }
  108.  
  109.     -- Magical spells with a Vit stat mod (on top of Int)
  110.     blue_magic_maps.MagicalVit = S{
  111.         'Thermal Pulse'
  112.     }
  113.  
  114.     -- Magical spells with a Dex stat mod (on top of Int)
  115.     blue_magic_maps.MagicalDex = S{
  116.         'Charged Whisker','Gates of Hades'
  117.     }
  118.            
  119.     -- Magical spells (generally debuffs) that we want to focus on magic accuracy over damage.
  120.     -- Add Int for damage where available, though.
  121.     blue_magic_maps.MagicAccuracy = S{
  122.         '1000 Needles','Absolute Terror','Actinic Burst','Auroral Drape','Awful Eye',
  123.         'Blank Gaze','Blistering Roar','Blood Drain','Blood Saber','Chaotic Eye',
  124.         'Cimicine Discharge','Cold Wave','Corrosive Ooze','Demoralizing Roar','Digest',
  125.         'Dream Flower','Enervation','Feather Tickle','Filamented Hold','Frightful Roar',
  126.         'Geist Wall','Hecatomb Wave','Infrasonics','Jettatura','Light of Penance',
  127.         'Lowing','Mind Blast','Mortal Ray','MP Drainkiss','Osmosis','Reaving Wind',
  128.         'Sandspin','Sandspray','Sheep Song','Soporific','Sound Blast','Stinking Gas',
  129.         'Sub-zero Smash','Venom Shell','Voracious Trunk','Yawn'
  130.     }
  131.        
  132.     -- Breath-based spells
  133.     blue_magic_maps.Breath = S{
  134.         'Bad Breath','Flying Hip Press','Frost Breath','Heat Breath',
  135.         'Hecatomb Wave','Magnetite Cloud','Poison Breath','Radiant Breath','Self-Destruct',
  136.         'Thunder Breath','Vapor Spray','Wind Breath'
  137.     }
  138.  
  139.     -- Stun spells
  140.     blue_magic_maps.Stun = S{
  141.         'Blitzstrahl','Frypan','Head Butt','Sudden Lunge','Tail slap','Temporal Shift',
  142.         'Thunderbolt','Whirl of Rage'
  143.     }
  144.        
  145.     -- Healing spells
  146.     blue_magic_maps.Healing = S{
  147.         'Healing Breeze','Magic Fruit','Plenilune Embrace','Pollen','Restoral','White Wind',
  148.         'Wild Carrot'
  149.     }
  150.    
  151.     -- Buffs that depend on blue magic skill
  152.     blue_magic_maps.SkillBasedBuff = S{
  153.         'Barrier Tusk','Diamondhide','Magic Barrier','Metallic Body','Plasma Charge',
  154.         'Pyric Bulwark','Reactor Cool',
  155.     }
  156.  
  157.     -- Other general buffs
  158.     blue_magic_maps.Buff = S{
  159.         'Amplification','Animating Wail','Battery Charge','Carcharian Verve','Cocoon',
  160.         'Erratic Flutter','Exuviation','Fantod','Feather Barrier','Harden Shell',
  161.         'Memento Mori','Nat. Meditation','Occultation','Orcish Counterstance','Refueling',
  162.         'Regeneration','Saline Coat','Triumphant Roar','Warm-Up','Winds of Promyvion',
  163.         'Zephyr Mantle'
  164.     }
  165.    
  166.    
  167.     -- Spells that require Unbridled Learning to cast.
  168.     unbridled_spells = S{
  169.         'Absolute Terror','Bilgestorm','Blistering Roar','Bloodrake','Carcharian Verve',
  170.         'Crashing Thunder','Droning Whirlwind','Gates of Hades','Harden Shell','Polar Roar',
  171.         'Pyric Bulwark','Thunderbolt','Tourbillion','Uproot'
  172.     }
  173. end
  174.  
  175. -------------------------------------------------------------------------------------------------------------------
  176. -- User setup functions for this job.  Recommend that these be overridden in a sidecar file.
  177. -------------------------------------------------------------------------------------------------------------------
  178.  
  179. -- Setup vars that are user-dependent.  Can override this function in a sidecar file.
  180. function user_setup()
  181.     state.OffenseMode:options('Normal', 'Acc', 'Refresh', 'Learning')
  182.     state.WeaponskillMode:options('Normal', 'Acc')
  183.     state.CastingMode:options('Normal', 'Resistant')
  184.     state.IdleMode:options('Normal', 'PDT', 'Learning')
  185.  
  186.     gear.macc_hagondes = {name="Hagondes Cuffs", augments={'Phys. dmg. taken -3%','Mag. Acc.+29'}}
  187.  
  188.     -- Additional local binds
  189.     send_command('bind ^` input /ja "Chain Affinity" <me>')
  190.     send_command('bind !` input /ja "Efflux" <me>')
  191.     send_command('bind @` input /ja "Burst Affinity" <me>')
  192.  
  193.     update_combat_form()
  194.     select_default_macro_book()
  195. end
  196.  
  197.  
  198. -- Called when this job file is unloaded (eg: job change)
  199. function user_unload()
  200.     send_command('unbind ^`')
  201.     send_command('unbind !`')
  202.     send_command('unbind @`')
  203. end
  204.  
  205.  
  206. -- Set up gear sets.
  207. function init_gear_sets()
  208.     --------------------------------------
  209.     -- Start defining the sets
  210.     --------------------------------------
  211.  
  212.     sets.buff['Burst Affinity'] = {feet="Mavi Basmak +1"}
  213.     sets.buff['Chain Affinity'] = {head="Hashishin Kavuk", feet="Assimilator's Charuqs"}
  214.     sets.buff.Convergence = {head="Luhlaza Keffiyeh"}
  215.     sets.buff.Diffusion = {feet="Luhlaza Charuqs"}
  216.     sets.buff.Enchainment = {body="Luhlaza Jubbah"}
  217.     sets.buff.Efflux = {legs="Mavi Tayt +2"}
  218.  
  219.    
  220.     -- Precast Sets
  221.    
  222.     -- Precast sets to enhance JAs
  223.     sets.precast.JA['Azure Lore'] = {hands="Hashi. Bazubands"}
  224.  
  225.  
  226.     -- Waltz set (chr and vit)
  227.     sets.precast.Waltz = {ammo="Sonia's Plectrum",
  228.         head="Uk'uxkaj Cap",
  229.         body="Vanir Cotehardie",hands="Helios Gloves",ring1="Spiral Ring",
  230.         back="Iximulew Cape",waist="Caudata Belt",legs="Hagondes Pants",feet="Helios Boots"}
  231.        
  232.     -- Don't need any special gear for Healing Waltz.
  233.     sets.precast.Waltz['Healing Waltz'] = {}
  234.  
  235.     -- Fast cast sets for spells
  236.    
  237.     sets.precast.FC = {ammo="Impatiens",
  238.         head="Haruspex Hat",ear2="Loquacious Earring",
  239.         body="Luhlaza Jubbah",hands="Thaumas Gloves",ring1="Prolix Ring",
  240.         back="Swith Cape +1",waist="Witful Belt",legs="Homam Cosciales",feet="Chelona Boots"}
  241.        
  242.     sets.precast.FC['Blue Magic'] = set_combine(sets.precast.FC, {body="Mavi Mintan +1"})
  243.  
  244.        
  245.     -- Weaponskill sets
  246.     -- Default set for any weaponskill that isn't any more specifically defined
  247.     sets.precast.WS = {
  248.         head="Uk'uxkaj Cap",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  249.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  250.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Taeon Tights",feet="Iuitl Gaiters"}
  251.    
  252.     sets.precast.WS.acc = set_combine(sets.precast.WS, {hands="Buremte Gloves"})
  253.  
  254.     -- Specific weaponskill sets.  Uses the base set if an appropriate WSMod version isn't found.
  255.     sets.precast.WS['Requiescat'] = set_combine(sets.precast.WS, {ring1="Aquasoul Ring",feet="Iuitl Gaiters"})
  256.  
  257.     sets.precast.WS['Sanguine Blade'] = {
  258.         head="Hagondes Hat",neck="Weike Torque",ear1="Moldavite Earring",ear2="Hecate's Earring",
  259.         body="Hagondes Coat",hands="Hashi. Bazubands",ring1="Icesoul Ring",ring2="Spiral Ring",
  260.         back="Toro Cape",legs="Hagondes Pants",feet="Iuitl Gaiters"}
  261.    
  262.    
  263.     -- Midcast Sets
  264.     sets.midcast.FastRecast = {
  265.         head="Haruspex Hat",ear2="Loquacious Earring",
  266.         body="Iuitl Vest",hands="Helios Gloves",ring1="Prolix Ring",
  267.         back="Swith Cape",waist="Hurch'lan Sash",legs="Homam Cosciales",feet="Iuitl Gaiters"}
  268.        
  269.     sets.midcast['Blue Magic'] = {}
  270.    
  271.     -- Physical Spells --
  272.    
  273.     sets.midcast['Blue Magic'].Physical = {ammo="Mavi Tathlum",
  274.         head="Whirlpool Mask",neck="Ej Necklace",ear1="Heartseeker Earring",ear2="Steelflash Earring",
  275.         body="Vanir Cotehardie",hands="Helios Gloves",ring1="Rajas Ring",ring2="Spiral Ring",
  276.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Taeon tights",feet="Espial Socks"}
  277.  
  278.     sets.midcast['Blue Magic'].PhysicalAcc = {ammo="Honed Tathlum",
  279.         head="Optical Hat",neck="Peacock Amulet",ear1="Heartseeker Earring",ear2="Steelflash Earring",
  280.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Patricius Ring",
  281.         back="Atheling Mantle",waist="Anguinus Belt",legs="Taeon tights",feet="Espial Socks"}
  282.  
  283.     sets.midcast['Blue Magic'].PhysicalStr = set_combine(sets.midcast['Blue Magic'].Physical,
  284.         {body="Iuitl Vest",hands="Iuitl Wristbands"})
  285.  
  286.     sets.midcast['Blue Magic'].PhysicalDex = set_combine(sets.midcast['Blue Magic'].Physical,
  287.         {ammo="Honed Tathlum",body="Iuitl Vest",hands="Iuitl Wristbands",
  288.          waist="Cuchulain's Belt",legs="Manibozho Brais"})
  289.  
  290.     sets.midcast['Blue Magic'].PhysicalVit = set_combine(sets.midcast['Blue Magic'].Physical,
  291.         {body="Iuitl Vest",hands="Iuitl Wristbands",back="Iximulew Cape"})
  292.  
  293.     sets.midcast['Blue Magic'].PhysicalAgi = set_combine(sets.midcast['Blue Magic'].Physical,
  294.         {body="Iuitl Vest",hands="Iuitl Wristbands",ring2="Stormsoul Ring",
  295.          waist="Windbuffet Belt",feet="Iuitl Gaiters"})
  296.  
  297.     sets.midcast['Blue Magic'].PhysicalInt = set_combine(sets.midcast['Blue Magic'].Physical,
  298.         {ear1="Psystorm Earring",body="Hagondes Coat",hands="Helios Gloves",
  299.          ring2="Icesoul Ring",back="Toro Cape",feet="Helios Boots"})
  300.  
  301.     sets.midcast['Blue Magic'].PhysicalMnd = set_combine(sets.midcast['Blue Magic'].Physical,
  302.         {ear1="Lifestorm Earring",body="Wayfarer Robe",hands="Helios Gloves",
  303.          ring2="Aquasoul Ring",back="Refraction Cape"})
  304.  
  305.     sets.midcast['Blue Magic'].PhysicalChr = set_combine(sets.midcast['Blue Magic'].Physical,
  306.         {body="Iuitl Vest",hands="Wayfarer Cuffs",back="Refraction Cape",
  307.          waist="Windbuffet Belt"})
  308.  
  309.     sets.midcast['Blue Magic'].PhysicalHP = set_combine(sets.midcast['Blue Magic'].Physical)
  310.  
  311.  
  312.     -- Magical Spells --
  313.    
  314.     sets.midcast['Blue Magic'].Magical = {ammo="Dosis Tathlum",
  315.         head="Hagondes Hat",neck="Weike Torque",ear1="Moldavite Earring",ear2="Hecate's Earring",
  316.         body="Hagondes Coat",hands="Hashi. Bazubands",ring1="Icesoul Ring",ring2="Icesoul Ring",
  317.         back="Refraction Cape",waist="Caudata Belt",legs="Hagondes Pants",feet="Helios Boots"}
  318.  
  319.     sets.midcast['Blue Magic'].Magical.Resistant = set_combine(sets.midcast['Blue Magic'].Magical,
  320.         {body="Vanir Cotehardie",ring1="Sangoma Ring",legs="Iuitl Tights",feet="Mavi Basmak +2"})
  321.    
  322.     sets.midcast['Blue Magic'].MagicalMnd = set_combine(sets.midcast['Blue Magic'].Magical,
  323.         {ring1="Aquasoul Ring"})
  324.  
  325.     sets.midcast['Blue Magic'].MagicalChr = set_combine(sets.midcast['Blue Magic'].Magical)
  326.  
  327.     sets.midcast['Blue Magic'].MagicalVit = set_combine(sets.midcast['Blue Magic'].Magical,
  328.         {ring1="Spiral Ring"})
  329.  
  330.     sets.midcast['Blue Magic'].MagicalDex = set_combine(sets.midcast['Blue Magic'].Magical)
  331.  
  332.     sets.midcast['Blue Magic'].MagicAccuracy = {ammo="Mavi Tathlum",
  333.         head="Hashishin Kavuk",neck="Weike Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  334.         body="Hagondes Coat",hands="Helios Gloves",ring2="Sangoma Ring",
  335.         back="Refraction Cape",legs="Iuitl Tights",feet="Iuitl Gaiters"}
  336.  
  337.     -- Breath Spells --
  338.    
  339.     sets.midcast['Blue Magic'].Breath = {ammo="Mavi Tathlum",
  340.         head="Mirage Keffiyeh",neck="Weike Torque",ear1="Lifestorm Earring",ear2="Psystorm Earring",
  341.         body="Hagondes Coat",hands="Helios Gloves",ring2="Sangoma Ring",
  342.         back="Refraction Cape",legs="Iuitl Tights",feet="Iuitl Gaiters"}
  343.  
  344.     -- Other Types --
  345.    
  346.     sets.midcast['Blue Magic'].Stun = set_combine(sets.midcast['Blue Magic'].MagicAccuracy,
  347.         {waist="Chaac Belt"})
  348.        
  349.     sets.midcast['Blue Magic']['White Wind'] = {
  350.         head="Whirlpool Mask",neck="Lavalier +1",ear1="Bloodgem Earring",ear2="Loquacious Earring",
  351.         body="Vanir Cotehardie",hands="Buremte Gloves",ring1="K'ayres Ring",ring2="Meridian Ring",
  352.         back="Fravashi Mantle",waist="Hurch'lan Sash",legs="Enif Cosciales",feet="Hagondes Sabots"}
  353.  
  354.     sets.midcast['Blue Magic'].Healing = {
  355.         head="Uk'uxkaj Cap",ear1="Lifestorm Earring",ear2="Loquacious Earring",
  356.         body="Vanir Cotehardie",hands="Buremte Gloves",ring1="Aquasoul Ring",ring2="Sirona's Ring",
  357.         back="Pahtli Cape",legs="Hagondes Pants",feet="Hagondes Sabots"}
  358.  
  359.     sets.midcast['Blue Magic'].SkillBasedBuff = {ammo="Mavi Tathlum",
  360.         head="Luhlaza Keffiyeh",
  361.         body="Assimilator's Jubbah",
  362.         back="Cornflower Cape",legs="Mavi Tayt +2",feet="Luhlaza Charuqs"}
  363.  
  364.     sets.midcast['Blue Magic'].Buff = {}
  365.    
  366.     sets.midcast.Protect = {ring1="Sheltered Ring"}
  367.     sets.midcast.Protectra = {ring1="Sheltered Ring"}
  368.     sets.midcast.Shell = {ring1="Sheltered Ring"}
  369.     sets.midcast.Shellra = {ring1="Sheltered Ring"}
  370.    
  371.  
  372.    
  373.    
  374.     -- Sets to return to when not performing an action.
  375.  
  376.     -- Gear for learning spells: +skill and AF hands.
  377.     sets.Learning = {ammo="Mavi Tathlum",hands="Magus Bazubands",
  378.         head="Mirage Keffiyeh",  
  379.         body="Magus Jubbah",hands="Magus Bazubands",
  380.         back="Shadow Mantle",legs="Mavi Tayt +2",feet="Taeon Boots"}
  381.  
  382.  
  383.     sets.latent_refresh = {waist="Fucho-no-obi"}
  384.  
  385.     -- Resting sets
  386.     sets.resting = {
  387.         head="Ocelomeh Headpiece",neck="Twilight Gorget",
  388.         body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  389.         waist="Austerity Belt",feet="Chelona Boots"}
  390.    
  391.     -- Idle sets
  392.     sets.idle = {ammo="Demonry Stone",
  393.         head="Hashishin Kavuk",neck="Twilight Gorget",ear1="Ethereal Earring",ear2="Spellbr. Earring",
  394.         body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  395.         back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Serpentes Sabots"}
  396.  
  397.     sets.idle.PDT = {ammo="Impatiens",
  398.         head="Taeon Chapeau",neck="Twilight Gorget",ear1="Ethereal Earring",ear2="Loquacious Earring",
  399.         body="Hagondes Coat",hands="Iuitl Wristbands",ring1="Defending Ring",ring2="Paguroidea Ring",
  400.         back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Iuitl Gaiters"}
  401.  
  402.     sets.idle.Town = {ammo="Demonry Stone",
  403.         head="Hashishin Kavuk",neck="Twilight Gorget",ear1="Ethereal Earring",ear2="Spellbr. Earring",
  404.         body="Hagondes Coat",hands="Serpentes Cuffs",ring1="Sheltered Ring",ring2="Paguroidea Ring",
  405.         back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Serpentes Sabots"}
  406.  
  407.     sets.idle.Learning = set_combine(sets.idle, sets.Learning)
  408.  
  409.    
  410.     -- Defense sets
  411.     sets.defense.PDT = {ammo="Iron Gobbet",
  412.         neck="Twilight Gorget",ear1="Ethereal Earring",ear2="Loquacious Earring",
  413.         body="Hagondes Coat",hands="Iuitl Wristbands",{ring1={name="Dark Ring",augment="Magical Damage Taken -3%"},ring2={name="Dark Ring",augment="Physical Damage Taken -3%"}},
  414.         back="Shadow Mantle",waist="Flume Belt",legs="Crimson Cuisses",feet="Iuitl Gaiters"}
  415.  
  416.     sets.defense.MDT = {ammo="Demonry Stone",
  417.         head="Wayfarer Circlet",neck="Twilight Torque",ear1="Bloodgem Earring",
  418.         body="Wayfarer Robe",hands="Wayfarer Cuffs",{ring1={name="Dark Ring",augment="Magical Damage Taken -3%"},ring2={name="Dark Ring",augment="Magical Damage Taken -6%"}},
  419.         back="Engulfer Cape +1",waist="Flume Belt",legs="Wayfarer Slops",feet="Wayfarer Clogs"}
  420.  
  421.     sets.Kiting = {legs="Crimson Cuisses"}
  422.  
  423.     -- Engaged sets
  424.  
  425.     -- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
  426.     -- sets if more refined versions aren't defined.
  427.     -- If you create a set with both offense and defense modes, the offense mode should be first.
  428.     -- EG: sets.engaged.Dagger.Accuracy.Evasion
  429.    
  430.     -- Normal melee group
  431.     sets.engaged = {ammo="Honed Tathlum",
  432.         head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  433.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  434.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Taeon Boots"}
  435.  
  436.     sets.engaged.Acc = {ammo="Jukukik Feather",
  437.         head="Optical Hat",neck="Peacock Amulet",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  438.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  439.         back="Atheling Mantle",waist="Anguinus Belt",legs="Manibozho Brais",feet="Iuitl Gaiters"}
  440.  
  441.     sets.engaged.Refresh = {ammo="Jukukik Feather",
  442.         head="Taeon Chapeau",neck="Asperity Necklace",ear1="Bladeborn Earring",ear2="Steelflash Earring",
  443.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  444.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Taeon Boots"}
  445.  
  446.     sets.engaged.DW = {ammo="Jukukik Feather",
  447.         head="Taeon Chapeau",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  448.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  449.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Taeon Boots"}
  450.  
  451.     sets.engaged.DW.Acc = {ammo="Jukukik Feather",
  452.         head="Taeon Chapeau",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  453.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  454.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Taeon Boots"}
  455.  
  456.     sets.engaged.DW.Refresh = {ammo="Jukukik Feather",
  457.         head="Taeon Chapeau",neck="Asperity Necklace",ear1="Heartseeker Earring",ear2="Dudgeon Earring",
  458.         body="Iuitl Vest",hands="Iuitl Wristbands",ring1="Rajas Ring",ring2="Epona's Ring",
  459.         back="Atheling Mantle",waist="Windbuffet Belt",legs="Manibozho Brais",feet="Taeon Boots"}
  460.  
  461.     sets.engaged.Learning = set_combine(sets.engaged, sets.Learning)
  462.     sets.engaged.DW.Learning = set_combine(sets.engaged.DW, sets.Learning)
  463.  
  464.  
  465.     sets.self_healing = {ring1="Kunaji Ring",ring2="Asklepian Ring"}
  466. end
  467.  
  468. -------------------------------------------------------------------------------------------------------------------
  469. -- Job-specific hooks for standard casting events.
  470. -------------------------------------------------------------------------------------------------------------------
  471.  
  472. -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
  473. -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
  474. function job_precast(spell, action, spellMap, eventArgs)
  475.     if unbridled_spells:contains(spell.english) and not state.Buff['Unbridled Learning'] then
  476.         eventArgs.cancel = true
  477.         windower.send_command('@input /ja "Unbridled Learning" <me>; wait 1.5; input /ma "'..spell.name..'" '..spell.target.name)
  478.     end
  479. end
  480.  
  481. -- Run after the default midcast() is done.
  482. -- eventArgs is the same one used in job_midcast, in case information needs to be persisted.
  483. function job_post_midcast(spell, action, spellMap, eventArgs)
  484.     -- Add enhancement gear for Chain Affinity, etc.
  485.     if spell.skill == 'Blue Magic' then
  486.         for buff,active in pairs(state.Buff) do
  487.             if active and sets.buff[buff] then
  488.                 equip(sets.buff[buff])
  489.             end
  490.         end
  491.         if spellMap == 'Healing' and spell.target.type == 'SELF' and sets.self_healing then
  492.             equip(sets.self_healing)
  493.         end
  494.     end
  495.  
  496.     -- If in learning mode, keep on gear intended to help with that, regardless of action.
  497.     if state.OffenseMode.value == 'Learning' then
  498.         equip(sets.Learning)
  499.     end
  500. end
  501.  
  502.  
  503. -------------------------------------------------------------------------------------------------------------------
  504. -- Job-specific hooks for non-casting events.
  505. -------------------------------------------------------------------------------------------------------------------
  506.  
  507. -- Called when a player gains or loses a buff.
  508. -- buff == buff gained or lost
  509. -- gain == true if the buff was gained, false if it was lost.
  510. function job_buff_change(buff, gain)
  511.     if state.Buff[buff] ~= nil then
  512.         state.Buff[buff] = gain
  513.     end
  514. end
  515.  
  516. -------------------------------------------------------------------------------------------------------------------
  517. -- User code that supplements standard library decisions.
  518. -------------------------------------------------------------------------------------------------------------------
  519.  
  520. -- Custom spell mapping.
  521. -- Return custom spellMap value that can override the default spell mapping.
  522. -- Don't return anything to allow default spell mapping to be used.
  523. function job_get_spell_map(spell, default_spell_map)
  524.     if spell.skill == 'Blue Magic' then
  525.         for category,spell_list in pairs(blue_magic_maps) do
  526.             if spell_list:contains(spell.english) then
  527.                 return category
  528.             end
  529.         end
  530.     end
  531. end
  532.  
  533. -- Modify the default idle set after it was constructed.
  534. function customize_idle_set(idleSet)
  535.     if player.mpp < 51 then
  536.        set_combine(idleSet, sets.latent_refresh)
  537.    end
  538.    return idleSet
  539. end
  540.  
  541. -- Called by the 'update' self-command, for common needs.
  542. -- Set eventArgs.handled to true if we don't want automatic equipping of gear.
  543. function job_update(cmdParams, eventArgs)
  544.    update_combat_form()
  545. end
  546. -------------------------------------------------------------------------------------------------------------------
  547. -- Utility functions specific to this job.
  548. -------------------------------------------------------------------------------------------------------------------
  549. function update_combat_form()
  550.    -- Check for H2H or single-wielding
  551.    if player.equipment.sub == "Genbu's Shield" or player.equipment.sub == 'empty' then
  552.        state.CombatForm:reset()
  553.    else
  554.        state.CombatForm:set('DW')
  555.    end
  556. end
  557. -- Select default macro book on initial load or subjob change.
  558. function select_default_macro_book()
  559.    -- Default macro set/book
  560.    if player.sub_job == 'DNC' then
  561.        set_macro_page(1, 13)
  562.    else
  563.        set_macro_page(1, 13)
  564.    end
  565. end
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